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not an actual example of this trope.


* JokeItem: The ketchup jellybean that Blobert won't eat (unless you trick him, in which case it turns him into a brick wall). It instead allows him to catch up, returning him to the boy's side if they get separated. (Functionally, the Berry Balloon replaces it in the Wii version.)
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[[caption-width-right:500:I am Blobert, eater of worlds.]]

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[[caption-width-right:500:I [[caption-width-right:350:I am Blobert, eater of worlds.]]
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http://static.tvtropes.org/pmwiki/pub/images/303000477_a0bc77ef7d.jpg
[[caption-width:500:I am Blobert, eater of worlds.]]

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/303000477_a0bc77ef7d.jpg
[[caption-width:500:I
jpg]]
[[caption-width-right:500:I
am Blobert, eater of worlds.]]

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* ActionBomb: Cherry bombs explode when they touch the ground, and are fatal even if they detonate off-screen.



* GuideDangIt: Good luck with level 1.
* LeapOfFaith: Or more accurately, fall of faith.

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* GuideDangIt: Good luck with level 1.
* LeapOfFaith: Or more accurately, fall of faith. In the subway, placing the hole at the wrong position may cause you to fall multiple screens.



* SpitefulAI

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* SpitefulAIScriptBreaking: Normally, getting past a screen on Blobolonia clears it, allowing you to pass without further interference. Throwing the bean off the left of the left-hand screen will trick the game to think that all such screens are cleared.



* TrialAndErrorGameplay

to:

* TrialAndErrorGameplayTrialAndErrorGameplay: Some challenges require you to prepare for them before you enter the same screen.



* UnwinnableByDesign: If you waste your beans. The key lime beans in particular; you get ''exactly'' as many of those as you need.

to:

* UnwinnableByDesign: If you waste Wasting your beans. The key beans is technically UnwinnableByInsanity as you have more than enough to naviagate known areas. However, there are only two lime beans in particular; - you get ''exactly'' as many of those as only need one, but if you need.experimented to see that it creates a key, and accidentally throw the second on the ground, you can't reach the emperor.



* YouHaveToBurnTheWeb

to:

* YouHaveToBurnTheWeb
YouHaveToBurnTheWeb: There's only one web, but plenty of jelly beans to burn it away.

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Numerous remakes were rumored since its release, but for twenty years the series consisted of only the original and a 1990 sequel for the GameBoy, ''The Rescue of Princess Blobette''.

to:

Numerous remakes were rumored since its release, but for twenty years the series consisted of only the original and a 1990 sequel for the GameBoy, UsefulNotes/GameBoy, ''The Rescue of Princess Blobette''.



!!The 1989 game and GameBoy sequel provide examples of:
* AmericanKirbyIsHardcore: When the NES game was released in Japan, the Boy and the title screen were changed to look "cuter".
** HilariousInHindsight when the Wii remake made the boy "cuter" as well.

to:

!!The 1989 game and GameBoy UsefulNotes/GameBoy sequel provide examples of:
* AmericanKirbyIsHardcore: When the NES game was released in Japan, the Boy and the title screen were changed to look "cuter".
**
"cuter". HilariousInHindsight when the Wii remake made the boy "cuter" as well.

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* [[spoiler: AwardBaitSong]]: Yes, [[http://www.youtube.com/watch?v=P3dXDRqWTKI this]] deserves to be spoilered.



* [[spoiler: DisneyDeath]]: In the second-to-last level, right before the EleventhHourSuperpower kicks in, [[spoiler: one of the Emperor's blob-tentacles appears to squeeze the Blob to little bits. However, a few SwissArmyTears--and the fact that he's a ''blob''--help the Blob get back together in no time]].



* [[spoiler: OneHitKill: All bosses take three hits to defeat, except the boss at the end of the fourth and apparently final world.]]



* [[spoiler: SwissArmyTears]]: Seems to work. Makes you wonder if they wouldn't have worked.



* [[spoiler: TrueFinalBoss]]: It actually manages to be a surprise for once, due to a variant on InterfaceSpoiler.



* [[spoiler: WhereItAllBegan: The game's final two levels are not in World 4. No, they're all the way back in ''World 1.'']]



* [[spoiler: AwardBaitSong]]: Yes, [[http://www.youtube.com/watch?v=P3dXDRqWTKI this]] deserves to be spoilered.
* [[spoiler: DisneyDeath]]: In the second-to-last level, right before the EleventhHourSuperpower kicks in, [[spoiler: one of the Emperor's blob-tentacles appears to squeeze the Blob to little bits. However, a few SwissArmyTears--and the fact that he's a ''blob''--help the Blob get back together in no time]].
* [[spoiler: OneHitKill: All bosses take three hits to defeat, except the boss at the end of the fourth and apparently final world.]]
* [[spoiler: SwissArmyTears]]: Seems to work. Makes you wonder if they wouldn't have worked.
* [[spoiler: WhereItAllBegan: The game's final two levels are not in World 4. No, they're all the way back in ''World 1.'']]
* [[spoiler: TrueFinalBoss]]: It actually manages to be a surprise for once, due to a variant on InterfaceSpoiler.
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Trivia


* ABoyAndHisX: Just look at the title.



* ABoyAndHisX: Just look at the title.



* AWinnerIsYou: The NES release is a particular offender in this department.



* AWinnerIsYou: The NES release is a particular offender in this department.



* ATwinkleInTheSky: During the ending.



* TheCameo: There's a {{Shantae}} doll on the bookshelf in the World 2 Hub.



* DoingItForTheArt: The graphics. Every movement of the Boy, the Blob, and the enemies is lovingly hand-drawn. The backgrounds exquisitly painted. The developers said they wanted a deliberately nostalgic, warm feel, and knew only traditional animation would get them that. And it looks [[strike: ''awesome'']] '''#$)* @& AWESOME'''.
** [=WayForward=] has had a history of this, with their previous game {{Shantae}}.



* TheCameo: There's a {{Shantae}} doll on the bookshelf in the World 2 Hub.


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* ATwinkleInTheSky: During the ending.
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* ChekhovsBoomerang: The Apple Jack is only used to open the manhole cover [[spoiler:and defeat the final boss]].
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* BreatherLevel: Challenge Level 2-4 is pretty easy--it's a lot of running around inside the Cola Bubble, which is NighInvulnerable. This is a good thing, because Challenge Level 2-5 was probably designed by someone on the dev team who was bald and [[PlatformHell didn't want to feel so alone.]]
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* AnticlimaxBoss
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Released in 1989 for the NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor.

to:

Released by Creator/AbsoluteEntertainment in 1989 for the NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor.
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* JokeItem: The ketchup jellybean that Blobert won't eat (unless you trick him, in which case it turns him into a brick wall). It instead allows him to [[IncrediblyLamePun catch up]], returning him to the boy's side if they get separated. (Functionally, the Berry Balloon replaces it in the Wii version.)

to:

* JokeItem: The ketchup jellybean that Blobert won't eat (unless you trick him, in which case it turns him into a brick wall). It instead allows him to [[IncrediblyLamePun catch up]], up, returning him to the boy's side if they get separated. (Functionally, the Berry Balloon replaces it in the Wii version.)

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\'alleged \' does not equal \'broken\'.


* FatBastard: The Emperor of Bloblonia. In the original game, this was part of the [[BrokenAesop alleged]] {{Aesop}}, because the game had a whole "candy is bad for you" theme and the Emperor was basically just a ''sapient blob of fat.'' In the Wii version, there's no such moral anymore, so he's basically just your standard big fat jerk.

to:

* FatBastard: The Emperor of Bloblonia. In the original game, this was part of the [[BrokenAesop alleged]] alleged {{Aesop}}, because the game had a whole "candy is bad for you" theme and the Emperor was basically just a ''sapient blob of fat.'' In the Wii version, there's no such moral anymore, so he's basically just your standard big fat jerk.



* BrokenAesop: The original game seems to be saying sweets are bad (marshmallows and chocolate kisses can kill you, and vitamins are used to destroy them) yet jellybeans are the Blob's source of power and peppermints are traded in for extra lives.
** Not only that, but cherries (or more accurately, cherry bombs) are among the things that kill you.

to:

* BrokenAesop: The original game seems to be saying sweets are bad (marshmallows and chocolate kisses can kill you, and vitamins are used to destroy them) yet jellybeans are the Blob's source of power and peppermints are traded in for extra lives.
** Not only that, but cherries
lives. Cherries (or more accurately, cherry bombs) are among the things that kill you.

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* BittersweetEnding: [[spoiler: The evil emperor is defeated, but Blob has to return to his planet. The credits play a song called "Everything to Me" about how the blob is the greatest thing ever to happen to the boy, accompanied by a montage of pictures of them playing together with nobody else in sight, culminating in an end screen of him staring up at the moon.]]
** [[spoiler: However, given the fact that you can still redeem your treasure chests and play further challenge levels after the last boss, it seems that the Blob comes back after all.]]



* DownerEnding: [[spoiler: Everyone knows the boy and his blob are going to be seperated in the end. So how do WayForward step it up? The blob leaves, the credits play a song called "Everything to Me" about how the blob is the greatest thing ever to happen to the boy and how lonely he is without him, accompanied by a montage of pictures of them playing together with nobody else in sight, culminating in an end screen of him staring up at the moon forlornly and waiting hopelessly for his only friend to one day return. Forever.]]
** [[spoiler: However, given the fact that you can still redeem your treasure chests and play further challenge levels after the last boss, it seems that the Blob comes back after all.]]

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Wasted Song was renamed. Also fixed some alphabetization (spoilered trope titles go at the end)


* [[spoiler: AwardBaitSong]]: Yes, [[http://www.youtube.com/watch?v=P3dXDRqWTKI this]] deserves to be spoilered.



* [[spoiler: DisneyDeath]]: In the second-to-last level, right before the EleventhHourSuperpower kicks in, [[spoiler: one of the Emperor's blob-tentacles appears to squeeze the Blob to little bits. However, a few SwissArmyTears--and the fact that he's a ''blob''--help the Blob get back together in no time]].



* LongSongShortScene: Done intentionally! There are four ''very'' hidden songs found only in the SoundTest (ItMakesSenseInContext). Musically, they don't fit the style of the rest of the game. However, they'll sound... ''familiar'' to those who've played the original game...



* [[spoiler: OneHitKill: All bosses take three hits to defeat, except the boss at the end of the fourth and apparently final world.]]



* [[spoiler: SwissArmyTears]]: Seems to work. Makes you wonder if they wouldn't have worked.



* [[spoiler: TrueFinalBoss]]: It actually manages to be a surprise for once, due to a variant on InterfaceSpoiler.
* {{Wackyland}}: Third part of the game.
* WorldShapes: Bloblonia is very... bean-shaped.
* WastedSong: Done intentionally! There are four ''very'' hidden songs found only in the SoundTest (ItMakesSenseInContext). Musically, they don't fit the style of the rest of the game. However, they'll sound... ''familiar'' to those who've played the original game...


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* {{Wackyland}}: Third part of the game.


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* WorldShapes: Bloblonia is very... bean-shaped.
* [[spoiler: AwardBaitSong]]: Yes, [[http://www.youtube.com/watch?v=P3dXDRqWTKI this]] deserves to be spoilered.
* [[spoiler: DisneyDeath]]: In the second-to-last level, right before the EleventhHourSuperpower kicks in, [[spoiler: one of the Emperor's blob-tentacles appears to squeeze the Blob to little bits. However, a few SwissArmyTears--and the fact that he's a ''blob''--help the Blob get back together in no time]].
* [[spoiler: OneHitKill: All bosses take three hits to defeat, except the boss at the end of the fourth and apparently final world.]]
* [[spoiler: SwissArmyTears]]: Seems to work. Makes you wonder if they wouldn't have worked.


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* [[spoiler: TrueFinalBoss]]: It actually manages to be a surprise for once, due to a variant on InterfaceSpoiler.
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* [[spoiler: AwardBaitSong]]: Yes, this deserves to be spoilered.

to:

* [[spoiler: AwardBaitSong]]: Yes, this [[http://www.youtube.com/watch?v=P3dXDRqWTKI this]] deserves to be spoilered.
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* AddedAlliterativeAppeal: Those jellybean names that ''aren't'' [[IncrediblyLamePun pun-tastic]] tend to be these. Both games have the Licorice Ladder and Tangerine Trampoline.

to:

* AddedAlliterativeAppeal: Those jellybean names that ''aren't'' [[IncrediblyLamePun pun-tastic]] pun-tastic tend to be these. Both games have the Licorice Ladder and Tangerine Trampoline.
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* AwesomeButImpractical: The Vitablaster. It's a gun (made by feeding Blob an Orange jellybean) that can be used to kill enemies on Blobonia by shooting them with [[AbnormalAmmo vitamins]]. However, doing so puts you at risk of dying and it's far more efficient to just roll the coconut a huge distance into the screen to make them go away.
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** There's a test movie in the game's data. Its the intro to the ''WesternAnimation/SamAndMaxFreelancePolice'' cartoon, oddly.
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* GeorgeLucasThrowback: Art style and the trailer of the game in inspired by 80-s cartoons and films.

to:

* GeorgeLucasThrowback: GenreThrowback: Art style and the trailer of the game in inspired by 80-s cartoons and films.
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The main draw of this platforming game (which was created by David Crane of ''{{Pitfall}}'' fame) is that Blob has the uncanny ability to change into different shapes/objects depending on what type of jellybean the boy feeds him. From licorice to ketchup, each flavor turns Blob into a different shape, allowing the boy to overcome obstacles and complete each level.

to:

The main draw of this platforming game (which was created by David Crane of ''{{Pitfall}}'' ''VideoGame/{{Pitfall}}'' fame) is that Blob has the uncanny ability to change into different shapes/objects depending on what type of jellybean the boy feeds him. From licorice to ketchup, each flavor turns Blob into a different shape, allowing the boy to overcome obstacles and complete each level.

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A World Wide Punomenon cleanup. Incredibly Lame Pun is the pothole magnet; World Of Pun is for worlds that use many puns


* AWorldwidePunomenon: The "Apple" flavored beans turn Blobert into a ''jack.''
** This is far from the only pun among the jellybean effects, of course.




to:

* WorldOfPun: The "Apple" flavored beans turn Blobert into a ''jack.''
** This is far from the only pun among the jellybean effects, of course.
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* SelfImposedChallenge: Playing all levels with the orb that turns off the lights.
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Released in 1989 for the NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor. There was a 1991 GameBoy sequel, where they now have to rescue Princess Blobette.

to:

Released in 1989 for the NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor. There was a 1991 GameBoy sequel, where they now have to rescue Princess Blobette.
emperor.
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None


Numerous remakes were rumored since its release, but for twenty years the series consisted of only the original and a 1990 sequel for the Game Boy.

to:

Numerous remakes were rumored since its release, but for twenty years the series consisted of only the original and a 1990 sequel for the Game Boy.
GameBoy, ''The Rescue of Princess Blobette''.
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* UnexpectedGenreChange: Level 14/2-4. It's the first level you can use the Cola Bubble jellybean in... and it plays more like something out of ''SonicTheHedgehog'' than the other levels.

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* UnexpectedGenreChange: Level 14/2-4. It's the first level you can use the Cola Bubble jellybean in... and it plays more like something out of ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' than the other levels.
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adaptation adaptation is not good adaptation but yes simplified adaptation


* AdaptationDistillation: Generally considered better than the NES game.

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** Also, the "grand prize" for completing the T-rex set of Challenge Levels in World 2 is an orb that turns ''every level'' into one of these. Good luck; you'll need it. (But you can turn it on and off at whim, so no biggie.)
* BottomlessPits

to:

** Also, the "grand prize" for completing the T-rex set of Challenge Levels in World 2 is an orb that turns ''every level'' into one of these. Good luck; you'll need it. (But you can use to turn it on the lights off and off at whim, so no biggie.)
play ''any'' level in this manner if you want.
* BottomlessPitsBottomlessPits: A quick way to test them is to throw a jellybean down and watch the Blob take the plunge for you; if it's bottomless, he'll transform into balloon form and float right back.



* ConceptArtGallery: At all the hubs after completing challenge stages. There are a few videos too.

to:

* ConceptArtGallery: At all the hubs after completing challenge stages. There are a few videos mixed in too.



* CreepyTwins: One of the enemy types.

to:

* CreepyTwins: One of the enemy types.types is a pair of twin blobs. Drop an anvil on one of them, and the other one will counter by transforming into a Giant blob.



* CutscenePowerToTheMax: The opening movie depicts the blob eating a bean and transforming. All in midair.

to:

* CutscenePowerToTheMax: The opening movie depicts the blob eating a bean and transforming. All in midair. (The blob actually ''can'' catch jellybeans mid-air, but he usually waits for them to land before trying to chase them down.)



* DarkIsEvil: Although the emperor is the lightest shade of dark.

to:

* DarkIsEvil: Although All enemy blobs are black (though the blob emperor himself is the lightest shade of dark.grey).



* EleventhHourSuperPower: [[spoiler: InstantAwesomeJustAddMecha.]]
* EnergyBall: Final boss can fire these.

to:

* EleventhHourSuperPower: [[spoiler: InstantAwesomeJustAddMecha.]]
InstantAwesomeJustAddMecha]] during the penultimate level.
* EnergyBall: Final boss can fire these.



* {{Foreshadowing}}: Second boss can be seen in the background before the boss battle.

to:

* {{Foreshadowing}}: Second The world 2 boss can be seen in wandering around the background before the boss battle.as you traverse his level.



* HelpfulMook: The giant-sized blob enemies will still kill you if you touch them... But they're surprisingly good at helping you get around, either by riding them via Banana Anvil or tossing around the Cola Bubble. Many of the enemies also help you to hold down those numerous [[PressurePlate Pressure Plates]]. Even hummingbirds can be used to defeat nearby enemies.

to:

* HelpfulMook: The giant-sized blob enemies will Although they can still kill you, you if you touch them... But they're surprisingly good at helping you get around, either by riding them via Banana can drop Anvil or tossing Blob on large enemy Blobs (and the small cannonball ones) to go on a CraniumRide of sorts. The large ones will also happily toss your Cola Bubble around the Cola Bubble. Many of the enemies to help cover large distances. Enemy blobs can also help you to hold weigh down those numerous [[PressurePlate Pressure Plates]]. Even hummingbirds can be used to defeat nearby enemies.pressure plates (especially the Enemy Clone blobs) and set off the exploding blobs that hover in midair.



* InfiniteSupplies: Boy carries an infinite amount of jellybeans.

to:

* InfiniteSupplies: Boy carries an infinite amount of jellybeans.jellybeans, to prevent the player from getting stuck in the middle of a level.



* LuckilyMyShieldWillProtectMe: One of the later items you can transform your blob.

to:

* LuckilyMyShieldWillProtectMe: One of the later items you Blob's powers in World 4 is a shield that can transform your blob.block enemy blobs.



* NoGearLevel:
** The first level in World 4. Blob? BLOB!?

to:

* NoGearLevel:
NoGearLevel:
** The first Level 4-1 requires you to traverse the entire level in World 4.without Blob at your side. Blob? BLOB!?



* PressurePlate: Quite a lot of them, especially in the last world.

to:

* PressurePlate: Quite a lot of them, especially in the last world.world, as well as several of the challenge stages.



* RespawningEnemies: But only those critical for completing the puzzle.

to:

* RespawningEnemies: But only those critical for completing the a nearby puzzle.



* SceneryPorn: Some ''absolutely gorgeous'' hand drawn artwork makes up the backgrounds.

to:

* SceneryPorn: Some ''absolutely gorgeous'' hand drawn hand-drawn artwork makes up the backgrounds.backgrounds.
* ShapeshifterBaggage: Officially, the Blob maintains the same volume in all transformations; larger forms (like the Cannon and Bubble transformations) are merely light and hollow. However, only the Anvil and Clone transformations are heavy enough to weigh down pressure plates.



* SoundTest: One of the unlockables.
* SpoilerOpening

to:

* SoundTest: One of the unlockables.
unlockable bonuses in the World 3 Hub level: A level with a variety of friendly Blobs, who play music when you feed them jellybeans.
* SpoilerOpeningSpoilerOpening: The opening movie displays many of Blob's powers, as well as three of the four major bosses.



* TemporaryPlatform: Although they respawn, too.

to:

* TemporaryPlatform: Although Small floating platforms will shake and fall when you step on them, but they respawn, too.too.
** The final challenge level (1-12) has one room where a basic enemy Blob moves back and forth across a PressurePlate, toggling between two sets of platforms that are form your only way of crossing a bed of spikes (and a hill).



* TreehouseOfFun: The first world's menu screen is one.

to:

* TreehouseOfFun: The first world's menu screen is one.World 1 Hub.



** VideoGameCrueltyPotential: It also has a "Scold" button.

to:

** VideoGameCrueltyPotential: It also has a "Scold" button. Not that it does much beyond making the Blob stay in place until you call him.



* [[spoiler: YourPrincessIsInAnotherCastle: When the FinalBoss comes at the end of ''level 8'' of what's normally a 10-level world and all it takes to defeat him is a OneHitKill, you know something more has to happen...]]

to:

* [[spoiler: YourPrincessIsInAnotherCastle: When the FinalBoss comes at the end of ''level 8'' of what's normally a 10-level world and all it takes to defeat him is a OneHitKill, OneHitKill before he slinks away, you know something more has to happen...]]
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* TheJimmyHartVersion: The title theme sounds a bit familiar when you've listened the main theme of IndianaJones.
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http://static.tvtropes.org/pmwiki/pub/images/303000477_a0bc77ef7d.jpg
[[caption-width:500:I am Blobert, eater of worlds.]]

Released in 1989 for the NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor. There was a 1991 GameBoy sequel, where they now have to rescue Princess Blobette.

The main draw of this platforming game (which was created by David Crane of ''{{Pitfall}}'' fame) is that Blob has the uncanny ability to change into different shapes/objects depending on what type of jellybean the boy feeds him. From licorice to ketchup, each flavor turns Blob into a different shape, allowing the boy to overcome obstacles and complete each level.

Numerous remakes were rumored since its release, but for twenty years the series consisted of only the original and a 1990 sequel for the Game Boy.

It was finally resurrected on the Wii by {{WayForward Technologies}}, makers of ''{{Shantae}}'' and a bunch of licensed stuff, as a level-based puzzle platformer. The 2 main characters among with others were redesigned too.
----
!!Both games provide examples of:
* ABoyAndHisX: Just look at the title.
* AddedAlliterativeAppeal: Those jellybean names that ''aren't'' [[IncrediblyLamePun pun-tastic]] tend to be these. Both games have the Licorice Ladder and Tangerine Trampoline.
** The original contains the Root Beer Rocket.
** The Wii game replaces Root Beer with Cinnamon for the rocket, but gives us in return: The Berry Balloon, Bubble Gum Bouncer, Pear Parachute, Cream Cannon, Strawberry Shield (replacing Strawberry = Bridge in the original), and Cotton Candy Copy.
* AdiposeRex: The Emperor of Bloblonia.
* AWorldwidePunomenon: The "Apple" flavored beans turn Blobert into a ''jack.''
** This is far from the only pun among the jellybean effects, of course.
* BatmanCanBreatheInSpace: The inevitible trip to Blobolonia. [[spoiler: And back again in the Wii version.]]
* BlobMonster: But the Blob isn't so much a monster in this game.
** Some of the sequel's enemies fit into a BlobMonster category as well.
* CollisionDamage: It applies to some of the enemies too if they collide with different enemies.
* EdgeGravity
* EternalEngine: In NES version, the sweets factory. In Wii version, the earlier levels of world 4.
* FatBastard: The Emperor of Bloblonia. In the original game, this was part of the [[BrokenAesop alleged]] {{Aesop}}, because the game had a whole "candy is bad for you" theme and the Emperor was basically just a ''sapient blob of fat.'' In the Wii version, there's no such moral anymore, so he's basically just your standard big fat jerk.
* InexplicableTreasureChests: Who leaves those things scattered around the forest, city and Bloblonia anyway?
* JokeItem: The ketchup jellybean that Blobert won't eat (unless you trick him, in which case it turns him into a brick wall). It instead allows him to [[IncrediblyLamePun catch up]], returning him to the boy's side if they get separated. (Functionally, the Berry Balloon replaces it in the Wii version.)
* KidHero
* MalevolentArchitecture
* NoNameGiven: You're just a boy after all.
* NotTheFallThatKillsYou: Fall more than two screens without landing on something soft or bouncy, and you'll die.
** This also applies in the Wii version. If the boy falls far enough to start tumbling (about one screen in height), he's doomed. Be very careful about where you Trampoline to....
* OneHitPointWonder
* ParentalAbandonment: In the Wii game, the Boy is especifically said to be around 6 years old. Where on Earth are his ''parents?'' The original looks like a teenager, so he's probably OK on his own, but still..
* PortableHole
* RequisiteRoyalRegalia: All kings and emperors in the series seem to wear crowns.
* RidiculouslyCuteCritter: Admit it: You want a Blob of your very own, don't you?
* RocketRide: With your blob as a rocket.
* ShapedLikeItself: Coconut Jellybean = Turn Blob into a coconut. Natch.
* SpikesOfDoom: Ooooh yeah.
* StalactiteSpite: It's one of the few things that can kill the Boy when he's in the Cola Bubble.
* StealthPun: A number of the jellybean's abilities are linked to their flavors. Both versions have Punch = Hole, Apple = Jack, and the original has Lime = Key. (* [[CollectiveGroan groan]]* )
* SuperDrowningSkills: The Boy and the enemies. Of course, as mentioned above, he can still breathe in space.
* SuperNotDrowningSkills: While the boy can't swim, the Blob is unable to sink if he's not a bubble or an anvil.

!!The 1989 game and GameBoy sequel provide examples of:
* AmericanKirbyIsHardcore: When the NES game was released in Japan, the Boy and the title screen were changed to look "cuter".
** HilariousInHindsight when the Wii remake made the boy "cuter" as well.
* AnticlimaxBoss
* AWinnerIsYou: The NES release is a particular offender in this department.
* BrokenAesop: The original game seems to be saying sweets are bad (marshmallows and chocolate kisses can kill you, and vitamins are used to destroy them) yet jellybeans are the Blob's source of power and peppermints are traded in for extra lives.
** Not only that, but cherries (or more accurately, cherry bombs) are among the things that kill you.
* DummiedOut: Tricking Blob into eating a ketchup jellybean will turn him into a brick wall. The brick wall is essentially just a stepping stone.
* GravityIsAHarshMistress: Sometimes, when screeching to a halt at the edge, the Boy will suddenly stand in midair. In true cartoon physics fashion, he will gradually look down, realize his situation, and fall, usually to his death.
* GuideDangIt: Good luck with level 1.
* TheJimmyHartVersion: The title theme sounds a bit familiar when you've listened the main theme of IndianaJones.
* LeapOfFaith: Or more accurately, fall of faith.
* NintendoHard: Only a handful of lives and no continues.
* ParasolParachute: Vanilla = Umbrella.
* SaveThePrincess: In the ''Rescue of Princess Blobette''.
* SpitefulAI
* TreasureIsBiggerInFiction: Large blue gems.
* TrialAndErrorGameplay
* UnderTheSea: The caves in your world have water in them, and you won't be able to survive unless you feed Blobert a jellybean that turns him into a bubble.
* UnwinnableByDesign: If you waste your beans. The key lime beans in particular; you get ''exactly'' as many of those as you need.
* YouHaveToBurnTheWeb

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/boy_4385.jpg]]
!!The 2009 game provides examples of:
* HundredPercentCompletion: Getting all 3 treasure chests in a level unlocks a challenge level. Beating challenge levels unlock things like concept art and some other stuff.
* AdaptationDistillation: Generally considered better than the NES game.
* AllAnimalsAreDogs: The developers said that the personality of the Blob is largely based on dogs.
* AnvilOnHead: The Banana Anvil is very effective when it comes to enemies.
* ATwinkleInTheSky: During the ending.
* ArtificialStupidity: At least the game is kind enough to note it -- When Blob cannot reach the player or seems to be getting stuck, he turns pink (as he turns gray near the enemies).
* [[spoiler: AwardBaitSong]]: Yes, this deserves to be spoilered.
* BlackoutBasement: Level 2-6. Blob helpfully eats a firefly to help you light the way, but if you don't have Blob cling close to you, you'll have ''no'' idea where you're going.
** Also, the "grand prize" for completing the T-rex set of Challenge Levels in World 2 is an orb that turns ''every level'' into one of these. Good luck; you'll need it. (But you can turn it on and off at whim, so no biggie.)
* BottomlessPits
* BreatherLevel: Challenge Level 2-4 is pretty easy--it's a lot of running around inside the Cola Bubble, which is NighInvulnerable. This is a good thing, because Challenge Level 2-5 was probably designed by someone on the dev team who was bald and [[PlatformHell didn't want to feel so alone.]]
* BubblegloopSwamp: Second half of the first world.
* ButNowIMustGo: It's inevitable.
* CameFromTheSky: How the Blob got to earth.
* CasualVideoGame: The developers wanted it to be "accessible", so divided it into two parts: Ordinary story levels, and unlockable "Challenge" levels for the {{Challenge Gamer}}s. What they ''neglected'' to mention is that the later levels of the story mode are ''every bit as NintendoHard.'' Ouch.
* CombatTentacles: The second boss, the Beast, has an entire back full of writhing, deadly tentacles.
* ConceptArtGallery: At all the hubs after completing challenge stages. There are a few videos too.
* ConspicuousCG: The opening movie is full of it.
* ContinuityNod: The Boy is significantly younger than the original Boy... but he wears the same clothes, right down to the colors.
* CoolChair: The main villain sits on one with heads and all.
* CooldownHug: It's a gameplay mechanic. ''D'aaaww....''
* CraniumRide: You can ride on certain enemies if you drop an anvil on their heads, which allows you to safely ride them.
* CreditsMedley
* CreepyTwins: One of the enemy types.
* CutenessProximity: Watch some of the hands-on promotional videos. ''Numerous'' ones contain some male, potentially jaded game journalist dissolving into a puddle of gibbering BabyTalk at the sight of Boy and Blob hugging.
* CutscenePowerToTheMax: The opening movie depicts the blob eating a bean and transforming. All in midair.
* [[spoiler: DisneyDeath]]: In the second-to-last level, right before the EleventhHourSuperpower kicks in, [[spoiler: one of the Emperor's blob-tentacles appears to squeeze the Blob to little bits. However, a few SwissArmyTears--and the fact that he's a ''blob''--help the Blob get back together in no time]].
* DarkIsEvil: Although the emperor is the lightest shade of dark.
* DirectionallySolidPlatforms: You need a hole to get back down from these.
* DittoFighter: A certain jellybean will make Blob turn into Boy's shape and replicates his movements. One of the enemies can also do so.
* DoingItForTheArt: The graphics. Every movement of the Boy, the Blob, and the enemies is lovingly hand-drawn. The backgrounds exquisitly painted. The developers said they wanted a deliberately nostalgic, warm feel, and knew only traditional animation would get them that. And it looks [[strike: ''awesome'']] '''#$)* @& AWESOME'''.
** [=WayForward=] has had a history of this, with their previous game {{Shantae}}.
* DownerEnding: [[spoiler: Everyone knows the boy and his blob are going to be seperated in the end. So how do WayForward step it up? The blob leaves, the credits play a song called "Everything to Me" about how the blob is the greatest thing ever to happen to the boy and how lonely he is without him, accompanied by a montage of pictures of them playing together with nobody else in sight, culminating in an end screen of him staring up at the moon forlornly and waiting hopelessly for his only friend to one day return. Forever.]]
** [[spoiler: However, given the fact that you can still redeem your treasure chests and play further challenge levels after the last boss, it seems that the Blob comes back after all.]]
* DummiedOut: The enemy concept art shows a Spider Blob enemy. It is seen standing among the other enemies in the finalized art. You never encounter it, however.
* EleventhHourSuperPower: [[spoiler: InstantAwesomeJustAddMecha.]]
* EnergyBall: Final boss can fire these.
* EvilLaugh: When you meet the evil emperor.
* EvilOverlooker: On its box art.
* FamilyUnfriendlyDeath: [[spoiler: The emperor gets ''punched repeatedly in the skull by a giant robot,'' while ''bleeding black goo,'' and then, when he finally dies, he turns into a ''roiling mass of blackness as his face '''TEARS INTO TINY PIECES''''' and he dissolves.]]
** Also, killing the frog mooks.
* {{Foreshadowing}}: Second boss can be seen in the background before the boss battle.
* FourFingeredHands: A rigorously enforced part of the Boy's design, to help make him as cuddly as possible.
* GeorgeLucasThrowback: Art style and the trailer of the game in inspired by 80-s cartoons and films.
* GhibliHills: The Boy makes his ho-- er, tree fort in some truly beautiful forest land. It's right next to BubblegloopSwamp, though. (But it's still beautiful.)
* GlowingEyesOfDoom: The enemies have them.
* GustyGlade: Numerous, with Challenge 2-5 being a standout.
* GuideDangIt: In most cases, inverted. The hint signs are everywhere. They're left there as a remnants of the development and playtesting stage of the game development.
* HailfirePeaks: All four worlds. World 1 is GreenHillZone and BubblegloopSwamp. World 2 is DeathMountain and proper {{Underground Level}}s. World 3 is SceneryPorn and SceneryGorn variants of LevelAte. World 4 is EternalEngine and EvilTowerOfOminousness. [[spoiler: The final two levels bring back Green Hill Zone.]]
* HeliCritter: One of the pieces of native wildlife in Blobolonia.
* HelpfulMook: The giant-sized blob enemies will still kill you if you touch them... But they're surprisingly good at helping you get around, either by riding them via Banana Anvil or tossing around the Cola Bubble. Many of the enemies also help you to hold down those numerous [[PressurePlate Pressure Plates]]. Even hummingbirds can be used to defeat nearby enemies.
* HubLevel: One for each of the 4 main worlds.
* HumanCannonball: When your blob has a cannon form, that's what the boy can do while being able to stay invulnerable to some of the threats.
* InfiniteSupplies: Boy carries an infinite amount of jellybeans.
* InterfaceSpoiler: [[spoiler: Directly ''inverted.'' All of the levels are 10 stages long, right? World 1 had 10, World 2 had 10, World 3 had 10, World 4 has... wait, why are you facing the FinalBoss? It's only the end of Level 4-8! [[WhereItAllBegan Why are we back in World 1?]][[YourPrincessIsInAnotherCastle Wait, did someone tape ''two more levels'' to the end of the map?]] OhCrap...]]
* JustEatHim: If you get too close to the giant fat blobs they will swallow you. Also the frog enemies will eat Coconut Blob... [[FamilyUnfriendlyDeath only for him to emerge from their insides when you call him]].
* LevelAte: Bloblonia comes pretty close. Some parts of it do look organic, but there's a lot of towering gelatin-mold spires and jellybeans everywhere.
* LoadsAndLoadsOfLoading: In levels with lots of doors.
* LogoJoke
* LuckilyMyShieldWillProtectMe: One of the later items you can transform your blob.
* MoodWhiplash: The [[GhibliHills absolutely beautiful]] opening levels are as lovely and as soothing as can be, full of fireflies and gently swaying trees... until you hit Level 1-10. "This music sounds... different. Everything's so red! I've got a bad feeling about this... HOLY CRAP OH MY GOD WHAT THE ''HELL'' IS THAT THING!?"
** There's also the poor Blob [[spoiler: getting a DisneyDeath]], followed immediately by the EleventhHourSuperpower kicking in.
* NoGearLevel:
** The first level in World 4. Blob? BLOB!?
** Beginning of the penultimate level has this thing happen too.
* NostalgiaLevel: Level 11.
* NoticeThis: "Follow the fireflies" is a good maxim to follow if you want to find all the treasures.
* [[spoiler: OneHitKill: All bosses take three hits to defeat, except the boss at the end of the fourth and apparently final world.]]
* OneWingedAngel [[spoiler: The Emperor's final form even has copious mouth-tentacles to put you in mind of {{Cthulhu}}. And [[WesternAnimation/{{Futurama}} Zoidberg]] ]]
* PlayingTennisWithTheBoss
* PressurePlate: Quite a lot of them, especially in the last world.
* [[spoiler: PullingThemselvesTogether: With the help of SwissArmyTears.]]
* PuzzleBoss: All of the bosses. Makes sense, since it's pretty much a puzzle ''game.''
* RedSkyTakeWarning: Before and during the first boss battle and during the final boss battle.
* RespawningEnemies: But only those critical for completing the puzzle.
* RingInventory
* SceneryPorn: Some ''absolutely gorgeous'' hand drawn artwork makes up the backgrounds.
* SilenceIsGolden: The game has no dialogue... at all. (Well, the Boy yells "Blob!" and "Let's go!") And ''barely'' any on-screen text. Even the "hint signs" just show pictures! It works, though.
* SoundTest: One of the unlockables.
* SpoilerOpening
* SugarBowl: The game specifically set out to evoke a heartwarming, Disney[=/=]Studio Ghibli-esque feel.
* [[spoiler: SwissArmyTears]]: Seems to work. Makes you wonder if they wouldn't have worked.
* TemporaryPlatform: Although they respawn, too.
* TheCameo: There's a {{Shantae}} doll on the bookshelf in the World 2 Hub.
* ThemeMusicPowerUp: Once the EleventhHourSuperpower finally makes its appearance.
* ThereWasADoor: Your first appearance in the World 3 hub involves crashing through the roof. [[spoiler:Averted when going from World 4 back to World 1, since the boy and the blob just fly in through the open window instead.]]
* TreehouseOfFun: The first world's menu screen is one.
* TriumphantReprise: After the blob is [[spoiler: brought back to life and turned into a mech]].
* [[spoiler: TrueFinalBoss]]: It actually manages to be a surprise for once, due to a variant on InterfaceSpoiler.
* {{Wackyland}}: Third part of the game.
* WorldShapes: Bloblonia is very... bean-shaped.
* WastedSong: Done intentionally! There are four ''very'' hidden songs found only in the SoundTest (ItMakesSenseInContext). Musically, they don't fit the style of the rest of the game. However, they'll sound... ''familiar'' to those who've played the original game...
* UnexpectedGenreChange: Level 14/2-4. It's the first level you can use the Cola Bubble jellybean in... and it plays more like something out of ''SonicTheHedgehog'' than the other levels.
** Not to mention the World 2's Challenge level #10, which involves flying the Root Beer Rocket through a massive labyrinth full of DeadlyWalls.
* VideoGameCaringPotential: There's a "Hug" button; yes, you read that right.
** The fourth world also has a number of caged blobs in the Emperor's citadel. Feeding them a Berry Balloon bean will free them, but you get nothing for doing so beyond warm fuzzy feelings.
** VideoGameCrueltyPotential: It also has a "Scold" button.
* WeirdMoon: Always full and large.
* [[spoiler: WhereItAllBegan: The game's final two levels are not in World 4. No, they're all the way back in ''World 1.'']]
* [[spoiler: YourPrincessIsInAnotherCastle: When the FinalBoss comes at the end of ''level 8'' of what's normally a 10-level world and all it takes to defeat him is a OneHitKill, you know something more has to happen...]]
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