History VideoGame / DragonAgeInquisition

27th Feb '17 1:49:58 PM tsstevens
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** One quest titled ''For What It's Worth'' has you retrieve a wedding ring. A lot of sentimental value but fighting some forty corrupted spiders for the ring may not be worth it.
23rd Feb '17 7:57:11 PM Teakay
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** Carroll, the obstructive Templar from ''Origins'' (the one you could bribe with cookies), apparently wound up promoted in the intervening years. [[spoiler:He's now Knight-Captain of the Red Templars. If you complete all of the Red Templar quests in the Emerald Graves, you end up killing the horror he's become.]] ''[[AllThereInTheManual The World of Thedas, vol. 2]]'' reveals just how he reached this point.

to:

** Carroll, the obstructive Templar from ''Origins'' (the one you could bribe with cookies), apparently wound up promoted in the intervening years. [[spoiler:He's now Knight-Captain of the Red Templars. If you complete all of the Red Templar quests in the Emerald Graves, you end up killing the horror he's become.]] ''[[AllThereInTheManual The World of Thedas, vol. 2]]'' reveals just how he reached this point. That, or it raises even more questions.
23rd Feb '17 5:17:47 PM Epicazeroth
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* CleverCrows: Leliana's messenger birds are everywhere and will observe what you do, and you can go right up to some and they won't fly off. They have a uncanny ability to know just where you are and what you're doing, even physically entering the Fade themselves.

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* CleverCrows: Technically they're ravens, but Leliana's messenger birds are everywhere and will observe what you do, and you can go right up to some and they won't fly off. They have a uncanny ability to know just where you are and what you're doing, even physically entering the Fade themselves.



* InstantMessengerPigeon: Leliana maintains a virtual fleet of extremely reliable, competent messenger ''crows''. They adore her, and some of them will obey ''only'' her. Ambient dialogue indicates she also gives one to Cullen later in the game.

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* InstantMessengerPigeon: Leliana maintains a virtual fleet of extremely reliable, competent messenger ''crows''.''ravens''. They adore her, and some of them will obey ''only'' her. Ambient dialogue indicates she also gives one to Cullen later in the game.
23rd Feb '17 2:45:19 PM LadyNorbert
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* AntiPoopSocking: The time needed for your agents to complete operations passes even while you aren't playing the game. Since these operations can take several hours to complete, this feature allows players to enjoy the game without having to spend too much time playing to complete the operations. On the ''other'' hand, though, some of these must be done within a timely fashion to be worth anything; for example, the Ancestral Sword/Shield of Lydas is a Level ''Six'' item, and you could become overleveled as you do other stuff. Further, if you want ''specific'' rewards/outcomes for these missions, you need to use specific Advisers for it - meaning that if two missions both require 12 hours or so, and you want the same Advisor to do both, you won't be done until tomorrow.

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* AntiPoopSocking: The time needed for your agents to complete operations passes even while you aren't playing the game. Since these operations can take several hours to complete, this feature allows players to enjoy the game without having to spend too much time playing to complete the operations. On the ''other'' hand, though, some of these must be done within a timely fashion to be worth anything; for example, the Ancestral Sword/Shield of Lydas Lydes is a Level ''Six'' item, and you could become overleveled as you do other stuff. Further, if you want ''specific'' rewards/outcomes for these missions, you need to use specific Advisers for it - meaning that if two missions both require 12 hours or so, and you want the same Advisor to do both, you won't be done until tomorrow.



* AsTheGoodBookSays: The quests that deal directly with the Elder One are named after phrases from the Chant of Light.
* AsYouKnow: Many conversations go this way, if you're playing a character with a race/background that should know these things already. Inquisition Perks take this even further, allowing you to be "trained" in knowledge on a variety of topics. Exaggerated in the prologue when Leliana makes a point of saying it outright when arguing with Chancellor Roderick, turning around to give an AsideGlance to the camera as she does.



* AsTheGoodBookSays: The quests that deal directly with the Elder One are named after phrases from the Chant of Light.
* AsYouKnow: Many conversations go this way, if you're playing a character with a race/background that should know these things already. Inquisition Perks take this even further, allowing you to be "trained" in knowledge on a variety of topics. Exaggerated in the prologue when Leliana makes a point of saying it outright when arguing with Chancellor Roderick, turning around to give an AsideGlance to the camera as she does.



** The ''Trespasser'' DLC adds a new crafting item, the Fade-Touched Beehive and a new unique mace, the Cudgel of the Gold-and-Ebon Queen. Both have a chance to inflict the status effect Bees! with each strike!

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** The ''Trespasser'' DLC adds a new crafting item, the Fade-Touched Beehive Beehive, and a new unique mace, the Cudgel of the Gold-and-Ebon Queen. Both have a chance to inflict the status effect Bees! with each strike!



* BelatedHappyEnding: [[spoiler:''Trespasser'' DLC gives one to ''Dragon Age II'' in making Varric the Viscount of Kirkwall. The city-state finally has a proper viscount who truly cares about it. He's gotten the place back on its feet with commerce, advanced the rebuilding effort in the wake of the Grand Cathedral incident, and makes it a port of call for Hawke and all their traveling companions that are still alive.]]

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* BelatedHappyEnding: [[spoiler:''Trespasser'' DLC gives one to ''Dragon Age II'' in making Varric the Viscount of Kirkwall. The city-state finally has a proper viscount who truly cares about it. He's gotten the place back on its feet with commerce, advanced the rebuilding effort in the wake of the Grand Cathedral incident, and makes it a port of call for Hawke and all their traveling companions that who are still alive.]]



* BittersweetEnding: ''Trespasser'' ends with [[spoiler: a new Qunari threat on the horizon, Solas planning TheEndOfTheWorldAsWeKnowIt, the Inquisition either at serious risk of further corruption or disbanding entirely, and the Inquisitor themself losing both the Anchor and their left arm. However, the game can also end on a hopeful note, since the Qunari's Southern invasion has been thwarted and they've returned once more to their ForeverWar with Tevinter, the game implies there's still a chance to stop or redeem Solas, the Inquisitor can downsize or disband the Inquisition on a positive note, and depending on personal quest outcomes, the (non-Solas) companions can all lead fulfilling/heartwarming post-Inquisition lives. One epilogue slide can also reveal the Inquisitor gets a nifty crossbow prosthetic! So while it's sad that TheFellowshipHasEnded, [[AndTheAdventureContinues The Adventure Continues]].]]

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* BittersweetEnding: ''Trespasser'' ends with [[spoiler: a new Qunari threat on the horizon, Solas planning TheEndOfTheWorldAsWeKnowIt, the Inquisition either at serious risk of further corruption or disbanding entirely, and the Inquisitor themself him/herself losing both the Anchor and their left arm. However, the game can also end on a hopeful note, since the Qunari's Southern invasion has been thwarted and they've returned once more to their ForeverWar with Tevinter, Tevinter; the game implies there's still a chance to stop or redeem Solas, Solas; the Inquisitor can downsize or disband the Inquisition on a positive note, note; and depending on personal quest outcomes, the (non-Solas) companions can all lead fulfilling/heartwarming post-Inquisition lives.lives and it's implied that at least most of them stay in close contact. One epilogue slide can also reveal the Inquisitor gets a nifty crossbow prosthetic! So while it's sad that TheFellowshipHasEnded, [[AndTheAdventureContinues The Adventure Continues]].]]



** Carroll, the obstructive Templar from ''Origins'' (the one you could bribe with cookies), apparently wound up promoted in the intervening years. [[spoiler:He's now Knight-Captain of the Red Templars. If you complete all of the Red Templar quests in the Emerald Graves, you end up killing the horror he's become.]]

to:

** Carroll, the obstructive Templar from ''Origins'' (the one you could bribe with cookies), apparently wound up promoted in the intervening years. [[spoiler:He's now Knight-Captain of the Red Templars. If you complete all of the Red Templar quests in the Emerald Graves, you end up killing the horror he's become.]]]] ''[[AllThereInTheManual The World of Thedas, vol. 2]]'' reveals just how he reached this point.



** Leliana hints at a party her and Josephine attended, alluding that [[NoodleIncident it's not a real party unless someone's undergarments are pinned to a Chantry board.]] Leliana did something similar back in [[VideoGame/DragonAgeOrigins her days as a bard]]; apparently she decided to recreate the event later. For reasons known only to her, Leliana also investigates the undergarments of members of the Inquisition, a la [[VideoGame/MassEffect3 Kasumi,]] and an exchange between her Sera and a messenger reveals she knows Josie's by sight and actually does intend to recreate the event.
** If Blackwall is brought to the Hissing Wastes without Varric or Iron Bull, he tells a story about the last time he was on a mission in a desert. If Sera is also in the party when Blackwall gets to the part about ghasts trying to drag him and his men off to some pit, Sera makes the same "ghast-hole" observation that Varric or Isabella did during ''Mark of the Assassin''.
** Also from MoTA, if you import a Snarky!Hawke into the game, Varric can recount how the Duke...[[Series/CSIMiami had fallen from grace.]]

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** Leliana hints at a party her she and Josephine attended, alluding that [[NoodleIncident it's not a real party unless someone's undergarments are pinned to a Chantry board.]] Leliana did something similar back in [[VideoGame/DragonAgeOrigins her days as a bard]]; apparently she decided to recreate the event later. For reasons known only to her, Leliana also investigates the undergarments of members of the Inquisition, a la [[VideoGame/MassEffect3 Kasumi,]] and an exchange between her Sera and a messenger reveals she knows Josie's by sight and actually does intend to recreate the event.
** If Blackwall is brought to the Hissing Wastes without Varric or Iron Bull, he tells a story about the last time he was on a mission in a desert. If Sera is also in the party when Blackwall gets to the part about ghasts trying to drag him and his men off to some pit, Sera makes the same "ghast-hole" observation that Varric or Isabella Isabela did during ''Mark of the Assassin''.
** Also from MoTA, [=MoTA=], if you import a Snarky!Hawke into the game, Varric can recount how the Duke...Duke... [[Series/CSIMiami had fallen from grace.]]



* CheatersNeverProsper: Against Cullen at Fantasy Chess, nope. Dorian tried this against him. You can too if you choose, and that's how you find out Dorian did too: because Cullen still trounced both of you despite it. If you play fairly, however, you will win.

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* CheatersNeverProsper: Against Cullen at Fantasy Chess, nope. Dorian tried this against him. You can too if you choose, and that's how you find out Dorian did too: because Cullen still trounced both of you despite it. If you play fairly, however, you will win. (You can also cheat to let him win, although it's heavily implied that he knows exactly what you're doing and is very amused.)



* ColdFlames: Veilfire has a lot of uses, but burning things doesn't seem to be one of them. Justified by the codex entry, which explains that, in simplest terms, veilfire isn't actually fire - it's more like a ''memory'' of fire, and mages often use it for a light source because it never burns out.

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* ColdFlames: Veilfire has a lot of uses, but burning things doesn't seem to be one of them. Justified by the codex entry, which explains that, in simplest terms, veilfire isn't actually fire - it's more like a ''memory'' of fire, and mages often use it for a light source because it requires no fuel and never burns out.



** While the actual gameplay is slanted heavily towards combat, the title organization has equal access to all three modes of expanding its influence, with an adviser/branch leader attached to each one: Cullen is the General of the Inquisition Army, Josephine leads the Diplomatic Corps, and Leliana is the Spymaster.

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** While the actual gameplay is slanted heavily towards combat, the title organization has equal access to all three modes of expanding its influence, with an adviser/branch leader attached to each one: Cullen is the General of the Inquisition Inquisition's Army, Josephine leads the Diplomatic Corps, and Leliana is the Spymaster.



** Each of the three fortresses outside Skyhold that can be claimed for the Inquisition is outfitted for one of these means; Caer Bronach in Crestwood is a major espionage outfit, operated by an elf woman with a spy-op name of "Charter". Griffon Wing Keep has soldiers drilling all over inside and is operated by the Inquisition Army's second-in-command, Knight-Captain Rylen. Suledin Keep functions as a gathering spot for many of the resources that are gathered from Emprise du Lion, and is headed by an Orlesian nobleman, Baron Edouard Desjardins.

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** Each of the three fortresses outside Skyhold that can be claimed for the Inquisition is outfitted for one of these means; Caer Bronach in Crestwood is a major espionage outfit, operated by an elf woman with a spy-op name of "Charter". Griffon Wing Keep has soldiers drilling all over inside and is operated by the Inquisition Army's Cullen's second-in-command, Knight-Captain Rylen. Suledin Keep functions as a gathering spot for many of the resources that are gathered from Emprise du Lion, and is headed by an Orlesian nobleman, Baron Edouard Desjardins.



** After returning from [[spoiler:the Fade]] at Adamant Fortress, the Inquisitor defeats a demon and closes a rift with two simple hand gestures (and a very pissed-off facial expression).



* IShallTauntYou: The "Vanguard" tree for Warriors focuses on various ways to verbally assault their foes and to exploit their being "[[StandardStatusEffects taunted]]". At the very minimum, taunting keeps the enemy heat on [[StoneWall the warrior]] instead of [[FragileSpeedster their]] [[SquishyWizard group-mates]].



* IncitingIncident: Driven home by the Menu screen, which depicts the moments just before the explosion that caused the Breach. The moment that the player presses New Game, you get to see it happen.

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* IncitingIncident: Driven home by the Menu screen, which depicts the moments just before the explosion that caused the Breach. The moment that the player presses New Game, you get to see it happen.happen, complete with a Templar shield flying at the screen.



** It's possible for a female Inquisitor to flirt with Dorian, who's also only interested in men, but flirts back just for laughs. This can potentially lead to the Inquisitor complaining about him leading her on. Dorian displays some attraction to Cullen, though he understands that he's uninterested.

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** It's possible for a female Inquisitor to flirt with Dorian, who's also only interested in men, but flirts back just for laughs. This can potentially lead to the Inquisitor complaining about him leading her on. Dorian displays some attraction to Cullen, though he understands that he's uninterested.



** Players may also flirt with Vivienne and Scout Harding even though neither are possible romances for anyone. However, if the player hasn't romanced anyone by the time they start the ''Trespasser'' DLC, dialogue with Vivienne implies that the Inquisitor recently started seeing Harding. Although the Keep doesn't have her listed as a romance option.

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** Players may also flirt with Vivienne and Scout Harding even though neither are possible romances for anyone. However, if the player hasn't romanced anyone by the time they start the ''Trespasser'' DLC, dialogue with Vivienne implies that the Inquisitor recently started seeing Harding. Although Harding (though the Keep doesn't have her listed as a romance option.option).



* InstantMessengerPigeon: Leliana maintains a virtual fleet of extremely reliable, competent messenger ''crows''. They adore her, and some of them will obey ''only'' her. Ambient dialogue indicates she also gives one to Cullen later in the game.



* IShallTauntYou: The "Vanguard" tree for Warriors focuses on various ways to verbally assault their foes and to exploit their being "[[StandardStatusEffects taunted]]". At the very minimum, taunting keeps the enemy heat on [[StoneWall the warrior]] instead of [[FragileSpeedster their]] [[SquishyWizard group-mates]].



* JerkassGods: The more the story reveals about the elven pantheon, the more it seems like only Mythal wasn't either terrible or useless. The youngest goddess, Ghilan'nain, filled the world with monsters, impressing everyone. Andruil went demon hunting until she started to become one herself and cause calamity and Mythal had to stop her. Elgar'nan almost destroyed the world because of a grudge until Mythal talked him out of it. Even Falon'din, who seems to be well loved, nearly wrecked the world out of sheer vanity and desire for more followers until, once again, Mythal stopped him. [[spoiler:And then Mythal was betrayed and murdered and Fen'harel got blamed for locking away all the gods.]] There were a few gods like June who didn't cause much trouble; but then again, it's explicitly stated that very few stories are told about him, implying that he didn't really do much at all (or that his stories were destroyed by the tevinter Imperium because they had no use for them). Small wonder that Solas wants to keep anyone from being bound to the gods, though he seems somewhat more positive towards the Maker since the Maker doesn't ''do'' anything, assuming He even exists.

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** In ''The Descent'', the active party members may start listing all the things that Varric complains about hating; according to Blackwall, "quiet" is one of them.
* JerkassGods: The more the story reveals about the elven pantheon, the more it seems like only Mythal wasn't either terrible or useless. The youngest goddess, Ghilan'nain, filled the world with monsters, impressing everyone. Andruil went demon hunting until she started to become one herself and cause calamity and Mythal had to stop her. Elgar'nan almost destroyed the world because of a grudge until Mythal talked him out of it. Even Falon'din, who seems to be well loved, nearly wrecked the world out of sheer vanity and desire for more followers until, once again, Mythal stopped him. [[spoiler:And then Mythal was betrayed and murdered and Fen'harel got blamed for locking away all the gods.]] There were a few gods like June who didn't cause much trouble; but then again, it's explicitly stated that very few stories are told about him, implying that he didn't really do much at all (or that his stories were destroyed by the tevinter Tevinter Imperium because they had no use for them). Small wonder that Solas wants to keep anyone from being bound to the gods, though he seems somewhat more positive towards the Maker since the Maker doesn't ''do'' anything, assuming He even exists.



** In a bit of a running gag, [[spoiler: every time you gain an advantage one of the advisors will point out that it could be easily countered if your opponent wasn't a ''complete idiot'' who refuses to change any plan already in motion no matter how many times it comes back to bite him. This even gets a callback after he's dead and the Qunari plot in ''Trespasser'' comes to light; the advisors give several versions of "See? If he'd been smart enough to do this we'd have lost".]]
** After the series had previously presented acceptance of sexual orientation as a given, the Inquisitor reacts with anything from outrage to baffled confusion (depending on player choice) when encountering a GayAesop story during [[spoiler: Dorian's personal quest.]]

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** In a bit of a running gag, [[spoiler: every time you gain an advantage advantage, one of the advisors will point out that it could be easily countered if your opponent wasn't a ''complete idiot'' who refuses to change any plan already in motion no matter how many times it comes back to bite him. This even gets a callback after he's dead and the Qunari plot in ''Trespasser'' comes to light; the advisors give several versions of "See? If he'd been smart enough to do this we'd have lost".]]
** After the series had previously presented acceptance of sexual orientation as a given, the Inquisitor reacts may react with anything from outrage to baffled confusion (depending on player choice) when encountering a GayAesop story during [[spoiler: Dorian's personal quest.]]



* LastNameBasis: Everyone calls the Inquisitor by their surname, if at all. However, a romanced Cullen will use the female Inquisitor's first name when writing to his sister Mia. Her amusing response is viewable only in his codex entry near the end of the game.

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* LastNameBasis: Everyone calls the Inquisitor by their surname, if a name is used at all. all; more often they address them as "Your Worship," "Inquisitor," or "Herald." However, a romanced Cullen will use the female Inquisitor's first name when writing to his sister Mia. Her amusing response is viewable only in his codex entry near the end of the game.



** Nugs are now seen in several areas wandering the surface. In previous games, nugs were said to only live underground. The codex entry for them has a character noticing this and wondering if killing archdemons causes nugs to spawn.

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** Nugs are now seen in several areas wandering the surface. In previous games, nugs were said to only live underground. The codex entry for them has a character noticing this and wondering if killing archdemons Archdemons causes nugs to spawn.



** [[spoiler:Becomes a SubvertedTrope with regards to the ''Trespasser'' DLC. The final conclusion of the game is that the world is in the brink of ''multiple conflicts on multiple fronts'', with Tevinter and the Qunari, Fen'Harel's plans, the mysterious conflict happening in Weisshaupt plus all the odds and ends you did not resolve in the main game. If anything, it's more ominous than the conclusion of Dragon Age 2.]]

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** [[spoiler:Becomes a SubvertedTrope with regards to the ''Trespasser'' DLC. The final conclusion of the game is that the world is in on the brink of ''multiple conflicts on multiple fronts'', with Tevinter and the Qunari, Fen'Harel's plans, the mysterious conflict happening in Weisshaupt plus Weisshaupt, and all the odds and ends you did not resolve in the main game. If anything, it's more ominous than the conclusion of Dragon ''Dragon Age 2.II''.]]



* LostInTranslation: The Saga of Tyrdda Bright-Axe in the Hinterlands region, a collection of "Tales"-category Codex entries found when discovering eight specific landmarks in the region. It talks of Tyrdda Bright-Axe, the "Avvar-mother" who founded the Avvar barbarian tribe. Her namesake "bright-axe" is described in the (translated) saga as such: "Bright her axe, unbreaking crystal, stirred to flame when temper flies". Historians studying the text apparently mistranslated the ancient Avvar word for "axe", as they thought her axe was topped with a crystal, or was made of some magically reinforced crystalline head, or even just really polished. It turns out they mistranslated "axe" from "hafted weapon". The weapon itself, after being found in a war table mission, is actually a [[FireIceLightning Fire-type]] MagicStaff topped with a crystal; Tyrdda was a ''mage''. In retrospect of that, the parts about dreams and demons make much more sense.

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* LostInTranslation: The Saga of Tyrdda Bright-Axe in the Hinterlands region, a collection of "Tales"-category Codex entries found when discovering eight specific landmarks in the region. It talks of Tyrdda Bright-Axe, the "Avvar-mother" who founded the Avvar barbarian tribe. Her namesake "bright-axe" is described in the (translated) saga as such: "Bright her axe, unbreaking crystal, stirred to flame when temper flies". Historians studying the text apparently mistranslated the ancient Avvar word for "axe", as they thought her axe was topped with a crystal, or was made of some magically reinforced crystalline head, or even just really polished. It turns out they mistranslated "axe" from "hafted weapon". The weapon itself, after being found in a war table mission, is actually a [[FireIceLightning Fire-type]] MagicStaff topped with a crystal; Tyrdda was a ''mage''. In retrospect light of that, that revelation, the parts of the saga which talk about dreams dreams, demons, and demons her love affair with the Lady of the Skies (a powerful spirit) make much more sense.



* MageTower: You can build one at Skyhold, though it's a cosmetic upgrade. In a minor example, Solas and Dorian (and Fiona, if you sided with the apostate mages) move into a tower off the main hall immediately after the Inquisition occupies Skyhold, but that same tower also functions as rookery for Leliana's birds.

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* MageTower: You can build one at Skyhold, though it's a cosmetic upgrade. In a minor example, Solas and Dorian (and Fiona, if you sided with the apostate mages) move into a tower off the main hall immediately after the Inquisition occupies Skyhold, but that same tower also functions as the library and the rookery for Leliana's birds.



* NiceHat: Apart from the Inquisitor's signature helmets, it seems that [[http://dragonaging.tumblr.com/image/70611138069 absolutely badass cowboy hats]] will also be equippable. Vivienne has a [[Disney/SleepingBeauty Maleficent]]-style horned hat (a welcome change from previous mage headgear).

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* NiceHat: Apart from the Inquisitor's signature helmets, it seems that [[http://dragonaging.tumblr.com/image/70611138069 absolutely badass cowboy hats]] will are also be equippable. Vivienne has a [[Disney/SleepingBeauty Maleficent]]-style horned hat (a welcome change from previous mage headgear).



** There are also a few cases where a normal gameover (entire party dead) results in a non-standard gameover text describing the outcome rather than the usual "Your Journey Ends" message. Mainly these are during main story quests: in order, if your character dies at the start with just Cassandra you won't get a second chance; if your whole party dies before closing the breach; if you die in Champions of the Just or In Hushed Whispers; if you fall at Haven; if you are kicked out of the Winter Palace; if you are lost in the fade; die at the Dalish ruins or fighting the dragon; or die during the final battle.

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** There are also a few cases where a normal gameover game over (entire party dead) results in a non-standard gameover game over text describing the outcome rather than the usual "Your Journey Ends" message. Mainly these are during main story quests: in order, if your character dies at the start with just Cassandra you won't get a second chance; if your whole party dies before closing the breach; if you die in Champions "Champions of the Just Just" or In "In Hushed Whispers; Whispers"; if you fall at Haven; if you are kicked out of the Winter Palace; if you are lost in the fade; if you die at the Dalish ruins or fighting the dragon; or if you die during the final battle.



** At one point, it is possible that the Inquisitor is required to pass judgement on a corpse. There is apparently precedent.
** The incident at the Conclave is, for the first half of the game, more or less a Noodle Incident. What started as what was supposed to be a peace delegation between rebel Templars and Mages ended with a massive explosion and a hole to the Fade itself torn in the sky.

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** At one point, it is possible that the Inquisitor is required to pass judgement judgment on a corpse. There is apparently precedent.
** The incident at the Conclave is, for the first half of the game, more or less a Noodle Incident. What started as what was supposed to be a peace delegation between rebel Templars and Mages ended with a massive explosion and a hole to the Fade itself torn in the sky.sky, and nobody knows why because the only person who was there and didn't die (you) is suffering from massive TraumaInducedAmnesia.



** The death of the [[CartwrightCurse Dowager's]] ninth husband. The previous eight all had clear causes of death, but all she says about the ninth is that it was the most violent tailoring accident anyone had ever seen.

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** The death of the [[CartwrightCurse Dowager's]] ninth husband. The previous eight all had clear (if weird) causes of death, but all she says about the ninth is that it was the most violent tailoring accident anyone had ever seen.



** The entire Winter Palace section is a salute to the fancy-party-plus-murder-spree "Mark of the Assassin" DLC from ''VideoGame/DragonAgeII'' - which in itself was probably inspired by ''[[VideoGame/MassEffect2 Mass Effect 2's]]'' "Stolen Memories" DLC.

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** The entire Winter Palace section is a salute to the fancy-party-plus-murder-spree "Mark of the Assassin" DLC from ''VideoGame/DragonAgeII'' - which in itself was probably inspired by ''[[VideoGame/MassEffect2 Mass Effect 2's]]'' the "Stolen Memories" DLC.DLC from ''VideoGame/MassEffect2''.



** In the Hissing Wastes, there are three ''ginormous'' hoodoos that dominate the map, easily the largest landmark in the entire game. The Wastes are otherwise relatively empty, making it [[https://qkngames.files.wordpress.com/2014/11/10430369_10152861385769367_6386951496781133498_n.jpg?w=662&h=372 easy for you to see them no matter where you are.]] This is important for the "tomb raiding" quest there, because the only clues you're given are sketches of the hoodoos from specific angles to demonstrate where you need to be standing.

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** In the Hissing Wastes, there are three ''ginormous'' hoodoos that dominate the map, easily the largest landmark landmarks in the entire game. The Wastes are otherwise relatively empty, making it [[https://qkngames.files.wordpress.com/2014/11/10430369_10152861385769367_6386951496781133498_n.jpg?w=662&h=372 easy for you to see them no matter where you are.]] This is important for the "tomb raiding" quest there, because the only clues you're given are sketches of the hoodoos from specific angles to demonstrate where you need to be standing.



** A memory found in the fade dates from the first Blight, from a worshiper of Dumat. He muses how the Darkspawn are bringing the empire to its knees, undoing centuries of achievements, and they stand at the gate. Then he sees Dumat, and recognizes his god based on his iconography, for a moment believing he's answered their prayers... then realizes Dumat's scales are mottled and decrepit, much like the appearance of the Darkspawn... and then Dumat breathes fire upon the city...

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** A memory found in the fade Fade dates from the first Blight, from a worshiper of Dumat. He muses how the Darkspawn darkspawn are bringing the empire to its knees, undoing centuries of achievements, and they stand at the gate. Then he sees Dumat, and recognizes his god based on his iconography, for a moment believing he's answered their prayers... then realizes Dumat's scales are mottled and decrepit, much like the appearance of the Darkspawn...darkspawn... and then Dumat breathes fire upon the city...



** Darkspawn also play a fairly minor role, even compared to ''VideoGame/DragonAgeII''. You could finish the main storyline without killing a single one of them [[spoiler: except Corypheus, of course]]. The low number of Darkspawn encounters is also a plot point since it's a hint that [[spoiler:Corypheus' dragon isn't really an Archdemon.]]

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** Darkspawn also play a fairly minor role, even compared to ''VideoGame/DragonAgeII''. You could finish the main storyline without killing a single one of them [[spoiler: except Corypheus, of course]]. The low number of Darkspawn darkspawn encounters is also a plot point since it's a hint that [[spoiler:Corypheus' dragon isn't really an Archdemon.]]



* PairTheSpares: If both are unromanced, [[spoiler:the Iron Bull and Dorian]] will begin a relationship. There is also an indication that [[spoiler:Josephine and Blackwall]] share a mutual attraction if neither is romanced, though this doesn't go much of anywhere [[spoiler:after the truth about Blackwall becomes known]]. An un-romanced [[spoiler: Sera]] will also hook up with [[spoiler: Dagna]] after the main quest, and according to the last DLC's ending they're still together. Finally, in the ''Trespasser'' DLC it's possible for [[spoiler: Maryden (the bard) to hook up with Krem or Cole depending on how ''Subjected to his Will'' was resolved]] and the Inquisitor to start dating Harding.

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* PairTheSpares: If both are unromanced, [[spoiler:the Iron Bull and Dorian]] will begin a relationship. There is also an indication that [[spoiler:Josephine and Blackwall]] share a mutual attraction if neither is romanced, though this doesn't go much of anywhere [[spoiler:after the truth about Blackwall becomes known]]. An un-romanced [[spoiler: Sera]] will also hook up with [[spoiler: Dagna]] after the main quest, and according to the last DLC's ending they're still together. Finally, in the ''Trespasser'' DLC DLC, it's possible for [[spoiler: Maryden (the bard) to hook up with Krem Krem, ZITHER!, or Cole depending (depending on how ''Subjected "Demands of the Qun" and "Subjected to his Will'' was resolved]] Will" were resolved)]] and for the Inquisitor Inquisitor, if they didn't romance anyone else, to start dating Harding.



** The same goes for the ''entire'' ''Trespasser'' DLC: Once you activate it on the War Table, ''all'' previous areas, including Skyhold itself, are blocked off; and once the DLC is complete, it automatically goes back to the start menu. It truly is meant to be the mission saved for last.

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** The same goes for the ''entire'' ''Trespasser'' DLC: Once you activate it on the War Table, ''all'' previous areas, including Skyhold itself, itself and the ''other'' [=DLCs=], are blocked off; and once the DLC is complete, it automatically goes back to the start menu. It truly is meant to be the mission saved for last.



* PreOrderBonus: The Flames of the Inquisition [=DLC=], which includes weapons, gear, and an armoured horse.

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* PreOrderBonus: The Flames "Flames of the Inquisition Inquisition" [=DLC=], which includes weapons, gear, and an armoured horse.



** The PC from the first game can get a minor cameo through a letter to you, if still alive. They are away on urgent business, and are unable to help against The Elder One. Depending on the details of the world state you import, the letter may include details related to their love interest from ''Origins''; if said love interest is [[spoiler:Leliana or Morrigan, both of whom are at Skyhold with you at the time]], they will even send along a second letter for the beloved's eyes only.

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** The PC from the first game can get a minor cameo through a letter to you, if still alive. They are away on urgent business, and are unable to help against The the Elder One. Depending on the details of the world state you import, the letter may include details related to their love interest from ''Origins''; if said love interest is [[spoiler:Leliana or Morrigan, both of whom are at Skyhold with you at the time]], they will even send along a second letter for the beloved's eyes only.



* ProgressivelyPrettier: Courtesy of the new ''Frostbite 3'' engine and some subtle [[ArtEvolution redisigning]]: the world of Thedas and the people inhabiting it look absolutely stunning - minus the occasional {{Gonk}}. Varric, Cassandra and Cullen manage to look better than ''[=DAII=]'' without sacrificing the effect the [[WarIsHell three year war]] [[GoodScarsEvilScars had on them]]. Morrigan, Leliana, Alistair, Anora, and even Loghain (if he survived) look better than they did in''[=Origins=]'', even though it's been ten years since the Fifth Blight ended.

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* ProgressivelyPrettier: Courtesy of the new ''Frostbite 3'' engine and some subtle [[ArtEvolution redisigning]]: redesigning]]: the world of Thedas and the people inhabiting it look absolutely stunning - minus the occasional {{Gonk}}. Varric, Cassandra Cassandra, and Cullen manage to look better than ''[=DAII=]'' without sacrificing the effect the [[WarIsHell three year war]] [[GoodScarsEvilScars had on them]]. Morrigan, Leliana, Alistair, Anora, and even Loghain (if he survived) look better than they did in''[=Origins=]'', even though it's been ten years since the Fifth Blight ended.



* QuicksandBox: The game is more open than previous [=BioWare=] titles which plays on the expectations of players familiar with [=BioWare=]'s standard game design. This results in players spending far too long in the first open area, the Hinterlands. It also doesn't help that one of the missions, which looks like it should be the final one based on the initially established conflict, actually kicks off the story proper. You can easily put 30 to 40 hours in before this point. Several game journalism outlets eventually ran articles urging players to leave the Hinterlands.

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* QuicksandBox: The game is more open than previous [=BioWare=] BioWare titles which plays on the expectations of players familiar with [=BioWare=]'s standard game design. This results in players spending far too long in the first open area, the Hinterlands. It also doesn't help that one of the missions, which looks like it should be the final one based on the initially established conflict, actually kicks off the story proper. You can easily put 30 to 40 hours in before this point. Several game journalism outlets eventually ran articles urging players to leave the Hinterlands.
2nd Jan '17 7:38:53 PM LadyNorbert
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** The trope overall most definitely applies to Alexius. It's heavily implied that the only reason he joined the Venatori in the first place is because [[spoiler: Corypheus]] promised to help save his son from a Blight infection. Dorian comments that he used to look up to Alexius as a role model, someone who wanted to improve the Imperium and make it a better place, but all of that changed when his wife was murdered and his son infected in a Darkspawn attack. If he is [[spoiler:executed following judgment at Skyhold]], Dorian laments that the man he used to idolize had fallen so far from what he used to be.
* AlienKudzu: The Red Lyrium sprouting up in places where regular Blue Lyrium normally doesn't would qualify if it were alive and not a mineral.[[spoiler:.. except that it ''is'' "alive", and it's '''[[TheCorruption blighted]]'''.]]

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** The trope overall most definitely applies to Alexius. It's heavily implied that the only reason he joined the Venatori in the first place is because [[spoiler: Corypheus]] promised to help save his son from a Blight infection. Dorian comments that he used to look up to Alexius as a role model, someone who wanted to improve the Imperium and make it a better place, but all of that changed when his wife was murdered and his son infected in a Darkspawn darkspawn attack. If he is [[spoiler:executed following judgment at Skyhold]], Dorian laments that the man he used to idolize had fallen so far from what he used to be.
* AlienKudzu: The Red Lyrium sprouting up in places where regular Blue Lyrium normally doesn't would qualify if it were alive and not a mineral.[[spoiler:.. except that it ''is'' "alive", "alive," and it's '''[[TheCorruption blighted]]'''.]]



** [[spoiler: Solas is Fen'harel, the Dread Wolf, who accidentally destroyed the world in an effort to stop the oppressive Elven 'gods'. He has awakened after several millenia of hibernation, and is now seeking to restore his old world, which most certainly will destroy the current one.]]
** The ''Jaws of Hakkon'' DLC reveals that [[spoiler:the Avvar gods are all real. The Avvar are actually spirit worshippers, and gods like the Lady of the Skies and Hakkon Wintersbreath are "merely" powerful spirits.]]
* AllThereInTheManual: The events of ''{{Literature/Asunder}}'' and ''Literature/TheMaskedEmpire'' are the major causes of much of the plot, but never really explained in-game. The Orlais civil war especially is only ever explained in the broadest of strokes, and the resolutions seem to rely on the player already knowing what's going on between the three main players. Similarly, large amounts of lore which had previously only appeared in codex entries are suddenly critical background info with major revelations about them making up much of the main plot.

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** [[spoiler: Solas is Fen'harel, the Dread Wolf, who accidentally destroyed the world in an effort to stop the oppressive Elven 'gods'. He has awakened after several millenia millennia of hibernation, and is now seeking to restore his old world, which most certainly will destroy the current one.]]
** The ''Jaws of Hakkon'' DLC reveals that [[spoiler:the Avvar gods are all real. The Avvar are actually spirit worshippers, worshipers, and gods like the Lady of the Skies and Hakkon Wintersbreath are "merely" powerful spirits.]]
* AllThereInTheManual: The events of ''{{Literature/Asunder}}'' and ''Literature/TheMaskedEmpire'' are the major causes of much of the plot, but never really explained in-game. The Orlais Orlesian civil war especially is only ever explained in the broadest of strokes, and the resolutions seem to rely on the player already knowing what's going on between the three main players. Similarly, large amounts of lore which had previously only appeared in codex entries are suddenly critical background info with major revelations about them making up much of the main plot.



* AnArmAndALeg: At the end of the ''Trespasser'' DLC, [[spoiler: Solas severs The Inquisitor's left forearm to prevent The Anchor from killing them.]]



** "[[OhCrap Well, shit.]]" This is very much Inquisitor's thing, invoking this at the end of Solas' and Viviane's personal quests as well as discovering that [[SpidersAreScary Nightmare]] is nearby, Varric's [[GreenRocks personal quest]] is titled such and he echoes such sentiments on finding [[IKnewIt The Nug King.]]

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** "[[OhCrap Well, shit.]]" This is very much the Inquisitor's thing, invoking this at the end of Solas' and Viviane's Vivienne's personal quests as well as discovering that [[SpidersAreScary Nightmare]] is nearby, nearby. Varric's [[GreenRocks personal quest]] is titled such such, and he echoes such sentiments on finding [[IKnewIt The Nug King.]]
* AnArmAndALeg: At the end of the ''Trespasser'' DLC, [[spoiler: Solas severs the Inquisitor's left forearm to prevent the Anchor from killing them.
]]



** Empress Celene's trio of Ladies-in-waiting do this, FinishingEachOthersSentences in which two of them list off serious issues, and then the third chimes in with something much sillier by comparison. Also [[BreadMilkEggsSquick inverted once]], with the third woman being [[OOCIsSeriousBusiness being very soft spoken and deadpan.]]

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** Empress Celene's trio of Ladies-in-waiting ladies-in-waiting do this, FinishingEachOthersSentences in which two of them list off serious issues, and then the third chimes in with something much sillier by comparison. Also [[BreadMilkEggsSquick inverted once]], with the third woman being [[OOCIsSeriousBusiness being very soft spoken and deadpan.]]



** In the first two games, the player character would use the same small, plain-looking knife whenever a cutscene death was called for. Fans decided to lovingly refer to this always-reliable instrument of death as the 'murder knife.' And in ''Inquisition'', you have to [[AMasterMakesTheirOwnTools craft a particular knife in order to learn the Assassin specialization]]. Guess what this knife is called?

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** In the first two games, the player character would use the same small, plain-looking knife whenever a cutscene death was called for. Fans decided to lovingly refer to this always-reliable instrument of death as the 'murder knife.' And in In ''Inquisition'', you have a rogue Inquisitor has to [[AMasterMakesTheirOwnTools craft a particular knife in order to learn the Assassin specialization]]. Guess what this knife is called?



** Before the reveal of her name, Josephine was known as "Scribbles" by the fans as she was holding a ledger and writing in her concept art. While Josephine is never called this in-game, Shaper Valta is given the moniker in the ''Descent'' DLC.

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** Before the reveal of her name, Josephine was known as "Scribbles" by the fans fans, as she was holding a ledger and writing in her concept art. While Josephine is never called this in-game, Shaper Valta is given the moniker in the ''Descent'' DLC.



** One of the trials added with the ''Trespasser'' DLC is Fair-Weather Friends, which doubles all approval losses from allies. Its description on the selection screen is super-imposed over Morrigan's tarot card, in reference to the infamous "Morrigan Disapproves".

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** One of the trials added with the ''Trespasser'' DLC is Fair-Weather Friends, which doubles all approval losses from allies. Its description on the selection screen is super-imposed over Morrigan's tarot card, in reference to the infamous "Morrigan Disapproves".Disapproves."



* AwakeningTheSleepingGiant: The bard song "Slightest" from the "Trespasser" DLC urges the audience to treat the elves better, as if the elves were ever motivated to unite against a common foe, they would have one of the largest armies in Thedas.

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* AwakeningTheSleepingGiant: The bard song "Slightest" from the "Trespasser" ''Trespasser'' DLC urges the audience to treat the elves better, as if the elves were ever motivated to unite against a common foe, they would have one of the largest armies in Thedas.



* AwesomeButImpractical: Sigils, armor upgrades added with the ''Trespasser'' DLC, contain either powerful effects with equivalent debuffs or small benefits with near unworkable downsides. Some of the Sigils are frankly bad no matter what angle you approach them (The ones that only give +10% to an element at the cost of -50% All Other Damage apply here), but some of them can be useful depending on the creativity of the player.

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* AwesomeButImpractical: Sigils, armor upgrades added with the ''Trespasser'' DLC, contain either powerful effects with equivalent debuffs or small benefits with near unworkable downsides. Some of the Sigils are frankly bad no matter what angle you approach them (The (the ones that only give +10% to an element at the cost of -50% All Other Damage apply here), but some of them can be useful depending on the creativity of the player.



** [[spoiler:The Tevinter magister Alexius, who has hijacked the leadership of the rebel mages based in Ferelden, hurls you into one of these through a time-distorting Fade rift. It takes place solely within Redcliffe Castle, but it's enough to see what's happened everywhere: the castle is riddled with enormous growths of red lyrium, your two companions (besides Dorian, who time-travelled with you) are slowly dying from the red infection, and Leliana has been so horrifically mistreated by the Tevinters that she now appears to be a withered old woman. The inhabitants of this future make it clear that the Elder One's demon army has all but annihilated the civilizations of Thedas.]]

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** [[spoiler:The Tevinter magister Alexius, who has hijacked the leadership of the rebel mages based in Ferelden, hurls you into one of these through a time-distorting Fade rift. It takes place solely within Redcliffe Castle, but it's enough to see what's happened everywhere: the castle is riddled with enormous growths of red lyrium, your two companions (besides Dorian, who time-travelled time-traveled with you) are slowly dying from the red infection, and Leliana has been so horrifically mistreated by the Tevinters that she now appears to be a withered old woman. The inhabitants of this future make it clear that the Elder One's demon army has all but annihilated the civilizations of Thedas.]]



** Alternatively: [[spoiler: recruiting the Templars makes you face off against an Envy demon inside your own mind who creates scenarios to test your reactions and gauge your personality. It keeps asking "What will you become? What will the Inquisition become?" by showing what it plans to do to all your friends once it replaces you. It succeeds only in giving away what its immediate plans are. If you die during the course of this quest, the NonstandardGameOver screen shows that it was able to do exactly what it planned.]]

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** Alternatively: [[spoiler: recruiting the Templars makes you face off against an Envy demon inside your own mind who creates scenarios to test your reactions and gauge your personality. It keeps asking asking, "What will you become? What will the Inquisition become?" by showing what it plans to do to all your friends once it replaces you. It succeeds only in giving away what its immediate plans are. If you die during the course of this quest, the NonstandardGameOver screen shows that it was able to do exactly what it planned.]]



* BarbarianTribe: There's a sidequest where the Inquisitor has to rescue some soldiers who were captured by Avvar barbarians. One of the Avvars, Sky Watcher, is a religious man who isn't too fond of what the other Avvars have done and can join the Inquisition if the Inquisitor closes a nearby Fade Rift for him.

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* BarbarianTribe: There's a sidequest where the Inquisitor has to rescue some soldiers who were captured by Avvar barbarians. One of the Avvars, Sky Watcher, is a religious man who isn't too fond of what the other Avvars others in his clan have done done, and can join the Inquisition if the Inquisitor closes a nearby Fade Rift for him.



* BeautyIsNeverTarnished: Brutally averted with [[spoiler:Leliana in the alternate future during the In Hushed Whispers quest.]] Also averted with Cassandra, who has picked up a couple of interesting scars since ''Dragon Age II''.

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* BeautyIsNeverTarnished: Brutally averted with [[spoiler:Leliana in the alternate future during the In "In Hushed Whispers Whispers" quest.]] Also averted with Cassandra, who has picked up a couple of interesting scars since ''Dragon Age II''.



* BelatedHappyEnding: [[spoiler:''Trespasser'' DLC gives one to Dragon Age II in making Varric the Viscount of Kirkwall. The city-state finally has a proper viscount, one who truly cares about it. He's gotten the place back on its feet with commerce, advanced the rebuilding effort in the wake of the Grand Cathedral incident, and makes it a port of call for Hawke and all their traveling companions that are still alive.]]

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* BelatedHappyEnding: [[spoiler:''Trespasser'' DLC gives one to Dragon ''Dragon Age II II'' in making Varric the Viscount of Kirkwall. The city-state finally has a proper viscount, one viscount who truly cares about it. He's gotten the place back on its feet with commerce, advanced the rebuilding effort in the wake of the Grand Cathedral incident, and makes it a port of call for Hawke and all their traveling companions that are still alive.]]



* BenevolentArchitecture: ''Inquisition'' features destructible environments. So, you can knock out supports of a bridge, causing it to collapse from under the archers standing on it, toppling pillars to create cover from ranged enemy attacks, or destroying cover the enemies themselves are using. [[MalevolentArchitecture Enemies can use this against you too]], though.
* BerserkButton: Abound in your inner circle and top advisors. If the object of their berserk button is an enemy faction, those characters might have a minor bump in approval if you kill some with them in the party. Varric hates Red Templars (and Red Lyrium), Iron Bull and Dorian both loathe Venatori, and Blackwall naturally has it out for Darkspawn. Cassandra and Dorian both have quests to destroy groups of specific berserk button targets, with their approval increasing each time you get one of them.

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* BenevolentArchitecture: ''Inquisition'' features destructible environments. So, This means you can knock out supports of a bridge, causing bridge to make it to collapse from under the archers standing on it, toppling topple pillars to create cover from ranged enemy attacks, or destroying destroy cover the enemies themselves are using. [[MalevolentArchitecture Enemies can use this against you too]], though.
* BerserkButton: Abound in your inner circle and top advisors.advisers. If the object of their berserk button is an enemy faction, those characters might have a minor bump in approval if you kill some with them in the party. Varric hates Red Templars (and Red Lyrium), Iron Bull and Dorian both loathe Venatori, and Blackwall naturally has it out for Darkspawn.darkspawn. Cassandra and Dorian both have quests to destroy groups of specific berserk button targets, with their approval increasing each time you get one of them.



* BigDamnHeroes: Visually depicted when [[spoiler: your advisors and you first enter the Skyhold throne room after saving the entire Inquisition from destruction at Haven]] with appropriate musical fanfare. Paraphrased after an appropriate event [[spoiler: after defeating Corypheus]] with Sera referring to the group as "Big Freakin' Heroes" if you use the certain conversation paths.

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* BigDamnHeroes: Visually depicted when [[spoiler: your advisors advisers and you first enter the Skyhold throne room after saving the entire Inquisition from destruction at Haven]] with appropriate musical fanfare. Paraphrased after an appropriate event [[spoiler: after defeating Corypheus]] Corypheus]], with Sera referring to the group as "Big Freakin' Heroes" if you use the certain conversation paths.



--->'''Nightmare:''' [[spoiler:Tell me, Trickster...are you grateful to feel such loss? Solas (Proud), you appear not.]]\\

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--->'''Nightmare:''' [[spoiler:Tell me, Trickster... are you grateful to feel such loss? Solas (Proud), you appear not.]]\\



** Also, in the Temple of Mythal, Solas says to [[spoiler: Abelas: "Now the blood is finished." This might be a reference to blood writing (vallaslin), the facial tattoos which are revealed in the game to have been slave tattoos in ancient times; in other words, he tells Abelas his slavery to Mythal is over. However, he lies to the Inquisitor, saying that he told Abelas he "hopes he finds a new name".]]
* BittersweetEnding: ''Trespasser'' ends with [[spoiler: a new Qunari threat on the horizon, Solas planning TheEndOfTheWorldAsWeKnowIt, the Inquisition either at serious risk of further corruption or disbanding entirely, and the Inquisitor themself losing both the Anchor and their left arm. However, the game can also end on a hopeful note, since the Qunari's Southern invasion has been thwarted and they've returned once more to their ForeverWar with Tevinter, the game implies there's still a chance to stop or redeem Solas, the Inquisitor can downsize or disband the Inquisition on a positive note, and depending on personal quest outcomes the (non-Solas) companions can all lead fulfilling/heartwarming post-Inquisition lives. One epilogue slide can also reveal the Inquisitor gets a nifty crossbow prosthetic! So while it's sad that TheFellowshipHasEnded, [[AndTheAdventureContinues The Adventure Continues]].]]

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** Also, in the Temple of Mythal, Solas says to [[spoiler: Abelas: "Now the blood is finished." This might be a reference to blood writing (vallaslin), the facial tattoos which are revealed in the game to have been slave tattoos in ancient times; in other words, he tells Abelas his slavery to Mythal is over. However, he lies to the Inquisitor, saying that he told Abelas he "hopes he finds a new name".]]
name," since 'Abelas' means 'sorrow.']]
* BittersweetEnding: ''Trespasser'' ends with [[spoiler: a new Qunari threat on the horizon, Solas planning TheEndOfTheWorldAsWeKnowIt, the Inquisition either at serious risk of further corruption or disbanding entirely, and the Inquisitor themself losing both the Anchor and their left arm. However, the game can also end on a hopeful note, since the Qunari's Southern invasion has been thwarted and they've returned once more to their ForeverWar with Tevinter, the game implies there's still a chance to stop or redeem Solas, the Inquisitor can downsize or disband the Inquisition on a positive note, and depending on personal quest outcomes outcomes, the (non-Solas) companions can all lead fulfilling/heartwarming post-Inquisition lives. One epilogue slide can also reveal the Inquisitor gets a nifty crossbow prosthetic! So while it's sad that TheFellowshipHasEnded, [[AndTheAdventureContinues The Adventure Continues]].]]



* BlondeBrunetteRedhead: The three advisors. Leliana still has red hair; Josie's is blue-black; and Cullen is blond.

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* BlondeBrunetteRedhead: The three advisors.advisers. Leliana still has red hair; Josie's is blue-black; and Cullen is blond.



* TheBusCameBack: Morrigan, Leliana and Cullen from previous ''Dragon Age'' games return to serve as allies of the Inquisition along with Varric and Cassandra as companions. Alistair, Anora, [[VideoGame/DragonAgeII Hawke]], and several other characters from earlier titles may appear, depending on your world state.

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* TheBusCameBack: Morrigan, Leliana Leliana, and Cullen from previous ''Dragon Age'' games return to serve as allies of the Inquisition Inquisition, along with Varric and Cassandra as companions. Alistair, Anora, [[VideoGame/DragonAgeII Hawke]], and several other characters from earlier titles may appear, depending on your world state.



** If you side with the mages, your advisors have a discussion about how to get forces inside Redcliffe Castle. Leliana recommends sending a small group in through a secret tunnel under the old windmill. She knows about this tunnel because it's the same one that the Warden uses in ''Origins'' to infiltrate the castle during the Redcliffe arc.

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** If you side with the mages, your advisors advisers have a discussion about how to get forces inside Redcliffe Castle. Leliana recommends sending a small group in through a secret tunnel under the old windmill. She knows about this tunnel because it's the same one that the Warden uses in ''Origins'' to infiltrate the castle during the Redcliffe arc.



** If you bring Varric along to the fight with Corypheus in ''Dragon Age II'''s "Legacy" DLC, he eventually remarks "If he pulls a dragon out of his ass, I'm done." [[spoiler:If you use the Guardian of Mythal against Corypheus in this game and bring Varric along for the final boss, after the Guardian goes down, Varric asks the Inquisitor if s/he has another dragon to pull out of his or her ass. Not to mention the fact that, after having resurrected himself after fighting Hawke in "Legacy," Corypheus now ''actually has'' a dragon.]]

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** If you bring Varric along to the fight with Corypheus in ''Dragon Age II'''s "Legacy" DLC, he eventually remarks remarks, "If he pulls a dragon out of his ass, I'm done." [[spoiler:If you use the Guardian of Mythal against Corypheus in this game and bring Varric along for the final boss, after the Guardian goes down, Varric asks the Inquisitor if s/he has another dragon to pull out of his or her ass. Not to mention the fact that, after having resurrected himself after fighting Hawke in "Legacy," Corypheus now ''actually has'' a dragon.]]



** If the Inquisitor is an Elf and [[spoiler: imports a world state in which Morrigan had a son]], s/he can encounter a human child at Skyhold garden. The boy remarks that his mother didn't tell him the Inquisitor was an elf. A humorous Inquisitor can quip "The ears gave me away, didn't they?" Very reminiscent of an Elven Warden who can run into a little boy in Lothering, who asks a similar question ("Are you really an elf?"), to which a humorous Warden could give a similar answer. ("Did the ears give me away?")

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** If the Inquisitor is an Elf and [[spoiler: imports a world state in which Morrigan had a son]], s/he can encounter a human child at Skyhold garden. The boy remarks that his mother didn't tell him the Inquisitor was an elf. A humorous Inquisitor can quip quip, "The ears gave me away, didn't they?" Very reminiscent of an Elven Warden who can run into a little boy in Lothering, who asks a similar question ("Are you really an elf?"), to which a humorous Warden could give a similar answer. ("Did the ears give me away?")



** When making your way through various noble households, those who played "The Last Court" on the Dragon Age Keep website may recognize some of the portraits as being those of characters from that game.

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** When making your way through various noble households, those who played "The Last Court" on the Dragon Age Keep website may recognize some of the portraits as being those of characters from that game. And the Dowager herself appears in person at the Halamshiral ball!



** One of the Fade memories Solas can share is about a hut in the Kokari Wilds that the Chasind still refuse to go near; even though the old woman who lived there has been gone for years, they still fear she might return.

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** One of the Fade memories Solas can share is about a hut in the Kokari Korcari Wilds that the Chasind still refuse to go near; even though the old woman who lived there has been gone for years, they still fear she might return.



** Dorian typically starts off non-cinematic conversations with Flemeth's "questions, questions". Once his approval is raised, he switches to Wynne's "what's on your mind?"
** Leliana hints at a party her and Josephine attended, alluding that [[NoodleIncident it's not a real party unless someone's undergarments are pinned to a chantry board.]] Leliana did something similar back in [[VideoGame/DragonAgeOrigins her days as a bard]]; apparently she decided to recreate the event later. For reasons known only to her Leliana also investigates the undergarments of members of The Inquisition, ala [[VideoGame/MassEffect3 Kasumi,]] and an exchange between her Sera and a messenger reveals she knows Josie's by sight and actually does intend to recreate the event.

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** Dorian typically starts off non-cinematic conversations with Flemeth's "questions, "Questions, questions". Once his approval is raised, he switches to Wynne's "what's "What's on your mind?"
** Leliana hints at a party her and Josephine attended, alluding that [[NoodleIncident it's not a real party unless someone's undergarments are pinned to a chantry Chantry board.]] Leliana did something similar back in [[VideoGame/DragonAgeOrigins her days as a bard]]; apparently she decided to recreate the event later. For reasons known only to her her, Leliana also investigates the undergarments of members of The the Inquisition, ala a la [[VideoGame/MassEffect3 Kasumi,]] and an exchange between her Sera and a messenger reveals she knows Josie's by sight and actually does intend to recreate the event.



** Also from MoTA, if you import a Snarky!Hawke into the game Varric can recount how the Duke...[[Series/CSIMiami had fallen from grace.]]
** When Cullen is fending off suitors during the Halamshiral ball, one of the [[EvenTheGuysWantHim men amongst them]] does a grab-ass. When Cullen incredulously responds, the man responds "I am a weak man." This is Hardened Alistair's receptive response to the prospect of a threesome between Love Interest Female Warden, himself, and [[PirateGirl Isabela]] in the first game.
** Leliana's offer to train you as a bard basically amounts to, "Don't" based on the idea of eventual betrayal. She'd know all too well about this.
* CantKillYouStillNeedYou: When you sit in judgement, there is often a more pragmatic approach to conscript the judged into the Inquisition. Usually, they are former Venatori agents/allies who have since been disillusioned of them.

to:

** Also from MoTA, if you import a Snarky!Hawke into the game game, Varric can recount how the Duke...[[Series/CSIMiami had fallen from grace.]]
** When Cullen is fending off suitors during the Halamshiral ball, one of the [[EvenTheGuysWantHim men amongst them]] does a grab-ass. When Cullen incredulously reacts, the man responds, the man responds "I am a weak man." This is Hardened Alistair's receptive response to the prospect of a threesome between Love Interest Female Warden, himself, and [[PirateGirl Isabela]] in the first game.
** Leliana's offer to train you as a bard basically amounts to, "Don't" to "Don't," based on the idea of eventual betrayal. She'd know all too well about this.
* CantKillYouStillNeedYou: When you sit in judgement, there is often a more pragmatic approach to conscript the judged into the Inquisition. Usually, they the prospective recruits are former Venatori agents/allies who have since been disillusioned of them.had their eyes opened.



* CartwrightCurse: The Dowager, an Orlesian noblewoman at the Ball that's been widowed so many times it's absurd.

to:

* CartwrightCurse: The Dowager, an Orlesian noblewoman at the Ball that's been widowed so many times it's absurd. Walk past her repeatedly to hear her describing the different fates her husbands have suffered.



** Related to the above is fanaticism = bad. We have the templars and their belief they are just, the mages tired of being oppressed, the Inquisition and their efforts to set things right, the Dailish and their customs to be respected on pain of death, the Qunari and their views of executing allies or be ex-cummunicated, and then we get to specific characters: it's [[TheLongList a long list.]]

to:

** Related to the above is fanaticism = bad. We have the templars Templars and their belief they are just, the mages tired of being oppressed, the Inquisition and their efforts to set things right, the Dailish Dalish and their customs to be respected on pain of death, the Qunari and their views of executing allies or be ex-cummunicated, and being ex-communicated, and then we get to specific characters: it's [[TheLongList a long list.]]



* ChangingGameplayPriorities: During Act 1 in Haven, you have to make do with a limited selection of levels to explore and harvest for herbs and materials, crafting options aren't too good, and companions need certain builds in order to survive. The game changes a lot when you get to Skyhold in Act 2. At this point you have access to specializations for each party member, can cast [[LimitBreak Focus skills]], gain access to masterwork crafting with rare Fade-Touched materials and more powerful schematics, and more levels to explore for rare herbs and rare minerals. Herbs can also be grown at Skyhold if you find their seeds.
* CharacterCustomization: And now you can change the inner and outer iris colors.

to:

* ChangingGameplayPriorities: During Act 1 in Haven, you have to make do with a limited selection of levels areas to explore and harvest for herbs and materials, crafting options aren't too good, and companions need certain builds in order to survive. The game changes a lot when you get to Skyhold in Act 2. At this point you have access to specializations for each party member, can cast [[LimitBreak Focus skills]], gain access to masterwork crafting with rare Fade-Touched materials and more powerful schematics, and more levels to explore for rare herbs and rare minerals. Herbs can also be grown at Skyhold if you find their seeds.
* CharacterCustomization: And now you can change even subtle details, like the inner and outer iris colors.colors of your Inquisitor's eyes.



* CleverCrows: Leliana's messenger birds are everywhere and will observe what you do, and you can go right up to some and they won't fly off. They have a uncanny ability to know just where you are and what you're doing, even physically entering The Fade themselves.

to:

* CleverCrows: Leliana's messenger birds are everywhere and will observe what you do, and you can go right up to some and they won't fly off. They have a uncanny ability to know just where you are and what you're doing, even physically entering The the Fade themselves.



* CoDragons: Downplayed. The BigBad technically has two high-ranking subordinates to lead his Red Templar and Venatori forces - but you'll only ''see'' one of them in a given playthrough. Depending on which side in the Mage-Templar war you recruit, the other will fall out of favour and be largely ignored.

to:

* CoDragons: Downplayed. The BigBad technically has two high-ranking subordinates to lead his Red Templar and Venatori forces - but you'll only ''see'' one of them in a given playthrough. Depending playthrough, depending on which side in the Mage-Templar war you recruit, recruit. The leader of the other side will be the one you encounter, while the would-be leader of your recruits will fall out of favour and be largely ignored.



* CollectionSidequest: Tons of them. The game tracks how many shards, landmarks, liquor bottles, Skyhold furnishings, banners, mosaics, and songs you collect. Completing a collection gets you a small amount of influence and power.

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* CollectionSidequest: Tons of them. The game tracks how many shards, landmarks, liquor bottles, Skyhold furnishings, banners, mosaics, and songs you collect. Completing a collection gets you a small amount of influence and power. With the Game of the Year edition, some of these collections can even be transferred across multiple playthroughs, granting newer Inquisitors that influence and power much earlier in the game.



** While the actual gameplay is slanted heavily towards combat, the title organization has equal access to all three modes of expanding its influence, with an advisor/branch leader attached to each one: Cullen is the General of the Inquisition Army, Josephine leads the Diplomatic Corps, and Leliana is the Spymaster.

to:

** While the actual gameplay is slanted heavily towards combat, the title organization has equal access to all three modes of expanding its influence, with an advisor/branch adviser/branch leader attached to each one: Cullen is the General of the Inquisition Army, Josephine leads the Diplomatic Corps, and Leliana is the Spymaster.



* CommanderContrarian: The Orlesian Court will verbally disapprove of and reject the Inquisitor, no matter what type you're playing. The worst example is to play as a Qunari Mage - two things they hate in great measure. The best combination is playing as a Human Warrior/Rogue, because they are a BadassNormal ''and'' from the ranks of nobility. Even then, however, they will snub you for being a "Marcher".
* TheConspiracy: The Inquisition is resurrected to get to the bottom of the claims that a shadowy conspiracy is behind the political strife preceding ''Inquisition'''s demonic invasion.

to:

* CommanderContrarian: The Orlesian Court will verbally disapprove of and reject the Inquisitor, no matter what type you're playing. The worst example is to play as a Qunari Mage - two things they hate in great measure. The best combination is playing as a Human Warrior/Rogue, because they are a BadassNormal ''and'' from the ranks of nobility. Even then, however, they will snub you for being a "Marcher".
* TheConspiracy: The Inquisition is resurrected to get to the bottom of the claims that a shadowy conspiracy is behind the political strife preceding ''Inquisition'''s demonic invasion.
"Marcher."



* TheConspiracy: The Inquisition is resurrected to get to the bottom of the claims that a shadowy conspiracy is behind the political strife preceding ''Inquisition'''s demonic invasion.



* CrapsackWorld: A cataclysmic event has plunged the entire continent into turmoil, dragons are darkening the skies, and the Mage-Templar War is now just one of many wars that have claimed countless lives. On the other hand [[WorldHalfFull Thedas is in better shape than it had been in for years,]] with the Blight gone and Kirkwall having averted an exalted march called upon it, with many places that could be charitably called TheDungAges before on the mend and The Inquisition being able to improve places such as The Hinterlands and Crestwood throughout the game.

to:

* CrapsackWorld: A cataclysmic event has plunged the entire continent into turmoil, dragons are darkening the skies, and the Mage-Templar War is now just one of many wars that have claimed countless lives. On the other hand hand, [[WorldHalfFull Thedas is in better shape than it had been in for years,]] with the Blight gone and Kirkwall having averted an exalted march called upon it, with many places that could be charitably called TheDungAges before on the mend and The the Inquisition being able to improve places such as The the Hinterlands and Crestwood throughout the game.



** Corypheus [[spoiler:levitates the entirety of Haven and its ruins (Along with the temple of ashes' ruins) in the cutscene leading to his final battle. He does nothing nearly that powerful or similar during his boss battle.]]

to:

** Corypheus [[spoiler:levitates the entirety of Haven and its ruins (Along (along with the temple ruins of ashes' ruins) the Temple of Sacred Ashes) in the cutscene leading to his final battle. He does nothing nearly that powerful or similar during his boss battle.]]



** Morrigan is alive and well even if you killed her in the ''Witch Hunt'' DLC. Although, to be fair, she is not actually seen dying on screen; you stab her and she falls through the Eluvian.
** Dagna will have joined the Circles and became an arcanist no matter how you actually dealt with her quest in ''Origins''. She is always the arcanist you receive, but the backstory she tells you about how she got there changes depending on if the Warden helped her or not.

to:

** Morrigan is alive and well even if you killed her in the ''Witch Hunt'' DLC. Although, to To be fair, she is not actually seen dying on screen; onscreen; you stab her and she falls through the Eluvian.
** Dagna will have joined the Circles and became an arcanist no matter how you actually dealt with her quest in ''Origins''. She is always the arcanist you receive, but the backstory she tells you about how she got there changes depending on if the Warden helped her or not. Her personality also depends on this.



* DeathBySex: During party banter, Iron Bull can ask Solas if he ever uses his time in the Fade to indulge baser pleasures, such as sex with "Fade women". Solas calmly explains that this sort of behavior tends to attract demons. A dismayed Bull bemoans that demons screw up ''everything''.
* DeathEqualsRedemption: [[spoiler: During the siege of Haven, an injured Roderick tells the Inquisition of a secret pass through the mountains he accidentally discovered on a pilgrimage to the Conclave a long time ago. He takes his knowledge of the existence of the pass as a sign from the Maker that he was meant to aid the Inquisition, and says that he was wrong to doubt them all this time.]]

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* DeathBySex: During party banter, Iron Bull can ask Solas if he ever uses his time in the Fade to indulge baser pleasures, such as sex with "Fade women". women." Solas calmly explains that this sort of behavior tends to attract demons. A dismayed Bull bemoans that demons screw up ''everything''.
* DeathEqualsRedemption: [[spoiler: During the siege of Haven, an a fatally injured Chancellor Roderick tells the Inquisition of a secret pass through the mountains he accidentally discovered on a pilgrimage to the Conclave a long time ago. He takes his knowledge of the existence of the pass as a sign from the Maker that he was meant to aid the Inquisition, and says that he was wrong to doubt them all this time.]]



* DecadentCourt: One of the main missions involves taking part in this: picture [[AcceptableTargets Parliament Question Time]] only with more bloodshed. The idea being to track down who wants to assassinate the Empress and stop them...or allow it to happen if you side with MurderIsTheBestSolution and vie for who you want in charge. To do so you must maintain a high enough standing with the participants, proper speech, posture, know what to agree and disagree with, as well as dig up political dirt that can later be used.

to:

* DecadentCourt: One of the main missions involves taking part in this: picture [[AcceptableTargets Parliament Question Time]] only with more bloodshed. The idea being is to track down who wants to assassinate the Empress and stop them...them... or allow it to happen if you side with MurderIsTheBestSolution and vie for who you want in charge. To do so you must maintain a high enough standing with the participants, proper speech, posture, know what to agree and disagree with, as well as dig up political dirt that can later be used.



** If you side with the mages, the first Red Templar Behemoth you face is presented as a unique, named bossfight. Later on you end up facing dozens as ordinary [[EliteMook Elite Mooks]].

to:

** If you side with the mages, the first Red Templar Behemoth you face is presented as a unique, named bossfight. boss fight. Later on you end up facing dozens as ordinary [[EliteMook Elite Mooks]].{{Elite Mook}}s.



** The Warrior Champion ability Line In The Sand functions as this, preventing enemies from moving past the Warrior, so ranged members can fire from behind safely.

to:

** The Warrior Champion ability Line "Line In The Sand Sand" functions as this, preventing enemies from moving past the Warrior, so ranged members can fire from behind safely.



* DestructoNookie: No BelligerentSexualTension, but there was some deliberate destruction of desk toppings in a later romance scene between Cullen and Fem-Inquisitor. The desk survives, as indicated in a dialogue with Sera during some pranking adventures.

to:

* DestructoNookie: No BelligerentSexualTension, but there was some deliberate destruction of desk toppings in a later romance scene between Cullen and Fem-Inquisitor. The desk survives, as may be indicated in a dialogue with Sera during some pranking adventures.



** During a cutscene near the end of the game if you [[spoiler:fight and kill Corypheus' Dragon, the kill animation will take into account your specialisation if you have one. One example is that you'll stab the Dragon with your spirit blade if a Knight-Enchanter.]]

to:

** During a cutscene near the end of the game game, if you [[spoiler:fight and kill Corypheus' Dragon, the kill animation will take into account your specialisation if you have one. One example is that you'll stab the Dragon with your spirit blade if a Knight-Enchanter.]]



** At the end of ''Trespasser'', [[spoiler:if the player has low Approval with Solas and never bothered to exhaust his investigate dialog options, they get the option to tell Solas that they don't have the patience to put up with his long-winded lectures, to which he'll simply give you a summarized version of his backstory.]]
** In ''Trespasser'', when you enter [[spoiler: The Crossroads, Sera will remark that she can see colors, but the rest of the party can see only grey. If the Inquisitor is an elf, they can see more colors and flowers on the trees, but if the Inquisitor is of any other race, the environment is duller and the trees are bare.]]

to:

** At the end of ''Trespasser'', [[spoiler:if the player has low Approval with Solas and never bothered to exhaust his investigate dialog dialogue options, they get the option to tell Solas that they don't have the patience to put up with his long-winded lectures, to which he'll simply give you a summarized version of his backstory.]]
** In ''Trespasser'', when you enter [[spoiler: The the Crossroads, Sera will remark that she can see colors, but the rest of the party can see only grey. If the Inquisitor is an elf, they can see more colors and flowers on the trees, but if the Inquisitor is of any other race, the environment is duller and the trees are bare.]]



* DistantFinale: "Trespasser", the final story DLC and ''Inquisition'''s epilogue, takes place two years after the rest of the game, to show how the Inquisitor's actions changed Thedas and what life has been like for the companions and advisors.

to:

* DistantFinale: "Trespasser", the final story DLC and ''Inquisition'''s epilogue, takes place two years after the rest of the game, to show how the Inquisitor's actions changed Thedas and what life has been like for the companions and advisors.advisers.



** ''Deluxe Edition Upgrade:'' Allows players who didn't purchase the Deluxe edition to access the items from the pack (Includes armour and weapons tailored to your class that can be upgraded as the game goes on, muliplayer chests, a digital soundtrack, several horses and a special throne).

to:

** ''Deluxe Edition Upgrade:'' Allows players who didn't purchase the Deluxe edition to access the items from the pack (Includes armour and weapons tailored to your class that can be upgraded as the game goes on, muliplayer multiplayer chests, a digital soundtrack, several horses and a special throne).



** ''The Black Emporium:'' Returns from ''Dragon Age 2'' with the same purpose of selling crafting materials and high quality gear.

to:

** ''The Black Emporium:'' Returns from ''Dragon Age 2'' II'' with the same purpose of selling crafting materials and high quality gear.



** If the Inquisitor romances [[spoiler: Solas, in ''Trespasser'' he will reference the old Dalish curse "May the Dread Wolf take you", which the romanced Inquisitor - a Dalish elf - can reply bitterly "And so he did." The Dalish vilify Fen'Harel, and he became the Inquisitor's close confidant. It's doubly ironic if the Inquisitor is a mage; as their clan's First they were being trained to guard against the Dread Wolf. Solas hastens to qualify that he helped (and loved, however one defines it) the Inquisitor honestly, not through trickery.]]
* DrillSergeantNasty: A drill instructor is working over some raw recruits at Griffon Wing Keep once you take the fortress over.

to:

** If the Inquisitor romances [[spoiler: Solas, in ''Trespasser'' he will reference the old Dalish curse "May the Dread Wolf take you", which the romanced Inquisitor - a Dalish elf - can reply bitterly bitterly, "And so he did." The Dalish vilify Fen'Harel, and he became the Inquisitor's close confidant. It's doubly ironic if the Inquisitor is a mage; as their clan's First they were being trained to guard against the Dread Wolf. Solas hastens to qualify that he helped (and loved, however one defines it) the Inquisitor honestly, not through trickery.]]
* DrillSergeantNasty: A drill instructor is working over some raw recruits at Griffon Wing Keep once you take over the fortress over.fortress.



** When first entering Valammar in the Hinterlands, a deep loud rumble echoes upward from the chasm beneath.

to:

** When first entering Valammar in the Hinterlands, a deep loud rumble echoes upward from the chasm beneath. (Doubles as foreshadowing for ''The Descent'' DLC.)



* DysfunctionJunction: This being a [=BioWare=] game, your PlayerParty naturally has more issues than the DSM-5 [[note]]''Diagnostic and Statistical Manual of Mental Disorders'', Fifth Edition[[/note]].

to:

* DysfunctionJunction: This being a [=BioWare=] BioWare game, your PlayerParty naturally has more issues than the DSM-5 [[note]]''Diagnostic and Statistical Manual of Mental Disorders'', Fifth Edition[[/note]].



** A man named Lord Trifles Minutiae will appear in random places throughout Skyhold (inside a gold vault that only appears if you have a certain perk, on the top floor of the tavern, at the top of the reconstructed tower) and ask a series of Dragon Age-related trivia. Answer all three correctly inside a time limit and he will give you [[BigLippedAlligatorMoment a ladle large enough to be used as a two-handed mace before disappearing]].

to:

** A man named Lord Trifles Minutiae will appear in random places throughout Skyhold (inside (including inside a gold vault that only appears if you have a certain perk, on the top floor of the tavern, at the top of the reconstructed tower) tower, and even in the Inquisitor's bedroom) and ask a series of Dragon Age-related trivia. ''Dragon Age'' trivia questions. Answer all three correctly inside a time limit limit, and he will give you [[BigLippedAlligatorMoment the Boon of the Spoon - a ladle large enough to be used as a two-handed mace - before disappearing]].



* {{Elfeminate}}: Elves by default are pretty androgynous when it comes to body shape, however, thanks to the extreme detail of the character creator ''and'' the ability to give a male character makeup, it is entirely possible to make an ''extremely'' feminine-looking male elf Inquisitor.
** Averted for Solas [[spoiler: and Abelas and other ancient elves]], who is muscular and masculine in appearance.

to:

* {{Elfeminate}}: Elves by default are pretty androgynous when it comes to body shape, shape; however, thanks to the extreme detail of the character creator ''and'' the ability to give a male character makeup, it is entirely possible to make an ''extremely'' feminine-looking male elf Inquisitor.
** Averted for Solas [[spoiler: and (and Abelas and other ancient elves]], elves)]], who is muscular and masculine in appearance.



** The only time it snows really hard in the Frostback Mountains is when you are cut of from the rest of the Inquisition and are trying to find them again.

to:

** The only time it snows really hard in the Frostback Mountains is when you are cut of off from the rest of the Inquisition and are trying to find them again.



* EvenEvilHasLovedOnes: Dorian's mentor, Alexius, seems like a rather nasty magister, but he loves his son and only turned to the Venatori when Corephyus promised a cure for his son's taint sickness.
* EverythingsBetterWithDinosaurs: The Phoenixes that show up in certain areas of the Western Approach are Utahraptors, complete with the anatomically correct feathers that dinosaurs had but usually aren't depicted with.

to:

* EvenEvilHasLovedOnes: Dorian's mentor, Alexius, seems like a rather nasty magister, but he loves his son and only turned to the Venatori when Corephyus promised a cure for his son's taint sickness.
sickness. Before his son's illness made him desperate, he was (in Dorian's own words) an extremely good man.
* EverythingsBetterWithDinosaurs: The Phoenixes that show up in certain areas of the Western Approach are Utahraptors, complete with the anatomically correct feathers that dinosaurs had but usually aren't depicted with.as having.



* EvilChancellor: The King of Nevarra's most trusted advisor just happens to be a Venatori spy. You can send one of your advisors to put a stop to his schemes.

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* EvilChancellor: The King of Nevarra's most trusted advisor adviser just happens to be a Venatori spy. You can send one of your advisors advisers to put a stop to his schemes.
2nd Jan '17 11:28:43 AM ImpudentInfidel
Is there an issue? Send a Message


** In a bit of a running gag, [[spoiler: every time you gain an advantage one of the advisors will point out that it could be easily countered if your opponent wasn't a ''complete idiot'' who refuses to change any plan already in motion no matter how many times it comes back to bite him.]]

to:

** In a bit of a running gag, [[spoiler: every time you gain an advantage one of the advisors will point out that it could be easily countered if your opponent wasn't a ''complete idiot'' who refuses to change any plan already in motion no matter how many times it comes back to bite him. This even gets a callback after he's dead and the Qunari plot in ''Trespasser'' comes to light; the advisors give several versions of "See? If he'd been smart enough to do this we'd have lost".]]
30th Dec '16 12:14:44 PM Epicazeroth
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* AnArmAndALeg: At the end of the Trespasser DLC, [[spoiler: Solas severs The Inquisitor's left forearm to prevent The Anchor from killing them.]]

to:

* AnArmAndALeg: At the end of the Trespasser ''Trespasser'' DLC, [[spoiler: Solas severs The Inquisitor's left forearm to prevent The Anchor from killing them.]]



** The Jaws of Hakkon DLC features enemies that very frequently drop items needed to complete your specialization training. In the core game, these items were extremely tough to find.

to:

** The Jaws ''Jaws of Hakkon Hakkon'' DLC features enemies that very frequently drop items needed to complete your specialization training. In the core game, these items were extremely tough to find.



** The Trespasser DLC adds a new crafting item, the Fade-Touched Beehive and a new unique mace, the Cudgel of the Gold-and-Ebon Queen. Both have a chance to inflict the status effect Bees! with each strike!

to:

** The Trespasser ''Trespasser'' DLC adds a new crafting item, the Fade-Touched Beehive and a new unique mace, the Cudgel of the Gold-and-Ebon Queen. Both have a chance to inflict the status effect Bees! with each strike!



** If you bring Varric along while beginning "The Descent" DLC, he tells you the story of the Nug King. Late in the DLC, you can have an optional encounter with this Nug King... cue [[CatchPhrase "Well, shit" from him]].

to:

** If you bring Varric along while beginning "The Descent" ''The Descent'' DLC, he tells you the story of the Nug King. Late in the DLC, you can have an optional encounter with this Nug King... cue [[CatchPhrase "Well, shit" from him]].



** Leliana is alive even if you killed her in ''Origins''. If you did, she credits her survival to a miracle and is convinced she was resurrected. [[spoiler: If a resurrected Leliana is not made Divine, the epilogue of Trespasser shows her vanishing in a cloud of ravens, leaving behind only a note explaining that dying in the Temple of Sacred Ashes allowed the lyrium to take on her form and memories.]]

to:

** Leliana is alive even if you killed her in ''Origins''. If you did, she credits her survival to a miracle and is convinced she was resurrected. [[spoiler: If a resurrected Leliana is not made Divine, the epilogue of Trespasser ''Trespasser'' shows her vanishing in a cloud of ravens, leaving behind only a note explaining that dying in the Temple of Sacred Ashes allowed the lyrium to take on her form and memories.]]



** At the end of Trespasser, [[spoiler:if the player has low Approval with Solas and never bothered to exhaust his investigate dialog options, they get the option to tell Solas that they don't have the patience to put up with his long-winded lectures, to which he'll simply give you a summarized version of his backstory.]]

to:

** At the end of Trespasser, ''Trespasser'', [[spoiler:if the player has low Approval with Solas and never bothered to exhaust his investigate dialog options, they get the option to tell Solas that they don't have the patience to put up with his long-winded lectures, to which he'll simply give you a summarized version of his backstory.]]



* EarlyBirdCameo: The codex entry for the "Helm of the Inquisitor" features the story of the last leader of the Inquisition, Ameridan, and how he vanished during a dragon hunt. Ameridan's story is the impetus behind the first DLC, ''Jaws of Hakkon.''

to:

* EarlyBirdCameo: The codex entry for the "Helm of the Inquisitor" features the story of the last leader of the Inquisition, Ameridan, and how he vanished during a dragon hunt. Ameridan's story is the impetus behind the first DLC, ''Jaws of Hakkon.''Hakkon''.



** Somehow, even though beginning at a completely different place, the Trespasser DLC has 50/50 shot of the Inquisitor ending up in a strikingly similar situation to the beginning of [[spoiler: VideoGame/MetalGearSolidVThePhantomPain.]]

to:

** Somehow, even though beginning at a completely different place, the Trespasser ''Trespasser'' DLC has 50/50 shot of the Inquisitor ending up in a strikingly similar situation to the beginning of [[spoiler: VideoGame/MetalGearSolidVThePhantomPain.]]



* FlockOfWolves: [[spoiler: One of the reasons given for breaking up or reforming the Inquisition in Trespasser. The DLC's plot is set in motion when one set of infiltrators stumbled over the plot of a ''completely unconnected'' second set of infiltrators, the Inquisition's laughable internal security having missed both groups.]]

to:

* FlockOfWolves: [[spoiler: One of the reasons given for breaking up or reforming the Inquisition in Trespasser.''Trespasser''. The DLC's plot is set in motion when one set of infiltrators stumbled over the plot of a ''completely unconnected'' second set of infiltrators, the Inquisition's laughable internal security having missed both groups.]]



** The visual foreshadowing during the finding Skyhold cutscene. [[spoiler: Watch how Solas's expression hardens from a smile into something more enigmatic, after the Inquisitor walks past him. The shot afterwards carefully frames Solas as overlooking both the Inquisitor and Skyhold. This makes a lot more sense after playing the Trespasser DLC, when you learn how Solas has been manipulating you.]]

to:

** The visual foreshadowing during the finding Skyhold cutscene. [[spoiler: Watch how Solas's expression hardens from a smile into something more enigmatic, after the Inquisitor walks past him. The shot afterwards carefully frames Solas as overlooking both the Inquisitor and Skyhold. This makes a lot more sense after playing the Trespasser ''Trespasser'' DLC, when you learn how Solas has been manipulating you.]]



* HonorBeforeReason: Averted by [[ReasonableAuthorityFigure Svarah Sun-Hair]], the thane of the Stone-Bear Avvar in the Jaws of Hakkon DLC, to the clear surprise of the Inquisitor. The Stone-Bears have an oath of peace with the Hakkonites, but she says that oaths only last until they're broken and she's willing to aid you because the Hakkonites are short-sighted warmongers who make lousy allies. Rather than requesting that you find some proof of treachery that would justify turning on the Hakkonites, she just wants you to demonstrate that the Inquisition would make a better ally.

to:

* HonorBeforeReason: Averted by [[ReasonableAuthorityFigure Svarah Sun-Hair]], the thane of the Stone-Bear Avvar in the Jaws ''Jaws of Hakkon Hakkon'' DLC, to the clear surprise of the Inquisitor. The Stone-Bears have an oath of peace with the Hakkonites, but she says that oaths only last until they're broken and she's willing to aid you because the Hakkonites are short-sighted warmongers who make lousy allies. Rather than requesting that you find some proof of treachery that would justify turning on the Hakkonites, she just wants you to demonstrate that the Inquisition would make a better ally.



* HurricaneOfPuns: In the Jaws of Hakkon DLC, [[spoiler: you actually have the opportunity to recruit Storvacker, the Hold-Beast of Stone-Bear Hold. This "agent" is basically a grizzly bear housing a spirit. During the [[ItMakesSenseInContext judgment of the bear]], the Inquisitor has an option to make some puns about it right from the start. If you recruit the bear, an operation opens up. Upon completion, Leliana asks Cullen if he thinks this mission was a [[IncrediblyLamePun roaring success]] to which Cullen just replies with a flat no.]]

to:

* HurricaneOfPuns: In the Jaws ''Jaws of Hakkon Hakkon'' DLC, [[spoiler: you actually have the opportunity to recruit Storvacker, the Hold-Beast of Stone-Bear Hold. This "agent" is basically a grizzly bear housing a spirit. During the [[ItMakesSenseInContext judgment of the bear]], the Inquisitor has an option to make some puns about it right from the start. If you recruit the bear, an operation opens up. Upon completion, Leliana asks Cullen if he thinks this mission was a [[IncrediblyLamePun roaring success]] to which Cullen just replies with a flat no.]]



* InMediasRes: The intro for the game is hitting the start button and watching everything on the screen ''explode.'' Shortly afterwards you're massacring demons and sealing Rifts.

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* InMediasRes: The intro for the game is hitting the start button and watching everything on the screen ''explode.'' ''explode''. Shortly afterwards you're massacring demons and sealing Rifts.



** Players may also flirt with Vivienne and Scout Harding even though neither are possible romances for anyone. However, if the player hasn't romanced anyone by the time they start the Trespasser DLC, dialogue with Vivienne implies that the Inquisitor recently started seeing Harding. Although the Keep doesn't have her listed as a romance option.

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** Players may also flirt with Vivienne and Scout Harding even though neither are possible romances for anyone. However, if the player hasn't romanced anyone by the time they start the Trespasser ''Trespasser'' DLC, dialogue with Vivienne implies that the Inquisitor recently started seeing Harding. Although the Keep doesn't have her listed as a romance option.



** Trespasser sheds a bit more light on the situation. [[spoiler: Suffice it to say that Fen'Harel did in fact lock away the gods in retaliation for Mythal's betrayal and death, by creating the Veil between the physical world and the Fade.]]

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** Trespasser ''Trespasser'' sheds a bit more light on the situation. [[spoiler: Suffice it to say that Fen'Harel did in fact lock away the gods in retaliation for Mythal's betrayal and death, by creating the Veil between the physical world and the Fade.]]



** The Chromatic Greatsword, which may be gained by completing a mini-game in the Trespasser DLC, embodies this trope even more faithfully. When slung across the back, it appears as a simple hilt whose blade emerges lightsaber style when it is swung.
** The Prismatic Greataxe, added as a quest reward in the Trespasser DLC, consists of a staff which sprouts twin axe heads in the same manner as the Chromatic Greatsword.
** Also introduced in ''Trespasser'' is the Blade of Tidarion, a unique "staff" that is actually a hilt that projects a magical blade. Despite its weapon class it's swung like a greatsword, enabling even a non-Knight-Enchanter mage to fight as a MagicKnight.

to:

** The Chromatic Greatsword, which may be gained by completing a mini-game in the Trespasser ''Trespasser'' DLC, embodies this trope even more faithfully. When slung across the back, it appears as a simple hilt whose blade emerges lightsaber style when it is swung.
** The Prismatic Greataxe, added as a quest reward in the Trespasser ''Trespasser'' DLC, consists of a staff which sprouts twin axe heads in the same manner as the Chromatic Greatsword.
** Also introduced in from ''Trespasser'' are the triplet swords Bolt, Brand, and Rime; the craftable version is called Brand. These consist of a one-handed sword handle, which creates a blade of elemental energy when drawn.
** ''Also'' from
''Trespasser'' is the Blade of Tidarion, a unique "staff" that is actually a hilt that projects a magical elemental blade. Despite its weapon class it's swung like a greatsword, enabling even a non-Knight-Enchanter mage to fight as a MagicKnight.



** [[spoiler:Becomes a SubvertedTrope with regards to the ''Trespasser'' dlc. The final conclusion of the game is that the world is in the brink of ''multiple conflicts on multiple fronts'', with Tevinter and the Qunari, Fen'Harel's plans, the mysterious conflict happening in Weisshaupt plus all the odds and ends you did not resolve in the main game. If anything, it's more ominous than the conclusion of Dragon Age 2.]]

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** [[spoiler:Becomes a SubvertedTrope with regards to the ''Trespasser'' dlc.DLC. The final conclusion of the game is that the world is in the brink of ''multiple conflicts on multiple fronts'', with Tevinter and the Qunari, Fen'Harel's plans, the mysterious conflict happening in Weisshaupt plus all the odds and ends you did not resolve in the main game. If anything, it's more ominous than the conclusion of Dragon Age 2.]]



* MeaningfulEcho: Cassandra at the start of the game and, quoted below, the Inquisitor (regardless of choices) at the end of the post game ''Trespasser.''

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* MeaningfulEcho: Cassandra at the start of the game and, quoted below, the Inquisitor (regardless of choices) at the end of the post game ''Trespasser.''''Trespasser''.



** In the Trespasser DLC, [[spoiler: the Inquisition will either continue as a peacekeeping force, or be disbanded entirely. Retaining the Inquisition allows the Inquisitor to maintain massive resources for the upcoming battle against Solas, but at the cost of the organization being vulnerable to corruption and infiltration. Disbanding the Inquisition means that all its forces [[TheFellowshipHasEnded go their separate ways,]] and the Inquisitor loses almost all of his/her resources and connections, but a core group of TrueCompanions are still on task to stop Solas. In both cases, they are also recruiting new members for the upcoming fight.]]

to:

** In the Trespasser ''Trespasser'' DLC, [[spoiler: the Inquisition will either continue as a peacekeeping force, or be disbanded entirely. Retaining the Inquisition allows the Inquisitor to maintain massive resources for the upcoming battle against Solas, but at the cost of the organization being vulnerable to corruption and infiltration. Disbanding the Inquisition means that all its forces [[TheFellowshipHasEnded go their separate ways,]] and the Inquisitor loses almost all of his/her resources and connections, but a core group of TrueCompanions are still on task to stop Solas. In both cases, they are also recruiting new members for the upcoming fight.]]



** Similarly, a common complaint among fans is that Templars, the elite mage-hunting armed forces, seem to be totally oblivious of the apostates in your party walking around ''wearing full robes and carrying giant magical sticks.'' In ''Inquisition'', there's a Dalish mage dressed the same way who insists she's carrying a "bow", not a staff, even as the Inquisitor and the rest of her team point out her PaperThinDisguise.

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** Similarly, a common complaint among fans is that Templars, the elite mage-hunting armed forces, seem to be totally oblivious of the apostates in your party walking around ''wearing full robes and carrying giant magical sticks.'' sticks''. In ''Inquisition'', there's a Dalish mage dressed the same way who insists she's carrying a "bow", not a staff, even as the Inquisitor and the rest of her team point out her PaperThinDisguise.



** In the Trespasser DLC, when a romanced Cullen [[spoiler: asks the Inquisitor to marry him]], there's a mabari playing around his feet who keeps barking in between sentences. This is absolutely because the mabari in ''[[VideoGame/DragonAgeOrigins Origins]]'' was a notorious MomentKiller who barked audibly through all the conversations at camp, including the romance dialogues.

to:

** In the Trespasser ''Trespasser'' DLC, when a romanced Cullen [[spoiler: asks the Inquisitor to marry him]], there's a mabari playing around his feet who keeps barking in between sentences. This is absolutely because the mabari in ''[[VideoGame/DragonAgeOrigins Origins]]'' was a notorious MomentKiller who barked audibly through all the conversations at camp, including the romance dialogues.



* PairTheSpares: If both are unromanced, [[spoiler:the Iron Bull and Dorian]] will begin a relationship. There is also an indication that [[spoiler:Josephine and Blackwall]] share a mutual attraction if neither is romanced, though this doesn't go much of anywhere [[spoiler:after the truth about Blackwall becomes known]]. An un-romanced [[spoiler: Sera]] will also hook up with [[spoiler: Dagna]] after the main quest, and according to the last DLC's ending they're still together. Finally, in the Trespasser DLC it's possible for [[spoiler: Maryden (the bard) to hook up with Krem or Cole depending on how ''Subjected to his Will'' was resolved]] and the Inquisitor to start dating Harding.

to:

* PairTheSpares: If both are unromanced, [[spoiler:the Iron Bull and Dorian]] will begin a relationship. There is also an indication that [[spoiler:Josephine and Blackwall]] share a mutual attraction if neither is romanced, though this doesn't go much of anywhere [[spoiler:after the truth about Blackwall becomes known]]. An un-romanced [[spoiler: Sera]] will also hook up with [[spoiler: Dagna]] after the main quest, and according to the last DLC's ending they're still together. Finally, in the Trespasser ''Trespasser'' DLC it's possible for [[spoiler: Maryden (the bard) to hook up with Krem or Cole depending on how ''Subjected to his Will'' was resolved]] and the Inquisitor to start dating Harding.



** You can find a letter in the Trespasser DLC where the Qunari leadership claim the group you're fighting is actually a group of loyalists fooled into following a priestess they don't know has gone rogue. It's left ambiguous if this is the truth or not, since her plan had already been foiled by then.

to:

** You can find a letter in the Trespasser ''Trespasser'' DLC where the Qunari leadership claim the group you're fighting is actually a group of loyalists fooled into following a priestess they don't know has gone rogue. It's left ambiguous if this is the truth or not, since her plan had already been foiled by then.



** Trespasser takes it a bit further; the clean-up operation is finally over and the kingdoms want to resolve your exact status, not being comfortable with what is essentially a massive stateless private army on their border. [[spoiler: You can disband the Inqusition if you want or pledge it to the service of the Divine. Everyone is aware that they may be called on again to fight the new threat.]]

to:

** Trespasser ''Trespasser'' takes it a bit further; the clean-up operation is finally over and the kingdoms want to resolve your exact status, not being comfortable with what is essentially a massive stateless private army on their border. [[spoiler: You can disband the Inqusition if you want or pledge it to the service of the Divine. Everyone is aware that they may be called on again to fight the new threat.]]



* SuspiciouslySimilarSubstitute: The Knight Enchanter PrestigeClass drew many comparisons from fans as being the substitute for the [[MagicKnight Arcane Warriors]] from ''Origins.'' Solas actually confirms in game that the Circle based the Knight Enchanter magic on the Arcane Warrior.

to:

* SuspiciouslySimilarSubstitute: The Knight Enchanter PrestigeClass drew many comparisons from fans as being the substitute for the [[MagicKnight Arcane Warriors]] from ''Origins.'' ''Origins''. Solas actually confirms in game that the Circle based the Knight Enchanter magic on the Arcane Warrior.



* ThatsNoMoon: Late "The Descent", [[spoiler:the party realizes that the cave system they are in is actually part of a Titan.]]

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* ThatsNoMoon: Late "The Descent", ''The Descent'', [[spoiler:the party realizes that the cave system they are in is actually part of a Titan.]]
30th Dec '16 12:03:49 PM Epicazeroth
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** The Chromatic Blade, which may be gained by completing a mini-game in the Trespasser DLC embodies this trope even more faithfully. When slung across the back, it appears as a simple hilt whose blade emerges lightsaber style when it is swung.

to:

** The Chromatic Blade, Greatsword, which may be gained by completing a mini-game in the Trespasser DLC DLC, embodies this trope even more faithfully. When slung across the back, it appears as a simple hilt whose blade emerges lightsaber style when it is swung.swung.
** The Prismatic Greataxe, added as a quest reward in the Trespasser DLC, consists of a staff which sprouts twin axe heads in the same manner as the Chromatic Greatsword.



* RealityEnsues[=/=]ReforgedBlade:

to:

* RealityEnsues[=/=]ReforgedBlade:RealityEnsues:



** Played straight with Certainty [[spoiler:the red lyrium sword wielded by Meredith in ''Videogame/DragonAgeII'']]. Corypheus used a combination of ancient Elven, Tevinter, and Blight magic to reforge and gave it to [[spoiler:Samson]].
** Some of the liquors you find for the "Bottles of Thedas" collection take the idea of brewing ever-more-potent concoctions to its logical extreme--the [[CallBack Golden Scythe]] [[VideoGame/DragonAgeOrigins 4:90 Black]], for example, is described more like a deadly poison than an alcoholic beverage, with recommendations that it be served only "by the drop" and that contact with "exposed flesh" be avoided. [[RuleOfFunny How you're supposed to safely put something that's harmful to just your bare skin into your digestive tract is anyone's guess.]]

to:

** Played straight with Certainty [[spoiler:the red lyrium sword wielded by Meredith in ''Videogame/DragonAgeII'']]. Corypheus used In "Here Lies the Abyss", it is mentioned that [[spoiler:Adamant Fortress]] is over a combination of ancient Elven, Tevinter, thousand years old and Blight magic has never been taken. Cullen interprets "over a thousand years old" to reforge mean "not defensible against a modern army" and gave indeed, it turns out that a fortress holding for centuries against darkspawn hordes does ''not'' necessarily translate to [[spoiler:Samson]].
being able to hold off modern siege equipment.
** If you complete "Wicked Eyes and Wicked Hearts" by [[spoiler:forcing Celene, Gaspard, and Briala into a truce]], the game epilogue will mention that ''another'' CivilWar looms on the horizon despite the Inquisitor's efforts. Obviously, [[spoiler:forcing three experts of political scheming to work together using only blackmail does not contribute to a stable nation]].
%%**
Some of the liquors you find for the "Bottles of Thedas" collection take the idea of brewing ever-more-potent concoctions to its logical extreme--the [[CallBack Golden Scythe]] [[VideoGame/DragonAgeOrigins 4:90 Black]], for example, is described more like a deadly poison than an alcoholic beverage, with recommendations that it be served only "by the drop" and that contact with "exposed flesh" be avoided. [[RuleOfFunny How you're supposed to safely put something that's harmful to just your bare skin into your digestive tract is anyone's guess.]]


Added DiffLines:

* ReforgedBlade:
** The Sulevin Blade, as mentioned under RealityEnsues above.
** Certainty, [[spoiler:the red lyrium sword wielded by Meredith in ''Videogame/DragonAgeII'']]. [[spoiler:Corypheus]] used a combination of ancient Elven, Tevinter, and Blight magic to reforge it and gave it to [[spoiler:Samson]].
** More generally, you can find schematics for a wide variety of otherwise "unique" weapons and pieces of armor, including several swords. While not technically "reforging", this makes it possible to make several copies of a supposedly one-of-a-kind, legendary piece of weaponry.
25th Dec '16 8:33:23 PM ADrago
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** Oddly averted sometimes in this game. Unlike previous games in the series, most dialogue options already chosen disappear completely. That means, if you aren't paying attention, dialogue can be LostForever once picked. And an option that doesn't disappear will often lead to a hostile reaction if picked again. For example, if you ask Harritt to tell his life story a second time, he curtly refuses. Even more harshly, if you try to talk to Sera a second time about her differences with other elves, she lays into you, and her approval drops.

to:

** Oddly averted sometimes in this game. Unlike previous games in the series, most dialogue options already chosen disappear completely. That means, if you aren't paying attention, dialogue can be LostForever lost once picked. And an option that doesn't disappear will often lead to a hostile reaction if picked again. For example, if you ask Harritt to tell his life story a second time, he curtly refuses. Even more harshly, if you try to talk to Sera a second time about her differences with other elves, she lays into you, and her approval drops.
25th Dec '16 8:22:59 PM ADrago
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** Any decision that would result in a LostForever moment is clearly defined in-game.

to:

** Any decision that would result in a LostForever moment case of PermanentlyMissableContent is clearly defined in-game.



** Finding the unique Evanura sword requires finding a codex in one region, then visiting a landmark in another region. Even worse, due to a bug(?), the instant you mark the landmark, you must use the search command and ''immediately'' loot the sword, or it [[LostForever vanishes for good]].

to:

** Finding the unique Evanura sword requires finding a codex in one region, then visiting a landmark in another region. Even worse, due to a bug(?), the instant you mark the landmark, you must use the search command and ''immediately'' loot the sword, or it [[LostForever [[PermanentlyMissableContent vanishes for good]].



* LostForever: As in the previous games, your choices may "close some doors forever". Unfortunately, while plot-related cases of "Lost Forever" are clearly designated by the game, some quest-related ones are not. In particular, the Creator/BioWare forums are filled with angry comments about several Requisition side-quests in the Hinterlands, which depend on items which can only be randomly dropped by the mages and Templars which roam the area... Except that, if you've finished a certain couple of main story quests (both of which you're likely to receive many, many hours before you ever get those Requisitions, since they only appear ''after'' one that requires a resource from a high-level area), the mages and Templars won't respawn again. Already finished off all the mobs? Your choices are to either restart the game or reload a save from before then, potentially losing dozens of game hours. Given that the fans of [=BioWare=] games tend to be completionists by nature, this didn't go well by them. Requisition quests from the zones are effectively infinite, but that's not readily apparent.
** The same goes for the ''entire'' ''Trespasser'' DLC: Once you activate it on the War Table, ''all'' previous areas, including Skyhold itself, are blocked off; and once the DLC is complete, it automatically goes back to the start menu. It truly is meant to be the mission saved for last.


Added DiffLines:

* PermanentlyMissableContent:
** As in the previous games, your choices may "close some doors forever". Unfortunately, while plot-related cases of "Lost Forever" are clearly designated by the game, some quest-related ones are not. In particular, the Creator/BioWare forums are filled with angry comments about several Requisition side-quests in the Hinterlands, which depend on items which can only be randomly dropped by the mages and Templars which roam the area... Except that, if you've finished a certain couple of main story quests (both of which you're likely to receive many, many hours before you ever get those Requisitions, since they only appear ''after'' one that requires a resource from a high-level area), the mages and Templars won't respawn again. Already finished off all the mobs? Your choices are to either restart the game or reload a save from before then, potentially losing dozens of game hours. Given that the fans of [=BioWare=] games tend to be completionists by nature, this didn't go well by them. Requisition quests from the zones are effectively infinite, but that's not readily apparent.
** The same goes for the ''entire'' ''Trespasser'' DLC: Once you activate it on the War Table, ''all'' previous areas, including Skyhold itself, are blocked off; and once the DLC is complete, it automatically goes back to the start menu. It truly is meant to be the mission saved for last.
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