Is there an issue? Send a MessageReason:
Fixed an error regarding grammar.
Changed line(s) 33 (click to see context) from:
* ReversePsychology: You're supposed to do the exactly the opposite of what the narrator says.
to:
* ReversePsychology: You're supposed to do the exactly the opposite of what the narrator says.
Is there an issue? Send a MessageReason:
Fixed an error regarding grammar.
Changed line(s) 33 (click to see context) from:
* ReversePsychology: You're supposed to the exactly the opposite of what the narrator says.
to:
* ReversePsychology: You're supposed to do the exactly the opposite of what the narrator says.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 37 (click to see context) :
* TheComputerIsALyingBastard: A central and deliberate part of the game is that the benefactor, who provides all the info on how the game works, is lying, and working out the actual control scheme is a puzzle in itself.
Added DiffLines:
* TricksterGame: From the get-go, your trust in what the game tells you is played with.
Is there an issue? Send a MessageReason:
* TheComputerIsALyingBastard: The tutorial character actively lies to you about everything, even the basic controls. The game also inverts many typical platform tropes- for example, [[spoiler:gems kill you but spikes are collectibles]].
Deleted line(s) 31 (click to see context) :
* PlayingThePlayer: The tutorial character actively lies to you about everything, even the basic controls. The game also inverts many typical platform tropes- for example, [[spoiler:gems kill you but spikes are collectibles]].
Is there an issue? Send a MessageReason:
None
----
Deleted line(s) 17 (click to see context) :
* AmbiguousGender: The main character and the benefactor. The former is wearing a pink hood that obscures their face, while the benefactor has their face hidden in shadow. [[spoiler:Fittingly, they are the same person.]]
Changed line(s) 19 (click to see context) from:
* BigBad: [[spoiler:The benefactor/[[EnemyWithin shadow]]]] wants to keep the protagonist trapped inside the prison forever.
to:
* BigBad: [[spoiler:The benefactor/[[EnemyWithin shadow]]]] The benefactor/shadow actively works against the protagonist, lying to them about how to escape, to keep them trapped. The true end reveals them to be [[spoiler:the protagonist's LivingShadow who wants to keep the protagonist trapped inside the prison forever.'protect' them by ensuring they never leave]].
Changed line(s) 21,24 (click to see context) from:
* CallBack: [[spoiler:On the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." Well, on the final level, this is ''exactly what happens''. The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, he's actually telling the truth.]]
* CheshireCatGrin: [[spoiler:The mysterious benefactor]]'s smile lands ''deep'' in the UncannyValley.
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game- they have one big, creepy eye.]]
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing they can't copy: firing a spike.]]
* CheshireCatGrin: [[spoiler:The mysterious benefactor]]'s smile lands ''deep'' in the UncannyValley.
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game- they have one big, creepy eye.]]
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing they can't copy: firing a spike.]]
to:
* CallBack: [[spoiler:On In the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." Well, on [[spoiler:In the final level, this is ''exactly what happens''. happens''- The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, he's they are actually telling the truth.]]
* CheshireCatGrin: [[spoiler:The mysterious benefactor]]'s smile lands ''deep'' in the UncannyValley.
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game- they have one big, creepy eye.]]
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing they can't copy: firing a spike.]]
* CheshireCatGrin: [[spoiler:The mysterious benefactor]]'s smile lands ''deep'' in the UncannyValley.
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game- they have one big, creepy eye.]]
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing they can't copy: firing a spike.
Deleted line(s) 26,27 (click to see context) :
* EnemyWithin: [[spoiler:The "benefactor" is actually your shadow, and has been lying to you to ensure you never leave the prison.]]
* FaceFramedInShadow: The mysterious and untrustworthy benefactor has their face obscured to emphasize how shady they are. [[spoiler:This is, however, subverted, as they reveal more and more of their face as time goes on. And it's [[NightmareFace not pretty]].]]
* FaceFramedInShadow: The mysterious and untrustworthy benefactor has their face obscured to emphasize how shady they are. [[spoiler:This is, however, subverted, as they reveal more and more of their face as time goes on. And it's [[NightmareFace not pretty]].]]
Deleted line(s) 29 (click to see context) :
* HeroicMime: The player character never says a word. [[spoiler:Oddly, their shadow, the benefactor, is quite talkative.]]
Deleted line(s) 34,35 (click to see context) :
* MissionControlIsOffItsMeds: The main gimmick is that the benefactor, who gives you the tutorials, cannot be trusted and will lie to you- they even lie about the basic controls.
* MissingMissionControl: The mysterious benefactor stops communicating with you after the first few levels. They come back for the endgame.
* MissingMissionControl: The mysterious benefactor stops communicating with you after the first few levels. They come back for the endgame.
Deleted line(s) 37 (click to see context) :
* MysteriousInformant: The benefactor has a FaceFramedInShadow, and their identity becomes more of a mystery as you move through the game.
Changed line(s) 40 (click to see context) from:
* PlayingThePlayer: The tutorial character actively lies to you about everything, even the basic controls. The game inverts many typical platform tropes- for example, [[spoiler:gems kill you but spikes are collectibles]].
to:
* PlayingThePlayer: The tutorial character actively lies to you about everything, even the basic controls. The game also inverts many typical platform tropes- for example, [[spoiler:gems kill you but spikes are collectibles]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
%%* AmbiguousGender: The main character.
to:
Changed line(s) 19,23 (click to see context) from:
* BottomlessPits: Subverted. They WrapAround instead.
* CallBack: [[spoiler:Remember how, on the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." Well, on the final level, this is ''exactly what happens''. The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, he's actually telling the truth.]]
* CheshireCatGrin: [[spoiler:The mysterious benefactor's smile lands ''deep'' in the UncannyValley.]]
%%* CollisionDamage
%%* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
* CallBack: [[spoiler:Remember how, on the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." Well, on the final level, this is ''exactly what happens''. The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, he's actually telling the truth.]]
* CheshireCatGrin: [[spoiler:The mysterious benefactor's smile lands ''deep'' in the UncannyValley.]]
%%* CollisionDamage
%%* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
to:
* BigBad: [[spoiler:The benefactor/[[EnemyWithin shadow]]]] wants to keep the protagonist trapped inside the prison forever.
* BottomlessPits:Subverted. They [[spoiler:Subverted. The room in which they first appear is called Bottomless Pits, but they WrapAround instead.
instead.]]
* CallBack:[[spoiler:Remember how, on [[spoiler:On the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." Well, on the final level, this is ''exactly what happens''. The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, he's actually telling the truth.]]
* CheshireCatGrin: [[spoiler:The mysteriousbenefactor's benefactor]]'s smile lands ''deep'' in the UncannyValley.]]
%%* CollisionDamage
%%*UncannyValley.
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in thegame.game- they have one big, creepy eye.]]
* BottomlessPits:
* CallBack:
* CheshireCatGrin: [[spoiler:The mysterious
%%* CollisionDamage
%%*
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the
Changed line(s) 26,29 (click to see context) from:
%%* EnemyWithout: The "benefactor". [[UnreliableNarrator Maybe]].
%%* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as they reveal more and more of their face as time goes on. And it's [[UncannyValley not pretty]].]]
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and they will fall to their death while you don't, allowing you to proceed to freedom. It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit. You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.]]
%%* HeroicMime
%%* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as they reveal more and more of their face as time goes on. And it's [[UncannyValley not pretty]].]]
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and they will fall to their death while you don't, allowing you to proceed to freedom. It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit. You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.]]
%%* HeroicMime
to:
%%*
* FaceFramedInShadow: The
* GuideDangIt: The method for
Changed line(s) 32,40 (click to see context) from:
%%* MindScrew: The whole. Damn. Game.
%%* MissionControlIsOffItsMeds: Natch.
* MissingMissionControl: The mysterious benefactor stops communicating with you after the first few levels. They come back for the endgame, though.
%%* MultipleEndings: Kind of.
%%* MysteriousInformant: Guess.
* NoNameGiven: None of the characters have names.
%%* OneHitPointWonder
%%* PlayingThePlayer
%%* PuzzleBoss
%%* MissionControlIsOffItsMeds: Natch.
* MissingMissionControl: The mysterious benefactor stops communicating with you after the first few levels. They come back for the endgame, though.
%%* MultipleEndings: Kind of.
%%* MysteriousInformant: Guess.
* NoNameGiven: None of the characters have names.
%%* OneHitPointWonder
%%* PlayingThePlayer
%%* PuzzleBoss
to:
%%*
* MinimalistCast: The only characters besides the two enemy types are the protagonist and the benefactor, [[spoiler:who are technically [[EnemyWithin the same person]]]].
* MissionControlIsOffItsMeds:
* MissingMissionControl: The mysterious benefactor stops communicating with you after the first few levels. They come back for the
%%*
* MultipleEndings:
%%*
* MysteriousInformant:
* NoNameGiven: None
* NamelessNarrative: Neither the protagonist nor the benefactor have names.
%%* PlayingThePlayer
%%* PuzzleBoss
* PlayingThePlayer: The tutorial character actively lies to you about everything, even the basic controls. The game inverts many typical platform tropes- for example, [[spoiler:gems kill you but spikes are collectibles]].
* PuzzleBoss: The FinalBoss, [[spoiler:the shadow]], is not fought like a traditional boss. Rather, [[spoiler:they copy all your movements, and you must find a way to get them inside the gem pit, which will kill them]].
Changed line(s) 42,46 (click to see context) from:
* RiddleMeThis: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: "What you seek is beyond the light." [[spoiler:Well, it's not worthless. In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.]]
* SignificantAnagram: "Depict One" -> "Deception" When [[spoiler:you kill the boss]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
* SpikesOfDoom: [[FakeTrap Inverted]]. Touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach. [[spoiler:They are also the only way to defeat the final boss.]]
%%* TheComputerIsALyingBastard: a central and deliberate part of the game.
* TimedMission: Subverted; the timer does nothing.
* SignificantAnagram: "Depict One" -> "Deception" When [[spoiler:you kill the boss]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
* SpikesOfDoom: [[FakeTrap Inverted]]. Touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach. [[spoiler:They are also the only way to defeat the final boss.]]
%%* TheComputerIsALyingBastard: a central and deliberate part of the game.
* TimedMission: Subverted; the timer does nothing.
to:
* RiddleMeThis: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: "What you seek is beyond the light." [[spoiler:Well, it's not worthless. In [[spoiler:In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.]]
* SignificantAnagram: "Depict One" ->"Deception" "Deception", as befitting the theme of the deception the benefactor pulls on you. When [[spoiler:you kill the boss]], benefactor]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
End".
* SpikesOfDoom:[[FakeTrap Inverted]]. Touching They appear starting in the room Impossible. [[spoiler:[[FakeTrap Inverted]]- touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach. [[spoiler:They They are also the only way to defeat the final boss.]]
%%* * TheComputerIsALyingBastard: a A central and deliberate part of the game.
game is that the benefactor, who provides all the info on how the game works, is lying, and working out the actual control scheme is a puzzle in itself.
* TimedMission:Subverted; One of the levels has a time limit of 30 seconds. [[spoiler:Subverted; the timer does nothing.nothing, and if it gets to zero, it starts counting negative numbers.]]
* SignificantAnagram: "Depict One" ->
* SpikesOfDoom:
* TimedMission:
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
* WeaksauceWeakness: The FinalBoss is weak to [[spoiler:the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples their ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
to:
* WeaksauceWeakness: The FinalBoss is weak to [[spoiler:the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples their ability to jump, forcing him/her them to fall into the pit. Now, sharp spikes pit.]] This would not have been normally be considered a all that weaksauce of a weakness, but ''every other minor mook ''nothing else in the game entire game'' is immune the slightest bit vulnerable to them''.]]it.
Is there an issue? Send a MessageReason:
No trope pothole in page quote, see Sinkhole.
Changed line(s) 2,3 (click to see context) from:
->''"You're not listening to me. Don't you [[ArcWords trust]] me?"''
to:
->''"You're not listening to me. Don't you [[ArcWords trust]] trust me?"''
Is there an issue? Send a MessageReason:
One trope per entry, see Administrivia.How To Write An Example. Remove chained Sinkhole, Speculative Troping, and natter. Comment out ZCE. Blatant Lies example "everything he said is this except when it isn't" is pointless and thus removed. Aversion isn't worth noting except there's reason to except the trope to be used but it isn't. Fix some Example Indentation In Trope Lists.
Changed line(s) 6,7 (click to see context) from:
You play as a [[NoNameGiven nameless]] HeroicMime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and their "advice" gets stranger and stranger as time goes on. Can the main character really trust their "friend", or will following their advice lead to ruin?
to:
You play as a [[NoNameGiven nameless]] HeroicMime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and their "advice" gets stranger and stranger as time goes on. Can the main character really trust their "friend", or will following their advice lead to ruin?
Changed line(s) 17 (click to see context) from:
* AmbiguousGender: The main character.
to:
Deleted line(s) 19 (click to see context) :
* BlatantLies: Everything the shadowy "benefactor" says... [[spoiler:Except when he's actually telling the truth, that is...]]
Changed line(s) 22,24 (click to see context) from:
* CheshireCatGrin / BrokenSmile: [[spoiler:The mysterious benefactor's smile lands ''deep'' in the UncannyValley.]]
* CollisionDamage
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
* CollisionDamage
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
to:
* CheshireCatGrin / BrokenSmile: CheshireCatGrin: [[spoiler:The mysterious benefactor's smile lands ''deep'' in the UncannyValley.]]
* %%* CollisionDamage
* %%* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
Changed line(s) 27,33 (click to see context) from:
* EnemyWithout: The "benefactor". [[UnreliableNarrator Maybe]].
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as they reveal more and more of their face as time goes on. And it's [[UncannyValley not pretty]].]]
* GoombaStomp: Averted.
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and they will fall to their death while you don't, allowing you to proceed to freedom.]]
** [[spoiler:It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit.]]
** [[spoiler:You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.]]
* HeroicMime
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as they reveal more and more of their face as time goes on. And it's [[UncannyValley not pretty]].]]
* GoombaStomp: Averted.
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and they will fall to their death while you don't, allowing you to proceed to freedom.]]
** [[spoiler:It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit.]]
** [[spoiler:You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.]]
* HeroicMime
to:
** [[spoiler:It
** [[spoiler:You
Changed line(s) 36,37 (click to see context) from:
* MindScrew: The whole. Damn. Game.
* MissionControlIsOffItsMeds: Natch.
* MissionControlIsOffItsMeds: Natch.
to:
Changed line(s) 39,40 (click to see context) from:
* MultipleEndings: Kind of.
* MysteriousInformant: Guess.
* MysteriousInformant: Guess.
to:
Changed line(s) 42,44 (click to see context) from:
* OneHitPointWonder
* PlayingThePlayer
* PuzzleBoss / MirrorBoss
* PlayingThePlayer
* PuzzleBoss / MirrorBoss
to:
Changed line(s) 47,49 (click to see context) from:
* SignificantAnagram: "Depict One" -> "Deception"
** Which makes [[spoiler:the name of the final level]] something of a TitleDrop.
** When [[spoiler:you kill the boss]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
** Which makes [[spoiler:the name of the final level]] something of a TitleDrop.
** When [[spoiler:you kill the boss]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
to:
* SignificantAnagram: "Depict One" -> "Deception"
** Which makes [[spoiler:the name of the final level]] something of a TitleDrop.
**"Deception" When [[spoiler:you kill the boss]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
** Which makes [[spoiler:the name of the final level]] something of a TitleDrop.
**
Changed line(s) 51 (click to see context) from:
* TheComputerIsALyingBastard: a central and deliberate part of the game.
to:
Deleted line(s) 56 (click to see context) :
* WholePlotReference: Possibly to ''VideoGame/{{Portal}}''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
You play as a [[NoNameGiven nameless]] HeroicMime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and his/her "advice" gets stranger and stranger as time goes on. Can the main character really trust his/her "friend", or will following his/her advice lead to ruin?
to:
You play as a [[NoNameGiven nameless]] HeroicMime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and his/her their "advice" gets stranger and stranger as time goes on. Can the main character really trust his/her their "friend", or will following his/her their advice lead to ruin?
Changed line(s) 25 (click to see context) from:
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing he/she can't copy: firing a spike.]]
to:
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing he/she they can't copy: firing a spike.]]
Changed line(s) 28 (click to see context) from:
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as he/she reveals more and more of his/her face as time goes on. And it's [[UncannyValley not pretty]].]]
to:
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as he/she reveals they reveal more and more of his/her their face as time goes on. And it's [[UncannyValley not pretty]].]]
Changed line(s) 30 (click to see context) from:
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and he/she will fall to his/her death while you don't, allowing you to proceed to freedom.]]
to:
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and he/she they will fall to his/her their death while you don't, allowing you to proceed to freedom.]]
Changed line(s) 38 (click to see context) from:
* MissingMissionControl: The mysterious benefactor stops communicating with you after the first few levels. He/she comes back for the endgame, though.
to:
* MissingMissionControl: The mysterious benefactor stops communicating with you after the first few levels. He/she comes They come back for the endgame, though.
Changed line(s) 53,54 (click to see context) from:
* VillainousBreakdown: The mysterious benefactor gets more and more agitated as time goes on and you ignore his/her advice. It gets to the point [[MissingMissionControl where he/she leaves]] halfway through the game, though returns for the finale.
* WeaksauceWeakness: The FinalBoss is weak to [[spoiler:the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples his/her ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
* WeaksauceWeakness: The FinalBoss is weak to [[spoiler:the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples his/her ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
to:
* VillainousBreakdown: The mysterious benefactor gets more and more agitated as time goes on and you ignore his/her their advice. It gets to the point [[MissingMissionControl where he/she leaves]] they leave]] halfway through the game, though returns for the finale.
* WeaksauceWeakness: The FinalBoss is weak to [[spoiler:the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one crippleshis/her their ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
* WeaksauceWeakness: The FinalBoss is weak to [[spoiler:the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
[[http://www.newgrounds.com/portal/view/546057 Depict1]] is a somewhat bizarre platformer about trust and deception, as well as themes of safety and confinement versus risk and freedom.
to:
[[http://www.newgrounds.com/portal/view/546057 Depict1]] is a somewhat bizarre [[UsefulNotes/AdobeFlash Flash]] platformer about trust and deception, as well as themes of safety and confinement versus risk and freedom.
Changed line(s) 15 (click to see context) from:
----
to:
Deleted line(s) 17 (click to see context) :
Is there an issue? Send a MessageReason:
Added image.
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/depict1.png]]
Is there an issue? Send a MessageReason:
There's already a spoiler warning, so filling the page with spoiler tags isn't very helpful.
Changed line(s) 19,20 (click to see context) from:
* BlatantLies: [[spoiler: Everything the shadowy "benefactor" says... Except when he's actually telling the truth, that is...]]
* BottomlessPits: [[spoiler:Subverted. They WrapAround instead.]]
* BottomlessPits: [[spoiler:Subverted. They WrapAround instead.]]
to:
* BlatantLies: [[spoiler: Everything the shadowy "benefactor" says... Except [[spoiler:Except when he's actually telling the truth, that is...]]
* BottomlessPits:[[spoiler:Subverted.Subverted. They WrapAround instead.]]
* BottomlessPits:
Changed line(s) 27 (click to see context) from:
* EnemyWithout: [[spoiler:The "benefactor". [[UnreliableNarrator Maybe]].]]
to:
* EnemyWithout: [[spoiler:The The "benefactor". [[UnreliableNarrator Maybe]].]]
Changed line(s) 29 (click to see context) from:
* GoombaStomp: [[spoiler:Averted.]]
to:
* GoombaStomp: [[spoiler:Averted.]]Averted.
Changed line(s) 34,35 (click to see context) from:
* InvincibleMinorMinion: [[spoiler:Both types of enemies can only be killed by dropping blocks on them.]]
* [[spoiler:LightIsNotGood: In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding.]]
* [[spoiler:LightIsNotGood: In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding.]]
to:
* InvincibleMinorMinion: [[spoiler:Both Both types of enemies can only be killed by dropping blocks on them.]]
them.
*[[spoiler:LightIsNotGood: In LightIsNotGood: [[spoiler:In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding.]]
*
Changed line(s) 38,39 (click to see context) from:
* MissingMissionControl: [[spoiler:The mysterious benefactor stops communicating with you after the first few levels. He/she comes back for the endgame, though.]]
* MultipleEndings: [[spoiler:Kind of.]]
* MultipleEndings: [[spoiler:Kind of.]]
to:
* MissingMissionControl: [[spoiler:The The mysterious benefactor stops communicating with you after the first few levels. He/she comes back for the endgame, though.]]
though.
* MultipleEndings:[[spoiler:Kind Kind of.]]
* MultipleEndings:
Changed line(s) 46 (click to see context) from:
* RiddleMeThis: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: [[spoiler:"What you seek is beyond the light." Well, it's not worthless. In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.]]
to:
* RiddleMeThis: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: [[spoiler:"What "What you seek is beyond the light." Well, [[spoiler:Well, it's not worthless. In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.]]
Changed line(s) 48 (click to see context) from:
** Which makes [[spoiler:the final level]] something of a TitleDrop.
to:
** Which makes [[spoiler:the name of the final level]] something of a TitleDrop.
Changed line(s) 50,51 (click to see context) from:
* SpikesOfDoom: [[spoiler:[[FakeTrap Inverted]]. Touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach.]]
** [[spoiler:They are also the only way to defeat the final boss.]]
** [[spoiler:They are also the only way to defeat the final boss.]]
to:
* SpikesOfDoom: [[spoiler:[[FakeTrap [[FakeTrap Inverted]]. Touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach.]]
** [[spoiler:They are also the only way to defeat the final boss.]]
**
Changed line(s) 53,55 (click to see context) from:
* TimedMission: [[spoiler:Subverted; the timer does nothing.]]
* [[spoiler:VillainousBreakdown]]: [[spoiler:The mysterious benefactor gets more and more agitated as time goes on and you ignore his/her advice. It gets to the point [[MissingMissionControl where he/she leaves]] halfway through the game, but he/she returns for the finale.]]
* WeaksauceWeakness: [[spoiler:The shadow is weak to the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples his/her ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
* [[spoiler:VillainousBreakdown]]: [[spoiler:The mysterious benefactor gets more and more agitated as time goes on and you ignore his/her advice. It gets to the point [[MissingMissionControl where he/she leaves]] halfway through the game, but he/she returns for the finale.]]
* WeaksauceWeakness: [[spoiler:The shadow is weak to the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples his/her ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
to:
* TimedMission: [[spoiler:Subverted; Subverted; the timer does nothing.]]
nothing.
*[[spoiler:VillainousBreakdown]]: [[spoiler:The VillainousBreakdown: The mysterious benefactor gets more and more agitated as time goes on and you ignore his/her advice. It gets to the point [[MissingMissionControl where he/she leaves]] halfway through the game, but he/she though returns for the finale.]]
finale.
* WeaksauceWeakness:[[spoiler:The shadow The FinalBoss is weak to the [[spoiler:the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples his/her ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
*
* WeaksauceWeakness:
Changed line(s) 57 (click to see context) from:
* WholePlotReference: Possibly to [[spoiler: ''Portal'']].
to:
* WholePlotReference: Possibly to [[spoiler: ''Portal'']].''VideoGame/{{Portal}}''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EasterEgg: In the room that introduces both the green buttons and the spikes. If you use them to wall climb to the leftmost ledge of the stage after collecting them (i.e. before you're supposed to be taught how to do so), the benefactor will make snide comment.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* [[spoiler:LightIsNotGood:In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding.]]
to:
* [[spoiler:LightIsNotGood:In [[spoiler:LightIsNotGood: In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
[[spoiler:LightIsNotGood:In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding]]
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[spoiler:LightIsNotGood:In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding]]
Is there an issue? Send a MessageReason:
Read Handling Spoilers. Under no circumstances put the name of the trope in spoiler tags. Also, Completely Missing The Point was renamed to Comically Missing The Point a long time ago. This is not an example.
Changed line(s) 24,26 (click to see context) from:
* CompletelyMissingThePoint / FanDumb: A surprising amount of players criticize the game because [[spoiler:the "benefactor" lies constantly]]. Even though the game's description ''outright says'' [[spoiler: he/she can't be trusted]].
** One of the frequently asked questions is, "Why aren't the arrow keys working?" (The author's response to this is simply, "Orly?")
* [[spoiler: {{Cyclops}}]]: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
** One of the frequently asked questions is, "Why aren't the arrow keys working?" (The author's response to this is simply, "Orly?")
* [[spoiler: {{Cyclops}}]]: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
to:
* CompletelyMissingThePoint / FanDumb: A surprising amount of players criticize the game because [[spoiler:the "benefactor" lies constantly]]. Even though the game's description ''outright says'' [[spoiler: he/she can't be trusted]].
** One of the frequently asked questions is, "Why aren't the arrow keys working?" (The author's response to this is simply, "Orly?")
* [[spoiler: {{Cyclops}}]]:{{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
** One of the frequently asked questions is, "Why aren't the arrow keys working?" (The author's response to this is simply, "Orly?")
* [[spoiler: {{Cyclops}}]]:
Changed line(s) 38 (click to see context) from:
** [[spoiler:MissingMissionControl]]: [[spoiler:The mysterious benefactor stops communicating with you after the first few levels. He/she comes back for the endgame, though.]]
to:
Changed line(s) 43 (click to see context) from:
* [[spoiler: PlayingThePlayer]]
to:
* [[spoiler: PlayingThePlayer]]PlayingThePlayer
Is there an issue? Send a MessageReason:
Stop bolding tropes. It means absolutely nothing.
Changed line(s) 9,10 (click to see context) from:
Now the Newgrounds Game of the Year for 2010.
to:
Changed line(s) 43 (click to see context) from:
* '''[[spoiler: PlayingThePlayer]]'''
to:
* '''[[spoiler: PlayingThePlayer]]'''[[spoiler: PlayingThePlayer]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ReversePsychology: You're supposed to the exactly the opposite of what the narrator says.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Another notable feature of the game is that it creatively subverts many standard mechanics of platformers in ways that are best experienced for yourself. It is worth giving a try, especially if you are a fan of "philosophical" puzzle platformers such as ''TheCompanyOfMyself''.
to:
Another notable feature of the game is that it creatively subverts many standard mechanics of platformers in ways that are best experienced for yourself. It is worth giving a try, especially if you are a fan of "philosophical" puzzle platformers such as ''TheCompanyOfMyself''.''VideoGame/TheCompanyOfMyself''.
Is there an issue? Send a MessageReason:
Updated to meet new Nightmare Fuel criteria.
Changed line(s) 29 (click to see context) from:
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as he/she reveals more and more of his/her face as time goes on. And [[HighOctaneNightmareFuel it's]] ''[[UncannyValley not]]'' [[HighOctaneNightmareFuel pretty]].]]
to:
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as he/she reveals more and more of his/her face as time goes on. And [[HighOctaneNightmareFuel it's]] ''[[UncannyValley not]]'' [[HighOctaneNightmareFuel it's [[UncannyValley not pretty]].]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ArcWords: "Trust" and variations thereof.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->''"You're not listening to me. Don't you [[ArcWords trust]] me?"''
[[http://www.newgrounds.com/portal/view/546057 Depict1]] is a somewhat bizarre platformer about trust and deception, as well as themes of safety and confinement versus risk and freedom.
You play as a [[NoNameGiven nameless]] HeroicMime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and his/her "advice" gets stranger and stranger as time goes on. Can the main character really trust his/her "friend", or will following his/her advice lead to ruin?
Another notable feature of the game is that it creatively subverts many standard mechanics of platformers in ways that are best experienced for yourself. It is worth giving a try, especially if you are a fan of "philosophical" puzzle platformers such as ''TheCompanyOfMyself''.
Now the Newgrounds Game of the Year for 2010.
For a [[MindScrew similar experience]] from the same creators, play ''VideoGame/{{Verge}}''.
'''Note: Many of the tropes below may spoil the game for you. Even figuring out the basic gameplay mechanics is an essential part of the experience.'''
----
!!Decide for yourself whether or not to trust these tropes:
* AmbiguousGender: The main character.
* BlatantLies: [[spoiler: Everything the shadowy "benefactor" says... Except when he's actually telling the truth, that is...]]
* BottomlessPits: [[spoiler:Subverted. They WrapAround instead.]]
* CallBack: [[spoiler:Remember how, on the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." Well, on the final level, this is ''exactly what happens''. The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, he's actually telling the truth.]]
* CheshireCatGrin / BrokenSmile: [[spoiler:The mysterious benefactor's smile lands ''deep'' in the UncannyValley.]]
* CollisionDamage
* CompletelyMissingThePoint / FanDumb: A surprising amount of players criticize the game because [[spoiler:the "benefactor" lies constantly]]. Even though the game's description ''outright says'' [[spoiler: he/she can't be trusted]].
** One of the frequently asked questions is, "Why aren't the arrow keys working?" (The author's response to this is simply, "Orly?")
* [[spoiler: {{Cyclops}}]]: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing he/she can't copy: firing a spike.]]
* EnemyWithout: [[spoiler:The "benefactor". [[UnreliableNarrator Maybe]].]]
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as he/she reveals more and more of his/her face as time goes on. And [[HighOctaneNightmareFuel it's]] ''[[UncannyValley not]]'' [[HighOctaneNightmareFuel pretty]].]]
* GoombaStomp: [[spoiler:Averted.]]
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and he/she will fall to his/her death while you don't, allowing you to proceed to freedom.]]
** [[spoiler:It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit.]]
** [[spoiler:You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.]]
* HeroicMime
* InvincibleMinorMinion: [[spoiler:Both types of enemies can only be killed by dropping blocks on them.]]
* MindScrew: The whole. Damn. Game.
* MissionControlIsOffItsMeds: Natch.
** [[spoiler:MissingMissionControl]]: [[spoiler:The mysterious benefactor stops communicating with you after the first few levels. He/she comes back for the endgame, though.]]
* MultipleEndings: [[spoiler:Kind of.]]
* MysteriousInformant: Guess.
* NoNameGiven: None of the characters have names.
* OneHitPointWonder
* '''[[spoiler: PlayingThePlayer]]'''
* PuzzleBoss / MirrorBoss
* RiddleMeThis: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: [[spoiler:"What you seek is beyond the light." Well, it's not worthless. In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.]]
* SignificantAnagram: "Depict One" -> "Deception"
** Which makes [[spoiler:the final level]] something of a TitleDrop.
** When [[spoiler:you kill the boss]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
* SpikesOfDoom: [[spoiler:[[FakeTrap Inverted]]. Touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach.]]
** [[spoiler:They are also the only way to defeat the final boss.]]
* TheComputerIsALyingBastard: a central and deliberate part of the game.
* TimedMission: [[spoiler:Subverted; the timer does nothing.]]
* [[spoiler:VillainousBreakdown]]: [[spoiler:The mysterious benefactor gets more and more agitated as time goes on and you ignore his/her advice. It gets to the point [[MissingMissionControl where he/she leaves]] halfway through the game, but he/she returns for the finale.]]
* WeaksauceWeakness: [[spoiler:The shadow is weak to the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples his/her ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
* WaitingPuzzle: [[spoiler:If you enter the final goal right away, you get the BadEnding. You need to wait for the goal light to disappear and then proceed through a secret passageway to get the GoldenEnding.]]
* WholePlotReference: Possibly to [[spoiler: ''Portal'']].
----
->''"See? You can t-r-u-s-t me..."''
----
[[http://www.newgrounds.com/portal/view/546057 Depict1]] is a somewhat bizarre platformer about trust and deception, as well as themes of safety and confinement versus risk and freedom.
You play as a [[NoNameGiven nameless]] HeroicMime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and his/her "advice" gets stranger and stranger as time goes on. Can the main character really trust his/her "friend", or will following his/her advice lead to ruin?
Another notable feature of the game is that it creatively subverts many standard mechanics of platformers in ways that are best experienced for yourself. It is worth giving a try, especially if you are a fan of "philosophical" puzzle platformers such as ''TheCompanyOfMyself''.
Now the Newgrounds Game of the Year for 2010.
For a [[MindScrew similar experience]] from the same creators, play ''VideoGame/{{Verge}}''.
'''Note: Many of the tropes below may spoil the game for you. Even figuring out the basic gameplay mechanics is an essential part of the experience.'''
----
!!Decide for yourself whether or not to trust these tropes:
* AmbiguousGender: The main character.
* BlatantLies: [[spoiler: Everything the shadowy "benefactor" says... Except when he's actually telling the truth, that is...]]
* BottomlessPits: [[spoiler:Subverted. They WrapAround instead.]]
* CallBack: [[spoiler:Remember how, on the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." Well, on the final level, this is ''exactly what happens''. The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, he's actually telling the truth.]]
* CheshireCatGrin / BrokenSmile: [[spoiler:The mysterious benefactor's smile lands ''deep'' in the UncannyValley.]]
* CollisionDamage
* CompletelyMissingThePoint / FanDumb: A surprising amount of players criticize the game because [[spoiler:the "benefactor" lies constantly]]. Even though the game's description ''outright says'' [[spoiler: he/she can't be trusted]].
** One of the frequently asked questions is, "Why aren't the arrow keys working?" (The author's response to this is simply, "Orly?")
* [[spoiler: {{Cyclops}}]]: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing he/she can't copy: firing a spike.]]
* EnemyWithout: [[spoiler:The "benefactor". [[UnreliableNarrator Maybe]].]]
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as he/she reveals more and more of his/her face as time goes on. And [[HighOctaneNightmareFuel it's]] ''[[UncannyValley not]]'' [[HighOctaneNightmareFuel pretty]].]]
* GoombaStomp: [[spoiler:Averted.]]
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and he/she will fall to his/her death while you don't, allowing you to proceed to freedom.]]
** [[spoiler:It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit.]]
** [[spoiler:You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.]]
* HeroicMime
* InvincibleMinorMinion: [[spoiler:Both types of enemies can only be killed by dropping blocks on them.]]
* MindScrew: The whole. Damn. Game.
* MissionControlIsOffItsMeds: Natch.
** [[spoiler:MissingMissionControl]]: [[spoiler:The mysterious benefactor stops communicating with you after the first few levels. He/she comes back for the endgame, though.]]
* MultipleEndings: [[spoiler:Kind of.]]
* MysteriousInformant: Guess.
* NoNameGiven: None of the characters have names.
* OneHitPointWonder
* '''[[spoiler: PlayingThePlayer]]'''
* PuzzleBoss / MirrorBoss
* RiddleMeThis: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: [[spoiler:"What you seek is beyond the light." Well, it's not worthless. In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.]]
* SignificantAnagram: "Depict One" -> "Deception"
** Which makes [[spoiler:the final level]] something of a TitleDrop.
** When [[spoiler:you kill the boss]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
* SpikesOfDoom: [[spoiler:[[FakeTrap Inverted]]. Touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach.]]
** [[spoiler:They are also the only way to defeat the final boss.]]
* TheComputerIsALyingBastard: a central and deliberate part of the game.
* TimedMission: [[spoiler:Subverted; the timer does nothing.]]
* [[spoiler:VillainousBreakdown]]: [[spoiler:The mysterious benefactor gets more and more agitated as time goes on and you ignore his/her advice. It gets to the point [[MissingMissionControl where he/she leaves]] halfway through the game, but he/she returns for the finale.]]
* WeaksauceWeakness: [[spoiler:The shadow is weak to the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples his/her ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
* WaitingPuzzle: [[spoiler:If you enter the final goal right away, you get the BadEnding. You need to wait for the goal light to disappear and then proceed through a secret passageway to get the GoldenEnding.]]
* WholePlotReference: Possibly to [[spoiler: ''Portal'']].
----
->''"See? You can t-r-u-s-t me..."''
----