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1[[quoteright:313:https://static.tvtropes.org/pmwiki/pub/images/abuse_2073.jpg]]
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3A little-known gem from the days when platformers were still big on the PC, ''Abuse'' is a dark (both literally and figuratively) platform shooter created by Crack Dot Com, co-founded by former Creator/IdSoftware programmers Dave Taylor and Jonathan Clark, and published by Creator/OriginSystems, by then a division of Creator/ElectronicArts, in 1996.
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5Set in the year [[TwentyMinutesIntoTheFuture 2009]], ''Abuse'' puts players in the shoes of Nick Vrenna, a man unjustly incarcerated in a maximum-security prison that is being used for [[PlayingWithSyringes ethically-questionable experiments]]. Predictably, all hell breaks loose when inmates and staff get transformed into monsters by a biological agent called [[TitleDrop Abuse]]. Only Nick is [[TheImmune immune]], so he decides to take advantage of the chaos by stealing a suit of PoweredArmor and making good his escape. [[note]]The original story, from the very first release, was actually a throwaway one where Earth is invaded by the mutants and Nick is the only one who can stop them. [[/note]]
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7The player must guide Nick through a series of increasingly difficult, sometimes maze-like levels while shooting {{Mutants}}, [[MechaMooks robots]] and [[SentryGun turrets]] with eight distinct weapons. The game was known for its convincing atmosphere and silky-smooth controls which included a unique mouse-aiming system, an unprecedented feature that earned it the moniker of "''VideoGame/{{Doom}}'' in 2D." The game shipped in a very mod-friendly state, with a fully functional map editor and a rudimentary sprite/texture editing program. The source code has been freely available since the late 90s.
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9It was also distributed to the [[Platform/MacOS Macintosh]] via [[{{Creator/Bungie}} Bungie Studios]] ([[VideoGame/{{Marathon}} yes]], ''[[VideoGame/{{Myth}} that]]'' [[{{Franchise/Halo}} Bungie]]) and was a game in the Mac Action Sack. It later received an [[Platform/{{Amiga}} Amiga OS 4]] port in 2009, and an UsefulNotes/{{iOS|Games}} port titled ''Abuse Classic''. The game is also being freely distributed through DESURA for Windows, Mac, and Linux, with the help of UsefulNotes/DOSBox. For those looking to play the game on modern systems without [=DOSBox=], a fan-made SDL port can be found [[http://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.html here]]. Definitely not to be confused with AbuseTropes or [[UsefulNotes/{{Abuse}} Useful Notes: Abuse]].
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12!!Tropes this game displays include:
13* BodyHorror: Implied in the game's opening text. The victims of the virus suffered through a horrible transformation as they became rabid mutants.
14* BadassNormal: Nick takes a high-tech battle armor along some weapons to take on the hoards of mutants and make his escape.
15* BottomlessMagazines: Your basic rifle can still fire without any ammo, but it will shoot at a slower rate while empty.
16* ContinuingIsPainful: Restarting a level without saving strips you of your weapons.
17* CriticalAnnoyance: Low health results in a constantly faster and louder heartbeat.
18* CriticalExistenceFailure: Both Nick and the enemies explode upon death, no matter what the cause.
19* DeathTrap: Many examples, including automated turrets, lava pits, SpikesOfDoom, [[AdvancingWallOfDoom Advancing Drills of Doom]].
20* DenialOfDiagonalAttack: Averted. Nick can aim anywhere the mouse is pointing at.
21* DifficultyLevels: [[EasierThanEasy Wimp]], Easy, Normal, and [[HarderThanHard Extreme]].
22* DoomDoors: The garden-variety {{mook}}s use the "Hell Knight Death" sound from ''VideoGame/{{Doom}}'' when they spawn.
23* EmptyRoomUntilTheTrap: The game loves to put the player in seemingly empty rooms until a horde of mutants jump out and ambush you from nowhere, especially when you flip a switch in an attempt to access new areas.
24* ExcusePlot: The only plot provided are quick text dumps at the beginning and end of the game. Plus an intermission letting you know that your journey is not yet over.
25* TheFaceless: Nick's PowerArmor, judging by the single piece of art for it.
26* FanRemake: ''Abuse SDL'' allows the game to be played natively on modern systems, uses a [=OpenGL=] render with support for higher resolutions and V-sync, adds in [=XInput=] controller support, and fixes some of the bugs leftover in the original game. The only downside is that it can't play multiplayer.
27* HyperspaceArsenal: Many of Nick's weapons are large enough that he should only be able to carry one or two.
28* JumpScare: The mutant screams make a pretty effective one, especially if 10 or so happen at once and blow out your speakers.
29* LaserBlade: One weapon is functionally this; A beam weapon that fires continuously with extremely limited range, though the fact that it still comes from a gun makes it more akin to a laser bayonet.
30* LevelEditor: The original game and [=fRaBs=] (Free Abuse) features one where you create your own custom levels. The level editor can be accessed by using the [-ABUSE.EXE -edit-] command in DOS.
31* {{Metroidvania}}: The original game isn't like this, but the free version (fRaBs) is structured like one.
32* NintendoHard: The game delights in dropping Nick into monster-filled pits which are also in the firing lines of multiple turrets. Luckily friendly fire is in full effect even among enemies.
33* NothingIsScarier: Unintentionally done if the PC lacks MIDI playback or deliberately if the music was turned down ([=fRaBs=] removed the music altogether). The game can be a bit more atmospheric hearing the ambient sounds and screams of mutants more clearly.
34* OneWordTitle: Reflecting on the virus that mutated the prison inmates and staff.
35* OutrunTheFireball: Nick will come across many rooms or tunnels filled with explosives ready to go off. Having fast reflexes and the Flash Speed power-up is essential to run to safety.
36* PowerUp: Nick can find enhancement power-ups that grant him special abilities for the duration of the level or until you switch them out for another. The enhancements are...
37** HeartContainer: The Ultra Health power-up boost your maximum health by 100.
38** {{Invisibility}}: The multi-player only Cloak power-up makes you nearly invisible to other players.
39** SuperSpeed: The Flash Speed power-up that allows Nick to run at break-neck speed.
40** VideoGameFlight: The Anti-Grav Boots power-up that gives Nick flight jets to fly around the area.
41* PredatorPastiche: Nick's armor contains some obvious design DNA from a certain sci-fi classic.
42* SavePoint: Save stations records your progress so you can pick up from where you last left off.
43* SpikeBallsOfDoom: Boulders, which are also {{Asteroids Monster}}s.
44* TeleportingKeycardSquad: Most of the enemies are dormant, and burst out of the walls/ceiling/floor in ambushes. The levels are packed with low growls and lighting scares to keep you on your toes.
45* ThisIsGonnaSuck: When you figure out that [[ShmuckBait picking up that single item]] will wake all those swarms of mutants and trigger the activation of all those turrets, with some of them being [[GrenadeSpam grenades launchers]], [[MacrossMissileMassacre missile launchers]] and [[EnergyWeapon beams cannons]].
46* TooAwesomeToUse: [[KillItWithFire The firebomb rifle]]. Its firepower is amazing and it can roast swarms of mutants in no time. However, ammo for this weapon is very scarce, so players are reluctant to use it.
47* UselessUsefulStealth: The Invisibility power-up is completely useless in single-player, as enemies still know where you are.
48* VideoGameFlamethrowersSuck: Not in this game. The Firebomb is one of the most devastating weapons in the game (though it more just chucks flaming napalm projectiles at enemies rather than behaving like a proper flamethrower.)
49* TheVirus: The Abuse virus.
50* AWinnerIsYou: [[spoiler:"You've survived impossible odds and made it to the Control Room. By pulling the switch, you've diverted the water supply and stopped the spread of Abuse! CONGRATULATIONS! YOU'RE HOWLING!!!"]]
51* XenomorphXerox: The mutants are very much like the Xenomorphs. No eyes, lots of sharp teeth, running on four, a barded tail, although their heads look different from the Xenomorphs. Another key difference is that their back mount a deadly weapon.

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