History VideoGame / Fallout1

18th Aug '16 9:04:43 PM Kytseo
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* UngratefulBastard: [[spoiler: After you beat the game, the residents of your vault congratulate you by banishing you because you're "too different" now]].
18th Aug '16 7:41:05 PM Kytseo
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* UngratefulBastard: [[spoiler: After you beat the game, the residents of your vault congratulate you by banishing you because you're "too different" now]].
30th Jul '16 11:47:02 PM ZuTheSkunk
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* UpToEleven: If the Gifted trait is taken while a stat is already set to 10, this will bump the stat to a red 11. Unfortunately, the game won't let you go along with that, since 10 is supposed to be the max.
7th Mar '16 12:24:03 PM GrammarNavi
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** If you choose to fight the arduous boss battle against Lou Tenant (voiced by TonyJay) instead of just self-destructing Mariposa, [[ReBoot he will have a pair of robot henchmen fighting alongside him]].

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** If you choose to fight the arduous boss battle against Lou Tenant (voiced by TonyJay) Creator/TonyJay) instead of just self-destructing Mariposa, [[ReBoot he will have a pair of robot henchmen fighting alongside him]].
19th Feb '16 5:29:46 PM GrammarNavi
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* InkSuitActor: Some talking heads resembles their voice actors. The most notable example is Killian Darkwater, voiced by Richard Dean Anderson, who basically is MacGyver without the mullet. Another example is Laura, who has long, blonde hair, like Creator/KathSoucie.

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* InkSuitActor: Some talking heads resembles their voice actors. The most notable example is Killian Darkwater, voiced by Richard Dean Anderson, who basically is MacGyver Series/MacGyver without the mullet. Another example is Laura, who has long, blonde hair, like Creator/KathSoucie.
25th Jan '16 5:23:50 PM Borghen
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* ObstructiveBureaucrat: The Overseer.
7th Jan '16 7:50:29 PM Dirtyblue929
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* AllegedLookalikes: When a male character approaches the Khans, there is a chance (with a high Luck stat) that they will mistake him for the legendary "father Garl Death-Hand" returned from the grave. Some even flee, thinking you're a ghost. While this does allow you to steal things from them without consequence, it also makes it impossible to negotiate with their leader, [[SelfMadeOrphan Garl's son]].

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* AllegedLookalikes: When a male character approaches the Khans, there is a chance (with a high (influenced by the player's Luck stat) that they will mistake him for the legendary "father Garl Death-Hand" "Garl Death-Hand," returned from the grave. Some even flee, thinking you're a ghost. While this does allow you to steal things from them without consequence, it also makes it impossible to negotiate with their leader, [[SelfMadeOrphan Garl's patricidal son]].



* OffIntoTheDistanceEnding: The game ends with the protagonist walking away into the wasteland after [[spoiler:the Overseer chucks them out of their home Vault]].

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* OffIntoTheDistanceEnding: The game ends with the protagonist walking away into the wasteland after [[spoiler:the Overseer chucks banishes them out of their home from the Vault]].
7th Jan '16 8:06:44 AM BreakinBenny
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* AlasPoorVillain: [[spoiler: The Master if you get him to kill himself, getting a MyGodWhatHaveIDone reaction from him when he finds that all his work was for nothing.]]
* AllegedLookalikes: When the male character approaches the Khans, there is a chance (increased by a high luck stat) that they will mistake him for the legendary "Garl Death-Hand," returned from the grave. Some even flee, thinking you're a ghost. While this does allow you to steal things from them without consequence, it also makes it impossible to negotiate with their leader, [[SelfMadeOrphan Garl's son]].

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* AlasPoorVillain: [[spoiler: The [[spoiler:The Master if you get him to kill himself, getting a MyGodWhatHaveIDone reaction from him when he finds that all his work was for nothing.]]
* AllegedLookalikes: When the a male character approaches the Khans, there is a chance (increased by (with a high luck Luck stat) that they will mistake him for the legendary "Garl Death-Hand," "father Garl Death-Hand" returned from the grave. Some even flee, thinking you're a ghost. While this does allow you to steal things from them without consequence, it also makes it impossible to negotiate with their leader, [[SelfMadeOrphan Garl's son]].



* BittersweetEnding: [[spoiler: In the end you are banished from the home you fought so hard to save because you have become "too different".]]
** [[spoiler: The more time you take to defeat the super mutants, the more towns they invade and destroy. It's possible to defeat them all, but end up with Adytum (maybe) and Vault 13 as the only surviving places.]]

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* BittersweetEnding: [[spoiler: In [[spoiler:In the end you are banished from cast out of the home you fought so hard to save because you have become "too different".]]
** [[spoiler: The [[spoiler:The more time you take to defeat the super mutants, the more towns they invade and destroy. It's possible to defeat them all, but end up with Adytum (maybe) and Vault 13 as the only surviving places.]]



* BonusDungeon: The Glow. While the player does need to go there to join the Brotherhood of Steel, they only need to visit the first floor, while there's still multiple floors full of loot, robots and radiation to deal with below [[spoiler: (as well as being able to learn the origins of the FEV virus.)]]

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* BonusDungeon: The Glow. While the player does need to go there to join the Brotherhood of Steel, they only need to visit the first floor, while there's still multiple floors full of loot, robots and radiation to deal with below [[spoiler: (as [[spoiler:(as well as being able to learn the origins of the FEV virus.)]]



* ButThouMust: "The chip, please." Becomes a CrowningMomentOfFunny if you play a [[http://www.youtube.com/watch?v=IuBjeLiWhek below 4 intelligence character.]]

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* ButThouMust: "The chip, please." Becomes a CrowningMomentOfFunny if you play a [[http://www.youtube.com/watch?v=IuBjeLiWhek below 4 poor intelligence character.]]



* CombatDiplomacyStealth: Generally speaking there are three ways to accomplish anything. You can just use plain violence, you can use diplomacy, or you could steal something. This includes the final boss: you could convince him he's wrong and that he needs to self-destruct, you could just shoot him, or you could sneak into the basement and set off his self-destruct nuke. The three pre-set character builds are designed around this: A musclebound meathead with low intelligence, a Russian FemmeFatale who's good at spy stuff, and a charismatic smooth talker who would be what the pre-war world called a "Lawyer".

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* CombatDiplomacyStealth: Generally speaking there are three ways to accomplish anything. You can just use plain violence, you can use go with diplomacy, or you could steal something. This includes the final boss: you could convince him he's wrong and that he needs to self-destruct, you could just shoot him, or you could sneak into the basement and set off his self-destruct nuke. The three pre-set character builds are designed around this: A musclebound meathead with low intelligence, a Russian FemmeFatale who's good at spy stuff, and a charismatic smooth talker who would be what the pre-war world called a "Lawyer".



* DownerEnding: If you side with the BigBad or give in to TheDragon, you get treated to one of these. The same thing happens if 500 days(or 400 if you give away Vault 13's location) pass. It is pure horror. [[http://www.youtube.com/watch?v=PfyqlMBeQFU See for yourself.]] The player character is dipped in FEV if he sided with the antagonists, Vault 13 is invaded, and everyone inside is slaughtered, including what looks like the Overseer as he makes a last stand.

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* DownerEnding: If you side with the BigBad or give in to TheDragon, you get treated to one of these. The same thing happens happens[[note]]in the unpatched game[[/note]] if 500 days(or days (or 400 if you give gave away Vault 13's location) pass. It is pure horror. [[http://www.youtube.com/watch?v=PfyqlMBeQFU See for yourself.]] The player character is dipped in FEV if he sided with the antagonists, Vault 13 is invaded, and everyone inside is slaughtered, including what looks like the Overseer as he makes a last stand.



* EvilIsSterile: The super mutants who are out to make all other humans mutants and destroy anything they can't transform, [[spoiler: turn out to be sterile]]. This is a major plot point, as their VisionaryVillain leader thinks mutants are the next evolution of humanity, and the revelation that [[spoiler: every one of them is unable to reproduce means their race is doomed to eventually die out can be used to [[DrivenToSuicide trigger his suicide]]]].

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* EvilIsSterile: The super mutants who are out to make all other humans mutants and destroy anything they can't transform, [[spoiler: turn [[spoiler:turn out to be sterile]]. This is a major plot point, as their VisionaryVillain leader thinks mutants are the next evolution of humanity, and the revelation that [[spoiler: every [[spoiler:every one of them is unable to reproduce means their race is doomed to eventually die out can be used to [[DrivenToSuicide trigger his suicide]]]]. suicide]]]].



* {{Foreshadowing}}: Have you paid attention to the lyrics of the song ''Maybe'' heard in the intro? Especially to the verse ''Maybe you'll think of me when you are all alone/Maybe the one who is waiting for you/Will prove untrue, then what will you do?''?. Cue the memorable scene of [[spoiler: the Vault Dweller wandering towards an uncertain future, after being banished from the Vault 13 by the Overseer]].

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* {{Foreshadowing}}: Have you paid attention to the lyrics of the song ''Maybe'' heard in the intro? Especially to the verse ''Maybe you'll think of me when you are all alone/Maybe the one who is waiting for you/Will prove untrue, then what will you do?''?. Cue the memorable scene of [[spoiler: the [[spoiler:the Vault Dweller wandering towards an uncertain future, after being banished exiled from the Vault 13 by the Overseer]].



* {{Gorn}}: Some of the deaths can get pretty messy, usually when enemies are killed via critical hit (or if you have the Bloody Mess trait, which causes everyone around you to die the most violent deaths possible.)

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* {{Gorn}}: Some of the deaths can get pretty messy, usually when enemies are killed via critical hit (or if you have the Bloody Mess trait, which causes everyone around you to die in the most violent deaths ways possible.)



* InfantImmortality: Averted. There are [=NPCs=] that are classified as children and can be killed. They don't look like children though, they just look like any other normal NPC. You become labeled as a Child Killer if you kill too many of them, which makes people distrust you. However, down in the Glow, you come across the charred corpse of a "Peasant", who happens to be only about the size of a baby.

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* InfantImmortality: Averted. There are [=NPCs=] that are classified as children and can be killed. They don't look like children though, they just look like any other normal NPC. You become labeled as a Child Killer childkiller if you kill too many even a few of them, which makes people distrust you. However, down in the Glow, you come across the charred corpse of a "Peasant", "peasant", who happens to be only about the size of a baby.



* LifeWillKillYou: If Gizmo takes over Junktown, he dies by choking on an Iguana Stick in the ending.
* LinearWarriorsQuadraticWizards: Small Guns, Melee Weapons, and Unarmed Combat could be seen as analogues for a "Warrior", because they're common and will carry you through the game. Big Guns and Energy Weapons, on the other hand, are much less common yet they are superior to the other weapons by the endgame (Big Guns can deal high damage to multiple targets, and Energy Weapons have the highest damage per shot).
* LordBritishPostulate: Every single character in the game, no matter how important, is killable...except for the Overseer, at least under normal circumstances. Throughout the game, he's sitting in a raised pod (much like the Master) that protects him, and if you open fire on him, then he whips out a pair of special miniguns and {{One Hit Kill}}s you. However, [[spoiler: at the end of the game, the Overseer finally steps out of his pod to speak with you, and if you're quick enough, you can enter battle mode just before the ending FMV plays and messily execute him in one shot (though this also happens automatically if you have low karma or the Bloody Mess trait.)]]
* ManualLeaderAIParty: The recruitable party members allow you to customize how close or far they stay from you, how often to use drugs to heal themselves, and how to use their weapons.
** ArtificialStupidity: Unfortunately, there's no way to nudge them out of the way until the sequel game, meaning they can box you into a corner in more crowded areas and refuse to budge, necessitating a reload if you don't want to shoot your way out. Mods like the ''Fallout Fixt'' collection have thankfully fixed this, so it's finally possible to keep [[TeamPet Dogmeat]] alive in Mariposa military base.
* MegatonPunch: Combining the power fist (or, indeed a high enough unarmed skill) with the Bloody Mess trait results in the player being able to literally punch massive holes in enemies.

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* LifeWillKillYou: If Gizmo takes over Junktown, he dies by choking on an Iguana Stick iguana-on-a-stick in the his ending.
* LinearWarriorsQuadraticWizards: Small Guns, Melee Weapons, and Unarmed Combat could be seen as analogues for a "Warrior", because they're common and will carry you through the game. Big Guns and Energy Weapons, on the other hand, are much less common yet they are superior to the other weapons by the endgame (Big Guns can deal high damage to multiple targets, and Energy Weapons have the highest damage per shot).
* LordBritishPostulate: Every single character in the game, no matter how important, is killable...except for the Overseer, at least under normal circumstances. Throughout the game, he's sitting in a raised pod (much like the Master) that protects him, and if you open fire on him, then he whips out a pair of special miniguns and {{One Hit Kill}}s you. However, [[spoiler: at [[spoiler:at the end of the game, the Overseer finally steps out of his pod to speak with you, and if you're quick enough, you can enter battle combat mode just before the ending FMV plays and messily execute him in one shot (though this also happens automatically if you have low karma, a negative karma title or the Bloody Mess trait.)]]
* ManualLeaderAIParty: The recruitable party members allow you to customize how close or far they stay from you, how often to use drugs to heal themselves, and how to use their weapons.
** ArtificialStupidity: Unfortunately, there's no way to nudge them out of the way until the sequel game, meaning they can box you into a corner in more crowded areas and refuse to budge, necessitating a reload if you don't want to shoot your way out. Mods like the ''Fallout Fixt'' collection have thankfully fixed this, so it's finally possible to keep [[TeamPet Dogmeat]] alive in the Mariposa military base.
Military Base.
* MegatonPunch: Combining the power fist (or, indeed a high enough unarmed Unarmed skill) with the Bloody Mess trait results in lierally having the player being able power to literally punch massive holes in enemies.



* NiceJobBreakingItHero: So you decided to hire the Water Merchants to sell water to the vault? [[spoiler:Congratulations, you've made it easier for the super mutants to find it, cutting the time you have to deal with them even shorter.]]
* OffIntoTheDistanceEnding: The game ends with the player character walking away into the wasteland after being [[spoiler:banished from their home Vault by the Overseer]].
* PlotCoupon: The Water Chip. It is not a MacGuffin since the item itself has relevance[[note]]if you don't find it within the time limit, Vault 13 will run out of clean water and your people will die of dehydration[[/note]], and you need to "cash it in" in order to move the plot into the second phase.

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* NiceJobBreakingItHero: So you decided to hire the Water Merchants to sell water to the vault? [[spoiler:Congratulations, [[spoiler:[[SarcasmMode Congratulations]], you've made it easier for the super mutants to find it, cutting the time you have to deal with them even shorter.]]
* OffIntoTheDistanceEnding: The game ends with the player character protagonist walking away into the wasteland after being [[spoiler:banished from [[spoiler:the Overseer chucks them out of their home Vault by the Overseer]].
Vault]].
* PlotCoupon: The Water Chip.water chip. It is not a MacGuffin since the item itself has relevance[[note]]if you don't find it within the time limit, Vault 13 will run out of clean water and your people will die of dehydration[[/note]], and you need to "cash it in" in order to move the plot into the second phase.



** There's also a more unintentional example. If the Regulators turn on Jon Zimmerman, his bodyguard will shoot him with a special scripted attack that deals 250 damage. It's possible to [[TakingTheBullet Take The Bullet]] by accident and keel over dead right then and there.

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** There's also a more unintentional example. If the Regulators turn on Jon Zimmerman, his bodyguard will shoot him with a special specially scripted attack that deals 250 damage. It's possible to [[TakingTheBullet Take The Bullet]] by accident and keel over dead right then and there.



* TalkingTheMonsterToDeath: An intelligent enough character that has found the right piece of evidence can do this to the BigBad.
* TimedMission: You have 150 in-game days to find the water chip. This can be postponed 100 days if you tell a group of water merchants were Vault 13 is. Next [[spoiler:you get 500 in-game days to stop the Master's Army from invading Vault 13. If you asked for help from the water merchants you only got 400 days]]. This leaves the player with relatively little time to explore a pretty interesting world, something Black Isle probably realized, because the first patch removed the second limit, allowing you to TakeYourTime. Some of the cities still end up being destroyed if you take too much time though.

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* TalkingTheMonsterToDeath: An intelligent and diplomatic enough character that has found the right piece of evidence can do this to the BigBad.
* TimedMission: You have 150 in-game days to find the water chip. This can be postponed 100 days if you tell a group of water merchants were where Vault 13 is. Next [[spoiler:you get 500 in-game days to stop the Master's Army from invading Vault 13. If you asked for help from the water merchants you only got 400 days]]. This leaves the player with relatively little time to explore a pretty interesting world, something Black Isle probably realized, because the first patch removed the second limit, allowing you to TakeYourTime. Some of the cities still end up being destroyed if you take too much time though.



* ThisCannotBe: [[spoiler: The Master will at first claim you forged the evidence that the virus turns everything sterile.]]

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** There is a 13 in-game year time limit built into the game engine, however. Don't take ''way'' too long to finish the game while you're at it!
* ThisCannotBe: [[spoiler: The [[spoiler:The Master will at first claim you forged the evidence that the virus turns everything people sterile.]]
5th Jan '16 12:16:45 PM Dirtyblue929
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->''Life in the vault is about to change...''

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->''Life in the vault is about to change...''
->''"Ah, you're here. Good. We've got a problem. A big one..."''
-->-- '''The Overseer'''
4th Jan '16 5:40:45 PM chamo
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* AssholeVictim: Decker may be an evil crime boss, but the people he wants you to remove aren't angels themselves. They include Darren Hightower, the leader of the Water Merchants who use their water supply as an economic weapon, and Jaina, a member of the [[ReligionOfEvil Unity]].

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* AssholeVictim: Decker may be an evil crime boss, but the people he wants you to remove aren't angels themselves. They include Darren Hightower, the leader of the Water Merchants who use their water supply as an economic weapon, and Jaina, Jain, a member of the [[ReligionOfEvil Unity]].
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