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* HyperspaceArsenal: The amount of weapons you can carry around at once borders on ridiculous.

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* HyperspaceArsenal: The amount of weapons you can carry around at once borders on ridiculous. ''Jedi Academy'' does force the player to select two non-pistol guns and one type of explosive at the beginning of each mission, but once the mission starts Jaden can carry as many different weapons as he or she can find.
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* ThrowDownTheBomblet: Gran armed with thermal detonators appear in every game. In fact, aside from the humble stormtrooper, they may well be the only enemy to appear throughout the franchise.
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* AntiHero: Kyle is fully aware of how tempting the dark side is, to the point he rejected the force to avoid eventually falling. Even then, he is a prime example that GoodIsNotNice.

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* AntiHero: Kyle is fully aware of how tempting the dark side is, to the point he rejected the force to avoid eventually falling. Even then, he is a prime example that GoodIsNotNice.GoodIsNotSoft.



* BleedEmAndWeep: Happens in the Soldier For the Empire audio drama. After making his first kill (A rebel soldier charging towards his Stormtrooper squad), he temporarily breaks down at the thought of killing another person, and has his squad's medic check the Rebel afterwards.

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* BleedEmAndWeep: Happens in the Soldier For the Empire audio drama. After making his first kill (A (a rebel soldier charging towards his Stormtrooper squad), he temporarily breaks down at the thought of killing another person, and has his squad's medic check the Rebel afterwards.
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Badass is no longer a trope.


* UnskilledButStrong: Reborn and Shadowtroopers. Despite a complete lack of training with the Force, they're capable of holding their own against your average Jedi. Unfortunately for them, Kyle is ''not'' [[{{Badass}} your average Jedi]].

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* UnskilledButStrong: Reborn and Shadowtroopers. Despite a complete lack of training with the Force, they're capable of holding their own against your average Jedi. Unfortunately for them, Kyle is ''not'' [[{{Badass}} your average Jedi]].Jedi.
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Badass is not a trope, no matter how much gushing is involved.


* {{Badass}}: Kyle Katarn, [[Analysis/DarkForcesSaga in so many ways]]. From BadassNormal in ''Dark Forces'', to EmpoweredBadassNormal in ''Jedi Knight''. After [[BroughtDownToBadass returning back to Badass]] at the start of ''Outcast'' he becomes an EmpoweredBadassNormal ''again'', and finally becomes a BadassTeacher in ''Academy''. Oh and don't forget his BadassBeard.
** His most notable accomplishment is beating at least one Kell dragon to death. ''With his fists.'' Note that each Kell dragon is as tall as a human, at least three times as long, and normally ''eats humans for breakfast'' (at least the one Kyle fought did). And he did this ''before'' [[BadassNormal learning to use the Force]].
** He's so badass that [[spoiler:if you take the Dark Side route in ''Academy'' and fight him as the final boss, you aren't fighting to kill him. "Winning" involves you crashing the ceiling on him for a ''distraction'' and running away.]]
** And in [[spoiler:said final boss fight, he can do something that cannot be done by you or any other character in the game. He can actually ''pull away your lightsaber!'' For any other character, TheComputerIsACheatingBastard would apply. Kyle is simply just that badass.]]
** Don't forget that he also [[spoiler:will sometimes not even bother with the lightsaber, but will instead grab you and start punching you!]]
** Kyle can snark at ''Luke Skywalker'' and get away with it.
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* KilledMidSentence: The droid A-Cee is shot by either an Imperial officer, bounty hunter, or an Imperial governor right as he is in the middle of celebrating that they won't be as accurate as Imperial soldiers.
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* MakeItLookLikeAStruggle: In the novella and audio drama, Kyle has to either punch or shoot his former Academy friend that helped him infiltrate Danuta to absolve him of any guilt. It was never revealed if it worked or not.

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* MakeItLookLikeAStruggle: In the novella and audio drama, Kyle has to either punch or shoot (depending on the adaptation) his former Academy friend that helped him infiltrate Danuta to absolve him of any guilt. It was never revealed if it worked or not.
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* MakeItLookLikeAStruggle: In the novella and audio drama, Kyle has to either punch or shoot his former Academy friend that helped him infiltrate Danuta to absolve him of any guilt. It was never revealed if it worked or not.
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* DamselInDistress: Jan Ors is captured in all three games that she's in and a few [[NoodleIncident missions that only get a sentence in RPG articles.
** [[DistressedDude Subverted in that Kyle is rescued by Jan about the same amount of times or more.]] It's even lampshaded a couple of times.
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* ForgottenFirstMeeting: An RPG article states that Kyle and Jan first met each other at the Imperial Academy on Carida while the latter was there undercover, though neither of them made any real impression upon the other.
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** [[https://jkhub.org/files/file/1860-jedi-academy-outcast/ Jedi Academy - Outcast]] -- as the name might suggest -- ports the campaign from ''Outcast'' into ''Academy''.
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* PuttingTheBandBackTogether: In a Wizards of the Coast RPG adventure seed, Jan Ors recruits former main characters Jaden Korr and Mara Jade Skywalker (along with random Jedi and Intelligence agents to be played by the PCs) to rescue a missing Kyle.

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A series of ''Franchise/StarWars''-based FirstPersonShooter-cum-HackAndSlash VideoGames, with accompanying novellas. They take place during and after the original trilogy, and revolve around Kyle Katarn, a Stormtrooper-turned-mercenary-turned-Jedi who roams around the seedy side of the galaxy. The series consists of four full games and one ExpansionPack to date:

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A series of ''Franchise/StarWars''-based FirstPersonShooter-cum-HackAndSlash VideoGames, with accompanying novellas.novellas and audio dramas. They take place during and after the original trilogy, and revolve around Kyle Katarn, a Stormtrooper-turned-mercenary-turned-Jedi who roams around the seedy side of the galaxy. The series consists of four full games and one ExpansionPack to date:


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** The first mission and an origin story for Kyle Katarn was adapted into ''Soldier For the Empire''


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** Adapted into two novellas and audio dramas.


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* BleedEmAndWeep: Happens in the Soldier For the Empire audio drama. After making his first kill (A rebel soldier charging towards his Stormtrooper squad), he temporarily breaks down at the thought of killing another person, and has his squad's medic check the Rebel afterwards.


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* RightHandedLeftHandedGuns: In the original Dark Forces game, the model for the Bryar pistol features a magazine off of its left side, making it impossible to place loaded in the holster that's often shown to be on Kyle's right leg. Other games removed the offset magazine in the gun's design.
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* DodgeTheBullet: This can be done even [[ImperialStormtrooperMarksmanshipAcademy without force powers]], but is much easier with Force Speed. The only exception is the HitScan Disruptor Rifle, unless you get lucky and your character automatically dodges the shot. NPC Force users will also dodge it perfectly, unless they're in midair when you fire.

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* DodgeTheBullet: This can be done even [[ImperialStormtrooperMarksmanshipAcademy without force powers]], but is much easier with Force Speed. The only exception is the HitScan {{hitscan}} Disruptor Rifle, unless you get lucky and your character automatically dodges the shot. NPC Force users will also dodge it perfectly, unless they're in midair when you fire.
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* [[TheAllegedCar The Alleged Ship]]: The ''Truly Sorry'' is aptly named.
** [[WhatAPieceOfJunk The Moldy Crow]] is thought to be this as well, the first time Kyle and Jan see it.
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Added Dark Forces info to Variable Mix


* VariableMix: From ''Jedi Knight II'' and onward, whenever you get into combat in a level, the music changes to more action based music, straight from the Star Wars OST. There is also a [[ScareChord special tidbit]] whenever your character ever dies.

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* VariableMix: From ''Jedi Knight II'' and onward, whenever you get into combat in a level, the music changes to more action based music, straight from the Star Wars OST. There is also a [[ScareChord special tidbit]] whenever your character ever dies. Additionally, Dark Forces has 2 tracks for each mission - one that plays when several enemies are aware of you, and another that plays in non- or low-combat situations
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* OddlyNamedSequel2ElectricBoogaloo: The first game is called ''Dark Forces,'' but the sequel turns the moniker into an odd subtitle with a number while adopting a new moniker, and it is called ''Jedi Knight: Dark Forces II.'' The third game abandons the ''Dark Forces'' moniker and is called ''Jedi Knight II: Jedi Outcast.'' The fourth game has no numeral and is titled ''Jedi Knight: Jedi Academy.''

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* OddlyNamedSequel2ElectricBoogaloo: Probably one of the most glaring examples of this trope in the history of gaming, the Dark Forces Saga is a tetralogy that features ''two'' second parts and no third or fourth. The first game is called ''Dark Forces,'' but the sequel turns the moniker into an odd subtitle with a number while adopting a new moniker, and it is called ''Jedi Knight: Dark Forces II.'' II'' (or the other way around, nobody seems to be sure). The third game abandons the ''Dark Forces'' moniker and is called ''Jedi Knight II: Jedi Outcast.'' The fourth game has no numeral and is titled ''Jedi Knight: Jedi Academy.''
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** [[http://xlengine.com/ The XL Engine]] has the [=DarkXL=], which allows you to play the original Dark Forces in widescreen resolutions.
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Deliberately choosing to only use one weapon out of a dozen is not No Gear Level, it\'s Complacent Gaming Syndrome.


** And again in ''Academy'': in the mission in which you infiltrate some catacombs, you can overhear two mercenaries talking (providing that you don't kill them as soon as you see them), with one of them complaining about how his helmet obstructs his sight, much like back when he was a stormtrooper.
** Another variation in ''Jedi Academy'', where a snowtrooper in the first main story mission mentions that he was a champion racer on speeder bikes, selected to be a scout trooper, but couldn't see out of the helmet, caused a pile-up that destroyed about a dozen speeder bikes, and was immediately kicked back out.

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** And again in ''Academy'': in the mission in which you infiltrate some catacombs, you can overhear two mercenaries talking (providing that you don't kill them as soon as you see them), with one of them complaining about how his helmet obstructs his sight, much like back when he was sight and that it reminds him of his days as a stormtrooper.
** Another variation in ''Jedi Academy'', where a snowtrooper in the first main story mission mentions that he was a champion racer on speeder bikes, selected to be bikes; when his partner asks why he's not a scout trooper, he mentions that he ''was'' selected for training, but couldn't see out of the helmet, caused a pile-up that destroyed about a dozen speeder bikes, bikes and was immediately kicked back out.out because he couldn't see out of their helmet.



* JediMindTrick: A usable power in ''Jedi Knight'', ''Jedi Outcast'' and ''Jedi Academy''.
* LampshadeHanging: Many times, as Kyle is quite GenreSavvy.

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* JediMindTrick: A usable power in ''Jedi Knight'', ''Jedi Outcast'' and ''Jedi Academy''.
every game after the original.
* LampshadeHanging: Many times, as Kyle is quite GenreSavvy.GenreSavvy, particularly as an NPC in ''Academy''.



* NoGearLevel: The entire series, other than the first game, counts to one degree or another. Once you get your lightsaber, most players will spend the rest of the game using little else, other than the occasional sniper weapon or a grenade.

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* NoGearLevel: The entire series, other than Every game in the first game, counts to series has at least one degree or another. Once you get level like this, in some form. ''Dark Forces II'' is the exception, but its expansion makes up for this by doing it twice - once when you're captured by a Hutt, and again in the last level where none of your lightsaber, most players weapons except for your lightsaber will spend actually work. ''Outcast'' gets a variant where your weapons are confiscated upon entering the rest of cantina on Nar Shaddaa, though the game lightsaber you just spent the last level recovering is kept (probably as a subtle cue that you should start using little else, other than the occasional sniper weapon or a grenade.it).
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* MythologyGag: The Imperial blaster rifle is the [[ImperialStormtrooperMarksmanshipAcademy least accurate gun]] in the games.

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* MythologyGag: The Imperial blaster rifle is the [[ImperialStormtrooperMarksmanshipAcademy least accurate gun]] in the games. Except when you get to stick a scope on it in ''Mysteries of the Sith'', whereupon it suddenly becomes pinpoint accurate when aiming through the scope.
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Force Drain from players only drain health, so the NPC\'s rules of using Drain don\'t really apply for players… it\'s probably for anti-frustration.


* AntiFrustrationFeatures: Officers who carry keycards cannot be pushed around by force powers, concussive weapons or any other form of knocking them around. Otherwise they could fall into a BottomlessPit and render the level {{Unwinnable}}.

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* AntiFrustrationFeatures: Officers who carry keycards cannot be pushed around by force powers, concussive weapons or any other form of knocking them around. Otherwise they could fall into a BottomlessPit and render the level {{Unwinnable}}.{{unwinnable}}.



*** Some enemy Force users have limitless Force energy, allowing them to break free from drain and grip at any moment. They can actually abort their special swings to avoid attacks and tend to aim at your model--sometimes killing you by hitting something that seems empty space for the player (oh yeah, they also invisibly "evade" your attacks - slashing their face will occasionally leave them unharmed except for a visible burned mark in the middle). Their Saber Throw also seems to be at the maximum level - it will stop right where you stand and keep swinging until it kills you or is parried. Yours, on the other hand, will pass further and stop at its maximum range before rank 3.

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*** Some enemy Force users have limitless Force energy, allowing them to break free from drain and grip at any moment. They can actually abort their special swings to avoid attacks and tend to aim at your model--sometimes hitbox--sometimes killing you by hitting something that seems empty space for the player (oh yeah, they also invisibly "evade" your attacks - slashing their face will occasionally leave them unharmed except for a visible burned mark in the middle). Their Saber Throw also seems to be at the maximum level - it will stop right where you stand and keep swinging until it kills you or is parried. Yours, on the other hand, will pass further and stop at its maximum range before rank 3.



* IdleAnimation: Further establishing that he is unquestionably badass, one of Kyle Katarn's idle animations is to shave his beard... ''with his lightsaber''!

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* IdleAnimation: Further establishing that he is unquestionably badass, one of Kyle Katarn's idle animations is to shave his beard... beard… ''with his lightsaber''!



-->'''Kyle:''' They always lock the door. You'd think they'd have learned by now. Doesn't look like there's a key. That would be too easy. The console to unlock the door is probably hidden in some room twelve floors up or something... how does that make sense?

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-->'''Kyle:''' They always lock the door. You'd think they'd have learned by now. Doesn't look like there's a key. That would be too easy. The console to unlock the door is probably hidden in some room twelve floors up or something... something… how does that make sense?



* ManaDrain: Force Drain on the player drains the player's force pool first, and moves onto health when fully depleted. The player's Force Drain instead only [[LifeDrain targets health]].

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* ManaDrain: Force Drain on the player drains the player's force pool first, and moves onto health when fully depleted. The player's [[MyRulesAreNotYourRules player's]] Force Drain instead only [[LifeDrain targets health]].



** Maxed out Force Protection allows you to shrug off a staggering 75% of all damage while it's active. Combine it with shields and/or Force Heal, and nothing will stand a chance against you. And with Force Absorb, you will be the bane of any force-wielder stupid enough to fight you.

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** Maxed out Force Protection allows you to shrug off a staggering 75% of all damage while it's active. Combine it with shields and/or Force Heal, and nothing will stand a chance against you. And with Force Absorb, you will be the bane of any force-wielder stupid crazy enough to fight you.



-->''[[OhCrap Aw, sithspit...]]''

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-->''[[OhCrap Aw, sithspit...]]''sithspit…]]''



* VariableMix: From ''Jedi Knight II'' and onward, whenever you get into combat in a level, the music changes to more action based music, straight from the Star Wars OST. There was also a special tid bit whenever your character ever died.

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* VariableMix: From ''Jedi Knight II'' and onward, whenever you get into combat in a level, the music changes to more action based music, straight from the Star Wars OST. There was is also a [[ScareChord special tid bit tidbit]] whenever your character ever died.dies.



** Force Grip + MalevolentArchitecture = Pure Bastardosity. And speaking of Force Grip, who can resist grabbing a Remnant officer and saying "YouHaveFailedMe... for the last time!"

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** Force Grip + MalevolentArchitecture = Pure Bastardosity. And speaking of Force Grip, who can resist grabbing a Remnant officer and saying "YouHaveFailedMe... "YouHaveFailedMe… for the last time!"
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* AntiFrustrationFeatures: Officers who carry keycards cannot be pushed around by force powers, concussive weapons or any other form of knocking them away and potentially into a pit to prevent an {{Unwinnable}} scenario.

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* AntiFrustrationFeatures: Officers who carry keycards cannot be pushed around by force powers, concussive weapons or any other form of knocking them away and potentially around. Otherwise they could fall into a pit to prevent an {{Unwinnable}} scenario.BottomlessPit and render the level {{Unwinnable}}.
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* TalkingIsAFreeAction: Averted with the aversion played for laughs. In ''Outcast'' a boss shows up to defend his shield generator, and takes so long monologuing about his inevitable victory that Kyle destroys it while he's distracted, partly just to shut him up.
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* TalkingIsAFreeAction: Averted with the aversion played for laughs. In ''Outcast'' a boss shows up to defend his shield generator, and takes so long monologuing about his inevitable victory that Kyle destroys it while he's distracted, partly just to shut him up.
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The entire series has been made available on UsefulNotes/{{Steam}}. For more information see [[http://starwars.wikia.com/wiki/Dark_Forces_saga another wiki]]. Not TheOtherWiki, but [[TheWikiRule another wiki]].

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The entire series has been made available on UsefulNotes/{{Steam}}.UsefulNotes/{{Steam}} and [[Website/GOGDotCom GOG]]. For more information see [[http://starwars.wikia.com/wiki/Dark_Forces_saga another wiki]]. Not TheOtherWiki, but [[TheWikiRule another wiki]].
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* ConverseWithTheUnconscious: In the ''Rebel Agent'' novella, Jan Ors finally declares her love for Kyle while he's in a bacta tank recovering from wounds sustained in his last mission.


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* FakingTheDead: In ''Rebel Agent'', a surviving mercenary whose group has just been strafed by the ''Moldy Crow'' decides it's better to play dead when he sees the look on Jan Ors' face when she leaves the ship to save a wounded Kyle.
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* OddlyNamedSequel2ElectricBoogaloo: The first game is called ''Dark Forces,'' but the sequel turns the title into an odd subtitle with a number, and it is called ''Jedi Knight: Dark Forces II.'' The third game abandons the ''Dark Forces'' moniker and is called ''Jedi Knight II: Jedi Outcast. The fourth game has no numeral and is titled ''Jedi Knight: Jedi Academy.''

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* OddlyNamedSequel2ElectricBoogaloo: The first game is called ''Dark Forces,'' but the sequel turns the title moniker into an odd subtitle with a number, number while adopting a new moniker, and it is called ''Jedi Knight: Dark Forces II.'' The third game abandons the ''Dark Forces'' moniker and is called ''Jedi Knight II: Jedi Outcast. '' The fourth game has no numeral and is titled ''Jedi Knight: Jedi Academy.''
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* OddlyNamedSequel2ElectricBoogaloo: The first game is called ''Dark Forces,'' but the sequel turns the title into an odd subtitle with a number, and it is called ''Jedi Knight: Dark Forces II.'' The third game abandons the ''Dark Forces'' moniker and is called ''Jedi Knight II: Jedi Outcast. The fourth game has no numeral and is titled ''Jedi Knight: Jedi Academy.''
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Moving the game\'s box art to the game\'s own page. The series\' page is gonna need a more general one.


[[quoteright:380:http://static.tvtropes.org/pmwiki/pub/images/jediknight_335.jpg]]
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