History VideoGame / Deception

8th Sep '17 11:38:21 AM Kazmahu
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** Armored enemies in both versions of ''IV'' can have sky-high defense after the first few chapters, but there's a whole mechanic for getting past that.


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** Laegrinna's tutorial stages in ''IV'' allow you to set up to five traps at a time to demonstrate some more advanced concepts properly. Once you get into the game proper you're limited to three until you buy upgrades a good hour or so later.
4th Sep '17 8:11:35 PM Peteman
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* FriendlyFireProof: Played straight with the enemy amongst each other; someone who accidentally gets an arrow from his buddy will take no damage from it. Brutally averted by your own traps, they're just as dangerous to you as they are to your enemies. Especially amusing is watching your girl grab her crotch and crumple in a heap after getting dinged by the Delta Horse.

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* FriendlyFireProof: Played straight with the enemy amongst each other; someone who accidentally gets an arrow from his buddy will take no damage from it. Brutally averted Averted by your own traps, they're just as dangerous to you as they are to your enemies. Especially amusing is watching your girl grab her crotch and crumple in a heap after getting dinged by the Delta Horse.
5th Aug '17 4:47:15 AM RedScharlach
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** Your starting traps. None of them are fancy, but they have the advantage of having faster cool-down times than the more damaging traps you get later. Also given that most of the rooms that you fight in are fairly cramped, starting traps like Pushwall and Springboard are far more precise at setting up a victim for combos and room traps than their high-end counterparts which will likely shoot the victim across the room to safety. Finally a suprising number of your starting traps have good hitting power like the Boulder or Swinging Blade. While some of your starting traps will go obsolete, a fair number of them are good to the end of the game.

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** Your starting traps. None of them are fancy, but they have the advantage of having faster cool-down times than the more damaging traps you get later. Also given that most of the rooms that you fight in are fairly cramped, starting traps like Pushwall and Springboard are far more precise at setting up a victim for combos and room traps than their high-end counterparts which will likely shoot the victim across the room to safety. Finally a suprising surprising number of your starting traps have good hitting power like the Boulder or Swinging Blade. While some of your starting traps will go obsolete, a fair number of them are good to the end of the game.



** ''Trapt'' has Millenia and Reina as unlockable costumes. Millenia is also fought as a BonusBoss.

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** ''Trapt'' has Millenia Millennia and Reina as unlockable costumes. Millenia Millennia is also fought as a BonusBoss.



* LadyOfBlackMagic: Astarte. [[spoiler:Word of God says she's actually an older Millenia...]]

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* LadyOfBlackMagic: Astarte. [[spoiler:Word of God says she's actually an older Millenia...Millennia...]]
26th Jul '17 5:05:11 AM Sabrewing
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** PendulumOfDeath



** RocksFallEveryoneDies


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** SpikeBallsOfDoom: As well as balls without spikes.
29th Dec '16 10:22:30 AM contrafanxxx
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* HomeAloneAntics: The series as a whole is a BloodierAndGorier example of this.
23rd Sep '16 5:31:13 PM foxley
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* PendulumOfDeath: A common breed of trap in later games.
8th Jul '16 6:16:36 PM Heartlesswithaheart
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** Your starting traps. None of them are fancy, but they have the advantage of having faster cool-down times than the more damaging traps you get later. Also given that most of the rooms that you fight in are fairly cramped, starting traps like Pushwall and Springboard are far more precise at setting up a victim for combos amd room traps than their high-end counterparts which will likely shoot the victim across the room to safety. Finally a suprising number of your starting traps have good hitting power like the Boulder or Swinging Blade. While some of your starting traps will go obsolete, a fair number of them are good to the end of the game.

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** Your starting traps. None of them are fancy, but they have the advantage of having faster cool-down times than the more damaging traps you get later. Also given that most of the rooms that you fight in are fairly cramped, starting traps like Pushwall and Springboard are far more precise at setting up a victim for combos amd and room traps than their high-end counterparts which will likely shoot the victim across the room to safety. Finally a suprising number of your starting traps have good hitting power like the Boulder or Swinging Blade. While some of your starting traps will go obsolete, a fair number of them are good to the end of the game.game.
*** However, at least in ''Blood Ties'', none compare to the Lethal Lance. It's a wall trap that immediately shoots lances two spaces forward and pulls its target against the wall. Nothing special like the iron maiden or the many fan traps, but it is an incredibly useful tool in starting combos due to how easy it is to score a hit with it, or even continuing combos that otherwise would've been dead because the victim was flat against the floor!
27th Jun '16 6:17:37 PM universalperson
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* DenserAndWackier: ''Deception IV'' and it's re-release are this compared to the previous games. They include more {{Fanservice}} than previous titles, a ClothingDamage mechanic, and a cartoonish, anime-like art style. Many of the traps are ridiculous looking or have comedic effects, like the Merry-Go-Round stage trap.
27th Jun '16 5:59:51 PM universalperson
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* DolledUpInstallment: ''Deception III: Dark Delusion'' was named ''Soumatou'' in Japan. The previous two games at least kept their connection by replacing ''Kokumeikan'' with ''Deception''. Then this gets inverted with ''Trapt'', which was titled ''Kagero 2: Dark illusion'' in Japan.

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* DolledUpInstallment: ''Deception III: Dark Delusion'' was named ''Soumatou'' in Japan. The previous two games at least kept their connection outside of Japan by replacing ''Kokumeikan'' with ''Deception''. Then this gets inverted with ''Trapt'', which was titled ''Kagero 2: Dark illusion'' in Japan.
31st May '16 3:59:29 AM Sabrewing
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#''Tecmo's Deception: Invitation to Darkness'' (''Kokumeikan'') -- Released in July, 1996. As a [[HelloInsertNameHere nameless]] prince of Zemekia, the player has been framed for the murder of the king by his brother Yurias in a bid for the throne, and he is spirited away by a demoness named Astarte to make a DealWithTheDevil to get his revenge.

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#''Tecmo's Deception: Invitation to Darkness'' (''Kokumeikan'') -- Released in July, 1996.1996; rereleased as a [=PSOne=] Classic in 2015. As a [[HelloInsertNameHere nameless]] prince of Zemekia, the player has been framed for the murder of the king by his brother Yurias in a bid for the throne, and he is spirited away by a demoness named Astarte to make a DealWithTheDevil to get his revenge.



#''VideoGame/{{Trapt}}'' (''Kagero II: [[GratuitousEnglish Dark Illusion]]'') -- Released in June, 2005. Princess Allura has been framed for the murder of her father and flees to a dark castle to escape execution, and while there, a demon offers her a chance for revenge.

#''Deception IV: Blood Ties'' (''Kagero: Darkside Princess'') -- Released in March, 2014. Centered around a girl named Laegrinna, an "animated fragment of the imprisoned Devil's soul", she operates under the guidance of three servants: [[EvilRedhead Veruza]], [[SoftSpokenSadist Caelea]], and [[CuteAndPsycho Lilia]]. Received an UpdatedRerelease in 2015 as ''Deception IV: The Nightmare Princess'' (''Kagero: Another Princess''). This version introduces a new 100-level Quest Mode starring the titular Nightmare Princess, Velguirie. It's also a full-blown CrisisCrossover

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#''VideoGame/{{Trapt}}'' (''Kagero II: [[GratuitousEnglish Dark Illusion]]'') -- Released in June, 2005.2005; rereleased as a [=PS2=] Classic in 2014. Princess Allura has been framed for the murder of her father and flees to a dark castle to escape execution, and while there, a demon offers her a chance for revenge.

#''Deception IV: Blood Ties'' (''Kagero: Darkside Princess'') -- Released in March, 2014. Centered around a girl named Laegrinna, an "animated fragment of the imprisoned Devil's soul", she operates under the guidance of three servants: [[EvilRedhead Veruza]], [[SoftSpokenSadist Caelea]], and [[CuteAndPsycho Lilia]]. Received an UpdatedRerelease in 2015 as ''Deception IV: The Nightmare Princess'' (''Kagero: Another Princess''). This version introduces a new 100-level Quest Mode starring the titular Nightmare Princess, Velguirie. It's also a full-blown CrisisCrossover
CrisisCrossover.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Deception