History VideoGame / DragonQuestMonsters

18th Sep '16 8:49:51 AM DannWoolf
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* MissingSecret - Robbin' Hood in ''Joker''. It can't be found in-game, synthesized, OR won online. The only way to get one in-game was to complete both the Monster and Skill libraries... [[ShapedLikeItself Which would've required a Robbin' Hood in the first place]]. Leopold, Empyrea and Trode became these once the wi-fi tournaments for ''Joker'' stopped. Empyrea and Trode required ALL monsters (including them) and Leopold required a complete skill library (including a skillset that only Leopold had).

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* MissingSecret - Robbin' Hood in ''Joker''. It can't be found in-game, synthesized, OR won online. The only way to get one in-game was to complete both the Monster and Skill libraries... [[ShapedLikeItself [[TheKeyIsBehindTheLock Which would've required a Robbin' Hood in the first place]]. Leopold, Empyrea and Trode became these once the wi-fi tournaments for ''Joker'' stopped. Empyrea and Trode required ALL monsters (including them) and Leopold required a complete skill library (including a skillset that only Leopold had).
18th Sep '16 8:47:41 AM DannWoolf
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** That's because [[spoiler: Your sister that you were supposed to be "rescuing" is the "Mystery Trainer."]]

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** That's because [[spoiler: Your [[spoiler:your sister that you were supposed to be "rescuing" is the "Mystery Trainer."]]
15th Aug '16 10:25:20 PM WolfThunder
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* ''Dragon Quest Monsters: Joker 3'', upcoming for UsefulNotes/Nintendo3DS

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* ''Dragon Quest Monsters: Joker 3'', upcoming for UsefulNotes/Nintendo3DS
25th Jul '16 12:58:03 PM PeppermintTwist
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* StarterMon: In the Game Boy games, it's just a Slime. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic.

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* StarterMon: StarterMon:
**
In the Game Boy games, it's just a Slime. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic. Magic.
** In ''Joker,'' you get a special, powerful, ???-type partner who can change his form. He's also the only monster [[CantDropTheHero you can't remove from your party.]]
25th Jul '16 12:47:59 PM PeppermintTwist
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* StarterMon: In the Game Boy games, it's just a Slime. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic.
28th May '16 10:58:30 AM nombretomado
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* ''Dragon Quest Monsters: Terry's Wonderland,'' UsefulNotes/GameBoy (with {{Updated Rerelease}}s on the PlayStation and UsefulNotes/Nintendo3DS)
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure,'' UsefulNotes/GameBoyColor (Again, with {{UpdatedRerelease}}s on the PlayStation and UsefulNotes/Nintendo3DS)

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* ''Dragon Quest Monsters: Terry's Wonderland,'' UsefulNotes/GameBoy (with {{Updated Rerelease}}s on the PlayStation UsefulNotes/PlayStation and UsefulNotes/Nintendo3DS)
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure,'' UsefulNotes/GameBoyColor (Again, with {{UpdatedRerelease}}s on the PlayStation [=PlayStation=] and UsefulNotes/Nintendo3DS)
18th Apr '16 5:40:24 PM arrgh
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* {{Mons}} - Of course. Amusingly, the game isn't a (total) ripoff of ''Franchise/{{Pokemon}}'' -- the monster system is much more in depth, and the main series has had monster catching all the way back in ''VideoGame/DragonQuestV'' for the SuperNintendo, while ''Pokémon'' was still in development, and wouldn't be released for three years. (The timing is right that some fans suggest that elements of ''Pokémon'' were inspired by ''VideoGame/DragonQuestV's'' monster catching.) Of course, much of ''Pokémon's'' game mechanics (along with every other JRPG) take a page from the book of ''Dragon Quest''.
** Not to mention the first ''Franchise/ShinMegamiTensei'', which had mons before either series, though [[MonsterAllies utilized differently]].


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* {{Mons}} - Of course. Amusingly, the game isn't a ripoff of ''Franchise/{{Pokemon}}'' -- the catching, breeding, and battle systems are completely different, and the main series has had monster catching all the way back in ''VideoGame/DragonQuestV'' for the SuperNintendo, while ''Pokémon'' was still in development, and wouldn't be released for three years. (The timing is right that some fans suggest that elements of ''Pokémon'' were inspired by ''VideoGame/DragonQuestV's'' monster catching.) Of course, much of ''Pokémon's'' game mechanics (along with every other JRPG) take a page from the book of ''Dragon Quest''.
** Not to mention the first ''Franchise/ShinMegamiTensei'', which had mons before either series, though [[MonsterAllies utilized differently]].
17th Apr '16 4:53:19 PM Customer
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* [[spoiler: AffablyEvil: Dr. Snap, who is seen as a hard-working and great man, not to mention a brilliant scientist and superb monster scout himself. He even helps TheHero in training his monsters.]]

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* [[spoiler: AffablyEvil: [[spoiler: Dr. Snap, who is seen as a hard-working and great man, not to mention a brilliant scientist and superb monster scout himself. He even helps TheHero in training his monsters.]]



* [[spoiler: UtopiaJustifiesTheMeans: Dr. Snap wanted to make a paradise for monsters in ''Joker.'' Overlaps with DystopiaJustifiesTheMeans, as he was quite willing to wipe out humanity to do this.]]

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* [[spoiler: UtopiaJustifiesTheMeans: Dr.[[spoiler:Dr. Snap wanted to make a paradise for monsters in ''Joker.'' Overlaps with DystopiaJustifiesTheMeans, as he was quite willing to wipe out humanity to do this.]]
17th Apr '16 4:36:38 PM Customer
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* PolygonCeiling - The move to 3D came with a number of changes that alienated some of the player base, including the removal of randomly-generated dungeons, a very slow movement rate for the main character (necessitated by a combination of the new over-the-shoulder viewpoint, and the DS's small screen), a removal of random battles, and a complete overhauling of the skill and capture systems. In short, ''Joker 1'' and ''2'' feel VERY different from the aggressively retro ''Monsters 1'' and ''2''.


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* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).
** The Ice World also has its own unique overworld theme that plays nowhere else in the game, and like Limbo, it turns to the generic overworld theme after clearing the world, making it permanently gone on that file upon clearing the world. However, unlike Limbo, the Ice world is very large and elaborate with a lot to explore, so you'll spend some time there with its unique overworld theme before clearing it.
31st Jan '16 10:29:13 AM SaphyBeam
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* UrbanLegendOfZelda - Many theories have popped up on methods to legitimately obtaining the three secret monsters ingame in [=DQM2=]. As per typical for the trope, the proposed methods have ridiculous requirements, such as breeding an Orligon and Divinegon together who are both level 99, +99, and with maxed stats, while only having a 1/3 of working to get a Dimensaur, or some variation of the most popular "feed multiples of every possible item to a Dream Egg and then get only a miniscule chance of getting one of the three monsters when you finally hatch the egg". All of these theories have been debunked nor shown any proof of; in particular the popular Dream Egg myth was debunked when it has been figured out that the egg would get "full" (and thus would not accept any more items) before you could give it just 2 of every possible item.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuestMonsters