History VideoGame / DarkCastle

19th Jan '17 3:26:05 PM Sammettik
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* {{Sequelphobic}}: [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."



* {{Vaporware}}: ''Return to Dark Castle'' was released after ''12 years'' of development.
19th Jan '17 3:23:53 PM Sammettik
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* AirborneMooks - Bats, vultures, and mosquitoes, among others.
* TheAlcoholic - The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.
* AnachronismStew - Wizards, dragons and [[Disney/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.

to:

* AirborneMooks - AirborneMooks: Bats, vultures, and mosquitoes, among others.
* TheAlcoholic - TheAlcoholic: The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.
* AnachronismStew - AnachronismStew: Wizards, dragons and [[Disney/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.



* AndThenJohnWasAZombie - [[spoiler:At the end of the second game, after returning to the Scores of Merit screen, Duncan is turned into the new BlackKnight.]]
* AnvilOnHead - [[spoiler:One keyring will free you, the other is booby-trapped with a 16-ton weight.]]
* BlackKnight - The BigBad.
* BookcasePassage - A fireplace, activated by tugging on a wall-mounted torch.
* CartoonBomb - One of the additions in ''Beyond Dark Castle''.
* ClockTower - One of the areas from ''Beyond Dark Castle''. There is another tower you climb in the original, but no clocks to be found.
* ComputerEqualsTapedrive - The mainframe in the Computer Room... although there's a 9" Mac just a few feet away.
* CriticalAnnoyance - Your heartbeat becomes audible and accelerates as you near death.
* DeflectorShields - Subverted; [[spoiler:the Shield power actually makes you briefly immaterial.]]
* DifficultyLevels - Four of them in the original.
* EmbeddedPrecursor - ''Return to Dark Castle'' consists of three areas which you can visit in any order; two are remastered versions of the original games (and the third is larger than both put together).
* EpicFlail - How you get past the Whip Henchman in Trouble III of the original. The sequels let you keep it or any other melee weapon you pick up instead of just dropping it, though you can only keep one melee weapon at a time.
* FacelessEye - [[NightmareFuel Huge floating eyeballs that hurl fire or weep acid...]]
* FunnyBackgroundEvent - "SADDAM WAS HERE"
* GainaxEnding - ''Beyond Dark Castle.'' Cleared up in the next sequel - which came out 19 years later.
* GravityIsAHarshMistress - Step off a ledge, and you'll pause to look down before plummeting.
* HedgeMaze - An area introduced in ''Return to Dark Castle''.
* HolidayMode - Stockings adorn the fireplace, and a Christmas tree supplants a decorative suit of armor.
* HyperactiveMetabolism - In the sequels, health depletes fairly quickly, leaving you only a few minutes in each area before you collapse. The way to restore your health is by picking up small bundles of food scattered around the levels.
* JetPack - More like a ''helicopter'' pack.
* KillItWithFire - Your only weapons are the rocks you throw, but with a powerup, they become fireballs.
* LifeMeter - Takes the place of the level timer starting in ''Beyond Dark Castle''.
* LightningCanDoAnything - [[spoiler:Hold the Shield up to a thundercloud to be imbued with its magic.]]
* TheMaze - Featured in ''Beyond'' and ''Return''.
* MouseHole - Ubiquitous, and complete with cute little brick arches. Disgorge plague-bearing rats.
* NonLethalBottomlessPits - Falling into one from anywhere in the castle will send you to the dungeon to fight your way out.
* NotTheFallThatKillsYou - Oh so averted. Falls in the third game are deadlier than in real life.
* OneHitPointWonder - Duncan, but only in the first game.
* OrcusOnHisThrone - The Black Knight.
* OurGargoylesRock - And are immune to rocks.
* PoisonMushroom - White potions with black labels teleport you. Black potions with white labels kill you. Got that?
* PlotCoupon - The Orbs.

to:

* AndThenJohnWasAZombie - AndThenJohnWasAZombie: [[spoiler:At the end of the second game, after returning to the Scores of Merit screen, Duncan is turned into the new BlackKnight.]]
* AnvilOnHead - AnvilOnHead: [[spoiler:One keyring will free you, the other is booby-trapped with a 16-ton weight.]]
* BlackKnight - BlackKnight: The BigBad.
* BookcasePassage - BookcasePassage: A fireplace, activated by tugging on a wall-mounted torch.
* CartoonBomb - CartoonBomb: One of the additions in ''Beyond Dark Castle''.
* ClockTower - ClockTower: One of the areas from ''Beyond Dark Castle''. There is another tower you climb in the original, but no clocks to be found.
* ComputerEqualsTapedrive - ComputerEqualsTapedrive: The mainframe in the Computer Room... although there's a 9" Mac just a few feet away.
* CriticalAnnoyance - CriticalAnnoyance: Your heartbeat becomes audible and accelerates as you near death.
* DeflectorShields - DeflectorShields: Subverted; [[spoiler:the Shield power actually makes you briefly immaterial.]]
* DifficultyLevels - DifficultyLevels: Four of them in the original.
* EmbeddedPrecursor - ''Return EmbeddedPrecursor:''Return to Dark Castle'' consists of three areas which you can visit in any order; two are remastered versions of the original games (and the third is larger than both put together).
* EpicFlail - EpicFlail: How you get past the Whip Henchman in Trouble III of the original. The sequels let you keep it or any other melee weapon you pick up instead of just dropping it, though you can only keep one melee weapon at a time.
* FacelessEye - FacelessEye: [[NightmareFuel Huge floating eyeballs that hurl fire or weep acid...]]
* FunnyBackgroundEvent - FunnyBackgroundEvent: "SADDAM WAS HERE"
* GainaxEnding - GainaxEnding: ''Beyond Dark Castle.'' Cleared up in the next sequel - which came out 19 years later.
* GravityIsAHarshMistress - GravityIsAHarshMistress: Step off a ledge, and you'll pause to look down before plummeting.
* HedgeMaze - HedgeMaze: An area introduced in ''Return to Dark Castle''.
* HolidayMode - HolidayMode: Stockings adorn the fireplace, and a Christmas tree supplants a decorative suit of armor.
* HyperactiveMetabolism - HyperactiveMetabolism: In the sequels, health depletes fairly quickly, leaving you only a few minutes in each area before you collapse. The way to restore your health is by picking up small bundles of food scattered around the levels.
* JetPack - JetPack: More like a ''helicopter'' pack.
* KillItWithFire - KillItWithFire: Your only weapons are the rocks you throw, but with a powerup, they become fireballs.
* LifeMeter - LifeMeter: Takes the place of the level timer starting in ''Beyond Dark Castle''.
* LightningCanDoAnything - LightningCanDoAnything: [[spoiler:Hold the Shield up to a thundercloud to be imbued with its magic.]]
* TheMaze - TheMaze: Featured in ''Beyond'' and ''Return''.
* MouseHole - MouseHole: Ubiquitous, and complete with cute little brick arches. Disgorge plague-bearing rats.
* NonLethalBottomlessPits - NonLethalBottomlessPits: Falling into one from anywhere in the castle will send you to the dungeon to fight your way out.
* NotTheFallThatKillsYou - NotTheFallThatKillsYou: Oh so averted. Falls in the third game are deadlier than in real life.
* OneHitPointWonder - OneHitPointWonder: Duncan, but only in the first game.
* OrcusOnHisThrone - OrcusOnHisThrone: The Black Knight.
* OurGargoylesRock - OurGargoylesRock: And are immune to rocks.
* PoisonMushroom - PoisonMushroom: White potions with black labels teleport you. Black potions with white labels kill you. Got that?
* PlotCoupon - PlotCoupon: The Orbs.



* {{Pun}} - Your quest is, literally, to topple the Black Knight's throne.
* SaveGameLimits - In ''Beyond Dark Castle,'' you can only save from the Computer Room (with its five sets of matched SAVE and RESTORE levers).
* ScoringPoints - Each enemy has a specific point value, and the original has a bonus timer for each level.
* SecretLevel - Only found in ''Return to Dark Castle''. Could also be found in some of the pre-Mac OS X alpha builds by changing certain resource [=IDs=] around.
* {{Sequelphobic}} - [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."
* SequenceBreaking - The infamous UsefulNotes/SegaGenesis port can be won in less than a minute by heading directly towards the Black Knight. While helpful, the Shield and Fireball aren't required to complete the game.
* ShovelStrike - Among the weapons introduced in ''Beyond Dark Castle''.
* SpikesOfDoom - Extend and retract in an automatic cycle.
** TemporaryPlatform - Ditto.
* SuperDrowningSkills - Falling into the water in the "Fireball" levels of the first game will kill you...
** ConvectionSchmonvection - ...but in ''Color Dark Castle'', the water was replaced with ''lava''.
* StaircaseTumble - If you don't climb down stairs correctly, you fall. This includes a single-step staircase.
* ThrowABarrelAtIt - The Brewery Henchman. The Boulder Henchmen from the original are also using this concept, even though they're not using actual barrels.
* TortureCellar - The Trouble area.
* {{Vaporware}} - ''Return to Dark Castle'' was released after ''12 years'' of development.
* VideoGameRemake - ''Color Dark Castle'': A remake of the original with enhanced graphics made to celebrate Delta Tao's acquisition of the series.
* WeaksauceWeakness - Your character can die from ''falling down the stairs''.

to:

* {{Pun}} - {{Pun}}: Your quest is, literally, to topple the Black Knight's throne.
* SaveGameLimits - SaveGameLimits: In ''Beyond Dark Castle,'' you can only save from the Computer Room (with its five sets of matched SAVE and RESTORE levers).
* ScoringPoints - ScoringPoints: Each enemy has a specific point value, and the original has a bonus timer for each level.
* SecretLevel - SecretLevel: Only found in ''Return to Dark Castle''. Could also be found in some of the pre-Mac OS X alpha builds by changing certain resource [=IDs=] around.
* {{Sequelphobic}} - {{Sequelphobic}}: [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."
* SequenceBreaking - SequenceBreaking: The infamous UsefulNotes/SegaGenesis port can be won in less than a minute by heading directly towards the Black Knight. While helpful, the Shield and Fireball aren't required to complete the game.
* ShovelStrike - ShovelStrike: Among the weapons introduced in ''Beyond Dark Castle''.
* SpikesOfDoom - SpikesOfDoom: Extend and retract in an automatic cycle.
** TemporaryPlatform - TemporaryPlatform: Ditto.
* SuperDrowningSkills - SuperDrowningSkills: Falling into the water in the "Fireball" levels of the first game will kill you...
** ConvectionSchmonvection - ...:...but in ''Color Dark Castle'', the water was replaced with ''lava''.
* StaircaseTumble - StaircaseTumble: If you don't climb down stairs correctly, you fall. This includes a single-step staircase.
* ThrowABarrelAtIt - ThrowABarrelAtIt: The Brewery Henchman. The Boulder Henchmen from the original are also using this concept, even though they're not using actual barrels.
* TortureCellar - TortureCellar: The Trouble area.
* {{Vaporware}} - {{Vaporware}}: ''Return to Dark Castle'' was released after ''12 years'' of development.
* VideoGameRemake - VideoGameRemake: ''Color Dark Castle'': A remake of the original with enhanced graphics made to celebrate Delta Tao's acquisition of the series.
* WeaksauceWeakness - WeaksauceWeakness: Your character can die from ''falling down the stairs''.
20th Nov '16 1:42:55 PM sampacm
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Added DiffLines:

* PublicDomainSoundtrack: The first game uses Bach's ''Music/ToccataAndFugueInDMinor'', and that's the only song that sounds in the whole game.
29th Nov '15 5:47:31 PM nombretomado
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* SequenceBreaking - The infamous SegaGenesis port can be won in less than a minute by heading directly towards the Black Knight. While helpful, the Shield and Fireball aren't required to complete the game.

to:

* SequenceBreaking - The infamous SegaGenesis UsefulNotes/SegaGenesis port can be won in less than a minute by heading directly towards the Black Knight. While helpful, the Shield and Fireball aren't required to complete the game.
19th Aug '15 8:27:55 PM evknucklehead
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* TheAlcoholic: The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.

to:

* TheAlcoholic: TheAlcoholic - The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.



* CartoonBomb
* ClockTower

to:

* CartoonBomb
CartoonBomb - One of the additions in ''Beyond Dark Castle''.
* ClockTowerClockTower - One of the areas from ''Beyond Dark Castle''. There is another tower you climb in the original, but no clocks to be found.



* DifficultyLevels

to:

* DifficultyLevelsDifficultyLevels - Four of them in the original.



* EpicFlail

to:

* EpicFlailEpicFlail - How you get past the Whip Henchman in Trouble III of the original. The sequels let you keep it or any other melee weapon you pick up instead of just dropping it, though you can only keep one melee weapon at a time.



* HedgeMaze

to:

* HedgeMazeHedgeMaze - An area introduced in ''Return to Dark Castle''.



* HyperactiveMetabolism

to:

* HyperactiveMetabolismHyperactiveMetabolism - In the sequels, health depletes fairly quickly, leaving you only a few minutes in each area before you collapse. The way to restore your health is by picking up small bundles of food scattered around the levels.



* TheMaze

to:

* TheMazeTheMaze - Featured in ''Beyond'' and ''Return''.



* OrcusOnHisThrone: The Black Knight.

to:

* OrcusOnHisThrone: OrcusOnHisThrone - The Black Knight.



* ScoringPoints
* SecretLevel

to:

* ScoringPoints
ScoringPoints - Each enemy has a specific point value, and the original has a bonus timer for each level.
* SecretLevelSecretLevel - Only found in ''Return to Dark Castle''. Could also be found in some of the pre-Mac OS X alpha builds by changing certain resource [=IDs=] around.



* ShovelStrike

to:

* ShovelStrikeShovelStrike - Among the weapons introduced in ''Beyond Dark Castle''.



* ThrowABarrelAtIt - The Brewery Henchman.

to:

* ThrowABarrelAtIt - The Brewery Henchman. The Boulder Henchmen from the original are also using this concept, even though they're not using actual barrels.
3rd Jun '15 3:44:04 PM Vox
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Added DiffLines:

* TheAlcoholic: The Black Knight. He has a conveyor belt of what are clearly mugs of beer set up next to his throne, and chugging them then flinging the empty mug at you is his only form of attack.
16th Jan '15 6:48:05 PM Mhoram
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A trilogy of {{Platform Game}}s for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} Commodores]] to Cell Phones.

to:

A trilogy of {{Platform Game}}s for the AppleMacintosh. The original in particular has been ported to everything from [[{{Commodore64}} [[UsefulNotes/{{Commodore64}} Commodores]] to Cell Phones.
18th Sep '14 3:31:58 PM Luigifan
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* OrcusOnHisThrone: Literraly the Black Knight.

to:

* OrcusOnHisThrone: Literraly the The Black Knight.
25th Feb '14 5:49:12 PM Ecclytennysmithylove
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24th Dec '13 3:48:49 PM LongLiveHumour
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* AnachronismStew - Wizards, dragons and [[{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.

to:

* AnachronismStew - Wizards, dragons and [[{{Fantasia}} [[Disney/{{Fantasia}} self-pushing brooms]] share the castle with lasers, conveyor belts, and iMacs.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DarkCastle