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* CoOpMultiplayer

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* CoOpMultiplayerCoOpMultiplayer: Up to four people can play together at any one time. There's some LootDrama involved in ''I'' and ''II'', since any loot that drops is free for anyone to pick up. In ''III'', every player gets their own loot.


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* FinalDeathMode: Hardcore Mode, where your character only has one life. If you die, you are told "Your deeds of valor will be remembered", and that character must be deleted. A warning before starting the mode is clear that Blizzard will not revive a dead Hardcore character, no matter what.
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misuse


* LooksLikeSheIsEnjoyingIt: If you are killed while playing the Rogue, she sounds like she just went OutWithABang.
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** Black Death in particular take away 1 hit point permanently on striking (with no indication that this is the case) and can render the game unwinnable if you are playing very badly and get hit hundreds of times, leaving you with a tiny amount of health.
** Unless you're a mage who's using Mana Shield... at which point you get to use the ludicrously advantageous "No Stun" bug.
** When you die, the save function is disabled, but not ''immediately''. Yes, saving at this point makes the current game unwinnable. It requires timing by the milliseconds, though. A frame too late and the game disables the save function. The easiest way is probably to get a +HP item and then get yourself down to health lower than said item provides you. When you remove the item, you die. If you click and press ESC almost exactly at the same moment, you get to save without having that item on you. No, there is no time to put it back on.
** It's possible to make the game unwinnable by abusing the Chamber of Bone entrance in a hilariously stupid way. You need to teleport there before you use the book to open it (either with a scroll of teleport or using a scroll of town portal then going there from town) and leave yourself stuck in a sealed room. Yes, you need to be completely stupid to do this unless you're doing it intentionally for the lulz.
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Merged per TRS


* UnusualHalo: Imperius, the leader of the CouncilOfAngels, has a crown-like metal halo that matches the design of his TwentyFourHourArmor. The other angels generally don't have halos.
* UnwinnableByMistake: ''Diablo'' disables the "SAVE" option when you die. However, it does so a few frames late, and during these few frames it's difficult, but possible to save ''already dead'' and watch your character die instantly each time you reload. There's only one save slot. While you ''can'' start the game over with your character's current stats (much like a NewGamePlus, except accessible from the very beginning), you'll lose anything you had left lying around in town (which is likely to be a lot, due to GridInventory and [[EverythingFades Nothing Fades]]). But hey, it's your own damn fault for saving when you knew you were dead.

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* UnusualHalo: Imperius, the leader of the CouncilOfAngels, has a crown-like metal halo that matches the design of his TwentyFourHourArmor. The other angels generally don't have halos.
* UnwinnableByMistake:
UnintentionallyUnwinnable:
**
''Diablo'' disables the "SAVE" option when you die. However, it does so a few frames late, and during these few frames it's difficult, but possible to save ''already dead'' and watch your character die instantly each time you reload. There's only one save slot. While you ''can'' start the game over with your character's current stats (much like a NewGamePlus, except accessible from the very beginning), you'll lose anything you had left lying around in town (which is likely to be a lot, due to GridInventory and [[EverythingFades Nothing Fades]]). But hey, it's your own damn fault for saving when you knew you were dead.


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* UnusualHalo: Imperius, the leader of the CouncilOfAngels, has a crown-like metal halo that matches the design of his TwentyFourHourArmor. The other angels generally don't have halos.
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* UnusualHalo: Imperius, the leader of the CouncilOfAngels, has a crown-like metal halo that matches the design of his TwentyFourHourArmor. The other angels generally don't have halos.
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* BowAndSwordInAccord: Good for general strategy purposes, but the cumbersome nature of switching weapons makes it a poor 'quick switch' tactic.

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* BowAndSwordInAccord: Good for general strategy purposes, but the cumbersome nature of switching weapons makes it a poor 'quick switch' tactic. This is also popular for dealing with the early boss, The Butcher, who is a big jump in difficulty for that level, but is incapable of opening doors, even one next to fenced gaps in the walls.
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sorry, forgot to add edit reason: Dummied Out is now trivia
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* DummiedOut: Half of the new monsters introduced in ''Hellfire'' are just things that were dummied out in the original game.
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* ''VideoGame/DiabloIV'' (2021)

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* ''VideoGame/DiabloIV'' (2021)
(TBA)
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%%Please do not create A Franchise/{{Diablo}} page until there pages with three different Namespaces/

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%%Please do not create A Franchise/{{Diablo}} page until there are pages with three different Namespaces/
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* DoomedHomeTown: Tristram. [[spoiler:Especially in light of later games. It's bad enough that the trio of heroes that fought against Diablo wind up succumbing to a HeelFaceTurn, but for even more tragic points, with the exception of Deckard Cain, Gillian, and Adria, ''nobody'' in Tristram survives. Of those three, two meet their ends in ''[[Videogame/DiabloIII Diablo III]]'' ([[AssholeVictim even if one of them very much deserved it!]]) and the third, according to supplemental materials, got a case of SanitySlippage.]]

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* DoomedHomeTown: Tristram. [[spoiler:Especially in light of later games. It's bad enough that the trio of heroes that fought against Diablo wind up succumbing to a HeelFaceTurn, FaceHeelTurn, but for even more tragic points, with the exception of Deckard Cain, Gillian, and Adria, ''nobody'' in Tristram survives. Of those three, two meet their ends in ''[[Videogame/DiabloIII Diablo III]]'' ([[AssholeVictim even if one of them very much deserved it!]]) and the third, according to supplemental materials, got a case of SanitySlippage.]]
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* ''VideoGame/HeroesOfTheStorm'' (2015)

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* ''VideoGame/HeroesOfTheStorm'' (2015)
(2015) - A {{Crossover}} {{MOBA}} featuring characters from Blizzard games.
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* MagmaMan: Magma demons actually. [[AllThereInTheManual They were created from Mephisto's foul blood spilled on Hell's lava]]. While they are made of lava, the boulders they hurl only do fire damage.

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* MagmaMan: Magma demons actually. demons, [[AllThereInTheManual They which were created from Mephisto's foul blood spilled on Hell's lava]]. While they are made of lava, the boulders they hurl only do fire damage.
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* MagmaMan: Magma demons actually. While They are made of lava, the boulders they hurl only do fire damage.

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* MagmaMan: Magma demons actually. [[AllThereInTheManual They were created from Mephisto's foul blood spilled on Hell's lava]]. While They they are made of lava, the boulders they hurl only do fire damage.
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* MagmaMan: Magma demons actually. While They are made of lava, the boulders they hurl only do fire damage.
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''Diablo'' is an isometric 2D HackAndSlash game series from Creator/BlizzardEntertainment.

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''Diablo'' is an isometric 2D ActionRPG HackAndSlash game series from Creator/BlizzardEntertainment.
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* ItOnlyWorksOnce: One possible quest is finding the legendary ''Anvil of Fury''. Griswold says that this artifact will allow him to craft many wonderous weapons against the forces of Hell. When you bring it to him, he creates a unique sword for you and that's it, the ''Anvil of Fury'' is never used ever again.
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->''Stay a while and listen.''

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->''Stay ->''"Stay a while and listen.''"''

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''Diablo'' is an isometric 2D HackAndSlash game series from Creator/BlizzardEntertainment. Notorious for having [[PlayTheGameSkipTheStory an elaborate backstory which nobody follows]] concerning a [[HeavenVersusHell war between Heaven and Hell]]. As a sort of simple graphical {{roguelike}}, the pursuit of the [[RainbowPimpGear perfect randomly-generated equipment]] and [[LevelGrinding character build]] is the main draw.

''Diablo'' is a huge {{dungeon crawl|ing}} consisting of [[BuildingOfAdventure 16 floors of increasing difficulty]] under [[CreepyCathedral the old cathedral]] of Tristram, [[HubLevel the only town in the game]], where {{NPC}}s provide you with quests, healing, or equipment. The player has three characters to choose from: [[FighterMageThief Warrior, Rogue, or Sorcerer]]. The goal is to reach the FinalBoss, Diablo, at the very bottom of the dungeon and kill him.

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''Diablo'' is an isometric 2D HackAndSlash game series from Creator/BlizzardEntertainment. Creator/BlizzardEntertainment.

Notorious for having [[PlayTheGameSkipTheStory an elaborate backstory which nobody follows]] concerning a [[HeavenVersusHell war between Heaven and Hell]]. As a sort of simple graphical {{roguelike}}, the pursuit of the [[RainbowPimpGear perfect randomly-generated equipment]] and [[LevelGrinding character build]] is the main draw.

Hell]], ''Diablo'' is a huge {{dungeon crawl|ing}} consisting of [[BuildingOfAdventure 16 floors of increasing difficulty]] under [[CreepyCathedral the old cathedral]] of Tristram, [[HubLevel the only town in the game]], where {{NPC}}s provide you with quests, healing, or equipment. The player has three characters to choose from: [[FighterMageThief Warrior, Rogue, or Sorcerer]]. The goal is to reach the FinalBoss, Diablo, at the very bottom of the dungeon and kill him.
him.

As a sort of simple graphical {{roguelike}}, the pursuit of the [[RainbowPimpGear perfect randomly-generated equipment]] and [[StatGrinding character build]] is the main draw.
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''Diablo'' is a huge dungeon crawl consisting of 16 levels of increasing difficulty under [[CreepyCathedral the old cathedral]] of Tristram, [[HubLevel the only town in the game]], where {{NPC}}s provide you with quests, healing, or equipment. The player has three characters to choose from: [[FighterMageThief Warrior, Rogue, or Sorcerer]]. The goal is to reach the FinalBoss, Diablo, at the very bottom of the dungeon and kill him.

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''Diablo'' is a huge dungeon crawl {{dungeon crawl|ing}} consisting of [[BuildingOfAdventure 16 levels floors of increasing difficulty difficulty]] under [[CreepyCathedral the old cathedral]] of Tristram, [[HubLevel the only town in the game]], where {{NPC}}s provide you with quests, healing, or equipment. The player has three characters to choose from: [[FighterMageThief Warrior, Rogue, or Sorcerer]]. The goal is to reach the FinalBoss, Diablo, at the very bottom of the dungeon and kill him.

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''Diablo'' is an isometric 2D HackAndSlash game series from Creator/BlizzardEntertainment and is notorious for having [[PlayTheGameSkipTheStory an elaborate backstory and plot that nobody ever follows]] concerning a [[HeavenVersusHell war between Heaven and Hell]]. As a sort of simple graphical {{roguelike}}, [[RandomDrop the pursuit of the]] [[RareRandomDrop perfect randomly-generated equipment]] and [[LevelGrinding character build]] to satisfy one's inner {{Munchkin}} gives the game tremendous [[ReplayValue replayability]].

''Diablo'' is essentially a huge dungeon crawl, consisting of 16 levels of increasing difficulty under the old cathedral of Tristram, the only town in the game, where various [=NPCs=] provide you with quests, healing, and equipment. The player has three characters to choose from - [[FighterMageThief Warrior, Rogue and Sorcerer]]. The goal is to reach the BigBad, Diablo, in the very bottom level of the dungeon and kill him. The non-canonical third-party expansion pack ''Hellfire'' added eight new separate levels and four new quests (a quest to kill another Diablo-esque baddy in the crypt near the church, [[LighterAndSofter a quest from Lester the farmer, a cow quest and a quest to retrieve a teddy bear]]) as well as three more characters (Monk, Bard and Barbarian), though you have to enter a special edit to a text file to get the last two of those quests and the last two of those new characters.

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''Diablo'' is an isometric 2D HackAndSlash game series from Creator/BlizzardEntertainment and is notorious Creator/BlizzardEntertainment. Notorious for having [[PlayTheGameSkipTheStory an elaborate backstory and plot that which nobody ever follows]] concerning a [[HeavenVersusHell war between Heaven and Hell]]. As a sort of simple graphical {{roguelike}}, [[RandomDrop the pursuit of the]] [[RareRandomDrop the [[RainbowPimpGear perfect randomly-generated equipment]] and [[LevelGrinding character build]] to satisfy one's inner {{Munchkin}} gives is the game tremendous [[ReplayValue replayability]].

main draw.

''Diablo'' is essentially a huge dungeon crawl, crawl consisting of 16 levels of increasing difficulty under [[CreepyCathedral the old cathedral cathedral]] of Tristram, [[HubLevel the only town in the game, game]], where various [=NPCs=] {{NPC}}s provide you with quests, healing, and or equipment. The player has three characters to choose from - from: [[FighterMageThief Warrior, Rogue and Rogue, or Sorcerer]]. The goal is to reach the BigBad, FinalBoss, Diablo, in at the very bottom level of the dungeon and kill him. him.

The non-canonical third-party expansion pack {{expansion pack}} ''Hellfire'' added eight new separate levels and four new quests (a quests: namely, a quest to kill another Diablo-esque baddy baddie in the crypt near the church, [[LighterAndSofter a quest from Lester the farmer, a cow quest quest, and a quest to retrieve a teddy bear]]) as well as three bear.]] Three more characters (Monk, were also added: Monk, Bard and Barbarian), though Barbarian. But you have to enter a special edit to a text file to get the last unlock two of those quests and the last two of those new characters.
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* AndThenJohnWasAZombie: At the end of ''Diablo'', the hero defeats Diablo and jams its [[SealedEvilInACan soulstone]] in his/her own forehead to contain it. This results in [[spoiler:the hero becoming the new BigBad in ''Diablo 2''.]] This was later [[RetCon retconned]] in ''Diablo 2'' by saying that said hero was more or less [[MindRape mindraped]] into doing so.

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* AndThenJohnWasAZombie: At the end of ''Diablo'', the hero defeats Diablo and jams its [[SealedEvilInACan soulstone]] in his/her own forehead to contain it. This results in [[spoiler:the hero becoming the new BigBad in ''Diablo 2''.]] This was later [[RetCon retconned]] in ''Diablo 2'' by saying that said hero was more or less [[MindRape mindraped]] into doing so.so; the sequel also makes it explicit that the Warrior was the character to defeat and contain Diablo, while the Rogue and the Sorcerer were [[spoiler:ultimately corrupted by Diablo's influence to become Blood Raven and The Summoner respectively.]]

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please don't do a Justifying Edit


* AwesomeButImpractical: ''Diablo'' has a LOT of spells that are cool but useless. Town Portal can be learned as a spell, but you're very likely to find a scroll anyway. Couple that with the fact you have to learn it multiple times to reduce the mana cost to reasonable levels (especially for the Warrior) and, well... Likewise, Healing is a lot less useful than just slugging back a potion, and the unique ability each class has will see use only on the far side of never. Telekinesis is pretty much worthless in most situations; you can just walk up to the items, and being able to push a foe back a square is more than inadequate for the amount of mana it costs.
** Don't underestimate Telekinesis. It is useful if you're playing under multiplayer rules (death = all items drop to the floor) and you have to extract your precious items from under the noses of the monsters that killed you ''with'' those items on and will most likely kill you again without them, over and over until they swarm the only entrance to the level.

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* AwesomeButImpractical: ''Diablo'' has a LOT of spells that are cool but useless. Town Portal can be learned as a spell, but you're very likely to find a scroll anyway. Couple that with the fact you have to learn it multiple times to reduce the mana cost to reasonable levels (especially for the Warrior) and, well... Likewise, Healing is a lot less useful than just slugging back a potion, and the unique ability each class has will see use only on the far side of never. Telekinesis is pretty much worthless in most situations; you can just walk up to the items, and being able to push a foe back a square is more than inadequate for the amount of mana it costs.
** Don't underestimate Telekinesis. It is useful if you're playing under multiplayer rules (death = all items drop to the floor) and you have to extract your precious items from under the noses of the monsters that killed you ''with'' those items on and will most likely kill you again without them, over and over until they swarm the only entrance to the level.
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* MegaDungeon: There is one 16-level dungeon in the game, broken up into four distinct areas.
Willbyr MOD

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removing unnecessary redundancy


* DoomedHomeTown: Tristram. [[spoiler:Especially in light of later games. It's bad enough that the trio of heroes that fought against Diablo wind up succumbing to a [[HeelFaceTurn Heel-Face Turn]], but for even more tragic points, with the exception of Deckard Cain, Gillian, and Adria, ''nobody'' in Tristram survives. Of those three, two meet their ends in ''[[Videogame/DiabloIII Diablo III]]'' ([[AssholeVictim even if one of them very much deserved it!]]) and the third, according to supplemental materials, got a case of [[SanitySlippage Sanity Slippage.]]]]

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* DoomedHomeTown: Tristram. [[spoiler:Especially in light of later games. It's bad enough that the trio of heroes that fought against Diablo wind up succumbing to a [[HeelFaceTurn Heel-Face Turn]], HeelFaceTurn, but for even more tragic points, with the exception of Deckard Cain, Gillian, and Adria, ''nobody'' in Tristram survives. Of those three, two meet their ends in ''[[Videogame/DiabloIII Diablo III]]'' ([[AssholeVictim even if one of them very much deserved it!]]) and the third, according to supplemental materials, got a case of [[SanitySlippage Sanity Slippage.]]]]SanitySlippage.]]
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* DoomedHomeTown: Tristram.

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* DoomedHomeTown: Tristram. [[spoiler:Especially in light of later games. It's bad enough that the trio of heroes that fought against Diablo wind up succumbing to a [[HeelFaceTurn Heel-Face Turn]], but for even more tragic points, with the exception of Deckard Cain, Gillian, and Adria, ''nobody'' in Tristram survives. Of those three, two meet their ends in ''[[Videogame/DiabloIII Diablo III]]'' ([[AssholeVictim even if one of them very much deserved it!]]) and the third, according to supplemental materials, got a case of [[SanitySlippage Sanity Slippage.]]]]
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* ThePearlyGates: The Diamond Gates lead to the High Heavens. In the millennia that the Diamond Gates have stood, they have withstood countless sieges by TheLegionsOfHell, but have never fallen in the entire history of the Eternal Conflict. However, in ''VideoGame/DiabloIII'', during the end of Act III, those gates finally fall when Diablo, who has become the Prime Evil, makes his grand entrance into Heaven, setting up Act IV, where [[HellInvadesHeaven you have to save Heaven from Hell]].
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minor contribution

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* AntagonistTitle: The titular Diablo is the BigBad of the game.

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Hindsight is YMMV


* DeathOfAChild: The story states that Diablo possessed a young prince's body. When Diablo is finally defeated in the end of the first game, his body turns back into that of the dead prince.



* ImprobablePowerDiscrepancy
* InfantImmortality: Averted. Although you can't kill any children in-game, the story states that Diablo possessed a young prince's body. When Diablo is finally defeated in the end of the first game, his body turns back into that of the dead prince. Made even more tragic by ''VideoGame/DiabloIII'', which reveals that the Warrior who canonically defeated Diablo [[spoiler:was the prince's older brother Aidan. The guilt Aidan felt from killing his little brother made it easier for Diablo to possess him.]]

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* ImprobablePowerDiscrepancy
* InfantImmortality: Averted. Although you can't kill any children in-game, the story states that Diablo possessed a young prince's body. When Diablo is finally defeated in the end of the first game, his body turns back into that of the dead prince. Made even more tragic by ''VideoGame/DiabloIII'', which reveals that the Warrior who canonically defeated Diablo [[spoiler:was the prince's older brother Aidan. The guilt Aidan felt from killing his little brother made it easier for Diablo to possess him.]]
%%* ImprobablePowerDiscrepancy

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* DevilButNoGod: Averted. There isn't a devil either. In Hell you have the Three Prime Evils and their four lieutenants, and in Heaven you have the Angelic Council. Sanctuary itself was created by a ''relationship'' between an angel and demon.

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* DevilButNoGod: Averted. There isn't a devil either. In Hell you have the Three Prime Evils and their four lieutenants, and in Heaven you have the Angelic Council. Sanctuary itself was created by a ''relationship'' between an angel and demon. But there '''used''' to be both.


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* GodIsDead: It doesn't come up much, but Anu and Tathamet - local stand ins for [[God]] and the Devil respectively - battled eons ago until they achieved a mutual kill. Anu's corpses became the High Heavens and Tathamet's became the Burning Hells, which gave rise to the angels and demons respectively. Though neither had a hand in creating Sanctuary or humanity except indirectly. They were initially one being until Anu decided to purify himself of all evil, creating Tathamet.

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