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* KarmaHoudini: Cole's personal quest involves confronting a templar [[spoiler:who was responsible for the original Cole starving to death through his negligence]]. Cole is ready to "kill him [[spoiler:back]]"; Solas and Varric agree that this is out of the question. The worst that can happen to him is [[spoiler:being shot at with an unloaded crossbow in order to teach Cole a valuable lesson about how Revenge Doesn't Help]]. The other option is [[spoiler:he gets spirit amnesia therapy, so he doesn't even ''remember'' what he did; admittedly, this is the path in which his contrition and remorse are verified and we're shown his FreudianExcuse]].

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* KarmaHoudini: Cole's personal quest involves confronting a templar [[spoiler:who was responsible for the original Cole starving to death through his negligence]]. Cole is ready to "kill him [[spoiler:back]]"; the Inquisitor can promptly promise to help with the killing, but Solas and Varric agree that this is out of the question.question and dismiss the possibility out of hand. The worst that can happen to him is [[spoiler:being shot at with an unloaded crossbow in order to teach Cole a valuable lesson about how Revenge Doesn't Help]]. The other option is [[spoiler:he gets spirit amnesia therapy, so he doesn't even ''remember'' what he did; admittedly, this is the path in which his contrition and remorse are verified and we're shown his FreudianExcuse]].
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* KarmaHoudini: Cole's personal quest involves confronting a templar [[spoiler:who was responsible for the original Cole starving to death through his negligence]]. Cole is ready to "kill him [[spoiler:back]]"; Solas and Varric agree that this is out of the question. The worst that can happen to him is [[spoiler:being shot at with an unloaded crossbow in order to teach Cole a valuable lesson about how Revenge Doesn't Help]]. The other option is [[spoiler:he gets spirit amnesia therapy, so he doesn't even ''remember'' what he did; admittedly, this is the path in which his contrition and remorse are verified and we're shown his FreudianExcuse]].


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* LegacyCharacter: Dowager Lady Mantillon, apparently; the original was killed in the backstory of ''Literature/TheMaskedEmpire''.
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Moved to YMMV subpage


* XMeetsY: With its open world concept and ability to continue playing after the conclusion of the main quest, many players have described ''Inquisition'' as "''Franchise/DragonAge'' meets ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''."
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** The specialization quests require extremely rare items with no indication of where to look, and are not tracked on the map.
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* AllThereInTheManual: The events of ''{{Literature/Asunder}}'' and ''Literature/TheMaskedEmpire'' are the major causes of much of the plot, but never really explained in-game. The Orlesian civil war especially is only ever explained in the broadest of strokes, and the resolutions seem to rely on the player already knowing what's going on between the three main players. Similarly, large amounts of lore which had previously only appeared in codex entries are suddenly critical background info with major revelations about them making up much of the main plot (you have a working knowledge of [[spoilers: the elven pantheon]], right?).

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* AllThereInTheManual: The events of ''{{Literature/Asunder}}'' and ''Literature/TheMaskedEmpire'' are the major causes of much of the plot, but never really explained in-game. The Orlesian civil war especially is only ever explained in the broadest of strokes, and the resolutions seem to rely on the player already knowing what's going on between the three main players. Similarly, large amounts of lore which had previously only appeared in codex entries are suddenly critical background info with major revelations about them making up much of the main plot (you have a working knowledge of [[spoilers: [[spoiler: the elven pantheon]], right?).
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* AllThereInTheManual: The events of ''{{Literature/Asunder}}'' and ''Literature/TheMaskedEmpire'' are the major causes of much of the plot, but never really explained in-game. The Orlesian civil war especially is only ever explained in the broadest of strokes, and the resolutions seem to rely on the player already knowing what's going on between the three main players. Similarly, large amounts of lore which had previously only appeared in codex entries are suddenly critical background info with major revelations about them making up much of the main plot.

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* AllThereInTheManual: The events of ''{{Literature/Asunder}}'' and ''Literature/TheMaskedEmpire'' are the major causes of much of the plot, but never really explained in-game. The Orlesian civil war especially is only ever explained in the broadest of strokes, and the resolutions seem to rely on the player already knowing what's going on between the three main players. Similarly, large amounts of lore which had previously only appeared in codex entries are suddenly critical background info with major revelations about them making up much of the main plot.plot (you have a working knowledge of [[spoilers: the elven pantheon]], right?).
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** In talking about her and Leliana's service as the hands of the Divine, Cassandra grumbles that Blackwall had better not joke about "The right hand not knowing what the left hand is doing." This expression originates in the biblical book of Matthew, where Jesus instructs his followers not to make a public display of piety or good works.

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** In talking about her and Leliana's service as the hands of the Divine, Cassandra grumbles that Blackwall had better not joke about "The right left hand not knowing what the left right hand is doing." This expression originates in the biblical book of Matthew, where Jesus instructs his followers not to make a public display of piety or good works.
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** In talking about her and Leliana's service as the hands of the Divine, Cassandra grumbles that Blackwall had better not joke about "The right hand not knowing what the left hand is doing." This expression originates in the biblical book of Matthew, where Jesus instructs his followers not to make a public display of piety or good works.

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* SoWhatDoWeDoNow: The ending leaves the Inquisitor (and whichever companions don't have anywhere else to be) left in charge of one of the most powerful military and political organizations in southern Thedas, allied with both the major kingdoms and the Chantry, and absolutely no clear objectives remaining. The characters discuss it during the finale, but don't come to any conclusions.

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* SoWhatDoWeDoNow: SoWhatDoWeDoNow:
**
The ending leaves the Inquisitor (and whichever companions don't have anywhere else to be) left in charge of one of the most powerful military and political organizations in southern Thedas, allied with both the major kingdoms and the Chantry, and absolutely no clear objectives remaining. The characters discuss it during the finale, but don't come to any conclusions.



* SpiderSwarm: As if to prove Bioware's love for them once and for all they crop up every now and then, relevantly in The Fade or Storm Coast. They are very active in The Hissing Wastes with one quest even has you fighting a particularly large group, and [[OhCrap should you fail one of the tomb's riddles...]]

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* SpiderSwarm: SpiderSwarm:
**
As if to prove Bioware's love for them once and for all they crop up every now and then, relevantly in The Fade or Storm Coast. They are very active in The Hissing Wastes with one quest even has you fighting a particularly large group, and [[OhCrap should you fail one of the tomb's riddles...]]
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** Occasionally at the war table your advisers will chat with each other. They appear upon completing a mission, and if a dialogue begins or is ongoing when they do they will actually stop what they are up to for the sake of the discussion.

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** Occasionally at the war table your advisers will chat with each other. They appear upon completing a mission, and if a dialogue begins or is ongoing when they do they will actually stop what they are up to for the sake of the discussion. They'll also comment on the events of the game, and your actions: kill several dragons and it'll be brought up.

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Added For Want of a Nail in reference to Ameridans prescence (or lack thereof) being a major factor in the cooling of relations between Orlais and the Dales. Also, added a notable subversion of the Freudian excuse trope in reference to Erimond.


* ForWantOfANail: [[spoiler: The reason why the Elves lost Halamshiral. If the Jaws of Hakkon had not put Hakkon into a dragon and threatened Orlais with it, Inquisitor Ameridan would not have been sent to deal with it and ended up having to trap himself and the god-dragon in magic stasis. Ameridan, who was himself elven, wanted a united front of both the Dales and Orlais against an impending Darkspawn invasion, but without Ameridan's influence, the elves instead stood by and focused on their own while the Darkspawn ravaged Orlais during the blight, which severely cooled relations between the two. This would eventually come to a head at the Red Crossing incident, and from there, war broke out between the two, reducing the elves to what they are at present.]]



** Subverted by Erimond: When Cassandra asks Cole if Erimond has a secret, hidden pain, Cole simply replies, "No. Erimond is an arsehole."



** In "Here Lies the Abyss", it is mentioned that [[spoiler:Adamant Fortress]] is over a thousand years old and has never been taken. Cullen interprets "over a thousand years old" to mean "not defensible against a modern army" – and indeed, it turns out that a fortress holding for centuries against darkspawn hordes does ''not'' necessarily translate to being able to hold off modern siege equipment.

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** In "Here Lies the Abyss", it is mentioned that [[spoiler:Adamant Fortress]] is over a thousand years old and has never been taken. Cullen interprets "over a thousand years old" to mean "not defensible against a modern army" and indeed, it turns out that a fortress holding for centuries against darkspawn hordes does ''not'' necessarily translate to being able to hold off modern siege equipment.
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* HitlerAteSugar: A weird case when talking to Dorian after allying with the mages. He actually ''"greatly approves"'' of this choice, but it's a little hard to tell when he lectures the Inquisitor that by giving them freedom they've also been given permission to act like mages in Tevinter, and you mustn't forget that Tevinter is Bad.
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** The Inquisition spends all of the base game expanding their influence and power across Fereldan and Orlais. This includes holding territory and building a powerful army and a widespread spy network. Of course, this is all ostensibly to counter [[spoiler:Corypheus']] machinations. [[spoiler:However, in the Trespasser DLC, officials from Orlais and Fereldan especially are not happy with a stateless paramilitary organization holding land and quartering soldiers in their territory without any real threat to justify it, and the DLC ends with the Inquisition either disbanding or dramatically scaling down its operations due to political pressure.]]
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** Cole mentions Cullen as an example of a Templar who (now) "[remembers] that mages are people."
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I want to cut the Main redirect.


* DysfunctionJunction: This being a BioWare game, your PlayerParty naturally has more issues than the DSM-5 [[note]]''Diagnostic and Statistical Manual of Mental Disorders'', Fifth Edition[[/note]].

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* DysfunctionJunction: This being a BioWare Creator/BioWare game, your PlayerParty naturally has more issues than the DSM-5 [[note]]''Diagnostic and Statistical Manual of Mental Disorders'', Fifth Edition[[/note]].



* QuicksandBox: The game is more open than previous BioWare titles which plays on the expectations of players familiar with [=BioWare=]'s standard game design. This results in players spending far too long in the first open area, the Hinterlands. It also doesn't help that one of the missions, which looks like it should be the final one based on the initially established conflict, actually kicks off the story proper. You can easily put 30 to 40 hours in before this point. Several game journalism outlets eventually ran articles urging players to leave the Hinterlands.

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* QuicksandBox: The game is more open than previous BioWare Creator/BioWare titles which plays on the expectations of players familiar with [=BioWare=]'s standard game design. This results in players spending far too long in the first open area, the Hinterlands. It also doesn't help that one of the missions, which looks like it should be the final one based on the initially established conflict, actually kicks off the story proper. You can easily put 30 to 40 hours in before this point. Several game journalism outlets eventually ran articles urging players to leave the Hinterlands.

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The first single-player story DLC, ''The Jaws of Hakkon'' was released on March 24th, 2015 for the UsefulNotes/XboxOne and PC. It released on other platforms on May 27, 2015. The second single-player story DLC, ''The Descent'', came out on August 11, 2015 for PC, Xbox One, and [=PS4=]. [[note]]Bioware discontinued DLC support for the Xbox 360 and [=PS3=] versions of ''Inquisition'' after ''The Jaws of Hakkon''.[[/note]] The third and final single-player story DLC, ''Trespasser'', was released on September 8, 2015 for PC, Xbox One, and [=PS4=].

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The first game had received three major single-player story DLC, DLC expansions:

*
''The Jaws of Hakkon'' was released (released on March 24th, 24, 2015 for the UsefulNotes/XboxOne and PC. It released on other platforms PC and on May 27, 2015. The second single-player story DLC, ''The Descent'', came out for all other platforms) sees the Inquisition make forays into the remote Frostback Basin, inhabited by the Fereldan "BarbarianTribe" of the Avvars, in order to uncover the fate of the last leader of the original Inquisition.
* ''Descent'' (released
on August 11, 2015 for PC, Xbox One, and [=PS4=]. [=PS4=] [[note]]Bioware had discontinued DLC support for the Xbox 360 and [=PS3=] versions of ''Inquisition'' after ''The Jaws of Hakkon''.[[/note]] The third and final single-player story DLC, ''Trespasser'', was released [[/note]]) has the Inquisition return to the Storm Coast after a freak earthquake opens up a passage leading to a long-lost section of the Deep Roads--and far below that.
* ''Trespasser'' (released
on September 8, 2015 for PC, Xbox One, and [=PS4=].
[=PS4=]) serves as an epilogue to the main game, similar to ''[[VideoGame/DragonAgeOrigins Witch Hunt]]''. [[TimeSkip Two years after]] ''Inquisition'', a conclave is called by the new Divine at the Winter Palace to determine the ultimate fate of the title organization, but things go south fast after a Qunari spy is found dead in the palace.
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The first single-player story DLC, ''The Jaws of Hakkon'' was released on March 24th, 2015 for the XboxOne and PC. It released on other platforms on May 27, 2015. The second single-player story DLC, ''The Descent'', came out on August 11, 2015 for PC, Xbox One, and [=PS4=]. [[note]]Bioware discontinued DLC support for the Xbox 360 and [=PS3=] versions of ''Inquisition'' after ''The Jaws of Hakkon''.[[/note]] The third and final single-player story DLC, ''Trespasser'', was released on September 8, 2015 for PC, Xbox One, and [=PS4=].

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The first single-player story DLC, ''The Jaws of Hakkon'' was released on March 24th, 2015 for the XboxOne UsefulNotes/XboxOne and PC. It released on other platforms on May 27, 2015. The second single-player story DLC, ''The Descent'', came out on August 11, 2015 for PC, Xbox One, and [=PS4=]. [[note]]Bioware discontinued DLC support for the Xbox 360 and [=PS3=] versions of ''Inquisition'' after ''The Jaws of Hakkon''.[[/note]] The third and final single-player story DLC, ''Trespasser'', was released on September 8, 2015 for PC, Xbox One, and [=PS4=].
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** They can also sentence Movran the Under to gibbeting for [[DisproportionateRetribution throwing a goat at Skyhold]].
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** When Cassandra starts to inquire about templars in the Imperium, Dorian preemptively informs her that every rumor she's heard is true, "particularly the part with the grapes and feathers."
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** All party companions have unique voice lines for riding horses, despite the fact that one would rarely switch to one of them when mounted.
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** When you finish a side quest, you will sometimes have to talk to one of your companions. This has to be done back at base, even if they are in the active party, because you cannot talk to party members in the field.
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-->'''Bull''': Hey Varric, I was reading your stuff. Where do your bad guys come from?
-->'''Varric''': Well, some of them come from Tevinter, and some are Ben-Hassrath spies, but I like the stories where the villain was the man beside you all the time. The best villains don't see themselves as evil -- they're fighting for a good cause, willing to get their hands dirty.
-->'''Bull''': All right... that's really deep and all, but I meant "where do the bad guys come from, ''literally?''" The way you write it, it's like they just fall from the sky and land on top of the hero.
-->'''Varric''': I like to leave some things to the reader's imagination.

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-->'''Bull''': -->'''Bull:''' Hey Varric, I was reading your stuff. Where do your bad guys come from?
-->'''Varric''':
from?\\
'''Varric:'''
Well, some of them come from Tevinter, and some are Ben-Hassrath spies, but I like the stories where the villain was the man beside you all the time. The best villains don't see themselves as evil -- they're fighting for a good cause, willing to get their hands dirty.
-->'''Bull''':
dirty.\\
'''Bull:'''
All right... that's really deep and all, but I meant "where do the bad guys come from, ''literally?''" The way you write it, it's like they just fall from the sky and land on top of the hero.
-->'''Varric''':
hero.\\
'''Varric''':
I like to leave some things to the reader's imagination.
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** A running joke is having characters ask Varrick about odd things from the previous book, which is the last game.
-->'''Bull''': Hey Varric, I was reading your stuff. Where do your bad guys come from?
-->'''Varric''': Well, some of them come from Tevinter, and some are Ben-Hassrath spies, but I like the stories where the villain was the man beside you all the time. The best villains don't see themselves as evil -- they're fighting for a good cause, willing to get their hands dirty.
-->'''Bull''': All right... that's really deep and all, but I meant "where do the bad guys come from, ''literally?''" The way you write it, it's like they just fall from the sky and land on top of the hero.
-->'''Varric''': I like to leave some things to the reader's imagination.

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* HellGate: The Breach; a tear in the Veil that separates the Fade and the mundane realm, opens in the sky, allowing demons and other monstrosities to invade. Solas indicates it makes demons even more of a threat than they'd usually be, since it drives them mad to be thrust into the physical world. Intellectual demons are few and far between now; even the sinister and manipulative Pride demons are just big ugly monsters who want to bash your head in. The event that caused the Breach also caused numerous smaller miniature hellgates to form; the Rifts you find everywhere and have to seal.
* HelmetsAreHardlyHeroic: Like in the previous game, there's an option to make the headgear worn by the Inquisitor invisible to better show off the player's personal face customization. Played with similarly to the last game in that the helmet's stats and defense still apply, meaning the player will still want to wear a helmet at all times. In addition, any cutscene always shows the player and party without helmets.



* HiddenVillain: The Inquisitor has a single, equal adversary working against them from the shadows.



* HollowWorld: Possibly. In ''The Descent'', [[spoiler: you end up traveling below the Deep Roads and discover what appears to be a well-lit land with mountains rising from clouds below you. Inside a Titan.]]
* HonorBeforeReason: Averted by [[ReasonableAuthorityFigure Svarah Sun-Hair]], the thane of the Stone-Bear Avvar in the ''Jaws of Hakkon'' DLC, to the clear surprise of the Inquisitor. The Stone-Bears have an oath of peace with the Hakkonites, but she says that oaths only last until they're broken and she's willing to aid you because the Hakkonites are short-sighted warmongers who make lousy allies. Rather than requesting that you find some proof of treachery that would justify turning on the Hakkonites, she just wants you to demonstrate that the Inquisition would make a better ally.



* HorsebackHeroism: ''Inquisition'' features mounts for the first time in the series.



* HumanResources: A tome found in a locked house in Redcliffe, reveals that those Ocularums you use to find shards? Each is made out of a Tranquil skull.



* HumanResources: A tome found in a locked house in Redcliffe, reveals that those Ocularums you use to find shards? Each is made out of a Tranquil skull.
* HellGate: The Breach; a tear in the Veil that separates the Fade and the mundane realm, opens in the sky, allowing demons and other monstrosities to invade. Solas indicates it makes demons even more of a threat than they'd usually be, since it drives them mad to be thrust into the physical world. Intellectual demons are few and far between now; even the sinister and manipulative Pride demons are just big ugly monsters who want to bash your head in. The event that caused the Breach also caused numerous smaller miniature hellgates to form; the Rifts you find everywhere and have to seal.
* HelmetsAreHardlyHeroic: Like in the previous game, there's an option to make the headgear worn by the Inquisitor invisible to better show off the player's personal face customization. Played with similarly to the last game in that the helmet's stats and defense still apply, meaning the player will still want to wear a helmet at all times. In addition, any cutscene always shows the player and party without helmets.
* HollowWorld: Possibly. In ''The Descent'', [[spoiler: you end up traveling below the Deep Roads and discover what appears to be a well-lit land with mountains rising from clouds below you. Inside a Titan.]]
* HorsebackHeroism: ''Inquisition'' features mounts for the first time in the series.
* HonorBeforeReason: Averted by [[ReasonableAuthorityFigure Svarah Sun-Hair]], the thane of the Stone-Bear Avvar in the ''Jaws of Hakkon'' DLC, to the clear surprise of the Inquisitor. The Stone-Bears have an oath of peace with the Hakkonites, but she says that oaths only last until they're broken and she's willing to aid you because the Hakkonites are short-sighted warmongers who make lousy allies. Rather than requesting that you find some proof of treachery that would justify turning on the Hakkonites, she just wants you to demonstrate that the Inquisition would make a better ally.
* HiddenVillain: The Inquisitor has a single, equal adversary working against them from the shadows.



* IronicEcho: During the Grey Warden arc, your first encounter with Erimond sees him give the Grey Wardens' creed a sinister twist by using "In death, sacrifice," to refer to ''blood'' sacrifice. [[spoiler:And in the end of that arc, Clarel turns it around ''again'' as she's mortally wounded, reciting it before she blasts the pseudo-Archdemon with lightning. She falls to her death before she can recite the final third of the creed - but her actions bring the sentiment across.]]



* IronicEcho: During the Grey Warden arc, your first encounter with Erimond sees him give the Grey Wardens' creed a sinister twist by using "In death, sacrifice," to refer to ''blood'' sacrifice. [[spoiler:And in the end of that arc, Clarel turns it around ''again'' as she's mortally wounded, reciting it before she blasts the pseudo-Archdemon with lightning. She falls to her death before she can recite the final third of the creed - but her actions bring the sentiment across.]]



* LetUsNeverSpeakOfThisAgain: According to Varric, this is what the Qunari said when they took away the Dreadnought wreck in Kirkwall. He thinks it's the closest they'll ever get to an apology.



* LetUsNeverSpeakOfThisAgain: According to Varric, this is what the Qunari said when they took away the Dreadnought wreck in Kirkwall. He thinks it's the closest they'll ever get to an apology.



* MageTower: You can build one at Skyhold, though it's a cosmetic upgrade. In a minor example, Solas and Dorian (and Fiona, if you sided with the apostate mages) move into a tower off the main hall immediately after the Inquisition occupies Skyhold, but that same tower also functions as the library and the rookery for Leliana's birds.



* MageTower: You can build one at Skyhold, though it's a cosmetic upgrade. In a minor example, Solas and Dorian (and Fiona, if you sided with the apostate mages) move into a tower off the main hall immediately after the Inquisition occupies Skyhold, but that same tower also functions as the library and the rookery for Leliana's birds.



* TheMerch: In-universe. Several requisition table tickets involve producing some manner of Inquisition-branded merchandise for public relations fostering.



* MyFriendsAndZoidberg: A sign in the Herald's Rest Tavern:
-->Archery contest! Saturday! All challengers welcome*! Sister Leliana to judge!\\
* Except Varric and Bianca



* MyFriendsAndZoidberg: A sign in the Herald's Rest Tavern:
-->Archery contest! Saturday! All challengers welcome*! Sister Leliana to judge!\\
* Except Varric and Bianca



* NoCanonForTheWicked: Hawke has nothing good to say about BloodMagic, even if they were involved with Merrill and/or personally practised it. Of course, [[spoiler: Tevinter mages and human sacrifices]] are also involved in this instance.



* NoCanonForTheWicked: Hawke has nothing good to say about BloodMagic, even if they were involved with Merrill and/or personally practised it. Of course, [[spoiler: Tevinter mages and human sacrifices]] are also involved in this instance.



* NoPartyLikeADonnerParty: A codex in the Western Approach details an expedition that met this fate. After being trapped in the Blighted desert for three months, the remaining members of the Dorel party ended up eating the dead and drinking their blood.
* NoSell: The Champion warrior specialization "Walking Fortress" ability and the Knight-Enchanter's "Fade Cloak" ability. Walking Fortress lasts longer, while Fade Cloak recharges more quickly and allows you to bypass whoever's opposing you by walking through them. Their augmenting skills diverge them even further, with Walking Fortress generating [[StoneWall guard]] for every blow sustained under its effect (helping with tanking after the NoSell effect wears off), and Fade Cloak gaining the power to TeleFrag for massive spirit damage if it wears off while you're inside someone.



* NoPartyLikeADonnerParty: A codex in the Western Approach details an expedition that met this fate. After being trapped in the Blighted desert for three months, the remaining members of the Dorel party ended up eating the dead and drinking their blood.



* NoSell: The Champion warrior specialization "Walking Fortress" ability and the Knight-Enchanter's "Fade Cloak" ability. Walking Fortress lasts longer, while Fade Cloak recharges more quickly and allows you to bypass whoever's opposing you by walking through them. Their augmenting skills diverge them even further, with Walking Fortress generating [[StoneWall guard]] for every blow sustained under its effect (helping with tanking after the NoSell effect wears off), and Fade Cloak gaining the power to TeleFrag for massive spirit damage if it wears off while you're inside someone.

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* NoSell: The Champion warrior specialization "Walking Fortress" ability and NotWearingPantsDream: According to one of the Knight-Enchanter's "Fade Cloak" ability. Walking Fortress lasts longer, while Fade Cloak recharges more quickly and allows you to bypass whoever's opposing you by walking through them. Their augmenting skills diverge them even further, with Walking Fortress generating [[StoneWall guard]] for every blow sustained under its effect (helping with tanking dialogue choices after their conversation in the NoSell effect wears off), and Fade Cloak gaining fade (and thus in their dreams) with Solas, the power to TeleFrag for massive spirit damage if it wears off while you're inside someone.Inquisitor once dreamed they stood in front of the war table naked.



* NotWearingPantsDream: According to one of the dialogue choices after their conversation in the fade (and thus in their dreams) with Solas, the Inquisitor once dreamed they stood in front of the war table naked.



* PlayableEpilogue: You can continue to explore the world after you complete the main questline.

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* PlayableEpilogue: You can continue to explore the world after you complete the main questline.questline, including all DLC.



* ProducePelting: Attempted defiance of the trope by officials in Val Royeaux. A sign in a forum area states that vendors that sell "loftable groceries" will be closed for a period before any scheduled public forum in the square.



* ProducePelting: Attempted defiance of the trope by officials in Val Royeaux. A sign in a forum area states that vendors that sell "loftable groceries" will be closed for a period before any scheduled public forum in the square.



%%** Some of the liquors you find for the "Bottles of Thedas" collection take the idea of brewing ever-more-potent concoctions to its logical extreme--the [[CallBack Golden Scythe]] [[VideoGame/DragonAgeOrigins 4:90 Black]], for example, is described more like a deadly poison than an alcoholic beverage, with recommendations that it be served only "by the drop" and that contact with "exposed flesh" be avoided. [[RuleOfFunny How you're supposed to safely put something that's harmful to just your bare skin into your digestive tract is anyone's guess.]]

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%%** Some of the liquors you find for the "Bottles of Thedas" collection take the idea of brewing ever-more-potent concoctions to its logical extreme--the extreme; the [[CallBack Golden Scythe]] [[VideoGame/DragonAgeOrigins 4:90 Black]], for example, is described more like a deadly poison than an alcoholic beverage, with recommendations that it be served only "by the drop" and that contact with "exposed flesh" be avoided. [[RuleOfFunny How you're supposed to safely put something that's harmful to just your bare skin into your digestive tract is anyone's guess.]]]]
* TheReasonYouSuckSpeech:
** The Inquisitor can really lay it into [[spoiler: Grand Duchess Florianne de Chalons if you opt for a bloodless end in the plot against Empress Celene's life.]]
** In a strange twist, a short and sweet one decrying that the Chantry preached hatred of mages towards Leliana actually ''boosts'' her chances of [[spoiler:becoming the next Divine]].
** At the end of ''Trespasser'', one of the dialogue options allows the Inquisitor to give a very bitter one to the Exalted Council before [[spoiler: announcing the end of the Inquisition]].



* {{Redshirt}}: If you forcibly stop Floriaane de Chalons, Inquisition solders get killed by her and the harlequin assassins simply to show how dangerously quick they all are with knives.

to:

* {{Redshirt}}: If you forcibly stop Floriaane Florianne de Chalons, Inquisition solders get killed by her and the harlequin Harlequin assassins simply proceed to show how dangerously quick they all are with knives.



** The Inquisition's female leaders telling Cullen to just stand around and look pretty. Varric claims it's the only reason they recruited him.

to:

** The Inquisition's female leaders telling Cullen to just stand around and look pretty. Varric claims it's the only reason they recruited him. They also comment on how he styles his hair.



** Creator/BioWare heard fan complaints about the ''Dragon Age 2'' maps being small, repetitive, and limited - and answered with giant maps full of lush scenery. This is one of the near universally praised features of the game, shown off in their ''What a Wonderful World'' trailer. A couple of vantage points include invisible walls to keep you from jumping and sliding down a hill before you've had a chance to drink in the view.

to:

** Creator/BioWare heard fan complaints about the ''Dragon Age 2'' II'' maps being small, repetitive, and limited - and answered with giant maps full of lush scenery. This is one of the near universally praised features of the game, shown off in their ''What a Wonderful World'' trailer. A couple of vantage points include invisible walls to keep you from jumping and sliding down a hill before you've had a chance to drink in the view.



* SequelEscalation: The Inquisition will be building up forces like in ''Origins'', but with Orlais thrown into the mix. Some of the Skyhold mechanics also feel familiar to ''Awakening'', such as passing Judgement on various people.

to:

* SequelEscalation: The Inquisition will be building up forces like in ''Origins'', but with Orlais thrown into the mix. Some of the Skyhold mechanics also feel familiar to ''Awakening'', such as passing Judgement judgement on various people.



** Indeed much of what [[spoiler:Old God Kieran]] says implies things as yet unrevealed:

to:

** Indeed Indeed, much of what [[spoiler:Old God Kieran]] says implies things as yet unrevealed:



** ''Trespasser'' takes it a bit further; the clean-up operation is finally over and the kingdoms want to resolve your exact status, not being comfortable with what is essentially a massive stateless private army on their border. [[spoiler: You can disband the Inqusition if you want or pledge it to the service of the Divine. Everyone is aware that they may be called on again to fight the new threat.]]

to:

** ''Trespasser'' takes it a bit further; the clean-up operation is finally over and the kingdoms want to resolve your exact status, not being comfortable with what is essentially a massive stateless private army on their border. [[spoiler: You can disband the Inqusition Inquisition if you want or pledge it to the service of the Divine. Everyone is aware that they may be called on again to fight the new threat.]]



* SpiderSwarm: As if to prove Bioware's love for them once and for all they crop up every now and then, relevantly in The Fade or Storm Coast. They are very active in The Hissing Wastes with one quest even has you fighting a particularly large group, and [[OhCrap should you fail one of the tomb's riddles...]]
** One quest titled ''For What It's Worth'' has you retrieve a wedding ring. A lot of sentimental value but fighting some forty corrupted spiders for the ring may not be worth it.



* SpiderSwarm: As if to prove Bioware's love for them once and for all they crop up every now and then, relevantly in The Fade or Storm Coast. They are very active in The Hissing Wastes with one quest even has you fighting a particularly large group, and [[OhCrap should you fail one of the tomb's riddles...]]
** One quest titled ''For What It's Worth'' has you retrieve a wedding ring. A lot of sentimental value but fighting some forty corrupted spiders for the ring may not be worth it.



* TheStinger: You get a party after saving the world, go up to your room with your love interest, then a rolling screen details what happens after. [[spoiler: Then Solas meets with Flemeth expecting a YouHaveFailedMe, instead when she embraces him his power seemingly kills her.]]
** ''Trespasser'' can end with either The Inquisition working for The Divine or being disbanded. Again you get details based on your actions through the game, then Varric gives Cassandra his new book, which she reads aloud imitating the other characters and critiquing the writing. Then the leaders which now include Harding [[spoiler: plot to either save Solas from himself or hunt him down.]]



* TheMerch: In-universe. Several requisition table tickets involve producing some manner of Inquisition-branded merchandise for public relations fostering.



* TheReasonYouSuckSpeech:
** The Inquisitor can really lay it into [[spoiler: Grand Duchess Florianne de Chalons if you opt for a bloodless end in the plot against Empress Celene's life.]]
** In a strange twist, a short and sweet one decrying that the Chantry preached hatred of mages towards Leliana actually ''boosts'' her chances of [[spoiler:becoming the next Divine]].
** At the end of ''Trespasser'', one of the dialogue options allows the Inquisitor to give a very bitter one to the Exalted Council before [[spoiler: announcing the end of the Inquisition]].
* TheStinger: You get a party after saving the world, go up to your room with your love interest, then a rolling screen details what happens after. [[spoiler: Then Solas meets with Flemeth expecting a YouHaveFailedMe, instead when she embraces him his power seemingly kills her.]]
** ''Trespasser'' can end with either The Inquisition working for The Divine or being disbanded. Again you get details based on your actions through the game, then Varric gives Cassandra his new book, which she reads aloud imitating the other characters and critiquing the writing. Then the leaders which now include Harding [[spoiler: plot to either save Solas from himself or hunt him down.]]



* UnwinnableByMistake: A common complaint regarding the various requisition sidequests, many of which demand you collect an amount of resources that can only ever be (rarely, in some times) dropped by enemies who do not respawn (making it possible to kill all of them there are, and upon not finding enough drops, not have any more chances).

to:

* UnwinnableByMistake: A common complaint regarding the various requisition sidequests, many of which demand you collect an amount of resources that can only ever be (rarely, in some times) cases) dropped by enemies who do not respawn (making it possible to kill all of them there are, and upon not finding enough drops, not have any more chances).



* UselessUsefulSpell: A fair amount of the Inquisition Perks end up as this in practice and execution.

to:

* UselessUsefulSpell: A fair amount Several of the Inquisition Perks end up as this in practice and execution.



** Rider's Posture and its upgrade Antivan-Stiched Saddle increases the resistance to being unseated when riding a mount. You can just recall your mount a split second after being unseated for whatever reason. The majority of players also don't use the mounts, as doing so stores your party in HammerSpace and means you won't get to hear any banter.

to:

** Rider's Posture and (and its upgrade Antivan-Stiched Saddle upgrade, Antivan-Stitched Saddle) increases the resistance to being unseated when riding a mount. You can just recall your mount a split second after being unseated for whatever reason. The majority of players also don't use the mounts, mounts very often, as doing so stores your party in HammerSpace and means you won't get to hear any banter.



** Enhanced Studies grants an additional %50 experience points for each foe research piece you turn in. Like with Massasche's Method, there is far more than enough experience points to reach a high level with regular questing. (That said, it's retroactive, meaning that on taking it you can get a major experience point boost, and turning in research also gives influence, though again, there are enough ways to maximize that that it's not necessary.)

to:

** Enhanced Studies grants an additional %50 50% experience points for each foe research piece you turn in. Like with Massasche's Method, there is far more than enough experience points to reach a high level with regular questing. (That said, it's retroactive, meaning that on taking it you can get a major experience point boost, and turning in research also gives influence, though again, there are enough ways to maximize that that it's not necessary.)



* VideoGameCaringPotential: Of special note is the option to hug Varric if he begins to cry during one specifically dark moment. If you find food and blankets for the refugees, you may later discover small groups camping out in various places around the world, commenting to each other that at least they won't be cold and hungry because the Herald cared enough to help them.

to:

* VideoGameCaringPotential: Of special note is the option to hug Varric if he begins to cry during one specifically specific dark moment.moment. Most if not all of the companions and advisers have at least one moment that really tugs at the heart in a similar manner, though perhaps none quite so powerfully as Varric. If you find food and blankets for the refugees, you may later discover small groups camping out in various places around the world, commenting to each other that at least they won't be cold and hungry because the Herald cared enough to help them.



** The Inquisitor's judgements can display shades of this, particularly in the case of players with the human noble background who can confiscate all of [[spoiler: Mistress Poulin's]] earnings to enrich their own family's wealth.

to:

** The Inquisitor's judgements judgments can display shades of this, particularly in the case of players with the human noble background who can confiscate all of [[spoiler: Mistress Poulin's]] earnings to enrich their own family's wealth.



* VideoGameCrueltyPunishment: A quest avaliable at the beginning of the game has you work with Mihris from ''Literature/TheMaskedEmpire''. At the end of the quest, you have the choice to kill Mihris over an Amulet of Power. Fighting her is pointless, as Solas (whose presence is required for the quest) can convince her to turn it over without a fight. If you choose to fight her anyway, you learn that she's an endgame level opponent who will wipe the floor with you unless you save the quest for late in the game.

to:

* VideoGameCrueltyPunishment: A quest avaliable available at the beginning of the game has you work with Mihris from ''Literature/TheMaskedEmpire''. At the end of the quest, you have the choice to kill Mihris over an Amulet of Power. Fighting her is pointless, as Solas (whose presence is required for the quest) can convince her to turn it over without a fight. If you choose to fight her anyway, you learn that she's an endgame level opponent who will wipe the floor with you unless you save the quest for late in the game.



** This is what Varric and Cassandra's relationship seems to be evolving into. Of special note, is Cassandra's comment about the Divine "needing to see the chest hair for herself." Gets pretty funny when Varric wants to play "I Spy".
** Iron Bull and Krem are quickly established as this as well.

to:

** This is what Varric and Cassandra's relationship seems to be evolving into.become by the end of the game. Of special note, is Cassandra's comment about the Divine "needing to see the chest hair for herself." Gets pretty funny when Varric wants to play "I Spy".
** Iron Bull and Krem are quickly established as this as well.well; their relationship seems to be a combination of this trope, BashBrothers, and BigBrotherInstinct.



** The fighting in the Hinterlands is between the fringe elements of both sides of the Mage/Templar War who have long since gone off the deep end and disobeyed the withdrawal orders from both sides, with the hapless civilians caught in the middle. It's telling that the only way to ensure the refugees' safety is to wipe out ''both'' groups of extremists before choosing which mainline group you side with.

to:

** The fighting in the Hinterlands is between the fringe elements of both sides of the Mage/Templar War who have long since gone off the deep end and disobeyed the withdrawal orders from both sides, with the hapless civilians caught in the middle. It's telling that the only way to ensure the refugees' safety is to wipe out ''both'' groups of extremists before choosing which mainline group you side with.approach for help.



** "What Pride Had Wrought" [[spoiler:has the Inquistion's army and the Orlesian army fighting the last of Corypheus's forces while the party tries to stop Corypheus from acquiring the secrets of the Temple of Mythal.]]

to:

** "What Pride Had Wrought" [[spoiler:has the Inquistion's Inquisition's army and the Orlesian army fighting the last of Corypheus's forces while the party tries to stop Corypheus from acquiring the secrets of the Temple of Mythal.]]



** The Siege of Adamant in the Warden plot line, and the subsequent [[spoiler:trip to the Fade are a massive one. Considering it reveals that Divine Justina saved you, and in the end, either Hawke or Stroud/Alistair/Loghain will HoldTheLine in a HeroicSacrifice to let you escape, it's not surprising.]]

to:

** The Siege of Adamant in the Warden plot line, and the subsequent [[spoiler:trip to the Fade Fade, are a massive one. Considering it reveals that Divine Justina saved you, and in the end, either Hawke or Stroud/Alistair/Loghain will HoldTheLine in a HeroicSacrifice to let you escape, it's not surprising.]]



** "Trespasser" has two huge ones:

to:

** "Trespasser" ''Trespasser'' has two huge ones:



* WhatIsOneMansLifeInComparison: Invoked by Mistress Poulin, the leader of the village of Sahrnia. Once she realized that [[spoiler:she'd been tricked by the Red Templars into giving them slaves for their Red Lyrium mine]], she kept the information secret to avoid the townsfolk from fighting back or doing something rash. She sold them ill and infirm slaves and put all of the money she received to work feeding and sheltering the ones she protected. She was going to keep up this pretense and never tell any of the victims the truth for as long as possible until rescue arrived. If the Inquisitor looks at this with pragmatic eyes and asks her what would have happened if no rescue came, she'll state that everyone was screwed no matter what she did -- she simply did what she could to protect as many as she could for as long as she could. Leliana also brings this up if you discuss ''[[BadFuture In Hushed Whispers]]'' with her, stating of course she would have given her life to give you a second chance at stopping such an event.

to:

* WhatIsOneMansLifeInComparison: Invoked by Mistress Poulin, the leader of the village of Sahrnia. Once she realized that [[spoiler:she'd been tricked by the Red Templars into giving them slaves for their Red Lyrium mine]], she kept the information secret to avoid the townsfolk from fighting back or doing something rash. She sold them ill and infirm slaves and put all of the money she received to work feeding and sheltering the ones she protected. She was going to keep up this pretense and never tell any of the victims the truth for as long as possible until rescue arrived. If the Inquisitor looks at this with pragmatic eyes and asks her what would have happened if no rescue came, she'll state that everyone was screwed no matter what she did -- she simply did what she could to protect as many as she could for as long as she could.
**
Leliana also brings this up if you discuss ''[[BadFuture "[[BadFuture In Hushed Whispers]]'' Whispers]]" with her, stating of course she would have given her life to give you a second chance at stopping such an event.



* WorthIt: Varric considers finishing the next book in his OldShame "Swords and Shields" romance serial to be worth it to see Cassandra's reaction when presenting a sneak peek pre-editing copy.

to:

* WorthIt: Varric considers finishing the next book in his OldShame "Swords ''Swords and Shields" Shields'' romance serial to be "completely worth it to see it" for Cassandra's reaction when presenting she's presented with a sneak peek pre-editing copy.



* ZeroApprovalGambit: A few easily-missed codex pages reveal that [[spoiler: Maferath]], the ultimate betrayer of the entire series' backstory, actually pulled one of these to enable his descendants to eventually found Orlais, a nation finally capable of threatening [[TheEmpire The Empire]]. However, the codex likely stems from propaganda; Maferath was ''Ferelden's'' first proto-king, and his death doomed the nation to five hundred years of chaos because none of his successors among the Alamarri could unite the shattered tribes. It would be ''just like'' Orlesians to attribute the founding of their nation to providence.

to:

* ZeroApprovalGambit: A few easily-missed codex pages reveal that [[spoiler: Maferath]], the ultimate betrayer of the backstory of the entire series' backstory, series, actually pulled one of these to enable his descendants to eventually found Orlais, a nation finally capable of threatening [[TheEmpire The Empire]]. However, the codex likely stems from propaganda; Maferath was ''Ferelden's'' first proto-king, and his death doomed the nation to five hundred years of chaos because none of his successors among the Alamarri could unite the shattered tribes. It would be ''just like'' Orlesians to attribute the founding of their nation to providence.

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* InfinityMinusOneSword: The Masterwork Engraved Greatsword is both this and a DiskOneNuke for two-handed warriors. The schematic for it can be found in one of the first areas the player is likely to visit, it isn't locked behind a door or secret boss or anything, and has the stats of a Tier 3 weapon. As such, two-handed warriors will often end up using it for most of the early game and probably a large part of the midgame as well.

to:

* InfinityMinusOneSword: The Masterwork Engraved Greatsword is both this and a DiskOneNuke for two-handed warriors. The schematic for it can be found in one of the first areas the player is likely to visit, it isn't locked behind a door or secret boss or anything, and it has the stats of a Tier 3 weapon. As such, two-handed warriors will often end up using it for most of the early game and probably a large part of the midgame as well.



** {{Loading screen}}s seen just after [[spoiler:the destruction of Haven]] show the exterior of Skyhold, even though the Inquisition hasn't gotten there yet.



** The Inquisitor is unsettled by the empty chantry at Valence when they visit with Leliana. There is indeed something sinister waiting there.

to:

** The Inquisitor is unsettled by the empty chantry Chantry at Valence when they visit with Leliana. There is indeed something sinister waiting there.



** ''Trespasser'' sheds a bit more light on the situation. [[spoiler: Suffice it to say that Fen'Harel did in fact lock away the gods in retaliation for Mythal's betrayal and death, by creating the Veil between the physical world and the Fade.]]
* JerkassHasAPoint: Aggressive jerk he may be, but Bann Teagan brings up many reasonable points regarding the problems actively caused by the Inquisition and the danger of private army that has no oversight that interferes with the inner-workings of Orlais and Ferelden. [[spoiler:His fears that the Inquisition is susceptible to corruption prove to be well-founded when its shown that both the Qunari and Solas have completely infiltrated the organization with their spies and use them to further their goals while using the Inquisition as cover.]]
* KarmaMeter: Your dialogue options and actions, such as asking for their input to a situation, will have your companions approve or disapprove. This also applies to your advisers, though it is hidden. Unlike other examples choices that would gain disapproval are treated as equally viable, and some will be pleased with what you choose and others will be upset over the same thing. If it drops too low some allies will leave.
* KickTheSonOfABitch: One particularly evil and haughty Tevinter mage is brought before you and he's looking forward to death, since he thinks it'll let him be one with his god. Locking him up and throwing away the key doesn't faze him and only mildly pleases a couple. Handing him to the Wardens makes him sneer that their justice is no better than yours. You can make him Tranquil, the only option that truly upsets him, but this is controversial, few party members approves, and most will disapprove. Chopping off the son of a bitch's head is the only option that pleases everyone, victim included.

to:

** ''Trespasser'' sheds a bit more light on the situation. [[spoiler: Suffice it to say that Fen'Harel did in fact lock away the gods in retaliation for Mythal's betrayal and death, by creating the Veil between the physical world and the Fade.]]
''And now he wants to pull it down.'']]
* JerkassHasAPoint: Aggressive jerk he may be, but Bann Teagan brings up many reasonable points regarding the problems actively caused by the Inquisition and the danger of private army that has no oversight that interferes with the inner-workings of Orlais and Ferelden. [[spoiler:His fears that the Inquisition is susceptible to corruption prove to be well-founded when its it's shown that both the Qunari and Solas have completely infiltrated the organization with their spies and use them to further their goals while using the Inquisition as cover.]]
* KarmaMeter: Your dialogue options and actions, such as asking for their input to a situation, will have your companions approve or disapprove. This also applies to your advisers, though it is hidden. Unlike other examples examples, choices that would gain disapproval are treated as equally viable, and some will be pleased with what you choose and others will be upset over the same thing. If it drops too low some allies will leave.
* KickTheSonOfABitch: One particularly evil and haughty Tevinter mage is brought before you and he's looking forward to death, since he thinks it'll let him be one with his god. Locking him up and throwing away the key doesn't faze him and only mildly pleases a couple. Handing him to the Wardens makes him sneer that their justice is no better than yours. You can make him Tranquil, the only option that truly upsets him, him; but this is controversial, few party members approves, approve, and most will disapprove. Chopping off the son of a bitch's head is the only option that pleases everyone, victim included.



** To many players, the druffalo. Although they only attack when provoked, their charge attack (coupled with their hefty guard) has led to many deaths in both the single-player campaign and multiplayer.
* KingmakerScenario: The ball at the Winter Palace allows the Inquisitor to resolve the Orlesian civil war however they choose. [[spoiler: Unlike previous scenarios in the series, there is no clear GoldenEnding to work toward. The one that take the most effort lets the Inquisitor reveal that they have career-ending dirt on all parties and force them to work together, with full knowledge they remain in power only by the Inquisition's good graces; this only leads to them falling back into the same schemes once the game is over. Supporting Celene may or may not lead to stability, better rights for elves, or her continued support of the Inquisition, depending on how things are handled. In an unusual twist for this scenario, while Briala cannot rule Orlais herself, she can rule as a puppeteer ruler through Gaspard. However, Gaspard is still Emperor, and has a history of belligerently antagonizing rival nations like Nevarra and Ferelden.]]

to:

** To many players, the druffalo. Although they only attack when provoked, their charge attack (coupled with their hefty guard) has led to many deaths in both the single-player campaign and multiplayer.
multiplayer. And in some areas, such as Crestwood, it's very easy for them to wander into a conflict and become aggressive.
* KingmakerScenario: The ball at the Winter Palace allows the Inquisitor to resolve the Orlesian civil war however they choose. [[spoiler: Unlike previous scenarios in the series, there is no clear GoldenEnding to work toward. The one that take the most effort lets the Inquisitor reveal that they have career-ending dirt on all parties and force them to work together, with the full knowledge that they remain in power only by the Inquisition's good graces; this only leads to them falling back into the same schemes once the game is over. Supporting Celene may or may not lead to stability, better rights for elves, or her continued support of the Inquisition, depending on how things are handled. In an unusual twist for this scenario, while Briala cannot rule Orlais herself, she can rule as a puppeteer ruler through Gaspard. However, Gaspard is still Emperor, and has a history of belligerently antagonizing rival nations like Nevarra and Ferelden.]]



** Iron Bull can't help but dropping terrible puns sometimes, and other party members will react accordingly.

to:

** Iron Bull can't help but dropping drop terrible puns sometimes, and other party members will react accordingly.



** In a bit of a running gag, [[spoiler: every time you gain an advantage, one of the advisors will point out that it could be easily countered if your opponent wasn't a ''complete idiot'' who refuses to change any plan already in motion no matter how many times it comes back to bite him. This even gets a callback after he's dead and the Qunari plot in ''Trespasser'' comes to light; the advisors give several versions of "See? If he'd been smart enough to do this we'd have lost".]]

to:

** In a bit of a running gag, [[spoiler: every time you gain an advantage, one of the advisors will point out that it could be easily countered if your opponent wasn't a ''complete idiot'' who refuses to change any plan already in motion no matter how many times it comes back to bite him. This even gets a callback after he's dead and the Qunari plot in ''Trespasser'' comes to light; the advisors give several versions of "See? If he'd been smart enough to do this we'd have lost".]]lost."]]



** The melodic line of the game's main theme pops up a whole lot when this are intense or emotional, usually very skillfully executed. Eventually, it's revealed to be an instrumental version of a Chantry hymn titled "The Dawn Will Come".

to:

** The melodic line of the game's main theme pops up a whole lot when this things are intense or emotional, usually very skillfully executed. Eventually, it's revealed to be an instrumental version of a Chantry hymn titled "The Dawn Will Come".



** Averted with the War Table mechanic. Inquisition power is split between three departments: Forces (Military), Secrets (Spies), and Connections (Diplomacy). The three Advisors in charge of these departments will ask the Inquisitor for clearance to send their subordinates on missions which suit their skills (although most missions can be completed by any department, some are more efficient than others). There's a massive number of missions in the game that the main characters never even have to touch.

to:

** Averted with the War Table mechanic. Inquisition power is split between three departments: Forces (Military), Secrets (Spies), and Connections (Diplomacy). The three Advisors advisors in charge of these departments will ask the Inquisitor for clearance to send their subordinates on missions which suit their skills (although most missions can be completed by any department, some are more efficient than others). There's a massive number of missions in the game that the main characters never even have to touch.



* MaybeMagicMaybeMundane: Is the "Herald of Andraste" really guided by some divine providence or are they just that outrageously lucky? The game gives no clear answer to this question, and it's up to the player how the Inquisitor interprets this. [[spoiler: Well technically they ''are'' being guided by a divine being in the form of Solas, but whether the Maker is involved is up in the air.]]

to:

* MaybeMagicMaybeMundane: Is the "Herald of Andraste" really guided by some divine providence or are they just that outrageously lucky? The game gives no clear answer to this question, and it's up to the player how the Inquisitor interprets this. [[spoiler: Well Well, technically they ''are'' being guided by a divine being in the form of Solas, but whether the Maker is involved is up in the air.]]



** During the the battle at Adamant, you can either keep [[spoiler: Hawke]] with you the whole time, or send them away briefly to help your soldiers.

to:

** During the the battle at Adamant, you can either keep [[spoiler: Hawke]] with you the whole time, or send them away briefly to help your soldiers. Prior to that, you can also tell Cullen not to take any risks that would endanger the soldiers unnecessarily.
* Seen during one conversation with Leliana; you can either observe that the soldiers and agents are giving their lives for a worthy cause, or comment that they are not tools and should not be regarded as such. [[spoiler:This conversation is one of the two which factors into whether or not Leliana can be "softened."]]



** Similar to ''Origins'', although it only covers major choices rather than individual companions. [[spoiler: Morrigan]] narrates the immediate future of the Chantry, the mages / templars, Orlais and the Grey Wardens.

to:

** Similar to ''Origins'', although it only covers major choices rather than individual companions. [[spoiler: Morrigan]] narrates the immediate future of the Chantry, the mages / templars, Orlais and Templars, Orlais, and the Grey Wardens.



** You must choose whether to ally with [[spoiler:the Mages or with the Templars]]. The group you don't pick will be partly destroyed, partly enslaved by the Elder One.

to:

** You must choose whether to ally with [[spoiler:the Mages mages or with the Templars]]. The group you don't pick will be partly destroyed, partly enslaved by the Elder One.



* MultinationalTeam: The Free Marches, Nevarra, Orlais, Ferelden, Antiva, Tevinter, the Dales, Par Vollen, ''the Fade'', and (secretly) ''[[spoiler:Elvhenan]]'' are all represented in the Inquisition. Depending on the player's choices it can also have allies in the Deep Roads Dwarves, the Anderfels, and the Avvar.

to:

* MultinationalTeam: The Free Marches, Nevarra, Orlais, Ferelden, Antiva, Tevinter, the Dales, Par Vollen, ''the Fade'', and (secretly) ''[[spoiler:Elvhenan]]'' are all represented in the Inquisition. Depending on the player's choices choices, it can also have allies in the Deep Roads Dwarves, the Anderfels, and the Avvar.



* MutuallyExclusivePartyMembers: A temporary example late in Act 1. Depending on whether you go after the mages or templars, you will not be able to have Cole or Dorian in your party respectively until after the attack on Haven.
* MyBelovedSmother: The Inquisitor can find a letter in Skyhold addressed to one of Leliana's agents, Rector. The letter was written by his overly fussy mother, who nags her son to get a warm blanket and then complains over his insistence that he be referred to by his code name.

to:

* MutuallyExclusivePartyMembers: A temporary example late in Act 1. Depending on whether you go after the mages or templars, Templars, you will not be able to have Cole or Dorian in your party respectively until after the attack on Haven.
* MyBelovedSmother: The Inquisitor can find a letter in Skyhold addressed to one of Leliana's agents, Rector. The letter was written by his overly fussy mother, who nags her son to get a warm blanket and then complains over his insistence that he be referred to by his code name.{{code name}}.



** There's a ladder with the phrase "Can I get you a ladder to get off my back?" scratched into it, which was a notoriously annoying battle quote for a violent-voiced Warden in ''VideoGame/DragonAgeOrigins''

to:

** There's a ladder with the phrase "Can I get you a ladder to get off my back?" scratched into it, which was a notoriously annoying battle quote for a violent-voiced Warden in ''VideoGame/DragonAgeOrigins''''VideoGame/DragonAgeOrigins.''



** The incident at the Conclave is, for the first half of the game, more or less a Noodle Incident. What started as what was supposed to be a peace delegation between rebel Templars and Mages ended with a massive explosion and a hole to the Fade itself torn in the sky, and nobody knows why because the only person who was there and didn't die (you) is suffering from massive TraumaInducedAmnesia.
** When Varric is discussing his novels with Cassandra he'll mention that his editor is a stickler for grammar.
--> '''Varric''': [[SeriousBusiness She once killed a man over a semi-colon.]]

to:

** The incident at the Conclave is, for the first half of the game, more or less a Noodle Incident. What started as what was supposed to be a peace delegation between rebel Templars and Mages mages ended with a massive explosion and a hole to the Fade itself torn in the sky, and nobody knows why because the only person who was there and didn't die (you) is suffering from massive TraumaInducedAmnesia.
** When Varric is discussing his novels with Cassandra Cassandra, he'll mention that his editor is a stickler for grammar.
--> '''Varric''': [[SeriousBusiness She once killed a man over a semi-colon.semicolon.]]



-->'''Inquisitor:''' How did you escape.\\

to:

-->'''Inquisitor:''' How did you escape.\\escape?\\



* NoPartyLikeADonnerParty: A Codex in the Western Approach details an expedition that met this fate. After being trapped in the Blighted desert for three months, the remaining members of the Dorel party ended up eating the dead and drinking their blood.

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* NoPartyLikeADonnerParty: A Codex codex in the Western Approach details an expedition that met this fate. After being trapped in the Blighted desert for three months, the remaining members of the Dorel party ended up eating the dead and drinking their blood.
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*** [[spoiler: As of ''Trespasser'', they are unequivocally said to be mortals. Ludicrously powerful and capable to bending the Fade like paper, but mortals nonetheless.]]

to:

*** [[spoiler: As of ''Trespasser'', they are unequivocally said to be mortals. Ludicrously powerful and capable to of bending the Fade like paper, but mortals nonetheless.]]



** Claim you're representing the Inquisition and a soldier outside of Redcliffe Village, who won't let you through, will counter with (paraphrased): "Sure, and I'm the empress of Orlais."

to:

** Claim you're representing the Inquisition and a soldier outside of Redcliffe Village, who won't let you through, will counter with (paraphrased): "Sure, and I'm the empress Empress of Orlais."



* AndThatsTerrible: During the recruitment conversation for Sera, you can tell her she sounds like a petty criminal who wants to act out violent revenge fantasies. This gets no reaction from her, prompting the inquisitor to add "And... that might be bad?"

to:

* AndThatsTerrible: During the recruitment conversation for Sera, you can tell her she sounds like a petty criminal who wants to act out violent revenge fantasies. This gets no reaction from her, prompting the inquisitor Inquisitor to add add, "And... that might be bad?"



** A piece of background lore talks about a cult that appeared between the time of the first and second Blights, convinced that the Blight taint was an instrument of The Maker's will to destroy the world and start over again. During the second Blight, they placed themselves in front of an advancing Darkspawn horde, waiting to be taken. Spoiler alert: that cult isn't around anymore.

to:

** A piece of background lore talks about a cult that appeared between the time of the first and second Blights, convinced that the Blight taint was an instrument of The Maker's will to destroy the world and start over again. During the second Blight, they placed themselves in front of an advancing Darkspawn darkspawn horde, waiting to be taken. Spoiler alert: that cult isn't around anymore.
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Added DiffLines:

* BoringButPractical: There is a key or controller button that highlights nearby collectibles when pressed. Hammer it until your finger bleeds.
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Added DiffLines:

* ImplausibleDeniability: In party banter, Vivienne notes that Solas set his own coattails on fire. Solas tries suggesting it was "a figment of the Fade."
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* ActorAllusion: During The Descent DLC the devices needed to open doors to get special loot can only be opened by old metallic dwarven gears lost for millennia. Of course one of your NPC companions for that quest is voiced by ''Creator/DavidHayter''.
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* CleverCrows: Technically they're ravens, but Leliana's messenger birds are everywhere and will observe what you do, and you can go right up to some and they won't fly off. They have a uncanny ability to know just where you are and what you're doing, even physically entering the Fade themselves. [[spoiler: If Leliana was killed during ''DragonAgeOrigins'' and not made Divine in this game, the Leliana we see in ''Inquisition'' turns out to be a Fade spirit similar to Cole, and will disappear in a great cloud of ravens once she's no longer needed. Which adds a certain amount of FridgeBrilliance to the details about the ravens noted above.]]

to:

* CleverCrows: Technically they're ravens, but Leliana's messenger birds are everywhere and will observe what you do, and you can go right up to some and they won't fly off. They have a uncanny ability to know just where you are and what you're doing, even physically entering the Fade themselves. [[spoiler: If Leliana was killed during ''DragonAgeOrigins'' ''VideoGame/DragonAgeOrigins'' and not made Divine in this game, the Leliana we see in ''Inquisition'' turns out to be a Fade spirit similar to Cole, and will disappear in a great cloud of ravens once she's no longer needed. Which adds a certain amount of FridgeBrilliance to the details about the ravens noted above.]]

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