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''Abomination: The Nemesis Project'' is a 1999 Real Time Strategy/Action game. The game is a SpiritualSuccessor to the ''VideoGame/XCom'' series, but is far more action packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.

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''Abomination: The Nemesis Project'' is a 1999 Real Time Strategy/Action game. RealTimeStrategy/Action game developed by British studio Hothouse Creations and published by Creator/EidosInteractive. The game is a SpiritualSuccessor to the ''VideoGame/XCom'' series, but is far more action packed. action-packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.
TheVirus.




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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
* AKA47: Subverted. Most weapons featured keep their real names.



* AKA47: Subverted. Most weapons featured keep their real names.



** Sometimes when throwing grenade, they don't mind a grenade hitting an obstacle and bounce back in their face.
** The enemies are not much better. Enemies happily runs in to other's line of fire, sometimes take a rocket to their back, killing themselves and the one who fires, or burn themselves to death with their buddy's flame thrower.

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** Sometimes when throwing grenade, grenades, they don't mind a grenade hitting an obstacle and bounce back in their face.
** The enemies are not much better. Enemies happily runs run in to other's others' line of fire, sometimes take a rocket to their back, killing themselves and the one who fires, or burn themselves to death with their buddy's flame thrower.flamethrower.



* BioAugmentation:
** Each of the 8 Nemesis soldiers has a unique ability thanks to this.

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* BioAugmentation:
**
BioAugmentation: Each of the 8 Nemesis soldiers has a unique ability thanks to this.



** Jodi "Detonate" Fox: Explosive Molecular Manipulation - Can create explosive from everything she touches

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** Jodi "Detonate" Fox: Explosive Molecular Manipulation - Can create explosive explosives from everything she touches



** The [=AK47=] s offer middling damage and ok range, but have abundant ammo (since most enemies drop this when killed). They are the prominent firearms in stage 1, but become obsolete soon after that.
* EveryCarIsAPinto: When shot at, they explode and kill things in the blast radius.

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** The [=AK47=] s [=AK47=]s offer middling damage and ok OK range, but have abundant ammo (since most enemies drop this when killed). They are the prominent firearms in stage 1, but become obsolete soon after that.
* EveryCarIsAPinto: When shot at, they cars explode and kill things in the blast radius.



%%* HiveMind: The Brood seems to be this.



* HiveMind: The Brood seems to be this.



* OrganicTechnology

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* %%* OrganicTechnology



* RealTimeWithPause
* ReligionOfEvil: The cultists.

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* %%* RealTimeWithPause
* %%* ReligionOfEvil: The cultists.



* TheVirus: Obviously.
* VoluntaryShapeshifting: The Satyrs enemy can assume appearance of civilians. Similarly, the "Cellular Mimicry" ability of agent Karl Wagner allows him to copy the appearance of humanoid enemies for a short while.

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* %%* TheVirus: Obviously.
* VoluntaryShapeshifting: The Satyrs enemy Satyr enemies can assume the appearance of civilians. Similarly, the "Cellular Mimicry" ability of agent Karl Wagner allows him to copy the appearance of humanoid enemies for a short while.



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* GatlingGood: The guidebook for this game advises that you develop miniguns ASAP. It mentions that miniguns are the overall most effective weapon with high base damage, rate of fire and ammo supply putting it just over the Brood's mighty concussion cannon.

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* ApatheticCitizens: The civilians don't seem to mind the fact that you are fighting a [[NinjaPirateZombieRobot giant mutant plasma crab]], they are too busy walking in front of it.

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* ApatheticCitizens: ApatheticCitizens:
**
The civilians don't seem to mind the fact that you are fighting a [[NinjaPirateZombieRobot giant mutant plasma crab]], they are too busy walking in front of it.



* BioAugmentation: Each of the 8 Nemesis soldiers has a unique ability thanks to this.

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* BioAugmentation: BioAugmentation:
**
Each of the 8 Nemesis soldiers has a unique ability thanks to this.
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/abomination_nemesis_project.png]]
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* MeatMoss: Starts out with bus stops crammed with organs and grows from there. The H.U.D. gets infected as well.

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** Satyrs are built ([[{{Squick}} or]] [[BestialityIsDepraved bred]]) from human, canine and chameleon [[LegoGenetics DNA]] and always operating in pairs, each possessing ''one'' human brain hemisphere.

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** Satyrs are built ([[{{Squick}} or]] [[BestialityIsDepraved bred]]) from human, canine and chameleon [[LegoGenetics DNA]] and always operating in pairs, each possessing ''one'' human brain hemisphere.[[invoked]]
* BoringButPractical:
** The abilities Extreme Strength and Damage Resistant of Savage and Steel, respectively. They are nothing fancy to look at, but having someone to lug around heavy stuff and a damage sponge to draw enemies fire is always useful.
** The [=AK47=] s offer middling damage and ok range, but have abundant ammo (since most enemies drop this when killed). They are the prominent firearms in stage 1, but become obsolete soon after that.
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** Satyrs are built ([[{{Squick or]] [[BestialityIsDepraved bred]]) from human, canine and chameleon [[LegoGenetics DNA]] and always operating in pairs, each possessing ''one'' human brain hemisphere.

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** Satyrs are built ([[{{Squick ([[{{Squick}} or]] [[BestialityIsDepraved bred]]) from human, canine and chameleon [[LegoGenetics DNA]] and always operating in pairs, each possessing ''one'' human brain hemisphere.
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** Satyrs are built (or bred) from human, canine and chameleon [[LegoGenetics DNA]] and always operating in pairs, each possessing ''one'' human brain hemisphere.

to:

** Satyrs are built (or bred) ([[{{Squick or]] [[BestialityIsDepraved bred]]) from human, canine and chameleon [[LegoGenetics DNA]] and always operating in pairs, each possessing ''one'' human brain hemisphere.
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* ArtificialZombie: Initiates are frankensteins of male and female Brood plague infectees, with cybernetics filling the gaps.


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* ThePlague: The disease the Faithful spread is an airborne form of [[MakeThemRot Necrotizing Fasciitis]]. They also dope themselves with a retrovirus (by vivisecting a cultist and puking it all over his organs before stitching them back up) that counteracts the plague, but makes them become part of the Brood hivemind.
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''Abomination: The Nemesis Project'' is a 1999 Real Time Strategy/Action game. The game is a SpiritualSuccessor to the ''VideoGame/{{X-COM}}'' series, but is far more action packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.

to:

''Abomination: The Nemesis Project'' is a 1999 Real Time Strategy/Action game. The game is a SpiritualSuccessor to the ''VideoGame/{{X-COM}}'' ''VideoGame/XCom'' series, but is far more action packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.
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* HollywoodSilencer: Some pistols come with silencers by default, and the sound they make is what you would expect. The most bizzare case, however, is the massive Barrett sniper rifle (which in real life cannot be suppressed) also makes a standard Hollywood "poof" sound when fired.

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* HollywoodSilencer: Some pistols come with silencers by default, and the they sound they make is just like what you would expect. The most bizzare case, however, is Even the massive Barrett sniper rifle (which in real life cannot be suppressed) also makes a standard Hollywood "poof" sound when fired.



* SuperSoldiers: You control a squad of these.

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* SuperSoldiers: You control a squad of these.these, plus a few normal ones with specialized weapon training.



* VoluntaryShapeshifting: The Satyrs enemy can assume appearance of civilians. Similarly, the "Cellular Mimicry" ability of agent Creep can copy the appearance of humanoid enemies for a short while.

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* VoluntaryShapeshifting: The Satyrs enemy can assume appearance of civilians. Similarly, the "Cellular Mimicry" ability of agent Creep can Karl Wagner allows him to copy the appearance of humanoid enemies for a short while.
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** Initiates are decomposing "amalgams of a man and a woman, or more accurately the remains of them", fitted with [[NinjaPirateZombieRobot cybernetic parts]]
** Satyrs are built (or bred) from human, canine and chameleon [[LegoGenetics DNA]] and always operating in pairs, each possessing ''one'' human brain hemisphere.

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** Earliest example you see is when the cultists are cornering citizens and killing them. After you have killed the cultists, you can see the surviving ones casually keep walking like nothing has happened.

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** Earliest example you see is when the cultists are cornering citizens and pursuing killing them.citizens. After you have killed the cultists, you can see the surviving ones casually keep walking like nothing has happened.



* ArmCannon: Most of the Initiates have one or two plasma cannons replacing their arms.



* BioAugmentation: Each of the 8 Nemesis soldiers has a unique ability thanks to this.
** Alex "Ninja" Palmer: Neuro-transmitter Cloaking Implant (InvisibilityCloak)
** Jodi "Detonate" Fox: Explosive Molecular Manipulation - Can create explosive from everything she touches
** Karl "Creep" Wagner: Cellular Mimicry (VoluntaryShapeshifting)
** Marc "Viper" Rodriguez: Shield Generator (DeployableCover)
** Matt "Savage" Lansing: Skeletal Strength Augmentation (SuperStrength)
** Nikki "Steel" Jonas: Enhanced Dermis Replacement Therapy (MadeOfIron)
** Tony "Doc" Lewis: Active Biological Repair Agents (HealingHands)
** Tori "Pyro" Wilde: Telepyrokinetics, though not the usual PlayingWithFire, instead she can blow stuff up from afar.
* BodyHorror: Every Brood enemy is a fine example of this.



* HollywoodSilencer: The massive Barret M82A1 sniper rifle only makes a standard Hollywood "pfft" sound when fired, making it the quietest of all rifles.

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* HollywoodSilencer: Some pistols come with silencers by default, and the sound they make is what you would expect. The most bizzare case, however, is the massive Barret M82A1 Barrett sniper rifle only (which in real life cannot be suppressed) also makes a standard Hollywood "pfft" "poof" sound when fired, making it the quietest of all rifles.fired.


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* RealTimeWithPause


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* VoluntaryShapeshifting: The Satyrs enemy can assume appearance of civilians. Similarly, the "Cellular Mimicry" ability of agent Creep can copy the appearance of humanoid enemies for a short while.
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Page move


* NightmareFuel: Lots, but the first time you see a creature stands out.



* {{Squick}}: Oh god, it starts with the in game documents, then the mutilated bodies of the poor bystanders and, finally, the creatures.
Willbyr MOD

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!! Abomination: The Nemesis Project provides examples of:

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!! Abomination: The Nemesis Project !!This game provides examples of:of:



* HighOctaneNightmareFuel: Lots, but the first time you see a creature stands out.

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* HighOctaneNightmareFuel: NightmareFuel: Lots, but the first time you see a creature stands out.


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----
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''Abomination: The Nemesis Project'' is a 1999 Real Time Strategy/Action game. The game is a SpiritualSuccessor to the {{X-COM}} series, but is far more action packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.




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''Abomination: The Nemesis Project'' is a 1999 Real Time Strategy/Action game. The game is a SpiritualSuccessor to the {{X-COM}} ''VideoGame/{{X-COM}}'' series, but is far more action packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.



TheVirus.
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** Your "agents" sometimes downright refuses to do what you command them to do. Like retreating when faced with a dozen well-armed mooks.

to:

** Your "agents" sometimes downright refuses refuse to do what you command them to do. Like retreating when faced with a dozen well-armed mooks.



** The enemies is not much better. Enemies happily runs in to other's line of fire, sometimes take a rocket to their back, killing themselves and the one who fires.

to:

** The enemies is are not much better. Enemies happily runs in to other's line of fire, sometimes take a rocket to their back, killing themselves and the one who fires.fires, or burn themselves to death with their buddy's flame thrower.
* EveryCarIsAPinto: When shot at, they explode and kill things in the blast radius.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AKA47: Subverted. Most weapons featured keep their real names.


Added DiffLines:

* HollywoodSilencer: The massive Barret M82A1 sniper rifle only makes a standard Hollywood "pfft" sound when fired, making it the quietest of all rifles.


Added DiffLines:

* LudicrousGibs: You can turn enemies into this even without explosive weapons.
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Added DiffLines:

** Earliest example you see is when the cultists are cornering citizens and killing them. After you have killed the cultists, you can see the surviving ones casually keep walking like nothing has happened.


Added DiffLines:

** Your "agents" sometimes downright refuses to do what you command them to do. Like retreating when faced with a dozen well-armed mooks.
** Sometimes when throwing grenade, they don't mind a grenade hitting an obstacle and bounce back in their face.
** The enemies is not much better. Enemies happily runs in to other's line of fire, sometimes take a rocket to their back, killing themselves and the one who fires.
Is there an issue? Send a MessageReason:
None


''Abomination: The Nemesis Project'' is a 1999 TurnBasedStrategy/Action RPG. The game is a SpiritualSuccessor to the {{X-COM}} series, but is far more action packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.




to:

''Abomination: The Nemesis Project'' is a 1999 TurnBasedStrategy/Action RPG.Real Time Strategy/Action game. The game is a SpiritualSuccessor to the {{X-COM}} series, but is far more action packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.



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