Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BorrowedFromTheSisterSeries: The very reason this game exists in the first place is to see if the mechanics and gameplay from ''Wolfenstein: Enemy Territory'' could be applied to the ''Quake''verse. To sum: ''ETQW'' is a class-based FPS with ''tons'' of commands, the ability to create fireteams, campaigns. For context, up to ''VideoGame/QuakeIV'', the multiplayer side of the Quake games was a straightforward, classic "every man for themselves" Deathmatch.
Is there an issue? Send a MessageReason:
Moved
Changed line(s) 56 (click to see context) from:
* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
to:
* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''.VideoGame/{{Rage|2011}}''. (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
to:
Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg Strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
Changed line(s) 30 (click to see context) from:
** The Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.
to:
** The Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer satellite laser/attack plane which follows a path destroying anything in it's way.
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's MCP.
Deleted line(s) 34 (click to see context) :
* FrickinLaserBeams: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's MCP.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
Canonically, it takes place as the {{prequel}} of ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
to:
Canonically, it takes place as the is a {{prequel}} of to ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BloodierAndGorier: Inverted, as the game is rated T.
Is there an issue? Send a MessageReason:
Fixed quote formatting.
Changed line(s) 3 (click to see context) from:
--> ''"The Strogg: soulless fusions of decaying flesh, bones and metal, twisted and ruined by centuries of war. They search the galaxy for the sole item their existence requires, harvesting, consuming and destroying everything in their path. And now, they have arrived… here!"''
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ModernDaySciFiRPGClassEquivalents:
** Soldier: Soldier (GDF), Aggressor (Strogg).
** Sniper: Covert Ops (GDF), Infiltrator (Strogg).
** Sapper: Field Ops (GDF), Oppressor (Strogg).
** Medic: Medic (GDF), Technician (Strogg).
** Other (Engineer): Engineer (GDF), Constructor (Strogg).
** Soldier: Soldier (GDF), Aggressor (Strogg).
** Sniper: Covert Ops (GDF), Infiltrator (Strogg).
** Sapper: Field Ops (GDF), Oppressor (Strogg).
** Medic: Medic (GDF), Technician (Strogg).
** Other (Engineer): Engineer (GDF), Constructor (Strogg).
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
!This game provides examples of:[[note]]Again, tropes from ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' may apply here as well.[[/note]]
to:
!! See also:
* [[ShoutOut/{{Quake}} the Shout Out page]]
----
!! This game provides examples of:[[note]]Again, tropes from ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' may apply here as well.[[/note]]
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."
Changed line(s) 6,7 (click to see context) from:
'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Followed chronologically by ''VideoGame/QuakeChampions''.
Is there an issue? Send a MessageReason:
Added namespaces.
Changed line(s) 6,7 (click to see context) from:
'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
to:
'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
Is there an issue? Send a MessageReason:
Namespace
Changed line(s) 43 (click to see context) from:
* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (''{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
to:
* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (''{{Brink}}'' (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SprintMeter: Subverted. You can sprint forever, but your character will pant after a time, alerting nearby players.
Is there an issue? Send a MessageReason:
Minor edit to clarify point of reference date as 2007, not 2014.
Changed line(s) 6,7 (click to see context) from:
'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years ago.
to:
'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years ago.
prior.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OverHeating: Unlike the EDF side, the Strogg weapons have unlimited ammo, but will overheat quickly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.
to:
* DeathFromAbove: {{Cyborg}}: This game's portrayal of the Strogg has them being shown as this.
* DeathFromAbove:
** The Strogg Hornet. The EDF also has a plane of theirown. Also, the own.
** The Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.
* DeathFromAbove:
** The Strogg Hornet. The EDF also has a plane of their
** The Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.
Added DiffLines:
** The Strogg side's flying vehicle is the [[VideoGame/QuakeII Hornet]], using it's ''VideoGame/QuakeIV'' model.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor can use a flare to call a huge laser which follows a path destroying anything in it's way.
to:
* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor Oppressor/Field Ops can use a flare flare/smoke grenade to call a huge laser satellital laser/bombardeer which follows a path destroying anything in it's way.
Is there an issue? Send a MessageReason:
None
* FieldPromotion: Racking kills and completing objectives grants players a better rank and upgrades.
Changed line(s) 36 (click to see context) from:
** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel this time]], it's the Stroggos who are invading Earth.
to:
** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel [[{{Prequel}} this time]], it's the Stroggos who are invading Earth.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor can use a flare to call a huge laser which follows a path destroying anything in it's way.
* DrillSergeantNasty: Two, acting as {{Announcer Chatter}}s in both human and Strogg sides each, with the respective reprimends in case of failure.
* DrillSergeantNasty: Two, acting as {{Announcer Chatter}}s in both human and Strogg sides each, with the respective reprimends in case of failure.
Added DiffLines:
** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel this time]], it's the Stroggos who are invading Earth.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AliensAreBastards
Added DiffLines:
* CameFromTheSky: In the Quarry level, a Strogg ship was forced to crash in an EDF-controlled land and [[ICannotSelfTerminate failed to autodestruct]]. The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the EDF must prevent this.
Added DiffLines:
* GottaCatchEmAll: Some levels require the collection of a specific MacGuffin (or group of them) to be delivered somewhere else:
** The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into autodestruction.
** The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into autodestruction.
Is there an issue? Send a MessageReason:
None
--> ''"The Strogg: soulless fusions of decaying flesh, bones and metal, twisted and ruined by centuries of war. They search the galaxy for the sole item their existence requires, harvesting, consuming and destroying everything in their path. And now, they have arrived… here!"''
-->-- '''Opening of the game'''
-->-- '''Opening of the game'''
Changed line(s) 9,10 (click to see context) from:
!This game provides examples of:[[note]]Again, tropes from VideoGame/QuakeII and VideoGame/QuakeIV may apply here as well.[[/note]]
* BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of Quake II, things turn out pretty well for us.
* BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of Quake II, things turn out pretty well for us.
to:
!This game provides examples of:[[note]]Again, tropes from VideoGame/QuakeII ''VideoGame/QuakeII'' and VideoGame/QuakeIV ''VideoGame/QuakeIV'' may apply here as well.[[/note]]
* BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot ofQuake II, ''VideoGame/QuakeII'', things turn out pretty well for us.
* BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of
Added DiffLines:
* CutAndPasteEnvironments: Assets from ''VideoGame/QuakeIV'' (whose engine ETQW also shares) such as the Stroyent barrels are common among levels.
Added DiffLines:
* MythologyGag:
** The Strogg side's one-passenger vehicle is the [[VideoGame/QuakeII Icarus]]: a jetpack with three mechanical arms at each side.
** Weapons featured in the Strogg side include [[VideoGame/QuakeII the Hyperblaster, the Railgun]], and the [[VideoGame/QuakeIIIArena Lightning Gun]]. The Strogg Devastator also shares similarities with [[VideoGame/QuakeIIIArena Quake III: Team Arena]]'s version of the [[VideoGame/QuakeI Nailgun]].
** The Slipgate has the first VideoGame/{{Quake|I}}'s logo as shape. Slipgates were first introduced in that game.
** The Strogg side's one-passenger vehicle is the [[VideoGame/QuakeII Icarus]]: a jetpack with three mechanical arms at each side.
** Weapons featured in the Strogg side include [[VideoGame/QuakeII the Hyperblaster, the Railgun]], and the [[VideoGame/QuakeIIIArena Lightning Gun]]. The Strogg Devastator also shares similarities with [[VideoGame/QuakeIIIArena Quake III: Team Arena]]'s version of the [[VideoGame/QuakeI Nailgun]].
** The Slipgate has the first VideoGame/{{Quake|I}}'s logo as shape. Slipgates were first introduced in that game.
Is there an issue? Send a MessageReason:
None
* ConvenientlyEmptyBuilding: Some levels take place in abandoned cities. They can be destroyed at certain areas.
Changed line(s) 14,16 (click to see context) from:
* HumanResources: The Strogg technincians can hack fallen GDF soldier bodies to become host spawnpoints for their team.
* KineticWeaponsAreJustBetter: The Titan tank looks very similar to a M1 Abrams.
* LandMineGoesClick: For no real reason, since they are triggered by some high-tech motion sensors.
* KineticWeaponsAreJustBetter: The Titan tank looks very similar to a M1 Abrams.
* LandMineGoesClick: For no real reason, since they are triggered by some high-tech motion sensors.
to:
* FrickinLaserBeams: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's MCP.
* HumanResources: The Stroggtechnincians technicians can hack fallen GDF soldier bodies to become host spawnpoints for their team.
* KineticWeaponsAreJustBetter: The Titantank tank, which looks very similar to a M1 Abrams.
* LandMineGoesClick:For no real reason, since they are triggered by some high-tech motion sensors.The Strogg Constructor and the EDF Engineer can plant mines.
* HumanResources: The Strogg
* KineticWeaponsAreJustBetter: The Titan
* LandMineGoesClick:
Changed line(s) 30 (click to see context) from:
* ZombieApocalypse: In one mission the Strogg's objective is to poison the Hetch Hetchy water supply, thus corrupting all of California's water and turning all who drink it into drones.
to:
* ZombieApocalypse: In one the mission Valley, the Strogg's objective is to poison the defend a Hetch Hetchy water supply, thus corrupting supply which corrupts all of California's water and turning turns all who drink it into drones.zombies. Needless to say, the EDF must destroy this generator.
Is there an issue? Send a MessageReason:
Hottip cleanup.
Changed line(s) 9 (click to see context) from:
!This game provides examples of:[[hottip:*:Again, tropes from VideoGame/QuakeII and VideoGame/QuakeIV may apply here as well.]]
to:
!This game provides examples of:[[hottip:*:Again, of:[[note]]Again, tropes from VideoGame/QuakeII and VideoGame/QuakeIV may apply here as well.]][[/note]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SarcasmMode: Some of the basic gameplay response are this, humorously:
-->''Why, thank you!''
-->''Oh, you're '''welcome'''.''
-->''Why, thank you!''
-->''Oh, you're '''welcome'''.''
Is there an issue? Send a MessageReason:
An Enemy Territory game based on Doom would be the best thing ever.
Changed line(s) 21 (click to see context) from:
* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (Brink is Enemy Territory 3, so those others will have to wait until Brink is done)
to:
* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''{{Doom}}: ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (Brink (''{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
Is there an issue? Send a MessageReason:
Yep, the other games\' pages didn\'t include them.
Changed line(s) 22 (click to see context) from:
* RPGElements: You gain better weapons and abilities with gameplay.
to:
* RPGElements: You Unlike the other games of the Quake saga, you gain better weapons and abilities with gameplay.
Is there an issue? Send a MessageReason:
Is there any way it couldn\'t be played straight?
Changed line(s) 22 (click to see context) from:
* RPGElements: Played straight here. You gain better weapons and abilities with gameplay.
to:
* RPGElements: Played straight here. You gain better weapons and abilities with gameplay.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Canonically, it takes place as the {{prequel}} of ''QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
to:
Canonically, it takes place as the {{prequel}} of ''QuakeII'', ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
Changed line(s) 9 (click to see context) from:
!This game provides examples of:[[hottip:*:Again, tropes from QuakeII and QuakeIV may apply here as well.]]
to:
!This game provides examples of:[[hottip:*:Again, tropes from QuakeII VideoGame/QuakeII and QuakeIV VideoGame/QuakeIV may apply here as well.]]