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* KingMook: Turret Tusk to the smaller elephant turrets.

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* KingMook: KingMook:
**
Turret Tusk to the smaller elephant turrets.turrets.
** The Rocs and Hogs bosses also have rare regular enemy variants.
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Better quality.


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg]]

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[[quoteright:256:https://static.[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg]]
org/pmwiki/pub/images/jungle_beat_gc.png]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Grave Tusk and Torch Tusk shoot lasers.



* FrickingLaserBeams: Grave Tusk and Torch Tusk shoot these.

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Removed: 149

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* LionsAndTigersAndHumansOhMy: The [[http://img193.imageshack.us/img193/8797/scr1262225204.png Chopperbird]] is the only human character in the game.


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* TokenHuman: The Chopperbird is not an actual bird, but rather a ''human'' in a red bird suit that resembles the Helibirds encountered frequently in the game.
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Due to its unusually high amount of brutal (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated [[EveryoneTenAndUpRating E10+]] by the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]].

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Due to its unusually high amount of brutal [[FamilyUnfriendlyViolence brutal]] (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated [[EveryoneTenAndUpRating E10+]] by the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]].
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Added: 61

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* BigBoosHaunt / BubblegloopSwamp: Banshee Swamp.
* BlowYouAway: Some pig enemies blow strong wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant bee [[GiantMook giants]] will also try this.

to:

* BigBoosHaunt / BubblegloopSwamp: Banshee Swamp.
BigEater: The post-stage minigame in most levels involves Donkey Kong eating bananas ''very'' quickly. Great performances can have him down 60 bananas in about 4 seconds.
* BlowYouAway: Some pig enemies blow strong wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant bee [[GiantMook giants]] giant]] bees will also try this.


Added DiffLines:

** Banshee Swamp combines BigBoosHaunt with BubblegloopSwamp.
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More specific trope.


* DualBoss: Double Tusk is made up of two elephant robots. [[TurnsRed One gets more powerful]] when the other falls.

to:

* DualBoss: Double Tusk is made up of two elephant robots. [[TurnsRed [[KillOneOthersGetStronger One gets more powerful]] powerful when the other falls.falls]].
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* BadassGrandpa: Karate Kong sure manages to put up a fight against DK.

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* ShockwaveClap: Donkey's most-used tool while platforming in this game.



* ThunderClap: Donkey's most-used tool while platforming in this game.
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The storyline is [[ExcusePlot minimal]]: A kingdom of small monkeys living in the jungle have had their bananas stolen by a group of evil kings, so they call on the big ape to retrieve them and teach the baddies a lesson on their behalf. Collecting scattered bananas increases Donkey Kong's stamina; as an interesting feature, the more elaborate the acrobatics he uses to reach them, the more stamina they're worth. The stamina comes in handy at the end of every other stage, as Donkey Kong faces off with one of the evil kings.

to:

The storyline is [[ExcusePlot minimal]]: A kingdom of small monkeys living in the jungle have had their bananas stolen by a group of evil kings, led by the [[BigBad Cactus King]], so they call on the big ape to retrieve them and teach the baddies a lesson on their behalf. Collecting scattered bananas increases Donkey Kong's stamina; as an interesting feature, the more elaborate the acrobatics he uses to reach them, the more stamina they're worth. The stamina comes in handy at the end of every other stage, as Donkey Kong faces off with one of the evil kings.
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Added release date.


''Donkey Kong Jungle Beat'' is a {{platform game}} starring Franchise/DonkeyKong, made by Creator/{{Nintendo}} for the UsefulNotes/GameCube (and later released on the UsefulNotes/{{Wii}}). Although superficially similar to the ''VideoGame/DonkeyKongCountry'' series, the game has little to do with [[Creator/{{Rare}} Rare's]] stint with the character, notable in that it features none of the characters introduced in {{the nineties}}. Be that as it may, some elements from ''Donkey Kong Country'', such as riding animals and collecting scattered coins and bananas, do feature in the game.

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''Donkey Kong Jungle Beat'' is a {{platform game}} starring Franchise/DonkeyKong, made in 2004 by Creator/{{Nintendo}} for the UsefulNotes/GameCube (and later released on the UsefulNotes/{{Wii}}). Although superficially similar to the ''VideoGame/DonkeyKongCountry'' series, the game has little to do with [[Creator/{{Rare}} Rare's]] stint with the character, notable in that it features none of the characters introduced in {{the nineties}}. Be that as it may, some elements from ''Donkey Kong Country'', such as riding animals and collecting scattered coins and bananas, do feature in the game.
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* AsskickingEqualsAuthority: The plot of the original Gamecube release has DK beating up other apes to prove he's king of the jungle. The Wii version tones this down by having DK [[TookALevelInKindess only doing so to take back the bananas they stole from the Party Monkeys]].

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* AsskickingEqualsAuthority: The plot of the original Gamecube release has DK beating up other apes to prove he's king of the jungle. The Wii version tones this down by having DK [[TookALevelInKindess [[TookALevelInKindness only doing so to take back the bananas they stole from the Party Monkeys]].



* BigBoosHaunt/BubblegloopSwamp: Banshee Swamp.

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* BigBoosHaunt/BubblegloopSwamp: BigBoosHaunt / BubblegloopSwamp: Banshee Swamp.



* PalmtreePanic/UnderTheSea: Pristine Sea.

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* PalmtreePanic/UnderTheSea: PalmtreePanic / UnderTheSea: Pristine Sea.
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* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game, nor do any other characters from the DKC games.

to:

* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game, nor do any other characters from the DKC games.''Donkey Kong Country'' games. This is notably the only post-1994 ''DK'' game to not feature him.



* AdvancingBossOfDoom

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* AdvancingBossOfDoomAdvancingBossOfDoom:



* AsskickingEqualsAuthority: The plot of the original Gamecube release has DK beating up other apes to prove he's king of the jungle.

to:

* AsskickingEqualsAuthority: The plot of the original Gamecube release has DK beating up other apes to prove he's king of the jungle. The Wii version tones this down by having DK [[TookALevelInKindess only doing so to take back the bananas they stole from the Party Monkeys]].
* BadassGrandpa: Karate Kong sure manages to put up a fight against DK.



* BattleInTheRain: The fight with Ninja Kong.

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* BattleInTheRain: The fight with Ninja Kong.Kong is set in the rain.



* BigBoosHaunt: Banshee Swamp.

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* BigBoosHaunt: BigBoosHaunt/BubblegloopSwamp: Banshee Swamp.



* BraggingRightsReward: Donkey Kong's gold crown after 100% completion in the ''New Play Control!'' version, new menu music in all versions.

to:

* BraggingRightsReward: Donkey Kong's gold crown after 100% completion in the ''New Play Control!'' version, as well as new menu music in all versions.



* CaptainErsatz: Many, as none of the characters introduced in the SNES trilogy return.

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* CaptainErsatz: Many, This game has many characters like this, as none of the characters introduced in the SNES trilogy return.return. Special mention goes to the Helper Monkeys, who are clearly based on the [[AbsenteeActor noticeably absent]] Diddy Kong and even share the [[Creator/KatsumiSuzuki same voice actor as him]]!



* CirclingBirdies: Most of the creatures you can stun see stars.

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* CirclingBirdies: Most of the creatures you can stun see stars.stars when you beat them up.



* CutsceneDrop: Blatantly during hog fights.
* DamnYouMuscleMemory: Going from the Bongos to New Play control, back flipping is about the only thing that's easier.
* DualBoss: Double Tusk. [[TurnsRed One gets more powerful]] when the other falls.
* DumbMuscle: Donkey Kong, especially in the Gamecube version, where his motives are simple to the point of instinctual.

to:

* CutsceneDrop: Blatantly This is done quite blatantly during hog the boss fights.
* DamnYouMuscleMemory: Going from the Bongos in the [=GameCube=] version to New the Wii Remote/Nunchuks in the ''New Play control, back flipping Control!'' version, where backflipping is about the only thing that's easier.
* DualBoss: Double Tusk.Tusk is made up of two elephant robots. [[TurnsRed One gets more powerful]] when the other falls.
* DumbMuscle: Donkey Kong, especially in the Gamecube [=GameCube=] version, where his motives are simple to the point of instinctual.



* FeatherFlechettes: Used by the rocs, more dangerous in the Wii version.

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* FeatherFlechettes: Used by the rocs, which are more dangerous in the Wii version.



* FrickingLaserBeams: Grave Tusk and Torch Tusk.

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* FrickingLaserBeams: Grave Tusk and Torch Tusk.Tusk shoot these.



* GreyAndGrayMorality
** The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.

to:

* GreyAndGrayMorality
GreyAndGrayMorality:
** The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story [[JerkWithAHeartOfGold made him a hero who was going after thieves who stole bananas from the party monkeys, monkeys]], making it more like black and white morality.



* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in ''Franchise/DonkeyKong'' history, short of the rope trick in "Misty Mine" from the original ''VideoGame/{{Donkey Kong Country|1}}''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
* InstantThunder: Justified? You are the one causing the thunder that precedes the shock the ninja monkeys get.

to:

* InfiniteOneUps: [[PalmtreePanic Pristine Sea, Sea]], the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in ''Franchise/DonkeyKong'' history, only short of the rope trick in "Misty Mine" from the original ''VideoGame/{{Donkey Kong Country|1}}''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
* InstantThunder: Justified? You Justified; you are the one causing the thunder that precedes the shock the ninja monkeys get.



* LostInTranslation: The FinalBoss, the Cactus King, is enough of a {{Kaiju}} that you'd be forgiven on not realizing it at first, but it is in fact yet another Kong. This is better conveyed by its original name in the Japanese version, "[[ExactlyWhatItSaysOnTheTin Final Kong]]".

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* LostInTranslation: The FinalBoss, the Cactus King, is enough of a {{Kaiju}} that you'd be forgiven on for not realizing it at first, but it he is in fact yet another Kong. This is better conveyed by its his original name in the Japanese version, "[[ExactlyWhatItSaysOnTheTin Final Kong]]".



* OldHeroNewPals: With the exception of Donkey Kong himself, none of the characters who appeared in the ''VideoGame/DonkeyKongCountry'' trilogy on SNES or in ''VideoGame/DonkeyKong64'' appears in this game. Instead, DK's friends and family have been replaced with the Helper Monkeys, as well as the Jungle Buddies (who are similar to the Animal Buddies from the previous games, but clearly aren't the same). Averted with later Donkey Kong games, who would bring back characters from the games developped by Creator/{{Rare}}.

to:

* OldHeroNewPals: With the exception of Donkey Kong himself, none of the characters who appeared in the ''VideoGame/DonkeyKongCountry'' trilogy on SNES or in ''VideoGame/DonkeyKong64'' appears in this game. Instead, DK's friends and family have been replaced with the Helper Monkeys, as well as the Jungle Buddies (who are similar to the Animal Buddies from the previous games, but clearly aren't the same). This notably makes this the only post-1994 ''Donkey Kong'' game to not feature Diddy Kong in any capacity. Averted with later Donkey Kong games, who would bring back characters from the games developped by Creator/{{Rare}}.



* PalmtreePanic/UnderTheSea: Pristine Sea.



* UnderTheSea: Pristine Sea. Dive deep enough and the music will cut out, for the sake of atmosphere.
* UnusualUserInterface: Walk, run, jump, shimmy, swim, by beating on bongos and clapping.

to:

* UnderTheSea: Pristine Sea. Dive deep enough and the music will cut out, for the sake of atmosphere.
atmosphere. Overlaps with PalmtreePanic.
* UnusualUserInterface: Walk, run, jump, shimmy, swim, and swim by beating on bongos and clapping.
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* BigBad: The Cactus / Ghastly King.

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* BigBad: The Cactus / Ghastly King. In both versions it's mentioned he's hypnotized the Kongs Donkey fights, but the Wii version is the only one where Donkey opposes him on the moral grounds of his actions.



* DualBoss: Double Tusk.
* DumbMuscle: Donkey Kong.

to:

* DualBoss: Double Tusk.
Tusk. [[TurnsRed One gets more powerful]] when the other falls.
* DumbMuscle: Donkey Kong.Kong, especially in the Gamecube version, where his motives are simple to the point of instinctual.



* EternalEngine: The Clock Tower.

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* EternalEngine: The Clock Tower. Not just the clockwork of what must by multiple clock faces on the outside, but conveyor belts too.



* LevelAte: Sweet Paradise, primarily jello.

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* LevelAte: Sweet Paradise, primarily jello.jello that can be swam through like water.



* NoHoldsBarredBeatdown: The Game.

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* NoHoldsBarredBeatdown: The Game. Almost anything that can survive more than two hits can also be hit many more times than what is necessary to defeat them to rack up your score.



* UnderTheSea: Pristine Sea.

to:

* UnderTheSea: Pristine Sea. Dive deep enough and the music will cut out, for the sake of atmosphere.
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Some edits.


Due to its unusually high amount of brutal (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated E10+.

to:

Due to its unusually high amount of brutal (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated E10+.[[EveryoneTenAndUpRating E10+]] by the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]].
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None

Added DiffLines:

* LostInTranslation: The FinalBoss, the Cactus King, is enough of a {{Kaiju}} that you'd be forgiven on not realizing it at first, but it is in fact yet another Kong. This is better conveyed by its original name in the Japanese version, "[[ExactlyWhatItSaysOnTheTin Final Kong]]".
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* RecurringRiff[=/=]{{Leitmotif}}: The hogs, rocs, and tusks each have a reoccurring theme.

to:

* RecurringRiff[=/=]{{Leitmotif}}: RecurringRiff: The hogs, rocs, and tusks each have a reoccurring theme.
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* BadassGrandpa: Karate Kong.
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* PunchedAcrossTheRoom: Many potential combos with the Cactus/Ghastly King end this way



* UseYourHead: How Donkey Kong defeats the Rocs and how the giant roosters attack.

to:

* UseYourHead: How Donkey Kong defeats the Rocs and how the giant roosters attack. DK can also do this to get an edge on Sumo Kong.
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* CriticalAnnoyance: In only having one hit left in the Wii version.

to:

* CriticalAnnoyance: In Heard when only having one hit left in the Wii version.



* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in ''Franchise/DonkeyKong'' history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry1''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!

to:

* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in ''Franchise/DonkeyKong'' history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry1''.''VideoGame/{{Donkey Kong Country|1}}''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!



* LevelAte: Sweet Paradise.

to:

* LevelAte: Sweet Paradise.Paradise, primarily jello.



* LylatSystem: The entire Starfruit kingdom.

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* LylatSystem: The entire Starfruit kingdom.kingdom is outside of any planetary atmosphere.



* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send it back at the boss until it breaks on enemy.

to:

* PaletteSwap: The hog, roc and tusk bosses can be distinguished by which moves they can do and what color they are, however, [[DualBoss one half]] of Double Tusk is identical to Turret Tusk, despite being more powerful even without its partner.
* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send it back at the boss until it breaks on the enemy.



* PowerupMount: Hoofer and Orco.

to:

* PowerupMount: Hoofer Hoofer, Orco and Orco.the Helibirds.
* PrimalChestPound: If you clap while Donkey Kong is standing still and there is nothing for him to interact with nearby, he will produce shock waves by beating his chest. Dread Kong, Ninja Kong and Cactus/Ghastly King do this [[TurnsRed before they decide to fight harder]].


Added DiffLines:

* VariableMix: The boss themes for hogs, rocs, tusks and kongs change when they become vulnerable.

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Changed: 48

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* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game.

to:

* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game.game, nor do any other characters from the DKC games.


Added DiffLines:

* OldHeroNewPals: With the exception of Donkey Kong himself, none of the characters who appeared in the ''VideoGame/DonkeyKongCountry'' trilogy on SNES or in ''VideoGame/DonkeyKong64'' appears in this game. Instead, DK's friends and family have been replaced with the Helper Monkeys, as well as the Jungle Buddies (who are similar to the Animal Buddies from the previous games, but clearly aren't the same). Averted with later Donkey Kong games, who would bring back characters from the games developped by Creator/{{Rare}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game.
Is there an issue? Send a MessageReason:
Properly alligned the image.


[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg]]

to:

[[quoteright:330:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg]]
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* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!

to:

* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong ''Franchise/DonkeyKong'' history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
Is there an issue? Send a MessageReason:
Modified image alignment


http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg

to:

http://static.[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg
jpg]]
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None


* GiantMook: Giant Roosters, gale hogs, giant bees.

to:

* GiantMook: Giant Roosters, gale hogs, giant versions of the already giant bees.
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None


* BlowYouAway: Some pig enemies blow strong wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant bees will also try this.

to:

* BlowYouAway: Some pig enemies blow strong wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant bees bee [[GiantMook giants]] will also try this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoHoldsBarredBeatdown: The Game.
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None


* AdaptationalHeroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the king of the jungle

to:

* AdaptationalHeroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the king of the junglejungle.



** The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.
** Also the blowfish looking enemy that rolls toward you and you must attack its tongue to defeat it before you're stuck between it and a wall.

to:

** The Iguanadon thing that chases Donkey Kong and Hoofer, Hoofer; they later get an opportunity for revenge revenge, but it is invincible in its initial appearance.
** Also the blowfish looking enemy that rolls toward you you, and you must attack its tongue to defeat it before you're stuck between it and a wall.



* AsskickingPose: Karate Kong especially

to:

* AsskickingPose: Karate Kong especiallyespecially.



* BlowYouAway: Some pig enemies blow strong wing through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant giant bees will also try this.

to:

* BlowYouAway: Some pig enemies blow strong wing wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant giant bees will also try this.



* CallASmeerpARabbit: The Iguanadon is anything but
* CallBack: When you get the Cactus/Ghastly King down to approcimately 2/3 of his health, the drum beat and grunts from near the end of the Dread Kong battle is added to the music.

to:

* CallASmeerpARabbit: The Iguanadon is anything but
but.
* CallBack: When you get the Cactus/Ghastly King down to approcimately approximately 2/3 of his health, the drum beat and grunts from near the end of the Dread Kong battle is added to the music.



* CirclingBirdies: Most of the creatures you can stun see stars

to:

* CirclingBirdies: Most of the creatures you can stun see starsstars.



* CriticalAnnoyance: In only having one the left in the Wii version

to:

* CriticalAnnoyance: In only having one the hit left in the Wii version version.



* DualBoss: Double Tusk

to:

* DualBoss: Double TuskTusk.



* ElectricJellyfish: And they are completely invincible (except when you're riding on the orca) but the game also has regular, non electrifying, non invincible jellyfish.
* EternalEngine: The Clock Tower
* Every10000Points: The Wii version spits out a health or extra life every 500 beats.
* FeatherFlechettes: Used by the rocs, more dangerous in the Wii version

to:

* ElectricJellyfish: And they are completely invincible (except when you're riding on the orca) orca), but the game also has regular, non electrifying, non invincible non-electrifying, non-invincible jellyfish.
* EternalEngine: The Clock Tower
Tower.
* Every10000Points: The Wii version spits out a health upgrade or extra life every 500 beats.
* FeatherFlechettes: Used by the rocs, more dangerous in the Wii versionversion.



* FrickingLaserBeams: Grave Tusk and Torch Tusk

to:

* FrickingLaserBeams: Grave Tusk and Torch TuskTusk.



* GiantMook: Giant Roosters, gale hogs, giant bees
* GiantSpider: They block your punches with their eye lids(?) and attack with their spike filled legs...they're not really like spiders at all beyond superficial appearance.

to:

* GiantMook: Giant Roosters, gale hogs, giant bees
bees.
* GiantSpider: They block your punches with their eye lids(?) and attack with their spike filled spike-filled legs...they're not really like spiders at all beyond superficial appearance.



* HarmlessFreezing: {{Averted| trope}}, being frozen will kill you quick if you don't quickly break out of the ice. That said, it's you'd have to not be paying attention to die of freezing in the Wii version.

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* HarmlessFreezing: {{Averted| trope}}, being frozen will kill you quick if you don't quickly break out of the ice. That said, it's you'd have to not be paying attention to die of freezing in the Wii version.



* HyperspaceArsenal: A few enemies but none are more apparent than the ninjapes.
* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''. After reaching the water's edge near the start, don't collect any bananas. swim until you get to the small island, and perform as many aerial combos off the right shore before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!

to:

* HyperspaceArsenal: A few enemies enemies, but none are more apparent than the ninjapes.
* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''. After reaching the water's edge near the start, don't collect any bananas. swim Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!



* KingMook: Turret Tusk to the smaller elephant turrets

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* KingMook: Turret Tusk to the smaller elephant turretsturrets.



* MiniBoss: Tree pigs, arctic gecko/iguanas, five eyed spiders, ballerina pandas, red eyed fish and rock heads

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* MiniBoss: Tree pigs, arctic gecko/iguanas, five eyed spiders, ballerina pandas, red eyed fish fish, and rock headsheads.



* MusicalGameplay: Though not so much in the game as most examples but every bongo tap makes a noise and Donkey Kong's actions are purely through bongo playing and clapping in the Gamecube version, so you are making your own music every time.
* {{Ninja}}: Ninja Monkeys, Ninjapes and Ninja Kong

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* MusicalGameplay: Though not so much in the game as most examples examples, but every bongo tap makes a noise and Donkey Kong's actions are purely through bongo playing and clapping in the Gamecube version, so you are making your own music every time.
* {{Ninja}}: Ninja Monkeys, Ninjapes Ninjapes, and Ninja KongKong.



* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send back at the boss until it breaks on enemy.

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* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send it back at the boss until it breaks on enemy.



* ReachingTowardsTheAudience: Well, punching towards the audience that is.
* RecurringRiff[=/=]{{Leitmotif}}: The hogs, rocs and tusks each have a reoccurring theme.
* RedEyesTakeWarning: The first two Kong bosses, Dread Kong and Karate Kong

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* ReachingTowardsTheAudience: Well, punching towards the audience audience, that is.
* RecurringRiff[=/=]{{Leitmotif}}: The hogs, rocs rocs, and tusks each have a reoccurring theme.
* RedEyesTakeWarning: The first two Kong bosses, Dread Kong and Karate KongKong.



* SmashingHallwayTrapsOfDoom: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though, which also adds more of them.
* SpikesOfDoom: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the Game Cube's clock level, where the spikes can't hurt you because they are in the background. The Wii Version adds cacti.

to:

* SmashingHallwayTrapsOfDoom: Unlike many other games, being smashed isn't instantly fatal, fatal; Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though, which also adds more of them.
* SpikesOfDoom: Besides the prickles and thorns common to Donkey Kong games games, there are also ice formations, sharp crystals, spiny fish fish, and even some fury furry mammals that serve as them. Subverted in the Game Cube's Gamecube's clock level, where the spikes can't hurt you because they are in the background. The Wii Version adds cacti.



* SuperSpit: The rock heads, red eyed fish and latter three rocs can spit some kind of spore stream Donkey can solidify and send back at them. The rocs can also spit flaming rocks. Ghastly King belches green stuff (cactus juice?) at you

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* SuperSpit: The rock heads, red eyed fish fish, and latter three rocs can spit some kind of spore stream Donkey can solidify and send back at them. The rocs can also spit flaming rocks. Ghastly King belches green stuff (cactus juice?) at youyou.



* TheSpiny: Puffer fish and spiked toads. [[spoiler: Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.]]

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* TheSpiny: Puffer fish and spiked toads. [[spoiler: Donkey [[spoiler:Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.]]



* ThunderClap: Donkey's most used tool while platforming in this game.

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* ThunderClap: Donkey's most used most-used tool while platforming in this game.



* WallJump: Useful for combos, there are even conveyor belts on the clock tower walls to facilitate it.

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* WallJump: Useful for combos, combos; there are even conveyor belts on the clock tower walls to facilitate it.

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