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Context Trivia / TalesOfSymphoniaDawnOfTheNewWorld

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1* DummiedOut:
2** An alternative battle quote for [[spoiler:Ain Soph Aur ("Now, return to oblivion! Ain Soph Aur!") that can only be heard by using a cheat code to use Ratatosk in the final battle against Richter. This hints that at one point, it may have been planned to allow the player to choose which personality would be dominant for the end-game.]].
3** Another example would be the multitudes of items that were going to be in this game (such as Holy Bottles, Magic Lens, etc) that were apparently dummied out when the developers decided to not use a world map.
4** In addition to that, there is a unique set of BossBanter in the final boss fight for each of the heroes of the first game, triggered when that character is in the first slot in the active party. The only problem is that the game doesn't allow you to use anyone but Emil or Marta in that slot, so it's impossible to hear those lines unless you hack the game to remove that restriction. They're fully voiced and include the boss's responses and everything.
5** If you hack in an old Symphonia character, earlier on in the game than you're supposed to, they will have worse equipment suggesting that maybe we were supposed to play as the old characters at an earlier stage of development.
6* TheOtherDarrin: Out of all the returning cast, only Colette [[spoiler: and Kratos]] kept their original voices, everyone else being swapped to new voice actors.
7* ScrewedByTheNetwork: The game was deemed an 'escort' (side) title, and so the game wasn't given the same budget as the main line games.
8* WhatCouldHaveBeen: The game's data reveals several features that didn't make the final cut:
9** The ability to use the old Symphonia cast in the first player slot.
10** There is a possibility that Tenebrae was meant to be a in battle playable character due to a portrait found in the game but since there was only one frame the idea was eventually abandoned very early in development,
11** The possibility of [[spoiler: Alice and Decus]] joining the party.
12** The ability to choose [[spoiler: which of Emil's personalities becomes the dominant one at the end of the game]].

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