History VideoGame / DetectiveGrimoire

28th Nov '15 4:46:29 PM nombretomado
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la ''[[Film/TheSecretOfKells Cartoon]] [[WesternAnimation/SongOfTheSea Saloon]]''), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la ''[[Film/TheSecretOfKells ''[[WesternAnimation/TheSecretOfKells Cartoon]] [[WesternAnimation/SongOfTheSea Saloon]]''), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
4th Nov '15 6:29:23 AM jeez
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* NiceHat: A RunningGag is pointing out the aversion of the detective having a nice hat. He apparently has one in the sequel, before shortly losing the hat.

to:

* NiceHat: A RunningGag is pointing out the aversion of the detective having a nice hat. He apparently has one in the sequel, before shortly losing the hat. [[spoiler:He gets it back in the end]]


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* SequelHook: The second game end with 'ToBeContinued', tying in with the victim's background story.
4th Nov '15 6:26:02 AM jeez
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/TheSecretOfKells ''[[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), [[WesternAnimation/SongOfTheSea Saloon]]''), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
4th Nov '15 4:55:13 AM jeez
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Added DiffLines:

* GenreShift: The first game is a creepy Suspense Mystery with horror elements and traces of humour, whereas the sequel is a light-hearted Comedy Adventure Mystery with elements of Suspense and traces of horror.
4th Nov '15 4:50:34 AM jeez
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication in electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication communicating entirely in grunts and electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
4th Nov '15 4:49:27 AM jeez
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* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication in electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/SecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.

to:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication in electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/SecretOfKells [[Film/TheSecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
4th Nov '15 4:49:16 AM jeez
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Added DiffLines:

* ArtShift: The first game is very much an {{Animesque}} VisualNovel, complete with characters communication in electronic buzzing (much in the style of its [[PhoenixWright source of inspiration]]) - the background and tone are bleak and realistic, in-keeping with the Creepy Horror aesthetic. The sequel, on the other hand, has a much more quirky and colourful approach of European WesternAnimation (á la [[Film/SecretOfKells Cartoon]] [[Film/SongOfTheSea Saloon]]), with stylised (and animated) character models, full voice acting and lush hand-drawn backgrounds.
24th Aug '14 7:32:36 PM MrGuy
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* CryptidEpisode: In the second game, the prime murder suspect is "Boggy," a creature rumored to live in the swamp. [[spoiler:The actual culprit was just someone in a costume, but Boggy ''does'' exist.]]
23rd Aug '14 8:40:17 AM Austin
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* ShoutOut: Detective Grimoire makes a snarky remark about [[Franchise/ProfessorLayton the guy with the top hat]].
12th May '14 5:30:17 PM ArkadyDarell
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* WhereTheHellIsSpringfield: The events of the two games take place either in Britain or in the US. Officer James wears a British uniform and talks in an English dialect, and the price signs of the first game's fair all carry '£' symbols. Yet, Grimoire speaks in a ([[OohMeAccentsSlipping fake]]) American accent in the second game, as does half of the cast. It helps that the game was made in England.

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* WhereTheHellIsSpringfield: The events of the two games take place either in Britain or in the US. Officer James wears a British uniform and talks in an English dialect, the toilet is labelled "W.C."[[note]]water closet, used in the UK but not in the US[[/note]], and the price signs of the first game's fair all carry '£' symbols. Yet, Grimoire speaks in a ([[OohMeAccentsSlipping fake]]) American accent in the second game, as does half of the cast. It helps that the game was made in England.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DetectiveGrimoire