History VideoGame / DragonQuestMonsters

3rd Sep '17 5:49:01 AM HalcyonDayz
Is there an issue? Send a Message


** In Terry's Wonderland, there are several NPCs willing to breed with you after you pass a certain class. One example is Teto, who after you beat him, apologizes for his behavior and offers to breed his Iceman with you. If you breed it with a bird, you get a Blizzardy, a high-end monster with high HP, agility, and defense. It is also used in many lucrative breeds of other high-end monsters when it starts to cap itself.

to:

** In Terry's Wonderland, there are several NPCs {{Non Player Character}}s willing to breed with you after you pass a certain class. One example is Teto, who after you beat him, apologizes for his behavior and offers to breed his Iceman with you. If you breed it with a bird, you get a Blizzardy, a high-end monster with high HP, agility, and defense. It is also used in many lucrative breeds of other high-end monsters when it starts to cap itself.
22nd Feb '17 4:08:45 AM Garo1o8
Is there an issue? Send a Message


* AwesomeButImpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. it's a low random chance of them actually working each turn, thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy.

to:

* AwesomeButImpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. them, it's a low random chance of them actually working each turn, thus turn. Thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy. strategy, so unless the skills required for a combo are actually optimal at the time, you're better off using moves that net you more consistent damage than gambling on proccing a combo move.
22nd Feb '17 4:01:33 AM Garo1o8
Is there an issue? Send a Message


* AwesomeButmpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. it's a low random chance of them actually working each turn, thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy.

to:

* AwesomeButmpractical AwesomeButImpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. it's a low random chance of them actually working each turn, thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy.
22nd Feb '17 4:01:07 AM Garo1o8
Is there an issue? Send a Message


* AwesomeButmpractical - The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you [[GuideDangIt knew of their existence and the working combos]], while ensuring your monsters had compatible personalities so you can use them. it's a low random chance of them actually working each turn, thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy.



** Also in the second game, the combo moves. If your monsters use certain skills on the same turn, they can combine their moves into an ultra-powerful attack that is far more powerful than the attack skills in the game (e.g. one monster uses Blizzard and one uses Blazemost, they can combine their moves into Blitzer, an attack that strikes a single monster for around 800 damage). The existence of this phenomenon is not mentioned in the manual nor even remotely hinted at by any NPC in the game. Then there's actually figuring out what moves combo with each other, and the fact that if you do use the correct moves for a combo, your monsters need to have compatible personalities and it's a random chance for the combo to actually happen if all conditions are satisfied, a random chance that is still pretty low. As such, the vast majority of players weren't even aware of the existence of combo moves, much less knew the working combos in the game.



* WarmupBoss: In [=DQM2=], the first boss Beavern fulfills this role, being a simplistic boss with no threatening skills. He's only slightly stronger than the normal enemies you been fighting, and is there to give players experience against an enemy that could pose a threat to them if they're playing poorly.

to:

* WarmupBoss: In [=DQM2=], the first boss Beavern fulfills this role, being a simplistic boss with no threatening skills. He's only slightly stronger than the normal enemies you been fighting, and is there to give players experience against an enemy that could pose a threat to them if they're playing poorly. The second and final boss of the Oasis world, Curselamp, also qualifies; while its stats, particularly its durability, are a bit beefier than Beavern's, its attack power is mediocre and the only skill it knows is Upper. So with any team that's a bit levelled up, it poses low offensive threat, and by just ordering attack over and over with no strategy, you can easily beat it before it can raise its defense enough with Upper to be impervious to your attacks.
25th Dec '16 9:02:50 PM ADrago
Is there an issue? Send a Message


* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).

to:

* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever gone on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).
25th Dec '16 9:00:54 PM ADrago
Is there an issue? Send a Message


* LostForever - Averted. Every monster can be bred later (with some ''very'' specific exceptions -- [[spoiler: Watabou / Warubou, for example]]), and most of the games have randomization for items, meaning that the Sirloin you just wasted is replaceable. Even the spoilered monsters are available using the Dream Egg system in ''Dragon Quest Monsters 2'', although, well [[GuideDangIt good]] [[LuckBasedMission luck]].
** If you don't know anyone else who plays: Captain Crow wasn't quite this in Joker 1 (you just had to re-find and re-fight him after using him up), but in ''Joker 2'' once he's used, he's gone. The workaround is to use the game's Tag Mode -- Tag Mode enables you to capture a friend's monsters, at the cost of the resulting monster being a "guest" and thus unusable in online play. Fortunately the "guest" tag can be removed after 5-20 generations of breeding.
*** Played straight in ''Joker'', though - the servers went down on the last day of March! (The same day as the launch of ''Joker 2 Professional'' in Japan.)


Added DiffLines:

* PermanentlyMissableContent -
** Averted. Every monster can be bred later (with some ''very'' specific exceptions -- [[spoiler: Watabou / Warubou, for example]]), and most of the games have randomization for items, meaning that the Sirloin you just wasted is replaceable. Even the spoilered monsters are available using the Dream Egg system in ''Dragon Quest Monsters 2'', although, well [[GuideDangIt good]] [[LuckBasedMission luck]].
** If you don't know anyone else who plays: Captain Crow wasn't quite this in Joker 1 (you just had to re-find and re-fight him after using him up), but in ''Joker 2'' once he's used, he's gone. The workaround is to use the game's Tag Mode -- Tag Mode enables you to capture a friend's monsters, at the cost of the resulting monster being a "guest" and thus unusable in online play. Fortunately the "guest" tag can be removed after 5-20 generations of breeding.Played straight in ''Joker'', though - the servers went down on the last day of March! (The same day as the launch of ''Joker 2 Professional'' in Japan.)
20th Dec '16 5:39:08 AM Morgenthaler
Is there an issue? Send a Message


* HundredPercentCompletion: There are rewards for this... At least one of which is impossible to get. In ''Joker'', you can (only) get the Prince of Thieves (think Robbin' Hood -- [[DragonQuestIII Kandar]] -- with a black cowl and a crown) by collecting every single monster. The problem is... It didn't occur to the programmers that that should actually be every single monster ''except the Prince of Thieves itself'', leaving 100% completion a big ol' [[Catch22Dilemma Catch-22]].

to:

* HundredPercentCompletion: There are rewards for this... At least one of which is impossible to get. In ''Joker'', you can (only) get the Prince of Thieves (think Robbin' Hood -- [[DragonQuestIII [[VideoGame/DragonQuestIII Kandar]] -- with a black cowl and a crown) by collecting every single monster. The problem is... It didn't occur to the programmers that that should actually be every single monster ''except the Prince of Thieves itself'', leaving 100% completion a big ol' [[Catch22Dilemma Catch-22]].
18th Sep '16 8:49:51 AM DannWoolf
Is there an issue? Send a Message


* MissingSecret - Robbin' Hood in ''Joker''. It can't be found in-game, synthesized, OR won online. The only way to get one in-game was to complete both the Monster and Skill libraries... [[ShapedLikeItself Which would've required a Robbin' Hood in the first place]]. Leopold, Empyrea and Trode became these once the wi-fi tournaments for ''Joker'' stopped. Empyrea and Trode required ALL monsters (including them) and Leopold required a complete skill library (including a skillset that only Leopold had).

to:

* MissingSecret - Robbin' Hood in ''Joker''. It can't be found in-game, synthesized, OR won online. The only way to get one in-game was to complete both the Monster and Skill libraries... [[ShapedLikeItself [[TheKeyIsBehindTheLock Which would've required a Robbin' Hood in the first place]]. Leopold, Empyrea and Trode became these once the wi-fi tournaments for ''Joker'' stopped. Empyrea and Trode required ALL monsters (including them) and Leopold required a complete skill library (including a skillset that only Leopold had).
18th Sep '16 8:47:41 AM DannWoolf
Is there an issue? Send a Message


** That's because [[spoiler: Your sister that you were supposed to be "rescuing" is the "Mystery Trainer."]]

to:

** That's because [[spoiler: Your [[spoiler:your sister that you were supposed to be "rescuing" is the "Mystery Trainer."]]
15th Aug '16 10:25:20 PM WolfThunder
Is there an issue? Send a Message


* ''Dragon Quest Monsters: Joker 3'', upcoming for UsefulNotes/Nintendo3DS

to:

* ''Dragon Quest Monsters: Joker 3'', upcoming for UsefulNotes/Nintendo3DS
This list shows the last 10 events of 75. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuestMonsters