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** On the other hand, the main game had some dashes of CrapsaccharineWorld. You may think the Dryads are sweet and lovely plant girls, right? Well, not all of them are ''that'' nice. They equip their prisoners with "Rings of Submission", which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into ''Literature/NineteenEightyFour''?

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** On the other hand, the main game had some dashes of CrapsaccharineWorld. You may think the Dryads are sweet and lovely plant girls, right? Well, not all Not in this game; a lot of them are ''that'' nice. They equip their a stern and no-nonsense AmazonBrigade. For example, Warden Celia equips prisoners with "Rings of Submission", which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into ''Literature/NineteenEightyFour''?
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--->'''Deru''': She hates you.

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--->'''Deru''': -->'''Deru''': She hates you.
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* RealityEnsues: The side quest "Sartan's Suspicion." [[spoiler:When Sartan finds out the leader of the underground resistance movement is the same officer who imprisoned him back in Windstone Fortress, Sartan [[RevengeBeforeReason kills him in a moment of vengeful anger]]. When the other soldiers [[WhatTheHellHero call him out on it]], Sartan [[MyGodWhatHaveIDone realizes it]] and you set off to [[TheAtoner rescue some imprisoned soldiers so he can set things right again]]. Even though the rescue mission goes successfully, the other soldiers only sort of forgive Sartan, and tell him he'll just have to live with his guilt. Uh...[[ShaggyDogStory yay?]]]]

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* RealityEnsues: The side quest "Sartan's Suspicion." [[spoiler:When Sartan finds out the leader of the underground resistance movement is the same officer who imprisoned him back in Windstone Fortress, Sartan he [[RevengeBeforeReason kills him the officer in a moment of vengeful anger]]. When the other soldiers [[WhatTheHellHero call him out on it]], Sartan [[MyGodWhatHaveIDone realizes it]] and you set off to [[TheAtoner rescue some imprisoned soldiers so he can set things right again]]. Even though the rescue mission goes successfully, the other soldiers only sort of forgive Sartan, and tell him he'll just have to live with his guilt. Uh...[[ShaggyDogStory yay?]]]]
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More informative


* RealityEnsues: The side quest "Sartan's Suspicion" can make you understand why that trope can occasionally overlap with MoodWhiplash.

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* RealityEnsues: The side quest "Sartan's Suspicion" Suspicion." [[spoiler:When Sartan finds out the leader of the underground resistance movement is the same officer who imprisoned him back in Windstone Fortress, Sartan [[RevengeBeforeReason kills him in a moment of vengeful anger]]. When the other soldiers [[WhatTheHellHero call him out on it]], Sartan [[MyGodWhatHaveIDone realizes it]] and you set off to [[TheAtoner rescue some imprisoned soldiers so he can make you understand why that trope can occasionally overlap set things right again]]. Even though the rescue mission goes successfully, the other soldiers only sort of forgive Sartan, and tell him he'll just have to live with MoodWhiplash.his guilt. Uh...[[ShaggyDogStory yay?]]]]
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* ShoutOut: Some aspects of the game draw some parallels with "TheLordOfTheRings". For example, the Battle of Snowbrook Haven is similar to the Battle of Helm's Deep (except for the dragon,) and the Morden-Viir who are doing the besieging look very much like the Uruk-hai. The Morden's Head quest is a shout out to ''Babylon 5''.
** As a matter of fact, when you get to Act III on Mercenary difficulty, after a while, the armor salesmen sells a helmet that looks just like the ones the Uruk-hai wore in the movie versions of ''LordOfTheRings''. [[YouWannaGetSued Minus the White Hand of Saruman, of course]].
*** It's a unique chinless helm called the "Onyx Steel Helm".

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* ShoutOut: ShoutOut:
**
Some aspects of the game draw some parallels with "TheLordOfTheRings"."Literature/TheLordOfTheRings". For example, the Battle of Snowbrook Haven is similar to the Battle of Helm's Deep (except for the dragon,) and the Morden-Viir who are doing the besieging look very much like the Uruk-hai. The Morden's Head quest is a shout out to ''Babylon 5''.
**
As a matter of fact, when you get to Act III on Mercenary difficulty, after a while, the armor salesmen sells a helmet helmet, a unique chinless helm called the "Onyx Steel Helm", that looks just like the ones the Uruk-hai wore in the [[Film/LordOfTheRings movie versions versions]] of ''LordOfTheRings''.''Lord Of The Rings''. [[YouWannaGetSued Minus the White Hand of Saruman, of course]].
*** It's ** The Morden's Head quest is a unique chinless helm called the "Onyx Steel Helm".shout out to ''Babylon 5''.
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hottip cleanup / removal


* BloodierAndGorier: The first game had BloodlessCarnage[[hottip:*:Unless you used the proper cheat code]]. In the second dealing sufficient overkill to an enemy causes LudicrousGibs and leaves a puddle of blood where they once stood.

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* BloodierAndGorier: The first game had BloodlessCarnage[[hottip:*:Unless BloodlessCarnage[[note]]Unless you used the proper cheat code]].code[[/note]]. In the second dealing sufficient overkill to an enemy causes LudicrousGibs and leaves a puddle of blood where they once stood.
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A well-known and fun action {{RPG}} series by Chris Taylor, first released in 2002 and officially ending in 2006. What sets it apart from the others is its unique ability to let you the player specialize in whichever class you want rather than just preselected classes. The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable [=NPCs=] (six in ''DS II'',) offering more flexibility, plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.

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A well-known and fun action {{RPG}} An ActionRPG series by Chris Taylor, first released in 2002 and officially ending in 2006.2002. What sets it apart from the others is its unique ability to let you the player specialize in whichever class you want rather than just preselected classes. The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable [=NPCs=] (six in ''DS II'',) offering more flexibility, plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.

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No spoilers above examples line. Namespacing. Zero Context Example.


%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%



Then for a while, nothing happened. But in August of 2005, a sequel hit the markets: ''Dungeon Siege II''. It was greatly improved: the story was worked up, the world you travel through looks impressive, the hireable [=NPCs=] were very much fleshed out (they even got their own personal {{Side Quest}}s, although the party size was reduced from eight to six,) and the character classes were given impressive powers to turn the tide of battle. Not only is the current story worked on, but the backstory was as well. A thousand years ago, Azunai the Defender clashed with the aforementioned Zaramoth. Both of their armies fought valiantly, but when the two warriors' personal armaments - the Shield of Azuna and the [[{{BFS}} Sword of Zaramoth]] - clashed, the Endtime happened. The Age ended borderline-apocalyptically and a new one began. Many years later, a [[TheEvilPrince power-hungry prince]] named Valdis, the game's BigBad, got a terrible fever and with it prophetic visions. When he recovered, he went to the ruins of Zaramoth's Horns. He found the tyrants sword (now a SealedEvilInACan) and became exactly what he wanted: a powerful tyrant bent on world domination. He even created an army of evil creatures called the Morden (an appropriate name, as [[BilingualBonus "mord" is German word for "murder"]].) In a twist, you and your best friend Drevin start as mercenaries working for Valdis. Unfortunately, after you complete your first quest ([[spoiler:in which Valdis kills Drevin]],) you end up the prisoner of the people you were fighting: the Dryads. After a few quests to prove yourself, you form up a party and head back to your hometown of Aman'lu. Unfortunately, [[spoiler:Valdis beats you to it, and [[TheDragon the Archmage]] who serves him destroys it]]. Inspired to revenge, you and your party seek out Valdis and destroy him. Unfortunately, the game has a DownerEnding. Let's just say NiceJobBreakingItHero.

In 2006, another expansion set was added to the series: ''Dungeon Siege II: Broken World''. Its a [[DarkerAndEdgier darker]] continuation of ''DS II'' and wraps up the story. An evil force - [[EvilerThanThou who is much worse than Valdis ]] - has taken over Aranna in the aftermath of your NiceJobBreakingItHero moment, radically altering it and nearly killing all of its inhabitants. Don't worry, though; your friends have survived the Cataclysm and are ready to help you once again. Which is good because this time, ItsPersonal.
.

to:

Then for a while, nothing happened. But in August of 2005, a sequel hit the markets: ''Dungeon Siege II''. It was greatly improved: the story was worked up, the world you travel through looks impressive, the hireable [=NPCs=] were very much fleshed out (they even got their own personal {{Side Quest}}s, although the party size was reduced from eight to six,) and the character classes were given impressive powers to turn the tide of battle. Not only is the current story worked on, but the backstory was as well. A thousand years ago, Azunai the Defender clashed with the aforementioned Zaramoth. Both of their armies fought valiantly, but when the two warriors' personal armaments - the Shield of Azuna and the [[{{BFS}} Sword of Zaramoth]] - clashed, the Endtime happened. The Age ended borderline-apocalyptically and a new one began. Many years later, a [[TheEvilPrince power-hungry prince]] named Valdis, the game's BigBad, got a terrible fever and with it prophetic visions. When he recovered, he went to the ruins of Zaramoth's Horns. He found the tyrants sword (now a SealedEvilInACan) and became exactly what he wanted: a powerful tyrant bent on world domination. He even created an army of evil creatures called the Morden (an appropriate name, as [[BilingualBonus "mord" is German word for "murder"]].) In a twist, you and your best friend Drevin start as mercenaries working for Valdis. Unfortunately, after you complete your first quest ([[spoiler:in which Valdis kills Drevin]],) quest, things turn sour and you end up the prisoner of the people you were fighting: the Dryads. After a few quests to prove yourself, you form up a party and head back to your hometown of Aman'lu. Unfortunately, [[spoiler:Valdis Valdis beats you to it, and [[TheDragon the Archmage]] who serves him destroys it]].it. Inspired to revenge, you and your party seek out Valdis and destroy him. Unfortunately, the game has a DownerEnding. Let's just say NiceJobBreakingItHero.

In 2006, another expansion set was added to the series: ''Dungeon Siege II: Broken World''. Its a [[DarkerAndEdgier darker]] continuation of ''DS II'' and wraps up the story. An evil force - [[EvilerThanThou who is much worse than Valdis ]] - has ]]--has taken over Aranna in the aftermath of your NiceJobBreakingItHero moment, radically altering it and nearly killing all of its inhabitants. Don't worry, though; your friends have survived the Cataclysm and are ready to help you once again. Which is good because this time, ItsPersonal.
.
ItsPersonal.



UweBoll made a movie of the first game. With Burt Reynolds as the king. And, it must be noted, Ray Liotta as an evil sorcerer.

A sequel to the first two games, ''Dungeon Siege III'', developed by ObsidianEntertainment, was released June 2011. It tells the story of four descendants of the 10th Legion: Lucas, [[PlayingWithFire Anjali]], [[TheGunslinger Katarina]] and [[MadMathematician Reinhart]] as they attempt to rebuild the Legion and defeat the woman who disbanded them in the first place.

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UweBoll Creator/UweBoll made a movie of the first game. With Burt Reynolds as the king. And, it must be noted, Ray Liotta as an evil sorcerer.

A sequel to the first two games, ''Dungeon Siege III'', developed by ObsidianEntertainment, Creator/ObsidianEntertainment, was released June 2011. It tells the story of four descendants of the 10th Legion: Lucas, [[PlayingWithFire Anjali]], [[TheGunslinger Katarina]] and [[MadMathematician Reinhart]] as they attempt to rebuild the Legion and defeat the woman who disbanded them in the first place.



* AllMythsAreTrue

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* %%* AllMythsAreTrue



* BagOfSharing

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* %%* BagOfSharing



* ConvectionSchmonvection

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* %%* ConvectionSchmonvection



* CriticalHit

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* %%* CriticalHit



* DeadpanSnarker: Lucas
* DoorToBefore

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* %%* DeadpanSnarker: Lucas
*
Lucas.
%%*
DoorToBefore



* JerkAss: Celia and Finala.

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* %%* JerkAss: Celia and Finala.



* MedievalEuropeanFantasy

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* %%* MedievalEuropeanFantasy



* MySpeciesDothProtestTooMuch: An early sidequest in the second game revolves around a Haku tribe that ''doesn't'' want to murder and devour everyone else.
** Another example is Anjali, the playable archon from 3. Nearly every other archon swore allegiance to Jeyne, Anjali was raised seperately and joins the legion, which pits her frequently against her sisters.

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* MySpeciesDothProtestTooMuch: MySpeciesDothProtestTooMuch:
**
An early sidequest in the second game revolves around a Haku tribe that ''doesn't'' want to murder and devour everyone else.
** Another example is Anjali, the playable archon from 3. Nearly every other archon swore allegiance to Jeyne, Anjali was raised seperately and joins the legion, which pits her frequently against her sisters.



* OneGenderRace: All Dryads are female and all Half-Giants are male. Players can only play as male Dwarves, but female Dwarves are mentioned in the dialogue.
** All Archons are female.
*** That is so [[IncrediblyLamePun hot]].

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* OneGenderRace: All Dryads are female and all Half-Giants are male. Players can only play as male Dwarves, but female Dwarves are mentioned in the dialogue.
**
dialogue. All Archons are female.
*** That is so [[IncrediblyLamePun hot]].
also female.



* RazorWind: Lucas' Wind Shear ability.

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* %%* RazorWind: Lucas' Wind Shear ability.



* SceneryPorn

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* %%* SceneryPorn



* SexyBacklessOutfit: Anjali in the artwork.
* ShortCutsMakeLongDelays: Wesrin Cross in the first game.

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* %%* SexyBacklessOutfit: Anjali in the artwork.
* %%* ShortCutsMakeLongDelays: Wesrin Cross in the first game.
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* WellIntentionedExtremist: [[spoiler:All Jeyne wanted was justice for her father's murder.]]
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* LegacyCharacter: The PlayerCharacter from ''Legends of Aranna'' is the latest in a line of Heroes of Arhok. [[spoiler: Over the course of the story you find out what happened to the previous generation of Heroes, your parents.]]
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* {{Roma}}: The first ''Dungeon Siege'' had a FantasyCounterpartCulture version called the Travelers, who spoke with thick French accents. The third has the Lescanzi, who have a mild Russian accent.

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* {{Roma}}: UsefulNotes/{{Romani}}: The first ''Dungeon Siege'' had a FantasyCounterpartCulture version called the Travelers, who spoke with thick French accents. The third has the Lescanzi, who have a mild Russian accent.
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* IncendiaryExponent / KillItWithFire / WoManOnFire: Anjali and most archons.

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* IncendiaryExponent / KillItWithFire / WoManOnFire: WoManOnFire / WreathedInFlames: Anjali and most archons.
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Whoops. Subquest, not sidequest.


* GladiatorSidequest: The Aman'lu Arena in ''II'' and ''Broken World''.

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* GladiatorSidequest: GladiatorSubquest: The Aman'lu Arena in ''II'' and ''Broken World''.
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* GladiatorSidequest: The Aman'lu Arena in ''II'' and ''Broken World''.
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There is a code for Dungeon Siege 1 that enables blood in combat, which is why it was retroactively changed from T to M.


* BloodierAndGorier: The first game had BloodlessCarnage. In the second dealing sufficient overkill to an enemy causes LudicrousGibs and leaves a puddle of blood where they once stood.

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* BloodierAndGorier: The first game had BloodlessCarnage.BloodlessCarnage[[hottip:*:Unless you used the proper cheat code]]. In the second dealing sufficient overkill to an enemy causes LudicrousGibs and leaves a puddle of blood where they once stood.
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** Also, in addition to the difficulty restriction, each slot beyond the first two requires a payment to the "Adventurers' Guild" in order to be usable. Fortunately, [[MoneyForNothing gold is fairly easy to come by.]]
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Justifying edit.


* HumansAreTheRealMonsters: Not actually in the game, thankfully, but the description for humans in the ''DS II'' manual reads like it could have been written by [[Literature/GulliversTravels Johnathan Swift]]. To be fair, the description for the Dryads isn't all that flattering either.

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* HumansAreTheRealMonsters: Not actually in the game, thankfully, but the description for humans in the ''DS II'' manual reads like it could have been written by [[Literature/GulliversTravels Johnathan Swift]]. To be fair, the description for the Dryads isn't all that flattering either.
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Heroes Prefer Swords was redefined. Bad examples are being deleted.


A sequel to the first two games, ''Dungeon Siege III'', developed by ObsidianEntertainment, was released June 2011. It tells the story of four descendants of the 10th Legion: [[HeroesPreferSwords Lucas]], [[PlayingWithFire Anjali]], [[TheGunslinger Katarina]] and [[MadMathematician Reinhart]] as they attempt to rebuild the Legion and defeat the woman who disbanded them in the first place.

to:

A sequel to the first two games, ''Dungeon Siege III'', developed by ObsidianEntertainment, was released June 2011. It tells the story of four descendants of the 10th Legion: [[HeroesPreferSwords Lucas]], Lucas, [[PlayingWithFire Anjali]], [[TheGunslinger Katarina]] and [[MadMathematician Reinhart]] as they attempt to rebuild the Legion and defeat the woman who disbanded them in the first place.
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* RoaringRampageOfRevenge: in the third game, [[spoiler:Jeyne's massacre of the entire 10th Legion is basically revenge for the murder of her father, the King.]]

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* RoaringRampageOfRevenge: in In the third game, [[spoiler:Jeyne's massacre of the entire 10th Legion is basically revenge for the murder of her father, the King.]]
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* ElementalPunch: In DS3, Reinhart's standard attack in his Dynamic stance is a lightning-punch powered by his magic gauntlet. Anjali's last move on her string of standard attacks while in her Human stance is a fire-punch.

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* ElementalPunch: In DS3, [=DS3=], Reinhart's standard attack in his Dynamic stance is a lightning-punch powered by his magic gauntlet. Anjali's last move on her string of standard attacks while in her Human stance is a fire-punch.

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* RealityEnsues: The side quest "Sartan's Suspicion" can make you understand why that trope can occasionally overlap with MoodWhiplash.



* {{Roma}}: The first ''Dungeon Siege'' had a FantasyCounterpartCulture version called the Travelers. And they spoke with thick French accents. The third has the Lescanzi, who have a mild Russian accent.

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* {{Roma}}: The first ''Dungeon Siege'' had a FantasyCounterpartCulture version called the Travelers. And they Travelers, who spoke with thick French accents. The third has the Lescanzi, who have a mild Russian accent.
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* TheParagon: Dungeon Siege 3's heroes, depending of your play style. Play your cards right and at the end, every faction they met will follow them. Hell, you can even convince a [[spoiler:bloodthirsty genocidal borderline psychopath to tone down her hatred for your faction, repent for her crimes and make her work for you.]]
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* XMeetsY: ''DS 3'' is the bastard child of ''{{Diablo}}'' and ''VideoGame/DevilMayCry''.

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* XMeetsY: ''DS 3'' is the bastard child of ''{{Diablo}}'' ''{{VideoGame/Diablo}}'' and ''VideoGame/DevilMayCry''.
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Fixed Spoiler Tags


* {{Reincarnation}}: Near the end of the third game, it turns out that [[spoiler:Anjali is the reincarnation of an old friend of Rajani, who died when the archons first came to Ehb. The Radiant Youth speculates that it may have been [[ThePlan a plan on the part of the Creator Gods]]

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* {{Reincarnation}}: Near the end of the third game, it turns out that [[spoiler:Anjali is the reincarnation of an old friend of Rajani, who died when the archons first came to Ehb. ]] The Radiant Youth speculates that it may have been [[ThePlan a plan on the part of the Creator Gods]]

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* HumansAreBastards: Not actually in the game, thankfully, but the description for humans in the ''DS II'' manual reads like it could have been written by [[Literature/GulliversTravels Johnathan Swift]]. To be fair, the description for the Dryads isn't all that flattering either.

to:

* HumansAreBastards: HumansAreTheRealMonsters: Not actually in the game, thankfully, but the description for humans in the ''DS II'' manual reads like it could have been written by [[Literature/GulliversTravels Johnathan Swift]]. To be fair, the description for the Dryads isn't all that flattering either.either.
** In addition, the manual says that the Elves like being in control to the point of being {{Manipulative Bastard}}s, but the Elves you meet in the game show no such egotism. You'd think the manual was for a different game entirely.
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* HumansAreBastards: Not actually in the game, thankfully, but the description for humans in the ''DS II'' manual reads like it could have been written by [[GulliversTravels Johnathan Swift]]. To be fair, the description for the Dryads isn't all that flattering either.

to:

* HumansAreBastards: Not actually in the game, thankfully, but the description for humans in the ''DS II'' manual reads like it could have been written by [[GulliversTravels [[Literature/GulliversTravels Johnathan Swift]]. To be fair, the description for the Dryads isn't all that flattering either.
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the Namespace


* HoistByHisOwnPetard: Valdis, full stop. He can't seem to stop himself from doing stuff to piss you off [[spoiler:starting by killing Drevin and not even paying you]]. In the immortal words of [[{{Leverage}} Nathan Ford, "Yeah, you should've just paid us!"]]

to:

* HoistByHisOwnPetard: Valdis, full stop. He can't seem to stop himself from doing stuff to piss you off [[spoiler:starting by killing Drevin and not even paying you]]. In the immortal words of [[{{Leverage}} [[Series/{{Leverage}} Nathan Ford, "Yeah, you should've just paid us!"]]



* IncendiaryExponent[=/=]KillItWithFire[=/=]WoManOnFire: Anjali and most archons.

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* IncendiaryExponent[=/=]KillItWithFire[=/=]WoManOnFire: IncendiaryExponent / KillItWithFire / WoManOnFire: Anjali and most archons.



* KillTheGod: [[spoiler: You fight a corrupted creator god as the {{final boss}} of Dungeon Siege 3]]

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* KillTheGod: [[spoiler: You fight a corrupted creator god as the {{final boss}} FinalBoss of Dungeon Siege 3]]



** The Automaton Constables in [=DS=] 3 look remarkably like [[GirlGenius Clanks]], right down to the triparate camera eyes, brass finish and shako hats. The only noticeable difference is Auto-constables have an ArmCannon and a two fingered claw, rather than proper hands and a minigun rifle.

to:

** The Automaton Constables in [=DS=] 3 look remarkably like [[GirlGenius [[Webcomic/GirlGenius Clanks]], right down to the triparate camera eyes, brass finish and shako hats. The only noticeable difference is Auto-constables have an ArmCannon and a two fingered claw, rather than proper hands and a minigun rifle.



* ViolationOfCommonSense[=/=]GameplayAndStorySegregation: In the third game, at one point you have to enter an area filled with volatile gases, which can be set off by the slightest spark, even if you're [[PlayingWithFire Anjali]], who has no attacks which do not involve fire.

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* ViolationOfCommonSense[=/=]GameplayAndStorySegregation: ViolationOfCommonSense / GameplayAndStorySegregation: In the third game, at one point you have to enter an area filled with volatile gases, which can be set off by the slightest spark, even if you're [[PlayingWithFire Anjali]], who has no attacks which do not involve fire.



* XMeetsY: ''DS 3'' is the bastard child of ''{{Diablo}}'' and ''DevilMayCry''.

to:

* XMeetsY: ''DS 3'' is the bastard child of ''{{Diablo}}'' and ''DevilMayCry''.''VideoGame/DevilMayCry''.
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A well-known (and fun[[hottip:*:although it's probably on its way to the bargain bin these days]]) action {{RPG}} series by Chris Taylor, first released in 2002 and officially ending in 2006. What sets it apart from the others is its unique ability to let you the player specialize in whichever class you want rather than just preselected classes. The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable [=NPCs=] (six in ''DS II'',) offering more flexibility, plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.

to:

A well-known (and fun[[hottip:*:although it's probably on its way to the bargain bin these days]]) and fun action {{RPG}} series by Chris Taylor, first released in 2002 and officially ending in 2006. What sets it apart from the others is its unique ability to let you the player specialize in whichever class you want rather than just preselected classes. The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable [=NPCs=] (six in ''DS II'',) offering more flexibility, plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.
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New trope for Dungeon Siege 3

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* KillTheGod: [[spoiler: You fight a corrupted creator god as the {{final boss}} of Dungeon Siege 3]]
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A well-known (and fun[[hottip:*:although it's probably on its way to the bargain bin these days]]) action {{RPG}} series by Chris Taylor, first released in 2002 and officially ending in 2006. What sets it apart from the others is its unique ability to let you the player specialize in whichever class you want rather than just preselected classes. The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable [=NPCs=] (six in ''DS II'',) offering more flexibility, plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.

The game takes place in the land of Aranna, specifically in the region of Ehb. You start the game as a humble farmer. Unfortunately, a normally passive race suddenly [[DoomedHometown attacks your hometown]]. A dying friend of yours asks you to head over to the next town and seek help. However, it turns out the quest doesn't end there. As you gather up your forces and progress through Ehb, you find out that an ancient demonic race, the Seck (who once served under the tyrant Zaramoth the Unmaker, but that's expanded on in the second game) has returned to Aranna to seek revenge. It is up to you and your friends to destroy it and end the threat.

In 2003, an ExpansionPack was released: ''Dungeon Siege: Legends of Aranna''. While it offered a lot of new options for the player and his party (transformation spells, armor and weapon sets, a more combative pet, and new enemies to fight,) the game wasn't very well-received (As PC Gamer asked about it, "Does it even ''have'' a story?")

Then for a while, nothing happened. But in August of 2005, a sequel hit the markets: ''Dungeon Siege II''. It was greatly improved: the story was worked up, the world you travel through looks impressive, the hireable [=NPCs=] were very much fleshed out (they even got their own personal {{Side Quest}}s, although the party size was reduced from eight to six,) and the character classes were given impressive powers to turn the tide of battle. Not only is the current story worked on, but the backstory was as well. A thousand years ago, Azunai the Defender clashed with the aforementioned Zaramoth. Both of their armies fought valiantly, but when the two warriors' personal armaments - the Shield of Azuna and the [[{{BFS}} Sword of Zaramoth]] - clashed, the Endtime happened. The Age ended borderline-apocalyptically and a new one began. Many years later, a [[TheEvilPrince power-hungry prince]] named Valdis, the game's BigBad, got a terrible fever and with it prophetic visions. When he recovered, he went to the ruins of Zaramoth's Horns. He found the tyrants sword (now a SealedEvilInACan) and became exactly what he wanted: a powerful tyrant bent on world domination. He even created an army of evil creatures called the Morden (an appropriate name, as [[BilingualBonus "mord" is German word for "murder"]].) In a twist, you and your best friend Drevin start as mercenaries working for Valdis. Unfortunately, after you complete your first quest ([[spoiler:in which Valdis kills Drevin]],) you end up the prisoner of the people you were fighting: the Dryads. After a few quests to prove yourself, you form up a party and head back to your hometown of Aman'lu. Unfortunately, [[spoiler:Valdis beats you to it, and [[TheDragon the Archmage]] who serves him destroys it]]. Inspired to revenge, you and your party seek out Valdis and destroy him. Unfortunately, the game has a DownerEnding. Let's just say NiceJobBreakingItHero.

In 2006, another expansion set was added to the series: ''Dungeon Siege II: Broken World''. Its a [[DarkerAndEdgier darker]] continuation of ''DS II'' and wraps up the story. An evil force - [[EvilerThanThou who is much worse than Valdis ]] - has taken over Aranna in the aftermath of your NiceJobBreakingItHero moment, radically altering it and nearly killing all of its inhabitants. Don't worry, though; your friends have survived the Cataclysm and are ready to help you once again. Which is good because this time, ItsPersonal.
.
PC Gamer didn't give ''Broken World'' that good of a review either.

UweBoll made a movie of the first game. With Burt Reynolds as the king. And, it must be noted, Ray Liotta as an evil sorcerer.

A sequel to the first two games, ''Dungeon Siege III'', developed by ObsidianEntertainment, was released June 2011. It tells the story of four descendants of the 10th Legion: [[HeroesPreferSwords Lucas]], [[PlayingWithFire Anjali]], [[TheGunslinger Katarina]] and [[MadMathematician Reinhart]] as they attempt to rebuild the Legion and defeat the woman who disbanded them in the first place.

The first DownloadableContent pack for ''DS III'', ''Treasures of the Sun'', was released October 25th, 2011.

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This game provides examples of:
* AllMythsAreTrue
* AlwaysChaoticEvil: Quite a few examples, actually: the Morden (except for the Morden refugees in ''Broken World'',) the Familiars, and the Cinbri.
* AncientTomb: A variety of these are present throughout the entire series, complete with puzzles, traps, and all manner of undead creatures and other nasty surprises.
* AntiGrinding: Only happens in the first game. In the second game, the enemies respawn (sometimes [[FakeDifficulty only a few seconds later]].) Also averted in III.
* AntiVillain: In the third game [[spoiler:Jeyne is more delusional than evil.]]
* ArbitraryHeadcountLimit: Especially in the second game, where the amount of space in your party is dependent on the difficulty setting, and any setting above "easy" can only be unlocked by finishing the game on the earlier setting. On the plus side, the first four party members you can find all fit the 4 main classes, so it makes things a bit easier.
* BagOfSharing
* BecomingTheMask: [[spoiler:Jeyne Kassinder]] falls under this as she initially calls herself "The Living Saint of Azunai" in order to gain support from the church in her crusade against the 10th Legion. She secretly still worships [[spoiler:the Archon's Creator Gods]] but eventually begins to believe her own propaganda thus [[StartOfDarkness beginning her leap over the edge]].
* BlackAndWhiteMagic: To some extent, with Combat Magic and Nature Magic, respectively.
* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can.
* BloodierAndGorier: The first game had BloodlessCarnage. In the second dealing sufficient overkill to an enemy causes LudicrousGibs and leaves a puddle of blood where they once stood.
* BloodyMurder: the Blood Assassin's abilities.
* BrokenBridge: To an almost ridiculous extent. In the first game, the first obstacle you encounter to impede your journey, sans the various beasties, is a bridge, [[IncendiaryExponent which was caught on fire]], and then had a wagon driven across it, [[TooDumbToLive with the monsters who did the catching riding it]]. The bridge collapsed, and you end up going through an army of the dead in order to reach the other side. The loot was nice, though. It doesn't end there, of course. Both games have many, many, [[RuleOfThree many]] broken bridges, in both the literal and figurative sense.
** The next major dungeon after the above is a fight through a DemonicSpider infested underground lair. The reason? A door was blocked by a rockslide. It gets cleared away later. Not that you'll ever go backwards in this game.
* BrotherSisterTeam: Lucas and Katarina in III.
* BrutalHonesty: Deru after your initial meeting with [[JerkAss Finala]].
--->'''Deru''': She hates you.
* CameBackWrong: In the third game, [[spoiler:this is what happens when one tries to resurrect a creator god with the intention of using it to destroy.]]
* CanonName: In III, we learn a bit about the canonical PC of DS I - no first name, she's referred to as either "the farmer" or "lady Montbarron". She's also the ancestor of Lucas and Katarina.
* CaptainErsatz: Amren is really [[Franchise/StarTrek Spock]] in disguise.
* ChainOfDeals: A side quest that starts in Act I and spans all the way to Act III.
* ClockPunk: The city of Stonebridge in DS III, and the wizards trained there especially.
* ConvectionSchmonvection
* ContinuityNod: The third game is full of them.
** You can plunder the crypt of the heroes of the first game.
** When trying to guess a password for a magickal door, your character will come up with several references to enemies from the first game.
* CorruptChurch: [[spoiler:According to all the stories Azunai was a pretty swell guy, his Church is a whole other matter. The Azunite Church appears to want complete and unquestioned domination of Ehb. So it appears that they stoked Jeyne's ego a bit and let her believe her own propaganda and even gave her an army. They have her declared Apostate and try to have her killed when she decides to give up her attempt to rule Ehb and help rebuild the Legion for all the evil she did.]]
* CrapsackWorld: Pretty much the point of ''Broken World''. Fortunately, unlike the other examples listed on the page, this Crapsack World doesn't last forever, but [[EarnYourHappyEnding you have to defeat a lot of tough bosses to make it happen]].
** On the other hand, the main game had some dashes of CrapsaccharineWorld. You may think the Dryads are sweet and lovely plant girls, right? Well, not all of them are ''that'' nice. They equip their prisoners with "Rings of Submission", which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into ''Literature/NineteenEightyFour''?
* CriticalHit
* CrystalDragonJesus: Azunai/[[spoiler: The Radiant Youth.]]
* DarkerAndEdgier: Also pretty much the point of ''Broken World'', but also the case for the Blood Assassin. In the lore, death magic is described as pretty nasty already. The Blood Assassin's abilities are a shade darker than that.
* DeadpanSnarker: Lucas
* DoorToBefore
* TheDragon: The Archmage.
* EasterEgg: In the multiplayer map, at higher levels one can stumble upon a dungeon full of giant chickens. The developers of Dungeon Siege and token Microsoft execs await, including Bill Gates.
** Also from the multiplayer map, [[ExactlyWhatItSaysOnTheTin The Pit of Despair]], and the infamously hard to find hidden pyramid in the desert, which leads to an entirely new island impossible to reach otherwise.
* TheEeyore: Amren in ''Broken World''. Heck, ''every'' elf you can talk to in the expansion is morbidly depressed, except for Finala.
* ElementalPunch: In DS3, Reinhart's standard attack in his Dynamic stance is a lightning-punch powered by his magic gauntlet. Anjali's last move on her string of standard attacks while in her Human stance is a fire-punch.
* ElementalRockPaperScissors: Nonexistent in the first game. It shows up in ''DS II''.
* EscortMission: III has a fun one: You have to keep four unkillable (but not undefeatable) sentinels occupied so they don't kill Phineas. The sentinels prioritize you, it's a more or less stationary fight and it's not long, so it doesn't outstay it's welcome.
* EvilUncle: It is revealed that Valdis is Evangeline's uncle.
** In the third, it's also revealed that [[spoiler:Jeyne is Queen Rosalyn's aunt.]]
* ExtremeOmnivore: The Pets in ''Dungeon Siege II''.
* FaceHeelTurn: [[spoiler:Celia]] in ''Broken World'', to the surprise of absolutely no one.
** [[spoiler:The Dapper Old Gent]] in ''3''.
* FacelessGoons: The Morden-Viir wear helmets that obscure the upper parts of their faces, showing only their jaws.
* FiveRaces: In the first game, you could only play as a Human and hire Dwarven [=NPCs=], although multiplayer also allowed you to play as a dwarf or skeleton. In ''Legends of Aranna'' you could hire Utraean [=NPCs=]. In ''DS II'', including ''Broken World'', the race selection was greatly expanded: Humans, Elves, Half-Giants, Dryads and Dwarves. Averted in the third game, where three of the playable characters are human and one is an Archon.
* FormulaicMagic: Reinhart's specialty is [[ImprobableWeaponUser being good enough at math to kill people]].
* FullContactMagic: Reinhart uses a PowerFist and is able to channel entropic magic.
* GameMod: Lots for the first game, not so much for the second. Including remakes for ''UltimaV'' and ''UltimaVI'' (which are pretty handy, as while Dungeon Siege can easily be found on internet shops, "other methods" are the only way to obtain either game)
** The most famous of these is the "Lands of Hyperborea," siegelet. It had custom skills, custom spells, a ridiculous amount of story depth, a ridiculous amount of level content, an ambitious suite of new creature types that stretched the game's engine to its limits, and its non-linear nature meant that its multiplayer content drove the game through the roof in terms of replay value.
* GenreSavvy: In the third game, if Reinhart isn't the chosen player character, he states that he didn't come to the gathering in the beginning because he could tell that it was an obvious trap. He then apologizes for accidentally insulting you.
* {{Gonk}}: One of the quests in the third game involves dealing with a particularly ugly human who everyone thinks is a Krug and is the victim of misaimed FantasticRacism because of it. Because of this he's chosen to hide in a jailcell to avoid dealing with people.
* TheGunslinger: Katarina dual-wields a {{Handcannon}} and a shotgun in close quarters and uses a rifle for range.
* HeelRealization: [[spoiler:You can cause this for Jeyne by pointing out that Hugh Montbarron didn't come to the Mournweald to ambush her but for a place to hide. This, more than anything, make Jeyne realize that her entire quest for revenge was pointless and she essentially killed her own Creator Gods with her own selfish pride.]]
* HelmetsAreHardlyHeroic: Several characters/[=NPCs=] in III, most prominently Lucas. Interestingly averted with Anjali, although only the late-game helmets are actually displayed, otherwise she just has helmet hair.
* HoistByHisOwnPetard: Valdis, full stop. He can't seem to stop himself from doing stuff to piss you off [[spoiler:starting by killing Drevin and not even paying you]]. In the immortal words of [[{{Leverage}} Nathan Ford, "Yeah, you should've just paid us!"]]
* HotWitch: Leona and Katarina.
* HumansAreBastards: Not actually in the game, thankfully, but the description for humans in the ''DS II'' manual reads like it could have been written by [[GulliversTravels Johnathan Swift]]. To be fair, the description for the Dryads isn't all that flattering either.
* IncendiaryExponent[=/=]KillItWithFire[=/=]WoManOnFire: Anjali and most archons.
* InsubstantialIngredients: A quest in ''Broken World'' makes mention of these. Fortunately, they turn out to be metaphorical descriptions for quest drops.
* InNameOnly: III has many controversial departures from the previous titles' gameplay.
* ItsUpToYou: [[PlayingWithATrope Played with a little]]; in these games, saving the world isn't a one-man job. It makes for a great SelfImposedChallenge though.
* JeanneDArchetype: Jeyne Kassynder is a villainous example.
* JerkAss: Celia and Finala.
* JudgmentOfSolomon: You can do this to settle a land dispute in the third game.
* KilledOffForReal: [[spoiler:Drevin]].
* KnightTemplar: The Overmage considers the atrocities he's committing as good for Aranna, and he thinks his actions will redeem him in his races' eyes.
** Jeyne Kassinder fits this in III.
* ManBehindTheMan: [[spoiler:The Azunite Church]] appears to want to put [[spoiler:Jeyne Kassinder]] on the throne so that they can be this to her.
* MeaningfulName: Just like the Morden, Valdis's name also has a hidden meaning. It is derived from "valde", the Latin word for "great".
* MechaMooks: Stonebridge in III has an army of these. They tend to be very sarcastic.
* MedievalEuropeanFantasy
* MercyRewarded: In the third game, [[spoiler:spare Rajani, and she'll eventually realize how crazy Jeyne is and help you defeat her.]]
* MonsterCompendium: In ''DS II''. In the original, you first have to kill five monsters of a specific type to gain information on it, unless its an EliteMook or a boss. In ''Broken World'', on the other hand, you only have to kill a monster once to get the info.
* MontyHaul: Even by videogame standards. In the first and second games, you had to bring along pack mules if you wanted any hope of carrying all the loot you'd find.
* MoreCriminalsThanTargets: Given the number of bandits clogging certain roads, you could be forgiven for thinking that bandits are the country's single largest demographic group all by themselves.
* MoreDakka: At a certain point in an otherwise internally consistent fantasy game, you get a MINIGUN. It's also Katarina's final ability with her rifle.
* TheMovie: ''In the Name of the King: A Dungeon Siege Tale''. Unfortunately, it was directed by UweBoll.
* MyGodWhatHaveIDone: [[spoiler:You can inflict one of these on Jeyne Kassynder after you defeat the corrupted Creator God by asking her why the Mournweald allowed Hugh Montbarron and his Legionnaires in. You then proceed to point out that they were only ''looking for shelter'' and the Creator Gods granted their request. Jeyne realizes she essentially betrayed her own Gods in her blind quest for revenge when she used the Seed of Creation to kill Hugh Montbarron. She subsequently realizes that her entire quest was pointless and she essentially killed her Gods over a petty grudge.]]
** You can also tell her that [[spoiler:the gods allowed Montbarron's army in as a test of faith for Heyne, to see if she would put her mortal desire for revenge above her commitment to her gods.]]
* MySpeciesDothProtestTooMuch: An early sidequest in the second game revolves around a Haku tribe that ''doesn't'' want to murder and devour everyone else.
** Another example is Anjali, the playable archon from 3. Nearly every other archon swore allegiance to Jeyne, Anjali was raised seperately and joins the legion, which pits her frequently against her sisters.
* MysteriousWaif: The Radiant Child. It is implied that [[spoiler: he may be Azunai]].
* NoodleIncident: See the page for details.
* NotSoAboveItAll: [[spoiler:When the Azunite Scholar [[TheReveal turns out to be the Overmage of the Cinbri]], he chides Valdis for thinking he's Zaramoth Reborn. Later, when you fight and kill the Overmage in ''Broken World'', he shouts "[[BigNo NOOOO!]] But this is impossible! [[IronicEcho I am Zaramoth!]]"]]
* OneGenderRace: All Dryads are female and all Half-Giants are male. Players can only play as male Dwarves, but female Dwarves are mentioned in the dialogue.
** All Archons are female.
*** That is so [[IncrediblyLamePun hot]].
* OneWingedAngel: Rajani and [[spoiler:Jeyne]] reveal their true forms when they are faced with enough pressure.
* RazorWind: Lucas' Wind Shear ability.
* RealTimeWithPause: A staple of the series, despite having very little actual value, especially in the second game.
* RecycledInSpace: ''Space Siege'', although it's a much more simplified game it's still based on the same engine and similar in gameplay.
* {{Reincarnation}}: Near the end of the third game, it turns out that [[spoiler:Anjali is the reincarnation of an old friend of Rajani, who died when the archons first came to Ehb. The Radiant Youth speculates that it may have been [[ThePlan a plan on the part of the Creator Gods]]
** [[spoiler:Jeyne]] tries to pull something similar. [[CameBackWrong It isn't pretty.]]
* RoaringRampageOfRevenge: in the third game, [[spoiler:Jeyne's massacre of the entire 10th Legion is basically revenge for the murder of her father, the King.]]
** Also, [[spoiler:The Dapper Old Gent is a former Legion mage who's been waging an underground guerrilla war on Stonebridge.]]
* {{Roma}}: The first ''Dungeon Siege'' had a FantasyCounterpartCulture version called the Travelers. And they spoke with thick French accents. The third has the Lescanzi, who have a mild Russian accent.
* RuinsForRuinsSake: Especially in ''DS II'', most ruins in the games get at least a feasible explanation for their presence. The Ruins of Okaym, on the other hand, [[TakeOurWordForIt do not]].
* SaveTheVillain: In the third game, [[spoiler:this is deconstructed. While sparing Jeyne gives the Legion a much needed PR boost, Jeyne herself either [[AndIMustScream is imprisoned in a pitch black prison cell forever]], lets herself be assassinated, gets exiled from ''the entire dimension forever'' or is declared apostate by the Azunite Church.]]
** You can also do this to [[spoiler:The Dapper Old Gent, on the basis that as a Legion mage he'd be useful to have on your side.]]
* SceneryPorn
* SchizoTech: The Goblins in the first game have very advanced technology for a MedievalEuropeanFantasy. Strangely, they're nowhere to be found for the rest of the series, but other forms of technology still exist, such as elevators and sliding doors.
** They're back in the third game, having made peace with the humans in the centuries between games.
* SchrodingersPlayerCharacter: Averted in the third game, the characters you didn't choose show up later at some point in the story to join up with you as companion characters with some reason as to why they weren't at the gathering in the beginning.
* SexyBacklessOutfit: Anjali in the artwork.
* ShortCutsMakeLongDelays: Wesrin Cross in the first game.
* ShoutOut: Some aspects of the game draw some parallels with "TheLordOfTheRings". For example, the Battle of Snowbrook Haven is similar to the Battle of Helm's Deep (except for the dragon,) and the Morden-Viir who are doing the besieging look very much like the Uruk-hai. The Morden's Head quest is a shout out to ''Babylon 5''.
** As a matter of fact, when you get to Act III on Mercenary difficulty, after a while, the armor salesmen sells a helmet that looks just like the ones the Uruk-hai wore in the movie versions of ''LordOfTheRings''. [[YouWannaGetSued Minus the White Hand of Saruman, of course]].
*** It's a unique chinless helm called the "Onyx Steel Helm".
** For another shout out, the personal side-quest "Evangeline's Folly" has pretty much the RPG version of "[[SuperMarioBros Our Princess is in another castle]]." When Eva hears the second such answer, she even says "[[LampshadeHanging This is starting to sound familiar]]."
** The Automaton Constables in [=DS=] 3 look remarkably like [[GirlGenius Clanks]], right down to the triparate camera eyes, brass finish and shako hats. The only noticeable difference is Auto-constables have an ArmCannon and a two fingered claw, rather than proper hands and a minigun rifle.
* SpinOff: ''Space Siege'', which is quite literally Dungeon Siege '''[[RecycledInSpace IN SPACE!]]'''
* SlidingScaleOfIdealismVersusCynicism: III can be pretty idealistic... if you want it to be.
* StanceSystem: In the third game, all four characters have two different stances they can switch between, each with their spells and different attack styles.
* TeleportSpam: In the third game, playing on Hardcore as Anjali or Reinhart.
* TheStoic: Anjali, except for the occasional BlackHumor quip
* TitleDrop: Towards the end of the first game, the Droog leader says "Journey fast, kingdom child. The [[TheLegionsOfHell Seck]] dungeon siege may soon be underway."
** In III, too - near the end of the game, you can get a quest to rescue some nobles from a dungeon, titled Dungeon Siege.
* TokenEvilTeammate: The Blood Assassin Ressa, in the form of a WellIntentionedExtremist.
* TookAShortcut: The Utraean historian in ''Legends of Aranna''.
** Not to mention the Azunite Scholar (who, as it happens, has the same voice actor) in ''DS II''.
* TreetopTown: The Dryads live in one in ''DS II''.
* UndyingLoyalty: Odo, Jeyne and [[spoiler: the Gent]] in 3. [[spoiler: Archons]] in general are also pretty devoted to their dead gods.
* UselessUsefulSpell: The first ''Dungeon Siege'' unfortunately had a lot of them. Thankfully, the game developers learned from their mistake and removed such spells from ''DS II''.
* VerbalTic: Katarina tends to end her sentences with "yes?/no?"
* ViolationOfCommonSense[=/=]GameplayAndStorySegregation: In the third game, at one point you have to enter an area filled with volatile gases, which can be set off by the slightest spark, even if you're [[PlayingWithFire Anjali]], who has no attacks which do not involve fire.
* WhatMeasureIsANonHuman: See the page for details.
* WhatTheHellHero: In the second game, much of the first few parts of act 1 are spent having characters chew you out for being Valdis' stooge. Oddly enough, once you get back to your hometown, the only one who antagonizes you over it is the resident JerkAss.
* WhereAreTheyNowEpilogue: The ending of ''Broken World''. Also happens in III by showing what the consequences are of your choices.
* WhiteAndGreyMorality: In III, everyone has their reasons for doing what they do/did.
* XMeetsY: ''DS 3'' is the bastard child of ''{{Diablo}}'' and ''DevilMayCry''.
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