History VideoGame / DayZ

21st Dec '15 9:20:49 AM LuciaMoore
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* OneBulletClips: Averted in the mod and ''heavily'' averted in Standalone.
** In the mod, all ammunition is in magazines, and reloading in the middle of a magazine will simply move the half-full magazine into your inventory. Do this often, and you'll end up with an inventory full of half-used magazines.
** In Standalone, ammunition and magazines are found separately, magazines have to be manually loaded with ammunition, and if you don't have magazines and aren't using a gun with an internal magazine, you'll have to manually chamber each round before you fire by going into the inventory and actually dragging the ammo to the gun.
15th Dec '15 2:08:30 AM Morgenthaler
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->''[=DayZ=] is, at best, [[NintendoHard unreasonably cruel]].''

to:

->''[=DayZ=] is, at best, [[NintendoHard unreasonably cruel]].cruel.''
25th Oct '15 1:17:56 AM NTC3
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dayz_horde.jpg]]
19th Jul '15 8:02:15 AM CidSilverWing
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** If you somehow end up in a situation where you hear other players communicate in other languages, being proficient in more than just English gives you a serious edge when needing to communicate with them in turn (assuming they're not already shooting at you).
8th Jul '15 9:12:33 AM LuciaMoore
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** Also qualifies as RuleOfFun, since realism would require a splint/cast and hobbling around on crutches while your broken leg took several weeks or months to heal fully.
8th Jul '15 9:09:21 AM LuciaMoore
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* ShortRangeShotgun: Averted. Shotguns exhibit realistic spread and reasonable damage, making them effective out to about 50m, or out to over 100m with slugs. Even if a blast from a shotgun doesn't outright kill you, it can easily knock both players and zombies unconscious for several seconds.
6th Jul '15 2:41:37 PM LuciaMoore
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** And then averted completely in the Standalone version. Food doesn't heal you directly at all, either via health or blood levels. Instead, being well-fed allows your body's natural healing process to slowly regenerate blood and heal wounds. Food merely serves to fuel your body's natural repair process, rather than directly increasing your blood or health.
6th Jul '15 2:26:21 PM LuciaMoore
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**** And then there's the simple fact that all that time you spent gathering up high-grade military equipment can be foiled by a simple fresh spawn with a civilian double-barreled shotgun and the element of surprise.
17th Feb '15 10:18:15 AM LuciaMoore
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** Averted in the stand alone release. Blood is still in, but now exists alongside "health." Running out of either will kill you, though.
3rd Dec '14 11:28:29 PM KyleJacobs
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''[[http://www.dayzmod.com/ DayZ]]'' is originally a [[GameMod mod]] for the video game ''VideoGame/{{ARMA}} II'', converting the realistic military sim into a post-apocalyptic zombie-survival simulation.

to:

''[[http://www.dayzmod.com/ DayZ]]'' is originally a [[GameMod mod]] for the video game ''VideoGame/{{ARMA}} II'', converting the realistic military sim into a [[SurvivalSandbox post-apocalyptic zombie-survival simulation.
simulation]].



* SticksToTheBack: Each character in the stand-alone has a slot for one long-arm, and one melee weapon. In the case of long guns, we can at least pretend that they have a strap. The melee weapons have no such justification.

to:

* SticksToTheBack: Each character in the stand-alone has a slot for one long-arm, and one melee weapon. In the case of long guns, we can at least pretend that they have a strap. The melee weapons have no such justification. justification.
* SurvivalSandbox: [[TropeCodifier Bears a good part of the responsibility for the genre's existence]], what with the emphasis on ResourcesManagementGameplay.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DayZ