History VideoGame / CastlevaniaChroniclesOfSorrow

17th Sep '17 4:58:05 PM nombretomado
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* ArsGoetia: Used as enemies. Their souls roughly match up to the abilities they are said to grant.
23rd Aug '17 10:18:05 PM Luigifan
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* BackgroundBoss: ''Aria'' has a lot of these: Death's first phase, Balore, Graham's [[OneWingedAngel second phase]], [[spoiler:Chaos]], as well as the background mook, the Kyoma Demon. ''Dawn'' has the Puppet Master and Aguni. [[spoiler:However, the latter subverts it; while he can normally only be seen inside the background mirror during your rematch with Dario, Paranoia's soul allows you to enter the mirror and battle Aguni directly to continue towards the best ending]].

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* BackgroundBoss: ''Aria'' has a lot of these: Death's first phase, Balore, Graham's [[OneWingedAngel second phase]], [[spoiler:Chaos]], as well as the background mook, the Kyoma Demon. ''Dawn'' has the Puppet Master and Aguni. [[spoiler:However, the latter subverts it; while he can normally only be seen inside the background mirror during your rematch with Dario, Paranoia's soul allows you to enter the mirror and battle Aguni directly to continue towards the best ending]].ending.]]



* BagOfSpilling: Partially justified in ''Dawn'' - since Soma didn't have any reason to use his Power of Dominance for a long time, all of the souls he collected were released... though it doesn't explain what happened all his gear and loot from the previous game. That said, he retained the ability to slide and backdash from the very start of ''Dawn'', whereas in ''Aria'' he needed the Grave Keeper and Skeleton Blaze souls to perform each skill respectively.

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* BagOfSpilling: Partially justified in ''Dawn'' - -- since Soma didn't have any reason to use his Power of Dominance for a long time, all of the souls he collected were released... though it doesn't explain what happened to all his gear and loot from the previous game. That said, he retained the ability to slide and backdash from the very start of ''Dawn'', whereas in ''Aria'' he needed the Grave Keeper and Skeleton Blaze souls to perform each skill respectively.



** [[spoiler:Just as it seems in ''Dawn'' that you're gonna fight Dmitrii again, his [[PowerCopying stolen Power of Dominance]] didn't quite work out, and all of the monster he absorbed fuse and break out to become the real final boss. A bit of a GiantSpaceFleaFromNowhere, that.]]

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** [[spoiler:Just as it seems in ''Dawn'' that you're gonna fight Dmitrii again, his [[PowerCopying stolen Power of Dominance]] didn't quite work out, and all of the monster souls he absorbed fuse and break out to become the real final boss. A bit of a GiantSpaceFleaFromNowhere, that.]]



* BilingualBonus: Both "Arikado" and, in Dawn of Sorrow the Cursed Clocktower Slotmachine door is labeled "573", which in Japanese is pronounced "[[http://en.wikipedia.org/wiki/Konami Go-Na(na)-Mi]]" (See Marketing). Doubles as a StealthPun.

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* BilingualBonus: Both "Arikado" and, in Dawn ''Dawn of Sorrow Sorrow'', the Cursed Clocktower Slotmachine door is labeled "573", which in Japanese is pronounced "[[http://en.wikipedia.org/wiki/Konami Go-Na(na)-Mi]]" (See Marketing). Doubles as a StealthPun.



* BookEnds: Depending on how you look at it, the ''Sorrow'' series provides the ultimate closure for Dracula. For one, compare Soma to [[spoiler:Mathias]]; [[RuleOfSymbolism the color of their garments and hair are almost completely reversed.]] In ''[[VideoGame/CastlevaniaLamentOfInnocence Lament of Innocence]]'', we see [[spoiler:Mathias]] falling out with the Belmonts and the beginning of his [[StartOfDarkness descent into darkness]]. In the ''Sorrow'' games, Soma gets to live a relatively blissful life, has a good ally in the form of Julius Belmont, and, just as he is the latest incarnation of Dracula, [[spoiler:his love interest Mina Hakuba is heavily implied to be the reincarnation of Dracula's loves, Elisabetha and Lisa.]] [[WildMassGuessing Perhaps]] God gave [[spoiler:Mathias]] [[MyGreatestSecondChance another shot at happiness?]]

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* BookEnds: Depending on how you look at it, the ''Sorrow'' series provides the ultimate closure for Dracula. For one, compare Soma to [[spoiler:Mathias]]; [[RuleOfSymbolism the color of their garments and hair are almost completely reversed.]] In ''[[VideoGame/CastlevaniaLamentOfInnocence Lament of Innocence]]'', we see [[spoiler:Mathias]] falling out with the Belmonts and the beginning of his [[StartOfDarkness descent into darkness]]. In the ''Sorrow'' games, Soma gets to live a relatively blissful life, has a good ally in the form of Julius Belmont, and, just as he is the latest incarnation of Dracula, [[spoiler:his love interest Mina Hakuba is heavily implied to be the reincarnation of Dracula's loves, Elisabetha and Lisa.]] Lisa]] .[[WildMassGuessing Perhaps]] God gave [[spoiler:Mathias]] [[MyGreatestSecondChance another shot at happiness?]]



** The Headhunter boss's soul in ''Aria'' is a passive soul and guaranteed drop that grants boosts too all stats but LCK based on how many souls he's collected. Unless you're actively avoiding killing monsters as much as possible...

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** The Headhunter boss's soul in ''Aria'' is a passive soul and guaranteed drop that grants boosts too to all stats but LCK based on how many souls he's collected. Unless you're actively avoiding killing monsters as much as possible...



* CallBack: The FinalBoss of Julius Mode is one large reference to the first Dracula fight in ''VideoGame/CastlevaniaSymphonyOfTheNight''.[[spoiler:The heroes enter to find Soma [[SlouchOfVillainy slouching on his throne]] with a wine glass in hand, which he then hurls to the ground after a brief exchange of words. Soma's phases also match up with Dracula's phases - though the former also mixes it up with a few of his souls as well]].
** During the intro cutscene to ''Aria'', a large amount of enemies appear in the starting area and surround Soma and Mina. Arikado makes short work of all but one enemy with a spell, turning them into orbs of light that fly into him. [[spoiler:To be specific, he uses Soul Steal - almost exactly as it first appeared in ''Symphony of the Night.'']]

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* CallBack: The FinalBoss of Julius Mode is one large reference to the first Dracula fight in ''VideoGame/CastlevaniaSymphonyOfTheNight''. [[spoiler:The heroes enter to find Soma [[SlouchOfVillainy slouching on his throne]] with a wine glass in hand, which he then hurls to the ground after a brief exchange of words. Soma's phases also match up with Dracula's phases - -- though the former also mixes it up with a few of his souls as well]].
well.]]
** During the intro cutscene to ''Aria'', a large amount of enemies appear in the starting area and surround Soma and Mina. Arikado makes short work of all but one enemy with a spell, turning them into orbs of light that fly into him. [[spoiler:To be specific, he uses Soul Steal - -- almost exactly as it first appeared in ''Symphony of the Night.'']]



* ContinuityNod: The save rooms in ''Aria'' have [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's save coffin]] in the background. [[spoiler:Makes sense, considering it's implied Alucard is also venturing through Castlevania at the same time Soma is]].
** ''Dawn'' has several to ''Aria'', of course. Most notably, many areas in ''Dawn's'' castle (which is claimed to be a replica of Dracula's Castle - not the actual one, which was sealed in an eclipse [[spoiler:and destroyed with Chaos]]) match up to certain areas in ''Aria's'' castle. [[labelnote:Full details]]The Pinnacle and Top Floor are in roughly the same location, both are connected to the Clock Tower on the right and an additional two-part residence (Dance Hall and Inner Quarters/two sections of the Demon Guest House) to the left, a garden (Floating Garden/Garden of Madness) in the very middle, a church-themed area to the right (Chapel/Dark Chapel), a sprawling underground cavern (Underground Reservoir/Subterranean Hell) that requires the ability to walk underwater to traverse, Balore's location (The Arena/Wizardry Lab) in the lower left, an additional much smaller area to its right (Underground Cemetery/Silenced Ruins), a "hidden" underground section (Forbidden Area/Mine of Judgement), and a secret area is isolated from the rest of the castle with its own map and can only be accessed after avoiding the "fake" ending (Chaotic Realm/The Abyss, defeating Graham without Dracula's souls equipped/killing Dario instead of Aguni).[[/labelnote]]

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* ContinuityNod: The save rooms in ''Aria'' have [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's save coffin]] in the background. [[spoiler:Makes sense, considering it's implied Alucard is also venturing through Castlevania at the same time Soma is]].
is.]]
** ''Dawn'' has several to ''Aria'', of course. Most notably, many areas in ''Dawn's'' castle (which is claimed to be a replica of Dracula's Castle - -- not the actual one, which was sealed in an eclipse [[spoiler:and destroyed with Chaos]]) match up to certain areas in ''Aria's'' castle. [[labelnote:Full details]]The Pinnacle and Top Floor are in roughly the same location, both are connected to the Clock Tower on the right and an additional two-part residence (Dance Hall and Inner Quarters/two sections of the Demon Guest House) to the left, a garden (Floating Garden/Garden of Madness) in the very middle, a church-themed area to the right (Chapel/Dark Chapel), a sprawling underground cavern (Underground Reservoir/Subterranean Hell) that requires the ability to walk underwater to traverse, Balore's location (The Arena/Wizardry Lab) in the lower left, an additional much smaller area to its right (Underground Cemetery/Silenced Ruins), a "hidden" underground section (Forbidden Area/Mine of Judgement), and a secret area is isolated from the rest of the castle with its own map and can only be accessed after avoiding the "fake" ending (Chaotic Realm/The Abyss, defeating Graham without Dracula's souls equipped/killing Dario instead of Aguni).[[/labelnote]]



** Unless you've been playing [=SNES=] games all your life, then this trope has suddenly been played in your favor. (In fact, [=SNES=] games using B for jump and Y for attack is likely the reason it is that way in Dawn and all DS ''Castlevania''s, ironically an attempt at averting this trope).

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** Unless you've been playing [=SNES=] games all your life, then this trope has suddenly been played in your favor. (In fact, [=SNES=] games using B for jump and Y for attack is likely the reason it is that way in Dawn and all DS ''Castlevania''s, ironically an attempt at averting this trope).trope.)



* DealWithTheDevil: ''Dawn'' features the Devil Soul. It's a Guardian soul - press R and you will begin to [[CastFromHitPoints lose twenty HP per second in exchange for much higher power]], though it'll stop draining your health before it kills you (but still provide the power boost). Great if you're good at not getting hit and/or doing the Boss Rush.

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* DealWithTheDevil: ''Dawn'' features the Devil Soul. It's a Guardian soul - -- press R and you will begin to [[CastFromHitPoints lose twenty HP per second in exchange for much higher power]], though it'll stop draining your health before it kills you (but still provide the power boost). Great if you're good at not getting hit and/or doing the Boss Rush.



* DemonicPossession: Soma ends up unknowingly sharing his body with Dmitrii's spirit and, when Arikado [[spoiler:reveals that the "Mina" that Celia murdered was actually a doppelganger to trick him into going evil]], Dmitrii then leaves his host after he finished copying his abilities, painfully, it should be noted as well. It is also implied in the very bad ending (the one where Dario is killed without killing Aguni).
* DevelopersForesight: In ''Aria,'' the Red Minotaur enemy gains a new attack in the Top Floor area that involves tossing its axe in the air, charging forward to catch it, and bringing it down on Soma. But if the player uses the Chronomage soul to freeze time and interrupt the attack, the axe will fall of the screen and the Red Minotaur will be reduced to charging and uppercutting the player.
* DifficultButAwesome: The Final Guard soul in both games. It's a rare drop from a very tough enemy (making it a pain to even acquire in the first place), can only be used on the ground, freezes you in place and stops you from doing anything else while it's active, and has an excruciating MP cost. However, it grants ''instant'' invincibility on demand so long as you're grounded and provides even more lengthy invincibility frames if you block an attack - during which you can deactivate the soul and move or attack again. Though it has a short delay after you turn it off before you can move again in ''Dawn'', proper use of it in either game effectively gives Soma the ability to parry almost every attack in the game.
* DiscOneNuke: The Nightmare and Mandragora souls in Aria and Dawn respectively. Possible to acquire early, powerful for the entire game, for a reasonable MP cost too.

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* DemonicPossession: Soma ends up unknowingly sharing his body with Dmitrii's spirit and, when Arikado [[spoiler:reveals that the "Mina" that Celia murdered was actually a doppelganger to trick him into going evil]], Dmitrii then leaves his host after he finished copying his abilities, abilities -- painfully, it should be noted as well. It is also implied in the very bad ending (the one where Dario is killed without killing Aguni).
* DevelopersForesight: In ''Aria,'' the Red Minotaur enemy gains a new attack in the Top Floor area that involves tossing its axe in the air, charging forward to catch it, and bringing it down on Soma. But if the player uses the Chronomage soul to freeze time and interrupt the attack, the axe will fall of off the screen and the Red Minotaur will be reduced to charging and uppercutting the player.
* DifficultButAwesome: The Final Guard soul in both games. It's a rare drop from a very tough enemy (making it a pain to even acquire in the first place), can only be used on the ground, freezes you in place and stops you from doing anything else while it's active, and has an excruciating MP cost. However, it grants ''instant'' invincibility on demand so long as you're grounded and provides even more lengthy invincibility frames if you block an attack - -- during which you can deactivate the soul and move or attack again. Though it has a short delay after you turn it off before you can move again in ''Dawn'', proper use of it in either game effectively gives Soma the ability to parry almost every attack in the game.
* DiscOneNuke: The Nightmare and Mandragora souls in Aria ''Aria'' and Dawn ''Dawn'' respectively. Possible to acquire early, powerful for the entire game, for a reasonable MP cost too.



** Bhuj, an axe, in Dawn. Not entirely for its damage, either. The true magic is the fact that it's a tier 3 weapon that takes Axe Armor and Manticore Souls to create, which are both common enough, and sells for 10,000G. The absolute earliest you can make it is midway through the Wizardry Lab (the second area), but there are no convenient Axe Armors up to that point. No worries, just carry on a little bit to the first accessible part of the Demon Guest House, and you'll find a room with two, both of which you can kill in one shot with a maxed Skeleton soul, while the Manticore in the Wizardy Lab near a room transition on the floor to a hallway with a Stone Golem in it is perfectly placed for farming. Get nine each of their souls, plus the axes the Axe Armors are liable to drop (buy more from Hammer if you didn't get 9 in the first place), make a bunch of Bhuj, and then sell them for an easy 90,000G. Repeat it a few times and you'll have no trouble whatsoever footing the bill for that Soul Eater Ring. It even works great later in the game, too.

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** Bhuj, an axe, in Dawn.''Dawn''. Not entirely for its damage, either. The true magic is the fact that it's a tier 3 weapon that takes Axe Armor and Manticore Souls to create, which are both common enough, and sells for 10,000G. The absolute earliest you can make it is midway through the Wizardry Lab (the second area), but there are no convenient Axe Armors up to that point. No worries, just carry on a little bit to the first accessible part of the Demon Guest House, and you'll find a room with two, both of which you can kill in one shot with a maxed Skeleton soul, while the Manticore in the Wizardy Lab near a room transition on the floor to a hallway with a Stone Golem in it is perfectly placed for farming. Get nine each of their souls, plus the axes the Axe Armors are liable to drop (buy more from Hammer if you didn't get 9 in the first place), make a bunch of Bhuj, and then sell them for an easy 90,000G. Repeat it a few times and you'll have no trouble whatsoever footing the bill for that Soul Eater Ring. It even works great later in the game, too.



** [[spoiler: However, Celia also seems aware, and exploits it to try and force Soma to become the new Dark Lord by killing a doppelganger of Mina in front of him.]]
* EvilIsVisceral: In a word, Graham's [[https://i.ytimg.com/vi/mk7BZkmLSYM/hqdefault.jpg final form]] is '''[[NauseaFuel disgusting.]]''' [[labelnote:For those with a strong stomach...]] It takes the appearance of [[FanDisservice two giant pale women conjoined at the stomach]] [[EyesDoNotBelongThere with eyes on the back of their hands,]] [[{{Gorn}} severed below the waist with their skin and muscle torn off from the chest down to expose ribs and pulsing organs.]] Graham himself is [[BodyHorror partially fused with their combined heart,]] with a halo formed from [[EyeScream a golden ring stabbed through the eye sockets of the women]]. Yeah, pass the BrainBleach.[[/labelnote]]

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** [[spoiler: However, [[spoiler:However, Celia also seems aware, and exploits it to try and force Soma to become the new Dark Lord by killing a doppelganger of Mina [[ForcedToWatch in front of him.him]].]]
* EvilIsVisceral: In a word, Graham's [[https://i.ytimg.com/vi/mk7BZkmLSYM/hqdefault.jpg final form]] is '''[[NauseaFuel disgusting.]]''' [[labelnote:For those with a strong stomach...]] It ]]It takes the appearance of [[FanDisservice two giant pale women conjoined at the stomach]] [[EyesDoNotBelongThere with eyes on the back of their hands,]] [[{{Gorn}} severed below the waist with their skin and muscle torn off from the chest down to expose ribs and pulsing organs.]] Graham himself is [[BodyHorror partially fused with their combined heart,]] with a halo formed from [[EyeScream a golden ring stabbed through the eye sockets of the women]]. Yeah, pass the BrainBleach.[[/labelnote]]



* EyesDoNotBelongThere: Graham's OneWingedAngel form has eyes on its hands. [[spoiler: Chaos' true form also has four eyes in each corner of its room; destroying them lowers the core's defense]].

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* EyesDoNotBelongThere: Graham's OneWingedAngel form has eyes on its hands. [[spoiler: Chaos' [[spoiler:Chaos' true form also has four eyes in each corner of its room; destroying them lowers the core's defense]].defense.]]



* FinalBoss: Notably the only 2D games where [[BigBad Dracula]] isn't the final boss. Instead, ''Aria'' features [[spoiler:[[GreaterScopeVillain Chaos]]]], and ''Dawn'' [[spoiler:Menace]]; in Julius mode however, [[spoiler:Soma is fought instead, having truly become Dracula, technically making him the final boss for that mode]].
* {{Flanderization}}: In ''Aria'' Hammer makes ''one'' mention about what he thinks of Yoko, saying that she is his type. In ''Dawn'' Hammer is completely smitten by Yoko, but he CannotSpitItOut and about half of his dialogue is pumping Soma for information about Yoko and what exactly her relationships with Arikado and Julius are.

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* FinalBoss: Notably the only 2D games where [[BigBad Dracula]] isn't the final boss. Instead, ''Aria'' features [[spoiler:[[GreaterScopeVillain Chaos]]]], and ''Dawn'' [[spoiler:Menace]]; in Julius mode mode, however, [[spoiler:Soma is fought instead, having truly become Dracula, technically making him the final boss for that mode]].
* {{Flanderization}}: In ''Aria'' ''Aria'', Hammer makes ''one'' mention about what he thinks of Yoko, saying that she is his type. In ''Dawn'' ''Dawn'', Hammer is completely smitten by Yoko, but he CannotSpitItOut and about half of his dialogue is pumping Soma for information about Yoko and what exactly her relationships with Arikado and Julius are.



* {{Gainaxing}}: The Valkyrie soul in Aria of Sorrow summons a giant naked woman to take a sword swing and jiggles appropriately.
* GiantSpaceFleaFromNowhere: [[spoiler:Chaos]] in Aria. It has no backstory, no explanation, no lines, it's just... there. The most we get is that [[spoiler:defeating it ''somehow'' prevents Dracula's power from consuming Soma.]]

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* {{Gainaxing}}: The Valkyrie soul in Aria ''Aria of Sorrow Sorrow'' summons a giant naked woman to take a sword swing and jiggles appropriately.
* GiantSpaceFleaFromNowhere: [[spoiler:Chaos]] in Aria.''Aria''. It has no backstory, no explanation, no lines, it's just... there. The most we get is that [[spoiler:defeating it ''somehow'' prevents Dracula's power from consuming Soma.]]Soma]].



* GlassCannon: On a NewGamePlus on Hard mode in Aria, your character will likely be this, especially in the beginning. You start with all your items and almost all souls, including ridiculously game-breaking weapons. However, there's no equivalent game-breaking armor, and while most enemies will go down in one to three hits, they'll still do a surprising amount of damage.

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* GlassCannon: On a NewGamePlus on Hard mode in Aria, ''Aria'', your character will likely be this, especially in the beginning. You start with all your items and almost all souls, including ridiculously game-breaking weapons. However, there's no equivalent game-breaking armor, and while most enemies will go down in one to three hits, they'll still do a surprising amount of damage.



* GottaCatchThemAll: Collecting all attainable souls in either game comes with the reward of the [[InfinityPlusOneSword Chaos Ring]], which constantly regenerates MP faster than you could ever hope to deplete it - in other words, unlimited MP.
* GreaterScopeVillain: ''Aria of Sorrow'' establishes that [[spoiler:Chaos is the BiggerBad for the entire series.]]
* GreatOffscreenWar: The assault on Dracula's castle in 1999, in which Dracula was finally killed for good and his castle sealed inside an eclipse. This event directly results in the whole story of ''Aria of Sorrow''. Unlike every other instance this wasn't just a lone hero traversing the castle and fighting Dracula, but it also involved contemporary military forces, as seen in the zombies of the soldiers in ''Aria''.

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* GottaCatchThemAll: Collecting all attainable souls in either game comes with the reward of the [[InfinityPlusOneSword Chaos Ring]], which constantly regenerates MP faster than you could ever hope to deplete it - -- in other words, unlimited MP.
* GreaterScopeVillain: ''Aria of Sorrow'' establishes that [[spoiler:Chaos is the BiggerBad for the entire series.]]
series]].
* GreatOffscreenWar: The assault on Dracula's castle in 1999, in which Dracula was finally killed for good and his castle sealed inside an eclipse. This event directly results in the whole story of ''Aria of Sorrow''. Unlike every other instance instance, this wasn't just a lone hero traversing the castle and fighting Dracula, but it also involved contemporary military forces, as seen in the zombies of the soldiers in ''Aria''.



** To a lesser extent, Julius modes' primary mechanic in ''Aria''. Yes, you ''can'' get to the final boss [[spoiler:Graham]] almost immediately since Julius starts with all his abilities unlocked, but if you do that the boss will ''destroy'' you. Turns out, Julius 'levels up' only after defeating the games' bosses, so you need to go around and defeat them before you can effectively stand up to the final boss.
* GunsAreWorthless: Played mostly straight in Aria, where the handgun is only obtainable at a point in the game that you can easily have the InfinityPlusOneSword by (and even if you don't, it's still weak compared to everything else). The Positron Rifle is decent enough, but a BraggingRightsReward due to the quick finish of Boss Rush (which requires getting the good ending and being able to kick every boss's ass in under 5 minutes) required. There is a hard mode exclusive Silver Gun though, which is pretty good (as in, workable, but like every other weapon, outclassed by the InfinityPlusOneSword). Averted in Dawn, where the handgun is a great early weapon if bought from Hammer when first available (you can also find it a bit later) with its high firerate (if combined with any form of LagCancel), and the [[DepletedPhlebotinumShells Silver Gun]] works great for a bit after that, but the lack of upgrades after the Silver Gun make it worthless for endgame.

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** To a lesser extent, Julius modes' mode's primary mechanic in ''Aria''. Yes, you ''can'' get to the final boss [[spoiler:Graham]] almost immediately since Julius starts with all his abilities unlocked, but if you do that the boss will ''destroy'' you. Turns out, Julius 'levels up' only after defeating the games' game's bosses, so you need to go around and defeat them before you can effectively stand up to the final boss.
* GunsAreWorthless: Played mostly straight in Aria, ''Aria'', where the handgun is only obtainable at a point in the game that you can easily have the InfinityPlusOneSword by (and even if you don't, it's still weak compared to everything else). The Positron Rifle is decent enough, but a BraggingRightsReward due to the quick finish of Boss Rush (which requires getting the good ending and being able to kick every boss's ass in under 5 minutes) required. There is a hard mode exclusive Silver Gun though, which is pretty good (as in, workable, but like every other weapon, outclassed by the InfinityPlusOneSword). Averted in Dawn, ''Dawn'', where the handgun is a great early weapon if bought from Hammer when first available (you can also find it a bit later) with its high firerate (if combined with any form of LagCancel), and the [[DepletedPhlebotinumShells Silver Gun]] works great for a bit after that, but the lack of upgrades after the Silver Gun make it worthless for endgame.



* HeartContainer: Unlike most {{Metroidvania}}s, they are absent in both Sorrow games.

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* HeartContainer: Unlike most {{Metroidvania}}s, they are absent in both Sorrow ''Sorrow'' games.



* HeroAntagonist: Julius, Alucard, and Yoko in Julius Mode of Dawn Of Sorrow against the [[spoiler:now VillainProtagonist [[AndThenJohnWasAZombie Soma]] after the bad ending]] -- although the player plays as the hero trio.

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* HeroAntagonist: Julius, Alucard, and Yoko in Julius Mode of Dawn ''Dawn Of Sorrow Sorrow'' against the [[spoiler:now VillainProtagonist [[AndThenJohnWasAZombie Soma]] after the bad ending]] -- although the player plays as the hero trio.



* IJustWantToBeSpecial: Graham Jones is exactly this. While normally an AffablyEvil antagonist throughout the game, he breaks down when confronted with the possibility that he is not the reincarnation of Count Dracula as he had believed his whole life. [[spoiler: It reaches its peak in the Throne Room if Soma battles him with Dracula's souls equipped and proves himself the true successor to the Dark Lord.]]

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* IJustWantToBeSpecial: Graham Jones is exactly this. While normally an AffablyEvil antagonist throughout the game, he breaks down when confronted with the possibility that he is not the reincarnation of Count Dracula as he had believed his whole life. [[spoiler: It [[spoiler:It reaches its peak in the Throne Room if Soma battles him with Dracula's souls equipped and proves himself the true successor to the Dark Lord.]]



*** Which brings up the most reliable weapon you can get without boss souls, the Gungnir. Most of the stuff you get to forge it is rather easy. The Halberd can be gotten through enemy drops, and the rest of the souls are easy to farm. The only hitch is Slogra so you won't get it before early endgame but it doesn't matter since you can stil get it before fighting Death (arguably the reason ''why'' you need the weapon in the first place, as the bosses before this can be beaten without a weapon of mass destruction).
* JerkAss: Dario. Just before you first fight him, it seems he's genuinely angry with Soma for [[spoiler: killing off his comrade]]... and then brushes it off when Soma tries to apologize, claiming he just wanted to do it himself.

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*** Which brings up the most reliable weapon you can get without boss souls, the Gungnir. Most of the stuff you get to forge it is rather easy. The Halberd can be gotten through enemy drops, and the rest of the souls are easy to farm. The only hitch is Slogra Slogra, so you won't get it before early endgame endgame, but it doesn't matter since you can stil get it before fighting Death (arguably the reason ''why'' you need the weapon in the first place, as the bosses before this can be beaten without a weapon of mass destruction).
* JerkAss: Dario. Just before you first fight him, it seems he's genuinely angry with Soma for [[spoiler: killing [[spoiler:killing off his comrade]]... and then brushes it off when Soma tries to apologize, claiming he just wanted to do it himself.



** Death does it again in ''Aria''. Upon defeat, Death lets his scythe go spinning through the air - except it still has a (very large) hitbox, meaning it can easily hit and potentially kill an unwary Soma.

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** Death does it again in ''Aria''. Upon defeat, Death lets his scythe go spinning through the air - -- except it still has a (very large) hitbox, meaning it can easily hit and potentially kill an unwary Soma.



** Taken to extremes if you're attempting to get the [[OneHundredPercentCompletion Sky Fish soul]] in Aria, a monster that is [[MetalSlime damn near impossible]] to see, even with the time-stopping Chronomage soul, let alone kill. God help you if you don't get the soul on the first try...

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** Taken to extremes if you're attempting to get the [[OneHundredPercentCompletion Sky Fish soul]] in Aria, ''Aria'', a monster that is [[MetalSlime damn near impossible]] to see, even with the time-stopping Chronomage soul, let alone kill. God help you if you don't get the soul on the first try...



** In other words, this is a two-sided case that persists in the Dracula character; losing his loved one makes him turn to evil, but as long as he has her, he can maintain being good.

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** In other words, this is a two-sided case that persists in [[spoiler:in the Dracula character; character]]; losing his loved one makes him turn to evil, but as long as he has her, he can maintain being good.



* MultipleEndings: Both games come with three endings - the lame one (where everything is cut short and you don't learn anything), the bad one ([[FaceHeelTurn where Soma turns evil and becomes the Dark Lord]]), and the good one (where everyone lives happily ever after, more or less).

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* MultipleEndings: Both games come with three endings - -- the lame one (where everything is cut short and you don't learn anything), the bad one ([[FaceHeelTurn where Soma turns evil and becomes the Dark Lord]]), and the good one (where everyone lives happily ever after, more or less).



** It actually quotes "Don't Wait Until Night" from ''HauntedCastle'' in the first half of the track, starting a recent trend of reusing Haunted Castle music. In the sequel, the theme of the Mine of Judgment, Basement Melody, is also originally from Haunted Castle.

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** It actually quotes "Don't Wait Until Night" from ''HauntedCastle'' ''VideoGame/HauntedCastle'' in the first half of the track, starting a recent trend of reusing Haunted Castle music. In the sequel, the theme of the Mine of Judgment, Basement Melody, is also originally from Haunted Castle.



* NostalgiaLevel: ''Dawn'' features the Silenced Ruins, an area that looks exactly like a rather run-down version of the first level of ''VideoGame/{{Castlevania|I}}'', although since it's deep underground you can see caverns (and in a couple of places lava) through windows and holes in the wall. It even has a [[RearrangeTheSong "Vampire Killer" arrangement]] as its background music. Of course, this isn't the first time this has been done; ''VideoGame/CastlevaniaIIIDraculasCurse'' and ''VideoGame/SuperCastlevaniaIV'' had similar levels at the start of its castle, although it wasn't underground.

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* NostalgiaLevel: ''Dawn'' features the Silenced Ruins, an area that looks exactly like a rather run-down version of the first level of ''VideoGame/{{Castlevania|I}}'', although since it's deep underground underground, you can see caverns (and in a couple of places lava) through windows and holes in the wall. It even has a [[RearrangeTheSong "Vampire Killer" arrangement]] as its background music. Of course, this isn't the first time this has been done; ''VideoGame/CastlevaniaIIIDraculasCurse'' and ''VideoGame/SuperCastlevaniaIV'' had similar levels at the start of its castle, although it wasn't underground.
17th Aug '17 12:58:47 AM ArcaneAzmadi
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* EvilIsVisceral: In a word, Graham's final form is '''[[NauseaFuel disgusting.]]''' [[labelnote:For those with a strong stomach...]] It takes the appearance of [[FanDisservice two giant pale women conjoined at the stomach]] [[EyesDoNotBelongThere with eyes on the back of their hands,]] [[{{Gorn}} severed below the waist with their skin and muscle torn off from the chest down to expose ribs and pulsing organs.]] Graham himself is [[BodyHorror partially fused with their combined heart,]] with a halo formed from [[EyeScream a golden ring stabbed through the eye sockets of the women]]. Yeah, pass the BrainBleach.[[/labelnote]]

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* EvilIsVisceral: In a word, Graham's [[https://i.ytimg.com/vi/mk7BZkmLSYM/hqdefault.jpg final form form]] is '''[[NauseaFuel disgusting.]]''' [[labelnote:For those with a strong stomach...]] It takes the appearance of [[FanDisservice two giant pale women conjoined at the stomach]] [[EyesDoNotBelongThere with eyes on the back of their hands,]] [[{{Gorn}} severed below the waist with their skin and muscle torn off from the chest down to expose ribs and pulsing organs.]] Graham himself is [[BodyHorror partially fused with their combined heart,]] with a halo formed from [[EyeScream a golden ring stabbed through the eye sockets of the women]]. Yeah, pass the BrainBleach.[[/labelnote]]
27th Jul '17 7:59:13 PM InfernoOmega
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* FinalBoss: [[spoiler:[[GreaterScopeVillain Chaos]]]] in Aria and [[spoiler:Menace]] in Dawn. [[spoiler:Soma, reincarnated as Dracula becomes this in Julius Mode of Dawn.]]

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* FinalBoss: Notably the only 2D games where [[BigBad Dracula]] isn't the final boss. Instead, ''Aria'' features [[spoiler:[[GreaterScopeVillain Chaos]]]] in Aria Chaos]]]], and [[spoiler:Menace]] in Dawn. [[spoiler:Soma, reincarnated as Dracula becomes this ''Dawn'' [[spoiler:Menace]]; in Julius Mode of Dawn.]]mode however, [[spoiler:Soma is fought instead, having truly become Dracula, technically making him the final boss for that mode]].
27th Jul '17 7:49:36 PM InfernoOmega
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* ClimaxBoss: [[spoiler:Julius Belmont]] in ''Aria'' and [[spoiler:Soma himself after he became Dracula in the bad ending]] in ''Dawn''. Possibly [[spoiler:Aguni/Dario in the Soma playthrough of ''Dawn''.]]

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* ClimaxBoss: [[spoiler:Julius Belmont]] in ''Aria'' and [[spoiler:Soma himself after he became Dracula [[spoiler:Aguni]] in the bad ending]] in ''Dawn''. Possibly [[spoiler:Aguni/Dario in the Soma playthrough of ''Dawn''.]]


Added DiffLines:

* TheVeryDefinitelyFinalDungeon: [[spoiler:The Chaotic Realm]] and [[spoiler:the Abyss]] in ''Aria'' and ''Dawn'', respectively. Both are more played up than usual for the IGA-made ''Castlevania'' games, being much longer, and having a map screen separate from all of the previous areas in their games. The former is inaccessible in Julius mode in ''Aria'', leaving the Top Floor as this instead.
23rd Jul '17 4:12:36 AM xxxplizit
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Added DiffLines:

* TheUnfought: [[spoiler: Celia, in 2 different occasions. On the bad ending, Soma turns into the Dark Lord and kills Celia immediately, thus forcing Julius Mode to occur and fulfill the classic destiny. On the road to the good ending, Dmitrii sacrifices Celia in order to reverse Arikado's powers and defeats Arikado.]]
2nd Jul '17 5:51:08 PM OmarKarindu
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Added DiffLines:

* DevelopersForesight: In ''Aria,'' the Red Minotaur enemy gains a new attack in the Top Floor area that involves tossing its axe in the air, charging forward to catch it, and bringing it down on Soma. But if the player uses the Chronomage soul to freeze time and interrupt the attack, the axe will fall of the screen and the Red Minotaur will be reduced to charging and uppercutting the player.
17th Jun '17 2:01:25 PM nombretomado
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** FutureImperfect: That said, the script says the the Sep 2 eclipse will be the first solar eclipse of the 21st Century. As the two OtherWiki articles show, that's a load of crock.

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** FutureImperfect: That said, the script says the the Sep 2 eclipse will be the first solar eclipse of the 21st Century. As the two OtherWiki [[Wiki/{{Wikipedia}} Other Wiki]] articles show, that's a load of crock.
25th Mar '17 11:05:47 AM nombretomado
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* SuperTitle64Advance: '''D'''awn of '''S'''orrow on NintendoDS.

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* SuperTitle64Advance: '''D'''awn of '''S'''orrow on NintendoDS.UsefulNotes/NintendoDS.
24th Mar '17 7:44:24 PM nombretomado
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The ''Franchise/{{Castlevania}}'' duology of ''Aria of Sorrow'' ({{GBA}}) and ''Dawn of Sorrow'' ({{DS}}).

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The ''Franchise/{{Castlevania}}'' duology of ''Aria of Sorrow'' ({{GBA}}) (UsefulNotes/{{GBA}}) and ''Dawn of Sorrow'' ({{DS}}).
(UsefulNotes/{{DS}}).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CastlevaniaChroniclesOfSorrow