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* ScrewThisImOuttaHere: Sometimes, if there's only one enemy remaining, it will try to run away from the stage. Whether you manage to catch it or not, the level is complete.
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''Dig Dug'' is a DiggingGame by Namco, first released as an UsefulNotes/ArcadeGame in 1982. The objective of the game is for your player (initially just named "Dig Dug", but later changed to [[PunnyName Taizo Hori]]) to dig underground and eliminate all of the monsters on each stage using a special pressure pump to inflate them to bursting. You can also dig out the dirt beneath buried rocks to drop them on enemies. There are two types of foes: Pookas, somewhat harmless round things that bounce around and go about their business, and Fygars, dangerous dragons that can breathe fire. The further down you are when you kill an enemy, the more points you'll receive--and you score double for killing a Fygar horizonally. Throughout each level, you'll sometimes come across vegetables that will boost your score. The enemies can turn into ghosts and slowly work their way through the dirt to close in on you and/or run off the screen.

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''Dig Dug'' is a DiggingGame by Namco, Creator/{{Namco}}, first released as an UsefulNotes/ArcadeGame in 1982. The objective of the game is for your player (initially just named "Dig Dug", but later changed to [[PunnyName Taizo Hori]]) to dig underground and eliminate all of the monsters on each stage using a special pressure pump to inflate them to bursting. You can also dig out the dirt beneath buried rocks to drop them on enemies. There are two types of foes: Pookas, somewhat harmless round things that bounce around and go about their business, and Fygars, dangerous dragons that can breathe fire. The further down you are when you kill an enemy, the more points you'll receive--and you score double for killing a Fygar horizonally. Throughout each level, you'll sometimes come across vegetables that will boost your score. The enemies can turn into ghosts and slowly work their way through the dirt to close in on you and/or run off the screen.



* SirCameosALot: Pookas tend to appear in other [[Creator/BandaiNamcoEntertainment Namco]] games, especially games in the ''VideoGame/PacMan'' series.

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* SirCameosALot: Pookas tend to appear in other [[Creator/BandaiNamcoEntertainment Namco]] Creator/{{Namco}} games, especially games in the ''VideoGame/PacMan'' series.

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[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/dig_dug_ds.png]]
[[caption-width-right:251:Killing stuff with an air pump since 1982.]]

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[[quoteright:251:https://static.%%
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[[quoteright:350:https://static.
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[[caption-width-right:251:Killing
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[[caption-width-right:350:Killing
stuff with an air pump since 1982.]]
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Added more contexts for some examples


* CuteIsEvil: The Pookas and Fygars are rather adorable.

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* CuteIsEvil: The Pookas and Fygars are rather adorable.adorable, but still they are enemies.



* TunnelKing: Taizo Hori.

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* TunnelKing: Taizo Hori.Hori, who can dig out the entire underground without taking much time.



* WaddlingHead: The Pookas.

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* WaddlingHead: The Pookas.Pookas, red balloon-like enemies with tiny limbs.
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''Dig Dug'' is a DiggingGame by Namco, first released as an UsefulNotes/ArcadeGame in 1982. The objective of the game is for your player (initially just named "Dig Dug", but later changed to [[PunnyName Taizo Hori]]) to dig underground and eliminate all of the monsters on each stage using a special pressure pump to inflate them to bursting. You can also dig out the dirt beneath buried rocks to drop them on enemies. There are two types of foes: Pookas, somewhat harmless round things that bounce around and go about their business, and Fygars, dangerous dragons that can breathe fire. The further down you are when you kill an enemy, the more points you'll receive--and you score double for killing a Fygar in a horizontal tunnel. Throughout each level, you'll sometimes come across vegetables that will boost your score. The enemies can turn into ghosts and slowly work their way through the dirt to close in on you and/or run off the screen.

to:

''Dig Dug'' is a DiggingGame by Namco, first released as an UsefulNotes/ArcadeGame in 1982. The objective of the game is for your player (initially just named "Dig Dug", but later changed to [[PunnyName Taizo Hori]]) to dig underground and eliminate all of the monsters on each stage using a special pressure pump to inflate them to bursting. You can also dig out the dirt beneath buried rocks to drop them on enemies. There are two types of foes: Pookas, somewhat harmless round things that bounce around and go about their business, and Fygars, dangerous dragons that can breathe fire. The further down you are when you kill an enemy, the more points you'll receive--and you score double for killing a Fygar in a horizontal tunnel.horizonally. Throughout each level, you'll sometimes come across vegetables that will boost your score. The enemies can turn into ghosts and slowly work their way through the dirt to close in on you and/or run off the screen.
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''Dig Dug'' is a DiggingGame by Namco, first released as an UsefulNotes/ArcadeGame in 1982. The objective of the game is for your player (initially just named "Dig Dug", but later changed to [[PunnyName Taizo Hori]]) to dig underground and eliminate all of the monsters on each stage using a special pressure pump to inflate them to bursting. You can also dig out the dirt beneath buried rocks to drop them on enemies. There are two types of foes: Pookas, somewhat harmless round things that bounce around and go about their business, and Fygars, dangerous dragons that can breathe fire. The further down you are when you kill one, the more points you'll receive. Throughout each level, you'll sometimes come across vegetables that will boost your score. The enemies can turn into ghosts and slowly work their way through the dirt to close in on you.

to:

''Dig Dug'' is a DiggingGame by Namco, first released as an UsefulNotes/ArcadeGame in 1982. The objective of the game is for your player (initially just named "Dig Dug", but later changed to [[PunnyName Taizo Hori]]) to dig underground and eliminate all of the monsters on each stage using a special pressure pump to inflate them to bursting. You can also dig out the dirt beneath buried rocks to drop them on enemies. There are two types of foes: Pookas, somewhat harmless round things that bounce around and go about their business, and Fygars, dangerous dragons that can breathe fire. The further down you are when you kill one, an enemy, the more points you'll receive.receive--and you score double for killing a Fygar in a horizontal tunnel. Throughout each level, you'll sometimes come across vegetables that will boost your score. The enemies can turn into ghosts and slowly work their way through the dirt to close in on you.
you and/or run off the screen.
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Namespace migration


A few sequels have been released (''Dig Dug II'', the PC-only ''Dig Dug Deeper'', ''Dig Dug: [[SuperTitle64Advance Digging Strike]]'', and ''Dig Dug Online'') as well as a spinoff series in ''VideoGame/MrDriller''. Taizo himself appears in two Website/ShiftyLook properties, ''VideoGame/NamcoHigh'' and ''WebAnimation/{{Mappy}}'', oddly still being referred to as Dig Dug.

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A few sequels have been released (''Dig Dug II'', the PC-only ''Dig Dug Deeper'', ''Dig Dug: [[SuperTitle64Advance Digging Strike]]'', and ''Dig Dug Online'') as well as a spinoff series in ''VideoGame/MrDriller''. Taizo himself appears in two Website/ShiftyLook Platform/ShiftyLook properties, ''VideoGame/NamcoHigh'' and ''WebAnimation/{{Mappy}}'', oddly still being referred to as Dig Dug.
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* BreathWeapon: Fygars have a fire breath, which is signaled by them flashing their red wings. In some home computer ports, the breath fires instantly with no cooldown or charge time.

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* ArmlessBiped: Most artwork depicts the Fygars having visible arms which are just hidden in-game by [[GraphicsInducedSuperDeformed the simple graphics]], but they have occasionally been officially depicted as not actually having arms, such as in the ''Namco Museum Battle Collection'' edition of ''Arrangement''.

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* ArmlessBiped: Most artwork depicts the Fygars having visible arms which are just hidden in-game by [[GraphicsInducedSuperDeformed the simple graphics]], but they have occasionally been officially depicted as not actually having arms, such as in the ''Namco Museum Battle Collection'' edition of ''Arrangement''.



* {{Intangibility}}: Pookas and Fygars normally walk around in their own pocket. Eventually they'll switch to ghostly eyes or faces to travel through the soil, and rematerialize when they reach a tunnel.

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* {{Intangibility}}: Pookas and Fygars normally walk around in their own pocket. Eventually Eventually, they'll switch to ghostly eyes or faces to travel through the soil, soil and rematerialize when they reach a tunnel.



* KillScreen: At a certain level, enemies will start spawning right on top of you and killing you before you can even move. Repeat until you run out of lives.
** This happens only if you're experienced enough to make it to level 256 (which, since the game uses only a single byte to keep track of the level, wraps around internally to level 0). The game takes the level number and converts it to a number between 0 and 14. It then multiplies this number to create an offset into the tables that tell the game where to draw the tunnels, rocks, and enemies. Since the subroutine was not expecting level 0, it generates an offset that actually points somewhere in the middle of the game's program code instead of the tables. As it turns out, one of the values in that location causes a Pooka to be drawn right on top of Dig Dug. [[http://donhodges.com/How_Deep_Can_You_Dig_Dug.htm Don Hodges analyzed this bug in detail on his website.]]

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* KillScreen: At If you manage to complete round 255 of the original game, you'll be taken to round 0, a certain level, glitchy level that has enemies will start spawning right in the dirt, no tunnels (aside from the starting tunnel) and most notably places a Pooka directly on top of you. This Pooka will proceed to kill you and killing you before you can even move. Repeat repeatedly until you run out of lives.
** This happens only if you're experienced enough to make it to level 256 255 (which, since the game uses only a single byte to keep track of the level, wraps around internally to level 0). The game takes the level number and converts it to a number between 0 and 14. It then multiplies this number to create an offset into the tables that tell the game where to draw the tunnels, rocks, and enemies. Since the subroutine was not expecting level 0, it generates an offset that actually points somewhere in the middle of the game's program code instead of the tables. As it turns out, one of the values in that location causes a Pooka to be drawn right on top of Dig Dug. Interestingly, the Dig Dug ROM contains code to fix the problem by looping back to round 156 upon the completion of round 255. The Atari version of Dig Dug calls this code but the Namco version doesn't - implying that for some bizarre reason, Namco was aware of Dig Dug's kill screen and chose to leave it in.[[http://donhodges.com/How_Deep_Can_You_Dig_Dug.htm Don Hodges analyzed this bug in detail on his website.]]



* SleepyEnemy: One of the enemies in the Battle Collection version of ''Arrangement'' is a snake-like creature that typically starts the round asleep, but wakes up if it hears a loud sound (such as an enemy popping) nearby.



* UndergroundLevel: Every level in the original is underground, with the player making his own tunnels. ''Dig Dug II'' simply uses islands instead.

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* UndergroundLevel: Every level in the original is underground, with the player making his their own tunnels. ''Dig Dug II'' simply uses islands instead.
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* CuteIsEvil: The Pookas and Frygars are rather adorable.

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* CuteIsEvil: The Pookas and Frygars Fygars are rather adorable.



* UndergroundMonkey: Games such as ''Arrangement'', ''Deeper'', and ''Digging Strike'' added multiple variants of Pooka and Frygar.

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* UndergroundMonkey: Games such as ''Arrangement'', ''Deeper'', and ''Digging Strike'' added multiple variants of Pooka and Frygar.Fygar.
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-->-- '''Creator/StephenColbert'''

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-->-- '''Creator/StephenColbert'''
'''Creator/StephenColbert''', ''Series/TheColbertReport''
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Added an example.

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* SuperTitle64Advance: ''Dig Dug: '''D'''igging '''S'''trike'', for the Nintendo '''DS'''.
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Up To Eleven is a defunct trope


** Taken UpToEleven in the original ''Arrangement'', where a text pops up saying [[TakeThatAudience "PoorPlay!"]]

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** Taken UpToEleven Exaggerated in the original ''Arrangement'', where a text pops up saying [[TakeThatAudience "PoorPlay!"]]
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* SirCameosALot: Pookas tend to appear in other [[CreatorBandaiNamcoEntertainment Namco]] games, especially games in the ''VideoGame/PacMan'' series.

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* SirCameosALot: Pookas tend to appear in other [[CreatorBandaiNamcoEntertainment [[Creator/BandaiNamcoEntertainment Namco]] games, especially games in the ''VideoGame/PacMan'' series.

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Has nothing to do with [[{{Franchise/Pokemon}} Diglett or Dugtrio]].

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Has nothing to do with [[{{Franchise/Pokemon}} [[Franchise/{{Pokemon}} Diglett or Dugtrio]].
Dugtrio]].



* SirCameosALot: Pookas tend to appear in other [[CreatorBandaiNamcoEntertainment Namco]] games, especially games in the ''VideoGame/PacMan'' series.



* SuperDeformed

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* %%* SuperDeformed
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* ArmlessBiped: Most artwork depicts the Fygars having visible arms which are just hidden in-game by [[GraphicsInducedSuperDeformed the simple graphics]], but they have occasionally been officially depicted as not actually having arms, such as in the ''Namco Museum Battle Mode'' edition of ''Arrangement''.

to:

* ArmlessBiped: Most artwork depicts the Fygars having visible arms which are just hidden in-game by [[GraphicsInducedSuperDeformed the simple graphics]], but they have occasionally been officially depicted as not actually having arms, such as in the ''Namco Museum Battle Mode'' Collection'' edition of ''Arrangement''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmlessBiped: Most artwork depicts the Fygars having visible arms which are just hidden in-game by [[GraphicsInducedSuperDeformed the simple graphics]], but they have occasionally been officially depicted as not actually having arms, such as in the ''Namco Museum Battle Mode'' edition of ''Arrangement''.
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None

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* ThrowTheDogABone: This happens at the secret ending of ''Digging Strike'' when Taizo finally got the fame he's been seeking for and his son not stealing it this time. [[spoiler:Only for his ex to [[YankTheDogsChain drag him away from it all]] for bailing on their appointment together.]]
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* VideogameCrueltyPotential: Who ''hasn't'' tortured the last mook by trapping it in a continuous inflation/deflation cycle at least once?

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* VideogameCrueltyPotential: VideoGameCrueltyPotential: Who ''hasn't'' tortured the last mook by trapping it in a continuous inflation/deflation cycle at least once?
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A few sequels have been released (''Dig Dug II'', the PC-only ''Dig Dug Deeper'', ''Dig Dug: [[SuperTitle64Advance Digging Strike]]'', and ''Dig Dug Online'') as well as a spinoff series in ''VideoGame/MrDriller''.

to:

A few sequels have been released (''Dig Dug II'', the PC-only ''Dig Dug Deeper'', ''Dig Dug: [[SuperTitle64Advance Digging Strike]]'', and ''Dig Dug Online'') as well as a spinoff series in ''VideoGame/MrDriller''.
''VideoGame/MrDriller''. Taizo himself appears in two Website/ShiftyLook properties, ''VideoGame/NamcoHigh'' and ''WebAnimation/{{Mappy}}'', oddly still being referred to as Dig Dug.

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Disambiguating; deleting and renaming wicks as appropriate


* InstantAwesomeJustAddDragons: The Fygars. The original ''Arrangement'' adds one more type of dragon that hurls fireballs, capable of digging through dirt.



* OurDragonsAreDifferent: The Fygars. The original ''Arrangement'' adds one more type of dragon that hurls fireballs, capable of digging through dirt.



* UndergroundLevel: Every level in the original is underground, with the player making his own tunnels. ''Dig Dug II'' simply uses islands instead.



* UndergroundLevel: Every level in the original is underground, with the player making his own tunnels. ''Dig Dug II'' simply uses islands instead.

Added: 123

Changed: 198

Is there an issue? Send a MessageReason:
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''Dig Dug'' is a DiggingGame by Namco, first released as an UsefulNotes/ArcadeGame in 1982. The objective of the game is for your player (initially just named "Dig Dug", but later changed to Taizo Hori; see PunnyName below) to dig underground and eliminate all of the monsters on each stage using a special pressure pump to inflate them to bursting. You can also dig out the dirt beneath buried rocks to drop them on enemies. There are two types of foes: Pookas, somewhat harmless round things that bounce around and go about their business, and Fygars, dangerous dragons that can breathe fire. The further down you are when you kill one, the more points you'll receive. Throughout each level, you'll sometimes come across vegetables that will boost your score. The enemies can turn into ghosts and slowly work their way through the dirt to close in on you.

to:

''Dig Dug'' is a DiggingGame by Namco, first released as an UsefulNotes/ArcadeGame in 1982. The objective of the game is for your player (initially just named "Dig Dug", but later changed to [[PunnyName Taizo Hori; see PunnyName below) Hori]]) to dig underground and eliminate all of the monsters on each stage using a special pressure pump to inflate them to bursting. You can also dig out the dirt beneath buried rocks to drop them on enemies. There are two types of foes: Pookas, somewhat harmless round things that bounce around and go about their business, and Fygars, dangerous dragons that can breathe fire. The further down you are when you kill one, the more points you'll receive. Throughout each level, you'll sometimes come across vegetables that will boost your score. The enemies can turn into ghosts and slowly work their way through the dirt to close in on you.



* {{Intangibility}}: Pookas and Fygars normally walk around in their own pocket. Eventually they'll switch to ghostly eyes or face and travel through rock and rematerialize.

to:

* {{Intangibility}}: Pookas and Fygars normally walk around in their own pocket. Eventually they'll switch to ghostly eyes or face and faces to travel through rock the soil, and rematerialize.rematerialize when they reach a tunnel.



* MusicalGameplay: In the original arcade game and ''Digging Strike'', the music stops whenever you let go of the joystick/directional pad.

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* MusicalGameplay: MusicalGameplay:
**
In the original arcade game and ''Digging Strike'', the music stops whenever you let go of the joystick/directional pad.

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* FastTunnelling

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* FastTunnellingFastTunnelling: The main character does this at walking speed, the tunnel's dirt goes nowhere.



* {{Intangibility}}: Pookas and Fygars normally walk around in their own pocket. Eventually they'll switch to ghostly eyes or face and travel through rock and rematerialize.



* UndergroundLevel: Every. Level. Unless you're playing ''Dig Dug II''.

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* UndergroundLevel: Every. Level. Unless you're playing Every level in the original is underground, with the player making his own tunnels. ''Dig Dug II''.II'' simply uses islands instead.
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Quality upgrade.


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/928801_69301_front_8430.jpg]]
[[caption-width-right:250:Killing stuff with an air pump since 1982.]]

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[[quoteright:250:https://static.[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/928801_69301_front_8430.jpg]]
[[caption-width-right:250:Killing
org/pmwiki/pub/images/dig_dug_ds.png]]
[[caption-width-right:251:Killing
stuff with an air pump since 1982.]]
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Taizo Hori himself appears in the turn-based strategy RPG ''VideoGame/NamcoXCapcom'', his backstory portraying him as a [[RetiredBadass retired soldier]] who now works as a [[VideoGame/MegaManLegends Digger]]. His ex-wife, [[MeaningfulName Toby]] [[InSeriesNickname "Kissy"]] [[SamusIsAGirl Masuyo]] from ''VideoGame/{{Baraduke}}'' (who is teamed up with ''Burning Force'''s Hiromi Tengenji), is also playable in the same game, [[WorkingWithTheEx still apparently holding a grudge against Taizo]]. The characters are respectively voiced by Creator/ToshioFurukawa (Taizo), Creator/YukoMizutani (Toby), and Creator/ChisaYokoyama (Hiromi).

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Taizo Hori himself appears in the turn-based strategy RPG ''VideoGame/NamcoXCapcom'', his backstory [[AdaptationalBadass portraying him him]] as a [[RetiredBadass retired soldier]] who now works as a [[VideoGame/MegaManLegends Digger]]. His ex-wife, [[MeaningfulName Toby]] [[InSeriesNickname "Kissy"]] [[SamusIsAGirl Masuyo]] from ''VideoGame/{{Baraduke}}'' (who is teamed up with ''Burning Force'''s Hiromi Tengenji), is also playable in the same game, [[WorkingWithTheEx still apparently holding a grudge against Taizo]]. The characters are respectively voiced by Creator/ToshioFurukawa (Taizo), Creator/YukoMizutani (Toby), and Creator/ChisaYokoyama (Hiromi).

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