History VideoGame / DarkForcesSaga

30th Sep '16 6:22:18 PM TruebloodJoe
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* PuttingTheBandBackTogether: In a Wizards of the Coast RPG adventure seed, Jan Ors recruits former main characters Jaden Korr and Mara Jade Skywalker (along with random Jedi and Intelligence agents to be played by the PCs) to rescue a missing Kyle.
27th Sep '16 6:21:24 PM TruebloodJoe
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A series of ''Franchise/StarWars''-based FirstPersonShooter-cum-HackAndSlash VideoGames, with accompanying novellas. They take place during and after the original trilogy, and revolve around Kyle Katarn, a Stormtrooper-turned-mercenary-turned-Jedi who roams around the seedy side of the galaxy. The series consists of four full games and one ExpansionPack to date:

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A series of ''Franchise/StarWars''-based FirstPersonShooter-cum-HackAndSlash VideoGames, with accompanying novellas.novellas and audio dramas. They take place during and after the original trilogy, and revolve around Kyle Katarn, a Stormtrooper-turned-mercenary-turned-Jedi who roams around the seedy side of the galaxy. The series consists of four full games and one ExpansionPack to date:


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** The first mission and an origin story for Kyle Katarn was adapted into ''Soldier For the Empire''


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** Adapted into two novellas and audio dramas.


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* BleedEmAndWeep: Happens in the Soldier For the Empire audio drama. After making his first kill (A rebel soldier charging towards his Stormtrooper squad), he temporarily breaks down at the thought of killing another person, and has his squad's medic check the Rebel afterwards.


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* RightHandedLeftHandedGuns: In the original Dark Forces game, the model for the Bryar pistol features a magazine off of its left side, making it impossible to place loaded in the holster that's often shown to be on Kyle's right leg. Other games removed the offset magazine in the gun's design.
13th Jun '16 8:02:53 AM VampireBuddha
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* DodgeTheBullet: This can be done even [[ImperialStormtrooperMarksmanshipAcademy without force powers]], but is much easier with Force Speed. The only exception is the HitScan Disruptor Rifle, unless you get lucky and your character automatically dodges the shot. NPC Force users will also dodge it perfectly, unless they're in midair when you fire.

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* DodgeTheBullet: This can be done even [[ImperialStormtrooperMarksmanshipAcademy without force powers]], but is much easier with Force Speed. The only exception is the HitScan {{hitscan}} Disruptor Rifle, unless you get lucky and your character automatically dodges the shot. NPC Force users will also dodge it perfectly, unless they're in midair when you fire.
19th Mar '16 10:47:55 AM JoJoTrue
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* [[TheAllegedCar The Alleged Ship]]: The ''Truly Sorry'' is aptly named.
** [[WhatAPieceOfJunk The Moldy Crow]] is thought to be this as well, the first time Kyle and Jan see it.
6th Mar '16 5:29:36 PM Rashkavar
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* VariableMix: From ''Jedi Knight II'' and onward, whenever you get into combat in a level, the music changes to more action based music, straight from the Star Wars OST. There is also a [[ScareChord special tidbit]] whenever your character ever dies.

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* VariableMix: From ''Jedi Knight II'' and onward, whenever you get into combat in a level, the music changes to more action based music, straight from the Star Wars OST. There is also a [[ScareChord special tidbit]] whenever your character ever dies. Additionally, Dark Forces has 2 tracks for each mission - one that plays when several enemies are aware of you, and another that plays in non- or low-combat situations
27th Feb '16 11:16:21 PM Jaro7788
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* OddlyNamedSequel2ElectricBoogaloo: The first game is called ''Dark Forces,'' but the sequel turns the moniker into an odd subtitle with a number while adopting a new moniker, and it is called ''Jedi Knight: Dark Forces II.'' The third game abandons the ''Dark Forces'' moniker and is called ''Jedi Knight II: Jedi Outcast.'' The fourth game has no numeral and is titled ''Jedi Knight: Jedi Academy.''

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* OddlyNamedSequel2ElectricBoogaloo: Probably one of the most glaring examples of this trope in the history of gaming, the Dark Forces Saga is a tetralogy that features ''two'' second parts and no third or fourth. The first game is called ''Dark Forces,'' but the sequel turns the moniker into an odd subtitle with a number while adopting a new moniker, and it is called ''Jedi Knight: Dark Forces II.'' II'' (or the other way around, nobody seems to be sure). The third game abandons the ''Dark Forces'' moniker and is called ''Jedi Knight II: Jedi Outcast.'' The fourth game has no numeral and is titled ''Jedi Knight: Jedi Academy.''
31st Dec '15 8:49:58 PM Kytseo
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** [[http://xlengine.com/ The XL Engine]] has the [=DarkXL=], which allows you to play the original Dark Forces in widescreen resolutions.
13th Dec '15 5:10:11 PM Kadorhal
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** And again in ''Academy'': in the mission in which you infiltrate some catacombs, you can overhear two mercenaries talking (providing that you don't kill them as soon as you see them), with one of them complaining about how his helmet obstructs his sight, much like back when he was a stormtrooper.
** Another variation in ''Jedi Academy'', where a snowtrooper in the first main story mission mentions that he was a champion racer on speeder bikes, selected to be a scout trooper, but couldn't see out of the helmet, caused a pile-up that destroyed about a dozen speeder bikes, and was immediately kicked back out.

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** And again in ''Academy'': in the mission in which you infiltrate some catacombs, you can overhear two mercenaries talking (providing that you don't kill them as soon as you see them), with one of them complaining about how his helmet obstructs his sight, much like back when he was sight and that it reminds him of his days as a stormtrooper.
** Another variation in ''Jedi Academy'', where a snowtrooper in the first main story mission mentions that he was a champion racer on speeder bikes, selected to be bikes; when his partner asks why he's not a scout trooper, he mentions that he ''was'' selected for training, but couldn't see out of the helmet, caused a pile-up that destroyed about a dozen speeder bikes, bikes and was immediately kicked back out.out because he couldn't see out of their helmet.



* JediMindTrick: A usable power in ''Jedi Knight'', ''Jedi Outcast'' and ''Jedi Academy''.
* LampshadeHanging: Many times, as Kyle is quite GenreSavvy.

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* JediMindTrick: A usable power in ''Jedi Knight'', ''Jedi Outcast'' and ''Jedi Academy''.
every game after the original.
* LampshadeHanging: Many times, as Kyle is quite GenreSavvy.GenreSavvy, particularly as an NPC in ''Academy''.



* NoGearLevel: The entire series, other than the first game, counts to one degree or another. Once you get your lightsaber, most players will spend the rest of the game using little else, other than the occasional sniper weapon or a grenade.

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* NoGearLevel: The entire series, other than Every game in the first game, counts to series has at least one degree or another. Once you get level like this, in some form. ''Dark Forces II'' is the exception, but its expansion makes up for this by doing it twice - once when you're captured by a Hutt, and again in the last level where none of your lightsaber, most players weapons except for your lightsaber will spend actually work. ''Outcast'' gets a variant where your weapons are confiscated upon entering the rest of cantina on Nar Shaddaa, though the game lightsaber you just spent the last level recovering is kept (probably as a subtle cue that you should start using little else, other than the occasional sniper weapon or a grenade.it).
10th Dec '15 2:49:05 PM timotaka
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* MythologyGag: The Imperial blaster rifle is the [[ImperialStormtrooperMarksmanshipAcademy least accurate gun]] in the games.

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* MythologyGag: The Imperial blaster rifle is the [[ImperialStormtrooperMarksmanshipAcademy least accurate gun]] in the games. Except when you get to stick a scope on it in ''Mysteries of the Sith'', whereupon it suddenly becomes pinpoint accurate when aiming through the scope.
4th Dec '15 8:02:06 AM BreakinBenny
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* AntiFrustrationFeatures: Officers who carry keycards cannot be pushed around by force powers, concussive weapons or any other form of knocking them around. Otherwise they could fall into a BottomlessPit and render the level {{Unwinnable}}.

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* AntiFrustrationFeatures: Officers who carry keycards cannot be pushed around by force powers, concussive weapons or any other form of knocking them around. Otherwise they could fall into a BottomlessPit and render the level {{Unwinnable}}.{{unwinnable}}.



*** Some enemy Force users have limitless Force energy, allowing them to break free from drain and grip at any moment. They can actually abort their special swings to avoid attacks and tend to aim at your model--sometimes killing you by hitting something that seems empty space for the player (oh yeah, they also invisibly "evade" your attacks - slashing their face will occasionally leave them unharmed except for a visible burned mark in the middle). Their Saber Throw also seems to be at the maximum level - it will stop right where you stand and keep swinging until it kills you or is parried. Yours, on the other hand, will pass further and stop at its maximum range before rank 3.

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*** Some enemy Force users have limitless Force energy, allowing them to break free from drain and grip at any moment. They can actually abort their special swings to avoid attacks and tend to aim at your model--sometimes hitbox--sometimes killing you by hitting something that seems empty space for the player (oh yeah, they also invisibly "evade" your attacks - slashing their face will occasionally leave them unharmed except for a visible burned mark in the middle). Their Saber Throw also seems to be at the maximum level - it will stop right where you stand and keep swinging until it kills you or is parried. Yours, on the other hand, will pass further and stop at its maximum range before rank 3.



* IdleAnimation: Further establishing that he is unquestionably badass, one of Kyle Katarn's idle animations is to shave his beard... ''with his lightsaber''!

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* IdleAnimation: Further establishing that he is unquestionably badass, one of Kyle Katarn's idle animations is to shave his beard... beard… ''with his lightsaber''!



-->'''Kyle:''' They always lock the door. You'd think they'd have learned by now. Doesn't look like there's a key. That would be too easy. The console to unlock the door is probably hidden in some room twelve floors up or something... how does that make sense?

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-->'''Kyle:''' They always lock the door. You'd think they'd have learned by now. Doesn't look like there's a key. That would be too easy. The console to unlock the door is probably hidden in some room twelve floors up or something... something… how does that make sense?



* ManaDrain: Force Drain on the player drains the player's force pool first, and moves onto health when fully depleted. The player's Force Drain instead only [[LifeDrain targets health]].

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* ManaDrain: Force Drain on the player drains the player's force pool first, and moves onto health when fully depleted. The player's [[MyRulesAreNotYourRules player's]] Force Drain instead only [[LifeDrain targets health]].



** Maxed out Force Protection allows you to shrug off a staggering 75% of all damage while it's active. Combine it with shields and/or Force Heal, and nothing will stand a chance against you. And with Force Absorb, you will be the bane of any force-wielder stupid enough to fight you.

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** Maxed out Force Protection allows you to shrug off a staggering 75% of all damage while it's active. Combine it with shields and/or Force Heal, and nothing will stand a chance against you. And with Force Absorb, you will be the bane of any force-wielder stupid crazy enough to fight you.



-->''[[OhCrap Aw, sithspit...]]''

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-->''[[OhCrap Aw, sithspit...]]''sithspit…]]''



* VariableMix: From ''Jedi Knight II'' and onward, whenever you get into combat in a level, the music changes to more action based music, straight from the Star Wars OST. There was also a special tid bit whenever your character ever died.

to:

* VariableMix: From ''Jedi Knight II'' and onward, whenever you get into combat in a level, the music changes to more action based music, straight from the Star Wars OST. There was is also a [[ScareChord special tid bit tidbit]] whenever your character ever died.dies.



** Force Grip + MalevolentArchitecture = Pure Bastardosity. And speaking of Force Grip, who can resist grabbing a Remnant officer and saying "YouHaveFailedMe... for the last time!"

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** Force Grip + MalevolentArchitecture = Pure Bastardosity. And speaking of Force Grip, who can resist grabbing a Remnant officer and saying "YouHaveFailedMe... "YouHaveFailedMe… for the last time!"
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