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* IncrediblyDurableEnemies: The ''Shadows of Luclin'' expansion was notorious for featuring enemies with ridiculous pools of HP - especially in its endgame raid zone, Vex Thal, where raids were known to take upwards of ''eight hours'' to complete!
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* ArbitraryMinimumRange: The game has a minimum range (usually 10 meters, just outside of melee combat for most monsters) required before anyone can use a ranged weapon such as a bow or throwing knives and shurikens.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: The game has a minimum range (usually 10 meters, just outside of melee combat for most monsters) required before anyone can use a ranged weapon such as a bow or throwing knives and shurikens.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: For FanDisservice no less - female Ykesha-era trolls breasts flop around grotesquely during combat.
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* ArtisticLicenseMilitary: Among the [[OurOrcsAreDifferent orcs,]] a "legionnaire" is treated as a higher rank than "centurion". In RealLife Ancient Rome, a centurion was a fairly high rank, in command of 100 soldiers (hence the name), while a legion''ary'' ('''not''' a legionnaire, that's something else entirely) was akin to a private.
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** Crowd Control: Everquest pioneered this adventurer role, and Enchanters are the class that excels at it, although Bards can do it a bit. Necromancers can do it well but only on undead monsters.

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** Crowd Control: Everquest pioneered this adventurer role, role[[note]]many monsters are 'social' meaning if you agro a monster, any other monsters within said monster's agro radius will also agro, and any monsters in ''their'' agro radius will also agro... long story short, "train to zone!" ensues.[[/note]], and Enchanters are the class that excels at it, it[[note]]"Mesmerize" is an Enchanter spell that sets a monster's agro level to neutral, which will keep them from being picked up in the agro chain.[[/note]], although Bards can do it a bit. Necromancers can do it well but only on undead monsters.



* AscendedExtra: Fippy Darkpaw was just one of many of the named Darkpaws who'd shout about humans ruining their lands and stupidly charge the gate guards to die. Djerr Darkpaw, Grarrax Darkpaw, Holinix Darkpaw, Kraxz Darkpaw, and Nixx Darkpaw all behave exactly like Fippy. Fippy isn't even the strongest of the Darkpaws, depending on the level he spawns at he's either third behind Holinix and Grarrax, or tied for weakest with Djerr. Yet Fippy became a meme, got a Fabled version of himself, and eventually [[spoiler:became a raid boss]], whereas the others all remained obscure newbie trash mobs.

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* AscendedExtra: Fippy Darkpaw was just one of many of the named Darkpaws who'd shout about humans ruining their lands and stupidly charge the Qeynos gate guards to die. Djerr Darkpaw, Grarrax Darkpaw, Holinix Darkpaw, Kraxz Darkpaw, and Nixx Darkpaw all behave exactly like Fippy. Fippy isn't even the strongest of the Darkpaws, depending on the level he spawns at he's either third behind Holinix and Grarrax, or tied for weakest with Djerr. Yet Fippy became a meme, got a Fabled version of himself, and eventually [[spoiler:became a raid boss]], whereas the others all remained obscure newbie trash mobs.
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* GodzillaThreshold: This happens at the end of the Planes Of Power Expansion pack. Basically, the players have made their way into the Plane of Time where [[NayTheist Zebuxork]] is imprisoned. If they free him, he can teach them the Divine Language, which would allow them to become gods themselves. By the end of the zone, they have killed entire armies of the gods' minions, as well as killing [[DidYouJustPunchOutCthulhu multiple gods and demigods,]] although said gods [[RessurectiveImmortality eventually come back.]] The elemental gods decide their only hope at this point is to deploy [[FinalBoss Quarm,]] a ''huge'' [[MultipleHeadCase four-headed]] dragon/hydra thing. They even call him the "beast we swore would never be needed."

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* GodzillaThreshold: This happens at the end of the Planes Of Power Expansion pack. Basically, the players have made their way into the Plane of Time where [[NayTheist Zebuxork]] is imprisoned. If they free him, he can teach them the Divine Language, which would allow them to become gods themselves. By the end of the zone, they have killed entire armies of the gods' minions, as well as killing [[DidYouJustPunchOutCthulhu multiple gods and demigods,]] although said gods [[RessurectiveImmortality [[ResurrectiveImmortality eventually come back.]] The elemental gods decide their only hope at this point is to deploy [[FinalBoss Quarm,]] a ''huge'' [[MultipleHeadCase four-headed]] dragon/hydra thing. They even call him the "beast we swore would never be needed."
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* GodzillaThreshold: This happens at the end of the Planes Of Power Expansion pack. Basically, the players have made their way into the Plane of Time where [[NayTheist Zebuxork]] is imprisoned. If they free him, he can teach them the Divine Language, which would allow them to become gods themselves. By the end of the zone, they have killed entire armies of the gods' minions, as well as killing [[DidYouJustPunchOutCthulhu multiple gods and demigods,]] although said gods [[RessurectiveImmortality eventually come back.]] The elemental gods decide their only hope at this point is to deploy [[FinalBoss Quarm,]] a ''huge'' [[MultipleHeadCase four-headed]] dragon/hydra thing. They even call him the "beast we swore would never be needed."
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* DifficultySpike: One of the things that's gotten more pronounced in the latter days of the game. Nowadays EQ holds your hand through your newbie days... and then suddenly kicks you in the nuts right around the time you hit level 25. In the old days, the game was happy to kick you in the nuts the second your brand-new character spawned, though, so this is actually a small improvement...
** As the updates go on, the difficulty spike kicks in at a higher level. * DirtyCop: There's an entire faction of corrupt guards in Qeynos. In edition, it's implied there is a major corruption problem among the guards of Freeport, so much that the local paladin guild considers them enemies.
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* ViolationOfCommonSense: The only way to leave the Plane of Sky (aside from logging out and using the go home option, which wasn't added until years later) is to jump off of an island. Unless you're unlucky enough to hit another island, you will fall down into waters off the docks of East Freeport. Due to SoftWater being in full effect, there's no danger unless let your character drown on purpose.
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* PrimeTimeline: ''[=EverQuest=]'' explicitly takes place in one, whereas the sequel ''[=EQ2=]'' takes place in an AlternateTimeline.

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Set in the fantasy land of Norrath, you start as a race[[note]]Human, Barbarian, Dark Elf, Drakkin, Dwarf, Erudite, Half Elf, Halfling, High Elf, Gnome, Iksar, Ogre, Troll, Wood Elf[[/note]] and pick [[AnAdventurerIsYou a character class]] [[note]]Berserker, Cleric, Druid, Enchanter, Mage, Necromancer, Paladin, Ranger, Shadowknight, Shaman, Warrior, Wizard[[/note]] (which classes are available are restricted by race). Technically you have a hometown, but you start in a tutorial dungeon and then head straight to Crescent City (assuming you didn't just make Crescent City your hometown, which the game strongly encourages you to do). After perhaps hundreds of hours of LevelGrinding and quests, you can reach a level where the wildlife, highly aggressive to your innocent adventurer, won't kill you in seconds. This can be sped up much by having a team member or five.

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Set in the fantasy land of Norrath, you start as a race[[note]]Human, Barbarian, Dark Elf, Drakkin, Dwarf, Erudite, Half Elf, Halfling, High Elf, Gnome, Iksar, Ogre, Troll, Vah Shir, Wood Elf[[/note]] and pick [[AnAdventurerIsYou a character class]] [[note]]Berserker, Cleric, Druid, Enchanter, Mage, Necromancer, Paladin, Ranger, Shadowknight, Shaman, Warrior, Wizard[[/note]] (which classes are available are restricted by race). Technically you have a hometown, but you start in a tutorial dungeon and then head straight to Crescent City (assuming you didn't just make Crescent City your hometown, which the game strongly encourages you to do). After perhaps hundreds of hours of LevelGrinding and quests, you can reach a level where the wildlife, highly aggressive to your innocent adventurer, won't kill you in seconds. This can be sped up much by having a team member or five.



** Melee DPS: Rogues dual-weild and backstab. Monks and Shadowknights to a lesser extent can perform melee DPS as well.

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** Melee DPS: Rogues dual-weild dual-wield and backstab. Monks and Shadowknights to a lesser extent can perform melee DPS as well.



** Crowd Control: Everquest pioneered this adventurer role, and Enchanters are the class that excells at it, although bards can do it a bit, and necromancers can do it well but only on undead monsters.

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** Crowd Control: Everquest pioneered this adventurer role, and Enchanters are the class that excells excels at it, although bards Bards can do it a bit, and necromancers bit. Necromancers can do it well but only on undead monsters.



* AscendedExtra: Fippy Darkpaw was just one of many of the named Darkpaws who'd shout about humans ruining their lands and stupidly charge the gate guards to die. Djerr Darkpaw, Grarrax Darkpaw, Holinix Darkpaw, Kraxz Darkpaw, and Nixx Darkpaw all behave exactly like Fippy. Fippy isn't even the strongest of the Darkpaws, depending on the level he spawns at he's either third behind Holinix and Grarrax, or tied for weakest with Djerr. Yet Fippy became a meme, got a Fabled version of himself, and eventually [[spoiler:became a raid boss]], whereas the others all remained obscure newbie trash mobs.



* DirtyCop: There's an entire faction of corrupt guards in Qeynos. In edition, it's implied there is a major corruption problem among the guards of Freeport, so much that the local paladin guild considers them enemies.
** As the updates go on, the difficulty spike kicks in at a higher level.

to:

* DirtyCop: There's an entire faction of corrupt guards in Qeynos. In edition, it's implied there is a major corruption problem among the guards of Freeport, so much that the local paladin guild considers them enemies.
** As the updates go on, the difficulty spike kicks in at a higher level. * DirtyCop: There's an entire faction of corrupt guards in Qeynos. In edition, it's implied there is a major corruption problem among the guards of Freeport, so much that the local paladin guild considers them enemies.



%%* FetchQuest: By the bushel.

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%%* * FetchQuest: By the bushel.bushel. A majority of quests involve killing something to take its stuff and then bringing the stuff back to the NPC that asked for it.
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** Possibly the case with Kerafyrm the [[DraconicAbomination Prismatic Dragon]]. While the lore surrounding him is [[MultipleChoicePast vague and contradictory,]] one story suggests the other dragons feared his power and [[SealedBadassInACan. sealed him away.]] As such, when he is awakened, he immediately goes on a RoaringRampageOfRevenge and kills all the dragons in Skyshrine and the Temple Of Veeshan.

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** Possibly the case with Kerafyrm the [[DraconicAbomination Prismatic Dragon]]. While the lore surrounding him is [[MultipleChoicePast vague and contradictory,]] one story suggests the other dragons feared his power and [[SealedBadassInACan. [[SealedBadassInACan sealed him away.]] As such, when he is awakened, he immediately goes on a RoaringRampageOfRevenge and kills all the dragons in Skyshrine and the Temple Of Veeshan.
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* CruelElephant: While most of the elephants in South Karana are harmless unless provoked, there is a rare spawn named Cracktusk who is super aggressive because [[WoobieDestoyerOfWorlds the pain of his tusk has driven him insane.]]

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* CruelElephant: While most of the elephants in South Karana are harmless unless provoked, there is a rare spawn named Cracktusk who is super aggressive because [[WoobieDestoyerOfWorlds [[WoobieDestroyerOfWorlds the pain of his tusk has driven him insane.]]
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* CruelElephant: While most of the elephants in South Karana are harmless unless provoked, there is a rare spawn named Cracktusk who is super aggressive because [[WoobieDestoyerOfWorlds the pain of his tusk has driven him insane.]]
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[=EverQuest=] has a sequel, ''VideoGame/{{EverQuest II}}''. 2004 saw the release of a (mostly forgotten) RTS adaption, known as "Lords of Everquest". There's also a tabletop version of [=EverQuest=] and a couple of tie-in novels.

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[=EverQuest=] has a sequel, ''VideoGame/{{EverQuest II}}''. 2004 saw the release of a (mostly forgotten) RTS adaption, known as "Lords of Everquest". There's also a tabletop version of [=EverQuest=] and a couple of tie-in novels.
novels. ''VideoGame/ChampionsOfNorrath'' is an action-RPG spinoff.
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Commented out some zces.


* BlackAndWhiteMorality: Qeynos Guard vs Bloodsabers, Order of Marr vs Freeport Militia

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* %%* BlackAndWhiteMorality: Qeynos Guard vs Bloodsabers, Order of Marr vs Freeport Militia



* BondCreatures: Beastlords .

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* %%* BondCreatures: Beastlords .



* BottomlessBladder: Played straight for players. Not always so true for [=NPCs=].

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* %%* BottomlessBladder: Played straight for players. Not always so true for [=NPCs=].



* JackOfAllStats: Humans in both games.

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* %%* JackOfAllStats: Humans in both games.

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* LawOfCartographicalElegance: Averted with the map of the original three continents, which had several areas labelled on them which didn't actually exist in game. While future {{Expansion Pack}}s would add many of them, there are still some that are {{Vaporware}}, such as the Unkempt Forest and Hatchlands. Maps for future expansion areas mostly avoided this.



** The three major cities of Velious qualify somewhat. While the dwarf and dragon factions are not directly connected, some quest text hints that they like each other no better than they like the giants.

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** The three major cities of Velious qualify somewhat. While the dwarf and dragon factions are not directly connected, some quest text hints that they like each other no better than they like the giants.giants; it's just that the giants are a greater evil and represent a larger threat to both other factions.



* LawOfCartographicalElegance: Averted with the map of the original three continents, which had several areas labelled on them which didn't actually exist in game. While future {{Expansion Pack}}s would add many of them, there are still some that are {{Vaporware}}, such as the Unkempt Forest and Hatchlands. Maps for future expansion areas mostly avoided this.



* NatureEqualsPlants: Solusek Ro, Veeshan, Brell Serilis, Bertoxxulous, and Prexus are all gods of material influences of nature (Sun, Sky, Underground, Disease, and Sea, respectively), but Tunare is the dedicated Goddess of Growth and Nature. The physical entrance to the Plane of Growth is found deep inside the Wakening Lands, a massive subtropical forest found deep inside the frozen continent of Velious, completely thriving in spite of the cold environment.



* NiceJobBreakingItHero: In the ''Dragons of Norrath'' expansion, killing Yar'Lir unleashes a curse upon The Nest, making things a whole lot more unpleasant.

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* NiceJobBreakingItHero: NiceJobBreakingItHero:
**
In the ''Dragons of Norrath'' expansion, killing Yar'Lir unleashes a curse upon The Nest, making things a whole lot more unpleasant.



* NobodyPoops: Averted. Kaladim has a giant statue of a dwarf above the entrance, and an NPC sends you off to kill kragploom aviaks because they keep perching on the statue and then pooping on it.

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* NobodyPoops: NobodyPoops:
**
Averted. Kaladim has a giant statue of a dwarf above the entrance, and an NPC sends you off to kill kragploom aviaks because they keep perching on the statue and then pooping on it.it.
** Up until Freeport was completely overhauled and revamped with a new design, there was always a mysterious pile of poop found in one of the alleyways leading to the eastern part of the city.
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* IntoxicationMechanic: Alcohol starts off by giving a minor strength buff at the cost of very slight visual impairment, nothing more than a slight screen blur. Continued consumption then sees your character swaying back and forth as you move, a significant drop in Intelligence, Wisdom, Dexterity, and Agility stats, and your vision becomes extremely distorted as if looking through a telescope. It usually takes more than half an hour for the effects to wear off.
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* InterfaceScrew: The blind spell and alcohol. Certain bosses try to pull these off now and then.

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* InterfaceScrew: The blind spell and alcohol.[[IntoxicationMechanic alcohol]]. Certain bosses try to pull these off now and then.
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** Possibly the case with Kerafyrm the [[DraconicAbomination Prismatic Dragon]]. While the lore surrounding him is [[MultipleChoicePast vague and contradictory,]] one story suggests the other dragons feared his power and [[SealedBadassInACan.]] sealed him away as such, when he is awakened, he immediately goes on a RoaringRampageOfRevenge and kills all the dragons in Skyshrine and the Temple Of Veeshan.

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** Possibly the case with Kerafyrm the [[DraconicAbomination Prismatic Dragon]]. While the lore surrounding him is [[MultipleChoicePast vague and contradictory,]] one story suggests the other dragons feared his power and [[SealedBadassInACan.]] sealed him away as away.]] As such, when he is awakened, he immediately goes on a RoaringRampageOfRevenge and kills all the dragons in Skyshrine and the Temple Of Veeshan.
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** Possibly the case with Kerafyrm the [[DraconicAbomination Prismatic Dragon]]. While the lore surrounding him is [[MultipleChoicePast vague and contradictory,]] one story suggests the other dragons feared his power and [[SealedBadassInACan.]] sealed him away as such, when he is awakened, he immediately goes on a RoaringRampageOfRevenge and kills all the dragons in Skyshrine and the TempleOfVeeshan.

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** Possibly the case with Kerafyrm the [[DraconicAbomination Prismatic Dragon]]. While the lore surrounding him is [[MultipleChoicePast vague and contradictory,]] one story suggests the other dragons feared his power and [[SealedBadassInACan.]] sealed him away as such, when he is awakened, he immediately goes on a RoaringRampageOfRevenge and kills all the dragons in Skyshrine and the TempleOfVeeshan.Temple Of Veeshan.
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*WoobieDestroyerOfWorlds:
** The kobold Rolfron was originally a devout shaman of Brell Serillis. After Brell created the gnomes and dwarves, however, he [[WhatTheHellHero abandoned the kobolds,]] leaving their shamans and clerics bereft of magic. Unsurprisingly, the kobolds were furious, and hate gnomes and dwarves as a result. Rolfron was perhaps the angriest of all, and called out to the other gods for help. [[WarGod Rallos Zek answered,]] turning him into Rolfron Zek, the [[HopeCrusher god of despair]] and the new kobold deity, along with making him a sword [[MadeOfEvil made from the remains of his own soul.]]
** Possibly the case with Kerafyrm the [[DraconicAbomination Prismatic Dragon]]. While the lore surrounding him is [[MultipleChoicePast vague and contradictory,]] one story suggests the other dragons feared his power and [[SealedBadassInACan.]] sealed him away as such, when he is awakened, he immediately goes on a RoaringRampageOfRevenge and kills all the dragons in Skyshrine and the TempleOfVeeshan.
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* RoaringRampageOfRevenge: [[DraconicAbomination Kerafyrm]] does this when he's [[SealedEvilInCan set free]] in the Scars Of Velious ExpansionPack. Specifically: he first kills any players still in the zone, then goes on to kill all the dragons in Skyshrine and the Temple Of Veeshan for imprisoning him. This is a once-per-server event, after which Sleepers Tomb (where he was imprisoned) permanently changes.

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* RoaringRampageOfRevenge: [[DraconicAbomination Kerafyrm]] does this when he's [[SealedEvilInCan [[SealedEvilInACan set free]] in the Scars Of Velious ExpansionPack. Specifically: he first kills any players still in the zone, then goes on to kill all the dragons in Skyshrine and the Temple Of Veeshan for imprisoning him. This is a once-per-server event, after which Sleepers Tomb (where he was imprisoned) permanently changes.
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* RoaringRampageOfRevenge: [[DraconicAbomination Kerafyrm]] does this when he's [[SealedEvilInCan set free]] in the Scars Of Velious ExpansionPack. Specifically: he first kills any players still in the zone, then goes on to kill all the dragons in Skyshrine and the Temple Of Veeshan for imprisoning him. This is a once-per-server event, after which Sleepers Tomb (where he was imprisoned) permanently changes.
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* ConLang: The "Fleshless Tongue" spoken by the Akhevans on Luclin. The TabletopGame even had an Fleshless Tongue dictionary in its ''Monsters Of Luclin" book. Also counts as a StarfishLanguage, as it's implied to be mostly telepathic (hence the "Fleshless" part), and the spellings of NPCs with names in Fleshless are implied to just be the closest phonetic equivalent.

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* ConLang: The "Fleshless Tongue" spoken by the Akhevans on Luclin. The TabletopGame even had an Fleshless Tongue dictionary in its ''Monsters Of Luclin" book. Also counts as a StarfishLanguage, as it's implied to be mostly telepathic (hence the "Fleshless" part), and the spellings of NPCs [=NPCs=] with names in Fleshless are implied to just be the closest phonetic equivalent.



* GameWithinAGame: "Gems" -- a ''{{Bejeweled}}'' ripoff to pass the time while meditating/healing/looking for group. Came about during the era when ContinuingIsPainful was the norm.

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* GameWithinAGame: "Gems" -- a ''{{Bejeweled}}'' ''VideoGame/{{Bejeweled}}'' ripoff to pass the time while meditating/healing/looking for group. Came about during the era when ContinuingIsPainful was the norm.



* LawOfCartographicalElegance: Averted with the map of the original three continents, which had several areas labelled on them which didn't actually exist in game. While future ExpansionPacks would add many of them, there are still some that are {{Vaporware}}, such as the Unkempt Forest and Hatchlands. Maps for future expansion areas mostly avoided this.

to:

* LawOfCartographicalElegance: Averted with the map of the original three continents, which had several areas labelled on them which didn't actually exist in game. While future ExpansionPacks {{Expansion Pack}}s would add many of them, there are still some that are {{Vaporware}}, such as the Unkempt Forest and Hatchlands. Maps for future expansion areas mostly avoided this.
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* BadassInDistress: In the ''Planes Of Power'' ExpansionPack, the Plane Of Storms has been usurped by Agnarr The Storm Lord, a malevolent entity who Karana (the god of rain/storms and the rightful ruler of the plane) accidentally summoned while meditating. The goal of the plane is to kill Agnarr and his [[OurGiantsAreBigger giants]] to free Karana and allow him to regain control of his plane.
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* AllLovingHero:
** Subverted with Erollisi Marr. Despite being a LoveGoddess she and her followers don't love everyone, as they [[GoodIsNotSoft know full well some people are irredeemably evil and are willing to die for someone or something they love.]]
** Played straight with Quellious, the [[GodOfGood goddess of peace.]] Not only is fighting physically impossible in her Plane Of Tranquility, she allows all the other gods (even those who hate her) to maintain portals in her plane (in game, her plane serves as a HubLevel for the ''Planes Of Power'' ExpansionPack, along with providing access to other planes that were added later on.)

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Set in the fantasy land of Norrath, you start as a race[[note]]Human, Barbarian, Dark Elf, Drakkin, Dwarf, Erudite, Half Elf, Halfling, High Elf, Gnome, Iksar, Ogre, Troll, Wood Elf[[/note]] and pick [[AnAdventurerIsYou a character class]] [[note]]Berserker, Cleric, Druid, Enchanter, Mage, Necromancer, Paladin, Ranger, Shadowknight, Shaman, Warrior, Wizard[[/note]] (which classes are available are restricted by race). Technically you have a hometown, but you start in a tutorial dungeon and then head straight to Crescent City (assuming you didn't just make Crescent City your hometown, which the game strongly encourages you to do). After perhaps hundreds of hours of LevelGrinding and quests, you can reach a level where the wildlife, highly aggressive to your innocent adventurer, won't kill you in seconds. This can be sped up much by having a team member or five.



Set in the fantasy land of Norrath, you start as a race[[note]]Human, Barbarian, Dark Elf, Drakkin, Dwarf, Erudite, Half Elf, Halfling, High Elf, Gnome, Iksar, Ogre, Troll, Wood Elf[[/note]] and pick [[AnAdventurerIsYou a character class]] [[note]]Berserker, Cleric, Druid, Enchanter, Mage, Necromancer, Paladin, Ranger, Shadowknight, Shaman, Warrior, Wizard[[/note]] (which classes are available are restricted by race). Technically you have a hometown, but you start in a tutorial dungeon and then head straight to Crescent City (assuming you didn't just make Crescent City your hometown, which the game strongly encourages you to do). After perhaps hundreds of hours of LevelGrinding and quests, you can reach a level where the wildlife, highly aggressive to your innocent adventurer, won't kill you in seconds. This can be sped up much by having a team member or five.
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The game has, naturally, undergone massive changes since its 1999 release. To the point where it's hardly still the same game. Luckily, there exists a popular mod called [[https://www.project1999.com/ Project 1999]] that [[VideoGameDemake restores Everquest to its 1999-2001 form]], much like how [[VideoGame/WorldOfWarcraft World Of Warcraft Classic]] restores [=WOW=] to its original 2004-2007 form.


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* VideoGameDemake: Project 1999. A fan-made mod that restores Everquest to its original form, warts and all.
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dewicking our elves are better per trs


* OurElvesAreBetter: Played completely straight. ''[=EverQuest=]'' has the superior High Elves, the woodsy Wood Elves, and the evil Dark Elves. And the Half Elves, who mostly fit in pretty well with the easy going Wood Elves.

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* OurElvesAreBetter: Played completely straight. OurElvesAreDifferent: ''[=EverQuest=]'' has the superior High Elves, the woodsy Wood Elves, and the evil Dark Elves. And the Half Elves, who mostly fit in pretty well with the easy going Wood Elves.

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