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** After their second trip to Cauldron Lake, Saga and Casey call the FBI for backup for the case, feeling (given the blatantly supernatural elements of it) that it will likely need more than 2 agents to handle. [[spoiler:FBI back up never arrives or is even referred to after that conversation.]]



** [[spoiler:Tammy and Ed are interviewed by Saga early on and never appear again in person, though they are seen in echoes by Alan during the train station and hotel portions. A manuscript page implies Ed was attacked at Cauldron Lake after an argument with Tammy, but this is never followed up on]].

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** [[spoiler:Tammy and Ed are interviewed by Saga early on and never appear again in person, though they are seen in echoes by Alan during the train station and hotel portions. A manuscript page implies Ed was attacked at Cauldron Lake after an argument with Tammy, but this is never followed up on]].on. The only thing we know is that they were using lights so they were not Taken, but whether they were the Cult of the Tree or perhaps the FBC or even something else is never clarified]].
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''Alan Wake II'' is a SurvivalHorror video game and the sequel to ''VideoGame/AlanWake'', developed by Creator/RemedyEntertainment and published by Creator/EpicGames for the Platform/PlayStation5, Platform/XboxSeriesXAndS and Platform/{{Windows|Games}}, released on October 27, 2023.

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''Alan Wake II'' is a SurvivalHorror video game and the sequel to ''VideoGame/AlanWake'', developed by Creator/RemedyEntertainment and published by Creator/EpicGames for the Platform/PlayStation5, Platform/XboxSeriesXAndS and Platform/{{Windows|Games}}, Platform/MicrosoftWindows, released on October 27, 2023.
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''Alan Wake II'' is a SurvivalHorror video game and the sequel to ''VideoGame/AlanWake'', developed by Creator/RemedyEntertainment and published by Creator/EpicGames for the UsefulNotes/PlayStation5, Platform/XboxSeriesXAndS and UsefulNotes/{{Windows|Games}}, released on October 27, 2023.

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''Alan Wake II'' is a SurvivalHorror video game and the sequel to ''VideoGame/AlanWake'', developed by Creator/RemedyEntertainment and published by Creator/EpicGames for the UsefulNotes/PlayStation5, Platform/PlayStation5, Platform/XboxSeriesXAndS and UsefulNotes/{{Windows|Games}}, Platform/{{Windows|Games}}, released on October 27, 2023.
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* EvilOldFolks: [[https://www.pushsquare.com/news/2022/05/alan-wake-2-concept-art-shared-but-no-news-this-summer Concept Art]] reveals an elderly woman lurking in the sewers. [[spoiler:It's [[BackForTheDead Cynthia Weaver]] [[AndThenJohnWasAZombie as a Taken]].]]

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* EvilOldFolks: [[https://www.pushsquare.com/news/2022/05/alan-wake-2-concept-art-shared-but-no-news-this-summer Concept Art]] reveals an elderly woman lurking One of Saga's chapters sees her spending a lot of time in the sewers. [[spoiler:It's [[BackForTheDead Valhalla Nursing Home, where most of the residents are pleasant enough. But she has to descend into an Overlap to fight [[spoiler: Cynthia Weaver]] [[AndThenJohnWasAZombie as Weaver, whose advanced age and overall exhaustion allowed the Dark Presence to capture her and turn her into a Taken]].]]Taken.]]
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* EvilOldFolks: [[https://www.pushsquare.com/news/2022/05/alan-wake-2-concept-art-shared-but-no-news-this-summer Concept Art]] reveals an elderly woman lurking in the sewers.

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* EvilOldFolks: [[https://www.pushsquare.com/news/2022/05/alan-wake-2-concept-art-shared-but-no-news-this-summer Concept Art]] reveals an elderly woman lurking in the sewers. [[spoiler:It's [[BackForTheDead Cynthia Weaver]] [[AndThenJohnWasAZombie as a Taken]].]]
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See discussion page. It's not clear what the mechanic here is — transferring light to and from the lamp is something you're taught in Alan's first level, and the other possible mechanic is just "following a sign."


** During the "Herald of Darkness" segment, there's a portion where you [[spoiler:have to follow neon signs to the "Getaway Club" in order to find a light that the Angel Light can absorb in order to open the way]]. The trouble is, the game doesn't introduce this mechanic properly until the ''next segment'', Room 665; players can wander the area for upwards of five minutes, not realizing what they're meant to be doing.
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** Saga petting all twelve taxidermied deer unlocks Room 108 in the Elderwood Lodge.

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** Saga petting all twelve taxidermied taxidermized deer unlocks Room 108 in the Elderwood Lodge.



* MediumBlending: Live-action segments are overlayed atop standard game graphics, much like ''VideoGame/{{Control}}''. Saga sees glimpses of live-action characters while profiling, Alan sees live-action silhouettes of Casey as he narrates, and all televisions show real actors across the game.

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* MediumBlending: Live-action segments are overlayed overlaid atop standard game graphics, much like ''VideoGame/{{Control}}''. Saga sees glimpses of live-action characters while profiling, Alan sees live-action silhouettes of Casey as he narrates, and all televisions show real actors across the game.



* TheStinger: Halfway through the credits, a final scene plays. [[spoiler:In it, a final message from Alice plays, where she reveals her exhibit and eventual "suicide" where all a trick to play along with Scratch's story and enter the Dark Place. She mentions they've been through the events of the game several times, but she is hopeful Alan is learning how to break the loop with everything he's learned. Cue him springing back to life in the Writer's Room, exclaiming "It's not a loop... it's a spiral".]]

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* TheStinger: Halfway through the credits, a final scene plays. [[spoiler:In it, a final message from Alice plays, where she reveals her exhibit and eventual "suicide" where were all a trick to play along with Scratch's story and enter the Dark Place. She mentions they've been through the events of the game several times, but she is hopeful Alan is learning how to break the loop with everything he's learned. Cue him springing back to life in the Writer's Room, exclaiming "It's not a loop... it's a spiral".]]



* UncertainDoom: You find a manuscript page in the Bookers' hotel room stating that Ed Booker went back to the lake the day after their encounter with the Cult of the Tree only get get captured by mysterious people. Your first assumption would be that the Cult of the Tree got him, and that's the last reference to him in the game so it leaves his fate as seemingly pretty bleak. [[spoiler:Except it is revealed the Cult of the Tree only kill Taken who have risen from Cauldron Lake, so Ed would be safe from them. It's possible the Bureau of Control captured him, but given that we later learn their entire local installation got taken out by the Dark Presence aside from a few members (most of whom die during the events at the police station), it all leaves Ed's fate up in the air, but not looking great.]]

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* UncertainDoom: You find a manuscript page in the Bookers' hotel room stating that Ed Booker went back to the lake the day after their encounter with the Cult of the Tree only get get captured by mysterious people. Your first assumption would be that the Cult of the Tree got him, and that's the last reference to him in the game so it leaves his fate as seemingly pretty bleak. [[spoiler:Except it is revealed the Cult of the Tree only kill Taken who have risen from Cauldron Lake, so Ed would be safe from them. It's possible the Federal Bureau of Control captured him, but given that we later learn their entire local installation got taken out by the Dark Presence aside from a few members (most of whom die during the events at the police station), it all leaves Ed's fate up in the air, but not looking great.]]
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* ContinueYourMissionDammit: A subtle example occurs at the end of "We Sing": if you're slow to [[spoiler: use the Writer's Board to end the song, Alan will keep repeating the line "Gotta figure it out, to bring this song to its end"]].

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* GuideDangIt: During the "Herald of Darkness" segment, there's a portion where you [[spoiler:have to follow neon signs to the "Getaway Club" in order to find a light that the Angel Light can absorb in order to open the way]]. The trouble is, the game doesn't introduce this mechanic properly until the ''next segment'', Room 665; players can wander the area for upwards of five minutes, not realizing what they're meant to be doing.

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* GuideDangIt: GuideDangIt:
**
During the "Herald of Darkness" segment, there's a portion where you [[spoiler:have to follow neon signs to the "Getaway Club" in order to find a light that the Angel Light can absorb in order to open the way]]. The trouble is, the game doesn't introduce this mechanic properly until the ''next segment'', Room 665; players can wander the area for upwards of five minutes, not realizing what they're meant to be doing.doing.
** In the "Return 6: Scratch" segment Saga has to return power to the police station by finding a fuse. Many players get completely stuck trying to find the fuse because it's nowhere to be found, and will spend literally hours trying to search every nook and cranny of the station and outside, with no success. Turns out that in order to get the fuse you have to talk to Alex Casey several times, after which he gives you the fuse. Problem is that, for an inexplicable reason, you don't get the usual prompt to talk to him when you get close, as with most situations where an NPC has something to say, so there's no indication you can even talk to him, much less that you need to do it repeatedly until he gives you the fuse.
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** In Alan's story, he likens projecting himself into the Dark Place as being a 'deep-sea diver', and in the Dark Place's version of New York, it's constantly raining. One of the major areas you can explore is the ''Ocean''view Hotel, and there are plenty of signs for bars (or 'watering holes') in the Dark Place.

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** In Alan's story, he likens projecting himself into the Dark Place as being a 'deep-sea diver', diver' (much like Thomas Zane, whose hotel room/studio is full of photographs of him in a diving suit like the one he had in the first ''Alan Wake''), and in the Dark Place's version of New York, it's constantly raining. One of the major areas you can explore is the ''Ocean''view Hotel, and there are plenty of signs for bars (or 'watering holes') in the Dark Place.

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* DirtyCop: [[spoiler:Thornton and Mulligan, two of Bright Falls's deputies, are part of the Cult of the Tree and imply that the only reason that Saga went easy on a black couple at the start of the game is because they're the 'same kind'. Granted, the Cult of the Tree is ultimately heroic in their intentions, but Thornton and Mulligan still covered up their AccidentalMurder of an innocent woman.]]

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* DirtyCop: [[spoiler:Thornton :Thornton and Mulligan, two of Bright Falls's deputies, are part of the Cult of the Tree and imply that the only reason that Saga went easy on a black couple at the start of the game is because they're the 'same kind'. Granted, the [[spoiler: Cult of the Tree is ultimately heroic in their intentions, intentions]], but Thornton and Mulligan still covered up their AccidentalMurder of an innocent woman.]]woman.
** The Dark Place versions of Thornton and Mulligan are NYPD officers who are so desperate to join the Cult of the Word that they eagerly help the Cult commit their crimes, including disposing of corpses for the Cult. [[spoiler: The Cult is not particularly grateful, and kills the two cops after promising to finally induct them.]]

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* AlwaysOverTheShoulder: The game is a ThirdPersonShooter which sports a tight, constant over the shoulder view of the player characters. Especially notable in contrast to the first game, which had its camera far further back than the standard, allowing a wide field of vision.



* BaitAndSwitch: Players might hear the name "Sheriff Breaker" in the early game and expect a return of Sarah from the first game; instead, we have Sheriff ''Tim'' Breaker, Sarah's cousin, played by Creator/ShawnAshmore.

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* BaitAndSwitch: BaitAndSwitch:
**
Players might hear the name "Sheriff Breaker" in the early game and expect a return of Sarah from the first game; instead, we have Sheriff ''Tim'' Breaker, Sarah's cousin, played by Creator/ShawnAshmore.Creator/ShawnAshmore.
** At the Valhalla Nursing Center, one of the designated safe zones where Saga puts her guns away, she stumbles across Cynthia Weaver from the first game. Her outfit is haggard and she is blankly staring at the setting sun, which may lead players to think she is [[ScatterbrainedSenior losing her faculties]] like Pat and to an extent, the Anderson Brothers. [[spoiler:Instead, trying to talk to her has her spout a creepy line and teleport away in the flash of a {{Jumpscare}}, revealing the poor woman [[KilledOffscreen was Taken before Saga even arrived.]]]]


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* BlastingItOutOfTheirHands: When the Cult of the Tree comes after Wake at the Elderwood Lodge, one of the cultists corners him with a knife, preparing to bring it down. Saga shows up [[ThwartedCoupDeGrace just in time to shoot it out of their hand]], also knocking off their mask and revealing [[spoiler:Ilmo Koskela]].


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* DontGoIntoTheWoods: The Taken prowl the woods surrounding Bright Falls and Watery, but stay out of the towns themselves. This leads to many local rumors starting of monsters in the woods, made worse by fears of the Cult of the Tree stalking the woods at night as well. [[spoiler:This turns out to be invoked by the Cult of the Tree; by making the woods seem as obviously dangerous as possible, they keep people away from the Dark Presence and the danger of the Taken, keeping them safe in a roundabout manner.]]


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* EmergencyWeapon: If Alan and Saga are desperate for some space in a fight, or even worse, plum out of bullets, their last hope beyond running to a Break Room is to use their melee attack. The resulting PistolWhip is pathetically weak compared to any other weapon, and leaves them open to reprisal by the Taken, but never runs out and can be spammed fairly quickly.


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* FullFrontalAssault: Nightingale's corpse is not wearing any clothes and he is completely uncensored[[note]]Unless a specific nudity censor is toggled by the player[[/note]]. When this corpse is made into a Taken and attacks Saga, this fact remains true. Thankfully, by the time of his proper boss fight, he has distorted and bloated out enough nothing is visible.


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* KickThemWhileTheyAreDown: The conclusion of the Dark Ocean Summoning plays out like this. [[spoiler:Saga is down for the count but [[HopeSpot has the Clicker and Wake safe]]... until Scratch, having [[DemonicPossession possessed Casey]], stomps her hand, takes the Clicker, beats her down and throws her into Cauldron Lake before making his getaway.]]


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* ShowsDamage: At critically low health, both Alan and Saga will begin to move in a much more labored fashion, while the screen turns a shade of red.

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* CrappyCarnival: Coffee World was in a state of severe disrepair ''before'' the Taken got to it. To start with, it's in the middle of swamp, all of the bathrooms are out of order, most of the attractions are made out of poorly-painted plywood, and the park's mascot, Mocha the Moose, died of a caffeine overdose. That's not even getting into Ilmo Koskela's obsession with puzzles meaning that employees have to jump through hoops for something as simple as the safe combination. Saga can find notes from a visitor who was writing a very negative review -- positive features of the carnival include a very reluctant acknowledgement that all the coffee-related puns in the park were "mildly amusing," the mascots were "trying their best" and the much-hyped coffee was OK. Two out of five stars.
* CrapsaccharineWorld: Near the end of the game Alan gets a preview of [[BadFuture what the world will look like]] once Mr. Scratch's ending of the story comes true and the Dark Presence is set free: [[spoiler:a bright, sunny, never-ending Deerfest celebration where everyone is a LoonyFan of Alan's work and wearing the cult's deer masks, which will gradually spread across the entire Earth unless Alan and Saga stop it.]] To say Alan is surprised by this, instead of what the [[CityNoir Dark Place is to him]], is an understatement.

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* CosmicRetcon: It's heavily implied that Alan, Thomas Zane, and Scratch each made numerous changes to the history of Bright Falls, besides the obvious ones that Alan did [[spoiler: involving Saga's backstory]] - Zane is now, and has definitely always been an auteur filmmaker, and one of the residents of Valhalla Nursing Home claims to have no memory of Zane's house before he moved into it.
* CrappyCarnival: Coffee World was in a state of severe disrepair ''before'' the Taken got to it. To start with, it's in the middle of swamp, a swamp prone to flooding, all of the bathrooms are out of order, most of the attractions are made out of poorly-painted plywood, and the park's mascot, Mocha the Moose, died of a caffeine overdose. That's not even getting into Ilmo Koskela's obsession with puzzles meaning that employees have to jump through hoops for something as simple as the safe combination. Saga can find notes from a visitor who was writing a very negative review -- positive features of the carnival include a very reluctant acknowledgement that all the coffee-related puns in the park were "mildly amusing," the mascots were "trying their best" and the much-hyped coffee [[DamnedByFaintPraise was OK. OK.]] Two out of five stars.
* CrapsaccharineWorld: Near the end of the game Alan gets a preview of [[BadFuture what the world will look like]] once Mr. Scratch's ending of the story comes true and the Dark Presence is set free: [[spoiler:a bright, sunny, never-ending Deerfest celebration where everyone is a LoonyFan of Alan's work - or, depending on how you look at it, Scratch's - and wearing the cult's deer masks, which will gradually spread across the entire Earth unless Alan and Saga stop it.]] To say Alan is surprised by this, instead of [[DarkIsEvil what the the]] [[CityNoir Dark Place is to him]], is an understatement.

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* MoodWhiplash: [[spoiler:When Alan meets Zane in the Oceanview Hotel, he's clearly put off by the... poet? Filmmaker? Entity that's confronting him. Then it cuts to a montage of them drinking and doing coke.]]

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* MoodWhiplash: [[spoiler:When When Alan meets Zane in the Oceanview Hotel, he's clearly put off by the... poet? Filmmaker? Entity that's confronting him. Then it cuts to a montage of them drinking and doing coke.]]


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* NoticeThis: In every Alan level you can find Sheriff Breaker hanging out in an isolated room, trying to piece together what's happening in the Dark Place -- he and Alan can amicably chat and trade theories, and there's usually some helpful gear for Alan in the room. The sheriff's room is always marked with yellow police tape. There's usually some sort of additional exploration required to access the room, which is frequently locked or otherwise inaccessible. The path to access the room is also helpfully marked with the same police tape.
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''Alan Wake II'' is a SurvivalHorror video game and the sequel to ''VideoGame/AlanWake'', developed by Creator/RemedyEntertainment and published by Creator/EpicGames for the UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS and UsefulNotes/{{Windows|Games}}, released on October 27, 2023.

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''Alan Wake II'' is a SurvivalHorror video game and the sequel to ''VideoGame/AlanWake'', developed by Creator/RemedyEntertainment and published by Creator/EpicGames for the UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS and UsefulNotes/{{Windows|Games}}, released on October 27, 2023.
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Spelling/grammar fix(es)


** There is also [[spoiler:a second musical number by the Old Gods which, like the original musical section from the original game, has Saga protecting them from the hoards of Taken while they attempt to summon Alan Wake back through the song "Dark Ocean Summoning".]]

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** There is also [[spoiler:a second musical number by the Old Gods which, like the original musical section from the original game, has Saga protecting them from the hoards hordes of Taken while they attempt to summon Alan Wake back through the song "Dark Ocean Summoning".]]



* GridInventory: The inventory used for consumables and weaponry works like this, with bigger supplies using up up to three spaces on the grid. The InventoryManagementPuzzle usually brought on by this is more simplified then most examples, as all weaponry must be stored horizontally and all supplies except the bigger guns only being a single inventory slot.

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* GridInventory: The inventory used for consumables and weaponry works like this, with bigger supplies using up up to three spaces on the grid. The InventoryManagementPuzzle usually brought on by this is more simplified then than most examples, as all weaponry must be stored horizontally and all supplies except the bigger guns only being a single inventory slot.



* YouAllLookFamiliar: While Taken are far more varied in appearance in this game compared to the first, their still only about a dozen different facial models. Seeing doubles throughout Saga's campaign is not uncommon, even without the presence of Splitters.

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* YouAllLookFamiliar: While Taken are far more varied in appearance in this game compared to the first, their there are still only about a dozen different facial models. Seeing doubles throughout Saga's campaign is not uncommon, even without the presence of Splitters.
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** Don't think too hard about how the events Alan writes about in the Dark Place segments relate to the real world. There's evidence to suggest that something very much like them ''may'' have happened with the real Alex Casey's investigation of a murder cult in New York, but it can't have happened ''entirely'' as written.
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* SignificantDoubleCasting: A meta-example. The game heavily implies that a lot of Alan's ideas for characters are taken from psychic visions he has about existing people. This is most obvious with Alex Casey, as there is the real Casey, a gruff but ultimately affable FBI agent and the fictional Casey, a grizzled and bitter detective who Alan wrote multiple stories about. But as Alan creates stories to move around the Dark Place, he seems to use his psychic powers to create characters using various people in Bright Falls as initial guidelines. Specifically, he uses [[spoiler:Tammy who in both real life and the Dark Place is a true crime author, her brother Ed who is an experimental theater director in both versions of himself, Mulligan and Thorton, who are both corrupt cops who want to be part of a cult, and Ilmo, who is a cultist in both reality and Alan's story (though the real life "cult" wasn't really a cult).]]

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* SignificantDoubleCasting: A meta-example. The game heavily implies that a lot of Alan's ideas for characters are taken from psychic visions he has about existing people. This is most obvious with Alex Casey, as there is the real Casey, a gruff but ultimately affable FBI agent and the fictional Casey, a grizzled and bitter detective who Alan wrote multiple stories about. But as Alan creates stories to move around the Dark Place, he seems to use his psychic powers to create characters using various people in Bright Falls as initial guidelines. Specifically, he uses [[spoiler:Tammy who in both real life and the Dark Place is a true crime author, her brother husband Ed who is an experimental theater director in both versions of himself, Mulligan and Thorton, who are both corrupt cops who want to be part of a cult, and Ilmo, who is a cultist in both reality and Alan's story (though the real life "cult" wasn't really a cult).]]
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** At the cinema in the Dark Place, Alan finds [[spoiler:the Yoton Yo actor who looks like Casey]] tied to a chair, who repeatedly and stiltedly begs Alan not to sacrifice him using a nearby knife, as he repeatedly jerks his head towards said knife, with Alan awkwardly repeating what he is saying. Alan's internal dialogue notes how stilted and awkward the entire exchange is, like the first draft of a scene that could really use a few more passes.
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* SignificantDoubleCasting: A meta-example. The game heavily implies that a lot of Alan's ideas for characters are taken from psychic visions he has about existing people. This is most obvious with Alex Casey, as there is the real Casey, a gruff but ultimately affable FBI agent and the fictional Casey, a grizzled and bitter detective who Alan wrote multiple stories about. But as Alan creates stories to move around the Dark Place, he seems to use his psychic powers to create characters using various people in Bright Falls as initial guidelines. Specifically, he uses [[spoiler:Tammy who in both real life and the Dark Place is a true crime author, her brother Ed who is an experimental theater director in both versions of himself, Mulligan and Thorton, who are both corrupt cops who want to be part of a cult, and Ilmo, who is a cultist in both reality and Alan's story (though the real life "cult" wasn't really a cult).]]
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* AnimalMotifs: Both Alan and Saga are represented by a stuffed animal in their respective Mind Places. Alan is an owl and Saga is a deer (though interestingly a male deer given the antlers). This comes up more with Saga, as she comes across multiple stuffed deer heads throughout the game that she sympathizes with, and [[spoiler:when she is stuck in her Mind Place after getting pulled into the Dark Place, she at one point has a vision of a bright white deer that begins to give her hope to escape.]] For Alan, it mainly comes up when him and Saga are referred to by their respective animals in the Dark Poem 2, a transcript page that can be found, though [[spoiler:in one of his more insane rant videos, Alan can be seen crouched on his desk waving his arms like a bird]].


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* GameplayAndStoryIntegration: The map that Saga can access at any time is in her Mind Place, so essentially she memorizes any map she sees and is recalling it as needed. [[spoiler:So whenever you control Alan in the real world, he is unable to access the map, as he never actually saw them. This is most relevant at the end of the game when he has to make his way from the shore of Cauldron Lake all the way back to Saga's car.]]

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* MirrorMonster: One new monster is the Taken Diver,
a unique Taken conjoined with its own water reflection horizontally, as if it was standing waist deep in water, giving it an upside down torso, head and arms where its legs should be with a water surface-like distortion in the middle, the creature can become invisible by having both halves "dive beneath" the water surface leaving only the water distortion as it moves around until it emerges.

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* MirrorMonster: One new monster is the Taken Diver,
Diver, a unique Taken conjoined with its own water reflection horizontally, as if it was standing waist deep in water, giving it an upside down torso, head and arms where its legs should be with a water surface-like distortion in the middle, the creature can become invisible by having both halves "dive beneath" the water surface leaving only the water distortion as it moves around until it emerges.
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* CrappyCarnival: Coffee World was in a state of severe disrepair ''before'' the Taken got to it. To start with, it's in the middle of swamp, all of the bathrooms are out of order, most of the attractions are made out of poorly-painted plywood, and the park's mascot, Mocha the Moose, died of a caffeine overdose. That's not even getting into Ilmo Koskela's obsession with puzzles meaning that employees have to jump through hoops for something as simple as the safe combination

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* CrappyCarnival: Coffee World was in a state of severe disrepair ''before'' the Taken got to it. To start with, it's in the middle of swamp, all of the bathrooms are out of order, most of the attractions are made out of poorly-painted plywood, and the park's mascot, Mocha the Moose, died of a caffeine overdose. That's not even getting into Ilmo Koskela's obsession with puzzles meaning that employees have to jump through hoops for something as simple as the safe combinationcombination. Saga can find notes from a visitor who was writing a very negative review -- positive features of the carnival include a very reluctant acknowledgement that all the coffee-related puns in the park were "mildly amusing," the mascots were "trying their best" and the much-hyped coffee was OK. Two out of five stars.
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** Everything from '''Initiation 5 -- Room 665''' to '''Initiation 8 -- Zane’s Film''':

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** Everything from '''Initiation 5 -- Room 665''' to '''Initiation 8 9 -- Zane’s Film''':Gone''':

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* MirrorMonster: One new monster is the Taken Diver, a unique Taken conjoined with its own water reflection horizontally, as if it was standing waist deep in water, giving it an upside down torso, head and arms where its legs should be with a water surface-like distortion in the middle, the creature can become invisible by having both halves "dive beneath" the water surface leaving only the water distortion as it moves around until it emerges.

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* MirrorMonster: One new monster is the Taken Diver, Diver,
a unique Taken conjoined with its own water reflection horizontally, as if it was standing waist deep in water, giving it an upside down torso, head and arms where its legs should be with a water surface-like distortion in the middle, the creature can become invisible by having both halves "dive beneath" the water surface leaving only the water distortion as it moves around until it emerges.



* One of the clips of Nightless Night has a similar color scheme to Panos Cosmatos' movie ''Film/{{Mandy|2018}}''. Evidently, Seine was a fan. [[MindScrew Or maybe it's the other way around.]]

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* ** One of the clips of Nightless Night has a similar color scheme to Panos Cosmatos' movie ''Film/{{Mandy|2018}}''. Evidently, Seine was a fan. [[MindScrew Or maybe it's the other way around.]]
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* DarknessEqualsDeath: In the morgue fight scene, you have to stay in the lights to avoid being attacked. Wandering in the dark will let the enemy find you quicker.
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* ControllableHelplessness: You begin the game controlling a naked man who walks through the woods at night. The man in question already has a limp, and sprinting doesn't make him much faster. Plus, there's a JumpScare or two taking place on his mind. He doesn't get far before the Cult of the Tree finds him, puts him on an altar, and cuts out his heart.
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* EarnYourHappyEnding: [[spoiler: The Final Draft's ultimate outcome: Logan is confirmed to survive, with [[CosmicRetcon her death]] reduced to [[AllJustADream nothing more than a bad dream.]] Alan also survives, the Bullet of Light having both banished Scratch from his head and allowing him to retain the memory of the prior loops. If Alan's ending monologue is any indication, Alan is [[LetsGetDangerous more than ready to fight his way out of the Dark Place,]] with [[TrueCompanions Saga and Casey]] at his side.]]

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* EarnYourHappyEnding: [[spoiler: The Final Draft's ultimate outcome: Logan is confirmed to survive, with [[CosmicRetcon her death]] reduced to [[AllJustADream nothing more than a bad dream.]] Alan also survives, the Bullet of Light having both banished Scratch from his head and allowing him to retain the memory of the prior loops. If Alan's ending monologue is any indication, Alan is [[LetsGetDangerous more than ready to fight his way out of the Dark Place,]] with [[TrueCompanions Saga and Casey]] at his side.]] Granted, it's not a happy ending ''yet'', but with the way that Alan declares "it's not a loop, it's a spiral" with excitement in his voice, [[RayOfHopeEnding it seems that for as bad as things are, there's a chance they're going to get a victory.]]]]
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trope was cut/disambiguated due to cleanup


* One of the clips of Nightless Night has a similar color scheme to Panos Cosmatos' movie Film/{{Mandy|2018}}. Evidently, Seine was a fan. [[MindScrew Or maybe it's the other way around.]]

to:

* One of the clips of Nightless Night has a similar color scheme to Panos Cosmatos' movie Film/{{Mandy|2018}}.''Film/{{Mandy|2018}}''. Evidently, Seine was a fan. [[MindScrew Or maybe it's the other way around.]]
Is there an issue? Send a MessageReason:
trope was cut/disambiguated due to cleanup


* One of the clips of Nightless Night has a similar color scheme to Panos Cosmatos' movie Film/Mandy2018. Evidently, Seine was a fan. [[MindScrew Or maybe it's the other way around.]]

to:

* One of the clips of Nightless Night has a similar color scheme to Panos Cosmatos' movie Film/Mandy2018.Film/{{Mandy|2018}}. Evidently, Seine was a fan. [[MindScrew Or maybe it's the other way around.]]

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