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''FTL'' was officially released for purchase from the developers, UsefulNotes/{{Steam}}, and GOG.com on September 14th, 2012, although early beta access was granted to its Website/{{Kickstarter}} backers. [[http://www.kickstarter.com/projects/64409699/ftl-faster-than-light It is one of the first completed games spawned from a completed Kickstarter.]]

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''FTL'' was officially released for purchase from the developers, UsefulNotes/{{Steam}}, Platform/{{Steam}}, and GOG.com on September 14th, 2012, although early beta access was granted to its Website/{{Kickstarter}} backers. [[http://www.kickstarter.com/projects/64409699/ftl-faster-than-light It is one of the first completed games spawned from a completed Kickstarter.]]
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*** All Federation ships (Kestrel A, B, and C, Federation A, B, and C, and Stealth A) have names that are birds or related to them (Kestrel, Red-Tail, Swallow, Osprey, Nisos, Fregatidae, and Nesasio, respectively). Nisos is the name of a man in Greek mythology that turned into a bird, a Fregatidae is better known as a frigate-bird with a black-and-red color scheme to boot, and the Nesasio is a type of owl known for being stealthy.

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*** All Federation ships (Kestrel A, B, and C, Federation A, B, and C, and Stealth A) have names that are birds or related to them (Kestrel, Red-Tail, Swallow, Osprey, Nisos, Fregatidae, and Nesasio, respectively). Nisos is the name of a man in Greek mythology that turned into a bird, a bird; the Fregatidae is are better known as a frigate-bird frigates -- birds with a black-and-red color scheme to boot, boot; and the Nesasio is a type of owl known for being stealthy.



*** Mantis A and B (Gila Monster and Basilisk respectively) are named after large serpents.

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*** Mantis A and B (Gila Monster and Basilisk respectively) are named after large serpents.reptiles.
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The player controls the crew of a lone spaceship affiliated with TheFederation, which is currently on the losing end of a [[TheRevolutionWillNotBeCivilized massive rebellion]]. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. Unfortunately, as those familiar with Roguelikes will suspect, this is [[NintendoHard far, FAR from easy]]: the galaxy is an extremely dangerous place for a lone vessel, filled with dangers such as pirates, [[NegativeSpaceWedgie deadly environmental hazards]], rebel scouts, hostile alien races, and others. Not to mention that the vast rebel fleet is in hot pursuit...

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The player controls the crew of a lone spaceship affiliated with TheFederation, which is currently on the losing end of a [[TheRevolutionWillNotBeCivilized massive rebellion]]. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. Unfortunately, as those familiar with Roguelikes {{Roguelike}}s will suspect, this is [[NintendoHard far, FAR from easy]]: the galaxy is an extremely dangerous place for a lone vessel, filled with dangers such as pirates, [[NegativeSpaceWedgie deadly environmental hazards]], rebel scouts, hostile alien races, and others. Not to mention that the vast rebel fleet is in hot pursuit...



* NintendoHard: Like basically all {{Roguelikes}}. One of the pre-start tips [[LampshadeHanging explicitly says]] that half the fun is dying.

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* NintendoHard: Like basically all {{Roguelikes}}.{{Roguelike}}s. One of the pre-start tips [[LampshadeHanging explicitly says]] that half the fun is dying.
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** Unless you have a scanner (obtaining one is a luck-based mission in and of itself), you'll never know what hazards the next system will have.

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** Unless you have a scanner (obtaining one is a luck-based mission in and of itself), you'll never know what hazards the next system will have. This can be especially problematic in nebulas -- you can ''merely'' find yourself having to fight with limited visibility, or you end up in an ion storm that halves your reactor's capacity.
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* RoboRomance: You can happen upon two Engi ships that appear to be either in combat or to have collided with each other. If you try to intervene, you're informed that no help is needed and that it's a private matter. There is a very strong implication that the two ships are ''mating''.
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** The Rebellion is mildly human-supremacist; a small bribe is enough for a Rebel checkpoint to let a group of human ships pass inspection freely, and the Zoltan Envoy quest has a fanatical Rebel reject the idea of unity on the grounds that aliens are limiting humanity.

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** The Rebellion is mildly human-supremacist; human-supremacist and is shown enslaving non-humans; a small bribe is enough for a Rebel checkpoint to let a group of human ships pass inspection freely, and the Zoltan Envoy quest has a fanatical Rebel reject the idea of unity on the grounds that aliens are limiting humanity.

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Unrelated example: link show 2 COMBAT Mk II, but trope talks about DEFENSE Mk II.


** The Mk. II Defense Drone fires faster than the Mk. I and can shoot down any kind of incoming projectile, including laser bursts and ion blasts, not just missiles and boarding drones like the Mk. I. However, like all drones, it's computer-controlled and has no threat priority system, meaning it will often prioritize a closer, weak laser over the more dangerous missile that will go right through your shielding. It also requires three bars of power to operate, compared to two for the more reliable Mk. I. It's good, just not as good in practice as it is on paper.[[note]]If you can manage to get your hands [[https://imgur.com/a/RMbKL on two of them however...]][[/note]]

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** The Mk. II Defense Drone fires faster than the Mk. I and can shoot down any kind of incoming projectile, including laser bursts and ion blasts, not just missiles and boarding drones like the Mk. I. However, like all drones, it's computer-controlled and has no threat priority system, meaning it will often prioritize a closer, weak laser over the more dangerous missile that will go right through your shielding. It also requires three bars of power to operate, compared to two for the more reliable Mk. I. It's good, just not as good in practice as it is on paper.[[note]]If you can manage to get your hands [[https://imgur.com/a/RMbKL on two of them however...]][[/note]]
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* PurposelyOverpowered: The Lanius ships are seemingly considered this by the game (and indeed they are among the top most powerful), since the alt-unlock for [[spoiler:the Crystal ship]] doesn't allow the use of Lanius ships.
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probably meant facets, not faucets


* ALongTimeAgoInAGalaxyFarFarAway: While Earth is mentioned in an event, it is otherwise ignored by the game, instead focusing on the Federation and Rebellion as the main faucets of humanity.

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* ALongTimeAgoInAGalaxyFarFarAway: While Earth is mentioned in an event, it is otherwise ignored by the game, instead focusing on the Federation and Rebellion as the main faucets facets of humanity.
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Not to be confused with [[http://en.wikipedia.org/wiki/FTL_Games FTL Games,]] a video game development company that has been defunct since 1996, and was best known for its own roguelike, ''VideoGame/DungeonMaster'', and its sequels. Also not to be confused with the trope FasterThanLightTravel, even though this game uses it for getting around.

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Not to be confused with [[http://en.wikipedia.org/wiki/FTL_Games FTL Games,]] Creator/FTLGames, a video game development company that has been defunct since 1996, and was best known for its own roguelike, ''VideoGame/DungeonMaster'', and its sequels. Also not to be confused with the trope FasterThanLightTravel, even though this game uses it for getting around.
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** Engine upgrades are more incremental than shields or weapons upgrades, but they are able to reduce the number of shots that hit you, reducing the scrap spent on repairs, as well as letting your run away faster from nasty fights.

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** Engine upgrades are more incremental than shields or weapons upgrades, but they are able to reduce the number of shots that hit you, reducing the scrap spent on repairs, as well as letting your run away faster from nasty fights. Conversely, destroying the enemy ship's engines or helm first renders them unable to dodge, allowing you to pick off the other components more easily (like their weapons or shields).
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** The Mk. II Defense Drone fires faster than the Mk. I and can shoot down any kind of incoming projectile, including laser bursts and ion blasts, not just missiles and boarding drones like the Mk. I. However, like all drones, it's computer-controlled and has no threat priority system, meaning it will often prioritize a closer, weak laser over the more dangerous missile that will go right through your shielding. It also requires three bars of power to operate, compared to two for the more reliable Mk. I. It's good, just not as good in practice as it is on paper.

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** The Mk. II Defense Drone fires faster than the Mk. I and can shoot down any kind of incoming projectile, including laser bursts and ion blasts, not just missiles and boarding drones like the Mk. I. However, like all drones, it's computer-controlled and has no threat priority system, meaning it will often prioritize a closer, weak laser over the more dangerous missile that will go right through your shielding. It also requires three bars of power to operate, compared to two for the more reliable Mk. I. It's good, just not as good in practice as it is on paper.[[note]]If you can manage to get your hands [[https://imgur.com/a/RMbKL on two of them however...]][[/note]]
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* ComicallySmallBribe: If you're really laying a beatdown on a ship, they may offer you a bribe to leave them alone. If it's a lot of fuel or missiles, or a nice weapon, you will probably take them up on it. But if it's one missile, one fuel, and only a handful of scrap, [[WhatAnIdiot you really have to wonder]] how much value they place on their lives. Although, when you salvage them, it turns out ''that was everything they had.''

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* ComicallySmallBribe: If you're really laying a beatdown on a ship, they may offer you a bribe to leave them alone. If it's a lot of fuel or missiles, or a nice weapon, you will probably take them up on it. But if it's one missile, one fuel, and only a handful of scrap, [[WhatAnIdiot you really have to wonder]] wonder how much value they place on their lives. Although, when you salvage them, it turns out ''that was everything they had.''
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* AutomaticDoorMalfunction: The hacking system can send a drone to target one of the enemy ship's systems, additionally shutting the doors leading to that system, forcing the ship's crew to [[ShootOutTheLock use firepower to breach them]] while opening for potential {{board|ingParty}}ers. Using a hacking drone on the ship's door system allows for applying that effect to all the doors on the ship.
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* DecapitatedArmy: [[spoiler: If you kill the flagship, the ending crawl states that with the flagship destroyed, the Rebel fleet falls apart in spite of their extreme numbers advantage over the Fedaration. Presumably, the flagship had all of the Rebellion's leader on board and/or they dumped too many resources into it to continue with it taken down.]]

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* DecapitatedArmy: [[spoiler: If [[spoiler:If you kill the flagship, the ending crawl states that with the flagship destroyed, the Rebel fleet falls apart in spite of their extreme numbers advantage over the Fedaration. Presumably, the flagship had all of the Rebellion's leader on board and/or they dumped too many resources into it to continue with it taken down.]]



* InterfaceSpoiler: If your ship enters a new location a little bit farther to the left, or your "Ship" button is blacked out with an "In Danger" message, there's a fight happening.

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* InterfaceSpoiler: If your ship enters a new location a little bit farther to the left, or your "Ship" button is blacked out with an "In Danger" message, that means there's a fight happening.
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** Even if the player has Lanius crewmembers on the ship, communications from Lanius ships still need to be translated.
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** Unless you have a scanner (obtaining one is a luck-based mission in and of itself), you'll never know what hazards the next system you jump to will have.

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** Unless you have a scanner (obtaining one is a luck-based mission in and of itself), you'll never know what hazards the next system you jump to will have.
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** Unless you have a scanner (obtaining one is a luck-based mission in and of itself), you'll never know what hazards the next system you jump to will have.
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** On the hardest difficulty, it's always a toss-up whether you'll come across a manageable opponent or a ship with a zoltan shield and three weapons right after the first jump.
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** Newbie players on Easy — and even experienced players on Hard — can suffer devastating defeats in the first jump if they get bad luck, especially if they pick a ship with a glaring weak point; [[ClassicVideoGameScrewYous nothing says "fuck you"]] like encountering an Auto-Ship or Zoltan fighter with no offensive capabilities other than boarding parties, or encountering an enemy with beam drones and beam weapons without any shields.

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** Newbie players on Easy — and even experienced players on Hard — can suffer devastating defeats in the first jump if they get bad luck, especially if they pick a ship with a glaring weak point; [[ClassicVideoGameScrewYous nothing says "fuck you"]] you" like encountering an Auto-Ship or Zoltan fighter with no offensive capabilities other than boarding parties, or encountering an enemy with beam drones and beam weapons without any shields.

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