Follow TV Tropes

Following

History VideoGame / DeadIsland

Go To

OR

Is there an issue? Send a MessageReason:
None


** At the start of the game, you can find the two of them dead in there hotel room.

to:

** At the start of the game, you can find the two of them dead in there their hotel room.
Is there an issue? Send a MessageReason:
\"Artistic License - Trucks\" is not a trope.


* [[MadeofIndestructium Made of Indestructium/Artistic License - Trucks]]: driving the trucks on the roads, you can use them to flatten any undead which are unfortunate enough to get in your way. This will eventually smash the windows and cause smoke to billow from the engine, but the vehicles are still perfectly drivable in this condition[[hottip:*: The trucks are actually pretty effective for handling Thugs, which can be a nuisance to deal with on foot]]. So far so good - you can also drive them down cliffs onto the beach, and you can even drive them [[BeyondTheImpossible through the sea and back onto land]] with no ill effects. They'll even fit on the wooden walkways between the shacks - with a little persistance[[hottip:+:You can get 'stuck' on bits of scenery, but you can often get free if you drive alternatelyy forward and backwards while steering hard, like you're doing a 3 point turn]], you can drive most of the way out to Svetlana.

to:

* [[MadeofIndestructium Made of Indestructium/Artistic License - Trucks]]: driving the MadeOfIndestructium: You can drive trucks on the roads, you can use them to flatten any undead which are unfortunate enough to get in your way. This While this will eventually smash the windows and cause smoke to billow from the engine, but the vehicles are still perfectly drivable in this condition[[hottip:*: The trucks are actually pretty effective for handling Thugs, which can be a nuisance to deal with on foot]]. So far so good - -- you can also drive them down cliffs onto the beach, and you can even drive them [[BeyondTheImpossible through the sea and back onto land]] with no ill effects. They'll even fit on the wooden walkways between the shacks - -- with a little persistance[[hottip:+:You can get 'stuck' on bits of scenery, but you can often get free if you drive alternatelyy forward and backwards while steering hard, like you're doing a 3 point turn]], you can drive most of the way out to Svetlana.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoftGlass: The windshields of every vehicle you drive may as well be made of paper, since you can't go several meters before it inevitably cracks completely from head-on collisions with zombies, usually a minimum of 3 zombies. What more, your character will casually ''punch the entire windshield into pieces'' in order to see.
Is there an issue? Send a MessageReason:
None


* AndIMustScream: The manual states that Suicider zombies still retain some awareness, but they are driven by a primal urge to explode near uninfected survivors. Particularly horrible considering what Suiciders look like. Much {{Squick}} ensues.

to:

* AndIMustScream: The manual states that Suicider zombies still retain some awareness, but they are driven by a primal urge to explode near uninfected survivors. Particularly horrible considering what Suiciders look like. Much {{Squick}} ensues.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JerkAssHasAPoint: While they certainly could've phrased it better, Logan and Purna ''do'' have a point in prioritizing their survival in a freaking ''ZombieApocalypse'' above all else.
Is there an issue? Send a MessageReason:
None


* KatanasAreJustBetter: Katanas are probably the best sharp weapons in the game, with a very long reach, high damage, and surprisingly good speed (most long-reach weapons are slow as hell). On the downside, they're extremely rare; in most playthroughs you'll only find 2 in the entire game from quest rewards, though merchants will have one now and then.

to:

* KatanasAreJustBetter: Katanas are probably the best sharp weapons in the game, being fairly sturdy with a very long reach, high damage, and surprisingly good speed (most long-reach weapons are slow as hell). On the downside, they're extremely rare; in most playthroughs you'll only find 2 in the entire game from quest rewards, though merchants will have one now and then.
Is there an issue? Send a MessageReason:


* UnwinnableByMistake: Pre-ObviousRulePatch, [[spoiler:[[http://www.youtube.com/watch?v=I-Q20jhv29o Chapter 14, Pure Blood.]]]] An EscortMission where the DemonicSpiders are more interested in your escort then they are you. The Unwinnable part? Every other mission in the game permits SaveScumming - zombies that you kill are still dead when you revive, as DeathIsASlapOnTheWrist. Here, every time your escort is killed, ''all the zombies resurrect.'' Nasty, but just a case of TrialAndErrorGameplay, right? Wrong. '''Weapons damaged, ammo spent and health kits used in previous attempts remain so.''' You will eventually run out of all three, leaving you to fight a horde you couldn't beat fully armed with [[WarringWithoutWeapons your bare hands]]. The developers responded by removing Butchers from enemy spawns and changing the escorts to InvulnerableCivilians.

to:

* UnwinnableByMistake: Pre-ObviousRulePatch, [[spoiler:[[http://www.youtube.com/watch?v=I-Q20jhv29o Chapter 14, Pure Blood.]]]] An EscortMission where the DemonicSpiders are more interested in your escort then they are you. The Unwinnable part? Every other mission in the game permits SaveScumming - zombies that you kill are still dead when you revive, as DeathIsASlapOnTheWrist. Here, every time your escort is killed, ''all the zombies resurrect.'' Nasty, but just a case of TrialAndErrorGameplay, right? Wrong. '''Weapons damaged, ammo spent and health kits used in previous attempts remain so.''' You will eventually run out of all three, leaving you to fight a horde you couldn't beat fully armed with [[WarringWithoutWeapons your bare hands]].hands. The developers responded by removing Butchers from enemy spawns and changing the escorts to InvulnerableCivilians.
Is there an issue? Send a MessageReason:
With Version 1.3.0 of the game patched onto the console versions, kicking now uses stamina.


* BoringButPractical: Your spring-loaded neck boot, or 'mighty foot.' The amount of damage it does is pretty low but you don't get exhausted while using it, it can't be interrupted, and it has a pretty decent knockback. You will use it a lot to make the most common opponents fall before killing them, saving your real weapons for truly dangerous monsters.

to:

* BoringButPractical: Your spring-loaded neck boot, or 'mighty foot.' The amount of damage it does is pretty low but you don't get exhausted while using it, it can't be interrupted, and it has a pretty decent knockback. You will use it a lot to make the most common opponents fall before killing them, saving your real weapons for truly dangerous monsters. You need to watch your stamina when using it though, or you really can leave yourself truly defenseless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** And that's not even mentioning the worst one of all - you can have 4 of ''the exact same character'' in online play. It's rare, but it happens.
Is there an issue? Send a MessageReason:
There was some commentary about equipping and using alcohol and medkits like weapons, which was removed because it was inaccurate. That\'s fine — I\'m adding a hottip which I hope is a better explanation...


* FakeDifficulty: The inventory system is arbitrary to the point of distraction! There's no weight limit, so you can carry any amount of pretty much anything you find (although see GameBreakingBug below). Fair enough, except for health items like an Energy Drinks and Fruit - if you pick these up, you will eat them immediately, so take care to remember where they are in case you need to run back for them when you get clobbered by a Thug. And also, you can only carry up to 12 weapons (expandable up to 18 as you level up), so get used to dropping perfectly serviceable knives and guns as you find new or better ones. And, oh, yeah - Medkits and Alcohol count as weapons too! And, of course - Champagne doesn't count as Alcohol, so you can carry as much as you like! [[FlatWhat What.]]

to:

* FakeDifficulty: The inventory system is arbitrary to the point of distraction! There's no weight limit, so you can carry any amount of pretty much anything you find (although see GameBreakingBug below). Fair enough, except for health items like an Energy Drinks and Fruit - if you pick these up, you will eat them immediately, so take care to remember where they are in case you need to run back for them when you get clobbered by a Thug. And also, you can only carry up to 12 weapons (expandable up to 18 as you level up), so get used to dropping perfectly serviceable knives and guns as you find new or better ones. And, oh, yeah - Medkits and Alcohol count as weapons too! too![[hottip:*: To the extent that they can both even be equipped into a weapon slot, and used by 'attacking' with them.]] And, of course - Champagne doesn't count as Alcohol, so you can carry as much as you like! [[FlatWhat What.]]
Is there an issue? Send a MessageReason:
Medkits have a dedicated button (on Xbox 360, you tap B) and only Logan gets buffs from Alcohol when you get the appropriate skills. There\'s no hotkey for Alcohol, but I cut out the hottip too since they\'re no way it works without the sentence before it.


* FakeDifficulty: the inventory system is arbitrary to the point of distraction! There's no weight limit, so you can carry any amount of pretty much anything you find (although see GameBreakingBug below). Fair enough, except for health items like an Energy Drinks and Fruit - if you pick these up, you will eat them immediately, so take care to remember where they are in case you need to run back for them when you get clobbered by a Thug. And also, you can only carry up to 12 weapons (expandable up to 18 as you level up), so get used to dropping perfectly serviceable knives and guns as you find new or better ones. And, oh, yeah - Medkits and Alcohol count as weapons too! To use a medkit - swap out one of your weapons, 'arm' the medkit and press fire![[hottip:*:This applies to Alcohol too, except that getting drunk has no obvious advantages, so you'll probably only do it once or twice.]] And, of course - Champagne doesn't count as Alcohol, so you can carry as much as you like! [[FlatWhat What.]]

to:

* FakeDifficulty: the The inventory system is arbitrary to the point of distraction! There's no weight limit, so you can carry any amount of pretty much anything you find (although see GameBreakingBug below). Fair enough, except for health items like an Energy Drinks and Fruit - if you pick these up, you will eat them immediately, so take care to remember where they are in case you need to run back for them when you get clobbered by a Thug. And also, you can only carry up to 12 weapons (expandable up to 18 as you level up), so get used to dropping perfectly serviceable knives and guns as you find new or better ones. And, oh, yeah - Medkits and Alcohol count as weapons too! To use a medkit - swap out one of your weapons, 'arm' the medkit and press fire![[hottip:*:This applies to Alcohol too, except that getting drunk has no obvious advantages, so you'll probably only do it once or twice.]] And, of course - Champagne doesn't count as Alcohol, so you can carry as much as you like! [[FlatWhat What.]]

Added: 2096

Changed: 81

Is there an issue? Send a MessageReason:
Adding some comments/tropes based on playing the game for many, many, many hours...


* FakeDifficulty: the inventory system is arbitrary to the point of distraction! There's no weight limit, so you can carry any amount of pretty much anything you find (although see GameBreakingBug below). Fair enough, except for health items like an Energy Drinks and Fruit - if you pick these up, you will eat them immediately, so take care to remember where they are in case you need to run back for them when you get clobbered by a Thug. And also, you can only carry up to 12 weapons (expandable up to 18 as you level up), so get used to dropping perfectly serviceable knives and guns as you find new or better ones. And, oh, yeah - Medkits and Alcohol count as weapons too! To use a medkit - swap out one of your weapons, 'arm' the medkit and press fire![[hottip:*:This applies to Alcohol too, except that getting drunk has no obvious advantages, so you'll probably only do it once or twice.]] And, of course - Champagne doesn't count as Alcohol, so you can carry as much as you like! [[FlatWhat What.]]
* FridgeLogic: why do Energy Drinks display a monetary value if you can't sell them, because you can't pick them up without using them?



* LonelyPianoPiece: This game uses it a LOT.

to:

* LonelyPianoPiece: This game uses it a LOT.LOT (one piece plays at the lifeguard tower which serves as a hub early in the game).
* [[MadeofIndestructium Made of Indestructium/Artistic License - Trucks]]: driving the trucks on the roads, you can use them to flatten any undead which are unfortunate enough to get in your way. This will eventually smash the windows and cause smoke to billow from the engine, but the vehicles are still perfectly drivable in this condition[[hottip:*: The trucks are actually pretty effective for handling Thugs, which can be a nuisance to deal with on foot]]. So far so good - you can also drive them down cliffs onto the beach, and you can even drive them [[BeyondTheImpossible through the sea and back onto land]] with no ill effects. They'll even fit on the wooden walkways between the shacks - with a little persistance[[hottip:+:You can get 'stuck' on bits of scenery, but you can often get free if you drive alternatelyy forward and backwards while steering hard, like you're doing a 3 point turn]], you can drive most of the way out to Svetlana.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** He's significantly {{Nerf}}ed by the recent major patch, as he no longer does heavy damage and has less than half as much health as he used to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RegeneratingHealth: Mostly averted. However, if your health is dropped to almost dead, it will regenerate up to one block of health (two or three after the major patch). This is enough to survive 1 bullet, but NOT enough to survive a hit from a zombie, so the usefulness of it is questionable. Sam B also has fully regenerating health as one of his skill tree skills.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: Your 'mighty foot.' The amount of damage it does is pretty low but you don't get exhausted while using it, it can't be interrupted, and it has a pretty decent knockback. You will use it a lot to make the most common opponents fall before killing them, saving your real weapons for truly dangerous monsters.

to:

* BoringButPractical: Your spring-loaded neck boot, or 'mighty foot.' The amount of damage it does is pretty low but you don't get exhausted while using it, it can't be interrupted, and it has a pretty decent knockback. You will use it a lot to make the most common opponents fall before killing them, saving your real weapons for truly dangerous monsters.
Camacan MOD

Changed: 85

Removed: 81

Is there an issue? Send a MessageReason:
Alt-titles are for searching. Tropes have one name. Don\'t use alt-titles in wiki text.


* SirNotAppearingInThisTrailer: The entire main cast. The family that gets killed in the trailer aren't playable characters. Justified, since they all, you know, die. You do find them dead in their hotel room at the beginning.
** The launch trailer is the first trailer to show the {{Crew}} working together.

to:

* SirNotAppearingInThisTrailer: The entire main cast. The family that gets killed in the trailer aren't playable characters. Justified, since they all, you know, die. You do find them dead in their hotel room at the beginning.
**
beginning. The launch trailer is the first trailer to show the {{Crew}} TrueCompanions working together.
Is there an issue? Send a MessageReason:
added to fan disservice section.

Added DiffLines:

** Not to mention there's only ''one'' body for all the bikini-wearing female npc's, and the texture maps have color variations for ''race'' but not ''age'', so the old wrinkled grandma's face and grey hair are topping a mid-20's smooth and perky body... ''dissonance'' ensues.
Is there an issue? Send a MessageReason:
Guns Areworthless: A headshot does more damage than a body shot on a zombie. As well as later parts in the game where guns become viable alternatives.


* GunsAreWorthless: As expected of a game focused on melee combat. You can find your first gun from an escort quest in Act I, and pistol ammo from a cop car near the hotel, but it's not worth it to rely on it right away. Not that it matters, as guns are on average weaker than the melee weapons you find, random ammo is hard to find, and headshots don't do extra damage against zombies.
** NotCompletelyUseless: However, against human enemies, headshots are a one-hit kill, and 99% of them carry guns and bullets, making ammo a non-issue.

to:

* GunsAreWorthless: As expected of a game focused on melee combat. You can find your first gun from an escort quest in Act I, and pistol ammo from a cop car near the hotel, but it's not worth it to rely on it right away. Not that it matters, as guns are on average weaker than the melee weapons you find, random ammo is hard to find, and headshots don't just do extra damage against zombies.
zombies, not kill them outright.
** NotCompletelyUseless: However, against human enemies, headshots are a one-hit kill, and 99% of them carry guns and bullets, making ammo a non-issue. As well you can make your own ammunition once you get the recipes fairly early in the game. Followed by later NPCs start selling you ammo which does make it a non-issue when they become desirable.
Is there an issue? Send a MessageReason:
Tweaked the entry a bit so it flows better.


* GunsAreWorthless: As expected of a game focused on melee combat. You can find your first gun from an escort quest in act 1, and pistol ammo from a cop car near the hotel, but it's not worth it to rely on it right away. Not that it matters, as guns are on average weaker than the melee weapons you find and headshots don't do extra damage against zombies.

to:

* GunsAreWorthless: As expected of a game focused on melee combat. You can find your first gun from an escort quest in act 1, Act I, and pistol ammo from a cop car near the hotel, but it's not worth it to rely on it right away. Not that it matters, as guns are on average weaker than the melee weapons you find find, random ammo is hard to find, and headshots don't do extra damage against zombies.
Is there an issue? Send a MessageReason:
None


* GunsAreWorthless: As expected of a game focused on melee combat. You probably won't find your first gun until Act II and ammo is very scarce. Not that it matters, as guns are on average weaker than the melee weapons you find and headshots don't do extra damage against zombies.

to:

* GunsAreWorthless: As expected of a game focused on melee combat. You probably won't can find your first gun until Act II from an escort quest in act 1, and pistol ammo is very scarce.from a cop car near the hotel, but it's not worth it to rely on it right away. Not that it matters, as guns are on average weaker than the melee weapons you find and headshots don't do extra damage against zombies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GunsAreWorthless: As expected of a game focused on melee combat. You probably won't find your first gun until Act II and ammo is very scarce. Not that it matters, as guns are on average weaker than the melee weapons you find and headshots don't do extra damage against zombies.
** NotCompletelyUseless: However, against human enemies, headshots are a one-hit kill, and 99% of them carry guns and bullets, making ammo a non-issue.
Is there an issue? Send a MessageReason:
None


* ChainsawGood: Averted: Dead Island is a rare example of a ZombieApocalypse where a chainsaw is NOT an option to kill them with.
* ChunkySalsaRule: Both played straight and averted. Due to gameplay mechanics, the zombies in this game ''cannot crawl'', so chopping or breaking their legs will instantly kill them. Shooting/Smashing/Cutting their head off is also an instant kill, but this trope is averted with the stronger zombies from Thugs upward. Thugs can have their legs and head destroyed, but only if it actually is the killing blow. Rams, floaters, and butchers can't be maimed at all due to their special designs. As for Suiciders, well, they [[InvokedTrope invoke it upon themselves.]]

to:

* ChainsawGood: Averted: Dead Island is a rare example of a ZombieApocalypse where a chainsaw is NOT an a common option to kill them with.
with. There is only ONE chainsaw in the entire game, inside [[spoiler: Jason Voorhees's]] hut; it can tear up Walkers and Infected like nobody's business, but it's ineffective against the {{Elite Zombie}}s, and the fact that you can't repair it makes the chainsaw AwesomeButImpractical.
* ChunkySalsaRule: Both played straight and averted. Due to gameplay mechanics, the zombies in this game ''cannot crawl'', so chopping or breaking their legs will instantly kill them. Shooting/Smashing/Cutting their head off is also an instant kill, but this trope is averted with the stronger zombies from Thugs upward. Thugs can have their legs and head destroyed, but only if it actually is the killing blow. Rams, floaters, Floaters, and butchers Butchers can't be maimed at all due to their special designs. As for Suiciders, well, they [[InvokedTrope invoke it upon themselves.]]



* MusicalSpoiler: Well, an audible one, at any rate. Each zombie type has it's own distinct sound. Walkers moan and groan; Infected will wail and shriek; Thugs give a low, drawn-out roar; Rams sound like a struggling bull who's having a hard time breathing; Floaters gargle and cough as they try to clear the fluid out of their lungs; Suiciders give a spine-chilling sigh as they exhale (that is, when they're not using what's left of their humanity to ask you to make the pain stop); and Butchers hyperventilate.

to:

* MusicalSpoiler: Well, an audible one, at any rate. Each zombie type has it's its own distinct sound. Walkers moan and groan; Infected will wail and shriek; Thugs give a low, drawn-out roar; Rams sound like a struggling bull who's having a hard time breathing; Floaters gargle and cough as they try to clear the fluid out of their lungs; Suiciders give a spine-chilling sigh as they exhale (that is, when they're not using what's left of their humanity to ask you to make the pain stop); and Butchers hyperventilate.
Is there an issue? Send a MessageReason:
None


* ChainsawGood: Averted: Dead Island is quite possibly the first ZombieApocalypse video game featuring melee weapons where a chainsaw is NOT an option to kill them with.

to:

* ChainsawGood: Averted: Dead Island is quite possibly the first a rare example of a ZombieApocalypse video game featuring melee weapons where a chainsaw is NOT an option to kill them with.
Is there an issue? Send a MessageReason:
None


* BulletTime: Killing an enemy with a critical hit will slow down time for a second to let you see what part of their body is being blown and ripped to pieces by your weapon. Especially satisfying on Human

to:

* BulletTime: Killing an enemy with a critical hit will slow down time for a second to let you see what part of their body is being blown and ripped to pieces by your weapon. Especially satisfying on HumanHuman enemies. Sometimes you'll make their head explode.

Added: 2144

Changed: 594

Is there an issue? Send a MessageReason:
None


* AndIMustScream: The manual states that Suicider zombies still retain some awareness, though driven by a primal urge to explode near uninfected survivors. Particularly horrible considering what Suiciders look like. Much {{Squick}} ensues.
** When you get close to them, they say "Help me."

to:

* AndIMustScream: The manual states that Suicider zombies still retain some awareness, though but they are driven by a primal urge to explode near uninfected survivors. Particularly horrible considering what Suiciders look like. Much {{Squick}} ensues.
** When you get close to them, they say "Help me."me," or beg you to make the pain stop and end their suffering.



* BoomHeadshot: With the exception of boss characters, headshots will ''always'' kill Human enemies. Manually aiming at a Punk's head will save you a lot of ammo.



* BulletTime: Killing an enemy with a critical hit will slow down time for a second to let you see what part of their body is being blown and ripped to pieces by your weapon. Especially satisfying on Human



* ChainsawGood: Averted: Dead Island is quite possibly the first ZombieApocalypse video game featuring melee weapons where a chainsaw is NOT an option to kill them with.
* ChunkySalsaRule: Both played straight and averted. Due to gameplay mechanics, the zombies in this game ''cannot crawl'', so chopping or breaking their legs will instantly kill them. Shooting/Smashing/Cutting their head off is also an instant kill, but this trope is averted with the stronger zombies from Thugs upward. Thugs can have their legs and head destroyed, but only if it actually is the killing blow. Rams, floaters, and butchers can't be maimed at all due to their special designs. As for Suiciders, well, they [[InvokedTrope invoke it upon themselves.]]



** One woman and her compatriots seem perfectly content getting drunk inside a bungalow with an unbarred door, on a beach full of zombies. She'll even give you Diamonds if you fetch booze for her.

to:

** One woman Svetlana and her compatriots seem perfectly content getting drunk inside a bungalow with an unbarred door, on a beach full of zombies. She'll even give you Diamonds if you fetch booze champagne for her.



* DeathIsASlapOnTheWrist: Despite the relatively hardcore nature of the game, dying entails a small money penalty and that's it.

to:

* DeathIsASlapOnTheWrist: Despite the relatively hardcore nature of the game, dying entails nothing more than losing a small money penalty and that's it.certain fraction of your money, which can really hurt your wallet once you start building up beyond $10,000.



* FanDisservice: Tons of bikini-clad chicks in this game? Awesome! Wait... they're almost all undead berserkers? Not so awesome...

to:

* FanDisservice: Tons of bikini-clad chicks in this game? Awesome! Wait... they're almost all undead berserkers? Was that one's left breast completely torn off!? Not so awesome...



* GenreSavvy: [[spoiler: Jason Vorhees]] enjoys himself way too much. He knows what's going on, and loves every moment of it.
-->''"BRAAAAIIINNNS! BRAAAAAIINS! HAHAHAHAAA!" (Continues hacking away.)''



* KatanasAreJustBetter: Katanas are probably the best sharp weapons in the game, with a very long reach, high damage, and surprisingly good speed (most long-reach weapons are slow as hell). On the downside, they're extremely rare; in most playthroughs you'll only find 2 in the entire game, both side-quest rewards.

to:

* KatanasAreJustBetter: Katanas are probably the best sharp weapons in the game, with a very long reach, high damage, and surprisingly good speed (most long-reach weapons are slow as hell). On the downside, they're extremely rare; in most playthroughs you'll only find 2 in the entire game, both side-quest rewards. game from quest rewards, though merchants will have one now and then.



* MusicalSpoiler: Well, an audible one, at any rate. Each zombie type has it's own distinct sound. Walkers moan and groan; Infected will wail and shriek; Thugs give a low, drawn-out roar; Rams sound like a struggling bull who's having a hard time breathing; Floaters gargle and cough as they try to clear the fluid out of their lungs; Suiciders give a spine-chilling sigh as they exhale (that is, when they're not using what's left of their humanity to ask you to make the pain stop); and Butchers hyperventilate.



** The zombies in this game '''CANNOT CRAWL'''. Due to gameplay mechanics, if you break or cut off a zombie's leg, it ''WILL'' die.



** What could best be described as an Orangutan grunting can be heard coming from the tall house at the beginning of the Shaman's village on your hike up to the temple, but still no animals in sight.



* SuperDrowningSkills: Hilariously, despite the fact that the zombies are, you know, ''zombies'', they still suffer continuous damage if they get fully submerged.

to:

* SuperDrowningSkills: Hilariously, despite the fact that the zombies are, you know, ''zombies'', they still suffer continuous damage if they get fully submerged. Funnier still, is that zombies seem to drown ''faster'' the higher level they become. After level 30, a zombie will usually drown after 3 or 4 ticks of damage.



** If you join somebody else's game, it gives you the opportunity to have two of the same character running around.

to:

** If you join somebody else's game, it gives you the opportunity to have two of the same character running around. In fact, there's an achievement for joining a 4 player co-op where everyone actually is different.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeyItsThatVoice - Sam B. is SamuraiJack, Xian Mei is [[MetalGear Mei Ling]], Logan is [[InuYasha Sesshoumaru]], Sinamoi is [[CowboyBebop Spike Spiegel]] and the journalist is none other than [[MetalGear Liquid Snake]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** More annoying than anything else, but as of the latest patch for the PC version, nearly all of the sound effects aside from some select examples (voices, door ramming and drinking) to be corrupted and no longer work, and this is notoriously hard to fix.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakableWeapons: Melee weapons degrade when attacking enemies, requiring you to periodically find a workbench to maintain them. Broken weapons, while still usable, suffer severe stat penalties, making them weaker than your bare fists.
** Weapons will also ''visibly'' degrade with each hit, though it has no effect on the weapon's performance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** FridgeBrilliance: She's an undercover cop. Only makes sense that she has a fake backstory.

Added: 82

Removed: 74

Is there an issue? Send a MessageReason:
None


* HealingPotion: Energy Drinks, candy bars and apples will heal any wound.


Added DiffLines:

* HyperactiveMetabolism: Energy Drinks, candy bars and apples will heal any wound.

Top