History VideoGame / EnemyTerritoryQuakeWars

23rd May '15 4:10:15 PM Prfnoff
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* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (''{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
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* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage}}''. (''{{Brink}}'' (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
21st Apr '15 1:12:59 PM ayjazz
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* SprintMeter: Subverted. You can sprint forever, but your character will pant after a time, alerting nearby players.
14th May '14 2:15:07 AM RedShocktrooper
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Minor edit to clarify point of reference date as 2007, not 2014.
'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years ago.
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'''Enemy Territory: Quake Wars''', launched in 2007, is the latest original canonical installment in the ''{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years ago. prior.
11th Oct '13 7:28:17 AM AMNK
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* OverHeating: Unlike the EDF side, the Strogg weapons have unlimited ammo, but will overheat quickly.
11th Oct '13 7:25:41 AM AMNK
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* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.
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* DeathFromAbove: {{Cyborg}}: This game's portrayal of the Strogg has them being shown as this. * DeathFromAbove: ** The Strogg Hornet. The EDF also has a plane of their own. Also, the own. ** The Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.

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* DeathFromAbove: ** The Strogg Hornet. The EDF also has a plane of their own. Also, side's flying vehicle is the Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in [[VideoGame/QuakeII Hornet]], using it's way.''VideoGame/QuakeIV'' model.
11th Oct '13 7:20:17 AM AMNK
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* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor can use a flare to call a huge laser which follows a path destroying anything in it's way.
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* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor Oppressor/Field Ops can use a flare flare/smoke grenade to call a huge laser satellital laser/bombardeer which follows a path destroying anything in it's way.
6th Oct '13 7:15:37 PM AMNK
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* FieldPromotion: Racking kills and completing objectives grants players a better rank and upgrades.

** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel this time]], it's the Stroggos who are invading Earth.
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** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel [[{{Prequel}} this time]], it's the Stroggos who are invading Earth.
6th Oct '13 7:14:28 PM AMNK
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* DeathFromAbove: The Strogg Hornet. The EDF also has a plane of their own. Also, the Strogg Oppressor can use a flare to call a huge laser which follows a path destroying anything in it's way. * DrillSergeantNasty: Two, acting as {{Announcer Chatter}}s in both human and Strogg sides each, with the respective reprimends in case of failure.

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** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[Prequel this time]], it's the Stroggos who are invading Earth.
6th Oct '13 7:09:18 PM AMNK
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* AliensAreBastards

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* CameFromTheSky: In the Quarry level, a Strogg ship was forced to crash in an EDF-controlled land and [[ICannotSelfTerminate failed to autodestruct]]. The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the EDF must prevent this.

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* GottaCatchEmAll: Some levels require the collection of a specific MacGuffin (or group of them) to be delivered somewhere else: ** The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into autodestruction.
6th Oct '13 7:02:11 PM AMNK
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--> ''"The Strogg: soulless fusions of decaying flesh, bones and metal, twisted and ruined by centuries of war. They search the galaxy for the sole item their existence requires, harvesting, consuming and destroying everything in their path. And now, they have arrived… here!"'' -->-- '''Opening of the game'''

!This game provides examples of:[[note]]Again, tropes from VideoGame/QuakeII and VideoGame/QuakeIV may apply here as well.[[/note]] * BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of Quake II, things turn out pretty well for us.
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!This game provides examples of:[[note]]Again, tropes from VideoGame/QuakeII ''VideoGame/QuakeII'' and VideoGame/QuakeIV ''VideoGame/QuakeIV'' may apply here as well.[[/note]] * BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of Quake II, ''VideoGame/QuakeII'', things turn out pretty well for us.

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!This game provides examples of:[[note]]Again, tropes * CutAndPasteEnvironments: Assets from VideoGame/QuakeII and VideoGame/QuakeIV may apply here ''VideoGame/QuakeIV'' (whose engine ETQW also shares) such as well.[[/note]] * BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of Quake II, things turn out pretty well for us.Stroyent barrels are common among levels.

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!This game provides examples of:[[note]]Again, tropes from VideoGame/QuakeII and VideoGame/QuakeIV may apply here as well.[[/note]] * BackFromTheBrink: MythologyGag: ** The Strogg have nearly wiped out humanity side's one-passenger vehicle is the [[VideoGame/QuakeII Icarus]]: a jetpack with three mechanical arms at this point each side. ** Weapons featured in the story. Judging from Strogg side include [[VideoGame/QuakeII the plot of Hyperblaster, the Railgun]], and the [[VideoGame/QuakeIIIArena Lightning Gun]]. The Strogg Devastator also shares similarities with [[VideoGame/QuakeIIIArena Quake II, things turn out pretty well for us.III: Team Arena]]'s version of the [[VideoGame/QuakeI Nailgun]]. ** The Slipgate has the first VideoGame/{{Quake|I}}'s logo as shape. Slipgates were first introduced in that game.
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