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* BorrowedFromTheSisterSeries: The very reason this game exists in the first place is to see if the mechanics and gameplay from ''Wolfenstein: Enemy Territory'' could be applied to the ''Quake''verse. To sum: ''ETQW'' is a class-based FPS with ''tons'' of commands, the ability to create fireteams, campaigns. For context, up to ''VideoGame/QuakeIV'', the multiplayer side of the Quake games was a straightforward, classic "every man for themselves" Deathmatch.
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Moved


* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)

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* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''.VideoGame/{{Rage|2011}}''. (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
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Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.

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Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg Strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.



** The Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.

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** The Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer satellite laser/attack plane which follows a path destroying anything in it's way.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's MCP.



* FrickinLaserBeams: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's MCP.
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Canonically, it takes place as the {{prequel}} of ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.

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Canonically, it takes place as the is a {{prequel}} of to ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
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* BloodierAndGorier: Inverted, as the game is rated T.
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--> ''"The Strogg: soulless fusions of decaying flesh, bones and metal, twisted and ruined by centuries of war. They search the galaxy for the sole item their existence requires, harvesting, consuming and destroying everything in their path. And now, they have arrived… here!"''

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--> -> ''"The Strogg: soulless fusions of decaying flesh, bones and metal, twisted and ruined by centuries of war. They search the galaxy for the sole item their existence requires, harvesting, consuming and destroying everything in their path. And now, they have arrived… here!"''
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* ModernDaySciFiRPGClassEquivalents:
** Soldier: Soldier (GDF), Aggressor (Strogg).
** Sniper: Covert Ops (GDF), Infiltrator (Strogg).
** Sapper: Field Ops (GDF), Oppressor (Strogg).
** Medic: Medic (GDF), Technician (Strogg).
** Other (Engineer): Engineer (GDF), Constructor (Strogg).

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!This game provides examples of:[[note]]Again, tropes from ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' may apply here as well.[[/note]]

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\n!This ----
!! See also:

* [[ShoutOut/{{Quake}} the Shout Out page]]
----
!! This
game provides examples of:[[note]]Again, tropes from ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' may apply here as well.[[/note]]
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.

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'''Enemy ''Enemy Territory: Quake Wars''', Wars'', launched in 2007, is the latest original canonical installment in the ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
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Followed chronologically by ''VideoGame/QuakeChampions''.
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Added namespaces.


'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.

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'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
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Namespace


* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (''{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)

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* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (''{{Brink}}'' (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
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* SprintMeter: Subverted. You can sprint forever, but your character will pant after a time, alerting nearby players.
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Minor edit to clarify point of reference date as 2007, not 2014.


'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years ago.

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'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years ago.
prior.
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* OverHeating: Unlike the EDF side, the Strogg weapons have unlimited ammo, but will overheat quickly.

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* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.

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* DeathFromAbove: {{Cyborg}}: This game's portrayal of the Strogg has them being shown as this.
* DeathFromAbove:
**
The Strogg Hornet. The EDF also has a plane of their own. Also, the own.
** The
Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.


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** The Strogg side's flying vehicle is the [[VideoGame/QuakeII Hornet]], using it's ''VideoGame/QuakeIV'' model.
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* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor can use a flare to call a huge laser which follows a path destroying anything in it's way.

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* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor Oppressor/Field Ops can use a flare flare/smoke grenade to call a huge laser satellital laser/bombardeer which follows a path destroying anything in it's way.

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* FieldPromotion: Racking kills and completing objectives grants players a better rank and upgrades.



** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel this time]], it's the Stroggos who are invading Earth.

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** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel [[{{Prequel}} this time]], it's the Stroggos who are invading Earth.
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* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor can use a flare to call a huge laser which follows a path destroying anything in it's way.
* DrillSergeantNasty: Two, acting as {{Announcer Chatter}}s in both human and Strogg sides each, with the respective reprimends in case of failure.


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** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel this time]], it's the Stroggos who are invading Earth.
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* AliensAreBastards


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* CameFromTheSky: In the Quarry level, a Strogg ship was forced to crash in an EDF-controlled land and [[ICannotSelfTerminate failed to autodestruct]]. The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the EDF must prevent this.


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* GottaCatchEmAll: Some levels require the collection of a specific MacGuffin (or group of them) to be delivered somewhere else:
** The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into autodestruction.

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--> ''"The Strogg: soulless fusions of decaying flesh, bones and metal, twisted and ruined by centuries of war. They search the galaxy for the sole item their existence requires, harvesting, consuming and destroying everything in their path. And now, they have arrived… here!"''
-->-- '''Opening of the game'''



!This game provides examples of:[[note]]Again, tropes from VideoGame/QuakeII and VideoGame/QuakeIV may apply here as well.[[/note]]
* BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of Quake II, things turn out pretty well for us.

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!This game provides examples of:[[note]]Again, tropes from VideoGame/QuakeII ''VideoGame/QuakeII'' and VideoGame/QuakeIV ''VideoGame/QuakeIV'' may apply here as well.[[/note]]
* BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of Quake II, ''VideoGame/QuakeII'', things turn out pretty well for us.


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* CutAndPasteEnvironments: Assets from ''VideoGame/QuakeIV'' (whose engine ETQW also shares) such as the Stroyent barrels are common among levels.


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* MythologyGag:
** The Strogg side's one-passenger vehicle is the [[VideoGame/QuakeII Icarus]]: a jetpack with three mechanical arms at each side.
** Weapons featured in the Strogg side include [[VideoGame/QuakeII the Hyperblaster, the Railgun]], and the [[VideoGame/QuakeIIIArena Lightning Gun]]. The Strogg Devastator also shares similarities with [[VideoGame/QuakeIIIArena Quake III: Team Arena]]'s version of the [[VideoGame/QuakeI Nailgun]].
** The Slipgate has the first VideoGame/{{Quake|I}}'s logo as shape. Slipgates were first introduced in that game.

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* ConvenientlyEmptyBuilding: Some levels take place in abandoned cities. They can be destroyed at certain areas.



* HumanResources: The Strogg technincians can hack fallen GDF soldier bodies to become host spawnpoints for their team.
* KineticWeaponsAreJustBetter: The Titan tank looks very similar to a M1 Abrams.
* LandMineGoesClick: For no real reason, since they are triggered by some high-tech motion sensors.

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* FrickinLaserBeams: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's MCP.
* HumanResources: The Strogg technincians technicians can hack fallen GDF soldier bodies to become host spawnpoints for their team.
* KineticWeaponsAreJustBetter: The Titan tank tank, which looks very similar to a M1 Abrams.
* LandMineGoesClick: For no real reason, since they are triggered by some high-tech motion sensors.The Strogg Constructor and the EDF Engineer can plant mines.



* ZombieApocalypse: In one mission the Strogg's objective is to poison the Hetch Hetchy water supply, thus corrupting all of California's water and turning all who drink it into drones.

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* ZombieApocalypse: In one the mission Valley, the Strogg's objective is to poison the defend a Hetch Hetchy water supply, thus corrupting supply which corrupts all of California's water and turning turns all who drink it into drones.zombies. Needless to say, the EDF must destroy this generator.
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Hottip cleanup.


!This game provides examples of:[[hottip:*:Again, tropes from VideoGame/QuakeII and VideoGame/QuakeIV may apply here as well.]]

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!This game provides examples of:[[hottip:*:Again, of:[[note]]Again, tropes from VideoGame/QuakeII and VideoGame/QuakeIV may apply here as well.]][[/note]]
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* SarcasmMode: Some of the basic gameplay response are this, humorously:
-->''Why, thank you!''
-->''Oh, you're '''welcome'''.''
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* SequelTheOriginalTitle
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An Enemy Territory game based on Doom would be the best thing ever.


* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (Brink is Enemy Territory 3, so those others will have to wait until Brink is done)

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* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''{{Doom}}: ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (Brink (''{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)

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Yep, the other games\' pages didn\'t include them.


* RPGElements: You gain better weapons and abilities with gameplay.

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* RPGElements: You Unlike the other games of the Quake saga, you gain better weapons and abilities with gameplay.
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Is there any way it couldn\'t be played straight?


* RPGElements: Played straight here. You gain better weapons and abilities with gameplay.

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* RPGElements: Played straight here. You gain better weapons and abilities with gameplay.
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Canonically, it takes place as the {{prequel}} of ''QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.

to:

Canonically, it takes place as the {{prequel}} of ''QuakeII'', ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.



!This game provides examples of:[[hottip:*:Again, tropes from QuakeII and QuakeIV may apply here as well.]]

to:

!This game provides examples of:[[hottip:*:Again, tropes from QuakeII VideoGame/QuakeII and QuakeIV VideoGame/QuakeIV may apply here as well.]]

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