History VideoGame / DragonAgeInquisition

29th Aug '16 9:18:14 PM caitiedid
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** By the time of ''Trespasser'', [[spoiler:Rainier has started to go by his true name, and all UI elements refer to him as Thom Rainier.]]
12th Aug '16 9:07:50 AM Gitman
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** [[DinosaursAreDragons They do breath fire]], though.

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** [[DinosaursAreDragons They do breath breathe fire]], though.
28th Jul '16 2:59:29 PM tsstevens
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** Morrigan also wears the exact same outfit Leliana suggested while stirring her up in the first game, and if Morrigan has a son it turns out it was his idea, with Leliana being told to stay away from him [[HypocriticalHumor as she is apparently a bad influence.]]
28th Jul '16 2:29:36 AM tsstevens
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** Leliana hints at a party her and Josephine attended, alluding that [[NoodleIncident it's not a real party unless someone's undergarments are pinned to a chantry board.]] Leliana did something similar back in [[VideoGame/DragonAgeOrigins her days as a bard]]; apparently she decided to recreate the event later.

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** Leliana hints at a party her and Josephine attended, alluding that [[NoodleIncident it's not a real party unless someone's undergarments are pinned to a chantry board.]] Leliana did something similar back in [[VideoGame/DragonAgeOrigins her days as a bard]]; apparently she decided to recreate the event later. For reasons known only to her Leliana also investigates the undergarments of members of The Inquisition, ala [[VideoGame/MassEffect3 Kasumi,]] and an exchange between her Sera and a messenger reveals she knows Josie's by sight and actually does intend to recreate the event.
23rd Jul '16 10:25:00 PM tsstevens
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* CrapsackWorld: A cataclysmic event has plunged the entire continent into turmoil, dragons are darkening the skies, and the Mage-Templar War is now just one of many wars that have claimed countless lives.

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* CrapsackWorld: A cataclysmic event has plunged the entire continent into turmoil, dragons are darkening the skies, and the Mage-Templar War is now just one of many wars that have claimed countless lives. On the other hand [[WorldHalfFull Thedas is in better shape than it had been in for years,]] with the Blight gone and Kirkwall having averted an exalted march called upon it, with many places that could be charitably called TheDungAges before on the mend and The Inquisition being able to improve places such as The Hinterlands and Crestwood throughout the game.
17th Jul '16 1:42:38 AM Epicazeroth
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** There are also a few cases where a normal gameover (entire party dead) results in a non-standard gameover text describing the outcome rather than the usual "Your Journey Ends" message. In order, if your character dies at the start with just Cassandra you won't get a second chance; if your whole party dies before closing the breach; if you die in Champions of the Just or In Hushed Whispers; if you fall at Haven; if you are kicked out of the Winter Palace; if you are lost in the fade; die at the Dalish ruins or fighting the dragon; or die during the final battle.

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** There are also a few cases where a normal gameover (entire party dead) results in a non-standard gameover text describing the outcome rather than the usual "Your Journey Ends" message. In Mainly these are during main story quests: in order, if your character dies at the start with just Cassandra you won't get a second chance; if your whole party dies before closing the breach; if you die in Champions of the Just or In Hushed Whispers; if you fall at Haven; if you are kicked out of the Winter Palace; if you are lost in the fade; die at the Dalish ruins or fighting the dragon; or die during the final battle.
16th Jul '16 11:11:48 PM tsstevens
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** There are also a few cases where a normal gameover (entire party dead) results in a non-standard gameover text describing the outcome rather than the usual "Your Journey Ends" message.
* NoodleIncident: Several throughout the game. In order, if your character dies at the start with just Cassandra you won't get a second chance; if your whole party dies before closing the breach; if you die in Champions of the Just or In Hushed Whispers; if you fall at Haven; if you are kicked out of the Winter Palace; if you are lost in the fade; die at the Dalish ruins or fighting the dragon; or die during the final battle.

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** There are also a few cases where a normal gameover (entire party dead) results in a non-standard gameover text describing the outcome rather than the usual "Your Journey Ends" message.
message. In order, if your character dies at the start with just Cassandra you won't get a second chance; if your whole party dies before closing the breach; if you die in Champions of the Just or In Hushed Whispers; if you fall at Haven; if you are kicked out of the Winter Palace; if you are lost in the fade; die at the Dalish ruins or fighting the dragon; or die during the final battle.
* NoodleIncident: Several throughout the game. In order, if your character dies at the start with just Cassandra you won't get a second chance; if your whole party dies before closing the breach; if you die in Champions of the Just or In Hushed Whispers; if you fall at Haven; if you are kicked out of the Winter Palace; if you are lost in the fade; die at the Dalish ruins or fighting the dragon; or die during the final battle.
10th Jul '16 4:56:19 PM ImpudentInfidel
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* StoryBranchFavoritism: How many Inquisition Perks you invest into Forces, Secrets, and Connections determines the modus operandi of the Inquisition, including in the ending. Since there are about as many perks available in Forces as in the other two categories combined, and since a lot of them improve your combat performance, you are much more likely to end up with a military powerhouse in your hands than with an organization of spies or diplomats. (However, the game takes into account other factors, such as which advisors you usually pick for war table missions.)

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* StoryBranchFavoritism: How StoryBranchFavoritism:
**How
many Inquisition Perks you invest into Forces, Secrets, and Connections determines the modus operandi of the Inquisition, including in the ending. Since there are about as many perks available in Forces as in the other two categories combined, and since a lot of them improve your combat performance, you are much more likely to end up with a military powerhouse in your hands than with an organization of spies or diplomats. (However, the game takes into account other factors, such as which advisors you usually pick for war table missions.))
** There is more unique content for the Dalish Inquisitor than for all the other races combined.
10th Jul '16 10:24:51 AM nombretomado
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* GuiltBasedGaming: A BioWare tradition. The first gameplay demo shows the Inquisitor deciding whether their soldiers should stay with the wounded, protect the nearby village of Crestwood, or push an assault on the attacking Red Templars. The Inquisitor picks the last one - and Crestwood is burned to the ground by the time they return.

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* GuiltBasedGaming: A BioWare [=BioWare=] tradition. The first gameplay demo shows the Inquisitor deciding whether their soldiers should stay with the wounded, protect the nearby village of Crestwood, or push an assault on the attacking Red Templars. The Inquisitor picks the last one - and Crestwood is burned to the ground by the time they return.



** Of particular note is Cassandra complaining to Varric that he always puts his characters through undeserved hell, and she wishes he'd hand out some happy endings. Varric points out that he does this (and regularly kills off characters) because happy, peaceful lives make for boring stories. Meanwhile, the player of this BioWare game can probably sympathise with Cassandra quite a bit...[[spoiler: especially if you're anywhere near the SadisticChoice involving Hawke in the Fade.]]

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** Of particular note is Cassandra complaining to Varric that he always puts his characters through undeserved hell, and she wishes he'd hand out some happy endings. Varric points out that he does this (and regularly kills off characters) because happy, peaceful lives make for boring stories. Meanwhile, the player of this BioWare Creator/BioWare game can probably sympathise with Cassandra quite a bit...[[spoiler: especially if you're anywhere near the SadisticChoice involving Hawke in the Fade.]]



* LostForever: As in the previous games, your choices may "close some doors forever". Unfortunately, while plot-related cases of "Lost Forever" are clearly designated by the game, some quest-related ones are not. In particular, the BioWare forums are filled with angry comments about several Requisition side-quests in the Hinterlands, which depend on items which can only be randomly dropped by the mages and Templars which roam the area... Except that, if you've finished a certain couple of main story quests (both of which you're likely to receive many, many hours before you ever get those Requisitions, since they only appear ''after'' one that requires a resource from a high-level area), the mages and Templars won't respawn again. Already finished off all the mobs? Your choices are to either restart the game or reload a save from before then, potentially losing dozens of game hours. Given that the fans of BioWare games tend to be completionists by nature, this didn't go well by them. Requisition quests from the zones are effectively infinite, but that's not readily apparent.

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* LostForever: As in the previous games, your choices may "close some doors forever". Unfortunately, while plot-related cases of "Lost Forever" are clearly designated by the game, some quest-related ones are not. In particular, the BioWare Creator/BioWare forums are filled with angry comments about several Requisition side-quests in the Hinterlands, which depend on items which can only be randomly dropped by the mages and Templars which roam the area... Except that, if you've finished a certain couple of main story quests (both of which you're likely to receive many, many hours before you ever get those Requisitions, since they only appear ''after'' one that requires a resource from a high-level area), the mages and Templars won't respawn again. Already finished off all the mobs? Your choices are to either restart the game or reload a save from before then, potentially losing dozens of game hours. Given that the fans of BioWare [=BioWare=] games tend to be completionists by nature, this didn't go well by them. Requisition quests from the zones are effectively infinite, but that's not readily apparent.



* QuicksandBox: The game is more open than previous BioWare titles which plays on the expectations of players familiar with BioWare's standard game design. This results in players spending far too long in the first open area, the Hinterlands. It also doesn't help that one of the missions, which looks like it should be the final one based on the initially established conflict, actually kicks off the story proper. You can easily put 30 to 40 hours in before this point. Several game journalism outlets eventually ran articles urging players to leave the Hinterlands.

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* QuicksandBox: The game is more open than previous BioWare [=BioWare=] titles which plays on the expectations of players familiar with BioWare's [=BioWare=]'s standard game design. This results in players spending far too long in the first open area, the Hinterlands. It also doesn't help that one of the missions, which looks like it should be the final one based on the initially established conflict, actually kicks off the story proper. You can easily put 30 to 40 hours in before this point. Several game journalism outlets eventually ran articles urging players to leave the Hinterlands.
9th Jul '16 10:23:11 PM tsstevens
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** Making the wrong dialogue choice with Leliana ([[spoiler: telling her to kill the traitor OR not saying anything]] towards the beginning of the game hardens her and [[ForWantOfANail prevents certain outcomes in her personal quest]], which occurs towards the end of the game. The game gives no indication that this is an important choice.

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** Making the wrong dialogue choice with Leliana ([[spoiler: telling her to kill the traitor OR not saying anything]] towards the beginning of the game hardens her and [[ForWantOfANail prevents certain outcomes in her personal quest]], which occurs towards the end of the game. The game gives no indication that this is an important choice. And just because you choose this first time don't think Leliana will let you off the hook that easily: she will remained hardened if certain choices are made, clearly, but to save her soul you have to pick specific dialogue during her personal mission (that is, not tell her sacrifices have to be made, and hiding that ruthless streak is generally a good idea as well.)
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