->''"You're not listening to me. Don't you [[ArcWords trust]] me?"''

[[http://www.newgrounds.com/portal/view/546057 Depict1]] is a somewhat bizarre platformer about trust and deception, as well as themes of safety and confinement versus risk and freedom.

You play as a [[NoNameGiven nameless]] HeroicMime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and his/her "advice" gets stranger and stranger as time goes on. Can the main character really trust his/her "friend", or will following his/her advice lead to ruin?

Another notable feature of the game is that it creatively subverts many standard mechanics of platformers in ways that are best experienced for yourself. It is worth giving a try, especially if you are a fan of "philosophical" puzzle platformers such as ''VideoGame/TheCompanyOfMyself''.

It was Newgrounds Game of the Year for 2010.

For a [[MindScrew similar experience]] from the same creators, play ''VideoGame/{{Verge}}''.

'''Note: Many of the tropes below may spoil the game for you. Even figuring out the basic gameplay mechanics is an essential part of the experience.'''
!!Decide for yourself whether or not to trust these tropes:

* AmbiguousGender: The main character.
* ArcWords: "Trust" and variations thereof.
* BlatantLies: [[spoiler: Everything the shadowy "benefactor" says... Except when he's actually telling the truth, that is...]]
* BottomlessPits: [[spoiler:Subverted. They WrapAround instead.]]
* CallBack: [[spoiler:Remember how, on the second level, your "benefactor" lies to you: "This is not the right way. The beams of light will reset you. There must be another way out." Well, on the final level, this is ''exactly what happens''. The beam of light DOES reset you. The "benefactor" says, once again, "There must be another way out," and this time, he's actually telling the truth.]]
* CheshireCatGrin / BrokenSmile: [[spoiler:The mysterious benefactor's smile lands ''deep'' in the UncannyValley.]]
* CollisionDamage
* {{Cyclops}}: [[spoiler:The mysterious benefactor turns out to be one, late in the game.]]
* DeathByIrony: [[spoiler:The "benefactor", despite claiming to be a perfect mirror of the main character, dies by the one thing he/she can't copy: firing a spike.]]
* EasterEgg: In the room that introduces both the green buttons and the spikes. If you use them to wall climb to the leftmost ledge of the stage after collecting them (i.e. before you're supposed to be taught how to do so), the benefactor will make snide comment.
* EnemyWithout: [[spoiler:The "benefactor". [[UnreliableNarrator Maybe]].]]
* FaceFramedInShadow: The benefactor. [[spoiler:This is, however, subverted, as he/she reveals more and more of his/her face as time goes on. And it's [[UncannyValley not pretty]].]]
* GoombaStomp: [[spoiler:Averted.]]
* GuideDangIt: The method for getting the best ending. [[spoiler:You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and he/she will fall to his/her death while you don't, allowing you to proceed to freedom.]]
** [[spoiler:It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit.]]
** [[spoiler:You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.]]
* HeroicMime
* InvincibleMinorMinion: [[spoiler:Both types of enemies can only be killed by dropping blocks on them.]]
* [[spoiler:LightIsNotGood: In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a BadEnding. You are supposed to wait for it to disappear to get the GoodEnding.]]
* MindScrew: The whole. Damn. Game.
* MissionControlIsOffItsMeds: Natch.
* MissingMissionControl: [[spoiler:The mysterious benefactor stops communicating with you after the first few levels. He/she comes back for the endgame, though.]]
* MultipleEndings: [[spoiler:Kind of.]]
* MysteriousInformant: Guess.
* NoNameGiven: None of the characters have names.
* OneHitPointWonder
* PlayingThePlayer
* PuzzleBoss / MirrorBoss
* ReversePsychology: You're supposed to the exactly the opposite of what the narrator says.
* RiddleMeThis: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: [[spoiler:"What you seek is beyond the light." Well, it's not worthless. In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.]]
* SignificantAnagram: "Depict One" -> "Deception"
** Which makes [[spoiler:the final level]] something of a TitleDrop.
** When [[spoiler:you kill the boss]], the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
* SpikesOfDoom: [[spoiler:[[FakeTrap Inverted]]. Touching them is actually ''beneficial'', because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach.]]
** [[spoiler:They are also the only way to defeat the final boss.]]
* TheComputerIsALyingBastard: a central and deliberate part of the game.
* TimedMission: [[spoiler:Subverted; the timer does nothing.]]
* [[spoiler:VillainousBreakdown]]: [[spoiler:The mysterious benefactor gets more and more agitated as time goes on and you ignore his/her advice. It gets to the point [[MissingMissionControl where he/she leaves]] halfway through the game, but he/she returns for the finale.]]
* WeaksauceWeakness: [[spoiler:The shadow is weak to the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples his/her ability to jump, forcing him/her to fall into the pit. Now, sharp spikes would not have been considered a weaksauce weakness, but ''every other minor mook in the game is immune to them''.]]
* WaitingPuzzle: [[spoiler:If you enter the final goal right away, you get the BadEnding. You need to wait for the goal light to disappear and then proceed through a secret passageway to get the GoldenEnding.]]
* WholePlotReference: Possibly to [[spoiler: ''Portal'']].
->''"See? You can t-r-u-s-t me..."''