15 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History VideoGame / Abuse

20th Apr '16 10:29:26 PM ViperAcidZX
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A little-known gem from the days when platformers were still big on the PC, '''''Abuse''''' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com, co-founded by former Creator/IdSoftware programmers Dave Taylor and Jonathan Clark, and published by Origin Systems, by then a division of Creator/ElectronicArts, in 1996.

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A little-known gem from the days when platformers were still big on the PC, '''''Abuse''''' ''Abuse'' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com, co-founded by former Creator/IdSoftware programmers Dave Taylor and Jonathan Clark, and published by Origin Systems, by then a division of Creator/ElectronicArts, in 1996.
18th Apr '16 3:43:53 PM aye_amber
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29th Oct '15 6:25:20 AM kknizaa
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* VideoGameFlamethrowersSuck: ''Very'' subverted. The Firebomb is one of the most devastating weapons in the game (though it more just chucks flaming napalm projectiles at enemies rather than behaving like a proper flamethrower.)

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* VideoGameFlamethrowersSuck: ''Very'' subverted.Not in this game. The Firebomb is one of the most devastating weapons in the game (though it more just chucks flaming napalm projectiles at enemies rather than behaving like a proper flamethrower.)
16th Jan '15 10:44:06 AM Jeduthun
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Definitely not to be confused with AbuseTropes or [[UsefulNotes/{{Abuse}} Useful Notes: Abuse]].
3rd Oct '14 12:19:05 PM rexpensive
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It was also distributed to the [[UsefulNotes/MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''. The game is also being freely distributed through {{Desura}} for Windows, Mac, and Linux, with the help of DOSBox.

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It was also distributed to the [[UsefulNotes/MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[{{Amiga}} [[UsefulNotes/{{Amiga}} Amiga OS 4]] port in 2009, and an {{iOS|Games}} port titled ''Abuse Classic''. The game is also being freely distributed through {{Desura}} for Windows, Mac, and Linux, with the help of DOSBox.
23rd Jul '14 2:41:38 PM ViperAcidZX
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* BodyHorror: Implied in the game's opening text. The victims of the horrible transformation as they became rabidness mutants.

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* BodyHorror: Implied in the game's opening text. The victims of the virus suffered through a horrible transformation as they became rabidness mutants.
23rd Jul '14 2:40:57 PM ViperAcidZX
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* BodyHorror: Implied in the game's opening text. The victims of the horrible transformation as they became rabidness mutants.



* EverythingFades

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* EverythingFadesEmptyRoomUntilTheTrap: The game loves to put the player in seemingly empty rooms until a horde of mutants jump out and ambush you from nowhere, especially when you flip a switch in an attempt to access new areas.



* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[Franchise/{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[Film/{{Predator}} another sci-fi classic]].

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* {{Expy}}: Most of the mutants bear a suspicious resemblance to [[Franchise/{{Alien}} xenomorphs]], and Nick's armor contains some obvious design DNA from [[Film/{{Predator}} [[Franchise/{{Predator}} another sci-fi classic]].



* LevelEditor: [=fRaBs=] (Free Abuse) includes one so you can create your own custom levels.

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* LevelEditor: The original game and [=fRaBs=] (Free Abuse) includes features one so where you can create your own custom levels.levels. The level editor can be accessed by using the [-ABUSE.EXE -edit-] command in DOS.



* OneWordTitle

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* OneWordTitleOneWordTitle: Reflecting on the virus that mutated the prison inmates and staff.



* SavePoint: Save consoles records your progress so you can pick up from where you last left off.

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* SavePoint: Save consoles stations records your progress so you can pick up from where you last left off.
6th Jul '14 4:02:57 AM SuperLlama
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* ExcusePlot: The only plot provided are quick text dumps at the beginning and end of the game, which don't even explain some of the weirder level design choices (why are there alien green coral things in certain areas if the game is set in a maximum security prison full of recently infected mutants?)

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* ExcusePlot: The only plot provided are quick text dumps at the beginning and end of the game, which don't even explain some of the weirder level design choices (why are there alien green coral things in certain areas if the game is set in a maximum security prison full of recently infected mutants?)game.
6th Jul '14 3:58:44 AM SuperLlama
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* ExcusePlot: The only plot provided are quick text dumps at the beginning and end of the game, which don't even explain some of the weirder level design choices (why are there alien green coral things in certain areas if the game is set in a maximum security prison full of recently infected mutants?)
6th Jul '14 3:55:57 AM SuperLlama
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* TheFaceless: Nick's PowerArmor, judging by the single piece of art for it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Abuse