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''Black'' is a FirstPersonShooter released on the [=PlayStation=] 2 and Xbox in 2006. Coming out during the transition between UsefulNotes/TheSixthGenerationOfConsoleVideoGames and UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, it was one of the final major [=FPS=] games of the 6th console generation (barring multi-gen releases such as ''VideoGame/GhostReconAdvancedWarfighter''). It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lennox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

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''Black'' is a FirstPersonShooter released on the [=PlayStation=] 2 and Xbox in 2006. Coming out during the transition between UsefulNotes/TheSixthGenerationOfConsoleVideoGames MediaNotes/TheSixthGenerationOfConsoleVideoGames and UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, MediaNotes/TheSeventhGenerationOfConsoleVideoGames, it was one of the final major [=FPS=] games of the 6th console generation (barring multi-gen releases such as ''VideoGame/GhostReconAdvancedWarfighter''). It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lennox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.
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Page was movedfrom Video Game.Black to VideoGame.Black 2006. Null edit to update page.
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* DepthOfField: Reloading causes the screen to blur, mimicking an extremely large depth-of-field effect.
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* UnorthodoxReload: Sort of. The way the guns are reloaded is pretty standard, but when you do reload, the screen blurs as an exaggeration of depth of field. There's also a difference in reload time depending on whether you're taking fire or not - if you aren't, the reload is a lot slower and more meticulous, with Keller doing things such as checking the ammo before inserting the magazine/moon clip into the gun.

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* UnorthodoxReload: Sort of. The way the guns are reloaded is pretty standard, but when you do reload, the screen blurs as an exaggeration of depth of field.DepthOfField. There's also a difference in reload time depending on whether you're taking fire or not - if you aren't, the reload is a lot slower and more meticulous, with Keller doing things such as checking the ammo before inserting the magazine/moon clip into the gun.
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''Black'' is a FirstPersonShooter released on the [=PlayStation=] 2 and Xbox in 2006. Coming out during the transition between UsefulNotes/TheSixthGenerationOfConsoleVideoGames and UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, it was one of the final major [=FPS=] games of the 6th console generation (barring multi-gen releases such as ''VideoGame/GhostRecon Advanced Warfighter''). It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lennox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

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''Black'' is a FirstPersonShooter released on the [=PlayStation=] 2 and Xbox in 2006. Coming out during the transition between UsefulNotes/TheSixthGenerationOfConsoleVideoGames and UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, it was one of the final major [=FPS=] games of the 6th console generation (barring multi-gen releases such as ''VideoGame/GhostRecon Advanced Warfighter'').''VideoGame/GhostReconAdvancedWarfighter''). It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lennox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

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* FullMotionVideo: All the cutscenes are done this way, although the cutscene visuals are so heavily stylized that there isn't a huge disparity between them and the gameplay.
%%* GameplayAllyImmortality: The player character's support squad.

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* FullMotionVideo: All the cutscenes are done this way, although the cutscene visuals are so heavily stylized that there isn't a huge disparity between them and the gameplay.
%%*
GameplayAllyImmortality: The player character's support squad.squad cannot be killed or even downed in combat. However, they're only with you in a handful of sections of the game, and tend to hang back and let you clear the way forward.


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* LiveActionCutscene: All the cutscenes are done this way, although the cutscene visuals are so heavily stylized that there isn't a huge disparity between them and the gameplay.
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* SniperRifle: A very incorrect[[note]]The in-game weapon has a standard magazine arrangement and is bolt-action, while the real rifle is a bullpup semi-automatic[[/note]] rendition of the WA-2000 (probably best known from the ''Franchise/{{Hitman}}'' series) with a 2x[=/=]5x scope appears as the game's only sniper rifle, which appears in a few missions. It's extremely powerful, killing even a HeavilyArmoredMook with a single bodyshot, but ammo for it is very rare except in Nazran Town.

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* SniperRifle: A very incorrect[[note]]The in-game weapon has a standard magazine arrangement and is bolt-action, while the real rifle is a bullpup semi-automatic[[/note]] rendition of the WA-2000 (probably best known from the ''Franchise/{{Hitman}}'' series) with a 2x[=/=]5x scope appears as the game's only sniper rifle, which appears in a few missions. It's extremely powerful, killing even a HeavilyArmoredMook with a single bodyshot, but ammo for it is very rare except in Nazran Town.Town (which features a SnipingMission).
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* SniperRifle: A very inaccurate[[note]]The in-game weapon has a standard magazine arrangement and is bolt-action, while the real rifle is a bullpup semi-automatic[[/note]] rendition of the WA-2000 (probably best known from the ''Franchise/{{Hitman}}'' series) with a 2x[=/=]5x scope appears as the game's only sniper rifle, which appears in a few missions. It's extremely powerful, killing even a HeavilyArmoredMook with a single bodyshot, but ammo for it is very rare except in Nazran Town.

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* SniperRifle: A very inaccurate[[note]]The incorrect[[note]]The in-game weapon has a standard magazine arrangement and is bolt-action, while the real rifle is a bullpup semi-automatic[[/note]] rendition of the WA-2000 (probably best known from the ''Franchise/{{Hitman}}'' series) with a 2x[=/=]5x scope appears as the game's only sniper rifle, which appears in a few missions. It's extremely powerful, killing even a HeavilyArmoredMook with a single bodyshot, but ammo for it is very rare except in Nazran Town.
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* SniperRifle: A very inaccurate[[note]]The in-game weapon has a standard magazine arrangement and is bolt-action, while the real rifle is a bullpup semi-automatic[[/note]] rendition of the WA-2000 (probably best known from the ''Franchise/{{Hitman}}'' series) with a 2x[=/=]5x scope appears as the game's only sniper rifle, which appears in a few missions. It's extremely powerful, killing even a HeavilyArmoredMook with a single bodyshot, but ammo for it is very rare except in Nazran Town.

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* ArtificialStupidity: The enemies in the game, among other things, won't notice when someone standing right beside them gets murdered, will charge the player in single file, won't take cover to reload, or ''will'' take cover ''behind explosive barrels''. Even the player character's support squad might as well not be there.

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* ArtificialBrilliance: The A.I. is smart enough to turn and retreat when rushed, and can take cover on the correct side of various objects based on which direction you're relative to them (in an unscripted manner). On the whole, while the A.I. might be below average compared to [=PC=] [=FPS=] games of the time or ''VideoGame/{{Halo}}'', it's above average by the standards of [=PS2=] [=FPS=] games.
* ArtificialStupidity: The enemies in the game, among other things, won't notice when someone standing right beside them gets murdered, murdered (provided it was from a silenced headshot), will charge the player in single file, won't take cover to reload, or ''will'' take cover ''behind explosive barrels''. Even the player character's support squad might as well not be there.
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* PunchPackingPistol: The game's 2 semi-auto pistols, the [=DC3=] Elite (which has the bottom half of a Beretta 92 and the top half of a Desert Eagle) and the Glock 19, might not be the absolute beast the magnum revolver is, but they're no slouch either. Both deal about 3 times the damage per bullet of an assault rifle and can kill standard flak vest enemies with just 3 shots. Even the HeavilyArmoredMook enemies can be brought down with less than a dozen shots. The pistols are also much more accurate than any automatic weapon, and can be used as a SniperPistol. The only drawbacks are the relatively low mag sizes (unlike other weapons they don't have exaggeratedly high mag capacities) and the fact ammo for them is relatively rare. Putting a silencer on them also reduces their stopping power somewhat.

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* PunchPackingPistol: The game's 2 semi-auto pistols, the [=DC3=] Elite (which has the bottom half of a Beretta 92 and the top half of a Desert Eagle) and the Glock 19, might not be the absolute beast the magnum revolver is, but they're no slouch either. Both deal about 3 times the damage per bullet of an assault rifle and can kill standard flak vest enemies with just 3 shots. Even the HeavilyArmoredMook enemies can be brought down with less than a dozen as few as 7 shots. The pistols are also much more accurate than any automatic weapon, and can be used as a SniperPistol. The only drawbacks are the relatively low mag sizes (unlike other weapons they don't have exaggeratedly high mag capacities) and the fact ammo for them is relatively rare. Putting a silencer on them also reduces their stopping power somewhat.
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* ShieldBearingMook: Probably the toughest enemy type in the game. Not only do they carry a bulletproof shield in one hand and a SMG or magnum revolver in the other hand, but on top of their shield they're also heavily armored and can soak about as much damage as a HeavilyArmoredMook. They're best dispatched either with explosives or high-powered weaponry.

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* ShieldBearingMook: Probably Encountered about midway through the toughest enemy type in the game. Not only do game, they carry wield a bulletproof riot shield in one hand and a SMG or magnum revolver smg in the other hand, but on top of their shield they're also heavily other, and are slightly better armored than regular flak vest enemies. They receive a massive upgrade in the final level, wielding revolvers and can soak about as much damage as a HeavilyArmoredMook.wearing heavy armor that puts them on par with HeavilyArmoredMook enemies in terms of durability. They're best dispatched either with explosives or high-powered weaponry.
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* PunchPackingPistol: The game's 2 semi-auto pistols, the [=DC3=] Elite (which has the bottom half of a Beretta 92 and the top half of a Desert Eagle) and the Glock 19, might not be the absolute beast the magnum revolver is, but they're no slouch either. Both deal about 3 times the damage per bullet of an assault rifle and can kill standard flak vest enemies with just 3 shots. Even the HeavilyArmoredMook enemies can be brought down with less than a dozen shots. The pistols are also much more accurate than any automatic weapon, and can be used as a SniperPistol. The only drawbacks are the relatively low mag sizes (unlike other weapons they don't have exaggeratedly high mag capacities) and the fact ammo for them is relatively rare. Putting a silencer on them also reduces their stopping power somewhat.
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None


''Black'' is a FirstPersonShooter released on the [=PlayStation=] 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lennox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

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''Black'' is a FirstPersonShooter released on the [=PlayStation=] 2 and Xbox in 2006. Coming out during the transition between UsefulNotes/TheSixthGenerationOfConsoleVideoGames and UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, it was one of the final major [=FPS=] games of the 6th console generation (barring multi-gen releases such as ''VideoGame/GhostRecon Advanced Warfighter''). It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lennox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.
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* BloodlessCarnage: Especially strange considering the fairly large amount of swearing in the game (it received an M rating in the US one way or the other).

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* BloodlessCarnage: Especially strange considering the fairly large amount of swearing in the game (it received an M rating in the US one way or the other). Instead of blood, shot enemies emit white hitsparks (presumably implying bullets striking armor).
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** The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]", "[[Series/KnightRider Knight Industries]]", "[[Film/WarGames Global Thermonuclear War]]", and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".

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** The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]", "[[Series/KnightRider Knight Industries]]", "[[Film/WarGames Global Thermonuclear War]]", "[[Film/ThreeDaysOfTheCondor American Literary Historical Society]]", and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".
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** The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]", "[[Series/KnightRider Knight Industries]]", and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".

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** The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]", "[[Series/KnightRider Knight Industries]]", "[[Film/WarGames Global Thermonuclear War]]", and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".
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** The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".

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** The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]" Astronomy]]", "[[Series/KnightRider Knight Industries]]", and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/Black_Ps2_2_2197.jpg]]

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[[quoteright:300:https://static.%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16805086940.29969800
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[[quoteright:299:https://static.
tvtropes.org/pmwiki/pub/images/Black_Ps2_2_2197.jpg]]
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* PostNineElevenTerrorismMovie: The game's time period, though it doesn't figure much in the plot and Seventh Wave tends to fund and sell arms to terrorists than engage in them... or so we're told. The game's enemies aren't even Jihadi - they're Russians and (supposedly) Americans.

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* PostNineElevenTerrorismMovie: Post911TerrorismMovie: The game's time period, though it doesn't figure much in the plot and Seventh Wave tends to fund and sell arms to terrorists than engage in them... or so we're told. The game's enemies aren't even Jihadi - they're Russians and (supposedly) Americans.
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This is intentional; the blur doesn't appear if you reload in combat


* GoodBadBugs: When the much maligned depth-of-field effect during reloads doesn't occur.
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Received a SpiritualSequel in the form of ''VideoGame/{{Bodycount}}''.

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Received a SpiritualSequel in the form of ''VideoGame/{{Bodycount}}''.''VideoGame/Bodycount2011''.
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* GameplayAllyImmortality: The player character's support squad.

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* %%* GameplayAllyImmortality: The player character's support squad.

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----

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* RogueAgent: Lennox was apparently an American black ops agent running U.S.-backed wetwork under the guise of a terrorist cell. He either went rogue after being burned or faked his own death to go into business for himself. The protagonist himself makes [[ItsPersonal the hunt for Lennox personal]]... [[spoiler:and the interrogation is essentially an excuse for the American government to "disavow" him, while allowing him to hunt Lennox down undercover.]]



* RogueAgent: Lennox was apparently an American black ops agent running U.S.-backed wetwork under the guise of a terrorist cell. He either went rogue after being burned or faked his own death to go into business for himself. The protagonist himself makes [[ItsPersonal the hunt for Lennox personal]]... [[spoiler:and the interrogation is essentially an excuse for the American government to "disavow" him, while allowing him to hunt Lennox down undercover.]]
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''Black'' is a FirstPersonShooter released on the [=PlayStation=] 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

to:

''Black'' is a FirstPersonShooter released on the [=PlayStation=] 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, Lennox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.
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Added DiffLines:

* GoodBadBugs: When the much maligned depth-of-field effect during reloads doesn't occur.
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* UnexpectedlyRealisticGameplay: Despite the game openly reveling in Hollywood gunplay tropes, there's some surprisingly realistic touches to how the game handles weapons. Bullets in general avert HitScan, taking time to reach long-distance targets. Ricochets are also modeled somewhat accurately, with bullets bouncing off surfaces at certain angles. Explosions deal damage not just by the explosion itself, but also by the concussive force emitted. For example, you'll take a small amount of damage if a rocket hits a wall you are standing behind.

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* UnexpectedlyRealisticGameplay: Despite the game openly reveling in Hollywood gunplay tropes, there's some surprisingly realistic touches to how the game handles weapons. Bullets in general avert HitScan, {{hitscan}}, taking time to reach long-distance targets. Ricochets are also modeled somewhat accurately, with bullets bouncing off surfaces at certain angles. Explosions deal damage not just by the explosion itself, but also by the concussive force emitted. For example, you'll take a small amount of damage if a rocket hits a wall you are standing behind.

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