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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/depict1.png]]
2->''"You're not listening to me. Don't you trust me?"''
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4[[http://www.newgrounds.com/portal/view/546057 Depict1]] is a somewhat bizarre [[UsefulNotes/AdobeFlash Flash]] platformer about trust and deception, as well as themes of safety and confinement versus risk and freedom.
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6You play as a HeroicMime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and their "advice" gets stranger and stranger as time goes on. Can the main character really trust their "friend", or will following their advice lead to ruin?
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8Another notable feature of the game is that it creatively subverts many standard mechanics of platformers in ways that are best experienced for yourself. It is worth giving a try, especially if you are a fan of "philosophical" puzzle platformers such as ''VideoGame/TheCompanyOfMyself''.
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10It was Newgrounds Game of the Year for 2010.
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12For a [[MindScrew similar experience]] from the same creators, play ''VideoGame/{{Verge}}''.
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14'''Note: Many of the tropes below may spoil the game for you. Even figuring out the basic gameplay mechanics is an essential part of the experience.'''
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16----
17!!Decide for yourself whether or not to trust these tropes:
18* ArcWords: "Trust" and variations thereof.
19* BigBad: The benefactor/shadow actively works against the protagonist, lying to them about how to escape, to keep them trapped. The true end reveals them to be [[spoiler:the protagonist's LivingShadow who wants to 'protect' them by ensuring they never leave]].
20* BottomlessPits: [[spoiler:Subverted. The room in which they first appear is called Bottomless Pits, but they WrapAround instead.]]
21* CallBack: In the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." [[spoiler:In the final level, this is ''exactly what happens''- The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, they are actually telling the truth.]]
22* TheComputerIsALyingBastard: The tutorial character actively lies to you about everything, even the basic controls. The game also inverts many typical platform tropes- for example, [[spoiler:gems kill you but spikes are collectibles]].
23* EasterEgg: In the room that introduces both the green buttons and the spikes. If you use them to wall climb to the leftmost ledge of the stage after collecting them (i.e. before you're supposed to be taught how to do so), the benefactor will make snide comment.
24* GuideDangIt: The method for beating the FinalBoss. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and they will fall to their death while you don't, allowing you to proceed to freedom. It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit. You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.]]
25* InvincibleMinorMinion: Both types of enemies can only be killed by dropping blocks on them.
26* LightIsNotGood: [[spoiler:In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding.]]
27* MindScrew: The actual backstory is incredibly vague, and it does not help that the only source of info for what is going on is the incredibly unreliable benefactor.
28* MinimalistCast: The only characters besides the two enemy types are the protagonist and the benefactor, [[spoiler:who are technically [[EnemyWithin the same person]]]].
29* MultipleEndings: As the description notes, there are 2 real endings and a fake ending. The fake one happens sometime in- you need to keep going through a seemingly empty room. At the Deception room, [[spoiler:if you enter the goal light, the game ends right there- if you wait, you will enter a secret area leading to the confrontation with the benefactor, after which you escape]].
30* NamelessNarrative: Neither the protagonist nor the benefactor have names.
31* OneHitPointWonder: You only have one life, and will die from one hit of anything. [[spoiler:Fortunately, so does the FinalBoss, your shadow.]]
32* PuzzleBoss: The FinalBoss, [[spoiler:the shadow]], is not fought like a traditional boss. Rather, [[spoiler:they copy all your movements, and you must find a way to get them inside the gem pit, which will kill them]].
33* ReversePsychology: You're supposed to do exactly the opposite of what the narrator says.
34* RiddleMeThis: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: "What you seek is beyond the light." [[spoiler:In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.]]
35* SignificantAnagram: "Depict One" -> "Deception", as befitting the theme of the deception the benefactor pulls on you. When [[spoiler:you kill the benefactor]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End".
36* SpikesOfDoom: They appear starting in the room Impossible. [[spoiler:[[FakeTrap Inverted]]- touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach. They are also the only way to defeat the final boss.]]
37* TimedMission: One of the levels has a time limit of 30 seconds. [[spoiler:Subverted; the timer does nothing, and if it gets to zero, it starts counting negative numbers.]]
38* TricksterGame: From the get-go, your trust in what the game tells you is played with.
39* VillainousBreakdown: The mysterious benefactor gets more and more agitated as time goes on and you ignore their advice. It gets to the point [[MissingMissionControl where they leave]] halfway through the game, though returns for the finale.
40* WeaksauceWeakness: The FinalBoss is weak to [[spoiler:the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples their ability to jump, forcing them to fall into the pit.]] This would not normally be considered all that weaksauce of a weakness, but ''nothing else in the entire game'' is the slightest bit vulnerable to it.
41* WaitingPuzzle: [[spoiler:If you enter the final goal right away, you get the BadEnding. You need to wait for the goal light to disappear and then proceed through a secret passageway to get the GoldenEnding.]]
42----
43->''"See? You can t-r-u-s-t me..."''

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