History VideoGame / EverQuest

14th Feb '18 12:48:48 PM McJeff
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Many comics poke fun at the MMORPG scene but http://www.gucomics.com/ got their start from it. And although Webcomic/TheNoob pokes fun at other [=MMORPGs=], you better believe that ''[=EverQuest=]'' is its primo target.
20th Jan '18 6:55:34 PM Khaldore
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* ExpansionPack: Many many of these. They churn them out so often. As of March 2016, there are 22 total.

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* ExpansionPack: Many many of these. They churn them out so often. As of March 2016, January 2018, there are 22 24 total.
19th Jan '18 3:15:56 PM CaptainCrawdad
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Many comics poke fun at the MMORPG scene but http://www.gucomics.com/ got their start from it. And although Webcomic/TheNoob pokes fun at other [=MMORPGs=], you better believe that ''[=EverQuest=]'' is its primo target.
9th Jan '18 5:17:07 AM Cryoclaste
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** Many mobs are set immune to certain spells for no reason except to screw over the player. Certain named melee mobs, for example are made immune to being immobilized or slowed down, just so they can run up and beat down caster classes, interrupting all their spells. Certain areas have enemies that are not only immune to changes in their movement speed, but also have extremely high magic resistance, just so they can run away from you and train the entire dungeon on you, and you are nearly powerless to stop them unless you are insanely overleveled for the zone. Named monsters tended to be [[DemonicSpiders MUCH more powerful then their level would suggest]] (no [[WorldOfWarcraft elite mob tag here]]), defeating solo players even when you were far enough above their level that you would get almost no experience. And this is just the tip of the iceberg.

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** Many mobs are set immune to certain spells for no reason except to screw over the player. Certain named melee mobs, for example are made immune to being immobilized or slowed down, just so they can run up and beat down caster classes, interrupting all their spells. Certain areas have enemies that are not only immune to changes in their movement speed, but also have extremely high magic resistance, just so they can run away from you and train the entire dungeon on you, and you are nearly powerless to stop them unless you are insanely overleveled for the zone. Named monsters tended to be [[DemonicSpiders MUCH more powerful then their level would suggest]] (no [[WorldOfWarcraft [[VideoGame/WorldOfWarcraft elite mob tag here]]), defeating solo players even when you were far enough above their level that you would get almost no experience. And this is just the tip of the iceberg.
2nd Dec '17 8:09:18 AM Renmauzuo
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* HumanSubspecies: There are 4 playable human races: The base line human, the burly barbarians, the scholarly erudites, and the dragon touched drakkin. The drakkin are further divided into 6 sub-races based on their dragon heritage, which affects both their appearance and what type of damage is inflicted by their breath weapon.
30th Nov '17 10:44:45 PM Renmauzuo
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** The pantheon has a bit of gray morality as well. The gods of positive attributes like growth and love are often seen as good, both by NPCs and players, while gods of negative attributes like fear and disease are seen as evil. However, during an anniversary event where players had a chance to perform tasks for each god some of the evil gods gave their version of the story. The god of disease may be a literal plague on the world, but without him beast populations would be out of control. The god of war is often seen as a god of violence and slaughter, but he's just as much a god of strength and honor. The god of fear may be a source of terror and dread, but without fear to give them pause people end up putting themselves in unnecessary danger.

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** The pantheon has a bit of gray morality as well. The gods of positive attributes like growth and love are often seen as good, both by NPCs in the game world and by players, while gods of negative attributes like fear and disease are seen as evil. However, during an anniversary event where players had a chance to perform tasks for each god some of the evil gods gave their version of the story. The god of disease may be a literal plague on the world, but without him beast populations would be out of control. The god of war is often seen as a god of violence and slaughter, but he's just as much a god of strength and honor. The god of fear may be a source of terror and dread, but without fear to give them pause people end up putting themselves in unnecessary danger.
30th Nov '17 10:43:37 PM Renmauzuo
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** At first glance it's easy to assume that the warlike giants are the bad guys and the friendly dwarves are the good guys. (All players are welcome in the dwarf city upon arrival, but only worshippers of Rallos Zek are welcome in the city of the giants.) However, a closer look reveals that things are more complicated. Many citizens of both cities are weary of the perennial war and would rather have peace, but are forced to fight by power hungry rulers. The dwarf monarch even goes so far as to send assassins (in the form of players doing a certain quest line) to kill "traitors" who are mostly political enemies, dissidents, or those who advocate making peace with the giants.
** The pantheon has a bit of gray morality as well. The gods of positive attributes like growth and love are often seen as good, both by NPCs and players, while gods of negative attributes like fear and disease are seen as evil. However, during an anniversary event where players had a chance to perform tasks for each god some of the evil gods gave their version of the story. The god of disease may be a literal plague on the world, but without him beast populations would be out of control. The god of war is often seen as a god of violence and slaughter, but he's just as much a god of strength and honor. The god of fear may be a source of terror and dread, but without fear to give them pause people end up putting themselves in unnecessary danger.
30th Nov '17 10:31:30 PM Renmauzuo
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** The three major cities of Velious qualify somewhat. While the dwarf and dragon factions are not directly connected, some quest text hints that they like each other no better than they like the giants.
** Another example is found in the Omens of War expansion. While a handful of native dragorn are eventually willing to accept Norrathians as allies, far more of them see them as just more invaders and react to their arrival with hostility, leading to a three way war between Norrathians, Muramites, and loyalist dragorn.
3rd Oct '17 3:38:19 AM Morgenthaler
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Many comics poke fun at the MMORPG scene but http://www.gucomics.com/ got their start from it. And although TheNoob pokes fun at other [=MMORPGs=], you better believe that ''[=EverQuest=]'' is its primo target.

to:

Many comics poke fun at the MMORPG scene but http://www.gucomics.com/ got their start from it. And although TheNoob Webcomic/TheNoob pokes fun at other [=MMORPGs=], you better believe that ''[=EverQuest=]'' is its primo target.
31st Jul '17 12:16:08 PM Bootlebat
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* MeleeATrois: The [[OurDragonsAreDifferent Ring Of Scale]] [[OurVampiresAreDifferent Mayong Mistmoore]] and [[TheLastOfTheseIsNotLikeTheLikeTheOthers League Of Antonican Bards]] are all mutual enemies. The reason for this is never explained.

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* MeleeATrois: The [[OurDragonsAreDifferent Ring Of Scale]] [[OurVampiresAreDifferent Mayong Mistmoore]] and [[TheLastOfTheseIsNotLikeTheLikeTheOthers [[TheLastOfTheseIsNotLikeTheOthers League Of Antonican Bards]] are all mutual enemies. The reason for this is never explained.
This list shows the last 10 events of 122. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EverQuest