History VideoGame / DragonQuestMonsters

28th May '16 10:58:30 AM nombretomado
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* ''Dragon Quest Monsters: Terry's Wonderland,'' UsefulNotes/GameBoy (with {{Updated Rerelease}}s on the PlayStation and UsefulNotes/Nintendo3DS)
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure,'' UsefulNotes/GameBoyColor (Again, with {{UpdatedRerelease}}s on the PlayStation and UsefulNotes/Nintendo3DS)

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* ''Dragon Quest Monsters: Terry's Wonderland,'' UsefulNotes/GameBoy (with {{Updated Rerelease}}s on the PlayStation UsefulNotes/PlayStation and UsefulNotes/Nintendo3DS)
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure,'' UsefulNotes/GameBoyColor (Again, with {{UpdatedRerelease}}s on the PlayStation [=PlayStation=] and UsefulNotes/Nintendo3DS)
18th Apr '16 5:40:24 PM arrgh
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* {{Mons}} - Of course. Amusingly, the game isn't a (total) ripoff of ''Franchise/{{Pokemon}}'' -- the monster system is much more in depth, and the main series has had monster catching all the way back in ''VideoGame/DragonQuestV'' for the SuperNintendo, while ''Pokémon'' was still in development, and wouldn't be released for three years. (The timing is right that some fans suggest that elements of ''Pokémon'' were inspired by ''VideoGame/DragonQuestV's'' monster catching.) Of course, much of ''Pokémon's'' game mechanics (along with every other JRPG) take a page from the book of ''Dragon Quest''.
** Not to mention the first ''Franchise/ShinMegamiTensei'', which had mons before either series, though [[MonsterAllies utilized differently]].


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* {{Mons}} - Of course. Amusingly, the game isn't a ripoff of ''Franchise/{{Pokemon}}'' -- the catching, breeding, and battle systems are completely different, and the main series has had monster catching all the way back in ''VideoGame/DragonQuestV'' for the SuperNintendo, while ''Pokémon'' was still in development, and wouldn't be released for three years. (The timing is right that some fans suggest that elements of ''Pokémon'' were inspired by ''VideoGame/DragonQuestV's'' monster catching.) Of course, much of ''Pokémon's'' game mechanics (along with every other JRPG) take a page from the book of ''Dragon Quest''.
** Not to mention the first ''Franchise/ShinMegamiTensei'', which had mons before either series, though [[MonsterAllies utilized differently]].
17th Apr '16 4:53:19 PM Customer
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* [[spoiler: AffablyEvil: Dr. Snap, who is seen as a hard-working and great man, not to mention a brilliant scientist and superb monster scout himself. He even helps TheHero in training his monsters.]]

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* [[spoiler: AffablyEvil: [[spoiler: Dr. Snap, who is seen as a hard-working and great man, not to mention a brilliant scientist and superb monster scout himself. He even helps TheHero in training his monsters.]]



* [[spoiler: UtopiaJustifiesTheMeans: Dr. Snap wanted to make a paradise for monsters in ''Joker.'' Overlaps with DystopiaJustifiesTheMeans, as he was quite willing to wipe out humanity to do this.]]

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* [[spoiler: UtopiaJustifiesTheMeans: Dr.[[spoiler:Dr. Snap wanted to make a paradise for monsters in ''Joker.'' Overlaps with DystopiaJustifiesTheMeans, as he was quite willing to wipe out humanity to do this.]]
17th Apr '16 4:36:38 PM Customer
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* PolygonCeiling - The move to 3D came with a number of changes that alienated some of the player base, including the removal of randomly-generated dungeons, a very slow movement rate for the main character (necessitated by a combination of the new over-the-shoulder viewpoint, and the DS's small screen), a removal of random battles, and a complete overhauling of the skill and capture systems. In short, ''Joker 1'' and ''2'' feel VERY different from the aggressively retro ''Monsters 1'' and ''2''.


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* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).
** The Ice World also has its own unique overworld theme that plays nowhere else in the game, and like Limbo, it turns to the generic overworld theme after clearing the world, making it permanently gone on that file upon clearing the world. However, unlike Limbo, the Ice world is very large and elaborate with a lot to explore, so you'll spend some time there with its unique overworld theme before clearing it.
31st Jan '16 10:29:13 AM SaphyBeam
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* UrbanLegendOfZelda - Many theories have popped up on methods to legitimately obtaining the three secret monsters ingame in [=DQM2=]. As per typical for the trope, the proposed methods have ridiculous requirements, such as breeding an Orligon and Divinegon together who are both level 99, +99, and with maxed stats, while only having a 1/3 of working to get a Dimensaur, or some variation of the most popular "feed multiples of every possible item to a Dream Egg and then get only a miniscule chance of getting one of the three monsters when you finally hatch the egg". All of these theories have been debunked nor shown any proof of; in particular the popular Dream Egg myth was debunked when it has been figured out that the egg would get "full" (and thus would not accept any more items) before you could give it just 2 of every possible item.
31st Jan '16 10:26:38 AM SaphyBeam
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* NoExportForYou - ''Caravan Heart'', though thankfully a FanTranslation has been completed.
** ''Dragon Quest Monster Battle Road Victory'', given how long it's been out in Japan and no word on any sort of localization occurring.
*** Battle Road Victory was recently [[http://www.woodus.com/forums/index.php?showtopic=17927 added to Gamestop's database]], which is usually the first hint anyone gets of a release
** ''Joker 2'' was announced at E3 2011 for a US release, but '''not''' the ''Joker 2 Professional'' version released in March, which added over '''500''' new monsters, rebalanced the game, and added post game content. In addition, the online multiplayer aspect of the game will be completely disabled due to the servers running the 2 Professional software, which is not compatible with Joker 2. The original version was still a fantastic game, however.
*** Localization was actually completed around the time Pro was released. It's theorized that release was delayed because it could never compete with VideoGame/PokemonBlackAndWhite..

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* NoExportForYou - ''Caravan Heart'', though thankfully a FanTranslation has been completed.
** ''Dragon Quest Monster Battle Road Victory'', given how long it's been out in Japan and no word on any sort of localization occurring.
*** Battle Road Victory was recently [[http://www.woodus.com/forums/index.php?showtopic=17927 added to Gamestop's database]], which is usually the first hint anyone gets of a release
** ''Joker 2'' was announced at E3 2011 for a US release, but '''not''' the ''Joker 2 Professional'' version released in March, which added over '''500''' new monsters, rebalanced the game, and added post game content. In addition, the online multiplayer aspect of the game will be completely disabled due to the servers running the 2 Professional software, which is not compatible with Joker 2. The original version was still a fantastic game, however.
*** Localization was actually completed around the time Pro was released. It's theorized that release was delayed because it could never compete with VideoGame/PokemonBlackAndWhite..
31st Jan '16 10:22:08 AM SaphyBeam
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* MarthDebutedInSmashBros: Neither ''VideoGame/DragonQuestV'' nor ''VideoGame/DragonQuestVI'' had been localized by the time ''Terry's Wonderland'' was first released in the west, so a handful of monsters, bosses, and even characters had their western debut in this game; this is especially poignant, considering that ''Terry's Wonderland'' is actually a {{Prequel}} to ''DQVI''.
31st Jan '16 10:20:03 AM SaphyBeam
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* WorldTree - Lots of kingdoms in the [=DQM=] world live inside of enormous trees. (GreatTree, DeadTree, GreatLog...)

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* WorldTree - Lots of kingdoms in the [=DQM=] world live inside of enormous trees. (GreatTree, DeadTree, GreatLog...([=GreatTree=], [=DeadTree=], [=GreatLog=]...)
31st Jan '16 10:18:44 AM SaphyBeam
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/images21.jpg]]



**In [=Terry's Wonderland=] Hale, a Healer with only his regular attack and can heal himself. If you have recruited a full team, he can go down in a couple of turns.



* WorldTree - Lots of kingdoms in the [=DQM=] world live inside of enormous trees.

to:

* WorldTree - Lots of kingdoms in the [=DQM=] world live inside of enormous trees. (GreatTree, DeadTree, GreatLog...)
30th Jan '16 10:21:03 PM SaphyBeam
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** In Terry's Wonderland, there are several NPCs willing to breed with you after you pass a certain class. One example is Teto, who after you beat him, apologizes for his behavior and offers to breed his Iceman with you. If you breed it with a bird, you get a Blizzardy, a high-end monster with high HP, agility, and defense. It is also used in many lucrative breeds of other high-end monsters when it starts to cap itself.
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