History VideoGame / DragonQuestMonsters

15th Feb '18 5:02:54 AM Garo1o8
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%%* AnimatedArmor

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%%* AnimatedArmor* AnimatedArmor - The Restless Armours (Roguenite in the original two games) and Knight Abberants (Mad Knight in the original two games) monsters.
* AntiFrustrationFeatures - In the second game, to obtain the Ice key, you need to give away an Army Ant and Mad Gopher to a shopkeeper and your father respectively. As such, obtaining these monsters from the Pirate world are mandatory to beat the game, but they are given the highest possible join rate, to where they'll have a decent chance of joining without even being given any meat. And normally when you obtain a monster, in the main worlds it becomes significantly harder to get them to join you even if you no longer have one of it in possession, with even ComMons having little chance of joining you without Sirlion or copious amount of Ribs. However Army Ant and Mad Gopher are not given this penalty, in case the player obtained one of them and released or bred them, saving the player much frustration in trying to get another one to progress when Sirloin is effectively unfeasible to obtain at this point.



* BonusBoss - In [=DQM2=], after clearing the Pirate World, a [[spoiler:King Squid]] appears in the world and will join you if you defeat it. However, it appears less than halfway through the main game, while being as strong as the demon lord bosses at the end of the main game. So while you gain access to it early, you won't reasonably be able to take it on until near the end of the main game or after some extreme grinding.

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* BonusBoss - In [=DQM2=], after clearing the Pirate World, world, a [[spoiler:King Squid]] appears in the world and will join you if you defeat it. However, it appears less than halfway through the main game, while being as strong as the demon lord bosses at the end of the main game. So while you gain access to it early, you won't reasonably be able to take it on until near the end of the main game or after some extreme grinding.grinding that would make you strong enough to easily handle anything in the main game outside of the final boss.
** Also in the second game, there's [[spoiler:Milayou from the first game, whose teams you can fight after beating the Traveler world]], though despite being by far the most difficult challenge in the game outside of some top-end magic key world bosses, you get no reward for beating her other than some experience.



* EarlyBirdBoss: The Hood Squid, the third boss of [=DQM2=] and the first boss of the Pirate world, is the first boss to pose a real threat to the player. While it doesn't have that threatening of skills and its stats aren't outrageous, it's much stronger and durable than anything the player has fought thus far, while the player doesn't have that strong of monsters nor have monsters with access to much skills (as well as likely lacking any healing skills).

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* EarlyBirdBoss: The Hood Squid, the third boss of [=DQM2=] and the first boss of the Pirate world, is the first boss to pose a real threat to the player. While it doesn't have that threatening of skills and its stats aren't outrageous, it's much stronger and durable than anything the player has fought thus far, hitting a lot harder than the Warmup Bosses of Oasis, while the player doesn't have that strong of monsters nor have monsters with access to much skills (as well as likely lacking any healing skills).



* GreenHillZone: DQM2 has this in its first world, Oasis. The Oasis world is a desert-themed world full of plants, with a simple story, incredibly basic and weak random encounters, and just two very simple bosses that can each just be beaten by taking any random minimally-levelled team of monsters and ordering attack over and over with no strategy at all.

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* GreenHillZone: DQM2 has this in its first world, Oasis. The Oasis world is a desert-themed world full of plants, world, with a simple story, incredibly basic and weak random encounters, and just two very simple bosses that can each just be beaten by taking any random minimally-levelled team of monsters and ordering attack over and over with no strategy at all.



** An example is the humble Slime. The first monster you get in every game except ''Joker''/''Joker 2'' (where it's the first monster you ''catch''), Slimes can learn Madante (Magic burst), the most powerful magic spell in the game. Or at least, could, if they could ever hope to get their stats that high.

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** An example is the humble Slime. The first monster you get in every game except ''Joker''/''Joker 2'' (where it's the first monster you ''catch''), Slimes can learn Madante (Magic burst), the most powerful magic spell in the game. Or at least, could, if they could ever hope to get their stats that high.high enough to pass the minimum stat requirements to learn it.



** In the second game, after beating Kameha's team for the second time in the postgame, talking to him again has him give the same dialogue from between the two battles about how he's training to beat you, implying there's a third battle with him once you satisfy some conditions like the second battle required. However even if you complete the rest of the postgame content and obtain every monster, he still gives the same dialogue when you talk to him, as there's no third battle.
** Dialogue in the second game also implies you'll be able to gain access to the door in the Starry Shrine behind the professor and the Starry Night Tournament will happen in this game with you competing in it, yet neither event ever occurs.






* PeninsulaOfPowerLeveling - DQM2's second main world, the Pirate World, has this. In the Pirate world, you immediately have access to water to surf on, where the water possesses random encounters much stronger than what you'll find on land in Pirate World until the very end of it. While the water's random encounters may be too strong for a player first entering Pirate, they naturally provide much more experience than the random encounters the player will encounter for a while through natural progression, so a player could grind on the water monsters to get some quick levels in and make most of Pirate a breeze. It's also possible to recruit these monsters upon immediately entering the world, so a player could get a relatively strong monster on their team very early on Pirate, especially if it's an Octoreach (which not only has the highest base stats of any random encounter in Pirate, but also has incredibly high growth rates for an early game monster, potentially being a DiscOneNuke for the player).

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* PeninsulaOfPowerLeveling - DQM2's second main world, the Pirate World, has this. In the Pirate world, you immediately have access to water to surf on, where the water possesses random encounters much stronger than what you'll find on land in Pirate World until the very end of it. While the water's random encounters may be too strong for a player first entering Pirate, they naturally provide much more experience than the random encounters the player will encounter for a while through natural progression, so a player could grind on the water monsters to get some quick levels in and make most of Pirate a breeze. It's also possible to recruit these monsters upon immediately entering the world, so a player could get a relatively strong monster on their team very early on Pirate, especially if they're playing Tara's version and it's an Octoreach (which not only has the highest base stats of any random encounter in Pirate, but also has incredibly high growth rates for an early game monster, potentially being a DiscOneNuke for the player).



* RoyalsWhoActuallyDoSomething - In the second game, the king of the Desert World actually goes out to address the concerns of his people instead of just sitting on his throne like every other member of royalty in the series.

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* RoyalsWhoActuallyDoSomething - In the second game, the king of the Desert World Oasis world actually goes out to address the concerns of his people instead of just sitting on his throne like every other member of royalty in the series.series.
* SequelDifficultyDrop - The second game is significantly easier than the first in the main story, as in the first game, the random encounters are relatively stronger and possess more powerful/dangerous skills, the bosses are significantly harder, it requires you to complete every Arena rank while there's more Arena ranks with much more difficult teams to beat, you gain a lot less experience from battles, stronger monster species are a lot rarer to find as random encounters, and being wiped out makes you lose your items in addition to half your money. The first game also lacks several of the stronger monsters in the second game, limiting strong breeding options, and its worlds functioning as roguelike dungeons ups the difficulty as well.



* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme gone on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).

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* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and devoid of content, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme gone on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five a couple minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).
11th Feb '18 11:40:11 AM fruitstripegum
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* EvilTwin - Terry? in the first game, who looked like an older version of the protagonist wielding a sword. This may have been intentionally done for die-hard fans of the series; see MythologyGag below.



* EvilTwin - Terry? in the first game, who looked like an older version of the protagonist wielding a sword. This may have been intentionally done for die-hard fans of the series; see MythologyGag below.
22nd Nov '17 8:30:40 AM SeptimusHeap
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* UltimateShowdownOfUltimateDestiny - A very weird {{in-universe}} version of this. Ever wanted to see if [[VideoGame/DragonQuestIII Zoma]] could take on [[VideoGame/DragonQuestIV Psaro]]? Well, now you can. The intro to the new Wii title [[http://www.youtube.com/watch?v=GKhVIej4hnE dials this up to 11.]]

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* UltimateShowdownOfUltimateDestiny - A very weird {{in-universe}} InUniverse version of this. Ever wanted to see if [[VideoGame/DragonQuestIII Zoma]] could take on [[VideoGame/DragonQuestIV Psaro]]? Well, now you can. The intro to the new Wii title [[http://www.youtube.com/watch?v=GKhVIej4hnE dials this up to 11.]]
3rd Sep '17 5:49:01 AM HalcyonDayz
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** In Terry's Wonderland, there are several NPCs willing to breed with you after you pass a certain class. One example is Teto, who after you beat him, apologizes for his behavior and offers to breed his Iceman with you. If you breed it with a bird, you get a Blizzardy, a high-end monster with high HP, agility, and defense. It is also used in many lucrative breeds of other high-end monsters when it starts to cap itself.

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** In Terry's Wonderland, there are several NPCs {{Non Player Character}}s willing to breed with you after you pass a certain class. One example is Teto, who after you beat him, apologizes for his behavior and offers to breed his Iceman with you. If you breed it with a bird, you get a Blizzardy, a high-end monster with high HP, agility, and defense. It is also used in many lucrative breeds of other high-end monsters when it starts to cap itself.
22nd Feb '17 4:08:45 AM Garo1o8
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* AwesomeButImpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. it's a low random chance of them actually working each turn, thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy.

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* AwesomeButImpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. them, it's a low random chance of them actually working each turn, thus turn. Thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy. strategy, so unless the skills required for a combo are actually optimal at the time, you're better off using moves that net you more consistent damage than gambling on proccing a combo move.
22nd Feb '17 4:01:33 AM Garo1o8
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* AwesomeButmpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. it's a low random chance of them actually working each turn, thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy.

to:

* AwesomeButmpractical AwesomeButImpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. it's a low random chance of them actually working each turn, thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy.
22nd Feb '17 4:01:07 AM Garo1o8
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* AwesomeButmpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. it's a low random chance of them actually working each turn, thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy.



** Also in the second game, the combo moves. If your monsters use certain skills on the same turn, they can combine their moves into an ultra-powerful attack that is far more powerful than the attack skills in the game (e.g. one monster uses Blizzard and one uses Blazemost, they can combine their moves into Blitzer, an attack that strikes a single monster for around 800 damage). The existence of this phenomenon is not mentioned in the manual nor even remotely hinted at by any NPC in the game. Then there's actually figuring out what moves combo with each other, and the fact that if you do use the correct moves for a combo, your monsters need to have compatible personalities and it's a random chance for the combo to actually happen if all conditions are satisfied, a random chance that is still pretty low. As such, the vast majority of players weren't even aware of the existence of combo moves, much less knew the working combos in the game.



* WarmupBoss: In [=DQM2=], the first boss Beavern fulfills this role, being a simplistic boss with no threatening skills. He's only slightly stronger than the normal enemies you been fighting, and is there to give players experience against an enemy that could pose a threat to them if they're playing poorly.

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* WarmupBoss: In [=DQM2=], the first boss Beavern fulfills this role, being a simplistic boss with no threatening skills. He's only slightly stronger than the normal enemies you been fighting, and is there to give players experience against an enemy that could pose a threat to them if they're playing poorly. The second and final boss of the Oasis world, Curselamp, also qualifies; while its stats, particularly its durability, are a bit beefier than Beavern's, its attack power is mediocre and the only skill it knows is Upper. So with any team that's a bit levelled up, it poses low offensive threat, and by just ordering attack over and over with no strategy, you can easily beat it before it can raise its defense enough with Upper to be impervious to your attacks.
25th Dec '16 9:02:50 PM ADrago
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* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).

to:

* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever gone on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).
25th Dec '16 9:00:54 PM ADrago
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* LostForever - Averted. Every monster can be bred later (with some ''very'' specific exceptions -- [[spoiler: Watabou / Warubou, for example]]), and most of the games have randomization for items, meaning that the Sirloin you just wasted is replaceable. Even the spoilered monsters are available using the Dream Egg system in ''Dragon Quest Monsters 2'', although, well [[GuideDangIt good]] [[LuckBasedMission luck]].
** If you don't know anyone else who plays: Captain Crow wasn't quite this in Joker 1 (you just had to re-find and re-fight him after using him up), but in ''Joker 2'' once he's used, he's gone. The workaround is to use the game's Tag Mode -- Tag Mode enables you to capture a friend's monsters, at the cost of the resulting monster being a "guest" and thus unusable in online play. Fortunately the "guest" tag can be removed after 5-20 generations of breeding.
*** Played straight in ''Joker'', though - the servers went down on the last day of March! (The same day as the launch of ''Joker 2 Professional'' in Japan.)


Added DiffLines:

* PermanentlyMissableContent -
** Averted. Every monster can be bred later (with some ''very'' specific exceptions -- [[spoiler: Watabou / Warubou, for example]]), and most of the games have randomization for items, meaning that the Sirloin you just wasted is replaceable. Even the spoilered monsters are available using the Dream Egg system in ''Dragon Quest Monsters 2'', although, well [[GuideDangIt good]] [[LuckBasedMission luck]].
** If you don't know anyone else who plays: Captain Crow wasn't quite this in Joker 1 (you just had to re-find and re-fight him after using him up), but in ''Joker 2'' once he's used, he's gone. The workaround is to use the game's Tag Mode -- Tag Mode enables you to capture a friend's monsters, at the cost of the resulting monster being a "guest" and thus unusable in online play. Fortunately the "guest" tag can be removed after 5-20 generations of breeding.Played straight in ''Joker'', though - the servers went down on the last day of March! (The same day as the launch of ''Joker 2 Professional'' in Japan.)
20th Dec '16 5:39:08 AM Morgenthaler
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* HundredPercentCompletion: There are rewards for this... At least one of which is impossible to get. In ''Joker'', you can (only) get the Prince of Thieves (think Robbin' Hood -- [[DragonQuestIII Kandar]] -- with a black cowl and a crown) by collecting every single monster. The problem is... It didn't occur to the programmers that that should actually be every single monster ''except the Prince of Thieves itself'', leaving 100% completion a big ol' [[Catch22Dilemma Catch-22]].

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* HundredPercentCompletion: There are rewards for this... At least one of which is impossible to get. In ''Joker'', you can (only) get the Prince of Thieves (think Robbin' Hood -- [[DragonQuestIII [[VideoGame/DragonQuestIII Kandar]] -- with a black cowl and a crown) by collecting every single monster. The problem is... It didn't occur to the programmers that that should actually be every single monster ''except the Prince of Thieves itself'', leaving 100% completion a big ol' [[Catch22Dilemma Catch-22]].
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