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''Cannon Fodder'' is a action-strategy ShootEmUp game from Sensible Software released in 1993, originally for the UsefulNotes/{{Amiga}}, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources."

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''Cannon Fodder'' is a action-strategy ShootEmUp game from Sensible Software released in 1993, originally for the UsefulNotes/{{Amiga}}, Platform/{{Amiga}}, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources."



* VaporWare: Codemasters planned to remake this game for the UsefulNotes/PlaystationPortable, but reconsidered. The third game in the series was repeatedly begun and cancelled. However... it did in 2011.

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* VaporWare: Codemasters planned to remake this game for the UsefulNotes/PlaystationPortable, Platform/PlaystationPortable, but reconsidered. The third game in the series was repeatedly begun and cancelled. However... it did in 2011.
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* CainAndAbel: The theme tune mentions going up to your brother and killing him.
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* LoadsAndLoadsOfLoading: The Amiga version requires formatting a disk to save games. Since it takes a while, the game shows progress messages, one of which says to wait three more minutes. Later messages acknowledge the long time by saying to just wait four more minutes, then five more minutes.
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Green links.


** There are two soldiers in your army named [[VideoGame/SuperMarioBros ''Mario'' and ''Luigi'']], and as you start getting towards the end you will come across Music/TheBeatles, {{Music/U2}}, Music/CrosbyStillsNashAndYoung, the Four Evangelists, the sons of Noah...

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** There are two soldiers in your army named [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros ''Mario'' and ''Luigi'']], and as you start getting towards the end you will come across Music/TheBeatles, {{Music/U2}}, Music/CrosbyStillsNashAndYoung, the Four Evangelists, the sons of Noah...
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a pallet is a wooden platform


* BitingTheHandHumor: A pretty dirty example. Looking into the game's code and finding the Virgin Logo image for the splash screen, then setting the colour pallet entry 31 from black to white, and now the image has the words "[[GettingCrapPastTheRadar Free Sex]]" written four times all over it.

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* BitingTheHandHumor: A pretty dirty example. Looking into the game's code and finding the Virgin Logo logo image for the splash screen, then setting the colour pallet palette entry 31 from black to white, and now the image has the words "[[GettingCrapPastTheRadar Free Sex]]" written four times all over it.
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* BitingTheHandHumor: A pretty dirty example, Looking into the game's code and finding the Virgin Logo image for the splash screen and set the color pallet entry 31 from black to white and the image has the words "[[GettingCrapPastTheRadar Free Sex]]" written 4 times all over the image.

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* BitingTheHandHumor: A pretty dirty example, example. Looking into the game's code and finding the Virgin Logo image for the splash screen and set screen, then setting the color colour pallet entry 31 from black to white white, and now the image has the words "[[GettingCrapPastTheRadar Free Sex]]" written 4 four times all over the image.it.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Well, your playing determines who survives, but a typical player loses 200 soldiers (out of 300). The scoreboard on Boot Hill will show that you take out a ''lot'' more than that, though.
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* WarHasNeverBeenSoMuchFun: TropeNamer, but doesn't quite fit it, being more a case of GrotesqueCute. Incidentally, ''Cannon Fodder 2'' changes it to "War has only been this much fun once before."

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* WarHasNeverBeenSoMuchFun: The TropeNamer, with the phrase taken from the lyrics to the opening, but the game itself doesn't quite fit it, the trope, being more a case of GrotesqueCute. Incidentally, ''Cannon Fodder 2'' changes it to "War has only been this much fun once before."

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* DifficultySpike: In the original game, Level Eight Phase Two is notorious for being much harder than anything before. (You have to clear a map of snipers before taking control of a gun turret to destroy several armoured bunkers, all the while being attacked by ever-increasing numbers of enemy soldiers who are much more aggressive than in previous levels, and capable of blowing up the turret itself and making the phase unwinnable.) Even judged retrospectively, it's one of the hardest phases in the whole game.



* NintendoHard: The second game is significantly harder than the first, although Stoo did a lot to try and smooth the difficulty curve (the first suffers from [[DifficultySpike an infamous spike]] at the second phase of level eight).

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* NintendoHard: The second game is significantly harder than the first, although Stoo did a lot to try and smooth the difficulty curve (the first suffers from [[DifficultySpike an infamous spike]] spike in difficulty at the second phase of level eight).
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* OneSteveLimit: Averted as some soldier names repeat. It's especially noticeable with Steve which is used three times, with the third instance happening shortly after the second.
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* BitingTheHandHumor: A pretty dirty example Looking into the game's code and finding the Virgin Logo image for the splash screen and set the color pallet entry 31 from black to white and the image has the words "[[GettingCrapPastTheRadar Free Sex]]" written 4 times all over the image.

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* BitingTheHandHumor: A pretty dirty example example, Looking into the game's code and finding the Virgin Logo image for the splash screen and set the color pallet entry 31 from black to white and the image has the words "[[GettingCrapPastTheRadar Free Sex]]" written 4 times all over the image.
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None

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* BitingTheHandHumor: A pretty dirty example Looking into the game's code and finding the Virgin Logo image for the splash screen and set the color pallet entry 31 from black to white and the image has the words "[[GettingCrapPastTheRadar Free Sex]]" written 4 times all over the image.
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* OnRideOnFootCombat: Many phases deeper into the game require you to load your soldiers into vehicles: first just jeeps, then tanks and helicopters. A large proportion of these phases fall into "fight your way through to the tank, then jump into it and slaughter everything", but some require you to leave the vehicle to accomplish other tasks.
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* VideoGameCrueltyPotential: Of course if you're a really sick and twisted bastard then the above will probably go overlooked in favour of deliberately setting off explosions while members of your squad are close enough to be taken out as well. And then of course there's the option of not dispensing a MercyKilling to a mortally wounded comrade and just watching him bleed out instead. Ahahahahaa! Jools bleeds good!

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* VideoGameCrueltyPotential: Of course course, if you're a really sick and twisted bastard bastard, then the above will probably go overlooked in favour of deliberately setting off explosions while members of your squad are close enough to be taken out as well. And then of course course, there's the option of not dispensing a MercyKilling to a mortally wounded comrade and just watching him bleed out instead. Ahahahahaa! Jools bleeds good!instead.
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* NoPlotNoProblem: There is literally no detailed background to the first two games whatsoever which didn't stop anyone from enjoying them. The PC port had an ambiguous intro video that led to nowhere and the Game Boy Color port addressed this problem with mission briefings but that ended up being a largely wasted effort.

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* NoPlotNoProblem: There is literally no detailed background to the first two games whatsoever which didn't stop anyone from enjoying them. The PC port had an ambiguous intro video that led to nowhere outside of "merely scratching the surface" and the Game Boy Color port addressed this problem with mission briefings but that ended up being a largely wasted effort.
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* NoPlotNoProblem: There is literally no detailed background to the first two games whatsoever which didn't stop anyone from enjoying them. The 3DO port had an ambiguous intro video that led to nowhere and the Game Boy Color port addressed this problem with mission briefings but that ended up being a largely wasted effort.

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* NoPlotNoProblem: There is literally no detailed background to the first two games whatsoever which didn't stop anyone from enjoying them. The 3DO PC port had an ambiguous intro video that led to nowhere and the Game Boy Color port addressed this problem with mission briefings but that ended up being a largely wasted effort.
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None


* NoPlotNoProblem: There is literally no detailed background to the first two games whatsoever which didn't stop anyone from enjoying them. The 3DO had an ambiguous intro that led to nowhere and the Game Boy Color port addressed this problem with mission briefings but that ended up being a largely wasted effort.

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* NoPlotNoProblem: There is literally no detailed background to the first two games whatsoever which didn't stop anyone from enjoying them. The 3DO port had an ambiguous intro video that led to nowhere and the Game Boy Color port addressed this problem with mission briefings but that ended up being a largely wasted effort.
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None

Added DiffLines:

* NoPlotNoProblem: There is literally no detailed background to the first two games whatsoever which didn't stop anyone from enjoying them. The 3DO had an ambiguous intro that led to nowhere and the Game Boy Color port addressed this problem with mission briefings but that ended up being a largely wasted effort.
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* BoobyTrap: The level designers really had some sadistic fun in implementing obstacles that are very hard to see but are all capable of causing a cheap death such as tripwire bombs, spear traps, land mines, and small, unassuming holes on plank bridges.
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* AWolfInSheepsClothing: Whether or not it was intended by El Presidente, if you touch a specific type of sheep that was rigged to be a bomb trap, it will explode and (probably) kill one or all of your squad members. Yikes!
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* FallingDamage: Be extra careful about navigating a map with cliffs: If a soldier moves over the edge and the drop is too high, they're dead. One of the levels was intentionally designed with this in mind by having you try to figure out how to get to another part of the map from atop a plateau without killing off your entire squad.
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Not to be confused with CanonFodder.

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Not to be confused with CanonFodder. Or the third animated short film from ''Anime/{{Memories}}''.
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Not to be confused with CanonFodder.
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removed redlink to a nonexistant page


''Cannon Fodder'' is a action-strategy ShootEmUp game from Creator/SensibleSoftware released in 1993, originally for the UsefulNotes/{{Amiga}}, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources."

to:

''Cannon Fodder'' is a action-strategy ShootEmUp game from Creator/SensibleSoftware Sensible Software released in 1993, originally for the UsefulNotes/{{Amiga}}, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources."
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** Another change was due not to obscenity but to bad taste. Several missions set in the moorland terrain included the word "moor" in their name, usually as a pun. One, in the original Amiga version, was called "Moors Murderers", a reference to the [[https://en.wikipedia.org/wiki/Moors_murders Moors murders]], an infamous and horrifying series of child-killings in the 1960s (the two murderers were still very much alive (in prison) when the game was made). The ports changed this to "More Moors".

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These seem to be about the controversy around the work rather than the work itself. And the tropes are badly indented.


* InfiniteAmmo: All except your soldier's grenades and rockets; running out when you had to blow up a bunker/hut could make a level {{unwinnable}}.

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* InfiniteAmmo: All except your soldier's grenades and rockets; running out when you had to blow up a bunker/hut could make a level {{unwinnable}}.{{unwinnable|ByDesign}}.



* UsefulNotes/ThePoppy: Its use on the game's box art was a source of controversy (see SeriousBusiness).



* SeriousBusiness: "Make sure you do not buy this shameful game," said the British newspaper ''The Daily Star''. The reason? It has a [[UsefulNotes/ThePoppy corn poppy]] on the opening screen, and it didn't get official permission from the Royal British Legion, which uses a corn poppy as a symbol of remembrance for UsefulNotes/WorldWarI. The game thus carries a disclaimer, "[[OurLawyersAdvisedThisTrope This game is not endorsed by the Royal British Legion]]".
** DramaticallyMissingThePoint[=/=]{{Irony}}: These two tropes come into play when this game's attempt at averting DoNotDoThisCoolThing is factored in.
-->''"I thought it'd be interesting to relate the story of Sensible Software's classic Cannon Fodder, and how it was rewarded for taking perhaps the most sensitive and mature attitude ever to war and death in a videogame by being vilified across the tabloid press, threatened, injuncted and censored (all in the name of "freedom") by the very people who the game's name was a sincere tribute to and commemoration of."''--Stoo

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