History VideoGame / DetectiveGrimoire

20th Sep '16 9:25:57 AM Willbyr
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* DeadPanSnarker: Grimoire himself, to [[PhoenixWright Phoenix-worthy levels]]. Also Officer James, to a certain extent. And about anyone will gain this trait once they start mentioning [[RunningGag Grimoire's hat]].
* {{Expy}}: The main character looks like [[PhoenixWright Gumshoe]], the developers even note that they explicitly based Grimoire after him.

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* DeadPanSnarker: Grimoire himself, to [[PhoenixWright Phoenix-worthy levels]].[[Franchise/AceAttorney Phoenix-worthy]] levels. Also Officer James, to a certain extent. And about anyone will gain this trait once they start mentioning [[RunningGag Grimoire's hat]].
* {{Expy}}: The main character looks like [[PhoenixWright [[Franchise/AceAttorney Gumshoe]], the developers even note that they explicitly based Grimoire after him.
20th Sep '16 9:22:54 AM Willbyr
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la ''[[WesternAnimation/TheSecretOfKells Cartoon]] [[WesternAnimation/SongOfTheSea Saloon]]''), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright [[Franchise/AceAttorney source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la ''[[WesternAnimation/TheSecretOfKells Cartoon]] [[WesternAnimation/SongOfTheSea Saloon]]''), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.


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30th May '16 5:35:10 PM EvilSandwich83
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* MsFanservice: Sally Spears from the second game certainly counts with her flirty demeanor, skimpy top, [[TightsUnderShorts black legging]] and stretching constantly to draw attention to her [[WhoWearsShortShorts tight short shorts]].
28th Nov '15 4:46:29 PM nombretomado
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la ''[[Film/TheSecretOfKells Cartoon]] [[WesternAnimation/SongOfTheSea Saloon]]''), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la ''[[Film/TheSecretOfKells ''[[WesternAnimation/TheSecretOfKells Cartoon]] [[WesternAnimation/SongOfTheSea Saloon]]''), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
4th Nov '15 6:29:23 AM jeez
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* NiceHat: A RunningGag is pointing out the aversion of the detective having a nice hat. He apparently has one in the sequel, before shortly losing the hat.

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* NiceHat: A RunningGag is pointing out the aversion of the detective having a nice hat. He apparently has one in the sequel, before shortly losing the hat. [[spoiler:He gets it back in the end]]


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* SequelHook: The second game end with 'ToBeContinued', tying in with the victim's background story.
4th Nov '15 6:26:02 AM jeez
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/TheSecretOfKells ''[[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), [[WesternAnimation/SongOfTheSea Saloon]]''), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
4th Nov '15 4:55:13 AM jeez
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* GenreShift: The first game is a creepy Suspense Mystery with horror elements and traces of humour, whereas the sequel is a light-hearted Comedy Adventure Mystery with elements of Suspense and traces of horror.
4th Nov '15 4:50:34 AM jeez
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication in electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
4th Nov '15 4:49:27 AM jeez
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication in electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/SecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication in electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/SecretOfKells [[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
4th Nov '15 4:49:16 AM jeez
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Added DiffLines:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication in electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/SecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
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