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The 16th of January, 2024 introduces the "Sins of the Flesh" update. The update adds in new content that features a new progression system for followers (allowing them to ascend to disciples), a new weapon type in the form of [[ShotgunsAreJustBetter Blunderbusses]] and the ability for your followers to procreate and have offspring to indoctrinate.


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* WhaleEgg: With the "Sins of the Flesh" update, the followers can procreate which results in an egg regardless of their species.
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** If you have to make a Follower eat disgusting and/or dangerous food (such as Bowl of Poop or Minced Follower Meat) for a quest, ''only'' the targeted Follower will go for it when you make it, unlike outside of quests where an unintended Follower might get to it first.
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* HowTheMightyHaveFallen: Illustrated in the short ''Leshy's Kitchen Nightmare'' where Leshy gets chewed out by a cultist for getting distracted and burning a steak.
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** The One Who Waits outright encourages you to treat your followers as expendable and their Faith as a resource in the same way Gold is.
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** ''[[VideoGame/MonsterProm Monster Roadtrip]]'' also received a crossover with ''Cult of the Lamb'' on October 26, 2023 adding The Lamb as a hitchhiker with their own events and ending.

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** ''[[VideoGame/MonsterProm ''[[VisualNovel/MonsterProm Monster Roadtrip]]'' also received a crossover with ''Cult of the Lamb'' on October 26, 2023 adding The Lamb as a hitchhiker with their own events and ending.
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** ''[[VideoGame/MonsterProm Monster Roadtrip]]'' also received a crossover with ''Cult of the Lamb'' on October 26, 2023 adding The Lamb as a hitchhiker with their own events and ending.
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* NewbieImmunity: During the first combat when the Lamb is escaping from their captors, the Lamb doesn't have the three hearts that represent their health throughout the rest of the game and won't take any damage no matter how many times they get hit. Additionally, the cult's hygiene and faith are locked at max until after the first crusade has been successfully completed.
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* MutuallyExclusivePowerups: The Lamb can only choose one Doctrine of two possible options, which then becomes a permanent change to the function of the cult and the traits of your cultists. They are usually a question of trading great short-term gains at the cost of needing to micromanage your cult more and face severe consequences for failure, or smaller long-term benefits that reduce overall management complexity or ones that vastly reduce the negative outcomes of the inevitable, such as cultists losing less faith every time one of their own dies. [[spoiler:In the "Relics of the Old Gods" post-game update however, you can unlock the decrees that you didn't choose in the main game.]]

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* MutuallyExclusivePowerups: The Lamb can only choose one Doctrine of two possible options, which then becomes a permanent change to the function of the cult and the traits of your cultists. They are usually a question of trading great short-term gains at the cost of needing to micromanage your cult more and face severe consequences for failure, or smaller long-term benefits that reduce overall management complexity or ones that vastly reduce the negative outcomes of the inevitable, such as cultists losing less faith every time one of their own dies. [[spoiler:In the "Relics of the Old Gods" Faith" post-game update however, you can unlock the decrees that you didn't choose in the main game.]]
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* ProductionThrowback: When obtaining a new follower (either via Helob or during a Crusade), if that follower is a giraffe, there's a chance that they'll end up being named "Sparkles". This happens to be the name of the giraffe from Massive Monster's previous game, ''VideoGame/TheAdventurePals''.
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* MoneyForNothing: With the right set of upgrades, it's possible to end up with more money than you know what to do with, save for spending it on [[MoneySink Midas's Cave]]. Once you have ''all'' upgrades it becomes pretty much inevitable.

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* MoneyForNothing: With the right set of upgrades, it's possible to end up with more money than you know what to do with, save for spending it on things like Devotion in [[MoneySink Midas's Cave]]. Cave]] or fish from the Fisherman. Once you have ''all'' upgrades the upgrades, it becomes pretty much inevitable.
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You take them and put them on display, hence the decoration you get that you can only make one of.


** What happened to the Bishops' crowns after they were defeated?
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** What happened to the Bishops' crowns after they were defeated?

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* AndTheAdventureContinues: [[spoiler:After defeating Narinder in the Refuse ending, the player is free to continue crusading, growing in power, and developing their cult with no time limit or restrictions.]]

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* AndTheAdventureContinues: [[spoiler:After defeating Narinder in the Refuse ending, the player is free to continue crusading, growing in power, and developing their cult with no time limit or restrictions.]] The Relics of the Old World update adds in a post-game storyline in which you refight the Bishops in order to establish your godhood as well as claim them as followers]].

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* {{Crossover}}: The August 21 2023 update brought one with ''VideoGame/DontStarve'', featuring Webber as an unlockable follower, themed decorations, and a new survival-based Penitence Mode.

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* {{Crossover}}: [[https://www.youtube.com/watch?v=XEgLHsOhUgQ The one-year anniversary update]] on August 21 21, 2023 update brought one with ''VideoGame/DontStarve'', featuring Webber as an unlockable follower, themed decorations, and a new survival-based Penitence Mode.Mode. In return, ''Don't Starve'' added some sheep and weapon skins based on ''Cult of the Lamb''.



* DeathOfTheOldGods: It's mentioned that there used to be more gods than just the Bishops, but they've all disappeared, and the Lamb continues this by killing them as well. [[spoiler: By the end of the game the only deity left standing is [[DeityOfHumanOrigin the Lamb themself.]]]]
* DefeatEqualsFriendship: Whenever you defeat a miniboss they transform into a follower that can be inducted into your cult.
** [[spoiler: Not only can you also do this with The One Who Waits, but the 'Relics Of The Old Faith' update allows you to recruit the Bishops and The One Who Waits' followers into your cult as well.]]

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* DeathOfTheOldGods: It's mentioned that there used to be more gods than just the Bishops, but they've all disappeared, and the Lamb continues this by killing them as well. [[spoiler: By [[spoiler:By the end of the game the only deity left standing is [[DeityOfHumanOrigin the Lamb themself.]]]]
* DefeatEqualsFriendship: Whenever you defeat a miniboss they transform into a follower that can be inducted into your cult.
** [[spoiler: Not
cult. [[spoiler:Not only can you also do this with The One Who Waits, but the 'Relics Of The Old Faith' update allows you to recruit the Bishops and The One Who Waits' followers into your cult as well.]]



* DidYouJustRomanceCthulhu: In the game, the Lamb can romance and marry their followers, which would fall into this trope given the Lamb's eldritch nature.

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* DidYouJustRomanceCthulhu: DidYouJustRomanceCthulhu:
**
In the game, the Lamb can romance and marry their followers, which would fall into this trope given the Lamb's eldritch nature.



** This trope can also be taken another step further in the 'Relics of the Old Faith' update. [[spoiler: Since you can now recruit the bishops as followers and marry all of them, it's possible for the lamb to have an entire harem of former gods and goddesses.]]

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** This trope can also be taken another step further in the 'Relics of the Old Faith' update. [[spoiler: Since [[spoiler:Since you can now recruit the bishops as followers and marry all of them, it's possible for the lamb to have an entire harem of former gods and goddesses.]]



* PlotLock: Subverted with the four bishops. Contrary to what many players would initially assume, you don't HAVE to kill any of the bosses to access the other dungeons; you only have to meet the required follower count to unlock each door. This can result in some level of [[SequenceBreaking sequence breaking]] if you choose to take the bishops out at random as opposed to the order intended by the developers (Leshy, Heket, Kallamar, and Shamura); granted the developers did account for players doing this based upon specific dialogue changes so it's arguably [[DevelopersForesight Developer's Foresight]]. However, this is played straight with the final boss [[spoiler: Narinder]] who requires you to defeat all four of the bishops in order to unlock the door to their domain.

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* PlotLock: Subverted with the four bishops. Contrary to what many players would initially assume, you don't HAVE to kill any of the bosses to access the other dungeons; you only have to meet the required follower count to unlock each door. This can result in some level of [[SequenceBreaking sequence breaking]] if you choose to take the bishops out at random as opposed to the order intended by the developers (Leshy, Heket, Kallamar, and Shamura); granted the developers did account for players doing this based upon specific dialogue changes so it's arguably [[DevelopersForesight Developer's Foresight]]. However, this is played straight with the final boss [[spoiler: Narinder]] [[spoiler:Narinder]] who requires you to defeat all four of the bishops in order to unlock the door to their domain.



* VideoGameCaringPotential: If you have a believer who's wavering in their faith and is starting to spread dissent among your ranks, the Lamb has the option of gently guiding them back to loyal worship of the One Who Waits, though re-education takes time (during which said heretic will continue spreading dissent). You can also instate Doctrines like ordering funerals for cultists that have died of natural causes, ordering your cultists to respect elderly cultists, and ordering everyone to learn to become vegetarian so at the very least, no one will starve or complain about the grass bowls you're feeding them.

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* VideoGameCaringPotential: VideoGameCaringPotential:
**
If you have a believer who's wavering in their faith and is starting to spread dissent among your ranks, the Lamb has the option of gently guiding them back to loyal worship of the One Who Waits, though re-education takes time (during which said heretic will continue spreading dissent). You can also instate Doctrines like ordering funerals for cultists that have died of natural causes, ordering your cultists to respect elderly cultists, and ordering everyone to learn to become vegetarian so at the very least, no one will starve or complain about the grass bowls you're feeding them.



** Perhaps the biggest case of this was added in the ''Relics of the Old Faith'' update. [[spoiler: Initially, it seemed that Forneus' two kits Baal and Aym were KilledOffForReal during the FinalBoss fight, but it is now possible to revive them and return them to their mother. Doing so prevents you from having them as followers ever again, but Forneus rewards you with two powerful relics in return, as well as the knowledge that you have finally reunited a family that was torn apart so long ago.]]
* VideoGameCrueltyPotential: ...Alternatively, you can just as easily sacrifice dissenters to the One Who Waits or put them into StockPunishment to make an example of how troublemakers will be treated. You can choose to make your entire cult cannibals, regularly sacrificing cultists for their meat to ensure loyalty among the survivors, and to regularly cull the elderly so that the younger cultists are more productive. Being cruel to [=NPCs=] other than your followers can also grant you exclusive rewards.
** You can destroy the surrounding areas of the merchants for no reason whatsoever, including killing some of their followers for meat or mushrooms.
*** [[DownplayedTrope There are no consequences for doing this and the merchants don't acknowledge it]], except for Rakshasa who will grow increasingly agitated the more you attack his partner. After the third warning, he'll attack you, serving as a mini-boss that can be defeated in exchange for the "Massive Monster Shrine" blueprint. This item is needed to unlock the secret Mad Monster Follower skin. Rakshasa will continue to sell you seeds, but will now quiver in terror.

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** Perhaps the biggest case of this was added in the ''Relics of the Old Faith'' update. [[spoiler: Initially, [[spoiler:Initially, it seemed that Forneus' two kits Baal and Aym were KilledOffForReal during the FinalBoss fight, but it is now possible to revive them and return them to their mother. Doing so prevents you from having them as followers ever again, but Forneus rewards you with two powerful relics in return, as well as the knowledge that you have finally reunited a family that was torn apart so long ago.]]
* VideoGameCrueltyPotential: ...VideoGameCrueltyPotential:
** ...
Alternatively, you can just as easily sacrifice dissenters to the One Who Waits or put them into StockPunishment to make an example of how troublemakers will be treated. You can choose to make your entire cult cannibals, regularly sacrificing cultists for their meat to ensure loyalty among the survivors, and to regularly cull the elderly so that the younger cultists are more productive. Being cruel to [=NPCs=] other than your followers can also grant you exclusive rewards.
** You can destroy the surrounding areas of the merchants for no reason whatsoever, including killing some of their followers for meat or mushrooms. \n*** [[DownplayedTrope There are no consequences for doing this and the merchants don't acknowledge it]], except for Rakshasa who will grow increasingly agitated the more you attack his partner. After the third warning, he'll attack you, serving as a mini-boss that can be defeated in exchange for the "Massive Monster Shrine" blueprint. This item is needed to unlock the secret Mad Monster Follower skin. Rakshasa will continue to sell you seeds, but will now quiver in terror.



** One [=NPC=] mission will allow you to sacrifice [[spoiler:Ratau, your former mentor]], another NPC. [[spoiler:You can no longer play knucklebones with him afterwards.]] This gives you [[spoiler:a piece of a holy talisman, and a new follower form.]]

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** One [=NPC=] mission will allow you to sacrifice [[spoiler:Ratau, your former mentor]], another NPC. [[spoiler:You can no longer play knucklebones with him afterwards.]] This gives you [[spoiler:a piece of a holy talisman, and a new follower form.]]form]].
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* {{Crossover}}: The August 21 2023 update brought one with ''VideoGame/DontStarve'', featuring Webber as an unlockable follower, themed decorations, and a new Survival Mode.

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* {{Crossover}}: The August 21 2023 update brought one with ''VideoGame/DontStarve'', featuring Webber as an unlockable follower, themed decorations, and a new Survival survival-based Penitence Mode.



** The August 2023 crossover with ''Videogame/DontStarve'' adds a Survival Mode, where the Lamb is given a Hunger and Sleep meter. The Permadeath comes into play once the Lamb goes too long without food or sleep.

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** The August 2023 crossover with ''Videogame/DontStarve'' adds a Survival Penitence Mode, where the Lamb is given a Hunger and Sleep meter. The Permadeath comes into play once the Lamb goes too long without food or sleep.
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* {{Permadeath}}: After all your previous followers have died, failing to recruit at least one new follower within two days will result in a Game Over (as opposed to the usual "Martyred"), alongside deleting your save file.
** The ''Relics of the Old Faith Update'' introduced a Permadeath mode, available upon making a new save file and cannot be toggled off after. If the Lamb dies at any point while this mode is active, you'll have to restart the game.
** The August 2023 crossover with ''Videogame/DontStarve'' adds a Survival Mode, where the Lamb is given a Hunger and Sleep meter. The Permadeath comes into play once the Lamb goes too long without food or sleep.
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* Crossover: August 21 2023 brought one with ''VideoGame/DontStarve'', featuring Webber as an unlockable follower, themed decorations, and a new Survival Mode.

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* Crossover: {{Crossover}}: The August 21 2023 update brought one with ''VideoGame/DontStarve'', featuring Webber as an unlockable follower, themed decorations, and a new Survival Mode.
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* Crossover: August 21 2023 brought one with ''VideoGame/DontStarve'', featuring Webber as an unlockable follower, themed decorations, and a new Survival Mode.
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* PendulumOfDeath: One of the environmental hazards introduced in the ''Relics of the Old Faith Faith'' update is a giant pendulum axe that swings back and forth while enemies are present. Despite its imposing appearance, it is fairly easy to avoid and can even come in handy if the player kites the enemies towards it.

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* PendulumOfDeath: One of the environmental hazards introduced in the ''Relics of the Old Faith Faith'' update is a giant pendulum axe that swings back and forth while enemies are present. Despite its imposing appearance, it is fairly easy to avoid and can even come in handy if the player kites the enemies towards it.

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* PendulumOfDeath: One of the environmental hazards introduced in the ''Relics of the Old Faith Faith'' update is a giant pendulum axe that swings back and forth while enemies are present. Despite its imposing appearance, it is fairly easy to avoid and can even come in handy if the player kites the enemies towards it.



** The "Senior Fight Club" strategy effectively runs on this trope: If you've selected the doctrine that favours younger followers but causes faith loss whenever an elderly follower dies of old age, then you are obligated to [[WouldHarmASenior kill your elderly]] as efficiently as possible. Thus, in the event of there being multiple elderly followers in your cult, there is nothing keeping you from forcing two elderly to fight to the death, and then sacrificing the "winner". Doing so also avoids the faith loss you might incur from outright murdering your elderly.

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** The "Senior Citizen Fight Club" strategy effectively runs on this trope: If you've selected the doctrine that favours younger followers but causes faith loss whenever an elderly follower dies of old age, then you are obligated to [[WouldHarmASenior kill your elderly]] as efficiently as possible. Thus, in the event of there being multiple elderly followers in your cult, there is nothing keeping you from forcing two elderly to fight to the death, and then sacrificing the "winner". Doing so also avoids the faith loss you might incur from outright murdering your elderly.
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* AnyoneCanDie: Your followers ''will'' die, one way or another. Old age, illness, starvation, sacrifice... The list goes on. That said, you ''can'' revive them with the right Ritual.

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* AnyoneCanDie: Your followers ''will'' die, one way or another. Old age, illness, starvation, sacrifice... The list goes on. That said, you ''can'' revive them with the right Ritual.Ritual or, as of the Relics of the Old Faith update, even gift them a Golden Skull Necklace which makes them immortal.
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* ArtisticLicenseReligion: A minor example seeing as how the cult is entirely fictional, but in real life cults almost never call themselves as such on account of the negative connotations (generally instead using "religion" or some varition thereof). Here, it's stated outright that what you're building is a cult.

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* ArtisticLicenseReligion: A minor example seeing as how the The titular cult is entirely fictional, but in real life cults almost never call themselves as such on account seems to combine several different uses of the negative connotations (generally instead using "religion" or some varition thereof). Here, it's stated outright that what you're building is term. The [[https://en.wikipedia.org/wiki/Cult_(religious_practice) original Roman]] use to mean an organization dedicated to cultivating worship of a cult.specific god, the micromanaged secluded compound of a modern personality cult, and the excessive HumanSacrifice of HollywoodSatanism and Lovecraft.
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There's an upgrade in the DLC that lets followers cook


* ItsUpToYou: The Followers by and large are pretty pathetic, being unable to feed or clean up after themselves, and seeming to be pretty incapable of fighting or defending themselves, either (best shown by the large number of them who are held as prisoners or sacrifices, as well as by the Fight Pit ritual, which is nothing more than a WimpFight.) As a result, the Lamb is responsible for pretty much anything of consequence beyond basic resource gathering. As the cult is upgraded, Followers will become able to do more on their own, such as going on missions to gather resources (This can kill them), tending to the crops and gathering food, as well as cleaning up the base, but the Lamb will always be the only one who can cook, fish, or fight.

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* ItsUpToYou: The Followers by and large are pretty pathetic, being unable to feed or clean up after themselves, and seeming to be pretty incapable of fighting or defending themselves, either (best shown by the large number of them who are held as prisoners or sacrifices, as well as by the Fight Pit ritual, which is nothing more than a WimpFight.) As a result, the Lamb is responsible for pretty much anything of consequence beyond basic resource gathering. As the cult is upgraded, Followers will become able to do more on their own, such as going on missions to gather resources (This can kill them), tending to the crops and gathering food, as well as cleaning up the base, but the Lamb will always be the only one who can cook, fish, fish or fight.
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* ArtisticLicenseReligion: A minor example seeing as how the cult is entirely fictional, but in real life cults almost never call themselves as such on account of the negative connotations (generally instead using "religion" or some varition thereof). Here, it's stated outright that what you're building is a cult.
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** The Merciless Sword closely resembles the Energy Sword from ''VideoGame/{{Halo}}''.

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** The Merciless Sword closely resembles has a rather uncanny resemblance to the Energy Sword from ''VideoGame/{{Halo}}''.the ''VideoGame/{{Halo}}'' franchise.
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* FlunkyBoss: Every single boss in the game, including [[spoiler:The One Who Waits]] summons smaller enemies to get in your way as you fight them. Most prominent with the [[BonusBoss Witnesses]], who combine this with GetBackHereBoss -- after taking damage they will disappear, summoning a wave of minions you need to take out before having another crack at them.

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* FlunkyBoss: Every single boss in the game, including [[spoiler:The One Who Waits]] summons smaller enemies to get in your way as you fight them. Most prominent with the [[BonusBoss [[OptionalBoss Witnesses]], who combine this with GetBackHereBoss -- after taking damage they will disappear, summoning a wave of minions you need to take out before having another crack at them.

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* {{Nerf}}:
** The Golden Fleece originally allowed the Lamb to gain a cumulative damage buff of 10% per kill at the trade-off of reciving double damage and resetting the buff upon taking said damage. This didn't really matter when every enemy you faced was a OneHitKill, and so Patch 1.0.12 capped the damage buff at 200%. Patch 1.0.13 would get rid of the cap, but still limit the power level of the fleece, making each kill +5% damage instead.
** The Fleece of the Diseased Heart, which grants the Lamb a [[ExactlyWhatItSaysOnTheTin Diseased Heart]] whenever they obtain a Tarot Card, originally came with the downside of causing the Lamb to drop all items on death. However, this could be easily evaded by using Omnipresence to escape the dungeon when the Lamb became low on health. The ''Relics of the Old Faith'' update would rebalance the Fleece so that taking damage while wearing it poisons the Lamb instead (essentially taking double damage).



* PuppeteerParasite: [[ImpliedTrope It's implied]] that the Menticide Mushrooms may be a ''Cordyceps'' type brain-controlling fungus. Sozu [[BodyHorror has a mushroom literally growing out of his head]], for one, and appears to have a SplitPersonality, alternating between friendly (if still totally insane) and raving in AllCaps -- he also notably makes his home inside the skull of a gigantic creature with a mushroom growing out of ''its'' head, [[spoiler:and eventually dies from consuming too many mushrooms, suggesting that the Menticide Mushrooms addle the brains of their hosts and compel them to gorge on the fungus until they die, allowing it to spread]].

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* PuppeteerParasite: [[ImpliedTrope It's implied]] that the Menticide Mushrooms may be a ''Cordyceps'' type brain-controlling fungus. Sozu Sozo [[BodyHorror has a mushroom literally growing out of his head]], for one, and appears to have a SplitPersonality, alternating between friendly (if still totally insane) and raving in AllCaps -- he also notably makes his home inside the skull of a gigantic creature with a mushroom growing out of ''its'' head, [[spoiler:and eventually dies from consuming too many mushrooms, suggesting that the Menticide Mushrooms addle the brains of their hosts and compel them to gorge on the fungus until they die, allowing it to spread]].



* SchmuckBait: InUniverse, anyone who thinks screwing around with something called a '''Menticide''' Mushroom was a good idea [[TooDumbToLive probably has it coming]]. Sozo gets bonus points for [[spoiler:making his home inside the skeleton of a giant creature with a mushroom growing out of its head, [[{{Foreshadowing}} mirroring his eventual fate]]]].



** One of the Crown Abilities you can unlock allows the Lamb to bug out of a dungeon if they're low on health and unlikely to progress much further without getting killed, which allows you to hang onto all gathered resources ''and'' not lose any Faith.

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** One of the The Omnipresence Crown Abilities you can unlock Ability allows the Lamb to bug out of a dungeon if they're low on health and unlikely to progress much further without getting killed, which allows you to hang onto all gathered resources ''and'' and not lose any Faith.Faith for dying.

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The Lamb is gender-neutral


The player takes control of a lamb saved from being sacrificed by a mysterious entity, known as "The One Who Waits". The One Who Waits blesses the lamb with powers, and gives him [[MissionFromGod a holy mission]]; go forth and make disciples of all animals and forge the One True Cult in their name. After you use your newfound powers to defeat your captors and free the other animals, they begin to worship you in gratitude and become the first followers of your new religion. Recruit other animals to worship you, build your following, and defeat other religious groups to spread your Word and become the one true cult.

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The player takes control of a lamb saved from being sacrificed by a mysterious entity, known as "The One Who Waits". The One Who Waits blesses the lamb with powers, and gives him them [[MissionFromGod a holy mission]]; go forth and make disciples of all animals and forge the One True Cult in their name. After you use your newfound powers to defeat your captors and free the other animals, they begin to worship you in gratitude and become the first followers of your new religion. Recruit other animals to worship you, build your following, and defeat other religious groups to spread your Word and become the one true cult.



* AscendedToCarnivorism: All of the creatures are omnivores regardless of species, including the Lamb if you gain the Heart Upgrade that allows him to eat a meal to gain an extra heart[[note]]Eating the grass meal will actually make the Lamb sick and cause him to lose half a heart[[/note]]. You can go one step further by having your cult embrace cannibalism.

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* AscendedToCarnivorism: All of the creatures are omnivores regardless of species, including the Lamb if you gain the Heart Upgrade that allows him them to eat a meal to gain an extra heart[[note]]Eating the grass meal will actually make the Lamb sick and cause him them to lose half a heart[[/note]]. You can go one step further by having your cult embrace cannibalism.



* WhatTheHellHero: Looting a necklace off a deceased follower will cause a drop in faith, even if all your other followers are asleep.



**



** [[spoiler:The One Who Waits pulls this on the Lamb once freed, demanding the return of the crown, the surrender of the cult, and the sacrifice of the Lamb himself. Accepting nets a DownerEnding and ends the game, whereas refusing unlocks the TrueFinalBoss and allows the game to continue indefinitely.]]

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** [[spoiler:The One Who Waits pulls this on the Lamb once freed, demanding the return of the crown, the surrender of the cult, and the sacrifice of the Lamb himself.themself. Accepting nets a DownerEnding and ends the game, whereas refusing unlocks the TrueFinalBoss and allows the game to continue indefinitely.]]
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* RewardForRemoval: Sacrificing followers for assorted items and buffs is a big part of the game. [[spoiler:You can even sacrifice your mentor Ratau to the Red Fox for extra ruthlessness.]]

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