History VideoGame / Deception

8th Feb '16 8:42:12 AM kikiandlala
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* TheCanKickedHim: One of the newest traps is a toilet. Knock your unfortunate victim onto an otherwise normal looking toilet and then give her a bidet that would make a Yellowstone Park geyser envious.
31st Dec '15 1:55:39 PM LadyJaneGrey
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* KickThemWhileTheyAreDown: In ''The Nightmare Princess'' where you can attack enemies directly by kicking them for extra damage, and can do it to a victim ''literally'', giving them a taste of your boot when they're on their last legs.
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* KickThemWhileTheyAreDown: In ''The Nightmare Princess'' where you Velguirie can attack enemies directly by kicking them for extra damage, and can also do it to a victim ''literally'', giving them a taste of your her boot when they're on their last legs.

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* KickThemWhileTheyAreDown: In ''The Nightmare Princess'' where NoGoodDeedGoesUnpunished: You can show mercy if you can attack enemies directly by kicking them want, but it might come back to haunt you. For example, in first game, if you feel sorry for extra damage, and can do it the parents trying to find a victim ''literally'', giving them a taste of your boot when they're on cure for their last legs.daughter and let them escape, they'll tell everyone about the demon in the mansion, and you'll wind up with stronger opposition quicker.
30th Dec '15 3:16:38 PM LadyJaneGrey
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* AmusingInjures: You can be especially creative in ''The Nightmare Princess'', rigging traps that might be more likable to cartoon characters than an evil sorceress. Want to shove a victim down a playground slide, off a trampoline, and then end by punting him through a basketball hoop? That's just one of many sadistic ways to do it.
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* AmusingInjures: AmusingInjuries: You can be especially creative in ''The Nightmare Princess'', rigging traps that might be more likable to cartoon characters than an evil sorceress. Want to shove a victim down a playground slide, off a trampoline, and then end by punting him through a basketball hoop? That's just one of many sadistic ways to do it.

* KickThemWhileTheyAreDown: you can do it to a victim ''literally'', giving them a taste of your boot when they're on their last legs.
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* KickThemWhileTheyAreDown: In ''The Nightmare Princess'' where you can attack enemies directly by kicking them for extra damage, and can do it to a victim ''literally'', giving them a taste of your boot when they're on their last legs.

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* KickThemWhileTheyAreDown: SquishyWizard: With the exception of ''The Nightmare Princess'', you can do it to can't attack a victim ''literally'', giving directly, and even in ''that'' game it's best not to let them a taste of your boot when they're on their last legs.get close.
30th Dec '15 7:19:48 AM LadyJaneGrey
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* AmusingInjures: You can be especially creative in ''The Nightmare Princess'', rigging traps that might be more likable to cartoon characters than an evil sorceress. Want to shove a victim down a playground slide, off a trampoline, and then end by punting him through a basketball hoop? That's just one of many sadistic ways to do it.

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* BloodlessCarnage: There's no gore at all; spiked iron maidens don't cut victims who take damage from them, not does fire inflict lasting burns. (But then, it's not supposed to be a fighting game.)

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* KickThemWhileTheyAreDown: you can do it to a victim ''literally'', giving them a taste of your boot when they're on their last legs.

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* MadeOfPlasticine: It doesn't matter how much you crush, smash, or burn a victim; they'll survive until they lose all their health and collapse.
25th Dec '15 6:22:21 PM LadyJaneGrey
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* PerspectiveFlip: The game takes the dungeon full of lethal traps that flips the roles; rather than play the adventurers trying to get through it to fight the villain, you play said villain ''building'' the traps and trying to eliminate the adventurers (or in this case, mercenaries) trying to get to you. (In as creative a way as possible.)
28th Nov '15 3:28:32 AM Sabrewing
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* KickChick: Velguirie is the first character in the series to have a personal melee attack, a swift kick to the face. It's far too weak to kill anybody without a hefty amount of CherryTapping, and its main purpose is to cause an invader to stagger and keep your trap combo going.
6th Nov '15 7:32:50 PM Berrenta
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Not in universe, and first person.
Being the hero is [[GoodIsBoring so dull]]. I mean... [[ItstheSameNowItSucks it's always the same]]: Grab your sword, run to the castle of evil, fight against the boss, [[VictoryIsBoring easily beat him]], save the world, everybody loves you, right?
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Being the hero is [[GoodIsBoring so dull]]. I mean...dull. You know... [[ItstheSameNowItSucks it's always the same]]: Grab your sword, run to the castle of evil, fight against the boss, [[VictoryIsBoring easily beat him]], save the world, everybody loves you, right?
24th Oct '15 12:40:16 PM Morgenthaler
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Misuse. It's Genre Savvy, not just "savvy".
* CostumeCopycat: A lookalike of Fiana is brought in to try and reason with you, but it turns out to be a trap. Subverted in that you can check your map, [[GenreSavvy see the trap ahead of time and disable it]].
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* CostumeCopycat: A lookalike of Fiana is brought in to try and reason with you, but it turns out to be a trap. Subverted in that you can check your map, [[GenreSavvy see the trap ahead of time and disable it]].it.
29th Sep '15 8:17:47 PM Angeldeb82
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Renamed some tropes.
The series in general follows the same pattern, with you having to protect your castle [[ExcusePlot for one reason or another]], with {{Death Trap}}s and gizmos. The biggest selling points in general is the same: play from an unusual point of view (the TrapMaster) and kill your enemies in [[VideoGameCrueltyPotential gruesome ways]]. In most of them you are plain evil, but some of them try leave you in a more ambiguous position, where [[BlackAndGreyMorality it's not clear which side is the good one]]. This actually makes the experience stronger, as one is not sure if what you are doing is right or wrong.
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The series in general follows the same pattern, with you having to protect your castle [[ExcusePlot for one reason or another]], with {{Death Trap}}s and gizmos. The biggest selling points in general is the same: play from an unusual point of view (the TrapMaster) and kill your enemies in [[VideoGameCrueltyPotential gruesome ways]]. In most of them you are plain evil, but some of them try leave you in a more ambiguous position, where [[BlackAndGreyMorality [[BlackAndGrayMorality it's not clear which side is the good one]]. This actually makes the experience stronger, as one is not sure if what you are doing is right or wrong.

* AdventuresInComaland: In ''The Nightmare Princess'' [[spoiler: Velguirie is the result of this.]] * ALighterShadeOfGrey: Especially prevalent in ''Deception 4'', where the holders of the twelve verses are all rather evil. They range from a corrupt mercenary, to a psychopathic nun. * AlternateSelf: In ''The Nightmare Princess'', due to the [[PlaceBeyondTime weird]] [[DreamLand setting]] [[spoiler: there's basically two versions of each of the other trap mistresses running around. One version loses their soul, while the other goes home.]] Velguirie herself [[spoiler: gets one in Kanata Fuyuno, the high-school girl who dreamed her up.]] * AerithAndBob: While some characters have normal names, such as Gordon, the series also has some truly ridiculous names, such as Goatbone, Scuba, Loongear, and others, too numerous to list.

* AdventuresInComaland: In ''The Nightmare Princess'' [[spoiler: Velguirie is the result of this.]] this]]. * ALighterShadeOfGrey: Especially prevalent in ''Deception 4'', where AerithAndBob: While some characters have normal names, such as Gordon, the holders of the twelve verses are all rather evil. They range from a corrupt mercenary, series also has some truly ridiculous names, such as Goatbone, Scuba, Loongear, and others, too numerous to a psychopathic nun. list. * AlternateSelf: In ''The Nightmare Princess'', due to the [[PlaceBeyondTime weird]] [[DreamLand setting]] [[spoiler: there's basically two versions of each of the other trap mistresses running around. One version loses their soul, while the other goes home.]] home]]. Velguirie herself [[spoiler: gets one in Kanata Fuyuno, the high-school girl who dreamed her up.]] * AerithAndBob: While some characters have normal names, such as Gordon, the series also has some truly ridiculous names, such as Goatbone, Scuba, Loongear, and others, too numerous to list.up]].

** One of the unlockable costumes in ''Deception IV'' is [[DeadOrAlive Ayane]], referencing a cameo from the second game in that series. It also has costumes from the earlier games.
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** One of the unlockable costumes in ''Deception IV'' is [[DeadOrAlive [[VideoGame/DeadOrAlive Ayane]], referencing a cameo from the second game in that series. It also has costumes from the earlier games.

* ContinuityNod: Each game takes place in its own little universe. However, one of ''Kagero'''s endings implies that Millennia [[spoiler:would go on to become Astarte.]] Also, Ardebaran's mask appears in ''Kagero'' as an unlockable trap. Some of the later games have vague references to previous ones. ''The Nightmare Princess'' directly references the previous games as part of it's CrisisCrossover status.
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* ContinuityNod: Each game takes place in its own little universe. However, one of ''Kagero'''s endings implies that Millennia [[spoiler:would go on to become Astarte.]] Astarte]]. Also, Ardebaran's mask appears in ''Kagero'' as an unlockable trap. Some of the later games have vague references to previous ones. ''The Nightmare Princess'' directly references the previous games as part of it's CrisisCrossover status.

* CrisisCrossover: The plot for ''Deception IV: The Nightmare Princess'' includes the new main character battling the old main characters from ''Deception II'', ''Deception III'', ''Trapt'' and ''Deception IV: Blood Ties''. Rachel from ''Trapt'' also appears in a {{DLC}} mini-campaign. The crossovers are facilitated via DreamLand [[spoiler: and a version of each character goes back to their own world in the end.]]
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* CrisisCrossover: The plot for ''Deception IV: The Nightmare Princess'' includes the new main character battling the old main characters from ''Deception II'', ''Deception III'', ''Trapt'' and ''Deception IV: Blood Ties''. Rachel from ''Trapt'' also appears in a {{DLC}} mini-campaign. The crossovers are facilitated via DreamLand [[spoiler: and a version of each character goes back to their own world in the end.]]end]].

* DreamLand: ''The Nightmare Princess'' takes place in one of these, known as the Dark Side Heaven. [[YourSoulIsMine Velguirie takes the souls of anyone she kills in the dream world]], [[YourMindMakesItReal so anyone who dies in the dream never wakes up.]]
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* DreamLand: ''The Nightmare Princess'' takes place in one of these, known as the Dark Side Heaven. [[YourSoulIsMine Velguirie takes the souls of anyone she kills in the dream world]], world,]] [[YourMindMakesItReal so anyone who dies in the dream never wakes up.]]

* DreamLand: ''The Nightmare Princess'' takes place ALighterShadeOfGrey: Especially prevalent in one of these, known as ''Deception 4'', where the Dark Side Heaven. [[YourSoulIsMine Velguirie takes holders of the souls of anyone she kills in the dream world]], [[YourMindMakesItReal so anyone who dies in the dream never wakes up.]]twelve verses are all rather evil. They range from a corrupt mercenary, to a psychopathic nun.

* MarketBasedTitle: The original game was called ''Kokumeikan'' in Japan, which translates to "Engraved Fate Building". This became ''Tecmo's Deception: Invitation to Darkness'' in America and ''Devil's Deception'' in Europe. The second game was called ''[[SequelTheOriginalTitle Kagero: Kokumeikan Shinsho]]'' in Japan and ''Kagero: Deception II'' overseas. Essentially, they just replaced "Kokumeikan" with "Deception". The third game, ''Soumatou'', was [[DolledUpInstallment dolled up]] as ''Deception III: Dark Delusion''. The fourth ''Kagero 2: Dark illusion'' was ''reversed'' dolled-up, as ''Trapt''. Finally, ''Kagero: Darkside Princess'' and ''Kagero: Another Princess'' became ''Deception IV: Blood Ties'' and ''Deception IV: The Nightmare Princess''. So basically, the series is called Kagero in Japan and Deception overseas...more or less.
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* MarketBasedTitle: The original game was called ''Kokumeikan'' in Japan, which translates to "Engraved Fate Building". This became ''Tecmo's Deception: Invitation to Darkness'' in America and ''Devil's Deception'' in Europe. The second game was called ''[[SequelTheOriginalTitle Kagero: Kokumeikan Shinsho]]'' in Japan and ''Kagero: Deception II'' overseas. Essentially, they just replaced "Kokumeikan" with "Deception". The third game, ''Soumatou'', was [[DolledUpInstallment dolled up]] {{dolled up|Installment}} as ''Deception III: Dark Delusion''. The fourth ''Kagero 2: Dark illusion'' was ''reversed'' dolled-up, as ''Trapt''. Finally, ''Kagero: Darkside Princess'' and ''Kagero: Another Princess'' became ''Deception IV: Blood Ties'' and ''Deception IV: The Nightmare Princess''. So basically, the series is called Kagero in Japan and Deception overseas...more or less.

* OddlyNamedSequel: ''Trapt'' is the worst offender, but if it wasn't for the [[NumberedSequel numbering]] in the first three, few people would know they were related at first glance. In Japan it's even worse. * OrdinaryHighSchoolStudent: You fight them in ''The Nightmare Princess''. Although it's implied they might not be that ordinary since [[spoiler: there's mention of them being members of a gang.]] Also, [[spoiler: Velguirie is the dream self of a high-school student.]]
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* OddlyNamedSequel: OddlyNamedSequel2ElectricBoogaloo: ''Trapt'' is the worst offender, but if it wasn't for the [[NumberedSequel numbering]] {{number|edSequels}}ing in the first three, few people would know they were related at first glance. In Japan it's even worse. * OrdinaryHighSchoolStudent: You fight them in ''The Nightmare Princess''. Although it's implied they might not be that ordinary since [[spoiler: there's mention of them being members of a gang.]] gang]]. Also, [[spoiler: Velguirie is the dream self of a high-school student.]]

* VideoGameCaringPotential: If an invader decides to retreat, you ''can'' be merciful and allow them to go. This is especially notable for civilians who either wandered into your lair by mistake, or were forced into coming by their ruthless superiors. [[BeingGoodSucks You won't get anything out of it though.]]
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* VideoGameCaringPotential: If an invader decides to retreat, you ''can'' be merciful and allow them to go. This is especially notable for civilians who either wandered into your lair by mistake, or were forced into coming by their ruthless superiors. [[BeingGoodSucks You won't get anything out of it it, though.]]
22nd Sep '15 11:10:25 AM HighCrate
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* FragileSpeedster: You can't attack directly, the enemy can inflict truly devastating status ailments (often via guided projectiles too!!!) and after Deception 1, your own character is only a shade more enduring than the baseline grunts in the early levels. So it's a good thing that few enemies can keep up to your character when she starts running and you have the abililty to roll away from an attack - the closest the enemy have are the agile characters like ninjas and thieves jumping away from a limited set of traps. Just be careful, some enemies have a rush attack that's more like low altitude flight and certain bosses can have ones that can almost reach the end of a room. ** Averted in ''Deception IV: The Nightmare Princess'', where you can physically kick enemies. However, it's effectiveness is far less than the traps themselves.
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* FragileSpeedster: You can't attack directly, the The enemy can inflict truly devastating status ailments (often via guided projectiles too!!!) and after Deception 1, your own character is only a shade more enduring than the baseline grunts in the early levels. So it's a good thing that few enemies can keep up to your character when she starts running and you have the abililty ability to roll away from an attack - the closest the enemy have are the agile characters like ninjas and thieves jumping away from a limited set of traps. Just be careful, some enemies have a rush attack that's more like low altitude flight and certain bosses can have ones that can almost reach the end of a room. ** Averted in ''Deception IV: The Nightmare Princess'', where you can physically kick enemies. However, it's effectiveness is far less than the traps themselves.room.
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