History Trivia / Tetris

25th Nov '17 1:35:44 PM LucaEarlgrey
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It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; references to older Sega ''Tetris'' games are cosmetic at most (such as music remixes and graphical assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines).

to:

It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; references ''Tetris''. References to older Sega ''Tetris'' games are cosmetic at most (such most, such as music remixes and graphical assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines).guidelines.
25th Nov '17 1:35:22 PM LucaEarlgrey
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It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of music remixes and graphical assets.

to:

It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of cosmetic at most (such as music remixes and graphical assets.assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines).
25th Nov '17 1:34:05 PM LucaEarlgrey
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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of music remixes and graphical assets.

to:

** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. \\
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It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of music remixes and graphical assets.
25th Nov '17 1:33:55 PM LucaEarlgrey
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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place); while Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''.

to:

** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place); while place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''.''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of music remixes and graphical assets.
25th Nov '17 1:32:23 PM LucaEarlgrey
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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place); while Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of classical Sega ''Tetris''.

to:

** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place); while Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of classical pre-guideline Sega ''Tetris''.
25th Nov '17 1:32:13 PM LucaEarlgrey
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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place)

to:

** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place)place); while Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of classical Sega ''Tetris''.
25th Nov '17 1:30:45 PM LucaEarlgrey
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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan, with the L, J, and O colors unchanged[[/note]] and delays before pieces that have landed lock into place)

to:

** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan, with cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place)
25th Nov '17 1:30:22 PM LucaEarlgrey
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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games.

to:

** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan, with the L, J, and O colors unchanged[[/note]] and delays before pieces that have landed lock into place)
29th Sep '17 2:14:35 PM Troper64
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* PortOverdosed: Arguably the most widely-ported game in history. It is said that if you can program it, someone has made a version of ''Tetris'' for it, up to and including the sides of buildings.

to:

* PortOverdosed: Arguably the most widely-ported game in history. It is said that if you can program it, someone has made a version of ''Tetris'' for it, up to and [[{{Film/Pixels}} including the sides of buildings.]]
21st Sep '17 1:17:07 PM fruitstripegum
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* FanNickname: The pieces are officially called L, J, S, Z, I, O, and T. The S and Z blocks are often called "squigglies", the O is called "square", and the I is called "line piece".


Added DiffLines:

* FanNickname: The pieces are officially called L, J, S, Z, I, O, and T. The S and Z blocks are often called "squigglies", the O is called "square", and the I is called "line piece".
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