History VideoGame / EarthDefenseForceInsectArmageddon

26th Jul '16 9:36:46 AM SomeNewGuy
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* MultipleEnding: Kinda. There's ''one'' ending, but how much of it you actually get to see depends on what difficulty you're on. On Normal, [[spoiler:the ending cuts right when Lightning Squad is about to be consumed by the blast]]. On Hard, [[spoiler:the ending plays out longer to show Lightning managed to escape]], and on Inferno, [[spoiler:the ending goes beyond ''that'' to have the members of Lightning engage in some lighthearted banter with Command.]]

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* MultipleEnding: MultipleEndings: Kinda. There's ''one'' ending, but how much of it you actually get to see depends on what difficulty you're on. On Normal, [[spoiler:the ending cuts right when Lightning Squad is about to be consumed by the blast]]. On Hard, [[spoiler:the ending plays out longer to show Lightning managed to escape]], and on Inferno, [[spoiler:the ending goes beyond ''that'' to have the members of Lightning engage in some lighthearted banter with Command.]]
26th Jul '16 9:35:43 AM SomeNewGuy
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* MultipleEnding: Kinda. There's ''one'' ending, but how much of it you actually get to see depends on what difficulty you're on. On Normal, [[spoiler:the ending cuts right when Lightning Squad is about to be consumed by the blast]]. On Hard, [[spoiler:the ending plays out longer to show Lightning managed to escape]], and on Inferno, [[spoiler:the ending goes beyond ''that'' to have the members of Lightning engage in some lighthearted banter with Command.]]
13th Jun '16 8:31:38 AM VampireBuddha
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* HitScan: Not a hint of it here, save perhaps the Jet's particle beam cannons.

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* HitScan: {{Hitscan}}: Not a hint of it here, save perhaps the Jet's particle beam cannons.
21st May '16 9:23:00 PM nombretomado
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Developed by the American Game studio Vicious Cycle Software and distributed by D3 Publishers. The game is available on the PS3, {{Xbox 360}}, and PC.

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Developed by the American Game studio Vicious Cycle Software and distributed by D3 Publishers. The game is available on the PS3, {{Xbox 360}}, UsefulNotes/{{PS3}}, UsefulNotes/XBox360, and PC.
12th Apr '16 8:09:04 AM Grobi
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* PoweredArmor: The four armor classes in the game. They give additional protection and allow the soldier to sprint and dodge without tiring. Jet armor provides flight ability, and Battle Armor allow the soldiers to wield [[BFG huge and destructive weapons]].

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* PoweredArmor: The four armor classes in the game. They give additional protection and allow the soldier to sprint and dodge without tiring. Jet armor provides flight ability, and Battle Armor allow the soldiers to wield [[BFG [[{{BFG}} huge and destructive weapons]].
29th Jul '14 11:36:37 AM hbi2k
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* Jet Armor: The Crowd Controller, a FragileSpeedster / LightningBruiser with powerful energy weapons. A return of the Pale Wing Style Character from the earlier games. Like the Pale Wing character, the Jet Armor can fly and uses energy weapons almost exclusively. Flying and reloading weapon drain the energy bar. The armor has low defense and is weak at close quarter fights. It cannot use Shotguns.

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* Jet Armor: The Crowd Controller, a FragileSpeedster / LightningBruiser GlassCannon with powerful energy weapons. A return of the Pale Wing Style Character from the earlier games. Like the Pale Wing character, the Jet Armor can fly and uses energy weapons almost exclusively. Flying and reloading weapon drain the energy bar. The armor has low defense and is weak at close quarter fights. It cannot use Shotguns.
6th Mar '14 6:36:01 PM shibata33
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* PersonalSpaceInvader: The Ticks, which latch on a soldier and, if not shaken off fast enough, explode and cause a lot of damage.



* PoweredArmor: The four armor classes in the game. They give additional protection and all the armors have some perk associated with their armor type.

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* PoweredArmor: The four armor classes in the game. They give additional protection and all allow the armors have some perk associated with their soldier to sprint and dodge without tiring. Jet armor type.provides flight ability, and Battle Armor allow the soldiers to wield [[BFG huge and destructive weapons]].



* RecursiveAmmo: A common theme among the various weapons, especially missile launchers. Two common variants are cluster munitions or bullets that split into more bullets. Certain grenade launchers and rocket launchers also spit out submunitions in-flight to make a path of destruction, similar to the Exploding Shot subtype of SpreadShot.

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* RecursiveAmmo: A common theme among the various weapons, especially Ammo of some missile launchers. Two common variants are cluster munitions or bullets that split into more bullets. Certain launchers, rocket launchers and grenade launchers and rocket launchers also spit out submunitions in-flight to make behave like this. After travelling a path of destruction, similar to certain distance, the Exploding Shot subtype of SpreadShot.shot split into several (guided or unguided) projectiles. Some Assault Rifle ammo has this ability as well.



* SentryGun: The Turrets the tactical armor can drop.

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* SentryGun: The Turrets the tactical armor can drop. deploy various types of turrets (rocket, missile, plasma, machine gun, etc), but only one at a time, since each one consumes 70% the energy bar.



* ShortRangeShotgun: Most of the shotguns fall under this trope as they are best in very close quarters.

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* ShortRangeShotgun: Most of the shotguns fall under this trope as they are best in very close quarters.trope. Some features homing pellets, so their range is significantly increased.



* SortingAlgorithmOfWeaponEffectiveness: As you advance your armors level you get access to more powerful and effective weapons in the shop. Higher difficulty weapon drops are also better.

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* SortingAlgorithmOfWeaponEffectiveness: As you advance your armors level you get access to can buy more powerful and effective version of your standard weapons. However, some low-level dropped weapons in (like missile launchers reversed-engineered from Ravager technologies), is more effective than the shop. Higher difficulty weapon drops are also better.high-level standard ones, featuring an effective combination of fire rate, reload time and blast radius, despite having lower damage.


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* ViolationOfCommonSense: You ally is low on health? Shoot and incapacitate him, then [[DeathIsCheap revive him]] for instant 100% health. Same for the player character. If there are few health packs nearby, just kill yourself and let your ally revive you, then pick up those health packs for armor boosts.
6th Mar '14 6:10:48 PM shibata33
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* BodyArmorAsHitPoints: After your green health bar reaches 100%, collecting additional health kits turns the bar yellow and display "Armor boost".


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* LevelGrinding: Technically, doing this not required to beat the game on Normal. On Hard or Inferno, however, you will need to level up and buy more damaging weapons to get through the last levels. (Hard becomes manageable at level 6, and Inferno at level 7). To get your hands on the awesomely destructive Pesticide weapons, however, some rather serious grinding is needed. (To put things in perspective, to get from level 1 to 2 requires 1500 xp, but getting from 7 to 8 requires around 500-600 ''thousand'' xp).
5th Mar '14 1:01:36 AM TuefelHundenIV
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* ExcusePlot: The game's title sums up the plot perfectly. All you need to know is: stay alive and shoot bugs in the face.

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* ExcusePlot: The game's title sums up the plot perfectly. All you need to know is: stay alive revolves around an alien invasion using various giant insects, giant robots, and shoot bugs in other enemies. The game is all about the face.fighting off the alien invaders.



* Overheating: All the mounted miniguns have this problem, despite multiple barrels are meant to counter overheating.

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* Overheating: {{Overheating}}: All the mounted miniguns have this problem, despite multiple barrels are meant game mechanic to counter overheating.offset the infinite ammo.
5th Mar '14 12:26:18 AM shibata33
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Unlike the previous game with multitude of short missions with several difficulty levels, the game consists of 3 chapters with 5 missions each, and has 3 difficulty modes: Normal, Hard, and Inferno. Each mission takes place in a themed area in the city of New Detroit, is longer than those in the previous games, and players can repeat them to [[LevelGrinding level up]], earn credits and earn more [[RandomDrops weapons]]. Once the game is beaten, Remix mode and the ability to turn off the AI are unlocked . In Remix mode the game uses a different set of enemy spawn settings for each mission, such as replacing all Hectors with Mantises.

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Unlike the previous game with multitude of short missions with several difficulty levels, the game consists of 3 chapters with 5 missions each, and has 3 difficulty modes: Normal, Hard, and Inferno. Each mission takes place in a themed area in the city of New Detroit, is longer than those in the previous games, and players can repeat them to [[LevelGrinding level up]], earn credits and earn more [[RandomDrops [[RandomlyDrops weapons]]. Once the game is beaten, Remix mode and the ability to turn off the AI are unlocked . In Remix mode the game uses a different set of enemy spawn settings for each mission, such as replacing all Hectors with Mantises.



There are two ways to acquire weapons. One way is to simply level up, as each new level rewards the player with a few weapons of the appropriate tier. However, these weapon must be 'purchased' using 'credits' earned by finishing missions. The other way is to kill mini-bosses, which have a chance to drop weapons (of a random tier, armor class, regardless of it having been dropped before). Weapons acquired this way doesn't cost credits to buy.

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There are two ways to acquire weapons. One way is to simply level up, as each new level rewards the player with a few weapons of the appropriate tier. However, these weapon must be 'purchased' using 'credits' earned by finishing missions. The other way is to kill mini-bosses, which have a chance to drop weapons (of a random tier, tier and armor class, regardless of it having been dropped before). Weapons acquired this way doesn't cost credits to buy.



* DestructiveSaviour: The trope is never mentioned by name, but normally in each mission, you pretty much flatten every building within reach. More often than not, it is a ''preferred'' strategy to have a clear line of sight to the bugs and avoid having a missile blow up mere feet away from your face.



* EnemyDetectingRadar: The player has limited radar that “pings” or sends out a invisible wave that helps detect enemies in a limited radius. The Tactical Armor can deploy a radar device to more effectively detect enemies in a larger radius.

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* EnemyDetectingRadar: The player Every armor class has limited a radar that “pings” or sends out a invisible wave that helps detect displays enemies signal (in a fade-in then fade-out sort of way) in a limited radius. The Tactical Armor can deploy a radar device to more effectively detect that constantly display enemies in a larger radius.


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* ExcusePlot: The game's title sums up the plot perfectly. All you need to know is: stay alive and shoot bugs in the face.


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* Overheating: All the mounted miniguns have this problem, despite multiple barrels are meant to counter overheating.
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