History VideoGame / CastlevaniaChroniclesOfSorrow

31st Dec '16 6:20:17 PM Olimar
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* ArbitrarySkepticism: Soma is perfectly OK with thinking he's been teleported from Japan to Europe to Dracula's castle, but tell him he is merely inside an eclipse? You're insane!
** At least Europe is a place and not an astronomical event - and to be fair, he didn't really get much time to react to the former before being told the latter.
26th Dec '16 12:32:07 PM timotaka
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* GreatOffscreenWar: The assault on Dracula's castle in 1999, in which Dracula was finally killed for good and his castle sealed inside an eclipse. This event directly results in the whole story of ''Aria of Sorrow''. Unlike every other instance this wasn't just a lone hero traversing the castle and fighting Dracula, but it also involved contemporary military forces, as seen in the zombies of the soldiers in ''Aria''.
26th Dec '16 10:21:21 AM timotaka
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** [[spoiler:Graham's]] second form is similar to that of Dracula's in ''Symphony'': a large mass of flesh in the background with huge hands on the sides that swipe at you.
26th Dec '16 10:03:40 AM timotaka
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* {{Flanderization}}: In ''Aria'' Hammer makes ''one'' mention about what he thinks of Yoko, saying that she is his type. In ''Dawn'' Hammer's attraction to Yoko is suddenly one of his defining characteristics, and he is blushing and stumbling over his words whenever he interacts with Yoko like a schoolboy with a crush.
23rd Dec '16 3:57:26 PM ADrago
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** Also from ''Aria'', how to get Legion's soul, the only boss whose Soul you may get or not. [[spoiler:You have to attack its outer shell made up of corpses first. This shell is made up of four segments, which break off with enough damage, exposing its core. The catch is, you must ''not'' destroy the core without getting rid of all the bodies surrounding it. If you do, you kill it anyway, but you won't get its soul. And, since it's a boss, [[LostForever you cannot fight it again for its soul]].]]

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** Also from ''Aria'', how to get Legion's soul, the only boss whose Soul you may get or not. [[spoiler:You have to attack its outer shell made up of corpses first. This shell is made up of four segments, which break off with enough damage, exposing its core. The catch is, you must ''not'' destroy the core without getting rid of all the bodies surrounding it. If you do, you kill it anyway, but you won't get its soul. And, since it's a boss, [[LostForever [[PermanentlyMissableContent you cannot fight it again for its soul]].]]
11th Dec '16 5:15:18 AM WanderingTedium
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* ScrewThisImOuttaHere: In ''Dawn'', defeating Aguni bereaves Dario of his [[PlayingwithFire fire powers]]. Realizing he's completely emasculated, he hightails it out of the castle and effectively [[WhatHappenedToTheMouse out of the rest of the game]].
7th Dec '16 5:40:13 AM terryNmuse
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** Using the Devil soul in ''Dawn'' eventually turns Soma into this. It stops draining health if Soma doesn't have more than 10 HP without revoking the power boost... but you still don't have more than 10 HP, so just about anything will likely kill you.
6th Dec '16 6:42:22 PM terryNmuse
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** Similarly, he requires the Kicker Skeleton soul to perform a drop kick after a double jump in ''Aria.'' While this power isn't immediately available in ''Dawn,'' reacquiring the Malphas soul also restores the ability to drop kick.



* YouHaveResearchedBreathing: Sort of. ''Aria'' has two ability souls of note -- the first is Grave Keeper, which allows you to do a backwards dash (almost every other game has it naturally), and the Kicker Skeleton is the second, where you can do a drop kick after a double jump (normally a requisite of the double jump in other games). Neither of these are technically mandatory.
** In ''Dawn'', he starts the game with both of those powers, despite having released all his souls at the end of ''Aria''.

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* YouHaveResearchedBreathing: Sort of. ''Aria'' has two ability souls of note -- - the first is Grave Keeper, which allows you to do a backwards dash (almost every other game has it naturally), and the Kicker Skeleton is the second, where you can do a drop kick after a double jump (normally a requisite of the double jump in other games). Neither of these are technically mandatory.
** In ''Dawn'', he starts the game with both of those powers, the power to backdash and slide, and regains the drop kick alongside double jump despite having released all his souls at the end of ''Aria''.
6th Dec '16 4:50:20 PM terryNmuse
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* PunchedAcrossTheRoom: Balore might be big and slow, but if he hits you, it'll ''hurt''.
6th Dec '16 4:40:27 PM terryNmuse
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* CallBack: The FinalBoss of Julius Mode calls back to the first Dracula fight in ''VideoGame/CastlevaniaSymphonyOfTheNight'' [[spoiler:when Soma starts out [[SlouchOfVillainy slouching on a throne]] with a wine glass, which he then hurls to the ground before the fight starts.]]

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* CallBack: The FinalBoss of Julius Mode calls back is one large reference to the first Dracula fight in ''VideoGame/CastlevaniaSymphonyOfTheNight'' [[spoiler:when ''VideoGame/CastlevaniaSymphonyOfTheNight''.[[spoiler:The heroes enter to find Soma starts out [[SlouchOfVillainy slouching on a his throne]] with a wine glass, glass in hand, which he then hurls to the ground before after a brief exchange of words. Soma's phases also match up with Dracula's phases - though the fight starts.]]former also mixes it up with a few of his souls as well]].
** During the intro cutscene to ''Aria'', a large amount of enemies appear in the starting area and surround Soma and Mina. Arikado makes short work of all but one enemy with a spell, turning them into orbs of light that fly into him. [[spoiler:To be specific, he uses Soul Steal - almost exactly as it first appeared in ''Symphony of the Night.'']]
** Most of ''Aria'''s pedestal souls are monsters from ''Symphony'' who were never adapted for GBA graphics. Most prominent are the Hippogryph, Malphas (the first time this name is used for him in English; he was called Karasuman in ''Symphony''), and Galamoth.



* ContinuityNod: The save rooms in Aria have [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's save coffin]] in the background.
** ''Dawn'' has several to ''Aria'', of course.

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* ContinuityNod: The save rooms in Aria ''Aria'' have [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's save coffin]] in the background.
background. [[spoiler:Makes sense, considering it's implied Alucard is also venturing through Castlevania at the same time Soma is]].
** ''Dawn'' has several to ''Aria'', of course. Most notably, many areas in ''Dawn's'' castle (which is claimed to be a replica of Dracula's Castle - not the actual one, which was sealed in an eclipse [[spoiler:and destroyed with Chaos]]) match up to certain areas in ''Aria's'' castle. [[labelnote:Full details]]The Pinnacle and Top Floor are in roughly the same location, both are connected to the Clock Tower on the right and an additional two-part residence (Dance Hall and Inner Quarters/two sections of the Demon Guest House) to the left, a garden (Floating Garden/Garden of Madness) in the very middle, a church-themed area to the right (Chapel/Dark Chapel), a sprawling underground cavern (Underground Reservoir/Subterranean Hell) that requires the ability to walk underwater to traverse, Balore's location (The Arena/Wizardry Lab) in the lower left, an additional much smaller area to its right (Underground Cemetery/Silenced Ruins), a "hidden" underground section (Forbidden Area/Mine of Judgement), and a secret area is isolated from the rest of the castle with its own map and can only be accessed after avoiding the "fake" ending (Chaotic Realm/The Abyss, defeating Graham without Dracula's souls equipped/killing Dario instead of Aguni).[[/labelnote]]



** There are two kinds of Medusa Head, one which turns you into stone and one which doesn't. The former is colored with lighter colors than the latter, which has been in the series since ''VideoGame/CastlevaniaRondoOfBlood''.

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** There are two kinds of Medusa Head, one which turns you into stone and one which doesn't. The former is colored with lighter colors than yellow while the latter, latter is blue, which has been in the series since ''VideoGame/CastlevaniaRondoOfBlood''.



* TheComputerIsACheatingBastard: Dmitrii can absorb certain Guardian souls, some of which, when you use them, force you to stand still. However, when ''he'' uses them, he can walk around all that he pleases.

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* TheComputerIsACheatingBastard: Dmitrii can absorb certain Guardian souls, some of which, when you use them, force you to stand still. However, when ''he'' uses them, he can walk around and even keep attacking with his Bullet soul all that he pleases.pleases. This can get especially silly when Dmitrii is strolling about in the midst of a tornado spewing massive swarms of indestructible locusts at you.



** Using glitches to enter [[spoiler:Julius Mode's final battle with Soma as Dracula reincarnated]] in ''Dawn'' as Soma causes the boss to begin the fight with an otherwise unused voice clip.
--> [[spoiler:Dracula]]: Kuru ga ii... ningen-me![[note]]Come... filthy human![[/note]]



* MeaningfulName: More like initials, and it's possible this is entirely unintentional, but the initials of both Dimitri and Dario, D.B., are an inversion of what Dracula's initials would be in Japan: B.D.: Burado Dorakyura.

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* MeaningfulName: More like initials, and it's possible this is entirely unintentional, but the initials of both Dimitri Dmitrii and Dario, D.B., are an inversion of what Dracula's initials would be in Japan: B.D.: Burado Dorakyura.



* MultipleEndings: Both games come with three endings -- the lame one (when everything is cut short and you don't learn anything), the bad one (when Soma turns and tries to kill everyone), and the good one (when everyone lives happily ever after. More or less).

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* MultipleEndings: Both games come with three endings -- - the lame one (when (where everything is cut short and you don't learn anything), the bad one (when ([[FaceHeelTurn where Soma turns evil and tries to kill everyone), becomes the Dark Lord]]), and the good one (when (where everyone lives happily ever after. More after, more or less).



* MythologyGag:
** Julius Mode in ''Dawn'' is based on ''Castlevania III''.
** The battle with [[spoiler:Evil Soma]] in ''Dawn'' is a call back to the final battle in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', complete with the same battle opening, the same music, and the same [[spoiler:transformation into a giant demon]].
*** As well as [[spoiler:Creator/HikaruMidorikawa doing a superb rendition of Drac's EvilLaugh from that battle while teleporting.]]
** When Arikado causes several monsters to die in ''Aria'', you may recognize the attack as the [[VideoGame/CastlevaniaSymphonyOfTheNight Soul Steal]]. [[spoiler:That's your first clue that Arikado is Alucard.]]
** Most of ''Aria'''s pedestal souls are monsters from ''Symphony'' who were never adapted for GBA graphics. Most prominent are the Hippogryph, Malphas (the first time this name is used for him in English; he was called Karasuman in ''Symphony''), and Galamoth.



* [[NotUsingTheZWord Not Using the D Word]]: No one ever refers to Dracula directly when discussing the prospect of Soma becoming the dark lord [[spoiler:or in the bad ending, where he actually ''does'']] despite the fact that the "dark lord's" identity is blatantly clear.

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* [[NotUsingTheZWord Not Using the D Word]]: No one ever refers to Dracula directly when discussing the prospect of Soma becoming the dark lord Dark Lord [[spoiler:or in the bad ending, where he actually ''does'']] despite the fact that the "dark lord's" "Dark Lord's" identity is blatantly clear.



** In ''Dawn'', if you note carefully, the areas are like in ''Aria'' in terms of map location. Think about it, a clock tower on the top right which is first entered by a long corridor, then the clock tower linking to the upper part of the castle, with another identical corridor to start that area off. That setpiece is in both games. And that's not to mention similar map design in the clock towers, the gardens in the castle centre, the chapel that extends towards the right of the map, and the guest house style area that is pleasant but creepy at the same time towards the top left. Maybe that's what Celia meant about it being a replica...

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** In As noted under ContinuityNod, if you look carefully in ''Dawn'', if you note carefully, the areas are like in ''Aria'' in terms of map location. Think about it, a clock tower on the top right which is first entered by a long corridor, then the clock tower linking to the upper part of the castle, with another identical corridor to start that area off. That setpiece is in both games. And that's not to mention similar map design in the clock towers, the gardens in the castle centre, the chapel that extends towards the right of the map, and the guest house style area that is pleasant but creepy at the same time towards the top left. Maybe that's what Celia meant about it being a replica...location.



** [[spoiler:Soma as the Dark Lord pulls this on whichever playable character is active when you begin the final boss battle]].



** Also easily done in ''Aria of Sorrow''. You can actually ignore two areas and just go directly to the floating gardens. This allows you to pull off some serious shenanigans and get Skula before you get Undine or the Slide. You'll eventually have to backtrack, but by the time you've beaten Death, you would have acquired some seriously awesome stuff.

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** Also easily done in ''Aria of Sorrow''. You can actually ignore two areas and just go directly to the floating gardens.Floating Gardens. This allows you to pull off some serious shenanigans and get Skula before you get Undine or the Slide. You'll eventually have to backtrack, but by the time you've beaten Death, you would have acquired some seriously awesome stuff.
** Wonky collision detection in ''Aria'' makes it possible to clip into walls while riding on the back of a Catoblepas or Gorgon, as well as use the Giant Bat soul to turn virtually every solid wall into a warp zone. Proper application of the two can result in Soma warping from the Castle Corridor to the warp room in the Chapel to fetch the Malphas soul, warping from the Floating Gardens to the ''Arena'' for the Giant Bat soul, warping from there to the Top Floor en route to an even more advanced warp into the Forbidden Area for the Claimh Solais before finally warping [[spoiler:''[[UpToEleven into the Chaotic Realm, right in front of Chaos' chamber]]'' for the final boss battle]].



* SurprisinglyHappyEnding: The Castlevania saga ends not with the final destruction of Dracula, but with his redemption, the final destruction of his castle (which was the real enemy of the series, when you think about it) and a second chance for him to have a good life.

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* SurprisinglyHappyEnding: The Castlevania saga ends not with the final destruction of Dracula, but with his redemption, the final destruction of [[GreaterScopeVillain the source of his castle (which was the real enemy of the series, when you think about it) evil, powers and castle]], and a second chance for him to have live a good life.



* TurnsRed: Death's second part, and a regular enemy -- Gaibon. Both do it literally and metarophically, though Gaibon does that on his last hit points, while Death... well you still have the other half of fight.

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* TurnsRed: Death's second part, and a regular enemy -- - Gaibon. Both do it literally and metarophically, though Gaibon does that on his last hit points, while Death... well well, you still have the other half of fight.the fight to go.



* WhamLine: Soma: "I remember now. I am Dracula."
* WhatTheHellHero: In ''Dawn'', Dario calls out Soma for [[spoiler:apparently fighting Dmitrii with enough lethality to apparently kill him]], prompting Soma to apologize for his actions. This (and EvenEvilHasStandards) is then subverted, as Dario then snidely remarks that [[spoiler:''he'' wanted to be the one to kill Dmitrii ("Ah, what are you talking about? I just wanted to beat that stuck up jerk to death with my own hands!"). Oh, and Dmitrii actually isn't dead, as [[{{Foreshadowing}} alluded by]] the acquistion of his soul by Soma after their fight.]]

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* WhamLine: WhamLine:
-->
Soma: "I remember now. Finally... I am Dracula."
clearly understand... everything. I am... Dracula.
* WhatTheHellHero: In ''Dawn'', Dario calls out Soma for [[spoiler:apparently fighting Dmitrii with enough lethality to apparently kill him]], killing Dmitrii]], prompting Soma to apologize for his actions. This (and EvenEvilHasStandards) is then subverted, as Dario then snidely remarks that [[spoiler:''he'' wanted to be the one to kill Dmitrii ("Ah, Dmitrii]].
--> Dario: Ah,
what are you talking about? I just wanted to beat that stuck up jerk to death with my own hands!"). Oh, and Dmitrii actually isn't dead, as [[{{Foreshadowing}} alluded by]] the acquistion of his soul by Soma after their fight.]]hands!



* WithThisHerring: At the beginning of the second game, an evil cult has arrived, ready to kill/turn Soma (hey, whatever works), attacks him and his best friend, and the world could plunge into darkness. What does Arikado toss to him to fight this menace? ...A knife. Really? You'd think he'd have a better arsenal at his disposal.
* WoobieDestroyerOfWorlds: Soma Cruz in ''Dawn'' -- kill Mina, and he is going to kill you in revenge and proceed to claim his destined power, requiring Julius Belmont, Yoko Belnades, and Alucard to stop him.
* YouCantFightFate: Not alone, anyway. [[spoiler:And if everything goes terribly wrong, there's a [[HeroAntagonist team]] ready to end [[VillainProtagonist you]]]].

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* WithThisHerring: At the beginning of the second game, an evil cult has arrived, ready to kill/turn kill Soma and/or turn him into the Dark Lord (hey, whatever works), attacks him and his best friend, and puts the world could plunge on the verge of plunging into darkness. What does Arikado toss to him to fight this menace? ...A knife. Really? You'd think he'd between him and Soma, they'd have a better arsenal than that at his their disposal.
* WoobieDestroyerOfWorlds: Soma Cruz in ''Dawn'' -- - kill Mina, and he is going to kill you in revenge and proceed to claim will gladly embrace his destined power, requiring Julius Belmont, Yoko Belnades, power as the Dark Lord... and Alucard immediately put it to stop him.
use slaughtering you in revenge.
* YouCantFightFate: Not alone, anyway. [[spoiler:And if everything goes terribly wrong, there's a [[HeroAntagonist team]] ready to end [[VillainProtagonist [[RogueProtagonist you]]]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CastlevaniaChroniclesOfSorrow