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* UrExample: The original ''Dark Castle'' was the first commercially published game to use the WASD+mouse control scheme.

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Changed: 154

Removed: 126

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* AnachronismStew: Wizards, dragons and [[WesternAnimation/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.

to:

* AnachronismStew: AnachronismStew:
**
Wizards, dragons and [[WesternAnimation/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.



* AnvilOnHead: [[spoiler:One keyring will free you, the other is booby-trapped with a 16-ton weight.]]

to:

* AnvilOnHead: [[spoiler:One keyring keyring]] will free you, the other is booby-trapped with a 16-ton weight.]]



* ConvectionSchmonvection :In ''Color Dark Castle'', the water was replaced with lava that will not kill you unless you fall into it.



* FacelessEye: [[NightmareFuel Huge floating eyeballs that hurl fire or weep acid...]]

to:

* FacelessEye: [[NightmareFuel Huge floating eyeballs that hurl fire or weep acid...]]



** TemporaryPlatform: Ditto.



** ConvectionSchmonvection :...but in ''Color Dark Castle'', the water was replaced with ''lava''.


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* TemporaryPlatform: Some platforms extend and retract in an automatic cycle.
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* AnimatedArmor: [[spoiler:The Black Knight is actually a haunted suit of armor. If it is destroyed, the dismantled pieces will try to possess someone and reform the suit]].
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namespace migration


* AnachronismStew: Wizards, dragons and [[Disney/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.

to:

* AnachronismStew: Wizards, dragons and [[Disney/{{Fantasia}} [[WesternAnimation/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.
Is there an issue? Send a MessageReason:
None


* CriticalAnnoyance: Your heartbeat becomes audible and accelerates as you near death.

to:

* CriticalAnnoyance: Your heartbeat becomes audible and accelerates as you near death.death in the games with health meters.



* {{Fireballs}}: Once Merlin gives you the fireball spell, it's a flaming death for the mooks standing in your way.

to:

* {{Fireballs}}: Once Merlin gives you the fireball spell, enchants your rocks to make fireballs, it's a flaming death for the mooks standing in your way.



* GravityIsAHarshMistress: Step off a ledge, and you'll pause to look down before plummeting.
* HedgeMaze: An area introduced in ''Return to Dark Castle''.

to:

* GravityIsAHarshMistress: Step off a ledge, and you'll Duncan'll pause to look down before plummeting.
* HedgeMaze: An area introduced in ''Return to Dark Castle''.



* SaveGameLimits: In ''Beyond Dark Castle,'' you can only save from the Computer Room (with its five sets of matched SAVE and RESTORE levers).

to:

* SaveGameLimits: In ''Beyond Dark Castle,'' Castle'', you can only save from the Computer Room (with its five sets of matched SAVE and RESTORE levers).



* WeaksauceWeakness: Your character can die from ''falling down the stairs''.

to:

* WeaksauceWeakness: Your character Duncan and Bryant can die from ''falling down the stairs''.
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A trilogy of {{Platform Game}}s for the AppleMacintosh. The original in particular has been ported to everything from [[UsefulNotes/{{Commodore64}} Commodores]] to Cell Phones.

to:

A trilogy of {{Platform Game}}s for the AppleMacintosh.UsefulNotes/AppleMacintosh. The original in particular has been ported to everything from [[UsefulNotes/{{Commodore64}} Commodores]] to Cell Phones.
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* EmbeddedPrecursor:''Return to Dark Castle'' consists of three areas which you can visit in any order; two are remastered versions of the original games (and the third is larger than both put together).

to:

* EmbeddedPrecursor:''Return EmbeddedPrecursor: ''Return to Dark Castle'' consists of three areas which you can visit in any order; two are remastered versions of the original games (and the third is larger than both put together).
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* PlotCoupon: The Orbs.



* PlotCoupon: The Orbs.
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* {{Fireball}}: Once Merlin gives you the fireball spell, it's a flaming death for the mooks standing in your way.

to:

* {{Fireball}}: {{Fireballs}}: Once Merlin gives you the fireball spell, it's a flaming death for the mooks standing in your way.
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Added DiffLines:

* {{Fireball}}: Once Merlin gives you the fireball spell, it's a flaming death for the mooks standing in your way.
Is there an issue? Send a MessageReason:
Moved to Trivia page.


* {{Sequelphobic}}: [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."



* {{Vaporware}}: ''Return to Dark Castle'' was released after ''12 years'' of development.
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Improper punctuation.


* AirborneMooks - Bats, vultures, and mosquitoes, among others.
* TheAlcoholic - The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.
* AnachronismStew - Wizards, dragons and [[Disney/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.

to:

* AirborneMooks - AirborneMooks: Bats, vultures, and mosquitoes, among others.
* TheAlcoholic - TheAlcoholic: The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.
* AnachronismStew - AnachronismStew: Wizards, dragons and [[Disney/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.



* AndThenJohnWasAZombie - [[spoiler:At the end of the second game, after returning to the Scores of Merit screen, Duncan is turned into the new BlackKnight.]]
* AnvilOnHead - [[spoiler:One keyring will free you, the other is booby-trapped with a 16-ton weight.]]
* BlackKnight - The BigBad.
* BookcasePassage - A fireplace, activated by tugging on a wall-mounted torch.
* CartoonBomb - One of the additions in ''Beyond Dark Castle''.
* ClockTower - One of the areas from ''Beyond Dark Castle''. There is another tower you climb in the original, but no clocks to be found.
* ComputerEqualsTapedrive - The mainframe in the Computer Room... although there's a 9" Mac just a few feet away.
* CriticalAnnoyance - Your heartbeat becomes audible and accelerates as you near death.
* DeflectorShields - Subverted; [[spoiler:the Shield power actually makes you briefly immaterial.]]
* DifficultyLevels - Four of them in the original.
* EmbeddedPrecursor - ''Return to Dark Castle'' consists of three areas which you can visit in any order; two are remastered versions of the original games (and the third is larger than both put together).
* EpicFlail - How you get past the Whip Henchman in Trouble III of the original. The sequels let you keep it or any other melee weapon you pick up instead of just dropping it, though you can only keep one melee weapon at a time.
* FacelessEye - [[NightmareFuel Huge floating eyeballs that hurl fire or weep acid...]]
* FunnyBackgroundEvent - "SADDAM WAS HERE"
* GainaxEnding - ''Beyond Dark Castle.'' Cleared up in the next sequel - which came out 19 years later.
* GravityIsAHarshMistress - Step off a ledge, and you'll pause to look down before plummeting.
* HedgeMaze - An area introduced in ''Return to Dark Castle''.
* HolidayMode - Stockings adorn the fireplace, and a Christmas tree supplants a decorative suit of armor.
* HyperactiveMetabolism - In the sequels, health depletes fairly quickly, leaving you only a few minutes in each area before you collapse. The way to restore your health is by picking up small bundles of food scattered around the levels.
* JetPack - More like a ''helicopter'' pack.
* KillItWithFire - Your only weapons are the rocks you throw, but with a powerup, they become fireballs.
* LifeMeter - Takes the place of the level timer starting in ''Beyond Dark Castle''.
* LightningCanDoAnything - [[spoiler:Hold the Shield up to a thundercloud to be imbued with its magic.]]
* TheMaze - Featured in ''Beyond'' and ''Return''.
* MouseHole - Ubiquitous, and complete with cute little brick arches. Disgorge plague-bearing rats.
* NonLethalBottomlessPits - Falling into one from anywhere in the castle will send you to the dungeon to fight your way out.
* NotTheFallThatKillsYou - Oh so averted. Falls in the third game are deadlier than in real life.
* OneHitPointWonder - Duncan, but only in the first game.
* OrcusOnHisThrone - The Black Knight.
* OurGargoylesRock - And are immune to rocks.
* PoisonMushroom - White potions with black labels teleport you. Black potions with white labels kill you. Got that?
* PlotCoupon - The Orbs.

to:

* AndThenJohnWasAZombie - AndThenJohnWasAZombie: [[spoiler:At the end of the second game, after returning to the Scores of Merit screen, Duncan is turned into the new BlackKnight.]]
* AnvilOnHead - AnvilOnHead: [[spoiler:One keyring will free you, the other is booby-trapped with a 16-ton weight.]]
* BlackKnight - BlackKnight: The BigBad.
* BookcasePassage - BookcasePassage: A fireplace, activated by tugging on a wall-mounted torch.
* CartoonBomb - CartoonBomb: One of the additions in ''Beyond Dark Castle''.
* ClockTower - ClockTower: One of the areas from ''Beyond Dark Castle''. There is another tower you climb in the original, but no clocks to be found.
* ComputerEqualsTapedrive - ComputerEqualsTapedrive: The mainframe in the Computer Room... although there's a 9" Mac just a few feet away.
* CriticalAnnoyance - CriticalAnnoyance: Your heartbeat becomes audible and accelerates as you near death.
* DeflectorShields - DeflectorShields: Subverted; [[spoiler:the Shield power actually makes you briefly immaterial.]]
* DifficultyLevels - DifficultyLevels: Four of them in the original.
* EmbeddedPrecursor - ''Return EmbeddedPrecursor:''Return to Dark Castle'' consists of three areas which you can visit in any order; two are remastered versions of the original games (and the third is larger than both put together).
* EpicFlail - EpicFlail: How you get past the Whip Henchman in Trouble III of the original. The sequels let you keep it or any other melee weapon you pick up instead of just dropping it, though you can only keep one melee weapon at a time.
* FacelessEye - FacelessEye: [[NightmareFuel Huge floating eyeballs that hurl fire or weep acid...]]
* FunnyBackgroundEvent - FunnyBackgroundEvent: "SADDAM WAS HERE"
* GainaxEnding - GainaxEnding: ''Beyond Dark Castle.'' Cleared up in the next sequel - which came out 19 years later.
* GravityIsAHarshMistress - GravityIsAHarshMistress: Step off a ledge, and you'll pause to look down before plummeting.
* HedgeMaze - HedgeMaze: An area introduced in ''Return to Dark Castle''.
* HolidayMode - HolidayMode: Stockings adorn the fireplace, and a Christmas tree supplants a decorative suit of armor.
* HyperactiveMetabolism - HyperactiveMetabolism: In the sequels, health depletes fairly quickly, leaving you only a few minutes in each area before you collapse. The way to restore your health is by picking up small bundles of food scattered around the levels.
* JetPack - JetPack: More like a ''helicopter'' pack.
* KillItWithFire - KillItWithFire: Your only weapons are the rocks you throw, but with a powerup, they become fireballs.
* LifeMeter - LifeMeter: Takes the place of the level timer starting in ''Beyond Dark Castle''.
* LightningCanDoAnything - LightningCanDoAnything: [[spoiler:Hold the Shield up to a thundercloud to be imbued with its magic.]]
* TheMaze - TheMaze: Featured in ''Beyond'' and ''Return''.
* MouseHole - MouseHole: Ubiquitous, and complete with cute little brick arches. Disgorge plague-bearing rats.
* NonLethalBottomlessPits - NonLethalBottomlessPits: Falling into one from anywhere in the castle will send you to the dungeon to fight your way out.
* NotTheFallThatKillsYou - NotTheFallThatKillsYou: Oh so averted. Falls in the third game are deadlier than in real life.
* OneHitPointWonder - OneHitPointWonder: Duncan, but only in the first game.
* OrcusOnHisThrone - OrcusOnHisThrone: The Black Knight.
* OurGargoylesRock - OurGargoylesRock: And are immune to rocks.
* PoisonMushroom - PoisonMushroom: White potions with black labels teleport you. Black potions with white labels kill you. Got that?
* PlotCoupon - PlotCoupon: The Orbs.



* {{Pun}} - Your quest is, literally, to topple the Black Knight's throne.
* SaveGameLimits - In ''Beyond Dark Castle,'' you can only save from the Computer Room (with its five sets of matched SAVE and RESTORE levers).
* ScoringPoints - Each enemy has a specific point value, and the original has a bonus timer for each level.
* SecretLevel - Only found in ''Return to Dark Castle''. Could also be found in some of the pre-Mac OS X alpha builds by changing certain resource [=IDs=] around.
* {{Sequelphobic}} - [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."
* SequenceBreaking - The infamous UsefulNotes/SegaGenesis port can be won in less than a minute by heading directly towards the Black Knight. While helpful, the Shield and Fireball aren't required to complete the game.
* ShovelStrike - Among the weapons introduced in ''Beyond Dark Castle''.
* SpikesOfDoom - Extend and retract in an automatic cycle.
** TemporaryPlatform - Ditto.
* SuperDrowningSkills - Falling into the water in the "Fireball" levels of the first game will kill you...
** ConvectionSchmonvection - ...but in ''Color Dark Castle'', the water was replaced with ''lava''.
* StaircaseTumble - If you don't climb down stairs correctly, you fall. This includes a single-step staircase.
* ThrowABarrelAtIt - The Brewery Henchman. The Boulder Henchmen from the original are also using this concept, even though they're not using actual barrels.
* TortureCellar - The Trouble area.
* {{Vaporware}} - ''Return to Dark Castle'' was released after ''12 years'' of development.
* VideoGameRemake - ''Color Dark Castle'': A remake of the original with enhanced graphics made to celebrate Delta Tao's acquisition of the series.
* WeaksauceWeakness - Your character can die from ''falling down the stairs''.

to:

* {{Pun}} - {{Pun}}: Your quest is, literally, to topple the Black Knight's throne.
* SaveGameLimits - SaveGameLimits: In ''Beyond Dark Castle,'' you can only save from the Computer Room (with its five sets of matched SAVE and RESTORE levers).
* ScoringPoints - ScoringPoints: Each enemy has a specific point value, and the original has a bonus timer for each level.
* SecretLevel - SecretLevel: Only found in ''Return to Dark Castle''. Could also be found in some of the pre-Mac OS X alpha builds by changing certain resource [=IDs=] around.
* {{Sequelphobic}} - {{Sequelphobic}}: [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."
* SequenceBreaking - SequenceBreaking: The infamous UsefulNotes/SegaGenesis port can be won in less than a minute by heading directly towards the Black Knight. While helpful, the Shield and Fireball aren't required to complete the game.
* ShovelStrike - ShovelStrike: Among the weapons introduced in ''Beyond Dark Castle''.
* SpikesOfDoom - SpikesOfDoom: Extend and retract in an automatic cycle.
** TemporaryPlatform - TemporaryPlatform: Ditto.
* SuperDrowningSkills - SuperDrowningSkills: Falling into the water in the "Fireball" levels of the first game will kill you...
** ConvectionSchmonvection - ...:...but in ''Color Dark Castle'', the water was replaced with ''lava''.
* StaircaseTumble - StaircaseTumble: If you don't climb down stairs correctly, you fall. This includes a single-step staircase.
* ThrowABarrelAtIt - ThrowABarrelAtIt: The Brewery Henchman. The Boulder Henchmen from the original are also using this concept, even though they're not using actual barrels.
* TortureCellar - TortureCellar: The Trouble area.
* {{Vaporware}} - {{Vaporware}}: ''Return to Dark Castle'' was released after ''12 years'' of development.
* VideoGameRemake - VideoGameRemake: ''Color Dark Castle'': A remake of the original with enhanced graphics made to celebrate Delta Tao's acquisition of the series.
* WeaksauceWeakness - WeaksauceWeakness: Your character can die from ''falling down the stairs''.
Is there an issue? Send a MessageReason:
Minor contribution.

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* PublicDomainSoundtrack: The first game uses Bach's ''Music/ToccataAndFugueInDMinor'', and that's the only song that sounds in the whole game.
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* SequenceBreaking - The infamous SegaGenesis port can be won in less than a minute by heading directly towards the Black Knight. While helpful, the Shield and Fireball aren't required to complete the game.

to:

* SequenceBreaking - The infamous SegaGenesis UsefulNotes/SegaGenesis port can be won in less than a minute by heading directly towards the Black Knight. While helpful, the Shield and Fireball aren't required to complete the game.
Is there an issue? Send a MessageReason:
None


* TheAlcoholic: The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.

to:

* TheAlcoholic: TheAlcoholic - The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.



* CartoonBomb
* ClockTower

to:

* CartoonBomb
CartoonBomb - One of the additions in ''Beyond Dark Castle''.
* ClockTowerClockTower - One of the areas from ''Beyond Dark Castle''. There is another tower you climb in the original, but no clocks to be found.



* DifficultyLevels

to:

* DifficultyLevelsDifficultyLevels - Four of them in the original.



* EpicFlail

to:

* EpicFlailEpicFlail - How you get past the Whip Henchman in Trouble III of the original. The sequels let you keep it or any other melee weapon you pick up instead of just dropping it, though you can only keep one melee weapon at a time.



* HedgeMaze

to:

* HedgeMazeHedgeMaze - An area introduced in ''Return to Dark Castle''.



* HyperactiveMetabolism

to:

* HyperactiveMetabolismHyperactiveMetabolism - In the sequels, health depletes fairly quickly, leaving you only a few minutes in each area before you collapse. The way to restore your health is by picking up small bundles of food scattered around the levels.



* TheMaze

to:

* TheMazeTheMaze - Featured in ''Beyond'' and ''Return''.



* OrcusOnHisThrone: The Black Knight.

to:

* OrcusOnHisThrone: OrcusOnHisThrone - The Black Knight.



* ScoringPoints
* SecretLevel

to:

* ScoringPoints
ScoringPoints - Each enemy has a specific point value, and the original has a bonus timer for each level.
* SecretLevelSecretLevel - Only found in ''Return to Dark Castle''. Could also be found in some of the pre-Mac OS X alpha builds by changing certain resource [=IDs=] around.



* ShovelStrike

to:

* ShovelStrikeShovelStrike - Among the weapons introduced in ''Beyond Dark Castle''.



* ThrowABarrelAtIt - The Brewery Henchman.

to:

* ThrowABarrelAtIt - The Brewery Henchman. The Boulder Henchmen from the original are also using this concept, even though they're not using actual barrels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheAlcoholic: The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.
Is there an issue? Send a MessageReason:
namespace fix in link


A trilogy of {{Platform Game}}s for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} Commodores]] to Cell Phones.

to:

A trilogy of {{Platform Game}}s for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} [[UsefulNotes/{{Commodore64}} Commodores]] to Cell Phones.
Is there an issue? Send a MessageReason:
None


* OrcusOnHisThrone: Literraly the Black Knight.

to:

* OrcusOnHisThrone: Literraly the The Black Knight.
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None


* TheMaze



* TheMaze
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None


* AnachronismStew - Wizards, dragons and [[{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.

to:

* AnachronismStew - Wizards, dragons and [[{{Fantasia}} [[Disney/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.

Added: 74

Removed: 84

Is there an issue? Send a MessageReason:
Incredibly Lame Pun is only a Pothole Magnet for troper puns; in-universe puns should be linked to Pun if necessary


* IncrediblyLamePun - Your quest is, literally, to topple the Black Knight's throne.


Added DiffLines:

* {{Pun}} - Your quest is, literally, to topple the Black Knight's throne.
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None

Added DiffLines:

* OrcusOnHisThrone: Literraly the Black Knight.
Is there an issue? Send a MessageReason:
Moving to YMMV


* PortingDisaster - The PC-DOS, the SEGA Genesis/Megadrive, and finally the CD-i ports.
** PC-DOS: Because no graphics cards nor sound cards existed when the Macintosh was around, both had to be heavily downgraded to compensate for being inferior. Plus, and strangely, the controls were changed and the rocks could be aimed using the keypad (in case you had no computer mouse).
*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with seperately and so on, like Bach's Togue in D Minor being the ONLY song in the whole game.
**** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and re-done sound effects.
Is there an issue? Send a MessageReason:
Porting Disasters documented, help out a bit if you don\'t mind?

Added DiffLines:

* PortingDisaster - The PC-DOS, the SEGA Genesis/Megadrive, and finally the CD-i ports.
** PC-DOS: Because no graphics cards nor sound cards existed when the Macintosh was around, both had to be heavily downgraded to compensate for being inferior. Plus, and strangely, the controls were changed and the rocks could be aimed using the keypad (in case you had no computer mouse).
*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with seperately and so on, like Bach's Togue in D Minor being the ONLY song in the whole game.
**** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and re-done sound effects.
Is there an issue? Send a MessageReason:
Cell Phone was redirected. Splitting off subtropes


A trilogy of {{Platform Game}}s for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} Commodores]] to {{Cell Phone}}s.

to:

A trilogy of {{Platform Game}}s for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} Commodores]] to {{Cell Phone}}s.
Cell Phones.

Added: 169

Changed: 205

Removed: 63

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None


* AirborneMooks - Bats, vultures, and mosquitoes, among others.



* FunnyBackgroundEvent: "SADDAM WAS HERE"

to:

* FunnyBackgroundEvent: FunnyBackgroundEvent - "SADDAM WAS HERE"



* GravityIsAHarshMistress: Step off a ledge, and you'll pause to look down before plummeting.

to:

* GravityIsAHarshMistress: GravityIsAHarshMistress - Step off a ledge, and you'll pause to look down before plummeting.



* OurGargoylesRock

to:

* OurGargoylesRockOurGargoylesRock - And are immune to rocks.



* SequenceBreaking: You can complete the game in less than a minute by heading directly towards the black knight. While helpful, the shield and fireball aren't required to complete the game.

to:

* SequenceBreaking: You SequenceBreaking - The infamous SegaGenesis port can complete the game be won in less than a minute by heading directly towards the black knight. Black Knight. While helpful, the shield Shield and fireball Fireball aren't required to complete the game. game.



* SuperDrowningSkills - Falling into the water in the "Fireball" levels of the first games will kill you...

to:

** TemporaryPlatform - Ditto.
* SuperDrowningSkills - Falling into the water in the "Fireball" levels of the first games game will kill you...



* StaircaseTumble: If you don't climb down stairs correctly, you fall. This includes a single-step staircase.
* TemporaryPlatform - Extend and retract in an automatic cycle.

to:

* StaircaseTumble: StaircaseTumble - If you don't climb down stairs correctly, you fall. This includes a single-step staircase.
* TemporaryPlatform - Extend and retract in an automatic cycle.
staircase.

Added: 110

Changed: 3

Is there an issue? Send a MessageReason:
None


* GravityIsAHarshMistress - Step off a ledge, and you'll pause to look down before plummeting.

to:

* GravityIsAHarshMistress - GravityIsAHarshMistress: Step off a ledge, and you'll pause to look down before plummeting.


Added DiffLines:

* StaircaseTumble: If you don't climb down stairs correctly, you fall. This includes a single-step staircase.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequenceBreaking: You can complete the game in less than a minute by heading directly towards the black knight. While helpful, the shield and fireball aren't required to complete the game.

Added: 306

Changed: 258

Is there an issue? Send a MessageReason:
None


A trilogy of platform games for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} Commodores]] to {{Cell Phone}}s.

to:

[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/DarkCastle_7239.gif]]

A trilogy of platform games {{Platform Game}}s for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} Commodores]] to {{Cell Phone}}s.



* AnvilOnHead - [[spoiler:One keyring will free you, the other is booby-trapped]] with a 16-ton weight.

to:

* AnvilOnHead - [[spoiler:One keyring will free you, the other is booby-trapped]] booby-trapped with a 16-ton weight.]]



* CartoonBomb
* ClockTower



* EpicFlail



* HedgeMaze



* OurGargoylesRock



* PlotCoupon - The Orbs.



* ShovelStrike



* SuperDrowningSkills - Falling into the water in the "Fireball" levels of the first games will kill you . . .
** ConvectionSchmonvection - . . . but in ''Color Dark Castle'', the water was replaced with ''lava''.
* TemporaryPlatform - Ditto.

to:

* SuperDrowningSkills - Falling into the water in the "Fireball" levels of the first games will kill you . . .
you...
** ConvectionSchmonvection - . . . - ...but in ''Color Dark Castle'', the water was replaced with ''lava''.
* TemporaryPlatform - Ditto.Extend and retract in an automatic cycle.


Added DiffLines:

* TortureCellar - The Trouble area.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A trilogy of platform games for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} Commodores]] to {{Cell Phone}}s.

* ''Dark Castle'' (1986)
* ''Beyond Dark Castle'' (1987)
* ''Return to Dark Castle'' (2008)

----

!!These games contain examples of:

* AnachronismStew - Wizards, dragons and [[{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.
** In the original version, there's graffiti in one of the rooms that say "Alaric was Here" and "Huns Rule". In the Genesis version, it's "''Saddam'' was Here" and "''Gamers'' Rule". Huh?
* AndThenJohnWasAZombie - [[spoiler:At the end of the second game, after returning to the Scores of Merit screen, Duncan is turned into the new BlackKnight.]]
* AnvilOnHead - [[spoiler:One keyring will free you, the other is booby-trapped]] with a 16-ton weight.
* BlackKnight - The BigBad.
* BookcasePassage - A fireplace, activated by tugging on a wall-mounted torch.
* ComputerEqualsTapedrive - The mainframe in the Computer Room... although there's a 9" Mac just a few feet away.
* CriticalAnnoyance - Your heartbeat becomes audible and accelerates as you near death.
* DeflectorShields - Subverted; [[spoiler:the Shield power actually makes you briefly immaterial.]]
* DifficultyLevels
* EmbeddedPrecursor - ''Return to Dark Castle'' consists of three areas which you can visit in any order; two are remastered versions of the original games (and the third is larger than both put together).
* FacelessEye - [[NightmareFuel Huge floating eyeballs that hurl fire or weep acid...]]
* FunnyBackgroundEvent: "SADDAM WAS HERE"
* GainaxEnding - ''Beyond Dark Castle.'' Cleared up in the next sequel - which came out 19 years later.
* GravityIsAHarshMistress - Step off a ledge, and you'll pause to look down before plummeting.
* HolidayMode - Stockings adorn the fireplace, and a Christmas tree supplants a decorative suit of armor.
* HyperactiveMetabolism
* IncrediblyLamePun - Your quest is, literally, to topple the Black Knight's throne.
* JetPack - More like a ''helicopter'' pack.
* KillItWithFire - Your only weapons are the rocks you throw, but with a powerup, they become fireballs.
* LifeMeter - Takes the place of the level timer starting in ''Beyond Dark Castle''.
* LightningCanDoAnything - [[spoiler:Hold the Shield up to a thundercloud to be imbued with its magic.]]
* MouseHole - Ubiquitous, and complete with cute little brick arches. Disgorge plague-bearing rats.
* NonLethalBottomlessPits - Falling into one from anywhere in the castle will send you to the dungeon to fight your way out.
* NotTheFallThatKillsYou - Oh so averted. Falls in the third game are deadlier than in real life.
* OneHitPointWonder - Duncan, but only in the first game.
* PoisonMushroom - White potions with black labels teleport you. Black potions with white labels kill you. Got that?
* SaveGameLimits - In ''Beyond Dark Castle,'' you can only save from the Computer Room (with its five sets of matched SAVE and RESTORE levers).
* ScoringPoints
* SecretLevel
* {{Sequelphobic}} - [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."
* SpikesOfDoom - Extend and retract in an automatic cycle.
* SuperDrowningSkills - Falling into the water in the "Fireball" levels of the first games will kill you . . .
** ConvectionSchmonvection - . . . but in ''Color Dark Castle'', the water was replaced with ''lava''.
* TemporaryPlatform - Ditto.
* TheMaze
* ThrowABarrelAtIt - The Brewery Henchman.
* {{Vaporware}} - ''Return to Dark Castle'' was released after ''12 years'' of development.
* VideoGameRemake - ''Color Dark Castle'': A remake of the original with enhanced graphics made to celebrate Delta Tao's acquisition of the series.
* WeaksauceWeakness - Your character can die from ''falling down the stairs''.

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