History VideoGame / DragonQuestMonsters

25th Dec '16 9:02:50 PM ADrago
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* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).

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* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever gone on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).
25th Dec '16 9:00:54 PM ADrago
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* LostForever - Averted. Every monster can be bred later (with some ''very'' specific exceptions -- [[spoiler: Watabou / Warubou, for example]]), and most of the games have randomization for items, meaning that the Sirloin you just wasted is replaceable. Even the spoilered monsters are available using the Dream Egg system in ''Dragon Quest Monsters 2'', although, well [[GuideDangIt good]] [[LuckBasedMission luck]].
** If you don't know anyone else who plays: Captain Crow wasn't quite this in Joker 1 (you just had to re-find and re-fight him after using him up), but in ''Joker 2'' once he's used, he's gone. The workaround is to use the game's Tag Mode -- Tag Mode enables you to capture a friend's monsters, at the cost of the resulting monster being a "guest" and thus unusable in online play. Fortunately the "guest" tag can be removed after 5-20 generations of breeding.
*** Played straight in ''Joker'', though - the servers went down on the last day of March! (The same day as the launch of ''Joker 2 Professional'' in Japan.)


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* PermanentlyMissableContent -
** Averted. Every monster can be bred later (with some ''very'' specific exceptions -- [[spoiler: Watabou / Warubou, for example]]), and most of the games have randomization for items, meaning that the Sirloin you just wasted is replaceable. Even the spoilered monsters are available using the Dream Egg system in ''Dragon Quest Monsters 2'', although, well [[GuideDangIt good]] [[LuckBasedMission luck]].
** If you don't know anyone else who plays: Captain Crow wasn't quite this in Joker 1 (you just had to re-find and re-fight him after using him up), but in ''Joker 2'' once he's used, he's gone. The workaround is to use the game's Tag Mode -- Tag Mode enables you to capture a friend's monsters, at the cost of the resulting monster being a "guest" and thus unusable in online play. Fortunately the "guest" tag can be removed after 5-20 generations of breeding.Played straight in ''Joker'', though - the servers went down on the last day of March! (The same day as the launch of ''Joker 2 Professional'' in Japan.)
20th Dec '16 5:39:08 AM Morgenthaler
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* HundredPercentCompletion: There are rewards for this... At least one of which is impossible to get. In ''Joker'', you can (only) get the Prince of Thieves (think Robbin' Hood -- [[DragonQuestIII Kandar]] -- with a black cowl and a crown) by collecting every single monster. The problem is... It didn't occur to the programmers that that should actually be every single monster ''except the Prince of Thieves itself'', leaving 100% completion a big ol' [[Catch22Dilemma Catch-22]].

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* HundredPercentCompletion: There are rewards for this... At least one of which is impossible to get. In ''Joker'', you can (only) get the Prince of Thieves (think Robbin' Hood -- [[DragonQuestIII [[VideoGame/DragonQuestIII Kandar]] -- with a black cowl and a crown) by collecting every single monster. The problem is... It didn't occur to the programmers that that should actually be every single monster ''except the Prince of Thieves itself'', leaving 100% completion a big ol' [[Catch22Dilemma Catch-22]].
18th Sep '16 8:49:51 AM DannWoolf
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* MissingSecret - Robbin' Hood in ''Joker''. It can't be found in-game, synthesized, OR won online. The only way to get one in-game was to complete both the Monster and Skill libraries... [[ShapedLikeItself Which would've required a Robbin' Hood in the first place]]. Leopold, Empyrea and Trode became these once the wi-fi tournaments for ''Joker'' stopped. Empyrea and Trode required ALL monsters (including them) and Leopold required a complete skill library (including a skillset that only Leopold had).

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* MissingSecret - Robbin' Hood in ''Joker''. It can't be found in-game, synthesized, OR won online. The only way to get one in-game was to complete both the Monster and Skill libraries... [[ShapedLikeItself [[TheKeyIsBehindTheLock Which would've required a Robbin' Hood in the first place]]. Leopold, Empyrea and Trode became these once the wi-fi tournaments for ''Joker'' stopped. Empyrea and Trode required ALL monsters (including them) and Leopold required a complete skill library (including a skillset that only Leopold had).
18th Sep '16 8:47:41 AM DannWoolf
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** That's because [[spoiler: Your sister that you were supposed to be "rescuing" is the "Mystery Trainer."]]

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** That's because [[spoiler: Your [[spoiler:your sister that you were supposed to be "rescuing" is the "Mystery Trainer."]]
15th Aug '16 10:25:20 PM WolfThunder
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* ''Dragon Quest Monsters: Joker 3'', upcoming for UsefulNotes/Nintendo3DS

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* ''Dragon Quest Monsters: Joker 3'', upcoming for UsefulNotes/Nintendo3DS
25th Jul '16 12:58:03 PM PeppermintTwist
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* StarterMon: In the Game Boy games, it's just a Slime. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic.

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* StarterMon: StarterMon:
**
In the Game Boy games, it's just a Slime. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic. Magic.
** In ''Joker,'' you get a special, powerful, ???-type partner who can change his form. He's also the only monster [[CantDropTheHero you can't remove from your party.]]
25th Jul '16 12:47:59 PM PeppermintTwist
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* StarterMon: In the Game Boy games, it's just a Slime. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic.
28th May '16 10:58:30 AM nombretomado
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* ''Dragon Quest Monsters: Terry's Wonderland,'' UsefulNotes/GameBoy (with {{Updated Rerelease}}s on the PlayStation and UsefulNotes/Nintendo3DS)
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure,'' UsefulNotes/GameBoyColor (Again, with {{UpdatedRerelease}}s on the PlayStation and UsefulNotes/Nintendo3DS)

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* ''Dragon Quest Monsters: Terry's Wonderland,'' UsefulNotes/GameBoy (with {{Updated Rerelease}}s on the PlayStation UsefulNotes/PlayStation and UsefulNotes/Nintendo3DS)
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure,'' UsefulNotes/GameBoyColor (Again, with {{UpdatedRerelease}}s on the PlayStation [=PlayStation=] and UsefulNotes/Nintendo3DS)
18th Apr '16 5:40:24 PM arrgh
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* {{Mons}} - Of course. Amusingly, the game isn't a (total) ripoff of ''Franchise/{{Pokemon}}'' -- the monster system is much more in depth, and the main series has had monster catching all the way back in ''VideoGame/DragonQuestV'' for the SuperNintendo, while ''Pokémon'' was still in development, and wouldn't be released for three years. (The timing is right that some fans suggest that elements of ''Pokémon'' were inspired by ''VideoGame/DragonQuestV's'' monster catching.) Of course, much of ''Pokémon's'' game mechanics (along with every other JRPG) take a page from the book of ''Dragon Quest''.
** Not to mention the first ''Franchise/ShinMegamiTensei'', which had mons before either series, though [[MonsterAllies utilized differently]].


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* {{Mons}} - Of course. Amusingly, the game isn't a ripoff of ''Franchise/{{Pokemon}}'' -- the catching, breeding, and battle systems are completely different, and the main series has had monster catching all the way back in ''VideoGame/DragonQuestV'' for the SuperNintendo, while ''Pokémon'' was still in development, and wouldn't be released for three years. (The timing is right that some fans suggest that elements of ''Pokémon'' were inspired by ''VideoGame/DragonQuestV's'' monster catching.) Of course, much of ''Pokémon's'' game mechanics (along with every other JRPG) take a page from the book of ''Dragon Quest''.
** Not to mention the first ''Franchise/ShinMegamiTensei'', which had mons before either series, though [[MonsterAllies utilized differently]].
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