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** [[Franchise/SpyroTheDragon Spyro & Friends]] Grand Prix: [[InstantAwesomeJustAddDragons Spyro the Dragon]], [[CowardlyLion Hunter]] and [[OurOrcsAreDifferent Gnasty Gnorc]].

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** [[Franchise/SpyroTheDragon Spyro & Friends]] Grand Prix: [[InstantAwesomeJustAddDragons [[OurDragonsAreDifferent Spyro the Dragon]], [[CowardlyLion Hunter]] and [[OurOrcsAreDifferent Gnasty Gnorc]].



* IWantMyMommy: N. Trance will occasionally let out this sort of comment if he gets into a spinout.



* InstantAwesomeJustAddDragons:
** Dingodile's panda costume gives him a red tail with blue spines, possibly meant to invoke the colors of a cartoonish Eastern dragon.
** There's also the large dragon from Dragon Mines and Nitro Court as well as Spyro himself.
* IWantMyMommy: N. Trance will occasionally let out this sort of comment if he gets into a spinout.


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* OurDragonsAreDifferent:
** Dingodile's panda costume gives him a red tail with blue spines, possibly meant to invoke the colors of a cartoonish Eastern dragon.
** There's also the large dragon from Dragon Mines and Nitro Court as well as Spyro himself.
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** [[TimeTravelEpisode Back N. Time]] Grand Prix: [[TyrannosaurusRex Baby T]], [[BabyMorphEpisode Baby Crash]] and [[FountainOfYouth Baby Coco]].

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** [[TimeTravelEpisode Back N. Time]] Grand Prix: [[TyrannosaurusRex Baby T]], T, [[BabyMorphEpisode Baby Crash]] and [[FountainOfYouth Baby Coco]].

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* ActorAllusion: In the Nina's Nightmare track, there's a portrait of Nina herself dressed up as [[Franchise/TheAddamsFamily Wednesday Addams]]. Creator/DebiDerryberry had done Wednesday's voice for the [[WesternAnimation/TheAddamsFamily1992 second animated]] ''Addams Family'' series.



** Coco's brainwashed/mutant/N-V form from ''Mind Over Mutant'' has been redesigned to be less nightmare inducing and twisted for its appearance as a DLC skin; her fangs, claws and talons are smaller, and her hair is much neater and less spiky.
** Nina Cortex appears to have underwent a redesign; most notably, her mouth and buck teeth are far less prominent than they were in ''Twinsanity''.
** [[DownplayedTrope A slight case]] with Pasadena O'Possum, who is given pink lipstick for her reappearance here, when she used to not have any in her ''Tag Team Racing'' debut. Her racing jumpsuit is also tighter, emphasising her curvaceous figure.

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** Coco's brainwashed/mutant/N-V form from ''Mind Over Mutant'' ''VideoGame/CrashMindOverMutant'' has been redesigned to be less nightmare inducing and twisted for its appearance as a DLC skin; her fangs, claws and talons are smaller, and her hair is much neater and less spiky.
** Nina Cortex appears to have underwent a redesign; most notably, her mouth and buck teeth are far less prominent than they were in ''Twinsanity''.
''VideoGame/CrashTwinsanity''.
** [[DownplayedTrope A slight case]] with Pasadena O'Possum, who is given pink lipstick for her reappearance here, when she used to not have any in her ''Tag Team Racing'' ''VideoGame/CrashTagTeamRacing'' debut. Her racing jumpsuit is also tighter, emphasising her curvaceous figure.



** [[ExactlyWhatItSaysOnTheTin Fixed Rilla Roo]] is a deliberate example of this, as he looks much closer to how he appeared in ''Bash'' than the [[AdaptationalUgliness Rilla Roo introduced as a playable character in the Winter Festival GP]].

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** [[ExactlyWhatItSaysOnTheTin Fixed Rilla Roo]] is a deliberate example of this, as he looks much closer to how he appeared in ''Bash'' ''VideoGame/CrashBash'' than the [[AdaptationalUgliness Rilla Roo introduced as a playable character in the Winter Festival GP]].



* AdaptationalEarlyAppearance: The characters from ''Nitro Kart'', as well as Pasadena, Von Clutch, Chick and Stew from ''Tag Team Racing'' and Yaya Panda from ''Nitro Kart 2'', appear in this remake of a Creator/NaughtyDog-era game, despite debuting in games that were made after Naughty Dog had left the franchise. Portraits of Nina Cortex from ''VideoGame/CrashTwinsanity'' and Rilla Roo from ''VideoGame/CrashBash'' also appear in Cortex Castle and Koala Carnival respectively, and they became playable characters in the fourth and sixth Grand Prix, respectively.
* AdaptationAmalgamation: The game borrows primarily from the original ''Crash Team Racing'', ''Crash Nitro Kart'' and ''Crash Tag Team Racing'', along with more minor elements taken from several other titles spread across the series. Aesthetically the game thus serves to make nearly everything in the Crash franchise seem like one cohesive universe.
* AdaptationDistillation: The ''Nitro Kart'' tracks have been reworked to remove their anti-gravity mechanic, so they fit in with the rest of ''Team Racing'' tracks. Contrary to popular belief, however, they weren't all redesigned to become shorter. The majority are the same length; a few are indeed shorter (Hyper Spaceway loses one of its warp rooms), but others are actually ''longer'' (Electron Avenue, already a MarathonLevel in the original, has a couple of new sections added to compensate for the removed anti-gravity parts). The reason why the tracks seem shorter in the remake is because CNK in general plays a lot slower than CTR.

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* AdaptationalEarlyAppearance: The characters from ''Nitro Kart'', as well as Pasadena, Von Clutch, Chick and Stew from ''Tag Team Racing'' and Yaya Panda from ''Nitro Kart 2'', appear in this remake of a Creator/NaughtyDog-era Naughty Dog-era game, despite debuting in games that were made after Naughty Dog had left the franchise. Portraits of Nina Cortex from ''VideoGame/CrashTwinsanity'' ''Twinsanity'' and Rilla Roo from ''VideoGame/CrashBash'' ''Bash'' also appear in Cortex Castle and Koala Carnival Carnival, respectively, and they became playable characters in the fourth and sixth Grand Prix, respectively.
* AdaptationAmalgamation: The game borrows primarily from the original ''Crash Team Racing'', ''Crash Nitro Kart'' and ''Crash Tag Team Racing'', along with more minor elements taken from several other titles spread across the series. Aesthetically Aesthetically, the game thus serves to make nearly everything in the Crash franchise seem like one cohesive universe.
* AdaptationDistillation: The ''Nitro Kart'' tracks have been reworked to remove their anti-gravity mechanic, so they fit in with the rest of ''Team Racing'' tracks. Contrary to popular belief, however, they weren't all redesigned to become shorter. The majority are the same length; a few are indeed shorter (Hyper Spaceway loses one of its warp rooms), but others are actually ''longer'' (Electron Avenue, already a MarathonLevel in the original, has a couple of new sections added to compensate for the removed anti-gravity parts). The reason why the tracks seem shorter in the remake is because CNK ''Nitro Kart'' in general plays a lot slower than CTR.''Team Racing''.



** The game now features elements taken from ''VideoGame/CrashNitroKart'', including the ability to select the karts and wheels from that game, all thirteen tracks (adapted to fit the original ''CTR'''s lack of GravityScrew mechanic), as well as the battle arenas and modes it introduced. There's also, of course, the addition of online multiplayer.
** Speaking of karts, the game has an extensive customization system, something that flat out doesn't exist in the original. Players can individually change the kart's body, wheels, and paint jobs and add stickers on it. Characters also have customizable skins, some of them homages to other ''Crash Bandicoot'' games.

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** The game now features elements taken from ''VideoGame/CrashNitroKart'', ''Nitro Kart'', including the ability to select the karts and wheels from that game, all thirteen tracks (adapted to fit the original ''CTR'''s lack of GravityScrew mechanic), as well as the battle arenas and modes it introduced. There's also, of course, the addition of online multiplayer.
** Speaking of karts, the The game has an extensive customization system, something that flat out doesn't exist in the original. Players can individually change the kart's body, wheels, and paint jobs and add stickers on it. Characters also have customizable skins, some of them homages to other ''Crash Bandicoot'' games.



*** Everyone from ''Nitro Kart'' is returning as playable. This includes some bosses playable only in the handheld versions of ''CNK'', with Spyro and Emperor Velo (both were also only playable in the GBA version) joining them in the Spyro & Friends and Gasmoxia [=GPs=] respectively. Also counts as an AdaptationalEarlyAppearance due to them appearing in a remake of a Creator/NaughtyDog-era game when they originally debuted after Naughty Dog left the franchise after ''CTR''.

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*** Everyone from ''Nitro Kart'' is returning as playable. This includes some bosses playable only in the handheld versions of ''CNK'', with Spyro and Emperor Velo (both were also only playable in the GBA UsefulNotes/GameBoyAdvance version) joining them in the Spyro & Friends and Gasmoxia [=GPs=] [=GPs=], respectively. Also counts as an AdaptationalEarlyAppearance due to them appearing in a remake of a Creator/NaughtyDog-era Naughty Dog-era game when they originally debuted after Naughty Dog left the franchise after ''CTR''.



*** There are also new characters who did not appear in ''CTR'' or ''CNK'' even as cameos. These include characters from other games in the series (e.g. Baby T and N. Brio), brand new ones (e.g. Baby Crash and King Chicken), some [[GuestFighter Guest Fighters]] (i.e. Hunter and Gnasty Gnorc), and even a literal metal box (i.e. Iron Checkpoint Crate).

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*** There are also new characters who did not appear in ''CTR'' or ''CNK'' even as cameos. These include characters from other games in the series (e.g. Baby T and N. Brio), brand new ones (e.g. Baby Crash and King Chicken), some [[GuestFighter Guest Fighters]] guest characters]] (i.e. Hunter and Gnasty Gnorc), and even a literal metal box (i.e. Iron Checkpoint Crate).



** King Chicken as well. While he comes across as your ordinary chicken with a crown, boggly eyes and the ability to drive a kart (somehow), some of his voicelines has him chuckle in a taunting manner[[note]]then again, schadenfreude isn't really anything new to the non-evolved animals, as Polar, Pura, Penta, Zam and Baby T can attest to[[/note]]. Also, he has the ability to get ''all'' of the invincibility masks available, good or evil, as his masks.
** Iron Checkpoint Crate takes it even further by having the ability to use all of the invincibility masks available ''by default''[[note]]The aforementioned King Chicken didn't do so until the Gasmoxia GP ended[[/note]], making it impossible to tell if it even takes a side at all since it's a motionless object.

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** King Chicken as well. While he comes across as your ordinary chicken with a crown, boggly eyes and the ability to drive a kart (somehow), some of his voicelines has him chuckle in a taunting manner[[note]]then manner.[[note]]Then again, schadenfreude isn't really anything new to the non-evolved animals, as Polar, Pura, Penta, Zam and Baby T can attest to[[/note]]. to.[[/note]] Also, he has the ability to get ''all'' of the invincibility masks available, good or evil, as his masks.
** Iron Checkpoint Crate takes it even further by having the ability to use all of the invincibility masks available ''by default''[[note]]The default'',[[note]]The aforementioned King Chicken didn't do so until the Gasmoxia GP ended[[/note]], ended[[/note]] making it impossible to tell if it even takes a side at all since it's a motionless object.



** The ''CTR'' boss racers are now unlocked [[DefeatMeansPlayable immediately upon their defeat]], rather than through the gem cups that require getting the CTR tokens.[[note]]This does not apply to Fake Crash and N. Tropy however, as both still require clearing the Purple Gem cup and beating all the N. Tropy ghosts in Time Trial respectively to unlock.[[/note]]

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** The ''CTR'' boss racers are now unlocked [[DefeatMeansPlayable immediately upon their defeat]], rather than through the gem cups that require getting the CTR tokens.[[note]]This does not apply to Fake Crash and N. Tropy however, as both still require clearing the Purple Gem cup and beating all the N. Tropy ghosts in Time Trial respectively Trial, respectively, to unlock.[[/note]]



** In the original game, Slide Colosseum was the final track of the Crash Cup due to technical limitations preventing Oxide Station from being multiplayer-compatible. Despite the shift to more powerful hardware and Oxide Station now being fully playable in multiplayer, Slide Colosseum remains in the Crash Cup to be authentic to the original game. Oxide Station would eventually be added into a new cup called the "Lost Cup" in the Spooky Grand Prix alongside Clockwork Wumpa (which inexplicably was cut from the ''CNK'' cups in favor of Hyper Spaceway).
** Despite being part of the base roster, the CNK characters don't appear among the character epilogues, nor do the DLC characters (with the Nitro Squad's epilogues removed as a result of their DLC status). Only the original CTR characters appear, and their epilogues are largely unchanged aside from some minor edits to certain characters.

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** In the original game, Slide Colosseum was the final track of the Crash Cup due to technical limitations preventing Oxide Station from being multiplayer-compatible. Despite the shift to more powerful hardware and Oxide Station now being fully playable in multiplayer, Slide Colosseum remains in the Crash Cup to be authentic to the original game. Oxide Station would eventually be added into a new cup called the "Lost Cup" in the Spooky Grand Prix alongside Clockwork Wumpa (which Wumpa, which inexplicably was cut from the ''CNK'' cups in favor of Hyper Spaceway).
Spaceway.
** Despite being part of the base roster, the CNK characters don't appear among the character epilogues, nor do the DLC characters (with the Nitro Squad's epilogues removed as a result of their DLC status). Only the original CTR ''CTR'' characters appear, and their epilogues are largely unchanged aside from some minor edits to certain characters.



** The Team Trance kart's name is left intact to remain accurate to its CNK origins. This has the effect of making N. Trance look like [[OddlySmallOrganization he's the only member of the team]], since the characters that he brainwashed (Polar, Pura, Dingodile and, in CNK's Game Boy Advance version, Spyro) have no affiliation to him anymore.

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** The Team Trance kart's name is left intact to remain accurate to its CNK ''CNK'' origins. This has the effect of making N. Trance look like [[OddlySmallOrganization he's the only member of the team]], since the characters that he brainwashed (Polar, Pura, Dingodile and, in CNK's ''CNK''[='=]s Game Boy Advance version, Spyro) have no affiliation to him anymore.
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*** Hunter's losing animation on the podium has him fidgeting his paws together, referencing the intro to the ''[[VideoGame/SpyroReignitedTrilogy Reignited]]'' version of ''VideoGame/Spyro2RiptosRage''.

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* {{Crossover}}: The Spyro & Friends GP, which gives Spyro a full-blown event with content from his series, after previously only coming by himself in ''[=CNK=]''.



* PrecisionFStrike: While there's no cursing otherwise, Devil Dog's bundle is labelled as "Hell On Leash".

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* PrecisionFStrike: While there's no cursing otherwise, Devil Dog's Dog Zam's bundle is labelled as "Hell On Leash".

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*** There are also new characters who did not appear in ''CTR'' or ''CNK'' even as cameos. These include characters from other games in the series (e.g. Baby T and N. Brio), brand new ones (e.g. Baby Crash and King Chicken), some [[GuestFighter Guest Fighters]] (e.g. Hunter and Gnasty Gnorc), and even a literal metal box (i.e. Iron Checkpoint Crate).

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*** There are also new characters who did not appear in ''CTR'' or ''CNK'' even as cameos. These include characters from other games in the series (e.g. Baby T and N. Brio), brand new ones (e.g. Baby Crash and King Chicken), some [[GuestFighter Guest Fighters]] (e.g.(i.e. Hunter and Gnasty Gnorc), and even a literal metal box (i.e. Iron Checkpoint Crate).


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** Hasty looks [[BrokenAce genuinely discouraged]] if he loses, but he shrugs to express that he can't expect to win every time and takes his loss with dignity.


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* PrecisionFStrike: While there's no cursing otherwise, Devil Dog's bundle is labelled as "Hell On Leash".
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* AntiPoopSocking: The game has rather pitiful payouts for Wumpa Coins by default, but it applies a daily 5x bonus to Coins earned in online races for the first half-hour spent on the track, as well as doubling all Coins earned in any mode on the weekend. This means that the most optimal and rewarding way to play the game is to only clock in a handful of hours per day, and especially on weekends rather than weekdays.

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* GettingCrapPastTheRadar:
** A [[DownplayedTrope really subtle case]] with Liz in the CTR TV report for the Nitro Squad; she claims that she'll be on every front cover, which presumably includes her Bandiboy Magazine deal that's mentioned in the original CTR's epilogue.
** Zem and Zam are practically purveyors for this kind of thing:
*** Zem's standard appearance retains his gross-out aspects, including picking out his nose and eating what he finds when he loses, picking out his ear and tossing something during his 2nd/3rd position podium animation, and occasionally hoarking out ''something'' when he speeds past someone.
*** Zam's bulldog skin victory podium animation clearly has him urinate. Turning the model on the Pit Stop leaves little to the imagination.
*** In the Spyro & Friends Grand Prix, Zam's character pack for his Devil Dog skin was called '''Hell''' On Leash. Amazingly, this went completely unnoticed for the duration of the whole event.
** The Rustland Grand Prix, full stop. Besides being inspired by a [[Film/MadMax movie series]] that's certainly not family-friendly, it brings in a racer and some skins with mutations that are horrific, even by ''Crash'' standards. It almost reaches SubvertedKidsShow levels.

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%% * GettingCrapPastTheRadar:
** A [[DownplayedTrope really subtle case]] with Liz
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the CTR TV report for future, please check the Nitro Squad; she claims that she'll be on every front cover, which presumably includes her Bandiboy Magazine deal that's mentioned in trope page to make sure your example fits the original CTR's epilogue.
** Zem and Zam are practically purveyors for this kind of thing:
*** Zem's standard appearance retains his gross-out aspects, including picking out his nose and eating what he finds when he loses, picking out his ear and tossing something during his 2nd/3rd position podium animation, and occasionally hoarking out ''something'' when he speeds past someone.
*** Zam's bulldog skin victory podium animation clearly has him urinate. Turning the model on the Pit Stop leaves little to the imagination.
*** In the Spyro & Friends Grand Prix, Zam's character pack for his Devil Dog skin was called '''Hell''' On Leash. Amazingly, this went completely unnoticed for the duration of the whole event.
** The Rustland Grand Prix, full stop. Besides being inspired by a [[Film/MadMax movie series]] that's certainly not family-friendly, it brings in a racer and some skins with mutations that are horrific, even by ''Crash'' standards. It almost reaches SubvertedKidsShow levels.
current definition.
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* SexySantaDress: Tawna's winter outfit.
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* VersionExclusiveContent: The [=PS4=] version of the game includes [[{{Retraux}} PS1-style skins]] for Crash, Coco, and Cortex as well as a retro version of the main Classic kart (comes in eight colours!) and a handful of PlayStation-themed stickers. It also has a [=PS1=]-style version of Turbo Track, called Retro Stadium here.

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* VersionExclusiveContent: The [=PS4=] version of the game includes [[{{Retraux}} PS1-style skins]] for Crash, Coco, and Cortex as well as a retro version of the main Classic kart (comes in eight colours!) and a handful of PlayStation-themed UsefulNotes/PlayStation-themed stickers. It also has a [=PS1=]-style version of Turbo Track, called Retro Stadium here.
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* {{Retraux}}: Exclusive to the [=PS4=] are Crash, Coco and Cortex skins that dial back on the polygons, calling back to their original [=PS1=] days, low-poly karts, and Retro Stadium, which is the [=PS1=] version of Turbo Track with Playstation logos spread around.

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* {{Retraux}}: Exclusive to the [=PS4=] are Crash, Coco and Cortex skins that dial back on the polygons, calling back to their original [=PS1=] days, low-poly karts, and Retro Stadium, which is the [=PS1=] version of Turbo Track with Playstation UsefulNotes/Playstation logos spread around.

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* FormFittingWardrobe: In general, clothing tends to cling to the racers' bodies (with the buffer male characters being among the more obvious cases). The female cast in particular has their silhouettes emphasized to various degrees, especially Ami, who's [[AmazonianBeauty so developed]] that she easily fills all of her outfits.

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* FormFittingWardrobe: In general, clothing tends to cling to the racers' bodies (with the buffer male characters being among the more obvious cases). The female cast in particular has their silhouettes emphasized showcased to various degrees, especially Ami, who's [[AmazonianBeauty so developed]] that she easily fills all of her outfits.



* MovingTheGoalposts: Clearing all the time trials. Unlocked N. Tropy? Great, but you gotta beat Oxide's ghosts to get his default legendary skin. Think you're in the clear after that? As of the Gasmoxia GP, you'll also have beat Oxide on the bonus tracks for a Champion kart decal. Oh, and when you're done with that, defeat Emperor Velo to get ''another'' decal. Finally finished? Not yet, there's still Beenox's staff times...

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* MovingTheGoalposts: Clearing all the time trials. Unlocked N. Tropy? Great, but you gotta beat Oxide's ghosts to get his default legendary skin. Think you're in the clear after that? As of the Gasmoxia GP, you'll also have to beat Oxide on the bonus tracks for a Champion kart decal. Oh, and when you're done with that, defeat Emperor Velo to get ''another'' decal. Finally finished? Not yet, there's still Beenox's staff times...


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*** The same report has Liz claim that she'll be on every front cover, most likely alluding to her career as a cover girl for Bandiboy in the original ''Team Racing'''s epilogue.

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** Beenox Pack: [[{{Mooks}} Lab Assistant]], [[BeardedBaby Baby Cortex]], [[EnfantTerrible Baby N. Tropy]], [[ProgressivelyPrettier Fixed Rilla Roo]] and [[InanimateCompetitor Iron Checkpoint Crate]].

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** Beenox [[CreatorCameo Beenox]] Pack: [[{{Mooks}} Lab Assistant]], [[BeardedBaby Baby Cortex]], [[EnfantTerrible Baby N. Tropy]], [[ProgressivelyPrettier Fixed Rilla Roo]] and [[InanimateCompetitor Iron Checkpoint Crate]].



** The bosses themselves are all about this, having unlimited amounts of items that pelt you with you're unlucky enough to lag behind them. Oxide, however, takes this to another level, having not only the ability to drop multiple Beakers at once, but also ''getting a head start'' in the race.

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** The bosses themselves are all about this, having unlimited amounts of items that they pelt you with if you're unlucky enough to lag behind them. Oxide, however, takes this to another level, having not only the ability to drop multiple Beakers at once, but also ''getting a head start'' in the race.


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* FormFittingWardrobe: In general, clothing tends to cling to the racers' bodies (with the buffer male characters being among the more obvious cases). The female cast in particular has their silhouettes emphasized to various degrees, especially Ami, who's [[AmazonianBeauty so developed]] that she easily fills all of her outfits.
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* InnocentFanserviceGirl: Downplayed with Coco. Her clothing appears to [[FormFittingWardrobe stick to her silhouette overall]], some of her skins have her show off her legs, some of them can also come with skirts that have her carelessly expose her [[ModestyShorts shorts]] during trick jumps, and many of her skins are the [[MythologyGag referential kind of fan service]].

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* InnocentFanserviceGirl: Downplayed with Coco. Her clothing appears to [[FormFittingWardrobe stick to her silhouette overall]], some of her skins have her show off her legs, some of them can also come with skirts that have her carelessly expose her [[ModestyShorts shorts]] during trick jumps, and many a few of her skins are the [[MythologyGag referential kind of fan service]].

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* EnmityWithAnObject: Downplayed with Iron Checkpoint Crate. Due to the way that podium loss animations work outside of online multiplayer, it makes most of the racers that come in second and third place look like they're disappointed or outraged that they've lost to an ordinary crate.



* InnocentFanserviceGirl: Downplayed with Coco. Her clothing appears to [[FormFittingWardrobe stick to her silhouette overall]], some of her skins have her show off her legs, some of them can also come with skirts that have her carelessly expose her [[ModestyShorts shorts]] during trick jumps, and many of her skins are the [[MythologyGag referential kind of fan service]].



* SequelDifficultySpike:
** The AI is all-around smarter in this game compared to the original. Many have found themselves stuck for a while playing Adventure on Classic, which corresponds to Normal difficulty. Yet it is also fair; shortcuts are still the players' exclusive right to use. Let's just say Nitro-Fueled Mode is added for a reason.
** It is harder to unlock N. Tropy now. Previously, you only had to beat his Time Trial Ghost in 18 tracks, because those are all the original ''CTR'' has. The addition of ''CNK'' tracks in the base game, however, means that the number of tracks you have to beat him in adds up to ''31''. And to make the experience even more grueling, the N.Tropy ghosts now take certain shortcuts it simply ignored in the original game, such as Sewer Speedway's halfpipe jump and Blizzard Bluff's leap across the frozen lake.
** By extension to the above, N. Oxide can now be raced on said 31 tracks. Which would be all well and good, since defeating him was optional, except that there is a reward for doing so this time; [[BraggingRightsReward an unlockable skin for N. Tropy]].
** Emperor Velo's Time Trial Ghost times are even ''more'' challenging here than the ones he had in ''CNK'', accounting for the fact that Oxide uses the older ones while abiding to that game's slower physics.
** Getting rewards[[note]]namely the trophy paint jobs, which replace the extra arenas as they're already available from the get-go[[/note]] for beating all cups on all difficulties is also tougher now. Especially since there's now ''eleven'' of them to do as opposed to just four like it was in the original[[note]]on the other hand, one can simply [[CuttingTheKnot cut the knot]] and beat all the cups on hard, since that will unlock all the paint jobs in one fell swoop[[/note]].
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** The Team Trance kart's name is left intact to remain accurate to its CNK origins. This has the effect of making N. Trance look like [[OddlySmallOrganization he's the only member of the team]], since the characters that he brainwashed (Polar, Pura, Dingodile and, in CNK's Game Boy Advance version, Spyro) have no affiliation to him anymore.
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*** The music for the adventure mode maps are all very similar.
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We don't know if they're being permanently replaced, and they're still in Crash on the Run, which has yet to come out.


* EndOfAnEra: This game marked the last time Creator/JessHarnell and Creator/DebiDerryberry voiced Crash and Coco, respectively. Harnell had been voicing Crash since [[VideoGame/CrashTwinsanity 2004]], and Derryberry had voiced Coco since ''[[VideoGame/CrashBandicootTheWrathOfCortex 2001]]''. They were both replaced in ''VideoGame/CrashBandicoot4ItsAboutTime'' by Scott Whyte and Eden Riegel, respectively.
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* FighterMageThief: The roster for the Spyro & Friends GP is set up this way; the fire-breathing Spyro is the Mage, the archer Hunter is the Thief, and the imposing, mace-wielding Gnasty Gnorc is the Fighter.
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* EndOfAnEra: This game marked the last time Creator/JessHarnell and Creator/DebiDerryberry voiced Crash and Coco, respectively. Harnell had been voicing Crash since [[VideoGame/CrashTwinsanity 2004]], and Derryberry had voiced Coco since ''[[VideoGame/CrashBandicootTheWrathOfCortex 2001]]''. They were both replaced in ''VideoGame/CrashBandicoot4ItsAboutTime'' by Scott Whyte and Eden Riegel, respectively.
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* DriveThruAntics: Drive-Thru Danger is a racetrack that passes through the drive-thru lanes of two Gasmoxian fast food chains: Toxic Burger and Nuclear Pizza.
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* RelatedInTheAdaptation: Downplayed, as the Gasmoxia GP reveals that Emperor Velo is from the eponymous planet like Oxide, Zem and Zam are.

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** Aside from the fact that post-GP updates no longer add any new tracks, the first one features no new racers with new voice clips (with the Lab Assistant using pitched-down voice clips from Crash, Baby Cortex and N. Tropy being pitched up higher like Baby Crash and Coco, Fixed Rilla Roo reusing the other Rilla Roo's voice clips verbatim, and Iron Checkpoint Crate outright being TheVoiceless).

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** Aside from the fact that the post-GP updates update no longer add adds any new tracks, the first one it features no new racers with new voice clips (with the Lab Assistant using pitched-down voice clips from Crash, Baby Cortex and N. Tropy being pitched up higher like Baby Crash and Coco, Fixed Rilla Roo reusing the other Rilla Roo's voice clips verbatim, and Iron Checkpoint Crate outright being TheVoiceless).


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* ProductionForeshadowing: Possibly a subtle case with the post-GP update's inclusions of Baby Cortex and Baby Tropy, as [[VideoGame/CrashBandicoot4ItsAboutTime the game following this one]] occurs sometime after the predicament they were in to begin with.

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** Standalone Characters: [[{{Mooks}} Lab Assistant]], [[BeardedBaby Baby Cortex]], [[EnfantTerrible Baby N. Tropy]], [[ProgressivelyPrettier Fixed Rilla Roo]] and [[InanimateCompetitor Iron Checkpoint Crate]].

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** Standalone Characters: Beenox Pack: [[{{Mooks}} Lab Assistant]], [[BeardedBaby Baby Cortex]], [[EnfantTerrible Baby N. Tropy]], [[ProgressivelyPrettier Fixed Rilla Roo]] and [[InanimateCompetitor Iron Checkpoint Crate]].


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* UnsportsmanlikeGloating: Many of the racers, but Spyro in particular roasts his opponent(s) pretty badly when he wins a race. With a pun, no less.
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* AdvancedMovementTechnique: Ordinarily, hitting the brakes to make the tightest possible turn will cost the racer all their NitroBoost. U-turning, by holding the down and brake buttons and letting go of the acceleration button while hopping repeatedly and turning allows the tightest turns to be made even by the engine class with the worst handling without slowing down from the NitroBoost at all.
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* AdaptationDistillation: The ''Nitro Kart'' tracks have been reworked to remove their anti-gravity mechanic, so they fit in with the rest of ''Team Racing'' tracks. Contrary to popular belief, however, they weren't all redesigned to become shorter. The majority are the same length; a few are indeed shorter (Hyper Spaceway loses one of its warp rooms), but others are actually ''longer'' (Electron Avenue, already a MarathonLevel in the original, has a couple of new sections added to compensate for the removed anti-gravity parts). The reason why the tracks seem shorter in the remake is because CNK in general plays a lot slower than CTR.
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* CharacterSelectForcing: During a Grand Prix, specific characters and vehicles will grant a bonus to any Nitro obtained if they are used, increasing the bonus further if the character is using a themed Legendary skin (or in the case of newly-introduced racers, their highest-rewarding Exotic skin) and if they use specific kart parts and cosmetics. Doing all this results in a maximum bonus of 50%.

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* CharacterSelectForcing: During a Grand Prix, specific characters and vehicles will would grant a bonus to any Nitro obtained if they are used, increasing the bonus further if the character is using a themed Legendary skin (or in the case of newly-introduced racers, their highest-rewarding Exotic skin) and if they use used specific kart parts and cosmetics. Doing all this results would result in a maximum bonus of 50%.
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* AliceAllusion: The first post-GP update gives Coco a skin that outright dresses her up as Alice from ''Literature/AliceInWonderland''.

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* AliceAllusion: The first post-GP update gives Coco a skin that outright dresses her up as Alice from ''Literature/AliceInWonderland''.



** The first post-GP update adds in crates baring Beenox' logo hidden on every track. Breaking them all will unlock the Iron Checkpoint Crate as a playable character.

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** The first post-GP update adds in crates baring Beenox' logo hidden on every track. Breaking them all will unlock the Iron Checkpoint Crate as a playable character.



** The first post-GP update takes it even further with a set of items and a kart themed after Beenox's logo, some of the exotic legendary skins feature their distinctive blue color, Beenox Robot Geary is based on their former mascot and there are hidden Beenox crates in every track.

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** The first post-GP update takes it even further with a set of items and a kart themed after Beenox's logo, some of the exotic legendary skins feature their distinctive blue color, Beenox Robot Geary is based on their former mascot and there are hidden Beenox crates in every track.



* JokeCharacter: One of the first post-Grand Prix characters added to the game was, of all things, the Iron Checkpoint Crate. It has no voice clips or animations, and its podium victory is simply the crate just...resting on the podium, motionless.

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* JokeCharacter: One of the first post-Grand Prix characters added to the game was, of all things, the Iron Checkpoint Crate. It has no voice clips or animations, and its podium victory is simply the crate just...resting on the podium, motionless.



** Neo Cortex and N. Tropy being turned into babies is a plot twist that was only seen in ''Warped'''s true ending. Their baby forms become playable in the first post-GP update.

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** Neo Cortex and N. Tropy being turned into babies is a plot twist that was only seen in ''Warped'''s true ending. Their baby forms become playable in the first post-GP update.



* RealMenWearPink: One of Astronaut Kong's recolours added in the first post-GP update changes his colour scheme to bright pink, complete with hearts and flowers. It doesn't change his manliness any bit.

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* RealMenWearPink: One of Astronaut Kong's recolours added in the first post-GP update changes his colour scheme to bright pink, complete with hearts and flowers. It doesn't change his manliness any bit.



** Polar has a raincoat costume, and his podium animation has him jumping around in puddles, which calls to mind another bear in a raincoat, Literature/PaddingtonBear. This would eventually come full-circle in the first post-GP update with a recolour that outright references him (Marmalade, which is Paddington's favourite stuff to put in his sandwiches).

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** Polar has a raincoat costume, and his podium animation has him jumping around in puddles, which calls to mind another bear in a raincoat, Literature/PaddingtonBear. This would eventually come full-circle in the first post-GP update with a recolour that outright references him (Marmalade, which is Paddington's favourite stuff to put in his sandwiches).



* SuspiciouslySimilarSubstitute: The Neon Hawk kart introduced in the first post-GP update is essentially the limited-time Firehawk kart with customization options enabled and readily available to all players to purchase from the Pit Stop.

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* SuspiciouslySimilarSubstitute: The Neon Hawk kart introduced in the first post-GP update is essentially the limited-time Firehawk kart with customization options enabled and readily available to all players to purchase from the Pit Stop.



** Downplayed with the first post-GP update. While there's no underlying theme, the new additions are all villains (and the [[ArsonMurderAndJaywalking Iron]] [[WildCard Checkpoint]] [[AnimateInanimateObject Crate]]). In addition, the centerpiece legendary skin is for none other than Geary.

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** Downplayed with the first post-GP update. While there's no underlying theme, the new additions are all villains (and the [[ArsonMurderAndJaywalking Iron]] [[WildCard Checkpoint]] [[AnimateInanimateObject Crate]]). In addition, the centerpiece legendary skin is for none other than Geary.
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*** The Problulot 2000 kart resembles Doc Brown's flying [=DeLorean=], and both Crash and Ripper Roo gain MadScientist costumes to go with it.

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*** The Problulot 2000 kart resembles Doc Brown's flying [=DeLorean=], and both Crash and Ripper Roo gain MadScientist costumes to go with it. Also, the kart's "Side Stripes" decal evokes the look of the arrows featured in the movie's title logo.

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