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19th Aug '14 12:48:17 PM
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* ArtificialStupidity: The 14th campaign mission, "Liberation", has your units additionally controlled by an AI assistant. Said assistant actively sabotagues your frontline activity, by pulling units away when it is not necessary to do so and by sending a too-small attack force to attack an enemy asteroid.
16th Oct '12 9:59:07 PM
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* DroneJam: No matter how many seedlings you have clustered around that asteroid, or how many trees you have blown up, they'll still only enter one hole one at a time. If a Defensive Tree is still active, this can be a serious problem, as most seedlings cluster around the entrance.
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* TooFastToStop: 'Speed' type seedlings generally avoid the aforementioned DroneJam problem due to attempting to hit the entrance, being denied due to another seedling being closer, bouncing off and flying into space to make another pass.
* TooFastToStop: 'Speed' type seedlings generally avoid the "traffic jam" problem due to attempting to hit the entrance, being denied due to another seedling being closer, bouncing off and flying into space to make another pass.
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