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Changed line(s) 6 (click to see context) from:
* TheOtherDarrin: Out of all the returning cast, only Colette [[spoiler: and Kratos]] kept their original voices. This is due to [[UsefulNotes/UnionsInHollywood voice actor unions]] in the west, which make it extremely difficult to rehire voice actors for sequels or other projects unless contracted well in advance (a good example of this is the Manga/{{Hellsing}} films, which had to license the films out to Creator/CrispinFreeman to ensure he could return to voice the main character Alucard), meaning many of the actors didn't reprise their roles because of the unions getting in the way and making it financially hard to rehire the original voice actors. The two mentioned were able to return because they work outside of unions.
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* TheOtherDarrin: Out of all the returning cast, only Colette [[spoiler: and Kratos]] kept their original voices. This is due voices, everyone else being swapped to [[UsefulNotes/UnionsInHollywood new voice actor unions]] in the west, which make it extremely difficult to rehire voice actors for sequels or other projects unless contracted well in advance (a good example of this is the Manga/{{Hellsing}} films, which had to license the films out to Creator/CrispinFreeman to ensure he could return to voice the main character Alucard), meaning many of the actors didn't reprise their roles because of the unions getting in the way and making it financially hard to rehire the original voice actors. The two mentioned were able to return because they work outside of unions.actors.
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YMMV
Deleted line(s) 6 (click to see context) :
* FanNickname: Some have come to referring the altered versions of Emil's artes by names referring to the elements that alter them (like Demon Fang becoming Black Fang when infused by darkness due to the Tenebrae skill, or Burning Havoc, Phoenix Gale, & Ravaging Thunder for Havoc Strike, Phoenix Rush, and Ravaging Tiger when infused with their respective elements through skills).
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Dummied Out is now trivia. Moving examples accordingly.
Added DiffLines:
* DummiedOut:
** An alternative battle quote for [[spoiler:Ain Soph Aur ("Now, return to oblivion! Ain Soph Aur!") that can only be heard by using a cheat code to use Ratatosk in the final battle against Richter. This hints that at one point, it may have been planned to allow the player to choose which personality would be dominant for the end-game.]].
** Another example would be the multitudes of items that were going to be in this game (such as Holy Bottles, Magic Lens, etc) that were apparently dummied out when the developers decided to not use a world map.
** In addition to that, there is a unique set of BossBanter in the final boss fight for each of the heroes of the first game, triggered when that character is in the first slot in the active party. The only problem is that the game doesn't allow you to use anyone but Emil or Marta in that slot, so it's impossible to hear those lines unless you hack the game to remove that restriction. They're fully voiced and include the boss's responses and everything.
** If you hack in an old Symphonia character, earlier on in the game than you're supposed to, they will have worse equipment suggesting that maybe we were supposed to play as the old characters at an earlier stage of development.
** An alternative battle quote for [[spoiler:Ain Soph Aur ("Now, return to oblivion! Ain Soph Aur!") that can only be heard by using a cheat code to use Ratatosk in the final battle against Richter. This hints that at one point, it may have been planned to allow the player to choose which personality would be dominant for the end-game.]].
** Another example would be the multitudes of items that were going to be in this game (such as Holy Bottles, Magic Lens, etc) that were apparently dummied out when the developers decided to not use a world map.
** In addition to that, there is a unique set of BossBanter in the final boss fight for each of the heroes of the first game, triggered when that character is in the first slot in the active party. The only problem is that the game doesn't allow you to use anyone but Emil or Marta in that slot, so it's impossible to hear those lines unless you hack the game to remove that restriction. They're fully voiced and include the boss's responses and everything.
** If you hack in an old Symphonia character, earlier on in the game than you're supposed to, they will have worse equipment suggesting that maybe we were supposed to play as the old characters at an earlier stage of development.
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* ScrewedByTheNetwork: The game was deemed an 'escort' (side) title in the series and given limited budget. Either this shows and makes things worse, or it doesn't show and isn't a problem.
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* ScrewedByTheNetwork: The game was deemed an 'escort' (side) title in title, and so the series and game wasn't given limited budget. Either this shows and makes things worse, or it doesn't show and isn't a problem.the same budget as the main line games.
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Changed line(s) 2 (click to see context) from:
* TheOtherDarrin: Out of all the returning cast, only Colette [[spoiler: and Kratos]] kept their original voices. This is due to voice actor unions in the west, which make it extremely difficult to rehire voice actors for sequels unless contracted in advance, meaning many of the actors couldn't return because they had no reason to. The two mentioned were able to return because they were not stuck in a union.
to:
* TheOtherDarrin: Out of all the returning cast, only Colette [[spoiler: and Kratos]] kept their original voices. This is due to [[UsefulNotes/UnionsInHollywood voice actor unions unions]] in the west, which make it extremely difficult to rehire voice actors for sequels or other projects unless contracted well in advance, advance (a good example of this is the Manga/{{Hellsing}} films, which had to license the films out to Creator/CrispinFreeman to ensure he could return to voice the main character Alucard), meaning many of the actors couldn't return didn't reprise their roles because they had no reason to. of the unions getting in the way and making it financially hard to rehire the original voice actors. The two mentioned were able to return because they were not stuck in a union.work outside of unions.
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** There is a possibility that Tenebrae was meant to be a in battle playable character due to a portrait found in the game but since there was only one frame the idea was eventualy abandoned very early in development,
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** There is a possibility that Tenebrae was meant to be a in battle playable character due to a portrait found in the game but since there was only one frame the idea was eventualy eventually abandoned very early in development,
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** The ability to choose [[spoiler: which of Emil's personalities becomes the dominant one at the end of the game]],
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** The ability to choose [[spoiler: which of Emil's personalities becomes the dominant one at the end of the game]], game]].
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* WhatCouldHaveBeen: The game's data reveals several features that didn't make the final cut: The ability to use the old Symphonia cast in the first player slot, there is a possibility that Tenebrae was meant to be a in battle playable character due to a portrait found in the game but since there was only one frame the idea was eventualy abandoned very early in development, the possibility of [[spoiler: Alice and Decus]] joining the party, and the ability to choose [[spoiler: which of Emil's personalities becomes the dominant one at the end of the game]], a roaming world map like in the first game, and a Sound Test mode.
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* WhatCouldHaveBeen: The game's data reveals several features that didn't make the final cut: The cut:
**The ability to use the old Symphonia cast in the first playerslot, there slot.
**There is a possibility that Tenebrae was meant to be a in battle playable character due to a portrait found in the game but since there was only one frame the idea was eventualy abandoned very early indevelopment, the development,
** The possibility of [[spoiler: Alice and Decus]] joining theparty, and the party.
**The ability to choose [[spoiler: which of Emil's personalities becomes the dominant one at the end of thegame]], a game]],
**A roaming world map like in the first game, and a Sound Test mode.
**The ability to use the old Symphonia cast in the first player
**There is a possibility that Tenebrae was meant to be a in battle playable character due to a portrait found in the game but since there was only one frame the idea was eventualy abandoned very early in
** The possibility of [[spoiler: Alice and Decus]] joining the
**The ability to choose [[spoiler: which of Emil's personalities becomes the dominant one at the end of the
**A roaming world map like in the first game, and a Sound Test mode.
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Adding tenebrae's info
Changed line(s) 4 (click to see context) from:
* WhatCouldHaveBeen: The game's data reveals several features that didn't make the final cut: The ability to use the old Symphonia cast in the first player slot, the possibility of [[spoiler: Alice and Decus]] joining the party, and the ability to choose [[spoiler: which of Emil's personalities becomes the dominant one at the end of the game]], a roaming world map like in the first game, and a Sound Test mode.
to:
* WhatCouldHaveBeen: The game's data reveals several features that didn't make the final cut: The ability to use the old Symphonia cast in the first player slot, there is a possibility that Tenebrae was meant to be a in battle playable character due to a portrait found in the game but since there was only one frame the idea was eventualy abandoned very early in development, the possibility of [[spoiler: Alice and Decus]] joining the party, and the ability to choose [[spoiler: which of Emil's personalities becomes the dominant one at the end of the game]], a roaming world map like in the first game, and a Sound Test mode.