''{{Eufloria}}'' is a RealTimeStrategy game by indie developers Alex May, Rudolf Kremers and Brian Grainger. Inspired by the [[http://en.wikipedia.org/wiki/Dyson_tree Dyson Tree hypotheses]], the player assumes the role of PlantAliens who seek to colonize asteroids in order to hasten the return of the [[{{Precursors}} Growers]]. Using ten seedlings, the player can build either a Dyson Tree, which produces more seedlings, or a Defensive Tree, which releases flying [[MadeOfExplodium explosive]] [[EdibleAmmunition fruit]].

Over the course of the game, the player encounters the Greys, who are seedlings driven insane by TheVirus, and later [[spoiler:the creators of the virus, who are themselves another seedling empire.]]

Described as a simple but charming game... And [[TetrisEffect very addictive.]]

!!Tropes Present in ''Eufloria''
* ActionBomb: [[ExactlyWhatItSaysOnTheTin Mines.]] However, their four laser beams are so effective that they straddle the line between this being the main purpose and it being just a TakingYouWithMe.
* AllYourBaseAreBelongToUs: The game is a never-ending series of these between your enemy and you.
* ArmorIsUseless: While Defensive Trees do have their uses and value, the core of this game is about attacking new planets, rather than defending old ones.
** It makes missions in which you're supposed to defend things rather complicated. For example, one mission involves you defending a group of grey seedlings from enemies. The best way to do this? ZergRush every enemy on the map with your starting seedlings.
* ArtificialStupidity: The 14th campaign mission, "Liberation", has your units additionally controlled by an AI assistant. Said assistant actively sabotagues your frontline activity, by pulling units away when it is not necessary to do so and by sending a too-small attack force to attack an enemy asteroid.
* BeamSpam: How seedlings fight. Mines have four continuous beams that can easily decimate a low-energy seedling army.
* ColorCodedArmies: played with. You can choose one of the available palettes for your forces. Enemies have their palettes randomly chosen from the same set you do (with the exception of the Greys, who are always, well, grey), which means that occasionally both sides look exactly the same, distinguished only by the unique faction symbol.
* DesignStudentsOrgasm
* FogOfWar: Until you send a seedling to an asteroid, all of its properties are unknown. Afterwards you can see it forever, even if you lose all the neighboring asteroids.
* HaveYouSeenMyGod: The [[{{Narrator}} Mother Tree]] worships the Growers, and the seedlings' main motivation is to hasten their return by colonizing asteroids.
* NeglectfulPrecursors
* OneHitKill: Every seedling can do this in 'Solar Flare'.
* PetalPower
* PlantAliens
* {{Precursors}}: The Growers.
* PowerGlows: Super seedlings.
* SceneryPorn: The 'dark' levels are especially gorgeous, even though the art style is simple.
* SuspiciousVideoGameGenerosity: The first level of the last chapter, 'Event Horizon', opens with "Our enemy is weak... They are retreating from our might! Round them up and finish them off." A few asteroids ahead is a large asteroid with very good stats. [[spoiler:As soon as you take it the enemy attacks with a large force of super seedlings.]]
* TakingYouWithMe: Mines, besides their four laser beams, explode upon death. This means that the [[DeathOfAThousandCuts usual method]] of removing them can end in disaster.
* TooFastToStop: 'Speed' type seedlings generally avoid the "traffic jam" problem due to attempting to hit the entrance, being denied due to another seedling being closer, bouncing off and flying into space to make another pass.
* TheVirus: What the Greys are afflicted by. [[spoiler:It's actually a biological weapon created by one of the other seedling empires.]]
* WhenTreesAttack: Defensive Trees.
* WiseTree
* ZergRush: A long enough game will almost certainly devolve into this, as the only effective counter is another ZergRush.