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Act Raiser was still technically real-time, just divided up into static turns that change over with a short time limit, which this game doesn't do. Also clarifying an acronym.


The gameplay of the game can best be described as a combination of a MetroidVania game and a TBS game -- ''VideoGame/{{Actraiser}}'' is probably the closest comparison. You have to manage your resistance fighters on the overworld map to make sure they can continue to fight. If all of your resistance fighters die, [[NonStandardGameOver you immediately lose.]] In the action stages of the game, you need to destroy Storm Generators to move further into the FogOfWar, raid [[AbandonedLaboratory Robotic Research Facilities]] to obtain new abilities, find and explore [[ExactlyWhatItSaysOnTheTin Level Up Windmills to do exactly that]], and routinely visit Demonaica's Castle to steal new spellbooks.

to:

The gameplay of the game can best be described as a combination of a MetroidVania {{Metroidvania}} game and a TBS game -- ''VideoGame/{{Actraiser}}'' is probably the closest comparison.TurnBasedStrategy game. You have to manage your resistance fighters on the overworld map to make sure they can continue to fight. If all of your resistance fighters die, [[NonStandardGameOver you immediately lose.]] In the action stages of the game, you need to destroy Storm Generators to move further into the FogOfWar, raid [[AbandonedLaboratory Robotic Research Facilities]] to obtain new abilities, find and explore [[ExactlyWhatItSaysOnTheTin Level Up Windmills to do exactly that]], and routinely visit Demonaica's Castle to steal new spellbooks.
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* EverythingsBetterWithDinosaurs: Just like in the previous game, you will eventually get the ability to transform into a dinosaur, at least if you get the right class. And just like in the first game, the lava region is filled with dinosaurs.

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* BigBad: Demonaica.
* TheBlank: Elder.
* [[BreakableWeapons Breakable Equipment]]

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* BigBad: Demonaica.
Demonaica, who is invincible due to the oblivion crystal, and needs to be slain to obtain freedom.
* TheBlank: Elder.
Elder, where the face appears to be a white veiny skin covering a deformed skull.
* [[BreakableWeapons Breakable Equipment]]BreakableWeapons: The magic items take damage if you also take damage.



* CoOpMultiplayer: Multiple players can be in the same world - upgrades to the main character apply to both players, thus one can hunt for perks while the other performs the strategic progress.



* CursedItem: The negative side effects of some magic items are shown in the description.

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* CriticalExistenceFailure: Although the "+#" would normally imply the strength of a magic item, it's really the remaining durability of said item. It's destroyed after it drops below +1.
* CursedItem: The negative side effects of some magic items are shown in the description. description, usually a negative modifier to one of the attributes.



* GreaterScopeVillain: [[spoiler:Elder. After Demonica is defeated, he will mention the reason at which he received the oblivion crystal, and describes the situation with the other characters - who are likely to be no match for the player anymore.]]



* {{Immortality}}: The Oblivion Crystal protects you -- and the other holders of them -- from death.

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* {{Immortality}}: The Oblivion Crystal Crystal's magic protects you -- and the other holders of them -- from death.death. Even when the crystal is destroyed, you can still revive but at the cost of health from other resistance members.



* [[spoiler:TheManBehindTheMan: Elder]]



* QuirkyMinibossSquad: The other lieutenants, who you'll fight often.

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* QuirkyMinibossSquad: The other lieutenants, who where you'll fight often.one of them when going through a level up windmill or other important location.
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* CursedItem: The negative side effects of some magic items are shown in the description.
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* QuirkyMinibossSquad: The other lietenants, who you'll fight often.

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* QuirkyMinibossSquad: The other lietenants, lieutenants, who you'll fight often.
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Dewicking per TRS.


* CardCarryingVillain: Wordrak brags about his evil nature, [[NotSoDifferent and taunts you for the things you had to do to gain Demonaica's trust]].

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* CardCarryingVillain: Wordrak brags about his evil nature, [[NotSoDifferent and taunts you for the things you had to do to gain Demonaica's trust]].trust.



* NotSoDifferent: Pointed out by the henchman Wordrak--you had to be completely amoral to pretend to be loyal to Demonaica, not unlike him.

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* NotSoDifferent: NotSoDifferentRemark: Pointed out by the henchman Wordrak--you had to be completely amoral to pretend to be loyal to Demonaica, not unlike him.

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* ContinuingIsPainful: While you don't die permanently, dying means you'll lose morale (along with any equipment you had), which makes your survivors more likely to take damage and die. However, the penalty is quite small and you gain morale for lots of things, and it's capped anyways, so as long as you have enough food you're probably fine. The death penalty becomes significantly higher near the end of the game. [[spoiler:When the Oblivion Crystal is destroyed, you gain a different source of your immortality: your resistance members. The closest ones to you take 3 hp of damage each. This can kill them if you're not careful.]]



* DeathIsASlapOnTheWrist/ContinuingIsPainful: While you don't die permanently, dying means you'll lose morale (along with any equipment you had), which makes your survivors more likely to take damage and die. However, the penalty is quite small and you gain morale for lots of things, and it's capped anyways, so as long as you have enough food you're probably fine. The death penalty becomes significantly higher near the end [[spoiler: when the Oblivion Crystal is destroyed. You gain a different source of your immortality: your resistance members. The closest ones to you take 3 hp of damage each. This can kill them if you're not careful.]]
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Added image.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/valley_without_wind_2.jpg]]
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Fixing all of the mispelling of the Big Bad\'s name.


The land of Environ is under siege from the [[BigBad evil overlord Demonacia.]] [[VideoGame/{{AValleyWithoutWind}} People who had played the original game may think this isn't a big deal,]] but there's one tiny problem - Demonacia and his lackeys have an Oblivion Crystal, an ArtifactOfDoom that give them CompleteImmortality, rendering any sort of resistance against them useless.

Enter the Protagonist. He or She has entered into Demonacia's ranks, and through all sorts of training and cruelty, has gained the trust of thier evil peers and the Overlord himself, enough to have an Oblivion Crystal bestowed upon them. With this, [[HeelFaceTurn s/he immediately slips out of the castle via an air vent,]] and begins to lead a resistance against the Overlord now that they are on even footing, with the ultimate goal of destroying the source of the Oblivion Crystals' power and defeating Demonacia.

The gameplay of the game can best be described as a combination of a MetroidVania game and a RTS game - {{Actraiser}} is probably the closest comparison. You have to manage your resistance fighters on the overworld map to make sure they can continue to fight - If all of your resistance fighters die, [[NonStandardGameOver you immediately lose.]] In the action stages of the game, you need to destroy Storm Generators to move further into the FogOfWar, raid [[AbandonedLaboratory Robotic Research Facilities]] to obtain new abilities, find and explore [[ExactlyWhatItSaysOnTheTin Level Up Windmills to do exactly that]], and routinely visit Demonacia's Castle to steal new spellbooks.

The game relies a lot of random generation of game aspects. It changes the world every time, it changes the distribution and power of spells (There are 50 different spellbooks, and the power of the 25 chosen is randomised - Weak Tier 1 spells in one game could be extremely powerful Tier 5 spells in another), and the general level designs can be randomised to an extent.

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The land of Environ is under siege from the [[BigBad evil overlord Demonacia.Demonaica.]] [[VideoGame/{{AValleyWithoutWind}} [[VideoGame/AValleyWithoutWind People who had played the original game may think this isn't a big deal,]] but there's one tiny problem - Demonacia problem: Demonaica and his lackeys have an Oblivion Crystal, an ArtifactOfDoom that give them CompleteImmortality, rendering any sort of resistance against them useless.

useless.

Enter the Protagonist. He or She has entered into Demonacia's Demonaica's ranks, and through all sorts of training and cruelty, has gained the trust of thier evil peers and the Overlord himself, enough to have an Oblivion Crystal bestowed upon them. With this, [[HeelFaceTurn s/he immediately slips out of the castle via an air vent,]] and begins to lead a resistance against the Overlord now that they are on even footing, with the ultimate goal of destroying the source of the Oblivion Crystals' power and defeating Demonacia.

Demonaica.

The gameplay of the game can best be described as a combination of a MetroidVania game and a RTS TBS game - {{Actraiser}} -- ''VideoGame/{{Actraiser}}'' is probably the closest comparison. You have to manage your resistance fighters on the overworld map to make sure they can continue to fight - fight. If all of your resistance fighters die, [[NonStandardGameOver you immediately lose.]] In the action stages of the game, you need to destroy Storm Generators to move further into the FogOfWar, raid [[AbandonedLaboratory Robotic Research Facilities]] to obtain new abilities, find and explore [[ExactlyWhatItSaysOnTheTin Level Up Windmills to do exactly that]], and routinely visit Demonacia's Demonaica's Castle to steal new spellbooks.

spellbooks.

The game relies a lot of random generation of game aspects. It changes the world every time, it changes the distribution and power of spells (There (there are 50 different spellbooks, and the power of the 25 chosen is randomised - -- Weak Tier 1 spells in one game could be extremely powerful Tier 5 spells in another), and the general level designs can be randomised to an extent. extent.



* AntiVillain: Demonica's lieutenants.
** Fanzara is apparently the one who trained you, and relishes every chance she has to point out how nasty you had to be to [[WhatTheHellHero join Demonacia's army]].

to:

* AntiVillain: Demonica's Demonaica's lieutenants.
** Fanzara is apparently the one who trained you, and relishes every chance she has to point out how nasty you had to be to [[WhatTheHellHero join Demonacia's Demonaica's army]].



** Vorgga is a FallenHero and an ApologeticAttacker, taken over by a powerful MindControl.

to:

** Vorgga is a FallenHero and an ApologeticAttacker, taken over by a powerful MindControl. MindControl.



* BigBad: Demonacia.

to:

* BigBad: Demonacia.Demonaica.



* CardCarryingVillain: Wordrak brags about his evil nature, [[NotSoDifferent and taunts you for the things you had to do to gain Demonacia's trust]].

to:

* CardCarryingVillain: Wordrak brags about his evil nature, [[NotSoDifferent and taunts you for the things you had to do to gain Demonacia's Demonaica's trust]].



* DeathIsASlapOnTheWrist/ContinuingIsPainful: While you don't die permanently, dying means you'll lose morale (along with any equipment you had), which makes your survivors more likely to take damage and die. However, the penalty is quite small and you gain morale for lots of things, and it's capped anyways, so as long as you have enough food you're probably fine. The death penalty becomes significantly higher near the end - [[spoiler: When the Oblivion Crystal is destroyed, you gain a different source of your immortality - your resistance members. The closest ones to you take 3 hp of damage each. This can kill.]]

to:

* DeathIsASlapOnTheWrist/ContinuingIsPainful: While you don't die permanently, dying means you'll lose morale (along with any equipment you had), which makes your survivors more likely to take damage and die. However, the penalty is quite small and you gain morale for lots of things, and it's capped anyways, so as long as you have enough food you're probably fine. The death penalty becomes significantly higher near the end - [[spoiler: When when the Oblivion Crystal is destroyed, you destroyed. You gain a different source of your immortality - immortality: your resistance members. The closest ones to you take 3 hp of damage each. This can kill.kill them if you're not careful.]]



* IfYoureSoEvilEatThisKitten: It's implied that Demonicia's training was part this, part TrainingFromHell.

to:

* IfYoureSoEvilEatThisKitten: It's implied that Demonicia's Demonaica's training was part this, part TrainingFromHell.



* {{Immortality}}: The Oblivion Crystal protects you - and the other holders of them - from death.

to:

* {{Immortality}}: The Oblivion Crystal protects you - -- and the other holders of them - -- from death. death.



* TheMole: You. You're a resistance agent sent to get chummy with Demonacia, to gain access to the Immortality-granting Oblivion Crystal. After you get access to it, you immediately escape his service and use the power against him.
* NotSoDifferent: Pointed out by the henchman Wordrak-you had to be completely amoral to pretend to be loyal to Demonica, not unlike him.
* OrcusOnHisThrone: Averted, unlike the first game. After a varying amount of turns (On the easiest setting he waits for many turns, but at the highest he's on your heels almost instantly) Demonica will eventually come out of his fortress and start undoing your progress in purifying the land. He can permanently destroy buildings, casts big spells every couple turns, and if he touches any of your resistance fighters, they die instantly.

to:

* TheMole: You. You're a resistance agent sent to get chummy with Demonacia, Demonaica, to gain access to the Immortality-granting Oblivion Crystal. After you get access to it, you immediately escape his service and use the power against him.
him.
* NotSoDifferent: Pointed out by the henchman Wordrak-you Wordrak--you had to be completely amoral to pretend to be loyal to Demonica, Demonaica, not unlike him.
* OrcusOnHisThrone: Averted, unlike the first game. After a varying amount of turns (On the easiest setting he waits for many turns, but at the highest he's on your heels almost instantly) Demonica Demonaica will eventually come out of his fortress and start undoing your progress in purifying the land. He can permanently destroy buildings, casts big spells every couple turns, and if he touches any of your resistance fighters, they die instantly.



* TrainingFromHell: Demonicia's training, interspersed with IfYoureSoEvilEatThisKitten.
* UnstableEquilibrium: The focus system makes your attacks much more powerful (double damage or more) and better at stopping or bypassing enemy bullets. All you have to do is not take any hits at all, even from trivial sources that hurt you a tenth of a heart, while killing many enemies to advance it. Potentially valuable equipment is also lost once you take enough damage.

to:

* TrainingFromHell: Demonicia's Demonaica's training, interspersed with IfYoureSoEvilEatThisKitten.
* UnstableEquilibrium: The focus Concentration system makes your attacks much more powerful (double damage or more) and better at stopping or bypassing enemy bullets. All you have to do is not take any hits at all, even from trivial sources that hurt you a tenth of a heart, while killing many enemies to advance it. Potentially valuable equipment is also lost once you take enough damage.

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* ConvectionSchmonvection: Averted. Both cold and hot areas cause significant damage. You can temporarily prefent this with appropriate eqipment, or permanently by purifying the Heat or Cold dispersal towers.



* TheBlank: Elder.



* DeathIsASlapOnTheWrist/ContinuingIsPainful: While you don't die permanently, dying means you'll lose morale (along with any equipment you had), which makes your survivors more likely to take damage and die. However, the penalty is quite small and you gain morale for lots of things, and it's capped anyways, so as long as you have enough food you're probably fine. The death penalty becomes significantly higher later on - [[spoiler: When the Oblivion Crystal is destroyed, you gain a different source of your immortality - your resistance members. The closest ones to you take 3 hp of damage each. This can kill.]]

to:

* ConvectionSchmonvection: Averted. Both cold and hot areas cause significant damage. You can temporarily prevent this with appropriate equipment, or permanently by purifying the Heat or Cold dispersal towers.
* DeathIsASlapOnTheWrist/ContinuingIsPainful: While you don't die permanently, dying means you'll lose morale (along with any equipment you had), which makes your survivors more likely to take damage and die. However, the penalty is quite small and you gain morale for lots of things, and it's capped anyways, so as long as you have enough food you're probably fine. The death penalty becomes significantly higher later on near the end - [[spoiler: When the Oblivion Crystal is destroyed, you gain a different source of your immortality - your resistance members. The closest ones to you take 3 hp of damage each. This can kill.]]



* EverythingsBetterWithDinosaurs: Just like in the previous game, you will eventually get the ability to transform into a dinosaur, at least if you get the right class.

to:

* EverythingsBetterWithDinosaurs: Just like in the previous game, you will eventually get the ability to transform into a dinosaur, at least if you get the right class. And just like in the first game, the lava region is filled with dinosaurs.
* GlassCannon: The Risk Taker perk increases damage taken and dealt by a certain percentage. Many pieces of equipment do too, usually with a better ratio.
* HeartIsAnAwesomePower: Spell schools like Lumbermancy and Featherology may not ''sound'' particularly impressive, but depending on where they get put in a given game, they can be devastatingly effective.
* IfYoureSoEvilEatThisKitten: It's implied that Demonicia's training was part this, part TrainingFromHell.
* IncendiaryExponent: Invoked by the description of equipment of self-immolation (which gives huge bonuses, but also sets you on fire).



* IncendiaryExponent: Invoked by the description of equipment of self-immolation (which gives huge bonuses, but also sets you on fire).
* GlassCannon: The Risk Taker perk increases damage taken and dealt by a certain percentage.
* HeartIsAnAwesomePower: Spell schools like Lumbermancy and Featherology may not ''sound'' particularly impressive, but depending on where they get put in a given game, they can be devastatingly effective.
* IfYoureSoEvilEatThisKitten: It's implied that Demonicia's training was part this, part TrainingFromHell.



* [[spoiler:TheManBehindTheMan: Elder]]



* PlayerNudge: Just in case you didn't read the description on the overworld which explicitly tells you if certain powerups are required in a certain region, the first one of any type you enter will have a gravestone/sign telling you you can't progress without it. Signs also occasionally warn you when a chasm is supposed to be impossible to cross and you need to detour through a building. Meanwhile, as turns progress one of your survivors will give you tips about things you should be doing at about the time the developers thought each one becomes important.

to:

* PlayerNudge: Just in case you didn't read the description on the overworld which explicitly tells you if certain powerups are required in a certain region, the first one beginning of any type you enter will have each has a gravestone/sign telling you you can't progress without it. Signs also occasionally warn you when a chasm is supposed to be impossible to cross and you need to detour through a building. Meanwhile, as turns progress one of your survivors will give you tips about things you should be doing at about the time the developers thought each one becomes important.
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* GoddamnBats and DemonicSpiders: If there's an enemy gimmick you don't like, it's probably in the game somewhere. To name a few: {{MookMaker}}s, quick moving tiny enemies (often spawned by the mook makers), enemies that revive after a few seconds, enemies who can only be hit on a weakpoint or while attacking, enemies who are very difficult to see, projectiles that are very difficult to see, enemies whose attacks slow you, teleporting enemies, enemies with recursive projectiles, enemies with explosive projectiles, enemies with area of effect attacks larger than the range of most of your attacks. There's even some oddities like enemies that can only be hurt if you're standing right next to them or an enemy that can only be hurt if it's moving fast and then self-destructs.
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* GoddamnBats and DemonicSpiders: If there's an enemy gimmick you don't like, it's probably in the game somewhere. To name a few: {{MookMaker}}s, quick moving tiny enemies (often spawned by the mook makers), enemies that revive after a few seconds, enemies who can only be hit on a weakpoint or while attacking, enemies who are very difficult to see, projectiles that are very difficult to see, enemies whose attacks slow you, teleporting enemies, enemies with recursive projectiles, enemies with explosive projectiles, enemies with area of effect attacks larger than the range of most of your attacks. There's even some oddities like enemies that can only be hurt if you're standing right next to them or an enemy that can only be hurt if it's moving fast and then self-destructs.
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None

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* EverythingsBetterWithDinosaurs: Just like in the previous game, you will eventually get the ability to transform into a dinosaur, at least if you get the right class.


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* LevelScaling: Sort of. Actually leveling up or obtaining new feats doesn't have any downside and you're encouraged to level up as soon as it's available. Instead enemies get stronger as time passes--every turn makes all enemies everywhere a little bit stronger.

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* ArtifactTitle: Wind is still present, as is the mechanic of purifying the land by stopping it, but it's lost most of its thematic significance since the focus is now on Demonica.

to:

* ArtifactTitle: Wind is still present, as is the mechanic of purifying the land by stopping it, but it's lost most of its thematic significance since the focus is now on Demonica.fighting an EvilOverlord.



* BreakableEquipment

to:

* BreakableEquipment[[BreakableWeapons Breakable Equipment]]



* PlayerNudge: Just in case you didn't read the description on the overworld which explicitly tells you if certain powerups are required in a certain region, the first one of any type you enter will have a gravestone/sign telling you you can't progress without it. Signs also occasionally warn you when a chasm is supposed to be impossible to cross and you need to detour through a building, and as turns progress one of your survivors will give you tips about things you should be doing at about the time the developers thought each one becomes important.

to:

* PlayerNudge: Just in case you didn't read the description on the overworld which explicitly tells you if certain powerups are required in a certain region, the first one of any type you enter will have a gravestone/sign telling you you can't progress without it. Signs also occasionally warn you when a chasm is supposed to be impossible to cross and you need to detour through a building, and building. Meanwhile, as turns progress one of your survivors will give you tips about things you should be doing at about the time the developers thought each one becomes important.


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* UnstableEquilibrium: The focus system makes your attacks much more powerful (double damage or more) and better at stopping or bypassing enemy bullets. All you have to do is not take any hits at all, even from trivial sources that hurt you a tenth of a heart, while killing many enemies to advance it. Potentially valuable equipment is also lost once you take enough damage.

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* ArtifactTitle: Wind is still present, as is the mechanic of purifying the land by stopping it, but it's lost most of its thematic significance since the focus is now on Demonica.



* BreakableEquipment



* ContinuingIsPainful: While you don't die permanently anymore, dying means you'll lose morale, and if you lose all of it you'll lose the game. However, the death penalty becomes significantly higher later on - [[spoiler: When the Oblivion Crystal is destroyed, you gain a different source of your immortality - your resistance members. The closest ones to you take 3 hp of damage each. This can kill.]]

to:

* ContinuingIsPainful: CastFromHitpoints: The "Reckless ___" spells, though they're not really any more powerful than the other ammo-costing spells to justify it.
* DeathIsASlapOnTheWrist/ContinuingIsPainful:
While you don't die permanently anymore, permanently, dying means you'll lose morale, morale (along with any equipment you had), which makes your survivors more likely to take damage and if you lose all of it you'll lose the game. die. However, the penalty is quite small and you gain morale for lots of things, and it's capped anyways, so as long as you have enough food you're probably fine. The death penalty becomes significantly higher later on - [[spoiler: When the Oblivion Crystal is destroyed, you gain a different source of your immortality - your resistance members. The closest ones to you take 3 hp of damage each. This can kill.]]



* OrcusOnHisThrone: Averted, unlike the first game. After a varying amount of turns (On the easiest setting he waits for many turns, but at the highest he's on your heels almost instantly) Demonica will eventually come out of his fortress and start undoing your progress in purifying the land. He can permanently destroy buildings and if he touches any of your resistance fighters, they die instantly.

to:

* OrcusOnHisThrone: Averted, unlike the first game. After a varying amount of turns (On the easiest setting he waits for many turns, but at the highest he's on your heels almost instantly) Demonica will eventually come out of his fortress and start undoing your progress in purifying the land. He can permanently destroy buildings buildings, casts big spells every couple turns, and if he touches any of your resistance fighters, they die instantly. instantly.
* PlayerNudge: Just in case you didn't read the description on the overworld which explicitly tells you if certain powerups are required in a certain region, the first one of any type you enter will have a gravestone/sign telling you you can't progress without it. Signs also occasionally warn you when a chasm is supposed to be impossible to cross and you need to detour through a building, and as turns progress one of your survivors will give you tips about things you should be doing at about the time the developers thought each one becomes important.
* QuirkyMinibossSquad: The other lietenants, who you'll fight often.
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* CardCarryingVillain: Wordrak brags about his evil nature, [[NotSoDifferent and taunts you for the things you had to do to gain Demonacia's trust]].


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* IfYoureSoEvilEatThisKitten: It's implied that Demonicia's training was part this, part TrainingFromHell.


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* TrainingFromHell: Demonicia's training, interspersed with IfYoureSoEvilEatThisKitten.
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None

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* IncendiaryExponent: Invoked by the description of equipment of self-immolation (which gives huge bonuses, but also sets you on fire).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeartIsAnAwesomePower: Spell schools like Lumbermancy and Featherology may not ''sound'' particularly impressive, but depending on where they get put in a given game, they can be devastatingly effective.

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to:

-----
!!''A Valley Without Wind 2'' provides examples of:
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* NotSoDifferent: Pointed out by the henchman Wordrak-you had to be completely amoral to pretend to be loyal to Demonica, not unlike him.
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* TheMole: You. You're resistance agent sent to get chummy with Demonica to gain access to oblivion crystal, which provides immortality. After you got access to it, you now try to use it to defeat the dark lord

to:

* TheMole: You. You're a resistance agent sent to get chummy with Demonica Demonacia, to gain access to oblivion crystal, which provides immortality. the Immortality-granting Oblivion Crystal. After you got get access to it, you now try to immediately escape his service and use it to defeat the dark lordpower against him.
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* LeaningOnTheFourthWall: Happens constantly when in the tutorial segments and when talking about new gameplay elements.
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The land of Environ is under siege from the [[BigBad evil overlord Demonacia.]] [[VideoGame/{{AValleyWithoutWind}} People who had played the original game may think this isn't a big deal,]] but there's one tiny problem - Demonacia and his lackeys have an Oblivion Crystal, an ArtifactOfDoom that give them CompleteImmortality, rendering any sort of resistance against them useless.

Enter the Protagonist. He or She has entered into Demonacia's ranks, and through all sorts of training and cruelty, has gained the trust of thier evil peers and the Overlord himself, enough to have an Oblivion Crystal bestowed upon them. With this, [[HeelFaceTurn s/he immediately slips out of the castle via an air vent,]] and begins to lead a resistance against the Overlord now that they are on even footing, with the ultimate goal of destroying the source of the Oblivion Crystals' power and defeating Demonacia.

The gameplay of the game can best be described as a combination of a MetroidVania game and a RTS game - {{Actraiser}} is probably the closest comparison. You have to manage your resistance fighters on the overworld map to make sure they can continue to fight - If all of your resistance fighters die, [[NonStandardGameOver you immediately lose.]] In the action stages of the game, you need to destroy Storm Generators to move further into the FogOfWar, raid [[AbandonedLaboratory Robotic Research Facilities]] to obtain new abilities, find and explore [[ExactlyWhatItSaysOnTheTin Level Up Windmills to do exactly that]], and routinely visit Demonacia's Castle to steal new spellbooks.

The game relies a lot of random generation of game aspects. It changes the world every time, it changes the distribution and power of spells (There are 50 different spellbooks, and the power of the 25 chosen is randomised - Weak Tier 1 spells in one game could be extremely powerful Tier 5 spells in another), and the general level designs can be randomised to an extent.

* AnachronismStew: Not as blatant as the first game, but still exists, especially with the Robotic Research Facilities right next to grassy, dragon-filled plains.
* ConvectionSchmonvection: Averted. Both cold and hot areas cause significant damage. You can temporarily prefent this with appropriate eqipment, or permanently by purifying the Heat or Cold dispersal towers.
* AntiVillain: Demonica's lieutenants.
** Fanzara is apparently the one who trained you, and relishes every chance she has to point out how nasty you had to be to [[WhatTheHellHero join Demonacia's army]].
** Lilith is a WellIntentionedExtremist.
** Vorgga is a FallenHero and an ApologeticAttacker, taken over by a powerful MindControl.
* BigBad: Demonacia.
* ContinuingIsPainful: While you don't die permanently anymore, dying means you'll lose morale, and if you lose all of it you'll lose the game. However, the death penalty becomes significantly higher later on - [[spoiler: When the Oblivion Crystal is destroyed, you gain a different source of your immortality - your resistance members. The closest ones to you take 3 hp of damage each. This can kill.]]
* EmbeddedPrecursor: If you buy the game, you also get the first game for free.
* {{Immortality}}: The Oblivion Crystal protects you - and the other holders of them - from death.
* GlassCannon: The Risk Taker perk increases damage taken and dealt by a certain percentage.
* TheMole: You. You're resistance agent sent to get chummy with Demonica to gain access to oblivion crystal, which provides immortality. After you got access to it, you now try to use it to defeat the dark lord
* OrcusOnHisThrone: Averted, unlike the first game. After a varying amount of turns (On the easiest setting he waits for many turns, but at the highest he's on your heels almost instantly) Demonica will eventually come out of his fortress and start undoing your progress in purifying the land. He can permanently destroy buildings and if he touches any of your resistance fighters, they die instantly.
* UnwinnableByDesign: A badly timed save can easily put you into an unwinnable situation, but you can make backups of your saves.

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