History VideoGame / BlacklightRetribution

12th Jan '17 12:06:05 PM TranceWarp
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Added DiffLines:

** And now the Sonic Tomahawk.
29th Dec '16 1:29:57 PM Morgenthaler
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* BrokenFaceplate: Battle-damaged variants of the Hunter and [=R5X=] Ghost were given out as awards somewhat recently - though in this case the damage is purely cosmetic and they have the same stats as the undamaged models. Whether or not they make your Agent look {{Badass}} is up for you to decide.

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* BrokenFaceplate: Battle-damaged variants of the Hunter and [=R5X=] Ghost were given out as awards somewhat recently - though in this case the damage is purely cosmetic and they have the same stats as the undamaged models. Whether or not they make your Agent look {{Badass}} badass is up for you to decide.
17th Oct '16 9:55:51 PM TranceWarp
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* AllegedlyFreeGame: You can still play without ZEN (which is obtained using real money or from surveys/offers), you'll just have access to higher-level equipment slower. Even then, some items can only be ''rented'' with GP. And the elemental ammunition can only be rented up to 7 days with GP and can't normally be purchased permanently, even with ZEN. However, some decorative items which have no effect on gameplay (like camouflages or taunts) are available with ZEN only, and weapon parts that are ZEN-only tend to have niche advantages.

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* AllegedlyFreeGame: You can Originally, you could still play without ZEN (which is obtained using real money or from surveys/offers), you'll Players just have had access to higher-level equipment slower. at a slower rate. Even then, some items can could only be ''rented'' with GP. And Also originally, the elemental ammunition can also could only be rented up to 7 days with GP and can't normally be purchased permanently, even (after reaching level 30) or up to 30 days with ZEN. ZEN and no way to permanently purchase this ammo. However, some decorative items which have no effect on gameplay (like camouflages or taunts) are available with ZEN only, and weapon parts that are ZEN-only tend to have niche advantages.advantages.
** The first year anniversary of the game being on Steam gave the developers an excuse to sell Anniversary Packs. Purchasing the Gold Pack for 10000 ZEN ($100 US) and later for 8000 ZEN unlocked all first-year items with the exception of taunts, tag lines and weapon tags. This included ''permanent unlocking of elemental ammo for those weapons''. The second year brought out a Platinum Anniversary Pack for 10000 ZEN which also unlocked year 2 items sans the taunts, player tags and weapon tags.
** Somewhat averted after the PC Parity Update (which made the PC version work like the PS4 version and allowed cross-platform play), all items that were not cosmetic in nature became available to purchase with GP and now doesn't require levels to unlock. ZEN is still required for taunts, weapon tags, player tags, patch patterns, camoflage and special editions of normal armor.
16th Oct '16 9:11:22 AM TypeProton
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** [[MiniMecha Hard]][[MightyGlacier suit]]s. They're good to use against regular enemies, but are slow to maneuver, setting them up wide open for flamethrower or rocket ambushes - and they're completely useless in Onslaught, because the game will begin to spawn Order goons with one-hit kill rocket launchers.

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** [[MiniMecha Hard]][[MightyGlacier suit]]s. They're good to use against regular enemies, but are slow to maneuver, setting them up wide open for flamethrower or rocket ambushes - and they're completely useless in Onslaught, because by the time you get enough points for it, the game will begin to spawn Order goons with one-hit kill rocket launchers.
26th May '16 5:12:45 PM nombretomado
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* LightningBruiser: Gunman Hardsuit (currently only available on PS4 version) trades OneHitKill railgun and anti-personnel minigun on the original Hardsuit for lighter armor, an auto-cannon and freakishly-fast movement speed. Making it a nightmare to fight with in close-quarter combat.

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* LightningBruiser: Gunman Hardsuit (currently only available on PS4 [=PS4=] version) trades OneHitKill railgun and anti-personnel minigun on the original Hardsuit for lighter armor, an auto-cannon and freakishly-fast movement speed. Making it a nightmare to fight with in close-quarter combat.
19th Mar '16 12:46:53 AM TypeProton
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[[http://blacklight.perfectworld.com/ Blacklight: Retribution]] is a [[AllegedlyFreeGame free to play]] sequel to ''Blacklight: Tango Down''. Created by folks at Zombie Studios and published by Perfect World Entertainment, it's a standard FirstPersonShooter powered by the Unreal Engine, though it's got some features to set it apart from the pack:

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[[http://blacklight.perfectworld.com/ Blacklight: Retribution]] is a [[AllegedlyFreeGame free to play]] sequel to ''Blacklight: Tango Down''. Created by folks at Zombie Studios ''Zombie Studios'' (and later ''Hardsuit Labs'' when the former went defunct in January 2015) and published by Perfect ''Perfect World Entertainment, Entertainment'', it's a standard FirstPersonShooter powered by the Unreal Engine, though it's got some features to set it apart from the pack:
19th Oct '15 7:55:21 PM Berrenta
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* AttackItsWeakPoint: If you're skilled/crazy/stupid enough, you can hit the weak points on a Hardsuit for ten times the damage.



* ForMassiveDamage: If you're skilled/crazy/stupid enough, you can hit the weak points on a Hardsuit for ten times the damage. Especially true if you manage to hit it with the Breach Hammer or Katana. Also, a direct Stinger hit will do around 7500 damage to a Hardsuit (consider it has 15000 health 'new') regardless of where it hits.
** Railgun duels between Hardsuits can be ended this way.
9th Oct '15 12:23:05 PM 4maskwolf
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** If you look closely at the HUD when it restarts, you can see your own agent/character name being entered into a login and password bar. These are both carryovers from Tango Down. Also an example of TheDevTeamThinksOfEverything.

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** If you look closely at the HUD when it restarts, you can see your own agent/character name being entered into a login and password bar. These are both carryovers from Tango Down. Also an example of TheDevTeamThinksOfEverything.
6th Oct '15 2:12:51 PM HighCrate
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* MightyGlacier:
** Hardsuits. Though they have a 'boost' function, they can't move, turn, or fire their weapons for a few moments after using it, and Agents can easily outrun it - allowing someone to plant C4 behind it or strafe circles as they flame out the person inside.
** Max-health character builds tend to count as well - especially if they pack very heavy weapons that reduce their movement speed even more.

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* MightyGlacier:
**
%%* MightyGlacier: Hardsuits. Though they have a 'boost' function, they can't move, turn, or fire their weapons for a few moments after using it, and Agents can easily outrun it - allowing someone to plant C4 behind it or strafe circles as they flame out the person inside.
** Max-health character builds tend to count as well - especially if they pack very heavy weapons that reduce their movement speed even more.
inside.
25th Sep '15 10:23:46 AM HighCrate
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* BodyArmorAsHitPoints: Wearing heavier armour pieces increases your health; wearing lighter pieces reduces it. Also see SprintMeter, FragileSpeedster.

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* BodyArmorAsHitPoints: Wearing heavier armour armor pieces increases your health; wearing lighter pieces reduces it. Also see SprintMeter, FragileSpeedster.it.



* FragileSpeedster: Speed-oriented builds, as you have to sacrifice maximum health for your increased speed. Pure speed builds are uncommon, as most feel they sacrifice too much to gain too little. This is Viper's gimmick - he's ''extremely'' fast, but one good hit from even an SMG will kill him dead.
** This can be mitigated somewhat with the Cloak Backpack. A common tactic for some players combined light armor, "Speed Demon" boots and the Cloak as well as either one of the Combat Knives or the Breach Hammer to do a silent kill from behind.

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* FragileSpeedster: Speed-oriented builds, as you have to sacrifice maximum health for your increased speed. Pure speed builds are uncommon, as most feel they sacrifice too much to gain too little. This is Viper's gimmick - he's ''extremely'' fast, but one good hit from even an SMG will kill him dead.
**
dead. This can be mitigated somewhat with the Cloak Backpack. A common tactic for some players combined light armor, "Speed Demon" boots and the Cloak as well as either one of the Combat Knives or the Breach Hammer to do a silent kill from behind.
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