History VideoGame / DragonAgeInquisition

10th Dec '17 6:55:49 AM nighttrainfm
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The game had received three major single-player DLC expansions:

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The game had received three major single-player DLC expansions:
2nd Dec '17 11:56:03 PM Lythande
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** Dorian as well; he's quite happy to go out and kill people who need to be dead, but he also literally lives in the library, initiates conversations about the deplorable selection of texts, and some of his wartable operations are centered around getting resources for him to study.
20th Nov '17 10:57:32 AM ChrisMorris1234
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** A female Inquisitor cannot romance Cassandra or Dorian due to them being heterosexual and gay respectively. However, flirting with Cassandra as a female can boost her approval provided it's handled delicately. Dorian flirts back with a female just for laughs. If his approval is high, he notes he would gladly pursue her in "another life."

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** A female Inquisitor cannot romance Cassandra or Dorian due to them being heterosexual and gay respectively. However, still flirting with Cassandra as a female can boost her approval provided it's handled delicately. Dorian flirts back with a female just for laughs. If laughs, noting if his approval is high, he notes high that he would gladly pursue her in "another life."


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** Josephine acknowledges Blackwall's feelings towards her, but both know it cannot develop, especially after [[spoiler: the truth about Blackwall's true identity.]]
20th Nov '17 10:32:18 AM ChrisMorris1234
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** A male Inquisitor cannot romance Blackwall or Sera due to them being heterosexual and gay respectively, while the exact same applies to a female with regards to Cassandra and Dorian. However, flirting with Cassandra as a female can boost her approval provided it's handled delicately. Dorian flirts back with a female just for laughs. If his approval is high, he notes he would gladly pursue her in "another life." Sera will emphatically turn a male down, but will be a bit gentler a second time with high approval.
** Averted with Josephine; the Inquisitor can win her heart regardless of race or gender, and she is not dependent on approval. Iron Bull can also be romanced by any Inquisitor, provided his approval is sufficient.

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** A male female Inquisitor cannot romance Blackwall Cassandra or Sera Dorian due to them being heterosexual and gay respectively, while the exact same applies to a female with regards to Cassandra and Dorian.respectively. However, flirting with Cassandra as a female can boost her approval provided it's handled delicately. Dorian flirts back with a female just for laughs. If his approval is high, he notes he would gladly pursue her in "another life." "
**
Sera will emphatically turn down a male down, Inquisitor due to being gay, but will be a bit gentler a second time with high approval.
** Averted with Josephine; the Inquisitor can win her heart regardless of race or gender, and she is not dependent on approval. Iron Bull can also be romanced by any Inquisitor, provided his approval is sufficient.
approval.



** Only a female elf can flirt with Solas.

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** Only a female can flirt with Blackwall, and only a female elf can flirt with Solas.Solas.
** Averted with Josephine; the Inquisitor can win her heart regardless of race or gender, and she is not dependent on approval. Iron Bull can also be romanced by any Inquisitor, provided his approval is sufficient.
20th Nov '17 9:54:52 AM ChrisMorris1234
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* IncompatibleOrientation:
** It's possible for a male Inquisitor to flirt with Cullen in two conversations, though Cullen is attracted to women and thus can only be romanced by a female Inquisitor. The first time, Cullen merely thinks the Inquisitor is being nice. He figures it out the second time, though, and says that he would value his friendship, but is afraid he can't offer more, and he trusts the male Inquisitor will understand.
** It's possible for a male Inquisitor to flirt with Sera in one conversation, but Sera, who's only attracted to women, will scoff and say "Not even!"
** It's possible for a female Inquisitor to flirt with Cassandra, who's only interested in men; if it's handled delicately rather than ham-fistedly, it can actually help their friendship develop. Sera is attracted to Cassandra, though of course the feeling isn't mutual and Cassandra actually finds Sera rather annoying as well as of the wrong gender.
** It's possible for a female Inquisitor to flirt with Dorian, who's only interested in men, but flirts back just for laughs. This can potentially lead to the Inquisitor complaining about him leading her on. Dorian also displays some attraction to Cullen, though he understands that he's uninterested.
** Iron Bull may flirt with Blackwall if both are in your party. Blackwall is only interested in women, so he doesn't respond to Bull's advances. Iron Bull will also flirt with Cassandra, who tells him in no uncertain terms that it's never going to happen but she doesn't want him to stop. She even teases him about taking a bath.
** Players may also flirt with Vivienne and Scout Harding even though neither are possible romances for anyone. However, if the player hasn't romanced anyone by the time they start the ''Trespasser'' DLC, dialogue with Vivienne implies that the Inquisitor recently started seeing Harding (though the Keep doesn't have her listed as a romance option).

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* IncompatibleOrientation:
IncompatibleOrientation: While the Inquisitor can flirt with at least six of the eight romance options, at least two are guaranteed to turn them down.
** It's possible for a A male Inquisitor cannot romance Blackwall or Sera due to them being heterosexual and gay respectively, while the exact same applies to a female with regards to Cassandra and Dorian. However, flirting with Cassandra as a female can boost her approval provided it's handled delicately. Dorian flirts back with a female just for laughs. If his approval is high, he notes he would gladly pursue her in "another life." Sera will emphatically turn a male down, but will be a bit gentler a second time with high approval.
** Averted with Josephine; the Inquisitor can win her heart regardless of race or gender, and she is not dependent on approval. Iron Bull can also be romanced by any Inquisitor, provided his approval is sufficient.
** A male Inquisitor, or a female dwarf or qunari, can
flirt with Cullen in two conversations, though Cullen is attracted to women and thus can only be romanced by a female Inquisitor. The twice. He'll write the first time, Cullen merely thinks the Inquisitor is being nice. He one off to kindness, but figures it out the second time, though, time and says that he would value states his friendship, but is afraid he can't offer more, and he trusts the male Inquisitor will understand.
desire to be JustFriends. He can only be won over by a female elf or human.
** It's possible for Only a male Inquisitor to female elf can flirt with Sera in one conversation, but Sera, who's only attracted to women, will scoff and say "Not even!"
** It's possible for a female Inquisitor to flirt with Cassandra, who's only interested in men; if it's handled delicately rather than ham-fistedly, it can actually help their friendship develop. Sera is attracted to Cassandra, though of course the feeling isn't mutual and Cassandra actually finds Sera rather annoying as well as of the wrong gender.
** It's possible for a female Inquisitor to flirt with Dorian, who's only interested in men, but flirts back just for laughs. This can potentially lead to the Inquisitor complaining about him leading her on. Dorian also displays some attraction to Cullen, though he understands that he's uninterested.
** Iron Bull may flirt with Blackwall if both are in your party. Blackwall is only interested in women, so he doesn't respond to Bull's advances. Iron Bull will also flirt with Cassandra, who tells him in no uncertain terms that it's never going to happen but she doesn't want him to stop. She even teases him about taking a bath.
Solas.
** Players may also flirt with Vivienne and Scout Harding even though neither are possible romances for anyone. can be romanced. However, if the player hasn't romanced anyone by the time they start the ''Trespasser'' DLC, dialogue with Vivienne implies that the Inquisitor recently started seeing Harding (though the Keep doesn't have her listed as a romance option).option).
** This also applies among companions. Sera is attracted to Cassandra, who finds her rather annoying as well as of the wrong gender. Dorian displays some attraction to Cullen, though he understands that he's uninterested. Iron Bull may flirt with Blackwall if both are in your party, though he will not respond to Bull's advances. Bull will also flirt with Cassandra, who tells him in no uncertain terms that it's never going to happen but she doesn't want him to stop. She even teases him about taking a bath.
3rd Nov '17 10:01:05 AM Koveras
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* ''The Jaws of Hakkon'' (released on March 24, 2015 for the UsefulNotes/XboxOne and PC and on May 27, for all other platforms) sees the Inquisition make forays into the remote Frostback Basin, inhabited by the Fereldan "BarbarianTribe" of the Avvars, in order to uncover the fate of the last leader of the original Inquisition.

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* ''The Jaws of Hakkon'' (released on March 24, 2015 for the UsefulNotes/XboxOne and PC and on May 27, for all other platforms) sees the Inquisition make forays into the remote Frostback Basin, inhabited by the Fereldan "BarbarianTribe" of the Avvars, [[BarbarianTribe Avvars]], in order to uncover the fate of the last leader of the original Inquisition.
28th Oct '17 3:41:30 PM RainbowPhoenix
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** In the final sequence of ''Trespasser'', for story related reasons, the Inquisitor starts gaining Focus at a rapid rate. While this does allow the Inquisitor's Focus Power to be used ''much'' more frequently, it is not possible to spam it. For the only time in the game, Focus Abilities are given a cooldown, one that is unaffected by all passive abilities that can shorten it, as well as a mage's Flashpoint passive.

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** In the final sequence of ''Trespasser'', for story related reasons, the Inquisitor starts gaining Focus at a rapid rate. While this does allow the Inquisitor's Focus Power to be used ''much'' more frequently, it is not possible to spam it. For the only time in the game, Focus Abilities are given a cooldown, one that is unaffected by all passive abilities that can shorten it, as well as though a mage's Flashpoint passive.passive still works.
24th Oct '17 8:06:53 PM N
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** Happened when Blackwall taught Diamondback to Solas, too, apparently.
---> '''Blackwall:''' Lost everything! Had to walk back to my quarters with only a bucket for my bits.
17th Oct '17 7:07:03 AM Sollers
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* GoodPaysBetter: Taking merciful options when you judge a prisoner pays off most of the time, usually in additional War Table missions where the prisoner renders a service to the Inquisition. The only [[UngratefulBastard exception]] is [[spoiler:Denam, who leads troops into an ambush]]; even then, [[spoiler:Cullen]] can turn the situation to the Inquisition's benefit.
13th Oct '17 8:23:17 AM LadyNorbert
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* AfterCombatRecovery: Averted. For the [[http://dragonage.wikia.com/wiki/Regeneration first time in the series]], your health doesn't automatically refill as soon as the fighting stops. Downed characters are still instantly revived after combat, however.

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* AfterCombatRecovery: Averted. For the [[http://dragonage.wikia.com/wiki/Regeneration first time in the series]], your health doesn't automatically refill as soon as the fighting stops. Downed characters are still instantly revived after combat, however.however; not only that, but (also for the first time in the series) they can even be revived ''during'' combat by the active character.



* AlienKudzu: The Red Lyrium sprouting up in places where regular Blue Lyrium normally doesn't would qualify if it were alive and not a mineral.[[spoiler:.. except that it ''is'' "alive," and it's '''[[TheCorruption blighted]]'''.]]

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* AlienKudzu: The Red Lyrium sprouting up in places where regular Blue Lyrium normally doesn't would qualify qualify, if it were alive and not a mineral.[[spoiler:.. except that it ''is'' "alive," and it's '''[[TheCorruption blighted]]'''.]]



** [[spoiler: Solas is Fen'harel, the Dread Wolf, who accidentally destroyed the world in an effort to stop the oppressive Elven 'gods'. He has awakened after several millennia of hibernation, and is now seeking to restore his old world, which most certainly will destroy the current one.]]

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** [[spoiler: Solas is Fen'harel, the Dread Wolf, who accidentally destroyed the world in an effort to stop the oppressive Elven Elvhen 'gods'. He has awakened after several millennia of hibernation, and is now seeking to restore his old world, which most certainly will destroy the current one.]]



** She's not the only one; among others, a rebel mage in Redcliffe has the same reaction if the Inquisitor claims to want to help the mages. You get a scene like this at least once a game.

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** She's not the only one; among others, a rebel mage in Redcliffe has the same a similar reaction if the Inquisitor claims to want to help the mages. You get a scene like this at least once a game.



** The Hissing Wastes are completely unique compared to any other map area. It has by far the fewest features, as it's designed to be a vast, empty and forlorn desert. The emptiness, however, serves to facilitate the quest. (See those massive hoodoos in the distance? They're ''important''.) Its primary quest is also extremely different from anything else in the game, and can basically be described as [[AdventureArchaeologist Adventure Archeology]], complete with treasure maps.

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** The Hissing Wastes are completely unique compared to any other map area. It has by far the fewest features, as it's designed to be a vast, empty and forlorn desert. The emptiness, however, serves to facilitate the quest. (See those massive hoodoos in the distance? They're ''important''.) Its primary quest is also extremely different from anything else in the game, and can basically be described as [[AdventureArchaeologist Adventure Archeology]], Archaeology]], complete with treasure maps.



* AntiMagic: Templars, natch, but a particular case here: [[spoiler:[[ComicBook/ThoseWhoSpeak Maevaris Tilani]] attempts to make a political stand in the Magisterium in Tevinter against the Venatori in a short War Table operation chain, but runs afoul of some of the "heavy hitters" that are content to let the Venatori run amok down south. Cullen's solution to aid her is to send a detachment of Inquisition Templars under disguise for aid. Where does this trope come in? Tevinter Templars do ''not'' learn or use the anti-magic abilities that their southern counterparts are known for. The attackers on Mae's estate were "flummoxed" (in Cullen's words) by the southern-style Templars countering their magic, and they were handily repulsed.]]
* AntiPoopSocking: The time needed for your agents to complete operations passes even while you aren't playing the game. Since these operations can take several hours to complete, this feature allows players to enjoy the game without having to spend too much time playing to complete the operations. On the ''other'' hand, though, some of these must be done within a timely fashion to be worth anything; for example, the Ancestral Sword/Shield of Lydes is a Level ''Six'' item, and you could become overleveled as you do other stuff. Further, if you want ''specific'' rewards/outcomes for these missions, you need to use specific Advisers for it - meaning that if two missions both require 12 hours or so, and you want the same Advisor to do both, you won't be done until tomorrow.
* AppealToIgnorance[=/=]ThereAreNoCoincidences: In keeping with [[HaveYouSeenMyGod the theme of ambiguity regarding The Maker]], the events of the game are said to be His work for different reasons. When everything is in chaos and nobody knows what's going on or can offer any answers, rumors start that The Maker (or [[CrystalDragonJesus Andraste]]) was ''directly'' involved. Later, when the truth starts to be revealed, it's argued that because the coincidences are too timely, the Maker must have ''planned'' it behind the curtains. "The less He does, the more He's proven" is actually a core idea of the religion.

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* AntiMagic: Templars, natch, but a particular case here: [[spoiler:[[ComicBook/ThoseWhoSpeak Maevaris Tilani]] attempts to make a political stand in the Magisterium in Tevinter against the Venatori in a short War Table operation chain, but runs afoul of some of the "heavy hitters" that are content to let the Venatori run amok down south. Cullen's solution to aid her is to send a detachment of Inquisition Templars under disguise for aid. Where does this trope come in? Tevinter Templars do ''not'' learn or use the anti-magic abilities that for which their southern counterparts are known for. known. The attackers on Mae's estate were are "flummoxed" (in Cullen's words) by the southern-style Templars countering their magic, and they were are handily repulsed.]]
* AntiPoopSocking: The time needed for your agents to complete operations passes even while you aren't playing the game. Since these operations can take several hours to complete, this feature allows players to enjoy the game without having to spend too much time playing to complete the operations. On the ''other'' hand, though, some of these must be done within a timely fashion to be worth anything; for example, the Ancestral Sword/Shield of Lydes is a Level ''Six'' item, and you could become overleveled as you do other stuff. Further, if you want ''specific'' rewards/outcomes for these missions, you need to use specific Advisers advisors for it - meaning that if two missions both require 12 hours or so, and you want the same Advisor advisor to do both, you won't be done until tomorrow.
* AppealToIgnorance[=/=]ThereAreNoCoincidences: In keeping with [[HaveYouSeenMyGod the theme of ambiguity regarding The the Maker]], the events of the game are said to be His work for different reasons. When everything is in chaos and nobody knows what's going on or can offer any answers, rumors start that The the Maker (or [[CrystalDragonJesus Andraste]]) was ''directly'' involved. Later, when the truth starts to be revealed, it's argued that because the coincidences are too timely, the Maker must have ''planned'' it behind the curtains. "The less He does, the more He's proven" is actually a core idea of the religion.



** A piece of background lore talks about a cult that appeared between the time of the first and second Blights, convinced that the Blight taint was an instrument of The Maker's will to destroy the world and start over again. During the second Blight, they placed themselves in front of an advancing darkspawn horde, waiting to be taken. Spoiler alert: that cult isn't around anymore.

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** A piece of background lore talks about a cult that appeared between the time of the first and second Blights, convinced that the Blight taint was an instrument of The the Maker's will to destroy the world and start over again. During the second Blight, they placed themselves in front of an advancing darkspawn horde, waiting to be taken. Spoiler alert: that cult isn't around anymore.



** "Asunder". Fitting, given that the sky is literally tearing itself apart after the events of Conclave, and Orlais has been plunged into CivilWar. It was also the name of an ExpandedUniverse novel setting up the CivilWar.
** "[[OhCrap Well, shit.]]" This is very much the Inquisitor's thing, invoking this at the end of Solas' and Vivienne's personal quests as well as discovering that [[SpidersAreScary Nightmare]] is nearby. Varric's [[GreenRocks personal quest]] is titled such, and he echoes such sentiments on finding [[IKnewIt The Nug King.]]

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** "Asunder". "Asunder." Fitting, given that the sky is literally tearing itself apart after the events of Conclave, and Orlais has been plunged into CivilWar. It was also the name of an ExpandedUniverse novel setting up the CivilWar.
** "[[OhCrap Well, shit.]]" This is very much the Inquisitor's thing, invoking this at the end of Solas' and Vivienne's personal quests as well as discovering that [[SpidersAreScary Nightmare]] is nearby. Varric's [[GreenRocks personal quest]] is titled such, and in the ''Descent'' DLC, he echoes such sentiments on finding [[IKnewIt The the Nug King.]]



** Elves were redesigned again, to look less human-with-pointy-ears than in ''Origins'', but also less Anime-like than in ''Dragon Age II'', finding more of a middle ground between those two designs.

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** Elves were redesigned again, to look less human-with-pointy-ears than in ''Origins'', but also less Anime-like anime-like than in ''Dragon Age II'', finding more of a middle ground between those two designs.



* AsYouKnow: Many conversations go this way, if you're playing a character with a race/background that should know these things already. Inquisition Perks take this even further, allowing you to be "trained" in knowledge on a variety of topics. Exaggerated in the prologue when Leliana makes a point of saying it outright when arguing with Chancellor Roderick, turning around to give an AsideGlance to the camera as she does.

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* AsYouKnow: Many conversations go this way, if you're playing a character with a race/background that should know these things already. Inquisition Perks take this even further, allowing you to be "trained" in knowledge on a variety of topics. Exaggerated It's exaggerated in the prologue when Leliana makes a point of saying it the phrase outright when while arguing with Chancellor Roderick, turning around to give an AsideGlance to the camera as she does.



** The "Ride the Bull" meme, which started several months before the game was released, is acknowledged by the Iron Bull himself if you romance him:[[note]]Though it should be noted that this meme originated from a tweet by Patrick Weekes' (Bull's writer) wife, so this may well be a case of preemptive memetic mutation.[[/note]]

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** The "Ride the Bull" meme, which started several months before the game was released, is acknowledged by the Iron Bull himself if you romance him:[[note]]Though it should be noted that this meme originated from a tweet by Karen Weekes, the wife of Bull's writer Patrick Weekes' (Bull's writer) wife, Weekes, so this may well be a case of preemptive memetic mutation.[[/note]]



** One of the trials added with the ''Trespasser'' DLC is Fair-Weather Friends, which doubles all approval losses from allies. Its description on the selection screen is super-imposed over Morrigan's tarot card, in reference to the infamous "Morrigan Disapproves."

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** One of the trials added with the ''Trespasser'' DLC is Fair-Weather Friends, which doubles all approval losses from allies.the companions. Its description on the selection screen is super-imposed over Morrigan's tarot card, in reference to the infamous "Morrigan Disapproves."



* BadFuture:
** [[spoiler:The Tevinter magister Alexius, who has hijacked the leadership of the rebel mages based in Ferelden, hurls you into one of these through a time-distorting Fade rift. It takes place solely within Redcliffe Castle, but it's enough to see what's happened everywhere: the castle is riddled with enormous growths of red lyrium, your two companions (besides Dorian, who time-traveled with you) are slowly dying from the red infection, and Leliana has been so horrifically mistreated by the Tevinters that she now appears to be a withered old woman. The inhabitants of this future make it clear that the Elder One's demon army has all but annihilated the civilizations of Thedas.]]
** [[spoiler:Leliana at several points refuses to reveal information about the bad future to Dorian, pointing out that to him this world is an intellectual exercise he hopes to avoid, but to her it's been her living nightmare for the past year. She then invokes YouDoNotWantToKnow, as if what is seen already isn't bad enough]]
** Alternatively: [[spoiler: recruiting the Templars makes you face off against an Envy demon inside your own mind who creates scenarios to test your reactions and gauge your personality. It keeps asking, "What will you become? What will the Inquisition become?" by showing what it plans to do to all your friends once it replaces you. It succeeds only in giving away what its immediate plans are. If you die during the course of this quest, the NonstandardGameOver screen shows that it was able to do exactly what it planned.]]

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* BadFuture:
BadFuture: Whether you do "In Hushed Whispers" or "Champions of the Just," you will be shown one.
** "In Hushed Whispers": [[spoiler:The Tevinter magister Alexius, who has hijacked the leadership of the rebel mages based in Ferelden, hurls you into one of these through a time-distorting Fade rift. It takes place solely within Redcliffe Castle, but it's enough to see what's happened everywhere: the castle is riddled with enormous growths of red lyrium, your two companions (besides Dorian, who time-traveled with you) are slowly dying from the red infection, and Leliana has been so horrifically mistreated by the Tevinters that she now appears to be a withered old woman. The inhabitants of this future make it clear that the Elder One's demon army has all but annihilated the civilizations of Thedas.]]
** *** [[spoiler:Leliana at several points refuses to reveal information about the bad future to Dorian, pointing out that to him this world is an intellectual exercise he hopes to avoid, but to her it's been her living nightmare for the past year. She then invokes YouDoNotWantToKnow, as if what is seen already isn't bad enough]]
** Alternatively: "Champions of the Just": [[spoiler: recruiting Recruiting the Templars makes you face off against an Envy demon inside your own mind who creates scenarios to test your reactions and gauge your personality. It keeps asking, "What will you become? What will the Inquisition become?" by showing what it plans to do to all your friends once it replaces you. It succeeds only in giving away what its immediate plans are. If you die during the course of this quest, the NonstandardGameOver screen shows that it was able to do exactly what it planned.]]



* BarbarianTribe: There's a sidequest where the Inquisitor has to rescue some soldiers who were captured by Avvar barbarians. One of the Avvars, Sky Watcher, is a religious man who isn't too fond of what the others in his clan have done, and can join the Inquisition if the Inquisitor closes a nearby Fade Rift for him.

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* BarbarianTribe: There's a sidequest where the Inquisitor has to rescue some soldiers who were captured by Avvar barbarians. One of the Avvars, Sky Watcher, is a religious man who isn't too fond of what the others in his clan have done, and can join the Inquisition if the Inquisitor closes a nearby Fade Rift for him. The ''Jaws of Hakkon'' DLC further explores the Avvar culture, introducing both an enemy BarbarianTribe and a friendly one which allies itself with the Inquisition.



* BedmateReveal: Possible with Leliana, but she puts a twist on it...the bedmate is actually the remains of the Duchess should she be killed and your Spymaster can do this to scare foes into compliance.
* BeeBeeGun: It is possible to craft, upgrade, and utilize a "grenade" variety called "Jar of Bees". The final upgrade is "And Some Wasps".

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* BedmateReveal: Possible with Leliana, but she puts a twist on it... the bedmate is actually the remains of the Duchess should she be killed killed, and your Spymaster can do this to scare foes into compliance.
* BeeBeeGun: It is possible to craft, upgrade, and utilize a "grenade" variety called "Jar of Bees". Bees." The final upgrade is "And Some Wasps".Wasps."



* BelatedHappyEnding: [[spoiler:''Trespasser'' DLC gives one to ''Dragon Age II'' in making Varric the Viscount of Kirkwall. The city-state finally has a proper viscount who truly cares about it. He's gotten the place back on its feet with commerce, advanced the rebuilding effort in the wake of the Grand Cathedral incident, and makes it a port of call for Hawke and all their traveling companions who are still alive.]]

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* BelatedHappyEnding: [[spoiler:''Trespasser'' DLC gives one to ''Dragon Age II'' in by making Varric the Viscount of Kirkwall. The beleaguered city-state finally has a proper viscount who truly cares about it. He's gotten the place back on its feet with commerce, advanced the rebuilding effort in the wake of the Grand Cathedral incident, and makes it a port of call for Hawke and all their traveling companions who are still alive.]]



* BerserkButton: Abound in your inner circle and top advisers. If the object of their berserk button is an enemy faction, those characters might have a minor bump in approval if you kill some with them in the party. Varric hates Red Templars (and Red Lyrium), Iron Bull and Dorian both loathe Venatori, and Blackwall naturally has it out for darkspawn. Cassandra and Dorian both have quests to destroy groups of specific berserk button targets, with their approval increasing each time you get one of them.

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* BerserkButton: Abound in your inner circle and top advisers.advisors. If the object of their berserk button is an enemy faction, those characters might have a minor bump in approval if you kill some with them in the party. Varric hates Red Templars (and Red Lyrium), Iron Bull and Dorian both loathe Venatori, and Blackwall naturally has it out for darkspawn. Cassandra and Dorian both have quests to destroy groups of specific berserk button targets, with their approval increasing each time you get one of them.



* BigDamnHeroes: Visually depicted when [[spoiler: your advisers and you first enter the Skyhold throne room after saving the entire Inquisition from destruction at Haven]] with appropriate musical fanfare. Paraphrased after an appropriate event [[spoiler: after defeating Corypheus]], with Sera referring to the group as "Big Freakin' Heroes" if you use certain conversation paths.

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* BigDamnHeroes: Visually depicted when [[spoiler: your advisers advisors and you first enter the Skyhold throne room after saving the entire Inquisition from destruction at Haven]] with appropriate musical fanfare. Paraphrased after an appropriate event [[spoiler: after defeating Corypheus]], (defeating Corypheus)]], with Sera referring to the group as "Big Freakin' Heroes" if you use certain conversation paths.



** Understanding Elven leads to some interesting details about Solas, especially if you bring him into the Fade. You can also catch him outright lying about some translations.

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** Understanding Elven Elvhen leads to some interesting details about Solas, especially if you bring him into the Fade. You can also catch him outright lying about some translations.



* BittersweetEnding: ''Trespasser'' ends with [[spoiler: a new Qunari threat on the horizon, Solas planning TheEndOfTheWorldAsWeKnowIt, the Inquisition either at serious risk of further corruption or disbanding entirely, and the Inquisitor him/herself losing both the Anchor and their left arm. However, the game can also end on a hopeful note, since the Qunari's Southern invasion has been thwarted and they've returned once more to their ForeverWar with Tevinter; the game implies there's still a chance to stop or redeem Solas; the Inquisitor can downsize or disband the Inquisition on a positive note; and depending on personal quest outcomes, the (non-Solas) companions can all lead fulfilling/heartwarming post-Inquisition lives and it's implied that at least most of them stay in close contact. One epilogue slide can also reveal the Inquisitor gets a nifty crossbow prosthetic! So while it's sad that TheFellowshipHasEnded, [[AndTheAdventureContinues The Adventure Continues]].]]

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* BittersweetEnding: ''Trespasser'' ends with [[spoiler: a new Qunari threat on the horizon, Solas planning TheEndOfTheWorldAsWeKnowIt, the Inquisition either at serious risk of further corruption or disbanding entirely, and the Inquisitor him/herself losing both the Anchor and their left arm. However, the game can also end on a hopeful note, since the Qunari's Southern southern invasion has been thwarted and they've returned once more to their ForeverWar with Tevinter; the game implies there's still a chance to stop or redeem Solas; the Inquisitor can downsize or disband the Inquisition on a positive note; and depending on personal quest outcomes, the (non-Solas) companions can all lead fulfilling/heartwarming post-Inquisition lives and it's implied that at least most of them stay in close contact. One epilogue slide can also reveal the Inquisitor gets a nifty crossbow prosthetic! So while it's sad that TheFellowshipHasEnded, [[AndTheAdventureContinues The Adventure Continues]].]]



* BlondeBrunetteRedhead: The three advisers. Leliana still has red hair; Josie's is blue-black; and Cullen is blond.

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* BlondeBrunetteRedhead: The three advisers.advisors. Leliana still has red hair; Josie's is blue-black; and Cullen is blond.



** Referred to, but seen very rarely (save in "Here Lies the Abyss"), in a departure from the rest of the series. Even Tevinter magisters and rebel mages are not shown using it. As an example, Dorian, the Tevinter in your party, is specifically a {{Necromancer}}. He raises the dead in the same fashion as the Nevarran Mortalitasi, without using blood to control minds or summon demons.

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** Referred to, Mentioned, but seen very rarely (save in "Here Lies the Abyss"), in a departure from the rest of the series. Even Tevinter magisters and rebel mages are not shown using it. As an example, Dorian, the Tevinter in your party, is specifically a {{Necromancer}}. He raises the dead in the same fashion as the Nevarran Mortalitasi, without using blood to control minds or summon demons.



* BloodKnight: Shokrakar, a member of the mercenary group to which a Vashoth player previously belonged, has shades of this. She sends a letter to the Inquisitor asking for work - any work - so she doesn't have to listen to one of the lieutenant's war stories again. If the Inquisitor has Cullen employ them to fight demons, Shokrakar sends a letter ''ecstatic'' that you sent them to fight demons. Some of them were on fire!

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* BloodKnight: Shokrakar, a member of the mercenary group to which a Vashoth player previously belonged, has shades of this. She sends a letter to the Inquisitor asking for work - any work - so she doesn't have to listen to one of the lieutenant's war stories again. If the Inquisitor has Cullen employ them to fight demons, them, Shokrakar sends a letter ''ecstatic'' that you sent them to fight demons. Some of them were on fire!



* BossInMooksClothing: Giants. The Rushing Sighs in the Emerald Graves area is particularly dangerous since it is home to several high-level Giants. The Giants' paths overlap, meaning it's entirely possible to end up fighting three of them at once, along with any Brontos that were caught in the crossfire.

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* BossInMooksClothing: Giants. The Rushing Sighs in the Emerald Graves area is particularly dangerous since it is home to several high-level Giants. giants. The Giants' giants' paths overlap, meaning it's entirely possible to end up fighting three of them at once, along with any Brontos that were caught in the crossfire.



** Rogues with the Tempest specialization have access to the ability "Flask of Lightning", which slows down time for everyone but you to 40% normal time for 5 seconds (or as slow as ''1%'' for 8 seconds with its upgrade). This is an interesting sight when an AI controlled character uses Flask of Lightning. From the players perspective they are twitching like crazy and zipping around because their movements are far too fast for the animations to be clearly visible.

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** Rogues with the Tempest specialization have access to the ability "Flask of Lightning", which slows down time for everyone but you to 40% normal time for 5 seconds (or as slow as ''1%'' for 8 seconds with its upgrade). This is an interesting sight when an AI controlled character uses Flask of Lightning. From the players perspective player's perspective, they are twitching like crazy and zipping around because their movements are far too fast for the animations to be clearly visible.



** If you side with the mages, your advisers have a discussion about how to get forces inside Redcliffe Castle. Leliana recommends sending a small group in through a secret tunnel under the old windmill. She knows about this tunnel because it's the same one that the Warden uses in ''Origins'' to infiltrate the castle during the Redcliffe arc.

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** If you side with the mages, your advisers advisors have a discussion about how to get forces inside Redcliffe Castle. Leliana recommends sending a small group in through a secret tunnel under the old windmill. She knows about this tunnel because it's the same one that the Warden uses in ''Origins'' to infiltrate the castle during the Redcliffe arc.



** If you bring Varric along to the fight with Corypheus in ''Dragon Age II'''s "Legacy" DLC, he eventually remarks, "If he pulls a dragon out of his ass, I'm done." [[spoiler:If you use the Guardian of Mythal against Corypheus in this game and bring Varric along for the final boss, after the Guardian goes down, Varric asks the Inquisitor if s/he has another dragon to pull out of his or her ass. Not to mention the fact that, after having resurrected himself after fighting Hawke in "Legacy," Corypheus now ''actually has'' a dragon.]]

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** If you bring Varric along to the fight with Corypheus in ''Dragon Age II'''s "Legacy" ''Legacy'' DLC, he eventually remarks, "If he pulls a dragon out of his ass, I'm done." [[spoiler:If you use the Guardian of Mythal against Corypheus in this game and bring Varric along for the final boss, after the Guardian goes down, Varric asks the Inquisitor if s/he has another dragon to pull out of his or her ass. Not to mention the fact that, after having resurrected himself after fighting Hawke in "Legacy," Corypheus now ''actually has'' a dragon.]]



** Dagna, the dwarf girl who wanted to study magic theory in ''Origins'', returns as the Inquisition's new "Arcanist", a profession she made up because no one quite like her has existed before.

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** Dagna, the dwarf girl who wanted to study magic theory in ''Origins'', returns as the Inquisition's new "Arcanist", "Arcanist," a profession she made up because no one quite like her has existed before.



** In a darker example, if Hawke and Anders are still in a relationship, the Inquisitor can ask why they're not together. Hawke explains that Anders is being kept away from the action to prevent a repeat of [[BrainwashedAndCrazy what happened the last time]] Anders got too close to [[spoiler:Corypheus.]]

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** In a darker example, if Hawke and Anders are still in a relationship, the Inquisitor can ask why they're not together. Hawke explains that Anders is being kept away from the action to prevent a repeat of [[BrainwashedAndCrazy what happened the last time]] Anders got too close to [[spoiler:Corypheus.]]]] (This will be the explanation even if Anders was not in the party during ''Legacy''.)



** When making your way through various noble households, those who played "The Last Court" on the Dragon Age Keep website may recognize some of the portraits as being those of characters from that game. And the Dowager herself appears in person at the Halamshiral ball!

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** When making your way through various noble households, those who played "The Last Court" on the Dragon ''Dragon Age Keep Keep'' website may recognize some of the portraits as being those of characters from that game. And the Dowager herself appears in person at the Halamshiral ball!



** Dorian typically starts off non-cinematic conversations with Flemeth's "Questions, questions". Once his approval is raised, he switches to Wynne's "What's on your mind?"
** Leliana hints at a party she and Josephine attended, alluding that [[NoodleIncident it's not a real party unless someone's undergarments are pinned to a Chantry board.]] Leliana did something similar back in [[VideoGame/DragonAgeOrigins her days as a bard]]; apparently she decided to recreate the event later. For reasons known only to her, Leliana also investigates the undergarments of members of the Inquisition, a la [[VideoGame/MassEffect3 Kasumi,]] and an exchange between her Sera and a messenger reveals she knows Josie's by sight and actually does intend to recreate the event.

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** Dorian typically starts off non-cinematic conversations with Flemeth's "Questions, questions". questions." Once his approval is raised, he switches to Wynne's "What's on your mind?"
** Leliana hints at a party she and Josephine attended, alluding that [[NoodleIncident it's not a real party unless someone's undergarments are pinned to a Chantry board.]] Leliana did something similar back in [[VideoGame/DragonAgeOrigins her days as a bard]]; apparently she decided to recreate the event later. For reasons known only to her, Leliana also investigates the undergarments of members of the Inquisition, a la [[VideoGame/MassEffect3 Kasumi,]] and an exchange between her Sera her, Sera, and a messenger reveals she knows Josie's by sight and actually does intend to recreate the event.



** As with the banter in which Alistair asks Zevran about Antivan Crows, when Cassandra starts to ask Dorian about templars in the Imperium he promptly and preemptively informs her that all the rumors are true, especially ''[[NoodleImplements that]]'' bit.

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** As with the banter in which Alistair asks Zevran about Antivan Crows, when Cassandra starts to ask Dorian about templars Templars in the Imperium Imperium, he promptly and preemptively informs her that all the rumors are true, especially ''[[NoodleImplements that]]'' bit.



* CaptainObvious: "That's what happens when you try to change things. Things [[FromBadToWorse change]]." Eloquence, thy name is Hawke. It would be {{Narm}}tastically funny if not for the implication that Hawke [[HeroicSelfDeprecation blames]] [[FailureHero him/herself]] for ''everything'' that happened in [=DAII=], including [[spoiler: releasing Corypheus, the current BigBad]]. Hard to believe all this started because Hawke wanted to evade the Templars of Kirkwall.
* CartwrightCurse: The Dowager, an Orlesian noblewoman at the Ball that's been widowed so many times it's absurd. Walk past her repeatedly to hear her describing the different fates her husbands have suffered.
* CatapultNightmare: It wasn't a nightmare, but the Inquisitor still catapults awake suddenly after Solas [[spoiler: has a conversation in a Fade dream after arriving at Skyhold. Solas prompts the Inquisitor to wake up via a conversational segue.]]

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* CaptainObvious: "That's what happens when you try to change things. Things [[FromBadToWorse change]]." Eloquence, thy name is Hawke. It would be {{Narm}}tastically funny if not for the implication that Hawke [[HeroicSelfDeprecation blames]] [[FailureHero him/herself]] for ''everything'' that happened in [=DAII=], ''DAII'', including [[spoiler: releasing Corypheus, the current BigBad]]. Hard to believe all this started because Hawke wanted to evade the Templars of Kirkwall.
* CartwrightCurse: The Dowager, an Orlesian noblewoman at the Ball that's who's been widowed so many times it's absurd. Walk past her repeatedly to hear her describing the different fates her husbands have suffered.
* CatapultNightmare: It wasn't isn't a nightmare, but the Inquisitor still catapults awake suddenly after Solas [[spoiler: has a conversation in a Fade dream after arriving at Skyhold. Solas prompts the Inquisitor to wake up via a conversational segue.]]



** Similarly, early in the game in Haven, Solas mentions having made friends with spirits of Wisdom and Purpose, where others may have seen demons of Pride and Desire. Later on, you get to meet the former [[spoiler:''after'' she's been turned into a Pride demon.]]

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** Similarly, early in the game in Haven, Solas mentions having made friends with spirits of Wisdom and Purpose, where others may have seen demons of Pride and Desire. Later on, Later, you get to meet the former [[spoiler:''after'' she's been turned into a Pride demon.]]



* CleverCrows: Technically they're ravens, but Leliana's messenger birds are everywhere and will observe what you do, and you can go right up to some and they won't fly off. They have a uncanny ability to know just where you are and what you're doing, even physically entering the Fade themselves. [[spoiler: If Leliana was killed during ''VideoGame/DragonAgeOrigins'' and not made Divine in this game, the Leliana we see in ''Inquisition'' turns out to be a Fade spirit similar to Cole, and will disappear in a great cloud of ravens once she's no longer needed. Which adds a certain amount of FridgeBrilliance to the details about the ravens noted above.]]

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* CleverCrows: Technically they're ravens, but Leliana's messenger birds are everywhere and will observe what you do, and you can go right up to some and they won't fly off. They have a uncanny ability to know just where you are and what you're doing, even physically entering the Fade themselves. [[spoiler: If Leliana was killed during ''VideoGame/DragonAgeOrigins'' and not made Divine in this game, the Leliana we see in ''Inquisition'' turns out to be a Fade spirit similar to Cole, and will disappear in a great cloud of ravens once she's no longer needed. Which This adds a certain amount of FridgeBrilliance to the details about the ravens noted above.ravens.]]



* CoDragons: Downplayed. The BigBad technically has two high-ranking subordinates to lead his Red Templar and Venatori forces - but you'll only ''see'' one of them in a given playthrough, depending on which side in the Mage-Templar war you recruit. The leader of the other side will be the one you encounter, while the would-be leader of your recruits will fall out of favour and be largely ignored.

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* CoDragons: Downplayed. The BigBad technically has two high-ranking subordinates to lead his Red Templar and Venatori forces - but you'll only ''see'' one of them in a given playthrough, depending on which side in the Mage-Templar war you recruit. The leader of the other side will be the one you encounter, while the would-be leader of your recruits will fall out of favour favor and be largely ignored.



* CollectionSidequest: Tons of them. The game tracks how many shards, landmarks, liquor bottles, Skyhold furnishings, banners, mosaics, and songs you collect. Completing a collection gets you a small amount of influence and power. With the Game of the Year edition, some of these collections can even be transferred across multiple playthroughs, granting newer Inquisitors that influence and power much earlier in the game.

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* CollectionSidequest: Tons of them. The game tracks how many shards, landmarks, liquor bottles, Skyhold furnishings, banners, mosaics, herb seeds, and songs you collect. Completing a collection gets you a small amount of influence and power. With the Game of the Year edition, the Golden Nug feature allows some of these collections can even to be transferred across multiple playthroughs, granting newer Inquisitors that influence and power much earlier in the game.



** While the actual gameplay is slanted heavily towards combat, the title organization has equal access to all three modes of expanding its influence, with an adviser/branch leader attached to each one: Cullen is the General of the Inquisition's Army, Josephine leads the Diplomatic Corps, and Leliana is the Spymaster.

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** While the actual gameplay is slanted heavily towards combat, the title organization has equal access to all three modes of expanding its influence, with an adviser/branch advisor/branch leader attached to each one: Cullen is the General of the Inquisition's Army, Josephine leads the Diplomatic Corps, and Leliana is the Spymaster.



** Each of the three fortresses outside Skyhold that can be claimed for the Inquisition is outfitted for one of these means; Caer Bronach in Crestwood is a major espionage outfit, operated by an elf woman with a spy-op name of "Charter". Griffon Wing Keep has soldiers drilling all over inside and is operated by Cullen's second-in-command, Knight-Captain Rylen. Suledin Keep functions as a gathering spot for many of the resources that are gathered from Emprise du Lion, and is headed by an Orlesian nobleman, Baron Edouard Desjardins.

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** Each of the three fortresses outside Skyhold that can be claimed for the Inquisition is outfitted for one of these means; Caer Bronach in Crestwood is a major espionage outfit, operated by an elf woman with a spy-op name of "Charter". "Charter." Griffon Wing Keep has soldiers drilling all over inside and is operated by Cullen's second-in-command, Knight-Captain Rylen. Suledin Keep functions as a gathering spot for many of the resources that are gathered from Emprise du Lion, and is headed by an Orlesian nobleman, Baron Edouard Desjardins.



** It is abound throughout Orlesian aristocracy. One particular note Leliana makes is of a noblewoman's shoes at the Winter Palace ball. They're slippers, not meant to be overly fancy, as they'll get dirty and can easily be lost... but this particular pair is decked to the nines in jewels, as if to demonstrate that she can afford to lose them. Leliana's spy network determines that this noblewoman actually ''[[ImpoverishedPatrician can't]]'', and it's an attempt to put up a facade.

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** It is abound abounds throughout Orlesian aristocracy. One particular note Leliana makes is of a noblewoman's shoes at the Winter Palace ball. They're slippers, not meant to be overly fancy, as they'll get dirty and can easily be lost... but this particular pair is decked to the nines in jewels, as if to demonstrate that she can afford to lose them. Leliana's spy network determines that this noblewoman actually ''[[ImpoverishedPatrician can't]]'', and it's an attempt to put up a facade.



* ContinueYourMissionDammit: During the mission to rescue Inquisition soldiers from the Avvars in the Fallow Mire, you come across a seemingly endless horde of undead. If you spend too long fighting them, your companions will urge you to press forward to the Avvars.

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* ContinueYourMissionDammit: During the mission to rescue Inquisition soldiers from the Avvars in the Fallow Mire, you come across a seemingly endless horde of undead. If you spend too long fighting them, your companions will urge you to press forward to the Avvars. (You can, ''eventually'', kill them all, but it's best left for after you've completed the current quest.)



** A wide variety of ornate or otherwise nifty looking one and two handed swords are available for your party to find.

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** A wide variety of ornate or otherwise nifty looking one one- and two handed two-handed swords are available for your party to find.find, as well as the schematics to design your own.



* CrapsackWorld: A cataclysmic event has plunged the entire continent into turmoil, dragons are darkening the skies, and the Mage-Templar War is now just one of many wars that have claimed countless lives. On the other hand, [[WorldHalfFull Thedas is in better shape than it had been in for years,]] with the Blight gone and Kirkwall having averted an exalted march called upon it, with many places that could be charitably called TheDungAges before on the mend and the Inquisition being able to improve places such as the Hinterlands and Crestwood throughout the game.

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* CrapsackWorld: A cataclysmic event has plunged the entire continent into turmoil, dragons are darkening the skies, and the Mage-Templar War is now just one of many wars that have claimed countless lives. On the other hand, [[WorldHalfFull Thedas is in better shape than it had been in for years,]] with the Blight gone and Kirkwall having averted an exalted march Exalted March called upon it, with it; many places that could be charitably previously have been called TheDungAges before are now on the mend mend, and the Inquisition being is able to improve places such as the Hinterlands and Crestwood throughout the game.



** ''Dragon Age: Inquisition'' has replaced importing old saves, which was available in both ''Awakening'' and ''Dragon Age II'', with the ''Dragon Age Keep''. This is a website where players are able to determine decisions made in the previous games as they see fit. Approximately 300 different choices can be made in the Keep. This adds replay value as it allows you to start a new playthrough with a completely different world state. There is also a default world state, for players who did not play the previous games or do not wish to bother with the Keep. The default world state assumes a female Dalish Elf warrior Warden died killing the Archdemon in ''Origins'' and a male mage Hawke sided with the mages in ''Dragon Age II''.

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** ''Dragon Age: Inquisition'' has replaced importing old saves, which was available in both ''Awakening'' and ''Dragon Age II'', with the ''Dragon Age Keep''. This is a website where players are able to determine decisions made in the previous games as they see fit. Approximately 300 different choices can be made in the Keep. This adds replay value as it allows you to start a new playthrough with a completely different world state. There is also a default world state, for players who did not play the previous games or do not wish to bother with the Keep. The default world state assumes that a female Dalish Elf warrior Warden died killing the Archdemon in ''Origins'' and a male mage Hawke sided with the mages in ''Dragon Age II''.



** Dagna will have joined the Circles and became an arcanist no matter how you actually dealt with her quest in ''Origins''. She is always the arcanist you receive, but the backstory she tells you about how she got there changes depending on if the Warden helped her or not. Her personality also depends on this.

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** Dagna will have joined the Circles and became an arcanist Arcanist no matter how you actually dealt with her quest in ''Origins''. She is always the arcanist Arcanist you receive, but the backstory she tells you about how she got there changes depending on if whether the Warden helped her or not. Her personality also depends on this.



* DamnYouMuscleMemory: PC players familiar with the previous games were hit hard with this, since the keyboard commands that had been fairly consistent from DA:O to DA:2 got largely reworked for DA:I. This is especially true of the Spacebar, which acted as the pause button for the first two games but became the jump button this one. (Considering most players instinctively hit pause when things are going south in combat, many PC fans were not pleased.)

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* DamnYouMuscleMemory: PC players familiar with the previous games were hit hard with this, since the keyboard commands that - which had been fairly consistent from DA:O ''Origins'' to DA:2 ''II'' - got largely reworked for DA:I. ''Inquisition''. This is especially true of the Spacebar, space bar, which acted as the pause button for the first two games but became the jump button this one. (Considering most that many players instinctively hit pause when things are going south in combat, many a lot of PC fans were not pleased.)



** The Freemen of The Dales are a revolutionary group composed largely of deserters from the Orlesian Civil War, who want an independent Dales free of the Orlesian nobility. Unfortunately, they are little more than a large group of bandits that prey on the common folk they claim to be fighting for, they supply the Red Templars, and one of their leaders is actually a Venatori mage.
** The renegade Templars and Mages tearing up the Hinterlands also count as this: While most templars or mages follow orders to head to Therinfal or to Redcliffe (depending on faction), the rest are so deranged with hatred that they continue the fight, and the Hinterlands suffers for it.

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** The Freemen of The the Dales are a revolutionary group composed largely of deserters from the Orlesian Civil War, who want an independent Dales free of the Orlesian nobility. Unfortunately, they are little more than a large group of bandits that who prey on the common folk for whom they claim to be fighting for, fighting, they supply the Red Templars, and one of their leaders is actually a Venatori mage.
** The renegade Templars and Mages tearing up the Hinterlands also count as this: this. While most templars Templars or mages follow followed orders to head to Therinfal or to Redcliffe (depending on faction), the rest are so deranged with hatred that they continue the fight, and the Hinterlands suffers for it.



* DeathEqualsRedemption: [[spoiler: During the siege of Haven, a fatally injured Chancellor Roderick tells the Inquisition of a secret pass through the mountains he accidentally discovered on a pilgrimage to the Conclave a long time ago. He takes his knowledge of the existence of the pass as a sign from the Maker that he was meant to aid the Inquisition, and says that he was wrong to doubt them all this time.]]
* DeathGlare: At the formal start of a romance between a female elf/human Inquisitor and Cullen, [[spoiler:the first kiss is interrupted by a soldier delivering an urgent report... who promptly gets a glare from Cullen that could cow an Archdemon.]]

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* DeathEqualsRedemption: [[spoiler: During the siege of Haven, a fatally injured Chancellor Roderick tells the Inquisition of a secret pass through the mountains mountains, which he accidentally discovered on a pilgrimage to the Conclave a long time ago. He takes his knowledge of the existence of the pass as a sign from the Maker that he was meant to aid the Inquisition, and says that he was wrong to doubt them all this time.]]
* DeathGlare: At the formal start of a romance between a female elf/human the Lady Inquisitor and Cullen, [[spoiler:the first kiss is interrupted by a soldier delivering an urgent report... who promptly gets a glare from Cullen that could cow an Archdemon.]]



* DefectorFromDecadence[=/=]CulturalCringe: Dorian leaves the Tevinter Imperium due to disillusionment with his country's moral decay (the Imperium is known and criticized for practising slavery and valuing greed for power).

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* DefectorFromDecadence[=/=]CulturalCringe: Dorian leaves the Tevinter Imperium due to disillusionment with his country's moral decay (the Imperium is known and criticized for practising practicing slavery and valuing greed for power).



* DesperateObjectCatch: How the Herald got stuck with the Anchor. [[spoiler:They [[SpannerInTheWorks interrupted]] Corephyus's plan to use Divine Justinia as a blood sacrifice for the Orb of Destruction. Justinia seized the moment and knocks the Orb out of Corephyus's hand. As if by reflex, the Player Character rushed to grab it... and it then branded the Anchor into their left hand.]]

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* DesperateObjectCatch: How the Herald got stuck with the Anchor. [[spoiler:They [[SpannerInTheWorks interrupted]] Corephyus's Corypheus's plan to use Divine Justinia as a blood sacrifice for the Orb of Destruction. Justinia seized the moment and knocks knocked the Orb out of Corephyus's Corypheus's hand. As if by reflex, the Player Character {{player character}} rushed to grab it... and it then branded the Anchor into their left hand.]]



** During a cutscene near the end of the game, if you [[spoiler:fight and kill Corypheus' Dragon, the kill animation will take into account your specialisation if you have one. One example is that you'll stab the Dragon with your spirit blade if a Knight-Enchanter.]]

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** During a cutscene near the end of the game, if you [[spoiler:fight and kill Corypheus' Dragon, the kill animation will take into account your specialisation specialization if you have one. One example is that you'll stab the Dragon with your spirit blade if a Knight-Enchanter.]]



** Occasionally at the war table your advisers will chat with each other. They appear upon completing a mission, and if a dialogue begins or is ongoing when they do they will actually stop what they are up to for the sake of the discussion. They'll also comment on the events of the game, and your actions: kill several dragons and it'll be brought up.

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** Occasionally at the war table your advisers advisors will chat with each other. They appear upon completing a mission, and if a dialogue begins or is ongoing when they do they will actually stop what they are up to for the sake of the discussion. They'll also comment on the events of the game, and your actions: kill several dragons and it'll be brought up.



** A more legitimate version of this trope was the addition of the Golden Nug statue by a later patch. It allows you to synchronize your games so that any schematic, seed, or potion you've unlocked in one game is unlocked in all your others. This allows you to begin with powerful Tier 3 and Tier 4 schematics right at the beginning of the game, making early areas much easier to deal with even if you're only using weak Tier 1 components.
* DiscOneFinalBoss: [[spoiler:The Breach itself]] is dealt with at the end of the first act. The rest of the game is spent dealing with The Elder One. [[spoiler:But then he creates an ''even bigger'' Breach at the end to lure the Inquisitor into a final showdown.]]
* DistantFinale: "Trespasser", the final story DLC and ''Inquisition'''s epilogue, takes place two years after the rest of the game, to show how the Inquisitor's actions changed Thedas and what life has been like for the companions and advisers.

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** A more legitimate version of this trope was the addition of the Golden Nug statue by a later patch.in the Game of the Year edition/upgrade. It allows you to synchronize your games so that any schematic, seed, or potion you've unlocked in one game is unlocked in all your others. This allows you to begin with powerful Tier 3 and Tier 4 schematics right at the beginning of the game, making early areas much easier to deal with even if you're only using weak Tier 1 components.
* DiscOneFinalBoss: [[spoiler:The Breach itself]] is dealt with at the end of the first act. The rest of the game is spent dealing with The the Elder One. [[spoiler:But then he creates an ''even bigger'' Breach at the end to lure the Inquisitor into a final showdown.]]
* DistantFinale: "Trespasser", ''Trespasser'', the final story DLC and ''Inquisition'''s epilogue, takes place two years after the rest of the game, to show how the Inquisitor's actions changed Thedas and what life has been like for the companions and advisers.advisors.



** ''Deluxe Edition Upgrade:'' Allows players who didn't purchase the Deluxe edition to access the items from the pack (Includes armour and weapons tailored to your class that can be upgraded as the game goes on, multiplayer chests, a digital soundtrack, several horses and a special throne).

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** ''Deluxe Edition Upgrade:'' Allows players who didn't purchase the Deluxe edition to access the items from the pack (Includes pack. Includes armour and weapons tailored to your class that can be upgraded as the game goes on, multiplayer chests, a digital soundtrack, several horses horses, and a special throne).throne.



** The Grey Wardens, an order founded to destroy the Darkspawn, [[spoiler:become the pawns of one of the oldest and strongest Darkspawn of all - precisely ''because'' of the measures they took to become able to end Blights.]]

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** The Grey Wardens, an order founded to destroy the Darkspawn, darkspawn, [[spoiler:become the pawns of one of the oldest and strongest Darkspawn darkspawn of all - precisely ''because'' of the measures they took to become able to end Blights.]]



** If the Inquisitor romances [[spoiler: Solas, in ''Trespasser'' he will reference the old Dalish curse "May the Dread Wolf take you", which the romanced Inquisitor - a Dalish elf - can reply bitterly, "And so he did." The Dalish vilify Fen'Harel, and he became the Inquisitor's close confidant. It's doubly ironic if the Inquisitor is a mage; as their clan's First they were being trained to guard against the Dread Wolf. Solas hastens to qualify that he helped (and loved, however one defines it) the Inquisitor honestly, not through trickery.]]

to:

** If the Inquisitor romances [[spoiler: Solas, in ''Trespasser'' he will reference the old Dalish curse "May the Dread Wolf take you", you," to which the romanced Inquisitor - a Dalish elf - can reply bitterly, "And so he did." The Dalish vilify Fen'Harel, and he became the Inquisitor's close confidant. It's doubly ironic if the Inquisitor is a mage; as their clan's First they were being trained to guard against the Dread Wolf. Solas hastens to qualify that he helped (and loved, however one defines it) the Inquisitor honestly, not through trickery.]]



** For the Orlesian Civil War arc, your choices are to assist the manipulative and self-serving Empress Celene, the [[MightMakesRight war-mongering, militaristic]] Duke Gaspard, or the underhanded and ambitious [[KingOfTheHomeless Ambassador of the Elven Servants]]. One of them must defeat the other two to create a stable future for Orlais. Obtaining the best possible outcome (and there is heated debate as to which outcome is, in fact, the best) requires you to do a lot of exploring, gain favor with the Imperial Court, pay close attention to the clues laid about during the investigation, pick specific dialogue options, locate a large number of hidden "keys" to search the palace, and then take the correct steps on the war map. [[GuideDangIt Good luck getting the exact outcome you want on your first game.]]

to:

** For the Orlesian Civil War arc, your choices are to assist the manipulative and self-serving Empress Celene, the [[MightMakesRight war-mongering, militaristic]] Duke Gaspard, or the underhanded and ambitious [[KingOfTheHomeless Ambassador of the Elven Servants]].servants]]. One of them must defeat the other two to create a stable future for Orlais. Obtaining the best possible outcome (and there is heated debate as to which outcome is, in fact, the best) requires you to do a lot of exploring, gain favor with the Imperial Court, pay close attention to the clues laid about during the investigation, pick specific dialogue options, locate a large number of hidden "keys" to search the palace, and then take the correct steps on the war map. [[GuideDangIt Good luck getting the exact outcome you want on your first game.]]



** The above-mentioned gold vault contains a top hat which looks remarkably like the one worn by [[WesternAnimation/DuckTales Scrooge McDuck]].



** Averted for Solas [[spoiler: (and Abelas and other ancient elves)]], who is muscular and masculine in appearance.

to:

** Averted for Solas [[spoiler: (and Abelas and other ancient elves)]], Solas, who is muscular and masculine in appearance.appearance. [[spoiler: This is also true of Abelas and other ancient elves, suggesting that the elven physique has changed over a thousand years.]]



** Skyhold itself seems to operate on this. Despite being nestled in the Frostbacks, the grounds within the castle walls are perpetually sunny and autumnal, with green grass and leaves on the trees, and no one ever indicates that they feel cold. Of course, it's stated many times that magic has essentially seeped into the stones, which could very well make it a case of ''literally'' empathic environment.



* EvenEvilHasLovedOnes: Dorian's mentor, Alexius, seems like a rather nasty magister, but he loves his son and only turned to the Venatori when Corephyus promised a cure for his son's taint sickness. Before his son's illness made him desperate, he was (in Dorian's own words) an extremely good man.
* EverythingsBetterWithDinosaurs: The Phoenixes that show up in certain areas of the Western Approach are Utahraptors, complete with the anatomically correct feathers that dinosaurs had but usually aren't depicted as having.
** [[DinosaursAreDragons They do breathe fire]], though.

to:

* EvenEvilHasLovedOnes: Dorian's mentor, Alexius, seems like a rather nasty magister, but he loves his son and only turned to the Venatori when Corephyus Corypheus promised a cure for his son's taint sickness. Before his son's illness made him desperate, he was (in Dorian's own words) an extremely good man.
* EverythingsBetterWithDinosaurs: The Phoenixes that show up in certain areas of the Western Approach are Utahraptors, complete with the anatomically correct feathers that dinosaurs had but usually aren't depicted as having.
**
having. [[DinosaursAreDragons They do breathe fire]], though.



-->'''Varric''': Ah, the wilds of Thedas. Lush, beautiful and full of things that want to eat you.
* EvilChancellor: The King of Nevarra's most trusted adviser just happens to be a Venatori spy. You can send one of your advisers to put a stop to his schemes.

to:

-->'''Varric''': Ah, the wilds of Thedas. Lush, beautiful beautiful, and full of things that want to eat you.
* EvilChancellor: The King of Nevarra's most trusted adviser advisor just happens to be a Venatori spy. You can send one of your advisers advisors to put a stop to his schemes.



** There's a reason equipment is marked "Human/Elf/Whatever ''Trained'' Only" rather than just "Human Only." Sera is unable to wear or use any equipment that is "Elf-trained only", since while she ''is'' an elf, she was raised by a human woman and counts as Human-trained. Likewise, Cole is a spirit who takes the form and memories of a deceased human mage, therefore he too is "Human-trained." Then we later find out that [[spoiler: Solas is an Elven god masquerading as a mortal, so he's Elf-trained]]. One can assume that a practitioner of the Qunari religion who isn't a member of the race (like [[VideoGame/DragonAgeII Tallis]]) would count as Qunari-trained.

to:

** There's a reason equipment is marked "Human/Elf/Whatever ''Trained'' Only" rather than just "Human Only." Sera is unable to wear or use any equipment that is "Elf-trained only", since while she ''is'' an elf, she was raised by a human woman and counts as Human-trained. Likewise, Cole is a spirit who takes the form and memories of a deceased human mage, therefore so he too is "Human-trained." Then we later find out that [[spoiler: Solas is an Elven god masquerading as a mortal, so he's Elf-trained]]. One can assume that a practitioner of the Qunari religion who isn't a member of the race (like [[VideoGame/DragonAgeII Tallis]]) would count as Qunari-trained.



** Blackwall also says [[spoiler: he's not worried about the Calling. Since he doesn't actually have the Darkspawn taint in him like all real Wardens do, he'll never ''have'' to worry about it, either.]]
* {{Expy}}: The Friends of Red Jenny, as explained by Sera, seem to be Thedas' answer to Tropers/{{Anonymous}}.
** Somehow, even though beginning at a completely different place, the ''Trespasser'' DLC has 50/50 shot of the Inquisitor ending up in a strikingly similar situation to the beginning of [[spoiler: VideoGame/MetalGearSolidVThePhantomPain.]]
* FaceNodAction: During In Hushed Whispers, as you and Dorian try to return [[spoiler:to the present]], your other two companions will face each other and nod, [[spoiler:silently agreeing [[HeroicSacrifice to hold the armies of the Elder One back as long as possible]].]]

to:

** Blackwall also says [[spoiler: he's not worried about the Calling. Since he doesn't actually have the Darkspawn darkspawn taint in him like all real Wardens do, he'll never ''have'' to worry about it, either.either (unless he joins the Wardens for real between the end of the main game and ''Trespasser''.]]
* {{Expy}}: The Friends of Red Jenny, as explained by Sera, seem to be Thedas' Thedas's answer to Tropers/{{Anonymous}}.
** Somehow, even though beginning at a completely different place, the ''Trespasser'' DLC has a 50/50 shot of the Inquisitor ending up in a strikingly similar situation to the beginning of [[spoiler: ''[[spoiler: VideoGame/MetalGearSolidVThePhantomPain.]]
]]''
* FaceNodAction: During In "In Hushed Whispers, Whispers," as you and Dorian try to return [[spoiler:to the present]], your other two companions will face each other and nod, [[spoiler:silently agreeing [[HeroicSacrifice to hold the armies of the Elder One back as long as possible]].]]



* FailedAttemptAtDrama: While stuck in the Envy Demon's mind-trap it will occasionally deliver a BreakingSpeech, or try to. Cole will often interrupt by encouraging you, or telling you that the demon is weak. The Envy Demon can't do anything to him so its reduced to shouting at him, ruining any effect the speeches might have had.

to:

* FailedAttemptAtDrama: While the Herald is stuck in the Envy Demon's mind-trap during "Champions of the Just," it will occasionally try to deliver a BreakingSpeech, or try to.BreakingSpeech. Cole will often interrupt by encouraging you, or telling you that the demon is weak. The Envy Demon can't do anything to him him, so its it's reduced to shouting at him, ruining any effect the speeches might have had.



** While you're meeting with Alexius and discussing his interest in your magical mark [[spoiler: the various Venatori warriors that are quite visibly lurking in the background getting ready to ambush you are murdered by your own Inquisition agents, and Alexius doesn't notice until he tries ordering the ambush to be sprung. In fairness to him, he turns his back on the room just before they creep in, and he has his attention on Felix when he turns again; it's when he makes the order that the agents kill the Venatori.]]
* FallenHero: [[spoiler:Solas. He saved the world one thousand years ago from false gods by creating the Veil. Now he seeks to undo his "mistake" through genocide. To be fair, Solas woke up to a Thedas stuck in the dark ages for one thousand years, and rejoining reality with the fade would ascend the current elves while killing all the other factions. The Inquisitor disagrees, since they see these "Tranquil non-elves" as more than pitiful, lost souls.]]

to:

** While you're meeting with Alexius and discussing his interest in your magical mark mark, [[spoiler: the various Venatori warriors that are quite visibly lurking in the background getting ready to ambush you are murdered by your own Inquisition agents, and Alexius doesn't notice until he tries ordering the ambush to be sprung. In fairness to him, he turns his back on the room just before they creep in, and he has his attention on Felix when he turns again; it's only when he makes the order that the agents kill the Venatori.]]
* FallenHero: [[spoiler:Solas. He saved the world one thousand years ago from false gods by creating the Veil. Now he seeks to undo his "mistake" through genocide. To be fair, Solas woke up to a Thedas stuck in the dark ages for one thousand years, and rejoining reality with the fade Fade would ascend the current elves while killing all the other factions. races. The Inquisitor disagrees, since they see these "Tranquil non-elves" as more than pitiful, lost souls.souls - especially if they ''are'' a non-elf themselves.]]



* FelonyMisdemeanor: [[spoiler: Maddox, the Tranquil that made Samson's armor, was the victim of such a punishment; he was a Kirkwall mage charged with "corrupting the moral integrity of a Templar" by [[KnightTemplar Knight-Commander Meredith]]: meaning, he was passing love letters back and forth with a female Templar. Cullen says with disgust that Meredith wielded the tranquil brand for far lesser offenses.]]



** At the end of ''Trespasser'', [[spoiler:the Inquisitor can choose to permanently disband the Inquisition for various reasons. Even if the Inquisition is not disbanded, the organization is downsized from a NGOSuperpower to an arm of the Chantry. Regardless of your choice, most of the party members go their separate ways, with only a few keeping in touch with the Inquisitor.]]

to:

** At the end of ''Trespasser'', [[spoiler:the Inquisitor can choose to permanently disband the Inquisition for various reasons. Even if the Inquisition is not disbanded, the organization is downsized from a NGOSuperpower to an arm of the Chantry. Regardless of your choice, most of the party members go their separate ways, with only a few keeping though it's implied that at least most of them will keep in touch with the Inquisitor.]]
* FelonyMisdemeanor: [[spoiler: Maddox, the Tranquil that made Samson's armor, was the victim of such a punishment; he was a Kirkwall mage charged with "corrupting the moral integrity of a Templar" by [[KnightTemplar Knight-Commander Meredith]]: meaning, he was passing love letters back and forth with a female Templar. Cullen notes with disgust that Meredith wielded the Tranquil brand for far lesser offenses.
]]



* FlockOfWolves: [[spoiler: One of the reasons given for breaking up or reforming the Inquisition in ''Trespasser''. The DLC's plot is set in motion when one set of infiltrators stumbled over the plot of a ''completely unconnected'' second set of infiltrators, the Inquisition's laughable internal security having missed both groups.]]

to:

* FlockOfWolves: [[spoiler: One of the reasons given for breaking up or reforming the Inquisition in ''Trespasser''. The DLC's plot is set in motion when one set of infiltrators stumbled over the plot of a ''completely unconnected'' second set of infiltrators, with the Inquisition's laughable internal security having missed both groups.]]



** From the beginning of the game, it's remarked that the Inquisitor was muttering something about 'the grey' while they were recovering from their first trip in the Fade. [[spoiler:This is because they encountered the mind-controlled Grey Wardens holding Divine Justinia for Corypheus.]]

to:

** From the beginning of the game, it's remarked the alchemist's notes observe that the Inquisitor was muttering something about 'the grey' while they were recovering from their first trip in the Fade. [[spoiler:This is because they encountered the mind-controlled Grey Wardens holding Divine Justinia for Corypheus.]]



** A throwaway comment from Sera, of all people, near the beginning of the game hints at revelations towards the end. [[spoiler:When asked about elves, Sera says, among other things, that "the Dalish don't know. They say they do, but that's just stories." Then, towards endgame, you can potentially talk with Abelas and learn that the Dalish version of elven history and mythology is not accurate on certain issues, but it turns out the Dalish were correct about Arlathan, the existence of the Creators and the Forgotten Ones, the war between the gods, magic being wielded by the ancients, Fen'Harel's treachery against the Creators, and the betrayal by Fen'Harel.]] Sera's very upset over the notion that the Creators may have been real, to the point where she will break up with a romanced Dalish Inquisitor unless she gives up her belief in the Creators.

to:

** A throwaway comment from Sera, of all people, near the beginning of the game hints at revelations towards the end. [[spoiler:When asked about elves, Sera says, among other things, that "the Dalish don't know. They say they do, but that's just stories." Then, towards endgame, you can potentially talk with Abelas and learn that the Dalish version of elven history and mythology is not accurate on certain issues, but issues; however, it turns out the Dalish were ''were'' correct about Arlathan, the existence of the Creators and the Forgotten Ones, the war between the gods, magic being wielded by the ancients, Fen'Harel's treachery against the Creators, and the betrayal by Fen'Harel.]] Sera's very upset over the notion that the Creators may have been real, to the point where she will break up with a romanced Dalish Inquisitor unless she gives up her belief in the Creators.



** When reading the description for any of the Cleansing Runes or their crafting schematics, you may notice that it states it augments damage against Darkspawn and Red Templars. An odd combination... [[spoiler:until you learn that Red Lyrium is [[TheCorruption Blight]]-tainted Lyrium. It causes greater harm to Red Templars because, in a way, they're Blighted ghouls now.]]

to:

** When reading the description for any of the Cleansing Runes or their crafting schematics, you may notice that it states it augments damage against Darkspawn darkspawn and Red Templars. An odd combination... [[spoiler:until you learn that Red Lyrium is [[TheCorruption Blight]]-tainted Lyrium. It The rune causes greater harm to Red Templars because, in a way, they're Blighted ghouls now.]]



** And another one foreshadowing the big reveal in ''The Descent'': When first asking Cole about Templars, he says they're "heavy with forgotten songs, like Varric". [[spoiler:Despite being Stone-Senseless, Varric is still a Child of The Stone. Lyrium is the blood of the Titans and is used by Templars to give them their magic-nullifying powers. The Dwarves and the Titans that bleed Lyrium are closely linked. Further conversation with Cole on the subject only furthers the foreshadowing sense.]]

to:

** And another one foreshadowing the big reveal in ''The Descent'': When first asking Cole about Templars, he says they're "heavy with forgotten songs, like Varric". Varric." [[spoiler:Despite being Stone-Senseless, Varric is still a Child of The the Stone. Lyrium is the blood of the Titans and is used by Templars to give them their magic-nullifying powers. The Dwarves and the Titans that bleed Lyrium are closely linked. Further conversation with Cole on the subject only furthers the foreshadowing sense.]]



** In one instance of party banter Varric talks to Iron Bull about how he "like(s) the stories where the villain was the man beside you the whole time" and that "the best villains don't see themselves as evil. They're fighting for a good cause, willing to get their hands dirty." [[spoiler:Sound like anyone in particular, Solas?]]
* ForWantOfANail: [[spoiler: The reason why the Elves lost Halamshiral. If the Jaws of Hakkon had not put Hakkon into a dragon and threatened Orlais with it, Inquisitor Ameridan would not have been sent to deal with it and ended up having to trap himself and the god-dragon in magic stasis. Ameridan, who was himself elven, wanted a united front of both the Dales and Orlais against an impending Darkspawn invasion, but without Ameridan's influence, the elves instead stood by and focused on their own while the Darkspawn ravaged Orlais during the blight, which severely cooled relations between the two. This would eventually come to a head at the Red Crossing incident, and from there, war broke out between the two, reducing the elves to what they are at present.]]

to:

** In one instance of party banter banter, Varric talks to Iron Bull about how he "like(s) the stories where the villain was the man beside you the whole time" and that "the best villains don't see themselves as evil. They're fighting for a good cause, willing to get their hands dirty." [[spoiler:Sound like anyone in particular, Solas?]]
* ForWantOfANail: [[spoiler: The reason why the Elves lost Halamshiral. If the Jaws of Hakkon had not put Hakkon into a dragon and threatened Orlais with it, Inquisitor Ameridan would not have been sent to deal with it and ended up having to trap himself and the god-dragon in magic stasis. Ameridan, who was himself elven, an elf, wanted a united front of both the Dales and Orlais against an impending Darkspawn invasion, darkspawn invasion; but without Ameridan's influence, the elves instead stood by and focused on their own while the Darkspawn darkspawn ravaged Orlais during the blight, Blight, which severely cooled relations between the two. This would eventually come to a head at the Red Crossing incident, and from there, war broke out between the two, reducing the elves to what they are at present.]]



* FreudianExcuse: [[spoiler:In one path of Cole's personal quest, he discovers that the Templar who killed the original Cole was forced to drown kittens by "Louis"]].

to:

* FreudianExcuse: [[spoiler:In In one path of Cole's personal quest, he [[spoiler:he discovers that the Templar who killed the original Cole was forced to drown kittens by "Louis"]]."Louis."]]



* FridgeBrilliance: Invoked in conversations with Cole. After recruiting him, you will overhear people talk about strange events occurring across Skyhold, which you can correctly trace to Cole and tell him to stop doing it. However, if you instead let him carry on and continue listening, you will eventually figure out that his weird actions set in motion chains of seemingly random events that ultimately help people or make their lives easier, better or happier.

to:

* FridgeBrilliance: Invoked in conversations with Cole. After recruiting him, you will overhear people talk about strange events occurring across Skyhold, which you can correctly trace to Cole and tell him to stop doing it. However, if you instead let him carry on and continue listening, you will eventually figure out that his weird actions set in motion chains of seemingly random events that ultimately help people or make their lives easier, better or better, and/or happier.



** One of Sera's subquests involves playing pranks on the three Advisors. This quest places a random soldier in Cullen's office and removes Cullen himself (so that the prank can be set up). Sometimes, Cullen ''never comes back'', locking the player out of any of his sidequests or romance dialogue.
** There is a cave entrance in the Western Approach that should open after killing the High Dragon there but often doesn't. Fortunately, a Warrior can break the block with Grappling Chain.
** One of Solas' quests, "Measuring the Veil", has a nasty habit of not triggering the end of the quest, even after previous requirements have been met.

to:

** One of Sera's subquests involves playing pranks on the three Advisors.members of the advisory council. This quest places a random soldier in Cullen's office and removes Cullen himself (so that the prank can be set up). Sometimes, Cullen ''never comes back'', locking the player out of any of his sidequests or romance dialogue.
** There is a cave entrance in the Western Approach that should open after killing the High Dragon there there, but it often doesn't. Fortunately, a Warrior can break the block with Grappling Chain.
** One of Solas' quests, "Measuring the Veil", Veil," has a nasty habit of not triggering the end of the quest, even after previous requirements have been met.



** The initial release of the game featured a weird bug in which the Inquisitor was treated by the game as both a male and a female simultaneously, and as both their class and another class simultaneously (e.g. a mage and a rogue). This bug had at least two game-breaking consequences. The first (arguably beneficial) consequence was allowing the player to romance {{NPC}}s who were only interested in the other gender. For example, [[https://www.reddit.com/r/dragonage/comments/2nlgpt/video_i_just_romanced_sera_as_a_male/ a male Inquisitor was able to romance Sera, who is only interested in females]]. However, since the male actors did not record the lines for the female-only romances (and vice versa), these lines would only appear as subtitles, although they were still lip-synched. The second game-breaking consequence was that the Inquisitor received the trainers for another class upon arriving at Skyhold, thereby preventing specialization in their own class. The bug was fixed in Patch 2.

to:

** The initial release of the game featured a weird bug in which the Inquisitor was treated by the game as both a male and a female simultaneously, and as both their class and another class simultaneously (e.g. a mage and a rogue). This bug had at least two game-breaking consequences. The first (arguably beneficial) consequence was allowing the player to romance {{NPC}}s who were only interested in the other gender. For example, [[https://www.reddit.com/r/dragonage/comments/2nlgpt/video_i_just_romanced_sera_as_a_male/ a male Inquisitor was able to romance Sera, who is only interested in females]]. However, since the male actors did not record the lines for the female-only romances (and vice versa), these lines would only appear as subtitles, although they were still lip-synched.lip-synced. The second game-breaking consequence was that the Inquisitor received the trainers for another class upon arriving at Skyhold, thereby preventing specialization in their own class. The bug was fixed in Patch 2.



** As usual, issues of lyrium addiction, demon possession, darkspawn taint, etc. are brought up, but never actually become a threat to the party.
** During "In Hushed Whispers," the Herald is [[spoiler: sent forward in time a year. Any items and level progress your companions make somehow carry over when you return to the present.]]

to:

** As usual, issues of lyrium addiction, demon possession, darkspawn taint, etc. are brought up, but never actually become a threat to the party.
party. [[spoiler:With one exception - Cullen's personal quest "Perseverance" deals with the issue of his lyrium addiction, and if it's not handled correctly, ''Trespasser'' reveals that he ends up a crazed homeless beggar.]]
** During "In Hushed Whispers," the Herald is [[spoiler: sent forward in time a year. Any items you find and level progress your companions make somehow carry over when you return to the present.]]]] This one may count under AcceptableBreaksFromReality, since otherwise the player may well feel cheated out of those things.



** If you completed "In Hushed Whispers" and chose to [[spoiler:give the Mages a full alliance rather than conscript them]], then when you next talk to Cassandra in Haven, she assures you that she doesn't disapprove of your decision despite her frustration with the Mages' demands. Except that she's hardcoded to Greatly Disapprove if [[spoiler:the Mages are given a full alliance]].
** Related to the above, if you do "Champions of the Just" (the equivalent quest for the Templars), Cassandra's dialogue and behaviour in the subsequent cutscene will always contradict the approval/disapproval message you get.

to:

** If you completed complete "In Hushed Whispers" and chose choose to [[spoiler:give the Mages a full alliance rather than conscript them]], then when you next talk to Cassandra in Haven, she assures you that she doesn't disapprove of your decision despite her frustration with the Mages' demands. Except demands... except that she's hardcoded to Greatly Disapprove if [[spoiler:the Mages are given a full alliance]].
** Related to the above, if you do "Champions of the Just" (the equivalent quest for the Templars), Cassandra's dialogue and behaviour behavior in the subsequent cutscene will always contradict the approval/disapproval message you get.



* GargleBlaster: ''Inquisition'' introduces the concept of the "Gray Warden Conscription Ale". Each warden takes whatever liquor they can get ahold of, and just adds it to a mixture in their own personal bottle. Each bottle's taste is unique for each Warden. The "vintage" of each isn't a year, but the owner of the bottle, accompanied by a short phrase. You might even come across the conscription ales of [[VideoGame/DragonAgeII Hawke]]'s sibling if they became Wardens; Carver's is "Toast them all!", Bethany's is "[[NotSoAboveItAll Princess Piss]]".
* GatelessGhetto: Only a small market area is available for visit in Val Royeaux, save for a side mission or two.

to:

* GargleBlaster: ''Inquisition'' introduces the concept of the "Gray "Grey Warden Conscription Ale". Each warden Ale." A Warden takes whatever liquor they can get ahold of, get, and just adds it to a mixture in their own personal bottle. Each bottle's taste is unique for each Warden. The "vintage" of each isn't a year, but the owner of the bottle, accompanied by a short phrase. You might even come across the conscription ales of [[VideoGame/DragonAgeII Hawke]]'s sibling if they became Wardens; Carver's is "Toast them all!", Them All!", while Bethany's is "[[NotSoAboveItAll Princess Piss]]".
Piss.]]"
* GatelessGhetto: Only Despite how large the city is said to be, only a small market area is available for visit visits in Val Royeaux, save for a side mission or two.



* GhibliHills: The Emerald Graves fit this nearly to a tee. Everywhere you look there is filled with giant verdant trees, with most of the artifacts being ancient elven ruins and statues.

to:

* GhibliHills: The Emerald Graves fit this nearly to a tee. Everywhere you look there is filled with look, you see giant verdant trees, with most of the artifacts being ancient elven ruins and statues.



** There's a second, more subtle example in the game. The Qunari, who are the ScaryDogmaticAliens of the setting, are so concerned by the Breach and resulting Rifts that ''they'' approach ''you'' looking to form an alliance to combat the menace. According to Iron Bull, this is the first time in recorded history that the Qunari have ever voluntarily considered an alliance with anyone not of the Qun for any reason.
* {{Gonk}}: Aside from your ability to make the Inquisitor into such an abomination that he/she would make the Maker turn from Thedas again, this is the best way to describe some of the {{NPC}}s, such as the inept mage that shows up in Solas' personal quest.

to:

** There's a second, more subtle example in the game. The Qunari, who are the ScaryDogmaticAliens of the setting, are so concerned by the Breach and resulting Rifts rifts that ''they'' approach ''you'' looking to form an alliance to combat the menace. According to Iron Bull, this is the first time in recorded history that the Qunari have ever voluntarily considered an alliance with anyone not of the Qun for any reason.
* {{Gonk}}: Aside from your ability to make the Inquisitor into such an abomination that he/she would make the Maker turn from Thedas again, this is the best way to describe some of the {{NPC}}s, such as the inept mage that shows up in Solas' who runs afoul of Solas during his personal quest.



** Party banter between Solas and Cole has Cole ramble about how a "war in the Fade" would be a terrible thing to see. [[spoiler:In Solas's backstory in his true identity as Fen'Harel, he is infamous for ending a war between the Elven Pantheon and the Forgotten Ones. The game also reveals that Elven gods can enter the Fade physically at will, and banter with Dorian has Solas acknowledge that physically entering the Fade has only become stigmatized in ''human'' history.]]

to:

** Party banter between Solas and Cole has Cole ramble about how a "war in the Fade" would be a terrible thing to see. [[spoiler:In Solas's backstory in his true identity as Fen'Harel, he is infamous for ending a war between the Elven Elvhen Pantheon and the Forgotten Ones. The game also reveals that Elven Elvhen gods can enter the Fade physically at will, and banter with Dorian has Solas acknowledge that physically entering the Fade has only become stigmatized in ''human'' history.]]



*** The quest chain with Sutherland and his mini-adventuring company is a ''quadruple'' whammy in this regard. First, if you don't take Cullen's advice for the first mission (sending Sutherland to help fight off the bandits) the quest chain terminates immediately. Second, if you don't go back and ''talk'' to Sutherland after every mission you won't unlock the next one. Third, if the wrong advisor (anyone but [[spoiler: Leliana]]) is chosen in third operation for them (A Test of Mettle and Crew), no further operations are offered. Fourth, due to a bug that was never patched, if the player completes a certain main quest before the seventh operation (Sutherland and Company Missing) then the chain will not advance and Sutherland's company will be killed by Darkspawn since the player was unable to rescue them.
*** If [[spoiler: you recruited the Wardens]], you can send them out on War Table missions. However, choosing the wrong advisers can lead to the entire Orlesian branch of the order being wiped out and end a line of missions. It's also incredibly hard to predict, since it involves your main ally in the chain betraying you for no reason.

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*** The quest chain with Sutherland and his mini-adventuring company is a ''quadruple'' whammy in this regard. First, if you don't take Cullen's advice for the first mission (sending Sutherland to help fight off the bandits) the quest chain terminates immediately. Second, if you don't go back and ''talk'' to Sutherland after every mission you won't unlock the next one. Third, if the wrong advisor (anyone but [[spoiler: Leliana]]) is chosen in third operation for them (A Test of Mettle and Crew), no further operations are offered. Fourth, due to a bug that was never patched, if the player completes a certain main quest before the seventh operation (Sutherland ("Sutherland and Company Missing) then Missing"), the chain will not advance and Sutherland's company will be killed by Darkspawn darkspawn since the player was is unable to rescue them.
*** If [[spoiler: you recruited recruit the Wardens]], you can send them out on War Table missions. However, choosing the wrong advisers advisors can lead to the entire Orlesian branch of the order being wiped out and end a line of missions. It's also incredibly hard to predict, since it involves your main ally in the chain betraying you for no reason.



** It's possible for [[UpperClassTwit Lord Abernache]] to survive the fighting at Therinfal Redoubt, but only if you refuse to do the Lord Seeker's ritual. This is never hinted in the game and there is no explanation for why the Red Templars don't kill Abernache if you refuse to do the ritual.

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** It's possible for [[UpperClassTwit Lord Abernache]] to survive the fighting at Therinfal Redoubt, but only if you refuse to do the Lord Seeker's ritual. This is never hinted in the game and game, nor is there is no any explanation offered for why the Red Templars don't kill Abernache if you refuse to do the ritual.



** It might not occur to some that one can thin the demons' numbers before the next wave at a fade tear by using some manner of magic-dispelling skill on the spawn points before the demons spawn. Warriors can also attack the spawn points for the same effect, although they can usually only defeat one in the time allotted.

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** It might not occur to some that one can thin the demons' numbers before the next wave at a fade Fade tear by using some manner of magic-dispelling skill on the spawn points before the demons spawn. Warriors can also attack the spawn points for the same effect, although they can usually only defeat one in the time allotted.



* HisNameReallyIsBarkeep: The Rift Mage specialization trainer is Your Trainer. Who is she? She is Your Trainer. (Apparently she absorbed so much knowledge that keeping it all straight upstairs is difficult and so she just clings onto the fact she's supposed to train you.)

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* HisNameReallyIsBarkeep: The Rift Mage specialization trainer is Your Trainer. Who is she? She is Your Trainer. (Apparently she absorbed so much knowledge that keeping it all straight upstairs is difficult difficult, and so she just clings onto the fact she's supposed to train you.)



* HonorBeforeReason: Averted by [[ReasonableAuthorityFigure Svarah Sun-Hair]], the thane of the Stone-Bear Avvar in the ''Jaws of Hakkon'' DLC, to the clear surprise of the Inquisitor. The Stone-Bears have an oath of peace with the Hakkonites, but she says that oaths only last until they're broken and she's willing to aid you because the Hakkonites are short-sighted warmongers who make lousy allies. Rather than requesting that you find some proof of treachery that would justify turning on the Hakkonites, she just wants you to demonstrate that the Inquisition would make a better ally.
* HopelessWar: The Mage-Templar has become this, particularly on the side of [[spoiler:the Mages, who lost a lot of their leadership, rank and file to the Breach, and left with the reserves in Redcliffe, who split between honest rebels, terrorists, and Tevinter infiltrators.]] By the time the Inquisitor reaches Redcliffe, the situation has deteriorated [[spoiler: due largely to Alexius's meddling with time travel]] that [[spoiler:Fiona]] enters into a desperate alliance with the Imperium. On the Templar side, the [[spoiler: true Templars]] are fighting a losing battle against the [[spoiler: Red Templars under Knight-Captain Denam.]] Whichever side the Inquisitor chooses is saved only by their intervention.

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* HonorBeforeReason: Averted by [[ReasonableAuthorityFigure Svarah Sun-Hair]], the thane of the Stone-Bear Avvar in the ''Jaws of Hakkon'' DLC, to the clear surprise of the Inquisitor. The Stone-Bears have an oath of peace with the Hakkonites, but she says that oaths only last until they're broken and she's willing to aid you because the Hakkonites are short-sighted warmongers who make lousy allies. Rather than requesting that you find some proof of treachery that would justify turning on the Hakkonites, she just wants you to demonstrate that the Inquisition would make a better ally.
ally. (You actually do both.)
* HopelessWar: The Mage-Templar has become this, particularly on the side of [[spoiler:the Mages, who lost a lot of their leadership, rank and file to the Breach, and left with the reserves in Redcliffe, who split between honest rebels, terrorists, and Tevinter infiltrators.]] By the time the Inquisitor reaches Redcliffe, the situation has deteriorated so far [[spoiler: due largely to Alexius's meddling with time travel]] that [[spoiler:Fiona]] enters into a desperate alliance with the Imperium. On the Templar side, the [[spoiler: true Templars]] are fighting a losing battle against the [[spoiler: Red Templars under Knight-Captain Denam.]] Whichever side the Inquisitor chooses is saved only by their intervention.



* HumanResources: A tome found in a locked house in Redcliffe, reveals that those Ocularums you use to find shards? Each is made out of a Tranquil skull.

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* HumanResources: A tome codex entry, found in a locked house in Redcliffe, reveals that a terrible truth. You know those Ocularums Oculara you use to find shards? Each is made out of a Tranquil skull.



* HurricaneOfPuns: In the ''Jaws of Hakkon'' DLC, [[spoiler: you actually have the opportunity to recruit Storvacker, the Hold-Beast of Stone-Bear Hold. This "agent" is basically a grizzly bear housing a spirit. During the [[ItMakesSenseInContext judgment of the bear]], the Inquisitor has an option to make some puns about it right from the start. If you recruit the bear, an operation opens up. Upon completion, Leliana asks Cullen if he thinks this mission was a [[IncrediblyLamePun roaring success]] to which Cullen just replies with a flat no.]]

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* HurricaneOfPuns: In the ''Jaws of Hakkon'' DLC, [[spoiler: you actually have the opportunity to recruit Storvacker, the Hold-Beast of Stone-Bear Hold. This "agent" is basically a grizzly bear housing a spirit. During the [[ItMakesSenseInContext judgment of the bear]], the Inquisitor has an option to make some puns about it right from the start. If you recruit the bear, an operation opens up. Upon completion, Leliana asks Cullen if he thinks this mission was a [[IncrediblyLamePun roaring success]] to which Cullen just replies with a [[NoJustNo flat no.no]].]]



* IgnorantOfTheirOwnIgnorance: The Kirkwall Circle mages that bound Solas's wisdom spirit friend. [[spoiler:They talk down to Solas as if he knows nothing of spirits when ''they'' are the ones that corrupted it into a pride demon with their fumbling ignorance. The spirit dies either way, whether you kill it as a demon or make a last-ditch attempt to [[DyingAsYourself unbind it]].]] Solas is so ''furious'' with them he'll kill them remorselessly if you choose not to stop him.

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* IgnorantOfTheirOwnIgnorance: The Kirkwall Circle mages that bound Solas's wisdom spirit friend. [[spoiler:They talk down to Solas as if he knows nothing of spirits when ''they'' are the ones that who corrupted it into a pride demon with their fumbling ignorance. The spirit dies either way, whether you kill it as a demon or make a last-ditch attempt to [[DyingAsYourself unbind it]].]] Solas is so ''furious'' with them that he'll kill them remorselessly if you choose not to stop him.



* InMediasRes: The intro for the game is hitting the start button and watching everything on the screen ''explode''. Shortly afterwards you're massacring demons and sealing Rifts.



* AnInteriorDecoratorIsYou: Most of the customization items you can acquire for Skyhold are purely cosmetic.
* InMediasRes: The intro for the game is hitting the start button and watching everything on the screen ''explode''. Shortly afterwards you're massacring demons and sealing Rifts.



** It's possible for a female Inquisitor to flirt with Dorian, who's only interested in men, but flirts back just for laughs. This can potentially lead to the Inquisitor complaining about him leading her on. Dorian displays some attraction to Cullen, though he understands that he's uninterested.

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** It's possible for a female Inquisitor to flirt with Dorian, who's only interested in men, but flirts back just for laughs. This can potentially lead to the Inquisitor complaining about him leading her on. Dorian also displays some attraction to Cullen, though he understands that he's uninterested.



* AnInteriorDecoratorIsYou: Most of the customization items you can acquire for Skyhold are purely cosmetic, although some of the decorating schemes do have codex entries attached to them.



* KarmaHoudini: Cole's personal quest involves confronting a templar [[spoiler:who was responsible for the original Cole starving to death through his negligence]]. Cole is ready to "kill him [[spoiler:back]]"; the Inquisitor can promptly promise to help with the killing, but Solas and Varric agree that this is out of the question and dismiss the possibility out of hand. The worst that can happen to him is [[spoiler:being shot at with an unloaded crossbow in order to teach Cole a valuable lesson about how Revenge Doesn't Make You Feel Better]]. The other option is [[spoiler:he gets spirit amnesia therapy, so he doesn't even ''remember'' what he did; admittedly, this is the path in which his contrition and remorse are verified and we're shown his FreudianExcuse]].
* KarmaMeter: Your dialogue options and actions, such as asking for their input to a situation, will have your companions approve or disapprove. This also applies to your advisers, though it is hidden. Unlike other examples, choices that would gain disapproval are treated as equally viable, and some will be pleased with what you choose and others will be upset over the same thing. If it drops too low some allies will leave.

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* KarmaHoudini: Cole's personal quest involves confronting a templar Templar [[spoiler:who was responsible for the original Cole starving to death through his negligence]]. Cole is ready to "kill him [[spoiler:back]]"; the Inquisitor can promptly promise to help with the killing, but Solas and Varric agree that this is out of the question and dismiss the possibility out of hand. The worst that can happen to him is [[spoiler:being shot at with an unloaded crossbow in order to teach Cole a valuable lesson about how Revenge Doesn't Make You Feel Better]]. The other option is [[spoiler:he gets spirit amnesia therapy, so he doesn't even ''remember'' what he did; admittedly, this is the path in which his contrition and remorse are verified and we're shown his FreudianExcuse]].
* KarmaMeter: Your dialogue options and actions, such as asking for their input to a situation, will have your companions approve or disapprove. This also applies to your advisers, advisors, though it is hidden. Unlike other examples, choices that would gain disapproval are treated as equally viable, and some will be pleased with what you choose and others will be upset over the same thing. If it their opinion of you drops too low low, some allies will leave.



** A farmer in the Hinterlands asks the Inquisitor to retrieve his pet ram, Lord Woolsey, who has given the farmer's family good advice for generations. Attacking Lord Woolsey causes him to turn into a rage demon.
** To many players, the druffalo. Although they only attack when provoked, their charge attack (coupled with their hefty guard) has led to many deaths in both the single-player campaign and multiplayer. And in some areas, such as Crestwood, it's very easy for them to wander into a conflict and become aggressive.

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** A farmer in the Hinterlands asks the Inquisitor to retrieve his colorful pet ram, Lord Woolsey, Woolsley, who has given the farmer's family good advice for generations. Attacking Lord Woolsey Woolsley causes him to turn into a rage demon.
demon. [[spoiler:Based on what we learn from Solas, about how demons are created when benevolent spirits become twisted, this would suggest that Lord Woolsley is the host of a spirit of valor.]]
** To many players, the druffalo. Although they only attack when provoked, their charge attack (coupled with their hefty guard) has led to many deaths in both the single-player campaign and multiplayer. And in In some areas, such as Crestwood, it's very easy for them to wander into a conflict and become aggressive.



* KukrisAreKool: Some daggers have a kukri model. ArtisticLicense ensues, however, because they're thrusting daggers, while real-life kukris are better suited for chopping strokes (as Kukris are essentially "knives that think they're hatchets").
* LadyOfWar: Commander Helaine, your Knight-Enchanter trainer, is imperious and authoritative and offers to grant you the same authority. When questioned about what she's actually ''done'' to earn that authority, she can't or won't back it up; apparently part of learning to be a Knight-Enchanter is to exude authority whether or not you actually have it.

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* KukrisAreKool: Some daggers have a kukri model. ArtisticLicense ensues, however, because they're thrusting daggers, while real-life kukris are better suited for chopping strokes (as Kukris kukris are essentially "knives that think they're hatchets").
* LadyOfWar: Commander Helaine, your the mage Inquisitor's Knight-Enchanter trainer, is imperious and authoritative and offers to grant you the same authority. When questioned about what she's actually ''done'' to earn that authority, she can't or won't back it up; apparently part of learning to be a Knight-Enchanter is to exude authority whether or not you actually have it.



* LastNameBasis: Everyone calls the Inquisitor by their surname, if a name is used at all; more often they address them as "Your Worship," "Inquisitor," or "Herald." However, a romanced Cullen will use the female Inquisitor's first name when writing to his sister Mia. Her amusing response is viewable only in his codex entry near the end of the game.

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* LastNameBasis: Everyone calls the Inquisitor by their surname, if a name is used at all; more often they address them as "Your Worship," "Inquisitor," or "Herald." However, Sera (romanced or not) will use the Inquisitor's name in her diary, and a romanced Cullen will use the female Inquisitor's first name when writing to his sister Mia. Her amusing response is viewable only in his codex entry near the end of the game.game, and by the time of ''Trespasser'', Mia herself is calling her brother's sweetheart by her first name too.



** It's offhandedly mentioned by one of the party members that back in the days of the advanced (but ultimately lost) Elven empire, some spells required ''decades'' to cast. These spells were apparently awesome to behold and blended with other magic to create an "unending symphony" of magical energy. But as Elves were immortal in that age, they didn't understand the concept of time, so such long casting seemed trivial.

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** It's offhandedly mentioned by one of the party members that back in the days of the advanced (but ultimately lost) Elven Elvhen empire, some spells required ''decades'' to cast. These spells were apparently awesome to behold and blended with other magic to create an "unending symphony" of magical energy. But as Elves were immortal in that age, they didn't understand the concept of time, so such long casting seemed trivial.



** Of particular note is Cassandra complaining to Varric that he always puts his characters through undeserved hell, and she wishes he'd hand out some happy endings. Varric points out that he does this (and regularly kills off characters) because happy, peaceful lives make for boring stories. Meanwhile, the player of this Creator/BioWare game can probably sympathise with Cassandra quite a bit...[[spoiler: especially if you're anywhere near the SadisticChoice involving Hawke in the Fade.]]

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** Of particular note is Cassandra complaining to Varric that he always puts his characters through undeserved hell, and she wishes he'd hand out some happy endings. Varric points out that he does this (and regularly kills off characters) because happy, peaceful lives make for boring stories. Meanwhile, the player of this Creator/BioWare game can probably sympathise sympathize with Cassandra quite a bit...[[spoiler: especially if you're anywhere near the SadisticChoice involving Hawke in the Fade.]]



** A running joke is having characters ask Varrick about odd things from the previous book, which is the last game.

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** A running joke is having characters ask Varrick Varric about odd things from the previous book, which is the last game.



* LethalJokeItem: [[spoiler:The EasterEgg item "Ardent Blossom". It's a crown of white flowers... which adds a pretty hefty (for a helm) 41 armor and also negates 25% of a foe's armor on-strike.]]

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* LethalJokeItem: [[spoiler:The EasterEgg item "Ardent Blossom". Blossom." It's a crown of white flowers... which adds a pretty hefty (for a helm) 41 armor and also negates 25% of a foe's armor on-strike.]]



** The melodic line of the game's main theme pops up a whole lot when things are intense or emotional, usually very skillfully executed. Eventually, it's revealed to be an instrumental version of a Chantry hymn titled "The Dawn Will Come".
** The theme you hear upon entering Val Royeaux is sung in the tavern as "Empress of Fire". The Emerald Graves also uses a few chords of the leitmotif. Likewise, the Hinterland's theme is "Samson", named after the leader of the [[spoiler:Red Templars]].
** The Thedas Love Theme plays when you and your love interest get intimate and romantic [[spoiler: and also when Solas breaks up with you]].

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** The melodic line of the game's main theme pops up a whole lot when things are intense or emotional, usually very skillfully executed. Eventually, it's revealed to be an instrumental version of a Chantry hymn titled "The Dawn Will Come".
Come."
** The theme you hear upon entering Val Royeaux is sung in the tavern as "Empress of Fire". Fire." The Emerald Graves also uses a few chords of the leitmotif. Likewise, the Hinterland's theme played in the Hinterlands is "Samson", "Samson," named after the leader of the [[spoiler:Red Templars]].
** The Thedas "Thedas Love Theme Theme" plays when you and your love interest get intimate and romantic [[spoiler: and also when Solas breaks up with you]].a romanced elf Inquisitor]].



* LimitBreak: Focus Abilities are exceptionally powerful spells and skills that can only be used through teamwork, building up over time as your party coordinates attacks and brings down enemies. Inquisition Perks can be spent to gain more focus bars, which are spent all at once to make the abilities more powerful. A character's Focus Ability is determined by their specialization.

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* LimitBreak: Focus Abilities are exceptionally powerful spells and skills that can only be used through teamwork, building up over time as your party coordinates attacks and brings down enemies. Inquisition Perks can be spent to gain more focus bars, which are spent all at once to make the abilities more powerful. A character's Focus Ability is determined by their specialization.specialization; there are nine specializations, one for each companion.



** Templar: Rally. All party members gain guard, additional mana/stamina regeneration, and damage resistance for fifteen seconds. Additional focus improves the effect.
** Champion: Counterstrike. The user draws the attention of all enemies, gains full guard, and automatically counters all melee attacks. Additional focus lengthens the duration.
** Reaver: Rampage. The user attacks faster, causes more damage per hit, and absorbs enemy health for ten seconds. Additional focus increases the effect.
** Assassin: Cloak of Shadows. All party members are made invisible for a set amount of time. Additional focus lengthens the duration.
** Tempest: Thousand Cuts. A target and any other enemies surrounding it are attacked many times. Each hit strikes for three hundred percent of a normal attack. Additional focus increases the number of hits. Made especially ridiculous because the Tempest specialization also includes the ability Flask of Fire, which lets the character use all abilities without cost or cooldown and that applies to focus abilities as well. This means the only drawback of focus abilities, that focus takes a long time to charge, is completely negated and the abilities can be used whenever Flask of Fire is off cooldown, which is once every 30 seconds.
** Artificer: Hail of Arrows. Any archery ability is used twice at once for a set amount of time. Additional focus increases the duration.
** Knight Enchanter: Resurgence. All party members, both conscious and KO'd, are fully healed and a glyph is placed that continues to heal all party members within it every second for ten seconds. Additional focus increases the amount healed by the glyph.
** Necromancer: Haste. Increases the party's speed by eighty-five percent. Displayed as the rest of the world being slowed while the party moves normally. Additional focus increases the duration.
** Rift Mage: Firestorm. Rains flaming meteors over a six meter radius. Each individual meteor causes a hundred-fifty percent of a normal attack. Additional focus increases the number of meteors.
* LiterallyShatteredLives: Any foe who suffers a death blow from a magical frost effect will freeze solid, then explode in a blast of blood and frozen bits. On a gameplay mechanic level, combos can be performed by a mage freezing a foe solid with frost magic and then any rogue or warrior using a talent that deals a single particularly hard-hitting blow, dealing the "Shattering" effect, [[OneHitKill killing them instantly.]] [[ContractualBossImmunity Only low-leveled foes can be killed this way.]] In-universe Iron Bull ''loves'' doing this, and in banter keeps asking Vivienne to set them up.

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** Templar: Templar (Cassandra): Rally. All party members gain guard, additional mana/stamina regeneration, and damage resistance for fifteen seconds. Additional focus improves the effect.
** Champion: Champion (Blackwall): Counterstrike. The user draws the attention of all enemies, gains full guard, and automatically counters all melee attacks. Additional focus lengthens the duration.
** Reaver: Reaver (Iron Bull): Rampage. The user attacks faster, causes more damage per hit, and absorbs enemy health for ten seconds. Additional focus increases the effect.
** Assassin: Assassin (Cole): Cloak of Shadows. All party members are made invisible for a set amount of time. Additional focus lengthens the duration.
** Tempest: Tempest (Sera): Thousand Cuts. A target and any other enemies surrounding it are attacked many times. Each hit strikes for three hundred percent of a normal attack. Additional focus increases the number of hits. Made especially ridiculous because the Tempest specialization also includes the ability Flask of Fire, which lets the character use all abilities without cost or cooldown and that applies to focus abilities as well. This means the only drawback of focus abilities, that focus takes a long time to charge, is completely negated and the abilities can be used whenever Flask of Fire is off cooldown, which is once every 30 seconds.
** Artificer: Artificer (Varric): Hail of Arrows. Any archery ability is used twice at once for a set amount of time. Additional focus increases the duration.
** Knight Enchanter: Knight-Enchanter (Vivienne): Resurgence. All party members, both conscious and KO'd, are fully healed and a glyph is placed that continues to heal all party members within it every second for ten seconds. Additional focus increases the amount healed by the glyph.
** Necromancer: Necromancer (Dorian): Haste. Increases the party's speed by eighty-five percent. Displayed as the rest of the world being slowed while the party moves normally. Additional focus increases the duration.
** Rift Mage: Mage (Solas): Firestorm. Rains flaming meteors over a six meter radius. Each individual meteor causes a hundred-fifty percent of a normal attack. Additional focus increases the number of meteors.
* LiterallyShatteredLives: Any foe who suffers a death blow from a magical frost effect will freeze solid, then explode in a blast of blood and frozen bits. On a gameplay mechanic level, combos can be performed by a mage freezing a foe solid with frost magic and then any rogue or warrior using a talent that deals a single particularly hard-hitting blow, dealing the "Shattering" effect, [[OneHitKill killing them instantly.]] [[ContractualBossImmunity Only low-leveled foes can be killed this way.]] In-universe In-universe, the Iron Bull ''loves'' doing this, and in banter keeps asking Vivienne to set them up.



* LockedOutOfTheLoop: If Alistair is king of Ferelden and the Inquisitor saves the mages, Alistair gets a cameo in which he meets [[spoiler: ''his mother,'' Grand Enchanter Fiona]], but she can't say anything and he has no clue.
* LostInTranslation: The Saga of Tyrdda Bright-Axe in the Hinterlands region, a collection of "Tales"-category Codex entries found when discovering eight specific landmarks in the region. It talks of Tyrdda Bright-Axe, the "Avvar-mother" who founded the Avvar barbarian tribe. Her namesake "bright-axe" is described in the (translated) saga as such: "Bright her axe, unbreaking crystal, stirred to flame when temper flies". Historians studying the text apparently mistranslated the ancient Avvar word for "axe", as they thought her axe was topped with a crystal, or was made of some magically reinforced crystalline head, or even just really polished. It turns out they mistranslated "axe" from "hafted weapon". The weapon itself, after being found in a war table mission, is actually a [[FireIceLightning Fire-type]] MagicStaff topped with a crystal; Tyrdda was a ''mage''. In light of that revelation, the parts of the saga which talk about dreams, demons, and her love affair with the Lady of the Skies (a powerful spirit) make much more sense.

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* LockedOutOfTheLoop: If Alistair is king King of Ferelden and the Inquisitor saves the mages, Alistair gets a cameo in which he meets [[spoiler: ''his mother,'' Grand Enchanter Fiona]], but she can't say anything and he has no clue.
* LostInTranslation: The Saga of Tyrdda Bright-Axe in the Hinterlands region, a collection of "Tales"-category Codex entries found when discovering eight specific landmarks in the region. It talks of Tyrdda Bright-Axe, the "Avvar-mother" who founded the Avvar barbarian tribe. Her namesake legend mark "bright-axe" is described in the (translated) saga as such: "Bright her axe, unbreaking crystal, stirred to flame when temper flies". Historians studying the text apparently mistranslated the ancient Avvar word for "axe", "axe," as they thought her axe was topped with a crystal, or was made of some magically reinforced crystalline head, or even just really polished. It turns out they mistranslated "axe" from "hafted weapon". The weapon itself, after being found in a war table mission, is actually a [[FireIceLightning Fire-type]] MagicStaff topped with a crystal; Tyrdda was a ''mage''. In light of that revelation, the parts of the saga which talk about dreams, demons, and her love affair with the Lady of the Skies (a powerful spirit) make much more sense.



* MeaningfulEcho: Cassandra at the start of the game and, quoted below, the Inquisitor (regardless of choices) at the end of the post game ''Trespasser''.

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* MeaningfulEcho: Cassandra at the start of the game and, quoted below, the Inquisitor (regardless of choices) at the end of the post game ''Trespasser''.



* MissionControl: Leliana, Josephine, Cullen and a few unnamed characters provide this in the multiplayer, framed as a report to the Inquisitor.

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* MissionControl: Leliana, Josephine, Cullen Cullen, and a few unnamed characters provide this in the multiplayer, framed as a report to the Inquisitor.



* MontyHaul: ''The Descent'' showers you with loads and loads of loot. Most of it is pretty generic VendorTrash, but it adds up to obscene, six-digit figures if you keep hauling it up to the surface for sale. Potentially justified, as you are plundering the ruins of the ancient dwarven civilization that have not seen a looter since the First Blight. On the other hand, the Deep Roads also serve as an epic [[MoneySink Power Sink]], since all the construction operations to access collapsed areas cost 8-10 Power points apiece, and you aren't getting much of it back, since there are no Rifts or similar down there. That's not necessarily a bad thing, though, since you will still end up with a significant amount of Power left over even after the cost of main quests and opening new areas.

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* MontyHaul: ''The Descent'' showers you with loads and loads of loot. Most of it is pretty generic VendorTrash, but it adds up to obscene, six-digit figures if you keep hauling it up to the surface for sale. Potentially justified, as you are plundering the ruins of the ancient dwarven civilization that which have not seen a looter since the First Blight. On the other hand, the Deep Roads also serve as an epic [[MoneySink Power Sink]], since all the construction operations to access collapsed areas cost 8-10 Power points apiece, and you aren't getting much of it back, since there are no Rifts or similar down there. That's not necessarily a bad thing, though, since you will still end up with a significant amount of Power left over even after the cost of main quests and opening new areas.



* RuleOfThree: Threes are all over this game, which is the third core installment of the series. For starters, there are three advisers at the War Table, representing three aspects of the Inquisition's power (CombatDiplomacyStealth), and one Keep for each adviser to oversee. Each of the three {{character class}}es is represented by three companions and contains three specializations. The CharacterLevel is {{cap}}ped at 27, which is three to the power of three. The narration follows an implicit ThreeActStructure, with each act spanning three main quests. Three power players vie for dominance in the Winter Palace, and three candidates (who accidentally comprise a complete FighterMageThief triad) compete for the Sunburst Throne in the endgame. Lastly, three major DLC expansions have been released: a sandbox, a dungeon crawl, and a story epilogue--mirroring all three of the contemporary WesternRPG subgenres.

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* RuleOfThree: Threes are all over this game, which is the third core installment of the series. For starters, there are three advisers advisors at the War Table, representing three aspects of the Inquisition's power (CombatDiplomacyStealth), and one Keep for each adviser advisor to oversee. Each of the three {{character class}}es is represented by three companions and contains three specializations. The CharacterLevel is {{cap}}ped at 27, which is three to the power of three. The narration follows an implicit ThreeActStructure, with each act spanning three main quests. Three power players vie for dominance in the Winter Palace, and three candidates (who accidentally comprise a complete FighterMageThief triad) compete for the Sunburst Throne in the endgame. Lastly, three major DLC expansions have been released: a sandbox, a dungeon crawl, and a story epilogue--mirroring all three of the contemporary WesternRPG subgenres.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonAgeInquisition