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1[[quoteright:385:https://static.tvtropes.org/pmwiki/pub/images/1137nd2_3788.jpg]]
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3-> ''"The Strogg: soulless fusions of decaying flesh, bones and metal, twisted and ruined by centuries of war. They search the galaxy for the sole item their existence requires, harvesting, consuming and destroying everything in their path. And now, they have arrived… here!"''
4-->-- '''Opening of the game'''
5
6''Enemy Territory: Quake Wars'', launched in 2007, is the fifth installment in the ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
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8Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Strogg [[AlienInvasion invading the Earth]]. The player takes the place of a human (incarnated in the Global Defence Forces or GDF) or Strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
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10And then, both teams fight in one of the four campaigns of three maps each one, taking place in North America, Africa, Northern Europe and the Pacific. The objectives of each map in the campaigns are different between each other.
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12Followed canonically by ''VideoGame/QuakeII'' and chronologically by ''VideoGame/QuakeChampions''.
13----
14!! See also:
15
16* [[ShoutOut/{{Quake}} the Shout Out page]]
17----
18!! This game provides examples of:[[note]]Again, tropes from ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'' may apply here as well.[[/note]]
19* AliensAreBastards: The game depicts the Strogg AlienInvasion of Earth, with the purpose of stripping it from all of its resources, including HumanResources.
20* BackFromTheBrink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of ''VideoGame/QuakeII'', things turn out pretty well for us.
21* BadassArmy: The GDF. Each of the classes, including Medics and Engineers, have the ability to take on the Strogg and win.
22* BaseOnWheels: The GDF's MCP, an actual wheeled base that cannot be destroyed. Some maps even require taking it from point A to point B.
23* BorrowingFromTheSisterSeries: The very reason this game exists in the first place is to see if the mechanics and gameplay from ''Wolfenstein: Enemy Territory'' could be applied to the ''Quake''verse. To sum: ''ETQW'' is a class-based FPS with ''tons'' of commands, the ability to create fireteams, campaigns. For context, up to ''VideoGame/QuakeIV'', the multiplayer side of the Quake games was a straightforward, classic "every man for themselves" Deathmatch.
24* BloodierAndGorier: Inverted, as the game is rated T. Gore is still as present as any other Quake game.
25* CameFromTheSky: In the Quarry level, a Strogg ship was forced to crash in a GDF-controlled land, and [[ICannotSelfTerminate failed to self-destruct]]. The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the GDF must prevent this.
26* ConvenientlyEmptyBuilding: Some levels take place in abandoned cities. They can be destroyed at certain areas.
27* CutAndPasteEnvironments: Assets from ''VideoGame/QuakeIV'' (whose engine ETQW also shares) such as the Stroyent barrels are common among levels.
28* {{Cyborg}}: This game's portrayal of the Strogg has them being shown as this.
29* DeathFromAbove:
30** The Strogg Hornet is the game's take on the eponymous boss monster from ''II'' and ''IV'' as a driveable vehicle.
31** The GDF also has a plane of their own.
32** The Oppressor/Field Ops can use a flare/smoke grenade to call a satellite laser/attack plane which follows a path destroying anything in it's way.
33* DrillSergeantNasty: Two, acting as {{Announcer Chatter}}s in both human and Strogg sides each, with the respective reprimends in case of failure.
34* {{EMP}}: EMP grenades temporarily shut down enemy turrets and vehicles.
35* EnergyWeapon: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the GDF's MCP.
36* FieldPromotion: Racking kills and completing objectives grants players a better rank and upgrades.
37* GottaCatchEmAll: The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into self-destruction.
38* HumanResources: The Strogg technicians can hack fallen GDF soldier bodies to become host spawnpoints for their team.
39* KineticWeaponsAreJustBetter: The Titan tank in the GDF side, which looks very similar to a M1 Abrams.
40* LandMineGoesClick: The Strogg Constructor and the GDF Engineer can plant mines.
41* MagicalDefibrillator: TheMedic carries one of these. If used on a soldier, it revives him. If used on a Strogg, [[CherryTapping it does a bit of damage to them]].
42* MagicTool: The Engineer and Constructor have these. The latter's can even be upgraded to work remotely.
43* ModernDaySciFiRPGClassEquivalents:
44** Soldier: Soldier (GDF), Aggressor (Strogg).
45** Sniper: Covert Ops (GDF), Infiltrator (Strogg).
46** Sapper: Field Ops (GDF), Oppressor (Strogg).
47** Medic: Medic (GDF), Technician (Strogg).
48** Other (Engineer): Engineer (GDF), Constructor (Strogg).
49* MoreDakka: Some vehicles.
50* MythologyGag:
51** The Strogg side's one-passenger vehicle is the [[VideoGame/QuakeII Icarus]]: a jetpack with three mechanical arms at each side.
52** Weapons featured in the Strogg side include [[VideoGame/QuakeII the Hyperblaster, the Railgun]], and the [[VideoGame/QuakeIIIArena Lightning Gun]]. The Strogg Devastator also shares similarities with ''[[VideoGame/QuakeIIIArena Quake III: Team Arena]]''[='=]s Shotgun-like version of the [[VideoGame/QuakeI Nailgun]].
53** The Slipgate is shaped after the first ''VideoGame/{{Quake|I}}''[='=]s logo. Slipgates were first introduced in that game.
54** The console version's intro plays exactly like ''Quake II'' and ''Quake IV''. With the exception that, [[{{Prequel}} this time]], it's the Stroggos who are invading Earth.
55** The Strogg side's flying vehicle is the [[VideoGame/QuakeII Hornet]], using it's ''VideoGame/QuakeIV'' model.
56%% (ZCE/EANG) * NoOSHACompliance: Any Strogg facility you could think.
57* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''.
58* OverHeating: Unlike the GDF side, the Strogg weapons have unlimited ammo, but will overheat quickly.
59* RPGElements: Unlike the other games of the Quake saga, you gain better weapons and abilities with gameplay.
60* SarcasmMode: Some of the basic gameplay response are this, humorously:
61-->''Why, thank you!''
62-->''Oh, you're '''welcome'''.''
63* SequelTheOriginalTitle: ''Enemy Territory: VideoGame/{{QUAKE}} Wars''.
64* SprintMeter: Subverted. You can sprint forever, but your character will pant after a time, alerting nearby players.
65* TwoOfYourEarthMinutes: Time passes differently in Stroggos, so the Strogg commander tells its subordinates they have "two Earth minutes" to complete an objective.
66%% (ZCE/EANG) * WeakTurretGun: Several.
67* ZombieApocalypse: In the mission Valley, the Strogg's objective is to [[HoldTheLine defend a Hetch Hetchy water supply]] which corrupts all of California's water and turns all who drink it into zombies. Needless to say, the GDF must destroy this generator.

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