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* DevelopersRoom: One is unlocked upon clearing the True Ending. It contains a few test levels, a few joke levels, and a couple of boss ideas that never got used (such as fighting all four of Warmaster's forms at once). Said unused bosses are not properly balanced and as a result may not actually be legitimately beatable.
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* YouCantThwartStageOne: Did you learn how to access the True ending before you got the Standard ending? Well, if you try, the game tells you that you aren't ready and locks you out of it anyway.
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/distorted_travesty_2.png]]
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* FiveBadBand

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* FiveBadBandFiveManBand
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Remove "type" mention from Vitrolic Best Buds entry


* VitriolicBestBuds: Jerry and Jeremy, Type 2.

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* VitriolicBestBuds: Jerry and Jeremy, Type 2.Jeremy.
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* RandomEncounters: Played with in Gate 2, where walking around in the overworld invokes this, but after obtaining the bow and arrow, Jeremy figures out how to alter the random encounters to how they worked in ''VideoGame/Zelda2TheAdventureOfLink''. This doesn't make avoiding battle too much easier, but it's at least an improvement to Jerry.

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* RandomEncounters: Played with in Gate 2, where walking around in the overworld invokes this, but after obtaining the bow and arrow, Jeremy figures out how to alter the random encounters to how they worked in ''VideoGame/Zelda2TheAdventureOfLink''.''VideoGame/ZeldaIITheAdventureOfLink''. This doesn't make avoiding battle too much easier, but it's at least an improvement to Jerry.
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** Way back in the first game, Jerry and Jeremy's motivation to go back home was to catch the last episode of the best show ever. Jerry brings it back during a conversation in the Mario segment, understandably upsetting Jeremy.
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no bolding for work title


'''Distorted Travesty''' is a "Fast Paced Satirical Action Platformer" made in Game Maker by Dark Yoshi (aka. Zephyr Burst). It follows the story of two gamers with no clear goals in life. These two are Jerry, the most hardcore of hardcore gamers, and Jeremy, who partakes in some light hacking and playing jokes. You control Jerry, while Jeremy sits on the fourth wall and gives you aid throughout the game.

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'''Distorted Travesty''' ''Distorted Travesty'' is a "Fast Paced Satirical Action Platformer" made in Game Maker by Dark Yoshi (aka. Zephyr Burst). It follows the story of two gamers with no clear goals in life. These two are Jerry, the most hardcore of hardcore gamers, and Jeremy, who partakes in some light hacking and playing jokes. You control Jerry, while Jeremy sits on the fourth wall and gives you aid throughout the game.
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** Especially the [[ThatOneBoss Shroud Lord]] once it gets down to its final life bar. [[http://i161.photobucket.com/albums/t204/thehappyfungame/DistortedTravesty/980f8a6febccb5ddab11562cc8377433.png This screenshot]] speaks for itself.[[note]]The only videos on {{Youtube}} of this boss being defeated are in easy mode. Let that sink in for a moment.[[/note]]

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** Especially the [[ThatOneBoss Shroud Lord]] once it gets down to its final life bar. [[http://i161.photobucket.com/albums/t204/thehappyfungame/DistortedTravesty/980f8a6febccb5ddab11562cc8377433.png This screenshot]] speaks for itself.[[note]]The only videos on {{Youtube}} Website/YouTube of this boss being defeated are in easy mode. Let that sink in for a moment.[[/note]]
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* SkillPointReset: [[DemonsCrest Firebrand the demon]] does this for a small amount of money.

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* SkillPointReset: [[DemonsCrest [[VideoGame/DemonsCrest Firebrand the demon]] does this for a small amount of money.
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* PeopleJars: Found in the Black Rock Fortress [[spoiler: containing, among others, VideoGame/MegaManClassic, Mario, Link, and [[{{Metroid}} Samus Aran]].]]

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* PeopleJars: Found in the Black Rock Fortress [[spoiler: containing, among others, VideoGame/MegaManClassic, Mario, Link, and [[{{Metroid}} [[Franchise/{{Metroid}} Samus Aran]].]]
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* ChekhovsGun: The key to getting the True Ending is a gun that remained unfired since ''the first game''. [[spoiler:Jeremy had been told that he had the ability to perform a one-time "undo", forcing a system reset to an unspecified point back in time. He never got around to using this ability, and in fact forgot he even had it. Performing some actions leading to him remembering he can do this allows him to "undo" the events leading to the Standard ending and crush Hex's plans once and for all.]]
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* PlayingTennisWithTheBoss: Invoked in the TrueFinalBoss, since he's made himself invincible and only his own attacks can harm him.
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* NostalgiaLevel: In the True Ending: [[spoiler:the Distortion World Hexor hides out in is identical in layout to the first Distortion World in DT1]].
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* MultipleEndings: The game originally had only one ending... an ending that caused a stir among the fans, to put it mildly. A later update added a "True" ending that can only be accessed by defeating the [[BonusBoss Bonus Bosses]], causing the endgame to go very differently.

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* MultipleEndings: The game originally had only one ending... an ending that caused a stir among the fans, to put it mildly. A later update added a "True" ending that can only be accessed by defeating solving a rather obtuse puzzle (the game gives significant hints if you get the [[BonusBoss Bonus Bosses]], Standard ending), causing the endgame to go very differently.
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* ADayInTheLimelight: Both Chao and Jeremy get brief sections of the game where they get to control the main action, instead of sitting on the sidelines providing support.
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* MultipleEndings: The game originally had only one ending... an ending that caused a stir among the fans, to put it mildly. A later update added a "True" ending that can only be accessed by defeating the [[BonusBoss Bonus Bosses]], causing the endgame to go very differently.
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Removing as per TRS Thread


* BaconAddiction: The final muffin is bacon flavored, which Jerry calls the best muffin to ever exist.
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Adding some tropes from the new update for the third game.

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* BonusBoss: Two of them, and they're very well hidden.
** [[spoiler:The Executive, accessed by taking advantage of the Abomination's hidden weak spots before you're supposed to.]]
** [[spoiler:CHAOS Warmaster EX, accessed by beating the above.]]


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** The boss fight against Cackletta in Gate 1 as well, due to Jerry refusing to fight her, leaving Claire to take care of it.


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* UnexpectedShmupLevel: One occurs near the tail end of the game.
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** Gate 5, being based on Metroid, employs it's own checkpoint system, so you don't even get a checkpoint at the start of each room. Better not forget to make use of those checkpoints often, or you'll have a LOT to redo.

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** Gate 5, being based on Metroid, employs it's its own checkpoint system, system so you don't even get a checkpoint at the start of each room. Better not forget to make use of those checkpoints often, or you'll have a LOT to redo.
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* AntiFrustrationFeatures: A couple of these were included in a later update to the game, most notably being the fact that save rooms fully restore your health and spirit AND have a healing point inside.[[note]]Prior to the update, save rooms wouldn't heal you, but would greatly increase the regen rate of your spirit, meaning the only way to heal without items would be to spam Nature's Gift until full health, at EVERY save point[[/note]]

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fixed a wick for a split trope


* AnnoyingVideoGameHelper[[invoked]]: Jeremy really likes to talk during segments that require a lot of concentration. Naturally lampshaded whenever Jerry gets pissed off at him for it. And whenever it happens, he's usually talking about pointless, inane things, and then sometimes keeps going just to piss off Jerry.



* StopHelpingMe[[invoked]]: Jeremy really likes to talk during segments that require a lot of concentration. Naturally lampshaded whenever Jerry gets pissed off at him for it. And whenever it happens, he's usually talking about pointless, inane things, and then sometimes keeps going just to piss off Jerry.
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* VoodooShark: Jerry's excuse for being [[DGrayMan Allen Walker]]: He was cosplaying as him just before the events of the game. Though that doesn't explain how he can use the [[ShapeshifterWeapon Crown Clown.]]

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* VoodooShark: Jerry's excuse for being [[DGrayMan [[Manga/DGrayMan Allen Walker]]: He was cosplaying as him just before the events of the game. Though that doesn't explain how he can use the [[ShapeshifterWeapon Crown Clown.]]
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Being cut per TRS


* DangerouslyGenreSavvy: The Darkness. The first thing it does after causing the Phase Distortion is capture all the heroes [[spoiler:and gamers]], as they would be the ones most likely to stop its plans. It also takes notice when Jerry complains that he's not too good at BulletHell games, and makes sure to introduce lots of BulletHell traps and enemies from that point onward.

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* BagOfSpilling: The player characters lose EVERY ability they once had right at the start of the game. [[YouHaveResearchedBreathing Jeremy unlocks their ability to move early on]], but everything else, including jumping and attacking, has to be earned later. [[spoiler:Hexor once again removes all of their abilities except for the Mario-related ones during his boss fight, and while Jeremy is able to exploit a one-time loophole involving Kirby's Copy ability to get them back for the final battle, afterward they're gone for good.]]

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* BagOfSpilling: BagOfSpilling:
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The player characters lose EVERY ability they once had right at the start of the game. [[YouHaveResearchedBreathing Jeremy unlocks their ability to move early on]], but everything else, including jumping and attacking, has to be earned later. later.
**
[[spoiler:Hexor once again removes all of their abilities except for the Mario-related ones during his boss fight, and while Jeremy is able to exploit a one-time loophole involving Kirby's Copy ability to get them back for the final battle, afterward they're gone for good.]]

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* HaveANiceDeath: Jeremy gets his seat back in this game, and as merciless as ever.

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* HaveANiceDeath: HaveANiceDeath:
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Jeremy gets his seat back in this game, and as merciless as ever.ever.
** [[spoiler:Hex hijacks the death messages during his boss fight, replacing them with taunts.]]
** [[spoiler:In the following fight against the Warmaster, Jeremy actually encourages you.]]
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* DamnYouMuscleMemory: Try playing the beginning of this game after playing the third game and enjoy all the damage you take from trying to defeat Mario enemies by stomping on them, something that's not possible in this game. We'll wait.
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** In the Construction Site, at one point a CHAOS Spiderbot attacks you... but when it tries to use its antigravity maneuver to crawl on the ceiling, it forget that ''there is no ceiling'' and [[EpicFail falls into the sky]]. The characters shrug, have a laugh, and move on. Many, many, ''many'' screens later, the Spiderbot falls from the sky in front of you at the entrance to the Magical Castle, instantly destroying itself.

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** In the Construction Site, at one point a CHAOS Spiderbot attacks you... but when it tries to use its antigravity maneuver to crawl on the ceiling, it forget apparently forgot that ''there is no ceiling'' and [[EpicFail falls into the sky]]. The characters shrug, have a laugh, and move on. Many, many, ''many'' screens later, the Spiderbot falls from the sky in front of you at the entrance to the Magical Castle, instantly destroying itself.

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* BrickJoke: In one of the {{Brutal Bonus Level}}s, you get this [[AltText window title]]:
--> "Our electrical bills were getting too high, so we replaced most of ther currents with spikes. We apologise for the inconvenience."
:: :Two screens later, there's a room with electrical currents, with this window title:
--> "We ran out of spikes. We apologise for the convenience."

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* BrickJoke: BrickJoke:
**
In one of the {{Brutal Bonus Level}}s, you get this [[AltText window title]]:
--> ---> "Our electrical bills were getting too high, so we replaced most of ther currents with spikes. We apologise for the inconvenience."
:: ::: :Two screens later, there's a room with electrical currents, with this window title:
--> ---> "We ran out of spikes. We apologise for the convenience.""
** In the Construction Site, at one point a CHAOS Spiderbot attacks you... but when it tries to use its antigravity maneuver to crawl on the ceiling, it forget that ''there is no ceiling'' and [[EpicFail falls into the sky]]. The characters shrug, have a laugh, and move on. Many, many, ''many'' screens later, the Spiderbot falls from the sky in front of you at the entrance to the Magical Castle, instantly destroying itself.
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* AlwaysAccurateAttack: The Aero Scanner's HitScan laser will always hit you if there isn't a wall or object in the way.[[note]]As with most attacks, you can dash through it to avoid taking damage, though.[[/note]]

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* AlwaysAccurateAttack: The Aero Scanner's HitScan {{hitscan}} laser will always hit you if there isn't a wall or object in the way.[[note]]As with most attacks, you can dash through it to avoid taking damage, though.[[/note]]



* HitScan: Aero Scanners track you with laser sights for a second or two before shooting a HitScan laser at you. Fortunately, you can hide behind walls and objects to avoid it.

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* HitScan: {{Hitscan}}: Aero Scanners track you with laser sights for a second or two before shooting a HitScan {{hitscan}} laser at you. Fortunately, you can hide behind walls and objects to avoid it.

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