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Glassman was renamed. Parabola is more literally a dream land.


* CoolShades: The Set of [[FictionalColour Cosmogone]] Spectacles, the unique item for the [[DreamWalker Glassman]] profession. They give quite a large boost to Persuasive and Dangerous.

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* CoolShades: The Set of [[FictionalColour Cosmogone]] Spectacles, the unique item for the [[DreamWalker Glassman]] Silverer]] profession. They give quite a large boost to Persuasive and Dangerous.



* DreamLand: Parabola is a dreamlike realm populated by strange creatures and featuring impossible geography. Those who enter into it disappear from the physical world for the duration of their stay and can reappear in other locations. The dreams of those living in the Neath have some influence over the geography of Parabola.

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* DreamLand: Parabola the land of Is-Not. It's this and more (dreams, echoes of past memories, premotions of the future, etc.), which is a dreamlike realm also somehow behind mirrors, all mirrors and mirroring surfaces, everywhere or at least everywhere in the Neath. It's populated by strange creatures and featuring impossible geography. Those who enter into it using [[FantasticDrug Prisoner's Honey]] or [[MagicMirror Mirrors]] disappear from the physical world for the duration of their stay and can may reappear in other locations. The dreams of those living in the Neath have some influence over the geography of Parabola.locations.
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* CrapsackWorldEscapistSanctuary: The eponymous setting is a subterranean WretchedHive plagued with corruption, bureaucracy, conspiracy, oppression, crime, and all manner of supernatural threats, along with some of the [[DeliberateValuesDissonance less-than-pleasant Victorian-era mindsets]]... and beyond the confines of London, things get even ''worse,'' with cultists, devils, monsters, and outright {{Eldritch Abomination}}s being frighteningly common throughout the 'Neath. Oh, and you don't even have the luxury of returning to the surface (for long) as sunlight will kill you. Unsurprisingly, the drugs trade is thriving down here, with Prisoner's Honey and the highly illegal Gaoler's Honey being among the most popular of them: Prisoner's Honey allows the user to enter Parabola, the realm of dreams, while Gaoler's Honey (AKA Red Honey) [[spoiler: allows the user to experience the memories of the [[HumanResources unfortunate victim used to produce the honey]] - said victim being [[PoweredByAForsakenChild left alive in order to increase the honey's potency]] and [[AndIMustScream suffering horribly every time someone tastes said honey]].]]
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** In the Lab, Student Disgruntlement is a quality that starts appearing if you continue to work with your Students once they're at max level, representing their frustration at continuing to work under you when they are ready to graduate. Except that at least two of the students, if one read their flavour texts, (the Profound Student (who's very apathetic and slow and as such does not want to leave a position he likes) and the Gifted Student (who, as a noble, can't respectably indulge in her passion for science on her own)) are most certainly ''not'' in a hurry to leave your Lab and actually prefer staying under your tutelage.

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** In the Lab, Student Disgruntlement is a quality that starts appearing if you continue to work with your Students once they're at max level, representing their frustration at continuing to work under you when they are ready to graduate. Except that at least two of the students, if one read their flavour texts, (the Profound Student (who's very apathetic and slow and as such does not want to leave a position he likes) and the Gifted Student (who, as a noble, can't respectably indulge in her passion for science on her own)) are most certainly ''not'' in a hurry to leave your Lab and actually prefer staying under your tutelage.tutelage (The Profound Student is very apathetic and slow and as such does not want to leave a position he likes, and the Gifted Student, as a young noblewoman, can't respectably indulge in her passion for science on her own).



** In the later stages of the Heart's Desire Ambition, [[spoiler:Mr Pages does everything it can to make you lose focus, such as turning off gas and water to your house, dumping fertilizer on your lawn, and informing you that a ''railway'' is being constructed where it's standing.]] The problem with this, however, is that to reach this point in the story you have to have bought a five-card lodging, making their actions highly improbable for a number of reasons: A Suite at the Royal Bethlehem is run by the Revolutionary, anti-Master Manager, A Sanctum at the Brass Embassy is headed by the Devils, and A Spire-Emporium of the Bazaar is managed by the Masters, [[spoiler:which would mean that Pages would be driving a railway ''through his own home too''.]]

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** In the later stages of the Heart's Desire Ambition, [[spoiler:Mr Pages does everything it can to make you lose focus, such as turning off gas and water to your house, dumping fertilizer on your lawn, and informing you that a ''railway'' is being constructed where it's standing.]] The problem with this, however, is that to reach this point in the story you have to have bought a five-card lodging, making their actions highly improbable for a number of reasons: A Suite at the Royal Bethlehem is run by the Revolutionary, anti-Master Manager, A Sanctum at the Brass Embassy is headed by the Devils, and A Spire-Emporium of the Bazaar is managed by the Masters, [[spoiler:which would mean that Pages would be driving a railway ''through his own home too''.]]]] The later stage of the Ambition also requires you to enter the Bethlehem, but having a Suite there as your Lodgings does not count
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** The ''Salon Scandal!'' exceptional story requires you to be a seasoned Londoner to make sense, but it can be played right at the start of the game. [[spoiler: Should you complete it, you will buy an expensive item at an auction, even if you are currently penniless].] Most of this except the spoiler can be chalked up to FlashForward (see above).

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** The ''Salon Scandal!'' exceptional story requires you to be a seasoned Londoner to make sense, but it can be played right at the start of the game. [[spoiler: Should you complete it, you will buy an expensive item at an auction, even if you are currently penniless].] penniless]]. Most of this except the spoiler can be chalked up to FlashForward (see above).
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** The ''Salon Scandal!'' exceptional story requires you to be a seasoned Londoner to make sense, but it can be played right at the start of the game. [[spoiler: Should you complete it, you will buy an expensive item at an auction, even if you are currently penniless].] Most of this except the spoiler can be chalked up to FlashForward (see above).
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* FlashForward: ''Salon Scandal!'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a richer, future version of your character talking about events that happen in your present character's timeframe. That being said, [[spoiler: [[GameplayAndStorySegregation the reward you get from this story is still available once you go back to the present]].]]

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* FlashForward: ''Salon Scandal!'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a richer, future version of your character talking about events that happen in your present current character's timeframe. That being said, [[spoiler: [[GameplayAndStorySegregation the reward you get from this story is still available once you go back to the present]].]]
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* FlashForward: ''Salon Scandal!'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a richer, future version of your character talking about events that happen in your present character's current timeframe. That being said, [[spoiler: [[GameplayAndStorySegregation the reward you get from this story is still available once you go back to the present]].]]

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* FlashForward: ''Salon Scandal!'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a richer, future version of your character talking about events that happen in your present character's current timeframe. That being said, [[spoiler: [[GameplayAndStorySegregation the reward you get from this story is still available once you go back to the present]].]]
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* FlashForward: ''Salon Scandal!'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a future version of your character talking about events that your present character is experiencing right now.

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* FlashForward: ''Salon Scandal!'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a richer, future version of your character talking about events that happen in your present character character's current timeframe. That being said, [[spoiler: [[GameplayAndStorySegregation the reward you get from this story is experiencing right now.still available once you go back to the present]].]]
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Cool Pet is no longer a trope and has been disambiguated


* CoolPet: Many of the higher-level animal companions definitely count. Even the low end of pets are talking rats and unusually knowledgeable ravens; at higher tiers, you can even just keep a talking tiger as a pet and no one will bat an eye. And then there's the more esoteric creatures, like the ones hatched during Whitsun; those creatures will happily help you break reality and still lie down for a pet with you.
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* FlashForward: ''Saloon Scandal'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a future version of your character talking about events that your present character is experiencing right now.

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* FlashForward: ''Saloon Scandal'' ''Salon Scandal!'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a future version of your character talking about events that your present character is experiencing right now.
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* FlashForward: ''Saloon Scandal'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a future version of your character talking about events that happen around the same time your current character is in now.

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* FlashForward: ''Saloon Scandal'' is framed as a recounting of your character's early days in London, even if you have a new character that is still in those early days. In this case, the story technically features a future version of your character talking about events that happen around the same time your current present character is in experiencing right now.
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* FlashForward: ''Saloon Scandal'' is framed as a recounting of your character's early days in London, even if you have a new character and is still in those early days. In this case, the story technically features a future version of your character talking about events that happen around the same time your current character is in now.

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* FlashForward: ''Saloon Scandal'' is framed as a recounting of your character's early days in London, even if you have a new character and that is still in those early days. In this case, the story technically features a future version of your character talking about events that happen around the same time your current character is in now.
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* FlashForward: ''Saloon Scandal'' is framed as a recounting of your character's early days in London, even if you have a new character and is still in those early days. In this case, the story technically features a future version of your character talking about events that happen around the same time your current character is in now.
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broken link


* BombThrowingAnarchist: The Revolutionaries, naturally. Their faction opportunity card states, "Some call them the dynamite faction, [[BaitAndSwitchComparison but they're very far from united." A Dangerous training option on that very same card states that [[ZigZaggedTrope even though the press likes to portray every anarchist as carrying a baker's dozen of bombs at all times, explosives are rare and difficult to use.]]

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* BombThrowingAnarchist: The Revolutionaries, naturally. Their faction opportunity card states, "Some call them the dynamite faction, [[BaitAndSwitchComparison but they're very far from united." ]]" A Dangerous training option on that very same card states that [[ZigZaggedTrope even though the press likes to portray every anarchist as carrying a baker's dozen of bombs at all times, explosives are rare and difficult to use.]]
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* OpiumDen: The Honey Dens of Veilgarden bear a certain resemblance. Prisoner's Honey doesn't ''quite'' wrack the body as badly as Opium does, but it's still pretty addictive, so you can often find Bohemians and lost souls just losing themselves to their dreams as they send themselves into them with Honey again, and again, and again... the only organized crime they support are those that [[spoilers:use Parabola to travel around and operate in others' dreams]], thankfully.

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* OpiumDen: The Honey Dens of Veilgarden bear a certain resemblance. Prisoner's Honey doesn't ''quite'' wrack the body as badly as Opium does, but it's still pretty addictive, so you can often find Bohemians and lost souls just losing themselves to their dreams as they send themselves into them with Honey again, and again, and again... the only organized crime they support are those that [[spoilers:use [[spoiler:use Parabola to travel around and operate in others' dreams]], thankfully.
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** The description for the Winsome Dispossessed Orphan companion laments that [[Theatre/{{Oliver}} "one has to pick a pocket or two"]].
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crosswicking a new trope



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* MadnessInducedOmnivore: Seekers of the Name of [[MeaningfulName Mr. Eaten]] develop an obsession with forbidden secrets that takes the form of a literal hunger for knowledge, represented by the quality "[[ArcWords Unaccountably Peckish]]". It often manifests as a hunger for ''other things'' while they struggle to figure out a new secret to sate it--rats, and ink, and candles, and raw meat. One story event has you dine on the article documenting you as a notable member of London high society... [[MagicalRealism whereupon everyone forgets who you were]].
-->Soon the teeth in your jaw will reside cosily in your gut. Oh God. It will almost be as if you have two mouths. You will be able to consume--consume--
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The game draws its atmosphere and structure from classic literature, particularly the works of Creator/TSEliot and Creator/JorgeLuisBorges, but also more comedic writers such as Creator/PGWodehouse. Much of the gameplay consists of figuring out exactly what the plot ''is'', and how VictorianLondon came to be situated so very far below the surface. There are four stats a player can choose to improve on as they continue their story down in the Neath: Dangerous (fighting prowess and intimidation); Watchful (perception and mental acumen); Persuasive (charm and wit); and Shadowy (stealth and cunning). Exploring London improves one or more of the stats, and further quests are revealed to the player as they progress in their explorations. The player gradually learns more about the world and uncovers its secrets, and players are free to explore any of the paths in any order they like, or simply all at once.

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The game draws its atmosphere and structure from classic literature, particularly the works of Creator/TSEliot Creator/TSEliot, Creator/HPLovecraft, and Creator/JorgeLuisBorges, but also more comedic writers such as Creator/PGWodehouse. Much of the gameplay consists of figuring out exactly what the plot ''is'', and how VictorianLondon came to be situated so very far below the surface. There are four stats a player can choose to improve on as they continue their story down in the Neath: Dangerous (fighting prowess and intimidation); Watchful (perception and mental acumen); Persuasive (charm and wit); and Shadowy (stealth and cunning). Exploring London improves one or more of the stats, and further quests are revealed to the player as they progress in their explorations. The player gradually learns more about the world and uncovers its secrets, and players are free to explore any of the paths in any order they like, or simply all at once.
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* ThrowDownTheBomblet: The archetypal WeaponOfChoice for revolutionaries. A later storyline points out that no matter how strong the association, the modern revolutionary prefers dynamite.

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* ThrowDownTheBomblet: The archetypal WeaponOfChoice weapon for revolutionaries. A later storyline points out that no matter how strong the association, the modern revolutionary prefers dynamite.
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** You go on a expedition to Hell using a forgotten passageway known as Devilbone Road during the Exceptional Story [[spoiler:''Tauroktonos'']].

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** You go on a an expedition to Hell using a forgotten passageway known as Devilbone Road during the Exceptional Story [[spoiler:''Tauroktonos'']].
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typo


** You go on a expectation to Hell using a forgotten passageway known as Devilbone Road during the Exceptional Story [[spoiler:''Tauroktonos'']].

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** You go on a expectation expedition to Hell using a forgotten passageway known as Devilbone Road during the Exceptional Story [[spoiler:''Tauroktonos'']].
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** Getting banished from the Empress's Court is required to unlock the Foreign Office and Heartscross House, but it used to permanently lock you out of the Court (in older versions of the game, there was no way to get back) so you had had better complete all the tales and romances you want to in there before you start wrecking your reputation.

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** Getting banished from the Empress's Court is required to unlock the Foreign Office and Heartscross House, but it used to permanently lock you out of the Court (in older versions of the game, there was no way to get back) so you had had better complete all the tales and romances you want to in there before you start wrecking your reputation.
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* PunnyHeadlines: One opportunity card has you meeting a [[PungeonMaster Paronomastic Newshound]], whose headlines "locate him in a dangerous territory: the hinterland between Increased Circulation and Editorial Defenestration". You can help advise him on a headline: "[[{{Spoonerism}} A BAT ON THE PACK]]", about the cryptozoologists at the University using trained bats to track marsh-wolves.

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* PunnyHeadlines: One opportunity card has you meeting a [[PungeonMaster Paronomastic Newshound]], whose headlines "locate him in a dangerous territory: the hinterland between Increased Circulation and Editorial Defenestration". You can help advise him on a headline: "[[{{Spoonerism}} A BAT ON THE PACK]]", about the cryptozoologists at the University using trained bats to track marsh-wolves. His editor is ''[[LamePunReaction pissed]]'' about that one.
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* NewWeird: does not fit neatly into other SF genres and is unapologetically weird
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* PunnyHeadlines: One opportunity card has you meeting a [[PungeonMaster Paronomastic Newshound]], whose headlines "locate him in a dangerous territory: the hinterland between Increased Circulation and Editorial Defenestration". You can help advise him on a headline: '''A BAT ON THE PACK''', about the cryptozoologists at the University using trained bats to track marsh-wolves.

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* PunnyHeadlines: One opportunity card has you meeting a [[PungeonMaster Paronomastic Newshound]], whose headlines "locate him in a dangerous territory: the hinterland between Increased Circulation and Editorial Defenestration". You can help advise him on a headline: '''A "[[{{Spoonerism}} A BAT ON THE PACK''', PACK]]", about the cryptozoologists at the University using trained bats to track marsh-wolves.
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* PunnyHeadlines: One opportunity card has you meeting a [[PungeonMaster Paronomastic Newshound]], whose headlines "locate him in a dangerous territory: the hinterland between Increased Circulation and Editorial Defenestration". You can help advise him on a headline: '''A BAT ON THE PACK''', about the cryptozoologists at the University using trained bats to track marsh-wolves.
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Up To Eleven is a defunct trope


* BadlyBatteredBabysitter: Taken UpToEleven; the premise of the ''Frequently Deceased'' Exceptional Story is that the governess to a family of extraordinarily troublesome children has gone missing after [[DeathIsCheap dying]] for the third time while looking after them and the Harassed Mother desperately wants to get her services back as no one else can last for more than ten days with her children.

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* BadlyBatteredBabysitter: Taken UpToEleven; the The premise of the ''Frequently Deceased'' Exceptional Story is that the governess to a family of extraordinarily troublesome children has gone missing after [[DeathIsCheap dying]] for the third time while looking after them and the Harassed Mother desperately wants to get her services back as no one else can last for more than ten days with her children.



** The Infinity+1 Companions are the Overgoat and the Bifurcated Owl: the former bestows, among others, a massive boost of 20 to Watchful and costs 11712.8 Echoes in the Bazaar, the latter provides 4 BDR (the highest of any companions) and is the culmination of the Theological Husbandry story, which requires 45 Fate (20 for the Empyrean Redolence Formula and 25 for Flute Street) to complete. There is also an Infinity Plus ''[[UpToEleven Two]]'' Companion in the form of the Übergoat, which provides a bonus of 30 Watchful and 4 BDR. It's obtained by [[spoiler:breeding two Overgoats together]]. Subverted with the [[spoiler:Heptagoat, which requires breeding [[ArcNumber seven]] Übergoats together plus an Impossible Theorem. It is more of a CosmeticAward than an Infinity+7 Companion, as it lacks the Watchful/Bizarre/Dreaded bonuses of the Overgoat and Übergoat.]]

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** The Infinity+1 Companions are the Overgoat and the Bifurcated Owl: the former bestows, among others, a massive boost of 20 to Watchful and costs 11712.8 Echoes in the Bazaar, the latter provides 4 BDR (the highest of any companions) and is the culmination of the Theological Husbandry story, which requires 45 Fate (20 for the Empyrean Redolence Formula and 25 for Flute Street) to complete. There is also an Infinity Plus ''[[UpToEleven Two]]'' ''Two'' Companion in the form of the Übergoat, which provides a bonus of 30 Watchful and 4 BDR. It's obtained by [[spoiler:breeding two Overgoats together]]. Subverted with the [[spoiler:Heptagoat, which requires breeding [[ArcNumber seven]] Übergoats together plus an Impossible Theorem. It is more of a CosmeticAward than an Infinity+7 Companion, as it lacks the Watchful/Bizarre/Dreaded bonuses of the Overgoat and Übergoat.]]



** At the core of it, the Marvellous is just a game of cards. Except certain matches take this trope and go wild with it. [[spoiler:Your game against the Manager of the Royal Bethlehem Hotel takes place in his Garden of Nightmares, where he sics his own Nightmares onto you to throw you off your game. You in turn toss your own Battalion of Obedient Dreams right back at him. All this, to wear down your opponent psychologically just so you can beat them at cards. The final game against [[FinalBoss the Monkey]] takes this and turn it [[UpToEleven up to eleven]]. The match lasts possibly weeks or months, with the Masters and the Bazaar itself watching on, rapt. Throughout the match, you can accept visions from the Bazaar, acting as borderline supernatural powerups.]]

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** At the core of it, the Marvellous is just a game of cards. Except certain matches take this trope and go wild with it. [[spoiler:Your game against the Manager of the Royal Bethlehem Hotel takes place in his Garden of Nightmares, where he sics his own Nightmares onto you to throw you off your game. You in turn toss your own Battalion of Obedient Dreams right back at him. All this, to wear down your opponent psychologically just so you can beat them at cards. The final game against [[FinalBoss the Monkey]] takes this and turn it [[UpToEleven up to eleven]].eleven. The match lasts possibly weeks or months, with the Masters and the Bazaar itself watching on, rapt. Throughout the match, you can accept visions from the Bazaar, acting as borderline supernatural powerups.]]



* RealityIsOutToLunch: The Neath does not adhere strictly to the laws of nature. [[spoiler:This is because sunlight is what enforces cosmic laws, and down here our light source is the Mountain of Light instead, who does not care to or cannot fully enforce reality as the surface world understands it.]] And then we have [[DreamLand Parabola]] and [[UpToEleven the Iron Republic]].

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* RealityIsOutToLunch: The Neath does not adhere strictly to the laws of nature. [[spoiler:This is because sunlight is what enforces cosmic laws, and down here our light source is the Mountain of Light instead, who does not care to or cannot fully enforce reality as the surface world understands it.]] And then we have [[DreamLand Parabola]] and [[UpToEleven the Iron Republic]].Republic.
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* SockItToThem: Available in Mr Chimes' Lost & Found is A Knotted Sock with a Heavy Lump in It. Its description points you to an urchin who can teach you how to swing it "to enable the greatest wallop with the least effort".

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%% insufficient context * MakeUpIsEvil: The Quiet Deviless invites you into her chambers to confidentially show you her cosmetics.

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%% insufficient context * MakeUpIsEvil: The Quiet Deviless invites you into her chambers to confidentially show you her cosmetics.cosmetics. And a Deviless would certainly ''need'' all that makeup to hide as much of her demonic nature as she could.



%% insufficient context * OpiumDen: The Honey Dens of Veilgarden bear a certain resemblance.

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%% insufficient context * OpiumDen: The Honey Dens of Veilgarden bear a certain resemblance.resemblance. Prisoner's Honey doesn't ''quite'' wrack the body as badly as Opium does, but it's still pretty addictive, so you can often find Bohemians and lost souls just losing themselves to their dreams as they send themselves into them with Honey again, and again, and again... the only organized crime they support are those that [[spoilers:use Parabola to travel around and operate in others' dreams]], thankfully.



%% insufficient context ** If Dr Schlomo's theories are correct, [[spoiler:the Correspondence can be used to do this]].

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%% insufficient context ** If Dr Schlomo's theories are correct, [[spoiler:the Correspondence can be used to do this]].this. It ''is'' the language of the Judgements themselves, which they use to impose their will upon all their radiance touches, so if you're fluent enough, you can manage a few interesting tricks with it]].



%% insufficient context * RecurringDreams: The Dreams qualities measure your recurring dreams.

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%% insufficient context * RecurringDreams: The Dreams qualities measure your recurring dreams.dreams. They're categorized, as they're often whole sets of particular recurring dreams, each set following a thematic and influenced by some particularity of the Neath.



%% insufficient context* RoaringRampageOfRevenge: The ''Nemesis'' ambition.

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%% insufficient context* * RoaringRampageOfRevenge: The ''Nemesis'' ambition.ambition encompasses one from start to end, as it begins with one of your loved ones being murdered and proceeds with you moving Hell and Earth to reach the ones ''truly'' responsible for it to make them pay.



%% insufficient context * SesquipedalianLoquaciousness: The Wry Functionary.



%% * StoryBreadcrumbs
%% * StrawmanU: The University has ''two'' on the same campus - secular, liberal Benthic College and Anglican, upper-class Summerset College.
%% * StreetUrchin: A whole bunch of gangs of them.

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%% * StoryBreadcrumbs
%%
StoryBreadcrumbs: When it comes to the background lore and the setting as a whole, you're never gonna get it all at once. You want to piece together what's happening and why everything is the way it is, you'll have to scrounge ''everywhere'' in London for snippets.
* StrawmanU: The University has ''two'' on the same campus - secular, liberal Benthic College and Anglican, upper-class Summerset College.
%%
College. Of course, both are exaggerated as the trope demands, and as the Neath demands: Benthic is full of {{mad scientist}}s, devils and the soulless, and Summerset is as elitist as it gets, will bar you from even visiting if you're missing a soul, and its dean has all the filthy secrets nobles usually keep in their attics.
* StreetUrchin: A whole bunch of gangs of them.them. They form an entire faction all to themselves, up there with groups like Devils, Revolutionaries and Spies as a whole. What they lack in direct influence and power, they more than make up for it in omnipresence, trickery and knowledge of the Wild Words.



%% insufficient context * TakenForGranite: [[spoiler:The Countess.]]

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%% insufficient context * TakenForGranite: [[spoiler:The Countess.]]Countess. Her Clay Man lover thought it would bridge the gap between them, to turn her to clay, but the process was slow, unpleasant, and you never find out if it was consensual or not]].



%% insufficient context * WasOnceAMan: This sometimes happens to those who strike deals with the PowersThatBe. Examples include [[spoiler:the Cantigaster]] and [[spoiler:the King with a Hundred Hearts]].

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%% insufficient context * WasOnceAMan: This sometimes happens to those who strike deals with the PowersThatBe. Examples include [[spoiler:the Cantigaster]] and [[spoiler:the King with a Hundred Hearts]]. And generally those humans that stay in power while the Masters do their thing tend to not remain so, as [[spoiler:the Queen's extended family]] prove. The Masters generally have no idea what they're doing when they're working with human anatomy, psychology and general place in the universe, and exposure to the Neath's bizarre properties and dangers in general will do that to people.

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%% insufficient context * AttentionDeficitOohShiny: In one mission, you are attempting to trail a target through the carnival. If you fail, this happens.



%%* BadassBoast: If you're sufficiently Connected with the Masters, one of the possible options for entering the House of Chimes involves this.



%% insufficient context ** The ending of [[spoiler: the Finder of Heiresses storyline]] is pretty bad.
** The description of what the Cantigaster actually is during one of the later Watchful quests defines this. [[spoiler:You can find out that the Cantigaster was ''once'' a man...]]

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%% insufficient context ** The ending of [[spoiler: the Finder of Heiresses storyline]] is pretty bad.
bad. Usually [[spoiler:[[TakenForGranite petrification]]]] in stories is a fairly quick affair, so to see it happen ''slowly'', and to [[spoiler:catch it right when the one affected cannot even speak, only move their eyes as the stoniness sets in, isn't especially pleasant]].
** The description of what the Cantigaster actually is during one of the later Watchful quests defines this. [[spoiler:You can find out that the Cantigaster was ''once'' a man...man, but now... whatever it is needs to be frequently milked of venom lest it ''burst''.]]



%% insufficient context * CityOfAdventure: London, naturally.

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%% insufficient context * CityOfAdventure: London, naturally.naturally. It's not called a city of a thousand stories for nothing. Even within city limits, even within your very own home, you can find great endeavors to embark on, and no matter how far you range throughout the Neath, even leaving reality as you know it, you always come back.



%% insufficient context ** [[spoiler: Playing as a Clay Man. Until you remember...]]



%% insufficient context * CoolBoat: The Zubmarine and Majestic Pleasure Yacht...if you're willing to pay exorbitant costs to build them.
%% insufficient context * CoolPet: Many of the higher-level animal companions definitely count.

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%% insufficient context * CoolBoat: The Zubmarine and Majestic Pleasure Yacht...if you're willing to pay exorbitant costs to build them.
%% insufficient context ** The Zubmarine can, of course, dive. This is immensely useful for both research purposes (and you wouldn't have a zub if you weren't an avid (if sometimes amateur) researcher) and to avoid the dangerous phenomena above the water surface. A zubmarine seems weird and impractical until the wind that covers ships in molten wax comes along.
** The Majestic Pleasure Yacht is simply as luxurious as it gets. Stocked enough to outlast three famines and so pleasant it's almost a shame to leave it once you reach your destination.
* CoolPet: Many of the higher-level animal companions definitely count.count. Even the low end of pets are talking rats and unusually knowledgeable ravens; at higher tiers, you can even just keep a talking tiger as a pet and no one will bat an eye. And then there's the more esoteric creatures, like the ones hatched during Whitsun; those creatures will happily help you break reality and still lie down for a pet with you.



%% insufficient context * EatenAlive: [[spoiler:If you're Seeking Mr Eaten's Name, it is possible to do this to your pets.]]
%% insufficient context * DaEditor: The player character, once you have created your own newspaper.
%% insufficient context * EldritchAbomination: A great many, including but not limited to the Masters, the Rubbery creatures and Flukes, the Eater-of-Chains, the Vake, and more denizens of the Labyrinth of Tigers than have yet been named.

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%% insufficient context * EatenAlive: [[spoiler:If you're Seeking Mr Eaten's Name, it is possible to do this to your pets.]]
%% insufficient context * DaEditor: The player character, once
pets as hunger overtakes you. You never get the option otherwise, but if you have created your own newspaper.
%% insufficient context
do, it can get quite unpleasant... especially the Talkative Rattus Faber, who will scream ''all the way down'']].
* EldritchAbomination: A great many, many creatures seem like this at first, including but not limited to the Masters, the Rubbery creatures and Flukes, the Eater-of-Chains, the Vake, and more denizens of the Labyrinth of Tigers than have yet been named.named. You only begin to understand them later on, figuring out the workings of what they truly are, and as you understand the rules, they cease to be so Eldritch... but some creatures, like [[spoiler:the older Devils, Storm, and the very Bazaar itself]] are still unknowable by most measures, even if you can sometimes understand what they want. [[spoiler:And Mr. Eaten may not have counted once, but after its brutal demise and return as an entity that ''everything'' fears down in the Neath, certainly does. At no point do you properly understand ''why'' it became the way it is now, and its entire questline shows it as something terrifying and incomprehensible]].



%% insufficient context * FluffyTamer: The Labyrinth of Tigers is full of these, and you'll need to learn their ways if you want to make any sort of progress inside.

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%% insufficient context * FluffyTamer: The Labyrinth of Tigers is full of these, and you'll need to learn their ways if you want to make any sort of progress inside.inside. Zookeeping in a zoo that has both horrible semi-mundane fauna like penguins that can slice you open and giant cave snakes to {{Animalistic Abomination}}s like the Inhabiter of Wolves and [[NothingIsScarier whatever the hell Arthur is]] ''needs'' someone that can tame monsters and call them Fluffy.



%% insufficient context * InsistentTerminology: ''[[BerserkButton Don't]]'' call him "Smiles."



%% insufficient context * JigsawPuzzlePlot: And oh boy are there lots of pieces.

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%% insufficient context * JigsawPuzzlePlot: And oh boy are there lots of pieces.pieces. Stitching together the very setting itself is gonna take a ''while'', as snippets that make no sense without the whole are eagerly dropped early on while the keys to the big mysteries are withheld throughout it and revealed only in the heavier moments. Depending on what exclusive stories you pick you might not even get the full story by yourself!



%%* KingOfTheHomeless: The Topsy King.

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%%* * KingOfTheHomeless: The Topsy King.King, who rules over the Raggedy Men, a great gaggle of homeless criminals and general loons that live in the roofs of London. They even made him a throne and court somewhere above.



%% insufficient context * LackOfEmpathy: The Heartless Quirk measures this.

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%% insufficient context * LackOfEmpathy: The Heartless Quirk measures this.this; to be precise, it measures this when the gain is negligible in comparison to what you gain. You're not even being TheUnfettered when you raise Heartless; that's what Ruthless measures. You just ''don't care'' outright.



%% insufficient context * LovecraftLite: The game's genre has been described by its creators as [[{{Pun}} Comic]] [[CosmicHorrorStory Horror]].

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%% insufficient context * LovecraftLite: The game's genre has been described by its creators as [[{{Pun}} Comic]] [[CosmicHorrorStory Horror]].Horror]]. The mixture of horrific creatures, incomprehensible knowledge and a setting that handles it all fairly mundanely, in stride and with unique quirks that make sure these horrific threats are just a part of life that don't really ''keep'' you down goes for these airs. Mysterious languages that set your eyes on fire are just a thing fancy academics study, mirrors being gateways to another realm just means you should handle them with care, and the great monstrosities that threaten Londoners have bounties on them that need actual haggling sometimes.

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