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** ''VideoGame/HyruleWarriorsAgeOfCalamity'' (''Zelda Musou: Yakusai no Mokushiroku''), which presents a ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' AlternateTimeline story.

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** ''VideoGame/HyruleWarriorsAgeOfCalamity'' (''Zelda Musou: Yakusai no Mokushiroku''), which presents a ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' an AlternateTimeline story.story set 100 years before the events of ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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* WeaponOfChoice and almost all its subtropes, most notably BladeOnAStick and SwordFight: Absolutely ''everyone''. Notably, throughout the series - a number of officers don't wield what they canonically did in the novels or in history; but thanks to the new weapon systems in the more recent entries that allow for sub-weapons, many of them now have an affinity with what would be their "proper" weapon of choice had they been given it in the first place.

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* WeaponOfChoice and almost all its subtropes, most notably BladeOnAStick and SwordFight: WeaponSpecialization: Absolutely ''everyone''. Notably, throughout the series - a number of officers don't wield what they canonically did in the novels or in history; but thanks to the new weapon systems in the more recent entries that allow for sub-weapons, many of them now have an affinity with what would be their "proper" weapon of choice had they been given it in the first place.
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*EasyModeMockery: Ending Musou Mode on Novice or Easy difficulty in ''5'' will give you this closing narration:
-->"These tales, long forgotten in the flows of time, are about the legends of which no one can recall..."
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** from ''7'' on this is at least a DownplayedTrope as generic officers of importance are given unique looks in the variation of "using a character customizer to generate the unique look". You'll still see plenty of the same armor, faces, and colors but each character tends to be unique enough you could pick Cao Shuan out of a line up from Cao Rui and Cao Mao despite all being wei officers.
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* MoneyIsExperiencePoints: In many of the main games and spinoffs, you can level up characters by spending money at a dojo in addition to fighting in battles. Some games would even let you raise their stats individually. However, you could not level your characters higher than the highest level party member. This would save a lot of time from having to play stages over and over to level-grind each character. Money can serve various other purposes such as buying items and temporary buffs, but leveling up characters was typically the game's biggest Money Sink.
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* WrestlerInAllOfUs: More prevalent in 7, but many officers use wrestling moves for some throws, such as Giant Swing for Zhang Fei and any wielders of the Gloves moveset, Backdrop Suplex and Muscle Buster for Huang Gai, and Armbar for Deng Ai. ''8'' gives Huang Gai or any who wields his default weapon the [[StreetFighter Spinning Lariat]] (via Huang Gai's Rage Musou or the weapon's Storm Rush). Also Zhuge Dan gains an elbow drop.

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* WrestlerInAllOfUs: More prevalent in 7, but many officers use wrestling moves for some throws, such as Giant Swing for Zhang Fei and any wielders of the Gloves moveset, Backdrop Suplex and Muscle Buster for Huang Gai, and Armbar for Deng Ai. ''8'' gives Huang Gai or any who wields his default weapon the [[StreetFighter [[Franchise/StreetFighter Spinning Lariat]] (via Huang Gai's Rage Musou or the weapon's Storm Rush). Also Zhuge Dan gains an elbow drop.
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Per this, Talking To Himself has been merged with Acting For Two. Deleted because there wasn't enough context that explains if they were all the same voice actors


* TalkingToYourself: Invoked in the Japanese side. A few notable mentions include both Qiao sisters, Sima Yi and Shi, and Zhao Yun and Zhuge Liang.

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* SuperSpecialMove: ''Dynasty Warriors'' and its many derivatives have created new, stronger variants on the series' traditional Musou attacks.

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* SuperSpecialMove: SuperSpecialMove: ''Dynasty Warriors'' and its many derivatives have created new, stronger variants on the series' traditional Musou attacks.


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** ''VideoGame/SamuraiWarriors'' has the Ultimate Musou, which is used when the character has their spirit gauge in use and activates a Musou, similar to the Rage Musou, though the Ultimate Musou is one big attack, rather than a long chain of attacks.
** ''VideoGame/WarriorsOrochi'' has the Musou Chain, where when one character is in the middle of a Musou, they can tag out with another character, who immediately activates their Musou, causing an automatic True Musou, with bonus attributes based on the character types in use by the team.

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* SuspiciousVideoGameGenerosity: Does your army start with a higher morale than the others do? Then be prepared for something really bad to happen within the level.

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* SuperSpecialMove: ''Dynasty Warriors'' and its many derivatives have created new, stronger variants on the series' traditional Musou attacks.
** The most basic is the True Musou, which is activated by performing a Musou with your health being low. It generally adds extra damage and often sees the weapon [[WreathedInFlames temporarily set alight]].
** The next variant is the Double Musou, which is done by performing a Musou next to a significant ally(often a co-op player), which causes both characters to unleash their Musou at the same time, often with extra benefits, such as the attacks both being a True Musou regardless of health.
** Another version is the Rage Musou, performed by activating a Musou when the character's rage meter is in use. This attack lasts much longer than an average Musou and will cause defeated enemies to drop experience point pick-ups.
* SuspiciousVideoGameGenerosity: Does your army start with a higher morale than the others do? Then be prepared for something really bad to happen within the level.
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Has nothing to do with the 1980's TV show ''{{Series/Dynasty1981}}'' or its ''[[Series/{{Dynasty2017}} 2017 remake.]]''

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Has nothing to do with the 1980's TV show ''{{Series/Dynasty1981}}'' ''Series/Dynasty1981'' or its ''[[Series/{{Dynasty2017}} 2017 remake.]]''
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** Zhou Yu, who began the series as rather hot-blooded and a little hammy. ''4'' reimagined him as the stoic, non-nonsense StraightMan to his sworn brother (and foil) Sun Ce. Subsequent games have put him somewhere in-between, keeping the stoicism and dependability but giving him more fire and emotion.

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** Zhou Yu, who began the series as rather hot-blooded and a little hammy. ''4'' reimagined him as the stoic, non-nonsense no-nonsense StraightMan to his sworn brother (and foil) Sun Ce. Subsequent games have put him somewhere in-between, keeping the stoicism and dependability but giving him more fire and emotion.
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* OneHitKill: In the earlier games of the series Lu Bu can outright 1 shot low level characters on higher difficulties. In the later games, Lu Bu's Musou attacks can 1 shot even high level characters.
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* PromotedToPlayable: Another staple. However, No one was promoted in ''6'', in fact, some characters were taken off the roster.

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* PromotedToPlayable: Another staple. However, No one nobody was promoted in ''6'', in fact, some characters were taken off the roster.

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Loads And Loads Of Characters is no longer a trope


Given the games' LoadsAndLoadsOfCharacters, here is a [[Characters/DynastyWarriors character sheet]] to learn more about them.

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Given the games' LoadsAndLoadsOfCharacters, large cast, here is a [[Characters/DynastyWarriors character sheet]] to learn more about them.



* LoadsAndLoadsOfCharacters: The series is well known for its ever-increasing roster of playable characters. The ninth installment has 94 playable characters. If you include all characters that have ever been playable, add nine more.
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** Ma Chao was originally characterized as a patriot motived by [[{{Revenge}} revenge]], impassioned but possessing a dry wit. ''4'' introduced his affinity for [[ForGreaTJustice justice]] and every entry since [[{{Flanterization}} has made it his defining character trait]].

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** Ma Chao was originally characterized as a patriot motived by [[{{Revenge}} revenge]], impassioned but possessing a dry wit. ''4'' introduced his affinity for [[ForGreaTJustice justice]] and every entry since [[{{Flanterization}} [[{{Flanderization}} has made it his defining character trait]].
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** Ma Chao was originally characterized as a patriot motived by [[{{Revenge}} revenge]], impassioned but possessing a dry wit. ''4'' introduced his affinity for [[ForGreaTJustice justice]] and every entry since [[{{Flanterization}} has made it his defining character trait]].
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[[quoteright:350:https://upload.wikimedia.org/wikipedia/commons/4/46/Dynasty_Warriors_logo.png]]

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[[quoteright:350:https://upload.wikimedia.org/wikipedia/commons/4/46/Dynasty_Warriors_logo.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/efdf77b7_eb67_4e13_9eb5_5c9b706848af.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dw9_cover.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dw9_cover.jpg]] %%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1650056446096189100
%% Please do not change or remove without starting a new thread.
[[quoteright:350:https://upload.wikimedia.org/wikipedia/commons/4/46/Dynasty_Warriors_logo.png]]
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Compare and contrast ''VideoGame/DynastyWars'', which this franchise is more or less a remake of.
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* Evil Detecting Dog: In ''9: Empires'', there is an early game cutscene of your character saving a puppy from being run over by a carriage. If your character’s evil level is higher than their benevolent level, the cutscene will end with the puppy running away from the character, and their evil level will slightly increase.

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* Evil Detecting Dog: EvilDetectingDog: In ''9: Empires'', there is an early game cutscene of your character saving a puppy from being run over by a carriage. If your character’s evil level is higher than their benevolent level, the cutscene will end with the puppy running away from the character, and their evil level will slightly increase.
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* AssetActor:
** Depending on the game, there are several character models used to represent various important generals or warlords that aren't notable enough to have unique ones. In ''Dynasty Warriors 5'', for example, one particular cutscene drew attention to the warlord Yuan Shu, but it turns out he merely used the generic "officer" model. The only truly unique NPC model was that of the Emperor, but that came to an end from ''Dynasty Warriors 7'' when Cao Mao also uses the Emperor model (due to also being an emperor).
** This can lead to hilarity when a character has a unique voice for story reasons, but then uses a generic voice in gameplay. As an example, in ''Dynasty Warriors 5'' the sorcerer Yu Ji uses the generic "strategist" model and taunts Sun Ce with a unique, light-hearted and mocking voice. Upon his defeat, he then uses the generic model's much deeper and rougher voice.
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* Evil Detecting Dog: In ''9: Empires'', there is an early game cutscene of your character saving a puppy from being run over by a carriage. If your character’s evil level is higher than their benevolent level, the cutscene will end with the puppy running away from the character, and their evil level will slightly increase.
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** ''VideoGame/FireEmblemWarriorsThreeHopes'', based on the video game ''VideoGame/FireEmblemThreeHouses''.

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** ''VideoGame/FireEmblemWarriorsThreeHopes'', based on the video game ''VideoGame/FireEmblemThreeHouses''.
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* This is one of the points of contention in the support chain of Robin and Virion in ''VideoGame/FireEmblemAwakening''. Virion is able to beat Robin (The army's tactician) at a Chess-like game without fail. When Robin points out that Virion should be the leader because of this, Virion points out that the difference is more because of their playstyles. Virion is much more pragmatic, and can ''only'' win [[PyrrhicVictory at great cost]]. If he were to run a real army like this, he would be deposed simply because war is NotAGame, thus the army needs someone who ''values'' the lives of its members and is adverse to losing anyone.
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* IdealistVsPragmatist: In some of the games in the series, Zhuge Liang and Pang Tong act as the Pragmatists to Liu Bei's Idealist. They believe in Liu Bei's dream of restoring the Han but are willing to go to great lengths to achieve it. Liu Bei, however, has a strong belief in "honour" and has lines he's not willing to cross (most notably not wanting to wage war on his kinsman Liu Zhang in order to seize his territory). In at least one game it's implied Pang Tong pulls a SuicideByCop in order to ''force'' Liu Bei into action against Liu Zhang.
** In earlier parts of the story when they're still working together, Cao Cao is the Pragmatist to Liu Bei's Idealist. Cao Cao believes that the reason the Han failed is that it was weak, therefore a strong central power is necessary to properly restore peace to the land... and Cao Cao is willing to do whatever it takes to bring back peace. Liu Bei, on the other hand, insists that a proper restoration of the Han will be enough to bring back peace and so advocates for minimal force where possible. Cao sometimes agrees with him... if only because it's the [[CombatPragmatist logical]] and [[PragmaticVillainy pragmatic]] thing to do.
* This is one of the points of contention in the support chain of Robin and Virion in ''VideoGame/FireEmblemAwakening''. Virion is able to beat Robin (The army's tactician) at a Chess-like game without fail. When Robin points out that Virion should be the leader because of this, Virion points out that the difference is more because of their playstyles. Virion is much more pragmatic, and can ''only'' win [[PyrrhicVictory at great cost]]. If he were to run a real army like this, he would be deposed simply because war is NotAGame, thus the army needs someone who ''values'' the lives of its members and is adverse to losing anyone.
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** ''VideoGame/FireEmblemWarriorsThreeHopes'', based on the video game ''VideoGame/FireEmblemThreeHouses''.
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A film adaptation of the games was released in mainland China on April 30, 2021. It was streamed internationally on July 1, 2021 via Creator/{{Netflix}}.[[https://youtu.be/4DH4GMQ_A3Y The trailer can be seen here.]]

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A film adaptation of the games was released in mainland China on April 30, 2021. It was streamed internationally on July 1, 2021 via Creator/{{Netflix}}. [[https://youtu.be/4DH4GMQ_A3Y The trailer can be seen here.]]
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* AirDashing: ''9'' includes this maneuver, referred to in-game as somersault, presumably because of [[SpectacularSpinning the spinning]] a character performs when doing it. The somersault allows for the player's officer to move into or away from combat quickly, and is useful for moving across structures in the game's open world. The somersault can also become a WallJump if used close enough to a wall. There is also an accessory that can be equipped that allows for multiple somersaults to be performed in succession.
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* BigBadassBattleSequence: The whole point, really.

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