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Trope was cut/disambiguated due to cleanup


** DropTheHammer: A mason's hammer is handy for cracking zombie skulls, a sledgehammer is even better.

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** DropTheHammer: A mason's hammer is handy for cracking zombie skulls, a sledgehammer is even better.

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Now YMMV, and Obvious Beta is about supposedly finished games released in a buggy state; actual alphas/betas don't count


* ContinuingIsPainful: You will lose everything you looted and respawn at the starting location, probably far away from any friends you may have been with. However, you can store equipment in a tent to resupply yourself; but you better pray no one came across it or [[ObviousBeta that the server doesn't delete it]].

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* ContinuingIsPainful: You will lose everything you looted and respawn at the starting location, probably far away from any friends you may have been with. However, you can store equipment in a tent to resupply yourself; but you better pray no one came across it or [[ObviousBeta that the server doesn't delete it]].it.



* [[ObviousBeta Obvious Alpha]]: To be expected. The mod is still in Alpha and still immensely popular.
** Its original incarnation was a "proof of concept" of the persistence aspect which was tried out by an ARMA 2 player community to test server implementation and capacity, only for word-of-mouth and hype to spread before he'd implemented much of anything else about the mod.
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* TechnicallyLivingZombie: As good an in-universe explanation as any for headshots not being essential to kill them.

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* TechnicallyLivingZombie: As good an in-universe explanation as any for headshots not The infected aren't actually "undead" but rather are victims of a virus that erodes their higher thinking and reduces them to savage, rage-filled monsters. They are still susceptible to the same things that kill ordinary humans, like falling from great heights, being essential shot or stabbed, or even being run over by a car. As of patch 1.14, it's also shown that they're susceptible to kill them.poisonous gas.
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* OurZombiesAreDifferent: Generally FleshEatingZombie.

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* OurZombiesAreDifferent: Generally FleshEatingZombie.The infected in [=DayZ=] don't show any particular interest in eating flesh or brains. If you're knocked out by infected and you're not bleeding profusely, it's not uncommon to wake up a minute later and find that they lost interest and wandered off after you stopped moving.
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* BewareTheLiving: While the zombies are a major thorn, they're nothing compared to the likes of other player survivors on the map, who are generally apathetic at best and unpredictable and immediately hostile at worst. In fact, more than half the time, it's not a zombie or a wild animal that does you in, but a gunshot or a BoobyTrap from a more experiencde or better prepared player.
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Disambiguated.


* DaylightHorror: The game during the daytime, which is when most players are likely to be playing. Especially so with high dynamic range lighting. Going out of a building or treeline into direct sunlight will briefly light-blind the player, particularly if they face a sun low in the sky. Likewise, going from outside indoors will briefly plunge the player into darkness. Trying to stick one's face out of cover to see if the coast is clear when one hears zombies about can be a tense experience.
** On the other hand, without a flashlight or night vision goggles, playing at night is all kinds of ''terrifying'' since the default vision level at night is slightly further than your own nose, but you can still hear the zombies, and you know there are players out there that can see you. And if you're in the forests and hear wolves howling in the dead of night without good gear...
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I FORGOT ABOUT THE WELLIES!

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* FishingForSole: Hilariously, there's a small chance of accidently "catching" a pair of wellies when you attempt to fish. The worm you used as bait is still consumed somehow.

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** Another weapon (before it was cut) was the bow and arrow; it was extremely cheap to make (only 1 long stick and a rope (that can be made from 12 rags)) and its ammo was practically infinite with a never ending forest you could make arrows out of, the weapon made no rattling noise when moving, firing it made next to no sound and if you had good aim you could 1 shot pretty much anything (even fully geared players). The Dev's have said they were going to bring it back but so far it hasn't been re-implemented.



** Speaking of hunting and fishing, simply spending most of your time in the forests is a brilliant way to avoid being shot, all trees in the forest are bulletproof and escaping a sniper by retreating into them is a great way to get away from them, meanwhile defending yourself in the woods is paradoxically even easier, the trees act as great cover (along with the bushes) and somebody chasing you can be given the slip fairly easily by simply hiding behind a tree, where you are able to ambush them.
** Camouflage of any type (even just wearing brown and green clothing) is extremely useful for avoiding fights all together.



* DueToTheDead: The game has both types.
** If you have a knife (or other blade) there is nothing stopping you from skinning and quartering a survivors dead body leaving them as a mess of giblets on the floor.
** If you have a shovel you have the option to bury dead bodies; far from a full funeral service but still nicer than leaving it out to rot.



** Any variant of knife, which has many uses. From cutting up clothing to use as bandages, chopping trees for firewood, and skinning animals and fish for food.

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** Any variant of knife, which has many uses. From cutting up clothing to use as bandages, chopping trees for firewood, firewood (and bark for kindling), and skinning animals and fish for food.food. In more recent updates the knife is also capable of a sneak attack capable of silently one hit killing zombies.
** Shovels of all things, it's a decent melee weapon and can also: create plots for gardens, build some base infrastructure, dismantle said infrastructure, open cans of food, dig up worms, bury and dig up stashes of loot, bury the ashes of a fireplace, bury a body, fill wire mesh containers and disarm bear traps.
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An Axe To Grind is no longer a trope


** AnAxeToGrind: The hatchet can be used to harvest firewood, cut items, and open tins, but can also be equipped as a primary weapon. Considering how easy it is to find in common areas like barns, and that it is completely silent, kills in one or two hits, and has virtually unlimited uses, it can be a freshly-spawned character's best friend. A log-splitting axe and a more powerful fire axe are also available, and some of the better melee weapons.

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** AnAxeToGrind: Axes: The hatchet can be used to harvest firewood, cut items, and open tins, but can also be equipped as a primary weapon. Considering how easy it is to find in common areas like barns, and that it is completely silent, kills in one or two hits, and has virtually unlimited uses, it can be a freshly-spawned character's best friend. A log-splitting axe and a more powerful fire axe are also available, and some of the better melee weapons.
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* WrenchWench: You can be female and fix cars with tools such as a pipe wrench.
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry.


* IAteWhat: It is possible to consume items that are not, strictly speaking, meant to be eaten. For example, chugging down disinfecting alcohol which (while useful for sanitizing bandages among other things) will [[PoisonMushroom make you sick]].
** Also a more literal example, there are tin cans with no label and it's not clear what you're eating. They have a reasonably high chance of making you sick.
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** Several of the cars lack ABS, so if you have to brake heavily it will lock the wheels up.
** The ADA 4x4 car has a 0-60 of ''infinity''. If you drive it down the length of a runway it will just about hit 92kph (57mph).


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** When it comes to cars, there are two types of players. Those who have crashed, and those who haven't crashed ''yet'' (glitchy vehicle physics and implementation does not help). Wise players would take a couple of spare wheels, spare radiator, spare spark plug and battery, and the water to refill a radiator, just so you don't end up in the middle of nowhere with a broken vehicle.
Tabs MOD

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misuse


* ItIsPronouncedTroPAY: According to WordOfGod, the game's name is properly pronounced "Day-Zee".

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