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* InstantAwesomeJustAddNinja: The ''Ninja'', who is capable of killing people at night without it counting as a visit.

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Works aren\'t tropes.


!! Tropes associated with VideoGame/EpicMafia Roles:

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!! Tropes associated with VideoGame/EpicMafia Epic Mafia Roles:



* CthulhuMythos: ''Cthulhu'' is a third-party role. If anyone visits him, they go mad. If the Mafia kill him, [[HoistByTheirOwnPetard they all go mad]].
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* FaceHeelTurn: The ''Yakuza'''s special ability allows him to turn a village sided player into mafia (Well, in exchange for his own life,[[OhCrap unless the doctor is protecting the Yakuza.]]).

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* FaceHeelTurn: The ''Yakuza'''s special ability allows him to turn a village sided player into mafia (Well, in exchange for his own life,[[OhCrap life, [[OhCrap unless the doctor is protecting the Yakuza.]]).
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Adding something extra to the Yakuza.


* FaceHeelTurn: The ''Yakuza'''s special ability allows him to turn a village sided player into mafia (Well, in exchange for his own life).

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* FaceHeelTurn: The ''Yakuza'''s special ability allows him to turn a village sided player into mafia (Well, in exchange for his own life).life,[[OhCrap unless the doctor is protecting the Yakuza.]]).
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* PoliceAreUseless: Subverted. Whilst the ''Cop'' role (The normal one, anyway) is mighty useful for discovering a chosen player's alignment in most situations, some EM setups utilize the roles of ''Millers'' (villagers who show up guilty), ''Lawyers'' (mafia role who can make other mafia show up innocent) and ''Godfathers'' (mafia role who shows up innocent), which can undermine the cop's use. Not only that, the "Special Cops" also have varying degrees of usefulness:

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* PoliceAreUseless: Subverted.Downplayed. Whilst the ''Cop'' role (The normal one, anyway) is mighty useful for discovering a chosen player's alignment in most situations, some EM setups utilize the roles of ''Millers'' (villagers who show up guilty), ''Lawyers'' (mafia role who can make other mafia show up innocent) and ''Godfathers'' (mafia role who shows up innocent), which can undermine the cop's use. Not only that, the "Special Cops" also have varying degrees of usefulness:
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* CthulhuMythos: ''Cthulhu'' is a third-party role. If anyone visits him, they go mad.

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* CthulhuMythos: ''Cthulhu'' is a third-party role. If anyone visits him, they go mad. If the Mafia kill him, [[HoistByTheirOwnPetard they all go mad]].

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* BandwagonFallacy: Voting someone because others vote that person happens quite often, especially in Sandbox.



* BandwagonFallacy: Voting someone because others vote that person happens quite often, especially in Sandbox.


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* InstantWinCondition: Each group has a win condition, and that group wins the moment the condition is fulfilled no matter what. If you're about to outnumber the town as mafia, and you kill one more person, it doesn't matter how many people suspect you -- you still win. The same is true of a lot of third party roles, who have their own unique win conditions. It's also possible for some third-party roles to "joint win", by fulfilling their win condition at the exact same time as another group.
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* {{Invisibility}}: The ''Invisible Man'', of course, who can follow someone at night and eavesdrop on them if they attend a meeting.


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** The ''Lazy Cop'' is actually useful, and can't be roleblocked, but he gets his reports a day late.
** ...And the ''Confused Cop'' gets a random report each day, regardless of the actual alignment of his target.


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* TakingYouWithMe: The ''Terrorist'' is equipped with a bomb, and during the day they can choose to charge someone and explode, killing them both.
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** The same goes for the terrorist, except they can choose who they kill
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** The same goes for the terrorist, except they can choose who they kill
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* AlmostDeadGuy: The ''Bleeder'' role does not die instantly upon being killed, instead surviving to the end of the day. They'll exemplify this trope if they have any crucial information or if the townies use them as a confidant, because they'll have the chance to tell all they know before dying.

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* FaceHeelTurn: The ''Turncoat'' does that if targeted by mafia.



* FaceHeelTurn: The ''Turncoat'' does that if targeted by mafia.


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* PoisonMushroom: The ''Fabricator'' gives out fake items which appear to be real; the vest, bread, and crystal ball are all useless, and the gun will actually backfire and kill the user.
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** ''Paranoid Cop'' sees everybody as guilty. Yes, everybody. Hence he's pretty useless for making any deductions and serving as anything but clear.

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** ''Paranoid Cop'' sees everybody as guilty. Yes, everybody. Hence he's pretty useless for making any deductions and serving as anything but clear. However, a little known fact is that he can [[ProperlyParanoid still find aliens]] so he isn't ''completely'' useless.
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* BandwagonFallacy: Voting someone because others vote that person happens quite often, especially in Sandbox.
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* InstantAwesomeJustAddNinja: The ''Ninja'', who is capable of killing people at night without it counting as a visit.
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* EverythingsDeaderWithZombies: The ''Zombie'', of course. Zombies can infect other players, turning them into new Zombies after a day.


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* ZombieApocalypse: The win condition for the ''Zombie'' role; everyone in the game must be either infected or zombified.
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* GuardianAngel: The ''Angel'' is assigned a person to protect at the start of the game, and if they suspect that person is going to be killed, they can choose to sacrifice themselves and die in that person's place. The Angel wins if the person they were protecting survives to the end of the game, regardless of whether or not the Angel survived.

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* ActionBomb: A villager playing the ''Bomb'' is the equivalent of this--killing attackers if killed over night.

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* ActionBomb: A villager playing the ''Bomb'' is the equivalent of this--killing attackers if killed over night. night.
* TheMedic: The ''Doctor'' and ''Nurse'' roles, fittingly enough. They can protect someone from dying by visiting them at night, and they can also cure someone who has been poisoned.



* OutOfCharacterAlert: Often invoked to try to catch a player who's been disguised.

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* OutOfCharacterAlert: Often invoked to try to catch a player who's been disguised.disguised.
* ShootTheMedicFirst: Since the doctor and nurse roles can protect people from dying, it's in the mafia's best interest to find and kill them quickly. This is especially true if there's also a cop in the game -- the cop can reveal himself early and start taking down mafia members without fear of retribution, because the mafia will first have to deal with the doctor protecting him.
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* PoliceAreUseless: Subverted. Whilst the ''Cop'' role (The normal one, anyway) is mighty useful for discovering a chosen player's alignment in most situations, some EM setups utilize the roles of ''Millers'' (villagers who show up guilty) and ''Lawyers'' (mafia role who can make other mafia show up innocent), which can undermine the cop's use. Not only that, the "Special Cops" also have varying degrees of usefulness:

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* PoliceAreUseless: Subverted. Whilst the ''Cop'' role (The normal one, anyway) is mighty useful for discovering a chosen player's alignment in most situations, some EM setups utilize the roles of ''Millers'' (villagers who show up guilty) and guilty), ''Lawyers'' (mafia role who can make other mafia show up innocent) and ''Godfathers'' (mafia role who shows up innocent), which can undermine the cop's use. Not only that, the "Special Cops" also have varying degrees of usefulness:
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* FaceHeelTurn: The ''Turncoat'' does that if targeted by mafia.
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* GoodIsDumb: When a player fails at putting together basic mechanics or generally fails at utilizing logic in some games, this is passed off as "dumbtelling". Which many players (sometimes wrongly) tend to associate with "towntelling", or being a member of the town, since the mafia are not only an 'informed' minority, but would generally be too careful to mess something like that up.

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* GoodIsDumb: When a player fails at putting together basic mechanics or generally fails at utilizing logic in some games, this is passed off as "dumbtelling". Which many players (sometimes wrongly) tend to associate with "towntelling", or being a member of the town, since the mafia are not only an 'informed' minority, but would generally be too careful to mess something like that up.up.
* OutOfCharacterAlert: Often invoked to try to catch a player who's been disguised.
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* CtulhuMythos: ''Cthulhu'' is a third-party role. If anyone visits him, they go mad.

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* CtulhuMythos: CthulhuMythos: ''Cthulhu'' is a third-party role. If anyone visits him, they go mad.
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* CleanupCrew: The ''Janitor'' can clean up the body of the mafia's kill, meaning the town won't know what role he was (but the janitor does and will probably tell the other mafia)


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* CtulhuMythos: ''Cthulhu'' is a third-party role. If anyone visits him, they go mad.


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* SerialKiller: The ''Killer.'' Who kills people. That's it.
* SleazyPolitician: The ''Politican'', who switches at random from playing for town or mafia.
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well obviously


EpicMafia is a game of Informed Minority (the Mafia) attempting to beat the Uninformed Majority (the Villagers), with [[SpannerInTheWorks Third Party]] roles individually attempting to beat both of them. Sounds simple enough?

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EpicMafia is a game of Informed Minority (the Mafia) (TheMafia) attempting to beat the Uninformed Majority (the Villagers), with [[SpannerInTheWorks Third Party]] roles individually attempting to beat both of them. Sounds simple enough?
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* null

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* nullObfuscatingStupidity: The ''Fool'' has one objective: to get himself lynched and win the game. This is often how he goes about doing it.

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* ActionBomb: A villager playing the ''Bomb'' is the equivalent of this--killing attackers if killed over night.

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* ActionBomb: A villager playing the ''Bomb'' is the equivalent of this--killing attackers if killed over night.


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* EveryoneIsASuspect: The only way to play and succeed if you're graced with being a cop.
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* ActionBomb: A villager playing the ''Bomb'' is the equivalent of this--killing attackers if killed over night.
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None


EpicMafia is a game of Informed Minority (the Mafia) attempting to beat the Uninformed Majority (the Villagers), with the [[SpannerInTheWorks Third Party]] attempting to beat both of them. Sounds simple enough?

to:

EpicMafia is a game of Informed Minority (the Mafia) attempting to beat the Uninformed Majority (the Villagers), with the [[SpannerInTheWorks Third Party]] roles individually attempting to beat both of them. Sounds simple enough?

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to:

\n\nEpicMafia is a game of Informed Minority (the Mafia) attempting to beat the Uninformed Majority (the Villagers), with the [[SpannerInTheWorks Third Party]] attempting to beat both of them. Sounds simple enough?

Here's where it gets fun. There are [[LoadsAndLoadsOfCharacters over 100 roles]] over the three sides, making each game setup wildly different. These roles include Policemen, Doctors, Gunsmiths, Spies ,Janitors, Thieves, Monks, Cultists, and Traitors, not to mention Drunks, Samurai, SantaClaus, Yakuza, Ninjas, Voodoo Ladies, Zombies, Warewolves, and Cthulhu, and everything in between. All of them are in complete psychological warfare with each other.

Don't take things too seriously, unless it's a [[SeriousBusiness ranked game]].
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!! Tropes associated with VideoGame/EpicMafia Roles:
[[foldercontrol]]

[[folder:Village Roles]]
* NeverMessWithGranny: And ''how''. The ''Granny'' role in the game will kill any player who has the misfortune to visit her at night, for whatever reason, regardless of their alignment.
* PoliceAreUseless: Subverted. Whilst the ''Cop'' role (The normal one, anyway) is mighty useful for discovering a chosen player's alignment in most situations, some EM setups utilize the roles of ''Millers'' (villagers who show up guilty) and ''Lawyers'' (mafia role who can make other mafia show up innocent), which can undermine the cop's use. Not only that, the "Special Cops" also have varying degrees of usefulness:
** The ''Insane Cop'' sees everything in reverse (ie - Mafia as innocent, Townies as guilty), which isn't so bad if you can put two and two together, however...
** ''Paranoid Cop'' sees everybody as guilty. Yes, everybody. Hence he's pretty useless for making any deductions and serving as anything but clear.
** ...Much the same as his cousin, the ''Naive Cop''. Same issue, only he sees everybody as innocent.
* TakingTheBullet: If the mafia (or anybody else) decide to kill the ''Bodyguard'''s target, there's a 50% chance that the Bodyguard will die in the victim's place, invoking this trope.
* TakingYouWithMe: The ''Bomb'' role explodes if killed, taking down his assailant at the time (Unless the killer happens to be protected by the doctor).
* VigilanteMan: The ''[[ExactlyWhatItSaysOnTheTin Vigilante]]'' role, obviously. He's sided with the village but can target one player each night and kill them, hoping that he's [[VigilanteExecution hit mafia]]. Of course, there's no guarantee that he won't [[NiceJobBreakingItHero shoot a villager]].
[[/folder]]

[[folder:Mafia Roles]]
* AmoralAttorney: The ''Lawyer'' in this game is a mafia sided role. Yep. His ability makes his fellow mafia partners appear innocent to any cops who investigate them.
* DeadPersonImpersonation: The ''Disguiser'' role functions like this - they kill a player and take on his name. Of course, how well the actual impersonation goes depends on the skill and know-how of the actual disguiser.
* FaceHeelTurn: The ''Yakuza'''s special ability allows him to turn a village sided player into mafia (Well, in exchange for his own life).
[[/folder]]

[[folder:Third Party Roles]]
* null
[[/folder]]
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!! Tropes associated with VideoGame/EpicMafia Gameplay:
* GoodIsDumb: When a player fails at putting together basic mechanics or generally fails at utilizing logic in some games, this is passed off as "dumbtelling". Which many players (sometimes wrongly) tend to associate with "towntelling", or being a member of the town, since the mafia are not only an 'informed' minority, but would generally be too careful to mess something like that up.

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