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* AlertnessBlink: Characters will occasionally react in this way, usually with a glass-breaking sound effect.

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* AlertnessBlink: Characters will occasionally react in this way, usually with a glass-breaking combination of a slap sound effect and a breaking-glass sound effect.
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* DrosteImage: Examining the drawing of Grimoire on Fifi's character relationship map will prompt Grimoire to ask why he looks so angry. When Sally remarks that it's just his thinking face, he promptly responds with the exact face in question, perfectly matching the drawing on the board.
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* HeadphonesEqualIsolation: Fitz wears large headphones while gardening to discourage people from talking to him.

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* HeadphonesEqualIsolation: Fitz wears large headphones earmuffs (which the other characters frequently confuse for headphones) while gardening to discourage people from talking to him.

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* HesitationEqualsDishonesty



* AdventureDuo: With Grimoire as [[TheMulder the oddball]] and Sally as [[TheScully the serious one]], though they switch roles from time to time. See SnarkToSnarkCombat below.

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* AdventureDuo: With Typically with Grimoire as [[TheMulder [[AgentMulder the oddball]] and Sally as [[TheScully [[AgentScully the serious one]], though they switch roles from time to time. See SnarkToSnarkCombat below.


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* BlatantLies: [[spoiler: When Grimoire asks Fitz about his relationship with Penny, he [[HesitationEqualsDishonesty hesitantly]] insists that it's good.]]
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* CagedBirdMetaphor: Two, in fact. Penny is a walking CagedBirdMetaphor -- she dresses like a bird and spends all her time in an aviary that looks like a giant birdcage, to the point of being explicitly noted by Grimoire as such. But in addition, if you present the Birds & Cage clue to other characters, you'll realize the three birds are a metaphor for [[spoiler: Freya, Fifi, and Poppy and their relationship to Tangle Tower. They're even color-coded.]]


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* LastOfHisKind: The inkdip bird is noted to be the last of its species. [[spoiler: It may still be.]]
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* HeadphonesEqualIsolation: Fitz wears large headphones while gardening to discourage people from talking to him.
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* {{Leitmotif}}: Beginning with just the little girl and her music box-inspired theme, but as of ''Tangle Tower'' applying to every character.

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* {{Leitmotif}}: Beginning with just the little girl and her music box-inspired theme, but as of ''Tangle Tower'' applying to Tower,'' every character.character has a unique leitmotif.
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* EmbarrassingOldPhoto: One of the subplots involves proving that Poppy used to [[IWasQuiteAFashionVictim dress differently]] using a photo that she denies is of her.
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* {{Leitmotif}}: Beginning with just the little girl and her music box-inspired theme, but as of ''Tangle Tower'' applying to every character.

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* TheCavalry: [[spoiler:In the game's finale, Grimoire and Sally are knocked unconscious by the killer, and Fitz, Fifi, and Poppy rescue them in an OffscreenMomentOfAwesome.]]

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* ButHeSoundsHandsome: [[spoiler: Inverted; Penelope takes care to have Penny and Hawkshaw insult each other at every available moment and vice versa. Judging by how she discusses her Penny persona in the finale, it seems like it isn't even much of an exaggeration on her true feelings.]]
* TheCavalry: [[spoiler:In [[spoiler: In the game's finale, Grimoire and Sally are knocked unconscious by the killer, and Fitz, Fifi, and Poppy rescue them in an OffscreenMomentOfAwesome.]]
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* AdventureDuo: With Grimoire as [[TheMulder the oddball]] and Sally as [[TheScully the serious one]], though they switch roles from time to time. See SnarkToSnarkCombat below.


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* SnarkToSnarkCombat: Grimoire and Sally, ''constantly.''
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* FreudianTrio: [[TheSpock Fifi]] and [[TheMcCoy Poppy]] both suggest that they formed one of these with [[TheKirk Freya]] before her death.


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* OddFriendship: Fifi and Poppy are polar opposites from rival families, and they are nonetheless best friends.
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A sequel, ''Detective Grimoire: Secret of the Swamp''[[note]]typically referred to in storefronts as simply ''[[SimilarlyNamedWorks Detective Grimoire]]''; here referred to as ''Secret of the Swamp'' for clarity[[/note]], sees Grimoire assigned to the murder of Richard Remington, the owner of a tourist attraction in a remote swamp. The murder was believed to have been committed by Boggy, a legendary beast who supposedly lives in the swamp...

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A sequel, ''Detective Grimoire: Secret of the Swamp''[[note]]typically Swamp,''[[note]]typically referred to in storefronts as simply ''[[SimilarlyNamedWorks Detective Grimoire]]''; here referred to as ''Secret of the Swamp'' for clarity[[/note]], clarity[[/note]] sees Grimoire assigned to the murder of Richard Remington, the owner of a tourist attraction in a remote swamp. The murder was believed to have been committed by Boggy, a legendary beast who supposedly lives in the swamp...
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A sequel, ''Detective Grimoire: Secret of the Swamp'', sees Grimoire assigned to the murder of Richard Remington, the owner of a tourist attraction in a remote swamp. The murder was believed to have been committed by Boggy, a legendary beast who supposedly lives in the swamp...

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A sequel, ''Detective Grimoire: Secret of the Swamp'', Swamp''[[note]]typically referred to in storefronts as simply ''[[SimilarlyNamedWorks Detective Grimoire]]''; here referred to as ''Secret of the Swamp'' for clarity[[/note]], sees Grimoire assigned to the murder of Richard Remington, the owner of a tourist attraction in a remote swamp. The murder was believed to have been committed by Boggy, a legendary beast who supposedly lives in the swamp...
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* AlertnessBlink: Characters will occasionally react in this way, usually with a glass-breaking sound effect.
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* ExtremelyShortTimespan
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* {{Foreshadowing}}: A ''ton.'' Character dialogue will hint at the true nature of many clues, and of the case itself, long before the player might have put two and two together. Though some of it is fairly obvious (for example, the poems Poppy recites when shown character profiles hint at some of the hidden rooms in the house), the thoroughness and subtlety of some of the hints are [[DeveloperForesight genuinely impressive]], and extremely rewarding to catch on a second playthrough.

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* {{Foreshadowing}}: A ''ton.'' Character dialogue will hint at the true nature of many clues, and of the case itself, long before the player might have put two and two together. Though some of it is fairly obvious (for example, the poems Poppy recites when shown character profiles hint at some of the hidden rooms in the house), the thoroughness and subtlety of some extent of the hints are [[DeveloperForesight more subtle foreshadowing is [[DevelopersForesight genuinely impressive]], and extremely rewarding to catch on a second playthrough.



* LighterAndSofter: Literally, in the case of the art: there are far more pastels and rounded shapes, and the SquiggleVision eliminates any hard edges on the characters. [[spoiler:Notably, when the killer is revealed, they have a new design with no pastels, harder lines, and cel-shaded shadows.]]

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* LighterAndSofter: Literally, in the case of the art: there are far more pastels and rounded shapes, and the SquiggleVision eliminates any hard edges on the characters. [[spoiler:Notably, Notably, when the killer is revealed, they have a new design with no pastels, harder lines, and cel-shaded shadows.]]
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* TheCavalry: [[spoiler:In the game's finale, Grimoire and Sally are knocked unconscious, and Fitz, Fifi, and Poppy rescue them offscreen.]]

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* TheCavalry: [[spoiler:In the game's finale, Grimoire and Sally are knocked unconscious, unconscious by the killer, and Fitz, Fifi, and Poppy rescue them offscreen.in an OffscreenMomentOfAwesome.]]

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* SequelNonEntity: Neither Officer James nor the little girl from the previous two titles make any appearance in this game. Their roles have been absorbed by Sally in her upgrade to sidekick.



* WhatHappenedToTheMouse: Neither Officer James nor the little girl from the previous two titles make any appearance in this game. Their roles have been absorbed by Sally in her upgrade to sidekick.
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* BigDamnHeroes: [[spoiler:In the game's finale, Grimoire and Sally are knocked unconscious, and Fitz, Fifi, and Poppy rescue them offscreen.]]

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* BigDamnHeroes: TheCavalry: [[spoiler:In the game's finale, Grimoire and Sally are knocked unconscious, and Fitz, Fifi, and Poppy rescue them offscreen.]]
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* ExpressiveHair: Felix and Poppy's hair droops whenever their mood lowers.
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* SongsInTheKeyOfLock: [[spoiler: To learn the correct symbol code for the harp statue, you need to play several tunes for an Etch-a-Sketch-like toy.]]
* WhatHappenedToTheMouse: [[spoiler:Neither Officer James nor the little girl from the previous two titles make any appearance in this game. Their roles have been absorbed by Sally in her upgrade to sidekick.]]

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* SongsInTheKeyOfLock: [[spoiler: To learn the correct symbol code for Perhaps unsurprisingly, this is how you resolve the harp statue, you need to play several tunes for an Etch-a-Sketch-like toy.]]
statue puzzle.
* WhatHappenedToTheMouse: [[spoiler:Neither Neither Officer James nor the little girl from the previous two titles make any appearance in this game. Their roles have been absorbed by Sally in her upgrade to sidekick.]]

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* CastOfSnowflakes: Particularly in later games, where a more cartoonish style allows for increasingly diverse silhouettes among the characters.



* {{Foreshadowing}}: A ''ton.'' Character dialogue will hint at the true nature of many clues, and of the case itself, long before the player might have put two and two together. For example, [[spoiler: when you present Fifi with the secret diary, she will refer to it as "''a'' book" before pausing and pointedly saying, "''My'' book." It seems like a pause for effect before she makes a point of how you've rifled through her things, but it's actually a hesitation before a lie.]]

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* {{Foreshadowing}}: A ''ton.'' Character dialogue will hint at the true nature of many clues, and of the case itself, long before the player might have put two and two together. For Though some of it is fairly obvious (for example, [[spoiler: the poems Poppy recites when you present Fifi with shown character profiles hint at some of the secret diary, she hidden rooms in the house), the thoroughness and subtlety of some of the hints are [[DeveloperForesight genuinely impressive]], and extremely rewarding to catch on a second playthrough.
* GratuitousIambicPentameter / RhymesOnADime: Poppy
will refer to it as "''a'' book" before pausing and pointedly saying, "''My'' book." It seems like recite brief rhyming poetry about every character except herself when shown a pause for effect before she makes a point of how you've rifled through her things, but it's actually a hesitation before a lie.]]suspect profile.



* OurCryptidsAreMoreMysterious: [[spoiler:So mysterious that they're literally called Mystids.]]
* PosterGalleryBedroom: Each of the bedrooms you unlock communicates a lot about its owner via the decor.
* SequelHook: [[spoiler:The killer escapes, and more Mystids are at large.]]

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* OurCryptidsAreMoreMysterious: [[spoiler:So [[spoiler: So mysterious that they're literally called Mystids.]]
* ParentalAbandonment: Penny's parents, Fitz's parents, and Flora's mother are all conspicuously missing. Though their exact statuses remain ambiguous, dialogue quickly makes it clear that regardless of their ultimate fates, they all left Tangle Tower -- and their children -- behind first.
* ParentalNeglect: Although it's clear that Felix, Flora, and Professor Pointer care for their children, it's equally clear that they aren't particularly attentive to them, or at least aren't capable of connecting with them in the ways that they need.
* PosterGalleryBedroom: Each of the bedrooms you unlock communicates a lot about its owner via the decor.
decor.
* RedHerring: [[spoiler: A subplot involving rising tensions between Fifi, Poppy, Fitz, and Penny is ultimately irrelevant to Freya's murder.]]
* SequelHook: [[spoiler:The [[spoiler: The killer escapes, and more Mystids are at large.]]
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* DeclarativeFinger


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* EverybodyHatesMathematics: Every time Grimoire and Flora encounter math in the environment (e.g., on some papers in Fifi's room), they remark on how they can't parse it. Grimoire in particular seems to really hate math.
-->'''Sally:''' Homemade posters. This one's about the Pythagoras theorem.
-->'''Grimoire:''' I've not heard of that band. Are they any good?
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* MythArc: [[spoiler: Beginning with ''Secret of the Swamp,'' the franchise begins hinting at a larger plot surrounding the [[OurCryptidsAreMoreMysterious Mystids]] and the various people pursuing them.]]

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* MythArc: [[spoiler: Beginning with ''Secret of the Swamp,'' the franchise begins hinting at building a larger plot surrounding the [[OurCryptidsAreMoreMysterious Mystids]] and the various people pursuing them.]]
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* PosterGalleryBedroom: Each of the bedrooms you unlock communicates a lot about its owner via the decor.
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None


* {{Foreshadowing}}: A *ton.* Character dialogue will hint at the true nature of many clues long before the player might have put two and two together. For example, [[spoiler: when you present Fifi with the secret diary, she will refer to it as "''a'' book" before pausing and saying, "''My'' book." It seems like a pause for effect, but it's actually a hesitation before a lie.]]

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* {{Foreshadowing}}: A *ton.* ''ton.'' Character dialogue will hint at the true nature of many clues clues, and of the case itself, long before the player might have put two and two together. For example, [[spoiler: when you present Fifi with the secret diary, she will refer to it as "''a'' book" before pausing and pointedly saying, "''My'' book." It seems like a pause for effect, effect before she makes a point of how you've rifled through her things, but it's actually a hesitation before a lie.]]
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* DevelopersForesight: In previous games, most evidence would produce generic non-responses from characters for whom that evidence was not relevant. This time, characters have bespoke responses to every clue in the game, and will even re-direct you to other suspects they think might know more about the object - including people who will be ''wrong,'' or who will re-direct you to someone else.


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* {{Foreshadowing}}: A *ton.* Character dialogue will hint at the true nature of many clues long before the player might have put two and two together. For example, [[spoiler: when you present Fifi with the secret diary, she will refer to it as "''a'' book" before pausing and saying, "''My'' book." It seems like a pause for effect, but it's actually a hesitation before a lie.]]
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* DramaticWind: Flora's hair sometimes gets caught in an ominous breeze, usually when an especially good question has been asked.


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* INeverSaidItWasPoison: [[spoiler: When you ask Felix about his red paint pot, he immediately starts insisting there's nothing suspicious about it... causing Sally to note that they never said it was suspicious.]]

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