History VideoGame / DynastyWarriors

30th Jan '16 12:11:47 AM SneaselSawashiro
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* {{Leitmotif}}: Lu Bu has always had his own theme(which also served as the game's theme up until ''7''), ''7'' and ''8'' give multiple themes to each faction.
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* {{Leitmotif}}: Lu Bu has always had his own theme(which theme (which also served as the game's theme up until ''7''), ''7'' and ''8'' give multiple themes to each faction.
24th Jan '16 9:15:06 AM Arima
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** A egregiously annoying example in ''2'' is for an enemy Officer that you're currently fighting to recover some or all of their health instantaneously, despite the fact that you've whittled them down to a tiny sliver of health.
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** A An egregiously annoying example in ''2'' is for an enemy Officer that you're currently fighting to recover some or all of their health instantaneously, despite the fact that you've whittled them down to a tiny sliver of health.
24th Jan '16 9:13:39 AM Arima
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Added DiffLines:
** A egregiously annoying example in ''2'' is for an enemy Officer that you're currently fighting to recover some or all of their health instantaneously, despite the fact that you've whittled them down to a tiny sliver of health.
15th Jan '16 12:01:06 PM LordMisfit
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''VideoGame/WarriorsOrochi'' is a spin-off crossover of ''Dynasty Warriors'' with ''VideoGame/SamuraiWarriors'', while ''VideoGame/DynastyWarriorsGundam'' [[XMeetsY combines the formula with]]... [[ExactlyWhatItSaysOnTheTin well]], Franchise/{{Gundam}}s. Meanwhile, ''VideoGame/BladestormTheHundredYearsWar'' transposes the action to UsefulNotes/TheHundredYearsWar and takes players to the battlefields in medieval France, as well as giving the player a whole squad to do the incredible feats with, instead of one man, but is otherwise the same. There's also a game (and a sequel) based on ''Manga/FistOfTheNorthStar'' called ''VideoGame/FistOfTheNorthStarKensRage''. There's also ''VideoGame/WarriorsLegendsOfTroy'', based on the Trojan War. There is also a ''OnePiece'' game called ''VideoGame/OnePiecePirateWarriors'', which got two sequels. Aside from anime-based spinoffs, there's also a game based on ''Franchise/TheLegendOfZelda'' called ''VideoGame/HyruleWarriors'' as well as a game based on ''DragonQuest'' called ''Dragon Quest Heroes'' and a game based on ''Manga/TheHeroicLegendOfArslan'' called ''Arslan: the Warriors of Legend''. There is also an [[VideoGame/DynastyWarriorsOnline online spinoff]].
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''VideoGame/WarriorsOrochi'' is a spin-off crossover of ''Dynasty Warriors'' with ''VideoGame/SamuraiWarriors'', while ''VideoGame/DynastyWarriorsGundam'' [[XMeetsY combines the formula with]]... [[ExactlyWhatItSaysOnTheTin well]], Franchise/{{Gundam}}s. Meanwhile, ''VideoGame/BladestormTheHundredYearsWar'' transposes the action to UsefulNotes/TheHundredYearsWar and takes players to the battlefields in medieval France, as well as giving the player a whole squad to do the incredible feats with, instead of one man, but is otherwise the same. There's also a game (and a sequel) based on ''Manga/FistOfTheNorthStar'' called ''VideoGame/FistOfTheNorthStarKensRage''. There's also ''VideoGame/WarriorsLegendsOfTroy'', based on the Trojan War. There is also a ''OnePiece'' game called ''VideoGame/OnePiecePirateWarriors'', which got two sequels. Aside from anime-based spinoffs, there's also a game based on ''Franchise/TheLegendOfZelda'' called ''VideoGame/HyruleWarriors'' as well as a game based on ''DragonQuest'' called ''Dragon ''[[DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow Dragon Quest Heroes'' Heroes]]'' and a game based on ''Manga/TheHeroicLegendOfArslan'' called ''Arslan: the Warriors of Legend''. There is also an [[VideoGame/DynastyWarriorsOnline online spinoff]].
11th Jan '16 8:26:09 PM deimos415
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** For the most part, starting with 6 - thanks to improving technology, the old "fog of war" technique used to help generate all the soldiers onscreen without bogging down the action could finally be scaled back almost completely; allowing the designers to actually put some focus on the backdrops in general.

** ''8'' brings one called Rage Mode. In this mode your Musou gauge fills instantly and you get access to a ridiculously long chain of attacks.
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** ''8'' brings Starting from the 5th one called going forward- there is a Rage Mode. In Generally in this mode your Musou gauge fills instantly and you get access to a ridiculously long chain of attacks.attacks, other features of the mode vary depending on the entry your playing.

* WeaponOfChoice and almost all its subtropes, most notably BladeOnAStick and SwordFight: Absolutely ''everyone''.
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* WeaponOfChoice and almost all its subtropes, most notably BladeOnAStick and SwordFight: Absolutely ''everyone''. Notably, throughout the series - a number of officers don't wield what they canonically did in the novels or in history; but thanks to the new weapon systems in the more recent entries that allow for sub-weapons, many of them now have an affinity with what would be their "proper" weapon of choice had they been given it in the first place.

* WorldOfBadass * WorldOfHam
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* WorldOfBadass WorldOfBadass: Everyone, full stop. Those who weren't necessarily battlefield type badasses were turned into them for the sake of the setting and gameplay. * WorldOfHamWorldOfHam: For RuleOfFun, there is little subtlety to be had here.
6th Jan '16 10:28:16 PM SneaselSawashiro
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** Practically a defining quality of the series, and a big reason for its LoveItOrHateIt status.
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** Practically a defining quality of the series, and a big reason for its LoveItOrHateIt status. Later games in the whole franchise put the emphasis on other buttons to be mashed in order to make up for it (such as mashing the charge attack button during some moves only).
6th Jan '16 10:26:02 PM SneaselSawashiro
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Added DiffLines:
** A notable case of this happens in the first PSP game, where unlike in previous installments, the AI will NEVER use their strafing motion in order to bypass walls in front of the like in prior games, and will keep running into it (but at the same time are much more aggressive).
5th Jan '16 12:20:30 PM Arima
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* DecapitatedArmy: For the overwhelming majority of battles, defeating the commanding officer results in victory. The few stages that avert this tend to have your commander reaching an escape point or wiping out every single enemy officer as the victory condition.
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* DecapitatedArmy: For the overwhelming majority of battles, defeating the commanding officer results in victory. The few stages that avert this tend to have your commander reaching an escape point or wiping out every single enemy officer as the victory condition. On the other hand, if you encounter an enemy Officer that seems too tough to take on, you can use the inversive tactic of eliminating their subordinate troops to demoralize them.
13th Dec '15 9:34:32 PM Josef5678
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
* TheDevTeamThinksOfEverything: ** In ''5: Xtreme Legends'', the mission Struggle for the Book involves an undefeatable character named Master Lao. Using cheats, it's possible to kill Master Lao. If you kill him, the mission doesn't end or become {{Unwinnable}}, It just spawns another Master Lao... with no ill effects, and with the "X has defeated Master Lao" messages. ** In ''8'' and ''8:XL'', several stage and character combinations that make sense yet don't occur in Story Mode result in characters giving unique dialogue.
28th Nov '15 7:12:35 PM calamity2007
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Added DiffLines:
** ''8'' brings one called Rage Mode. In this mode your Musou gauge fills instantly and you get access to a ridiculously long chain of attacks.
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