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* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter -- "FLUX CAPACITOR IS THE POWER" -- so you can go straight to the second part without playing the first. Both parts are also not very forgiving, due to the fact Marty dies in one hit, and he is defenseless during the mini-game portions.
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''Back to the Future Part II & III'' is a 1990 video game for the [[UsefulNotes/NintendoEntertainmentSystem NES]] that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is the sequel to [[VideoGame/BackToTheFuture1989 the first]] ''[[VideoGame/BackToTheFuture1989 Back to the Future]]'' [[VideoGame/BackToTheFuture1989 game]], and is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.

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''Back to the Future Part II & III'' is a 1990 video game for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is the sequel to [[VideoGame/BackToTheFuture1989 the first]] ''[[VideoGame/BackToTheFuture1989 Back to the Future]]'' [[VideoGame/BackToTheFuture1989 game]], and is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.
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This game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 6 of his series, and revisited in Episode 94.
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* SelfPlagiarism: Both this game and ''Bill & Ted's Excellent Game Boy Adventure'' involve picking up all of an item in a room...stopwatches in this game, flashing objects in Bill & Ted...to reveal the object you must touch to finish the level. The big difference is that the artifact-collecting is part of a larger game in Back To The Future, while the Bill & Ted game consists of nothing but these kinds of levels.

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* SelfPlagiarism: Both this game and LJN released ''Bill & Ted's Excellent Game Boy Adventure'' one year after ''Back to the Future Part II & III''. The gameplay for both involve picking up all of an a certain item in a room...stopwatches in this game, flashing objects in Bill & Ted...to reveal the object you must touch to finish the level. The big difference is that the artifact-collecting is part of a larger game in Back To The Future, while the Bill & Ted game consists of nothing but these kinds of levels.
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* SelfPlagiarism: Both this game and ''Bill & Ted's Excellent Game Boy Adventure'' involve picking up all of an item in a room...stopwatches in this game, flashing objects in Bill & Ted...to reveal the object you must touch to finish the level. The big difference is that the artifact-collecting is part of a larger game in Back To The Future, while the Bill & Ted game consists of nothing but these kinds of levels.
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''Back to the Future Part II & III'' is a 1990 video game for the [[UsefulNotes/NintendoEntertainmentSystem NES]] that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.

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''Back to the Future Part II & III'' is a 1990 video game for the [[UsefulNotes/NintendoEntertainmentSystem NES]] that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is the sequel to [[VideoGame/BackToTheFuture1989 the first]] ''[[VideoGame/BackToTheFuture1989 Back to the Future]]'' [[VideoGame/BackToTheFuture1989 game]], and is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.


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This game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 6 of his series, and revisited in Episode 94.
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* SolidClouds: 1875 has cloud platforms Marty can jump and walk on without fear of them disappearing.
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* TimedMission: Each minigame in which you can get an object has to be beaten within 110 seconds, otherwise you lose a life.
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tried to word it better.


* YourPrincessIsInAnotherCastle: Once Marty manages to collect and return all 30 artifacts, he can destroy the almanac and repair the space-time continuum, receiving congratulations for it. However, he then receives a letter from Doc with a request to save him in the Wild West of 1875 and the ''Part III'' begins.

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* YourPrincessIsInAnotherCastle: Once Marty manages to collect and return all 30 artifacts, he can destroy the almanac and repair the space-time continuum, receiving congratulations for it. However, he then receives a letter from Doc with a request to save find him in the Wild West of 1875 and the ''Part III'' begins.begins where he has to do just that.
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* YourPrincessIsInAnotherCastle: Once Marty manages to collect and return all 30 artifacts, he can destroy the almanac and repair the space-time continuum, receiving congratulations for it. However, he then receives a letter from Doc with a request to save him in the Wild West of 1875 and the ''Part III'' begins.
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* InNameOnly: The game's plot bears no resemblance to the plot of the movie whatsoever. (It does bear a strong resemblance to ''VideoGame/MariosTimeMachine'', but came out three years earlier.)
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Super Mario Bros. is the Trope Codifier for the Platform Game. Merely being in that genre does not make a game a copy when its visual style, enemy behavior, and gameplay flow are all completely different.


* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros'' with the bonus games modeled after ''VideoGame/DonkeyKong'' and ''Videogame/{{Jumpman}}.''

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* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros'' bog-standard platform game with the bonus games modeled after ''VideoGame/DonkeyKong'' and ''Videogame/{{Jumpman}}.''

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* BottomlessPits: They are all over the place in different time periods. Water and acid both serve as bottomless pits for Marty.



* FetchQuest: You have to fetch different artifacts and bring them back to their proper owners.

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* FetchQuest: You have to fetch different artifacts and bring them back to their the proper owners.timeline or cave.


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* GrimyWater: The water in 1985 is contaminated, serving as a death trap for Marty if he falls in.

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* FetchQuest: You have to fetch different artifacts and bring them back to their proper owners.



* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter -- "FLUX CAPACITOR IS THE POWER" -- so you can go straight to the second part without playing the first. The fact that Part II has

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* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter -- "FLUX CAPACITOR IS THE POWER" -- so you can go straight to the second part without playing the first. The Both parts are also not very forgiving, due to the fact that Part II hasMarty dies in one hit, and he is defenseless during the mini-game portions.

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* EveryTenThousandPoints: Marty gets an extra life for every 100 points of junk food he collects.
%%* EverythingIsTryingToKillYou
%%* FollowTheMoney: The junk food.
* HandyRemoteControl: The one you find at the drive-in in 1985 to summon the [=De=]Lorean.
* HoverBoard: Marty can get this from Biff Tannen to ride around on, or he can find this just lying around, but it only lasts for a short while before it disappears.

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* EveryTenThousandPoints: EverythingTryingToKillYou: There are a lot of different creatures in different time periods that want Marty gets an extra life dead for every 100 points of junk food he collects.
%%* EverythingIsTryingToKillYou
%%*
some reason.
*
FollowTheMoney: The junk food.
food serves as the game's coins.
* HandyRemoteControl: The one you find at the drive-in in 1985 to summon summons the [=De=]Lorean.
* HoverBoard: Marty can get this from Biff Tannen Tannen's henchmen to ride around on, or he can find this just lying around, but it only lasts for a short while before it disappears.disappears.
* LawOf100: Picking up 100 junk food points will grant the player an extra life.



* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter -- "FLUX CAPACITOR IS THE POWER" -- so you can go straight to the second part without playing the first.
%%* OneHitPointWonder: Marty [=Mc=]Fly.

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* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter -- "FLUX CAPACITOR IS THE POWER" -- so you can go straight to the second part without playing the first.
%%*
first. The fact that Part II has
*
OneHitPointWonder: Marty [=Mc=]Fly.[=Mc=]Fly dies in one hit if an enemy touches him.


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* SuperDrowningSkills: Fish can jump on the surface of the water, whereas Marty sinks like a rock if he falls into it.


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* TheUnfought: Unlike in the movie, Marty [=Mc=]Fly never encounters or fights Biff Tannen, or his ancestor, Mad Dog Tannen.
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It's not that surprising since this was also the case in the movie.


* AlternateTimeline: Surprisingly, 1985 seems to be the only time period that's been affected by Biff Tannen's tampering with the timeline. Not that really weird creatures appearing in all three time periods is normal stuff, though.

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* AlternateTimeline: Surprisingly, 1985 seems to be the only time period that's been affected by Biff Tannen's tampering with the timeline. Not that really weird creatures appearing in all three time periods is normal stuff, though.
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* TimeCrash: A likely explanation for what happened when Biff stole thirty other artifacts from various points in time and scattered them throughout the three different time periods.
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* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter: "FLUX CAPACITOR IS THE POWER," so you can go straight to the second part without playing the first.

to:

* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter: enter -- "FLUX CAPACITOR IS THE POWER," POWER" -- so you can go straight to the second part without playing the first.
Is there an issue? Send a MessageReason:
None


''Back To The Future Part II & III'' is a 1990 video game for the [[UsefulNotes/NintendoEntertainmentSystem NES]] that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.

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''Back To The to the Future Part II & III'' is a 1990 video game for the [[UsefulNotes/NintendoEntertainmentSystem NES]] that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.
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In the actual game, Marty does travel back to 1875 and not 1885 as in the Part III movie.


In the first part of the game, Biff Tannen has not only given his past self of 1955 the Gray's Sports Almanac to change the future with, but he has taken thirty other artifacts out of their proper time periods and scattered them about through time, resulting in the space time continuum falling apart. As Marty [=Mc=]Fly, you must travel between the three time periods (1955, 1985, and 2015) to find the artifacts and bring them back to their proper places in time, all the while watching out for Biff Tannen as well as your past selves. In the second half of the game, Marty is stuck in 1885 and must find ten more items and bring them back to their proper places so he can keep his friend Doc Brown from altering future history.

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In the first part of the game, Biff Tannen has not only given his past self of 1955 the Gray's Sports Almanac to change the future with, but he has taken thirty other artifacts out of their proper time periods and scattered them about through time, resulting in the space time continuum falling apart. As Marty [=Mc=]Fly, you must travel between the three time periods (1955, 1985, and 2015) to find the artifacts and bring them back to their proper places in time, all the while watching out for Biff Tannen as well as your past selves. In the second half of the game, Marty is stuck in 1875 (instead of 1885 as in the ''Part III'' movie) and must find ten more items and bring them back to their proper places so he can keep his friend Doc Brown from altering future history.
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In the first part of the game, Biff Tannen has not only given his past self of 1955 the Gray's Sports Almanac to change the future with, but he has taken thirty other artifacts out of their proper time periods and scattered them about through time, resulting in the space time continuum falling apart. As Marty [=Mc=]Fly, you must travel between the three time periods (1955, 1985, and 2015) to find the artifacts and bring them back to their proper places in time, all the while watching out for Biff Tannen as well as your past selves. In the second half of the game, Marty is stuck in 1875 and must find ten more items and bring them back to their proper places so he can keep his friend Doc Brown from altering future history.

to:

In the first part of the game, Biff Tannen has not only given his past self of 1955 the Gray's Sports Almanac to change the future with, but he has taken thirty other artifacts out of their proper time periods and scattered them about through time, resulting in the space time continuum falling apart. As Marty [=Mc=]Fly, you must travel between the three time periods (1955, 1985, and 2015) to find the artifacts and bring them back to their proper places in time, all the while watching out for Biff Tannen as well as your past selves. In the second half of the game, Marty is stuck in 1875 1885 and must find ten more items and bring them back to their proper places so he can keep his friend Doc Brown from altering future history.

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%%
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%



* EverythingIsTryingToKillYou
* FollowTheMoney: The junk food.

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* %%* EverythingIsTryingToKillYou
* %%* FollowTheMoney: The junk food.



* OneHitPointWonder: Marty [=Mc=]Fly.

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* %%* OneHitPointWonder: Marty [=Mc=]Fly.
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* CompositeCharacter: Biff Tannen in this game combines his normal self with the appearance of his grandson Griff.
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* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros'' with the bonus games modeled after ''VideoGame/DonkeyKong and ''Videogame/{{Jumpman}}.''

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* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros'' with the bonus games modeled after ''VideoGame/DonkeyKong ''VideoGame/DonkeyKong'' and ''Videogame/{{Jumpman}}.''
Is there an issue? Send a MessageReason:
None


* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros'' with the bonus games modeled after ''VideoGame/DonkeyKong.''

to:

* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros'' with the bonus games modeled after ''VideoGame/DonkeyKong.''VideoGame/DonkeyKong and ''Videogame/{{Jumpman}}.''

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